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Nishikino Maki(CV.Pile) - Aishiteru Banzai!(Prepro Piano Mix

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[ Nep ]

[Sc4v4ng3r] wrote:

Hey there~ Mod as requested in-game~

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[Loli's Cup]
  1. Firstly, I don't get the hitsounding. The whistles are pretty inconsistent, of some emphasizing vocals and some emphasizing the piano. The whistles will be better if they were in every downbeats, which emphasizes the piano in the background pretty well.
  2. 00:14:374 - If 00:13:041 (2) - this was emphasized, this place shouldn't be left as blank for the rhythm consistency.
  3. 00:16:708 (1,2,3,4,5,1,2) - The rhythm here is getting suddenly really dense, you should try to avoid that somehow.
  4. 00:38:708 (3) - From what I know, reducing the distance between fruits in a relatively slow song doesn't really do much. You could keep the distance the same for similar notes like these, it is not that necessary.
  5. 00:42:874 - Feels weird to leave this blank when you emphasized the piano on 00:40:708 (1,2,3) - all these notes. You could instead try to make (3) as an slider up to this point to emphasize all the piano.
  6. 01:04:041 (1,2,3,4,5) - The rhythm here is pretty weird. (1) and (2) were following the vocals but you switched to following the synth back from (3). So (3) should be a 1/2 slider, and a circle should be added at 01:05:874 - .
  7. 01:26:041 (1,2,3) - Mirror the rhythm from before, 01:14:708 (1,2,3,4,5) - , so there should be a circle 01:27:041 - .
  8. Overall the rhythm and hitsounds can improved, I don't really know about patterns though... I'm not good at them.
That is all from me. GL!
Well the HitSound is the hardest part of the map (i think...)

Thanks for the mod! :)
Yuii-
Hitsounding's been fixed, no worries o/
Ascendance
o/ Sorry for really bad formatting, I'm noob at using forum.

Cup


00:42:708 - pretty strong sound here, would suggest placing a note!

pretty good ;w;

Salad


Might want to lower the whistle count a bit

00:04:041 (2) - Would suggest ctrl+g to have some consistency with the sliders moving the same way on the piano notes such as 00:08:708 (1,2) -

00:26:708 (4) - ctrl+g to be consistent with the previous segment

00:29:708 (1,2,3,4) - maybe move some distance from 00:28:708 (3) -

00:55:708 (1,2,3) - 00:58:374 (1,2,3) - maybe create some slightly larger spacing in these sections

pretty good diff, just some small spacing things could be improved and the hitsounds :D

Will be back for platter after I'm done eating and doing homework
Topic Starter
koliron

Ascendance wrote:

o/ Sorry for really bad formatting, I'm noob at using forum.

Cup


00:42:708 - pretty strong sound here, would suggest placing a note! I can answer for loli, because the sound is actually in 00: 42: 874 - is blue

pretty good ;w;

Salad


Might want to lower the whistle count a bit

00:04:041 (2) - Would suggest ctrl+g to have some consistency with the sliders moving the same way on the piano notes such as 00:08:708 (1,2) - I see no reason to consistency with that

00:26:708 (4) - ctrl+g to be consistent with the previous segment Nu, would be very boring

00:29:708 (1,2,3,4) - maybe move some distance from 00:28:708 (3) - yep

00:55:708 (1,2,3) - 00:58:374 (1,2,3) - maybe create some slightly larger spacing in these sections ok!

pretty good diff, just some small spacing things could be improved and the hitsounds :D \o/

Will be back for platter after I'm done eating and doing homework yei :D
Thanks Ascendance!
Ascendance

koliron wrote:

Ascendance wrote:

o/ Sorry for really bad formatting, I'm noob at using forum.

Cup


00:42:708 - pretty strong sound here, would suggest placing a note! I can answer for loli, because the sound is actually in 00: 42: 874 - is blue

pretty good ;w;

Salad


Might want to lower the whistle count a bit

00:04:041 (2) - Would suggest ctrl+g to have some consistency with the sliders moving the same way on the piano notes such as 00:08:708 (1,2) - I see no reason to consistency with that

00:26:708 (4) - ctrl+g to be consistent with the previous segment Nu, would be very boring

00:29:708 (1,2,3,4) - maybe move some distance from 00:28:708 (3) - yep

00:55:708 (1,2,3) - 00:58:374 (1,2,3) - maybe create some slightly larger spacing in these sections ok!

pretty good diff, just some small spacing things could be improved and the hitsounds :D \o/

Will be back for platter after I'm done eating and doing homework yei :D
Thanks Ascendance!
Sorry for late. Here I am ;w;

Platter


00:42:874 (4,1) - Consider a larger dash or maybe a hyper for the emphasized "snapping" note here

01:04:708 (4,5,6) - and 01:07:374 (2,3) - have the same sound that you are mapping, would suggest changing (2,3) to the slider - note - slider pattern you had in (4,5,6).

