There are so many complains about the BG at here though, I don't understand why it becoming a issue.
i don't get what you mean it's pure 1/2 (strongest beat ever), some of 1/4s just an illusion (maybe you looks at editor with 25% speed when the reality is you need to map this with all 1/2), you sick bro :<Xexxar wrote:
[Game Over]
01:18:972 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2) -
I am, 100% against this mapping. This is not capturing the music, this mapping can be applied to any song and it would be the same. Why on earth did you ignore ever single bit of rhythmic variety in 1/4ths? You literally spamed 1/2 jumps and forgot the idea of actually trying to map to the song.
01:34:528 (1,2,3,4) - why? cuz hitsounding :/Anxient wrote:
game over
01:34:528 (1,2,3,4) - why? theres very powerful/noticeable 1/4s here. i checked the last 7 pages (up to 7 months ago to make sure i didnt miss anything)
btw i just wanna ask, why isnt there any 1/4s in the kiai? there are plenty of opportunities to place 1/4s, especially on a ultra style diff like this. well dont get me wrong its super fun to play, but it sorta looks like a jump training map lol
also mapping is kinda messy for the whole map but that might be just me (pretty sure it isnt tho ;w;). like it has jumps everywhere just coz its a "Game Over" diff. *looks at Highscore* >.>
Fezu wrote:
It's a reference to Kantai Collection, Ooi and Kitakami are paired together because the real world ship counterparts were paired together a lot too, they were on same missions together, they got retired together. So they became a yuri pairing and then later fans turned it into obsession for both sides.Loctav wrote:
Can someone explain me the reasoning of choosing this background picture? maybe it is some reference I truly don't get
Loctav wrote:
but what's with that Party Hard thing? is that really neccessary?
the story when osu + BG = serious businessWafu wrote:
I need to agree here. Honestly, I don't see much sense in that "Party Hard" thing, like okay it would maybe fit to the song, but the image doesn't make sense. Graphically, it is quite a low quality, you can see it's quite pixelated and the drawing skill isn't really much attractive. Apart from that, a girl (whose head is cut off) tickling another girl is not much related to "party hard" text, tickling has nothing to do with party in my opinion.
But so I don't only complain about the background, it's way too much a troll. Yes, I mapped a troll song too, but the way it would make sense. Putting "meme sounds" for hitsounds without any context is just not sane anymore and doesn't make the map more fun, but just more troll. Rather than focusing on funny hitsounds, maybe there should be more focus on sane and logical hitsounds. Replacing soft-hitfinish30 should definitely be done, it is very noisy and choppy. 01:44:528 - part sounds very messy when it comes to hitsounds.
Map quality is nothing big either, minimal relation to music and almost repetitive star patterns don't improve it much.
fixed <3Monstrata wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not Haruto who map Hexagons
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
fixed <3Haruto wrote:
Monstrata wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not Haruto who map Hexagons
you're not SnowNiNo who map Rabbit's jumps meme
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
Timorisu wrote:
Please note that I am referring to the Ranking Criteria definition of overmapping (which in this case is an unrankable issue)
00:55:639 (1,2,3,4,5,6,7) - Overmapped it is?? 25% it + consistency with 00:11:195 (1,2,3,4,5,6,7,8,9) -
00:57:861 (1,2,3,4,5,6,7) - Overmapped it is??
01:00:083 (1,2,3,4,5) - Overmapped it is??
01:00:778 (7,8,9,10) - Overmapped it is??
01:02:306 (1,2,3,4,5) - Overmapped it is??
01:03:417 (1,2,3,4,5,6,7,8) - Overmapped it is??
01:04:528 (1,2) - Undermapped? Missing a note 1/2 after 2 i map vocal?
01:06:750 (1,2) - Undermapped? Missing a note 1/2 after 2 i map vocal?
01:12:028 (3) - Waddup with this emtpy section? hitsounding? turn on hitsound
01:18:972 (1) - This whole part is very meh. Emphasis on all the wrong beats and all the wrong places. Seems very random. wrong so i don't follow kick and snare and some 1/2 beats then?
