That's cool, just keep in mind that the same map with 3/4 its speed worths only 5% less precision points right now.Kert wrote:
That's all pretty subjective but it'll be tweaked at some point.
That's cool, just keep in mind that the same map with 3/4 its speed worths only 5% less precision points right now.Kert wrote:
That's all pretty subjective but it'll be tweaked at some point.
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
just curious thats all. :3abraker wrote:
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.Kert wrote:
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
Limited data due top ranks is nothing new. We are trying to come up with a ranking system based on a system which undervalues something this system values, which is a poor start, but the only way it can be dealt with for now. Hopefully the upcoming update will give more chance to obtain the otherwise unobtainable plays. Also, theoretically it can capture some of the lower scores if a map was ranked close to the time when it gathers the top 100, so maybe have luck in that too.ReynBolt wrote:
I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.
Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.
Since I finally FCd that Granat thing these should finally be fully comparable:Endaris wrote:
SPOILERAye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.
while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.
In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.
For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
you whatAdder wrote:
but EZ is cheatable with skinning so idk
There's no translating option for me, maybe it's browser dependent or you have some browser add-on that does it?[ Shina0Neko ] wrote:
First time seeing this.
Did you try to change the language manually ?
Right click on the site and then click on '' translate to (whatever language you use) english''
Strange, it's still Russian for me =(Kert wrote:
Changed language to English. Thank you for your generosity!Scarlet Evans wrote:
Is there any other, more accessible way to donate?
I wanted to donate, but I completely have no idea what I am asked for. There's just one option,"PayPal", after clicking which I am redirected to the page that is completely in Russian
...
Hidden will be accounted for, yes.Scarlet Evans wrote:
Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?
Fixed once again. oh those regression moments in developmentScarlet Evans wrote:
Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.
Maybe you should add some other option to donate then?
"Reaction" in this sense is a buzzword. People definitely can and do read at AR11, but it's true that it needs better reaction than reading most of the time because the maps that are usually DTHR'd (the <160bpm ones, not counting Rafis and hvick here) have very low density and simple patterns.abraker wrote:
I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it.
It's on par with space exploration missions.Rilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
I am working on it and it is indeed complex. You are essentially trying to predict how, how fast, and how accurately humans process visual information. I have a theory of how reading works and am currently modeling the timings of eye movement, human reaction, time it takes the cursor to move, etc to better understand how high AR reading works. I wouldnt expect a new skill for a while. I can release teasers of the stuff I am working on from time to time if that will make you feel any betterRilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-basedMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
You need to have more scores for a better approximationCelegaS wrote:
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Will be fixed soon. I found the problemMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?