01:28:374 (4) - suggest moving a tiny bit closer to 01:28:708 (1) -

01:31:708 (4) - maybe ctrl+g for a little better flow into the next slider? just a suggestion.

no kds ;w; really nice mapset \:D/
Topic Starter
koliron

Ascendance wrote:

Sorry for late. Here I am ;w;

Platter


00:42:874 (4,1) - Consider a larger dash or maybe a hyper for the emphasized "snapping" note here no, that would fall in blue, not fit :s

01:04:708 (4,5,6) - and 01:07:374 (2,3) - have the same sound that you are mapping, would suggest changing (2,3) to the slider - note - slider pattern you had in (4,5,6). yep

no kds ;w; really nice mapset \:D/ huh, true, sorry, and thanks!
Thanks Ascendance!
JBHyperion
Yo - M4M with koliron

General Comments:
  1. Song Folder: No issues
  2. Song Setup: I'd advise against combo colour (2) - white colours are generally harder to see compared to alternatives with better contrast. Perhaps try something like RGB [255,255,140] to go with the pale gold colour of the piano?
  3. Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055
  4. Timing: No issues
  5. Hitsounds: Is normal sampleset at 00:20:70 - 01:12:708 - 01:35:374 etc. intentional? It sounds so overbearing given the calmness of the song. I'd recommend finding a softer hitsound, or even just reducing the volume here to around 30-40%
  6. AImod: No issues
Difficulty-Specific Comments:

Loli's Cup
  1. 00:18:374 (4,1) - It would be nice to add some more movement here, as currently there's a stoppage in flow. Try Ctrl+H 00:19:041 (1,2,1,2) and move to x-184
  2. 00:22:041 (2) - Would be nice if you could change the shape on this slightly so that the direction changes happen on the white ticks at 00:23:374 and 00:24:041
  3. 00:25:374 - I don't feel a break fits here, it's exactly the same as the previous measures so this just feels awkward not to be mapped. The song is slow and your pattern density is fine so it's just not necessary.
  4. 00:34:041 (3) - Slider end is part of a new measure, so consider splitting this into a 1/1 slider and circle (with NC instead of 00:36:041 (1) -) and raising the distance slightly
  5. 00:38:041 (1,2) - More movement here please, standing still breaks the flow
  6. 00:43:374 (1,2,3,4,5) - Note density is much higher here than in other places and it feels disjointed from the rest of the map. It would be better to use a simpler pattern here, such as 1/1 slider and circle I suggested for 00:34:041 (3)
  7. 00:52:707 (4) - This could be made into a 1/1 slider for the held piano sound
  8. 00:54:041 (1) - repeat is far more prominent than the head, so deserves more spacing - try splitting this into circle + 1/1 slider - same at 00:56:041 (3)
  9. 00:59:041 (3,1) - A jump of this size can be quite daunting for a new player, even though it doesn't require dash. Please reduce the distance here to make this more comfortable for a beginner to play
  10. 01:02:041 (3) - I feel it would be nice to curve this slider, perhaps a direction change on the white tick at 01:02:041 (3) to go with the vocal sound (or make it a 1/1 repeat slider)
  11. 01:06:708 (4,1) - Swap NC here since (4) is the start of the vocal phrase and the combo lengths are unbalanced here for no real reason
  12. 01:10:041 (3) - This sound is one long held note, so the sharp direction change doesn't really fit here. It would be better to remake this as a smooth curve or C-shape
  13. 01:15:708 (2) - NC here would be nice, as the fruit bouncing off the plate will match the kiai fountains for added emphasis
  14. 01:30:708 (3) - Downbeat deserves its own circle because of it's prominence, so consider reversing the order of 01:30:041 (2,3)
  15. 01:34:041 (3) - Consider Ctrl+H and move to x-240, since a stoppage in flow doesn't fit here, but it does work quite well between 01:34:041 (3,1) due to the extended pause
  16. 01:36:708 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Note density here is too high and unfitting for the difficulty (higher then in the kiai), so a simpler pattern structure would be more welcome here, see below:
  17. 01:43:041 (2) - Remove this note if you do the above for consistency
Salad
  1. 00:16:041 (2,1) - This jump is kinda awkward, consider reducing it a little (read suggestion below first though, as this may fix both problems together if you take it)
  2. 00:16:708 (1,2,3,4) - More movement here would be nice, similar to 00:18:041 (1,2,3,4)
  3. 00:20:708 (3) - Dash to this would be nice, especially since you;re emphasising with that normal hitsound. Try moving to x-112
  4. 00:58:708 (2) - Try a little more spacing here due to the prominence of the vocal sounds - x-80 feels good
  5. 00:52:708 (5) - Consider making this a 1/1 slider for the held piano sound
  6. 01:23:375 (1,2) - Spacing is a little uncomfortable here, as it's close to requiring dash - I'd reduce the spacing a little
  7. 01:29:375 (2,3) - As above, though due to the prominent piano sound you may want to make this a dash instead, in which case raise the spacing slightly
  8. 01:36:708 (1,2,1,2,1,2) - Note density here is lower than in the Cup lol. I suggested to reduce the density in that diff, but you may also want to add a few notes here for consistency - e.g. 01:39:041 - 01:41:708 - 01:43:041
Platter Collab
  1. 00:06:041 (4,1) - Swap NC for the downbeat, since (4) is a more prominent sound and has higher spacing
  2. 00:10:708 (1,2) - As above
  3. 00:10:708 (1) - Consider reducing the strength on this dash a little since full screen dashes back to back can get pretty annoying. Try x-448 or so
  4. 00:13:708 (5,1) - (1) doesn't feel strong enough for a hdash to me, especially considering the flow reversal. Try Ctrl+G (1) and move to x-160 for a regular dash which I feel would be more fitting
  5. 00:20:041 (7,1) - Strong sound on the slider end feels a little bit strange to me, but might just be me. I feel that removing the repeat and placing a 1/4 slider at 00:20:708 with dash/hdash fits the song better, but it's up to you
  6. 00:27:374 (1,2,3,4) - Why did you add a 1/2 shift here? These sliders should be mapping the strong piano sounds on the white ticks, but instead they end on the white ticks, which feels weird. If you want to add some variety, instead try using 1/2 repeat slider + circle combinations, since you haven't used them much in this diff
  7. 00:29:708 (1,2,3,4) - Streaming dash can be annoying if you have variable spacing, so if you want to do this, consider keeping consistent spacing throughout. Alternatively, reduce the spacing on (1,2,3) and make a hdash to (4) - it's rankable since the BPM is quite low: 1/6 @ 90BPM = 90 x (6/4) = 135BPM (as a point of reference, avoid 1/4 hdash in Platters when the BPM is over 140)
  8. 00:42:874 (4,1) - 1/4 dash is a little large here and kinda uncomfortable - consider reducing it slightly by moving (4) to around x-200
  9. 00:51:374 (6,1) - Surprisingly awkward for a 1/1 spacing as it's right on the border of dash. Moving further away isn't really an option, so I'd move 00:52:041 (1,2) to x-400 or so. This also creates a fitting dash to 00:52:708 (3)
  10. 00:55:041 (3) - Could make this a 1/4 slider for the prominent vocal notes
  11. 00:57:374 (2) - This would follow the vocals better as a 3/4 slider starting at 00:57:208 - but you may want to avoid a 1/4 jump here as the vocals aren't all that prominent. If you change this, consider reducing the spacing too
  12. 01:04:041 - Piano is on the 1/4, but there's a strong vocal sound on the white tick also. I'd usually advise to avoid from mapping multiple melodies interchangeably, but I feel this is ok due to the pause beforehand. A NC could also be added here if you decide to do this
  13. 00:58:708 (2,3) - Prominence of the vocals requires a greater spacing here in my eyes, try (2) at x-220
  14. 01:11:374 (5,9) - NC each of these please since you're using large hdashes and creating a sizeable difficulty spike
  15. 01:24:041 (3,4) - Spacings only just require dash here, but are used consecutively which can get confusing. To make the pattern clearer to read, try moving these to x-296, so that the jump between (2,3) is removed, and the jumps between (3,4) and (4,5) are more obvious
  16. 01:28:374 (4,1) - This is quite a tight 1/4 jump and is pretty easy to miss on, reduce the distance a bit please. Spacing between 01:27:374 (3,4) is low, so consider moving (4) to around x-236
  17. 01:35:041 (1,2,3) - Hdash into a direction change isn't really a problem when it's done softly like this, but I take issue with the fact that it feels out of place with your other patterns. Moving (3) to around x-18 would create a smooth flow which fits much better in my opinion
  18. 01:41:374 (5,1,2) - 1/4 dash followed by 1/2 dash is kind of annoying to play. I don't really feel a dash to (1) is necessary though as it's not that prominent, so moving (1,2) to around x-352 is an easy fix
  19. 01:44:374 (1,2,3,4) - Nothing wrong with this, but consider what I suggested for 00:29:708 (1,2,3,4) - the direction change makes the variable spacing here slightly easier to read though, so I'm happy for you to keep it here if you prefer
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
@koliron - PM when you're free and we can find something for you to mod (:

Good luck guys! (:
Yuii-
@Ascendance: Those changes would completely break with what I'm trying to do. The second point is good enough, but I would like to keep it as the current one.

JBHyperion wrote:

Yo - M4M with koliron - Yoyoyooyyoyoyoyyoyooyoy - I still have to mod yours, fukck

Regarding metadata: @koliron - Yeah, he's right! You better change the source, just confirmed it.
Regarding hitsounding: Yeah, I get your point. Nerf some spicy green lines, basically I took a look at all, overall.

Platter Collab
  1. 00:06:041 (4,1) - Swap NC for the downbeat, since (4) is a more prominent sound and has higher spacing - Yup, right!
  2. 00:10:708 (1,2) - As above - This one is completely intentional.
  3. 00:10:708 (1) - Consider reducing the strength on this dash a little since full screen dashes back to back can get pretty annoying. Try x-448 or so - fuck
  4. 00:13:708 (5,1) - (1) doesn't feel strong enough for a hdash to me, especially considering the flow reversal. Try Ctrl+G (1) and move to x-160 for a regular dash which I feel would be more fitting - That wouldn't even have a dash. I do agree with the fact that a HDash may feel forced, but avoiding the dash too? Anyway, did stuff.
  5. 00:20:041 (7,1) - Strong sound on the slider end feels a little bit strange to me, but might just be me. I feel that removing the repeat and placing a 1/4 slider at 00:20:708 with dash/hdash fits the song better, but it's up to you - Yeah, ikr, but for the sake of consistency. I did consider removing the slider but I don't know where I should place the double jump then, could you help me out?
  6. 00:27:374 (1,2,3,4) - Why did you add a 1/2 shift here? These sliders should be mapping the strong piano sounds on the white ticks, but instead they end on the white ticks, which feels weird. If you want to add some variety, instead try using 1/2 repeat slider + circle combinations, since you haven't used them much in this diff - fuck
  7. 00:29:708 (1,2,3,4) - Streaming dash can be annoying if you have variable spacing, so if you want to do this, consider keeping consistent spacing throughout. Alternatively, reduce the spacing on (1,2,3) and make a hdash to (4) - it's rankable since the BPM is quite low: 1/6 @ 90BPM = 90 x (6/4) = 135BPM (as a point of reference, avoid 1/4 hdash in Platters when the BPM is over 140) - You only have to hold the dash, baby!
  8. 01:28:374 (4,1) - This is quite a tight 1/4 jump and is pretty easy to miss on, reduce the distance a bit please. Spacing between 01:27:374 (3,4) is low, so consider moving (4) to around x-236 - Oh, booooy. People are not understanding what I'm trying to do here. 01:28:374 (4) - is a downbeat, right? The music is really low there since it's "preparing" for the upbeat in 01:28:708 (1) - . That's why it IS needed to properly accentuate each beat. The distance in 01:27:374 (3,4) - is that low because there's nothing to emphasise, whilst in 01:28:374 (4,1) - there's a lot.
  9. 01:35:041 (1,2,3) - Hdash into a direction change isn't really a problem when it's done softly like this, but I take issue with the fact that it feels out of place with your other patterns. Moving (3) to around x-18 would create a smooth flow which fits much better in my opinion - fuck
  10. 01:41:374 (5,1,2) - 1/4 dash followed by 1/2 dash is kind of annoying to play. I don't really feel a dash to (1) is necessary though as it's not that prominent, so moving (1,2) to around x-352 is an easy fix - I don't get why, it plays good and the spacing is consistent. There's no need to even dash a bit.
  11. 01:44:374 (1,2,3,4) - Nothing wrong with this, but consider what I suggested for 00:29:708 (1,2,3,4) - the direction change makes the variable spacing here slightly easier to read though, so I'm happy for you to keep it here if you prefer - fuck
@koliron - I'm not koliron but I need your help regarding 00:20:041 (7,1) - that part.
Thanks for the mod, buddy!