01:36:750 (1) - Overmapped..? slider have zero leniency so it's just hold slider
01:37:236 (5) - Overmapped hitsounding makes it doesn't overmapped
01:37:583 (7) - Overmapped..? same answer
01:37:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7) - OVERMAPPEDWHATTHEFUCK i feel like there is small amount of 1/4 sound on that part so i map 1/4
01:44:528 (1,2) - Why not just 1/2 jumps? because i like sliders
01:46:750 (1,2) - Why not just 1/2 jumps? because i like sliders
..meh stop hating me
4 FCs on "qualified" leaderboard and an SS by Rafis (absolute madman)Monstrata wrote:
(and waiting people who can pass this map without NF or HT)
sabar fort cuma memes doang, let it flow~Fort wrote:
astagfirullah
before commenting other maps, and if you want to commenting this map, you should comment this too https://osu.ppy.sh/b/727903 , wise thinking pl0xTimorisu wrote:
Please note that I am referring to the Ranking Criteria definition of overmapping (which in this case is an unrankable issue)
00:55:639 (1,2,3,4,5,6,7) - Overmapped
00:57:861 (1,2,3,4,5,6,7) - Overmapped
01:00:083 (1,2,3,4,5) - Overmapped
01:00:778 (7,8,9,10) - Overmapped
01:02:306 (1,2,3,4,5) - Overmapped
01:03:417 (1,2,3,4,5,6,7,8) - Overmapped
01:04:528 (1,2) - Undermapped? Missing a note 1/2 after 2
01:06:750 (1,2) - Undermapped? Missing a note 1/2 after 2
01:12:028 (3) - Waddup with this emtpy section?
01:18:972 (1) - This whole part is very meh. Emphasis on all the wrong beats and all the wrong places. Seems very random.
01:36:750 (1) - Overmapped..?
01:37:236 (5) - Overmapped
01:37:583 (7) - Overmapped..?
01:37:861 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7) - OVERMAPPEDWHATTHEFUCK
01:44:528 (1,2) - Why not just 1/2 jumps?
01:46:750 (1,2) - Why not just 1/2 jumps?
..meh
I don't hate youFort wrote:
astagfirullah
stop hating me
it's overmapped because the hitsound volume too high, probably i hear 1/4s in thereTimorisu wrote:
I don't hate youFort wrote:
astagfirullah
stop hating me
I just think that a lot of stuff is pretty overmapped in the highest diff :/
clearly you dont know what you're talking about.PatZar wrote:
before commenting other maps, and if you want to commenting this map, you should comment this too https://osu.ppy.sh/b/727903 , wise thinking pl0x
and if you think this a overmapped mapset/difficulty, then why the firetruck those guy got FC??
it's overmapped because the hitsound volume too high, probably i hear 1/4s in there[/quote]Fort wrote:
I don't hate you
I just think that a lot of stuff is pretty overmapped in the highest diff :/
So basically, you are saying that because you consider the reasoning stupid, it is not a deal. Everything what is part of map is serious business, or else we wouldn't have rules like "Don't use NSFW backgrounds" if background image didn't matter. I complained about hitsounds too, I don't get why'd you just skip it by answering other part of my post. It would be cool if the answer wasn't just "fun" or comparing to things that are not related, try to focus on what reasons were raised and raise your argument against them, jumping out of those arguments doesn't help.Fort wrote:
the story when osu + BG = serious business
This was not adressed at all and that argument cannot be broken easily, you skipped it though. Making random hitsounds doesn't make sense, we don't need more maps full of memes for the reason I explained. The soft-hitfinish30 is just poor quality sound that should be replaced under any circumstances, it sounds really bad and you can notice it's choppy even during gameplay.Wafu wrote:
Putting "meme sounds" for hitsounds without any context is just not sane anymore and doesn't make the map more fun, but just more troll. Rather than focusing on funny hitsounds, maybe there should be more focus on sane and logical hitsounds. Replacing soft-hitfinish30 should definitely be done, it is very noisy and choppy. 01:44:528 - part sounds very messy when it comes to hitsounds.
Map quality is nothing big either, minimal relation to music and almost repetitive star patterns don't improve it much.
