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[Editor] Mixing Sample Sets in an Object

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
Bearizm
Have you ever map a song with so many different sampleset hitsounds that you have to make so many greenlines, just to change the sample set? No? Neither do I but this would be a great addition to the game, and makes mapping a LOT more simple.

What I'm suggesting is that you should be able to choose the sample set number from the bar in the right;



and what i mean by changing samplesets from the bar in the right is that the editor should have a drop down menu for the whistles, clap and finish, just like the NC drop down menu;



but instead of showing colors, show the number of sampleset you'd like to have for that particular object :D so that you can have a mix of say normal-hitclap3.wav and normal-hitwhistle2.wav! This would also reduce file sizes because from what I've seen from several maps, there are multiple hitsound samplesets that have the exact same sound but different filenames which could take up size! I think this would simplify mapping in general, speed up the process and just for the better. Not to mention that from what I've experienced, the more greenlines there are in the map, the more memory osu takes and it makes the system so laggy and freezes a lot which is very undesirable for those who have a weak PC like me (i use a macbook pro in this case).

Sorry for the lack of pictures and details, I hope you readers understands what I'm trying to deliver xd.
Bara-
Ctrl Shift I?

It doesn't work properly though (AFAIK, it only works on circles)
Topic Starter
Bearizm

Baraatje123 wrote:

Ctrl Shift I?

It doesn't work properly though (AFAIK, it only works on circles)
well with this feature it sure will work on sliders as well. whether if it's just the head, tail or both. Honestly, I'm not even familiar with that ctrl-shift-i thing but my suggestion is way simpler than that, you don't even have to open windows.
Bara-
Nope
When used on sliders, it doesn't work
So sure, why not add this?
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