Update: http://puu.sh/kmJii/f261149e8d.osu
Topic Starter
koliron

JBHyperion wrote:

Yo - M4M with koliron

General Comments:
  1. Song Folder: No issues \o/
  2. Song Setup: I'd advise against combo colour (2) - white colours are generally harder to see compared to alternatives with better contrast. Perhaps try something like RGB [255,255,140] to go with the pale gold colour of the piano? added!
  3. Metadata: Change source to "ラブライブ! School idol project" as suggested by alienflybot as it is the official name - maps ranked with the full English source name are older maps that no longer confirm to current ranking criteria. If you're in doubt, see this map https://osu.ppy.sh/s/249055 true
  4. Timing: No issues \o/
  5. Hitsounds: Is normal sampleset at 00:20:70 - 01:12:708 - 01:35:374 etc. intentional? It sounds so overbearing given the calmness of the song. I'd recommend finding a softer hitsound, or even just reducing the volume here to around 30-40% i'll look later!
  6. AImod: No issues \o/
Difficulty-Specific Comments:

Salad
  1. 00:16:041 (2,1) - This jump is kinda awkward, consider reducing it a little (read suggestion below first though, as this may fix both problems together if you take it)
  2. 00:16:708 (1,2,3,4) - More movement here would be nice, similar to 00:18:041 (1,2,3,4) yep
  3. 00:20:708 (3) - Dash to this would be nice, especially since you;re emphasising with that normal hitsound. Try moving to x-112 ok
  4. 00:58:708 (2) - Try a little more spacing here due to the prominence of the vocal sounds - x-80 feels good true
  5. 00:52:708 (5) - Consider making this a 1/1 slider for the held piano sound huh, ok
  6. 01:23:375 (1,2) - Spacing is a little uncomfortable here, as it's close to requiring dash - I'd reduce the spacing a little yep
  7. 01:29:375 (2,3) - As above, though due to the prominent piano sound you may want to make this a dash instead, in which case raise the spacing slightly oki
  8. 01:36:708 (1,2,1,2,1,2) - Note density here is lower than in the Cup lol. I suggested to reduce the density in that diff, but you may also want to add a few notes here for consistency - e.g. 01:39:041 - 01:41:708 - 01:43:041 lol! true, added!
Platter Collab
  1. 00:42:874 (4,1) - 1/4 dash is a little large here and kinda uncomfortable - consider reducing it slightly by moving (4) to around x-200 yap
  2. 00:51:374 (6,1) - Surprisingly awkward for a 1/1 spacing as it's right on the border of dash. Moving further away isn't really an option, so I'd move 00:52:041 (1,2) to x-400 or so. This also creates a fitting dash to 00:52:708 (3) ok
  3. 00:55:041 (3) - Could make this a 1/4 slider for the prominent vocal notes huhh, okay, suggested too often, added
  4. 00:57:374 (2) - This would follow the vocals better as a 3/4 slider starting at 00:57:208 - but you may want to avoid a 1/4 jump here as the vocals aren't all that prominent. If you change this, consider reducing the spacing too oko
  5. 01:04:041 - Piano is on the 1/4, but there's a strong vocal sound on the white tick also. I'd usually advise to avoid from mapping multiple melodies interchangeably, but I feel this is ok due to the pause beforehand. A NC could also be added here if you decide to do this ok
  6. 00:58:708 (2,3) - Prominence of the vocals requires a greater spacing here in my eyes, try (2) at x-220 yep
  7. 01:11:374 (5,9) - NC each of these please since you're using large hdashes and creating a sizeable difficulty spike oops! thx
  8. 01:24:041 (3,4) - Spacings only just require dash here, but are used consecutively which can get confusing. To make the pattern clearer to read, try moving these to x-296, so that the jump between (2,3) is removed, and the jumps between (3,4) and (4,5) are more obvious ye!
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
@koliron - PM when you're free and we can find something for you to mod (: \o/ yep!

Good luck guys! (: \o/
Thanks JBHyperion!