Exactly. Hitsounds volume are not even related to it, the Fort's argument doesn't seem relevant here.Xexxar wrote:
If you delete the notes and listen to the sections he pointed out on 25%, there are no 1/4ths present. What he pointed out is indeed correct.
Timorisu was correct about some places and overmap has no relation to whether people can FC it, blaming it on Germany is non-sense. These arguments lead to nothing really.PatZar wrote:
and if you think this a overmapped mapset/difficulty, then why the firetruck those guy got FC?? germany being germany
If you delete the notes and listen to the sections he pointed out on 25%, there are no 1/4ths present. What he pointed out is indeed correct.[/quote]Xexxar wrote:
clearly you dont know what you're talking about.PatZar wrote:
before commenting other maps, and if you want to commenting this map, you should comment this too https://osu.ppy.sh/b/727903 , wise thinking pl0x
and if you think this a overmapped mapset/difficulty, then why the firetruck those guy got FC??
the beats that were pointed out are indeed examples of overmap and undermapping. Streams that do not exist in music are there, and streams that do exist in the music are not. Just because someone has gotten an FC makes no difference on whether or not this fact is true. Please inh the future refrain from insulting someone on the forums as this is not the place for that.it's overmapped because the hitsound volume too high, probably i hear 1/4s in thereFort wrote:
I don't hate you
I just think that a lot of stuff is pretty overmapped in the highest diff :/
ok, looks i got much points here i'll pm ingame later to discuss somethingWafu wrote:
So basically, you are saying that because you consider the reasoning stupid, it is not a deal. Everything what is part of map is serious business, or else we wouldn't have rules like "Don't use NSFW backgrounds" if background image didn't matter. I complained about hitsounds too, I don't get why'd you just skip it by answering other part of my post. It would be cool if the answer wasn't just "fun" or comparing to things that are not related, try to focus on what reasons were raised and raise your argument against them, jumping out of those arguments doesn't help.Fort wrote:
the story when osu + BG = serious businessThis was not adressed at all and that argument cannot be broken easily, you skipped it though. Making random hitsounds doesn't make sense, we don't need more maps full of memes for the reason I explained. The soft-hitfinish30 is just poor quality sound that should be replaced under any circumstances, it sounds really bad and you can notice it's choppy even during gameplay.Wafu wrote:
Putting "meme sounds" for hitsounds without any context is just not sane anymore and doesn't make the map more fun, but just more troll. Rather than focusing on funny hitsounds, maybe there should be more focus on sane and logical hitsounds. Replacing soft-hitfinish30 should definitely be done, it is very noisy and choppy. 01:44:528 - part sounds very messy when it comes to hitsounds.
Map quality is nothing big either, minimal relation to music and almost repetitive star patterns don't improve it much.Exactly. Hitsounds volume are not even related to it, the Fort's argument doesn't seem relevant here.Xexxar wrote:
If you delete the notes and listen to the sections he pointed out on 25%, there are no 1/4ths present. What he pointed out is indeed correct.
thanks kwan :3IamKwaN wrote:
As mapper's request.
looks this will be take several hoursNatsu wrote:
Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
Why the HP is so low, 6 should be the minimun, I don't get why you always use a ridiculous low HP without a strong reason in your maps, if a low skilled player can't pass the map that's fine, you don't need to use a ridiculous settings to make them do a pass. You also don't need to use memes not related to the song for calling attention to your maps.
Also try to follow better the song, I know streams don't raise the star ranting as 1/2 screen jump does, but man you have alot of time mapping, try to follow the song better, yea there are situations were snapping is so weird that you need to use 1/2s or 1/4s, but this song beats are so clearly..., it don't have to be perfect, but do the best you can, in every map I see from you, I always see the same:1/2 jum spam ignoring the music to archive a 7 star map with such low hp so anyone can pass it by spamming keys, Xexxar complains are really objectively justified:
From 01:18:972 - to 01:34:528 (1) - is just 1/2 jump spam fest, that you can past it at any song with the same bpm and it will work the same
01:35:639 (1) - this should be a 1/2 slider
01:36:472 (10) - same
01:36:750 (1) - the beat at 01:36:889 - is so strong that the double repeat slider sounds super bad, if anything use 2 1/4 sliders
01:37:306 (6,7) - listen to the music again and notice that this doesn't fit it at all
01:38:486 (7) - what is this beat following?
and similar issues repeat in the full diff, there are some overmaped parts and alot of undermaped ones, I'd suggest you to do a full rework with rhythm, also this looks more as a jump practice map that something trying to fit the song IMO.