@Yuii- - Hm? took advantage to put NC in (6)
[ Nep ]

JBHyperion wrote:

Yo - M4M with koliron

Difficulty-Specific Comments:

Loli's Cup
  1. 00:18:374 (4,1) - It would be nice to add some more movement here, as currently there's a stoppage in flow. Try Ctrl+H 00:19:041 (1,2,1,2) and move to x-184 Applied.
  2. 00:22:041 (2) - Would be nice if you could change the shape on this slightly so that the direction changes happen on the white ticks at 00:23:374 and 00:24:041 Applied.
  3. 00:25:374 - I don't feel a break fits here, it's exactly the same as the previous measures so this just feels awkward not to be mapped. The song is slow and your pattern density is fine so it's just not necessary. Applied.
  4. 00:34:041 (3) - Slider end is part of a new measure, so consider splitting this into a 1/1 slider and circle (with NC instead of 00:36:041 (1) -) and raising the distance slightly Applied.
  5. 00:38:041 (1,2) - More movement here please, standing still breaks the flow Applied.
  6. 00:43:374 (1,2,3,4,5) - Note density is much higher here than in other places and it feels disjointed from the rest of the map. It would be better to use a simpler pattern here, such as 1/1 slider and circle I suggested for 00:34:041 (3) Applied.
  7. 00:52:707 (4) - This could be made into a 1/1 slider for the held piano sound Applied.
  8. 00:54:041 (1) - repeat is far more prominent than the head, so deserves more spacing - try splitting this into circle + 1/1 slider - same at 00:56:041 (3) Applied.
  9. 00:59:041 (3,1) - A jump of this size can be quite daunting for a new player, even though it doesn't require dash. Please reduce the distance here to make this more comfortable for a beginner to play Applied.
  10. 01:02:041 (3) - I feel it would be nice to curve this slider, perhaps a direction change on the white tick at 01:02:041 (3) to go with the vocal sound (or make it a 1/1 repeat slider) Applied.
  11. 01:06:708 (4,1) - Swap NC here since (4) is the start of the vocal phrase and the combo lengths are unbalanced here for no real reason Applied.
  12. 01:10:041 (3) - This sound is one long held note, so the sharp direction change doesn't really fit here. It would be better to remake this as a smooth curve or C-shape Applied.
  13. 01:15:708 (2) - NC here would be nice, as the fruit bouncing off the plate will match the kiai fountains for added emphasis Applied.
  14. 01:30:708 (3) - Downbeat deserves its own circle because of it's prominence, so consider reversing the order of 01:30:041 (2,3) Applied.
  15. 01:34:041 (3) - Consider Ctrl+H and move to x-240, since a stoppage in flow doesn't fit here, but it does work quite well between 01:34:041 (3,1) due to the extended pause Applied.
  16. 01:36:708 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Note density here is too high and unfitting for the difficulty (higher then in the kiai), so a simpler pattern structure would be more welcome here, see below:

    Applied.
  17. 01:43:041 (2) - Remove this note if you do the above for consistency Applied.


This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.
@koliron - PM when you're free and we can find something for you to mod (:

Good luck guys! (:
Thanks for the mod JBHyperion!! :)
Moeruattack
Yo from Mod Request o/

Loli's Cup
00:27:374 - New Combo?
00:33:240 - Ctrl+G then move to x:120?
01:02:041 - I prefer if you add more movements in here, example : x 400 - 448 or something, but recommend same position as (1).
01:05:374 - This fit for 1/4 soundbase, like this one (Follows Vocal) :

01:41:708 - Should add notes here and put on x:320
01:44:160 - Little bit distance to Left x:232 - x:256.

Salad
00:25:374 - Ctrl+G because it feels awkward when player requires jump on (2) section, (3) seems good area to dash this part.
01:43:041 - Move to x:272 or nearest, because the previous part of the song are (Left then Right, Right then Left), this one is (Left + Left then Right).

Collab Platter
The reason why I delay the mod due to unfinish map, I like to do when all diff done :p
Now I starting now lol.

AR 7 seems fit in this diff due to Low BPM (90).

-koliron section-
00:37:374 - Move same position as (3) x:104.
00:43:374 - I think the slider went a bit odd. Remove the 00:43:374, Copy Paste the 00:42:874 (4) then Ctrl+H and Ctrl+J.
01:02:541 - You can add note here, put on x:288 or maybe near (1).

Nice mapset :D
Good luck for ranking!
Topic Starter
koliron

murutattack wrote:

Yo from Mod Request o/ \o/

Salad
00:25:374 - Ctrl+G because it feels awkward when player requires jump on (2) section, (3) seems good area to dash this part. I can not find the jump you say, I see comfortable
01:43:041 - Move to x:272 or nearest, because the previous part of the song are (Left then Right, Right then Left), this one is (Left + Left then Right). just, I did not follow any consistency

Collab Platter
The reason why I delay the mod due to unfinish map, I like to do when all diff done :p
Now I starting now lol.

AR 7 seems fit in this diff due to Low BPM (90). It's true, maybe I could use 7.5, but I prefer maintain consistency (AR 5, 6.5, 8)

-koliron section-
00:37:374 - Move same position as (3) x:104. no, because I used it as a pattern, example 00:44:708 (3,4,5) - 00:50:708 (4,5,6) - 00:52:041 (1,2,3) - 00:55:708 (4,5,6) - 00:58:374 (1,2,3) - It's my favorite for platters!
00:43:374 - I think the slider went a bit odd. Remove the 00:43:374, Copy Paste the 00:42:874 (4) then Ctrl+H and Ctrl+J. I think this movement is good as the song goes
01:02:541 - You can add note here, put on x:288 or maybe near (1). It fits with the voice, but here was following the piano, equally good idea

Sorry, no changes, I think I should looking bubble XD

Nice mapset :D Thanks! \o/
Good luck for ranking!
Thanks murutattack!
[ Nep ]

murutattack wrote:

Yo from Mod Request o/

Loli's Cup
00:27:374 - New Combo? Applied.

00:33:240 - Ctrl+G then move to x:120? No.
Reason: I don't know what do you marked here. Next time try to snap and mark the objects please.

01:02:041 - I prefer if you add more movements in here, example : x 400 - 448 or something, but recommend same position as (1). Applied.

01:05:374 - This fit for 1/4 soundbase, like this one (Follows Vocal) :


No.
Reason: The diff is mapped in 1/2, it has no sense add a blue tick only in one part. And i will not add a 1/4 mapping in a Cup diff.

01:41:708 - Should add notes here and put on x:320 No.

01:44:160 - Little bit distance to Left x:232 - x:256. No.
Reason: Again there is nothing here. Next time try to snap and mark the objects please.


Nice mapset :D
Good luck for ranking!
Thanks for the mod!

Loli's Cup
osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22041,24708,29374,30041,32041,32708,59041,60708,70041,72708,84041,85375,86041,94041,95375,96708,100708,104708,110041
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7499999

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:ラブライブ! School idol project
Tags:Maki Nishikino Loli_Master Yuii- LoveLive! 西木野 真姫
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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BoberOfDarkness
Chat

2015-10-08 19:44 koliron: noone can make mod
2015-10-08 19:44 koliron: o:
2015-10-08 19:44 koliron: yeeei
2015-10-08 19:44 BoberOfDarkness: I dont want to make normal mod
2015-10-08 19:44 BoberOfDarkness: how about irc
2015-10-08 19:44 BoberOfDarkness: ?
2015-10-08 19:44 BoberOfDarkness: in game*
2015-10-08 19:44 koliron: oh
2015-10-08 19:44 koliron: okay
2015-10-08 19:45 BoberOfDarkness: Have you time now?
2015-10-08 19:45 BoberOfDarkness: 00:00:708 (1,2,3,1) -
2015-10-08 19:45 BoberOfDarkness: about NCs
2015-10-08 19:45 koliron: yeah
2015-10-08 19:45 BoberOfDarkness: you can put NC 00:00:708 (1,2,3) -
2015-10-08 19:45 koliron: oh wait
2015-10-08 19:45 koliron: this is the yuii-'s part
2015-10-08 19:45 koliron: ;w;
2015-10-08 19:45 BoberOfDarkness: 00:03:708 (1) - but here it doesnt fit
2015-10-08 19:46 koliron: okay okay, tell me and i tell he you ment.
2015-10-08 19:46 koliron: oh, true
2015-10-08 19:46 BoberOfDarkness: 00:06:041 (4,1) - this doesnt make any sense
2015-10-08 19:47 koliron: yeah i see this now
2015-10-08 19:47 BoberOfDarkness: 4 is new stanza
2015-10-08 19:47 koliron: wtf ncs yuiii
2015-10-08 19:47 BoberOfDarkness: and it is strongest beat here
2015-10-08 19:47 koliron: yep
2015-10-08 19:47 BoberOfDarkness: also 4 fits vocals more
2015-10-08 19:48 BoberOfDarkness: 00:08:708 (5) - not sure if theres should be NC
2015-10-08 19:48 koliron: 00:10:708 (1) - and this no
2015-10-08 19:48 koliron: lool
2015-10-08 19:48 BoberOfDarkness: 00:10:708 (1,2) - should be swamed
2015-10-08 19:48 koliron: 00:11:374 (2) - and nc here
2015-10-08 19:49 BoberOfDarkness: yup
2015-10-08 19:49 BoberOfDarkness: I think this should be NCed 00:19:041 (6) -
2015-10-08 19:50 koliron: probably
2015-10-08 19:50 BoberOfDarkness: 00:20:708 -
2015-10-08 19:50 BoberOfDarkness: 60% volume is too much
2015-10-08 19:50 BoberOfDarkness: 40% sounds much better
2015-10-08 19:50 koliron: mmh
2015-10-08 19:51 koliron: ye
2015-10-08 19:51 koliron: probably ill search new sound
2015-10-08 19:51 BoberOfDarkness: 00:51:374 (6,1,2,3) - not sure if NC are fine here
2015-10-08 19:52 BoberOfDarkness: but it isnt issue
2015-10-08 19:52 BoberOfDarkness: 00:55:041 (3) -
2015-10-08 19:52 BoberOfDarkness: I would add revers
2015-10-08 19:53 koliron: true
2015-10-08 19:53 BoberOfDarkness: 01:35:374 (2,3) - same as before
2015-10-08 19:53 BoberOfDarkness: too loud
2015-10-08 19:54 BoberOfDarkness: you can add spinner at end
2015-10-08 19:55 koliron: maybe
2015-10-08 19:56 BoberOfDarkness: 00:29:708 (1,2,3,4) -
2015-10-08 19:56 BoberOfDarkness: nope
2015-10-08 19:56 BoberOfDarkness: I think you can try bigger DS but keep same DS between all notes