Hitsounds are ridiculous I totally agree with wafu, using silly memes without context shouldn't be allowed, it's fine to have fun, but also you should know where to stop with it.
yeah please somebody help with this because it's hard to check all my diffs one by oneYuii- wrote:
Hitsounds are pretty cool, in my opinion. They are completely different from today's standards, that's for sure, but that doesn't mean they are bad or anything like that. They are not out of context, they are just different.
As for the gameplay, I really enjoyed the highest difficulty despite having some overmapped/overdone things. If you want an advice from me, you should re-take a look at Hyper and Advanced, there are some really inconsistent spacings you want to look at.
Good luck with further processing!!
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.Natsu wrote:
Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
im trying to go inside safe line now, so im trying to follow everything don't worry it's fineReddit wrote:
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.Natsu wrote:
Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
BG, Hitsounds, combo colors, objects, are all related to the quality lol.. anyways of course random anime bgs aren't fine too lol, isn't being anal is having a common sense.Reddit wrote:
Why is this an issue, and how does it hurt mapping quality when it isnt even related to mapping? last time I checked there are some anime tv size maps that have backgrounds from completely different animes and they were fine, Is this map from a something specific? No? then why is the current BG considered not appropriate? The artist of this song used a picture of a car with a pink background as seen here https://soundcloud.com/o2i3/o2i3-ooi-game-edit and the image Fort used for the map seems to fit better. No need to be so anal about tiny details that dont affect gameplay.Natsu wrote:
Please change the BG, really, since QATs don't check maps people are doing anything they want and really hurt mapping quality. Anyways your reasoning behind the BG are invalid.
I actually like your hitsounds, but this is not a good reason for overmapping, Fort. This is just an oversight from you for having your hitsound volume too high and mapping 1/4's that dont exist.Fort wrote:
it's overmapped because the hitsound volume too high, probably i hear 1/4s in thereTimorisu wrote:
stop hating me
I don't hate you
I just think that a lot of stuff is pretty overmapped in the highest diff :/
peaceKuki wrote:
peace b with u
well i can assume this as mapping improvement, so we can try hahasdafsf wrote:
one more thing you should really fix are these sliders 01:44:528 (1,2) - why are they mapped the same way as these 01:45:083 (3) - it seems so out of place and for a ending section of a short song so anti climatic. the i-i vocals are clearly 1/2 while the a vocal is 1/1. this was pointed out before but since you didnt add it in your changes list i point it out again
in editor they are pretty clear to seeTe Amo wrote:
How do people see all these problems, when i play qualified maps almost everytime they seem ok to me.
i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.Fort wrote:
well i can assume this as mapping improvement, so we can try hahasdafsf wrote:
one more thing you should really fix are these sliders 01:44:528 (1,2) - why are they mapped the same way as these 01:45:083 (3) - it seems so out of place and for a ending section of a short song so anti climatic. the i-i vocals are clearly 1/2 while the a vocal is 1/1. this was pointed out before but since you didnt add it in your changes list i point it out again
did you update the map, mister? :^)sdafsf wrote:
i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.
if you understood but made it this way anyways excuse me the sliders just seem so random mostly.. its very inconsistent rn
i did but i feel like these are still out of place:Fort wrote:
did you update the map, mister? :^)sdafsf wrote:
i dont think you understood what i meant... i meant to make every i-i sound in this section a jump and every a sound a 1/1 slider.
if you understood but made it this way anyways excuse me the sliders just seem so random mostly.. its very inconsistent rn
yeah im doing that cuz for variety, but okay then no problemsdafsf wrote:
i did but i feel like these are still out of place:
01:45:639 (1,2) - should be 1/2
01:46:195 (3,4) - should be 1/1
01:47:584 (6) - should be 1/2