2015-10-08 19:57 koliron: i think the same, but yui no
2015-10-08 19:57 koliron: oh
2015-10-08 19:57 BoberOfDarkness: I AM BN RIGHT
2015-10-08 19:57 BoberOfDarkness: ?
2015-10-08 19:57 BoberOfDarkness: right?
2015-10-08 19:57 BoberOfDarkness: wait
2015-10-08 19:57 koliron: HAHAH
2015-10-08 19:57 BoberOfDarkness: nope '
2015-10-08 19:57 BoberOfDarkness: ;w;
2015-10-08 19:57 koliron: hahah
2015-10-08 19:57 koliron: yui is BN :^)
2015-10-08 19:58 BoberOfDarkness: this is evil because 3 notes have almost same DS
2015-10-08 19:58 koliron: no
2015-10-08 19:58 koliron: have different distances
2015-10-08 19:58 BoberOfDarkness: and you have do use weird movement to catch 4
2015-10-08 19:58 BoberOfDarkness: I wrote ALMOST
2015-10-08 19:58 BoberOfDarkness: :^)
2015-10-08 19:58 BoberOfDarkness: my GF said "boring Cup"
2015-10-08 19:58 koliron: oh lel
2015-10-08 19:59 koliron: hahah
2015-10-08 19:59 BoberOfDarkness: :^(
2015-10-08 19:59 koliron: wat ono
2015-10-08 20:00 BoberOfDarkness: 00:57:208 (2) - this should be faster
2015-10-08 20:00 koliron: faster?
2015-10-08 20:00 BoberOfDarkness: yea
2015-10-08 20:00 BoberOfDarkness: longer
2015-10-08 20:01 BoberOfDarkness: you should use higher SV
2015-10-08 20:01 koliron: ohh i understand what you mean
2015-10-08 20:01 koliron: ye but naa
2015-10-08 20:01 koliron: this song is too relaxxx
2015-10-08 20:02 BoberOfDarkness: but this slider is too static
2015-10-08 20:02 koliron: ohh
2015-10-08 20:02 koliron: true
2015-10-08 20:02 BoberOfDarkness: my GF said "the platter is pretty nice"
2015-10-08 20:02 koliron: fixed
2015-10-08 20:02 BoberOfDarkness: 01:11:708 (2) - move one grid left
2015-10-08 20:02 BoberOfDarkness: looks outscreen
2015-10-08 20:03 BoberOfDarkness: 01:14:374 (1) - I think that can be reversed
2015-10-08 20:03 koliron: fixed 1:11
2015-10-08 20:03 koliron: 1:14 why?
2015-10-08 20:04 koliron: na xD i like this
2015-10-08 20:04 BoberOfDarkness: yea
2015-10-08 20:04 BoberOfDarkness: but reverse fits
2015-10-08 20:04 BoberOfDarkness: because there is sound at 01:14:541 - to 01:14:708 -
2015-10-08 20:05 BoberOfDarkness: not sure if AR8 fits
2015-10-08 20:05 BoberOfDarkness: BPM so low >.>
2015-10-08 20:05 BoberOfDarkness: I would reduce this by at least 0.2
2015-10-08 20:06 BoberOfDarkness: 01:44:374 (1,2,1,2) - not sure about that ><
2015-10-08 20:06 koliron: true, add one in 1:14 708
2015-10-08 20:06 koliron: yee
2015-10-08 20:06 koliron: lol
2015-10-08 20:06 BoberOfDarkness: lol
2015-10-08 20:06 koliron: wtf this NCCC
2015-10-08 20:06 BoberOfDarkness: o
2015-10-08 20:07 BoberOfDarkness: NC isnt so bad
2015-10-08 20:07 koliron: 00:29:708 (1,2,3,4) -
2015-10-08 20:07 koliron: same sound, not same NCs
2015-10-08 20:07 BoberOfDarkness: o
2015-10-08 20:08 BoberOfDarkness: ok
2015-10-08 20:08 BoberOfDarkness: Salad:
2015-10-08 20:08 koliron: hehe
2015-10-08 20:08 koliron: ye
2015-10-08 20:08 BoberOfDarkness: 00:20:708 (3) - lower vol.
2015-10-08 20:08 BoberOfDarkness: you can add reverse
2015-10-08 20:08 BoberOfDarkness: 00:46:041 (3) - NC
2015-10-08 20:09 koliron: yes vol., no reverse
2015-10-08 20:09 BoberOfDarkness: 00:51:374 (3) - NC
2015-10-08 20:09 BoberOfDarkness: k
2015-10-08 20:09 koliron: no because i only based in the piano
2015-10-08 20:09 BoberOfDarkness: 01:12:708 (1) - vol
2015-10-08 20:09 koliron: oh lol
2015-10-08 20:09 koliron: ye true
2015-10-08 20:09 BoberOfDarkness: 01:14:375 (1) - revers can be add
2015-10-08 20:10 koliron: maybe
2015-10-08 20:11 BoberOfDarkness: tell loli to check NC
2015-10-08 20:11 koliron: ok
2015-10-08 20:11 koliron: tell me xD
2015-10-08 20:11 BoberOfDarkness: nope
2015-10-08 20:11 BoberOfDarkness: too weird for me
2015-10-08 20:12 koliron: wat
2015-10-08 20:12 BoberOfDarkness: wait how she put NC is weird too me
2015-10-08 20:13 koliron: lol
2015-10-08 20:13 koliron: okay
2015-10-08 20:13 koliron: thanks for the mod!
2015-10-08 20:13 BoberOfDarkness: o
Topic Starter
koliron

BoberOfDarkness wrote:

Chat

_
2015-10-08 19:44 koliron: noone can make mod
2015-10-08 19:44 koliron: o:
2015-10-08 19:44 koliron: yeeei
2015-10-08 19:44 BoberOfDarkness: I dont want to make normal mod
2015-10-08 19:44 BoberOfDarkness: how about irc
2015-10-08 19:44 BoberOfDarkness: ?
2015-10-08 19:44 BoberOfDarkness: in game*
2015-10-08 19:44 koliron: oh
2015-10-08 19:44 koliron: okay
2015-10-08 19:45 BoberOfDarkness: Have you time now?
2015-10-08 19:45 BoberOfDarkness: 00:00:708 (1,2,3,1) -
2015-10-08 19:45 BoberOfDarkness: about NCs
2015-10-08 19:45 koliron: yeah
2015-10-08 19:45 BoberOfDarkness: you can put NC 00:00:708 (1,2,3) -
2015-10-08 19:45 koliron: oh wait
2015-10-08 19:45 koliron: this is the yuii-'s part
2015-10-08 19:45 koliron: ;w;
2015-10-08 19:45 BoberOfDarkness: 00:03:708 (1) - but here it doesnt fit
2015-10-08 19:46 koliron: okay okay, tell me and i tell he you ment.
2015-10-08 19:46 koliron: oh, true
2015-10-08 19:46 BoberOfDarkness: 00:06:041 (4,1) - this doesnt make any sense
2015-10-08 19:47 koliron: yeah i see this now
2015-10-08 19:47 BoberOfDarkness: 4 is new stanza
2015-10-08 19:47 koliron: wtf ncs yuiii
2015-10-08 19:47 BoberOfDarkness: and it is strongest beat here
2015-10-08 19:47 koliron: yep
2015-10-08 19:47 BoberOfDarkness: also 4 fits vocals more
2015-10-08 19:48 BoberOfDarkness: 00:08:708 (5) - not sure if theres should be NC
2015-10-08 19:48 koliron: 00:10:708 (1) - and this no
2015-10-08 19:48 koliron: lool
2015-10-08 19:48 BoberOfDarkness: 00:10:708 (1,2) - should be swamed
2015-10-08 19:48 koliron: 00:11:374 (2) - and nc here
2015-10-08 19:49 BoberOfDarkness: yup
2015-10-08 19:49 BoberOfDarkness: I think this should be NCed 00:19:041 (6) -
2015-10-08 19:50 koliron: probably
2015-10-08 19:50 BoberOfDarkness: 00:20:708 -
2015-10-08 19:50 BoberOfDarkness: 60% volume is too much
2015-10-08 19:50 BoberOfDarkness: 40% sounds much better
2015-10-08 19:50 koliron: mmh
2015-10-08 19:51 koliron: ye
2015-10-08 19:51 koliron: probably ill search new sound
2015-10-08 19:51 BoberOfDarkness: 00:51:374 (6,1,2,3) - not sure if NC are fine here
2015-10-08 19:52 BoberOfDarkness: but it isnt issue
2015-10-08 19:52 BoberOfDarkness: 00:55:041 (3) -
2015-10-08 19:52 BoberOfDarkness: I would add revers
2015-10-08 19:53 koliron: true
2015-10-08 19:53 BoberOfDarkness: 01:35:374 (2,3) - same as before
2015-10-08 19:53 BoberOfDarkness: too loud
2015-10-08 19:54 BoberOfDarkness: you can add spinner at end
2015-10-08 19:55 koliron: maybe
2015-10-08 19:56 BoberOfDarkness: 00:29:708 (1,2,3,4) -
2015-10-08 19:56 BoberOfDarkness: nope
2015-10-08 19:56 BoberOfDarkness: I think you can try bigger DS but keep same DS between all notes
2015-10-08 19:57 koliron: i think the same, but yui no
2015-10-08 19:57 koliron: oh
2015-10-08 19:57 BoberOfDarkness: I AM BN RIGHT
2015-10-08 19:57 BoberOfDarkness: ?
2015-10-08 19:57 BoberOfDarkness: right?
2015-10-08 19:57 BoberOfDarkness: wait
2015-10-08 19:57 koliron: HAHAH
2015-10-08 19:57 BoberOfDarkness: nope '
2015-10-08 19:57 BoberOfDarkness: ;w;
2015-10-08 19:57 koliron: hahah
2015-10-08 19:57 koliron: yui is BN :^)
2015-10-08 19:58 BoberOfDarkness: this is evil because 3 notes have almost same DS
2015-10-08 19:58 koliron: no
2015-10-08 19:58 koliron: have different distances
2015-10-08 19:58 BoberOfDarkness: and you have do use weird movement to catch 4
2015-10-08 19:58 BoberOfDarkness: I wrote ALMOST
2015-10-08 19:58 BoberOfDarkness: :^)
2015-10-08 19:58 BoberOfDarkness: my GF said "boring Cup"
2015-10-08 19:58 koliron: oh lel
2015-10-08 19:59 koliron: hahah
2015-10-08 19:59 BoberOfDarkness: :^(
2015-10-08 19:59 koliron: wat ono
2015-10-08 20:00 BoberOfDarkness: 00:57:208 (2) - this should be faster
2015-10-08 20:00 koliron: faster?
2015-10-08 20:00 BoberOfDarkness: yea
2015-10-08 20:00 BoberOfDarkness: longer
2015-10-08 20:01 BoberOfDarkness: you should use higher SV
2015-10-08 20:01 koliron: ohh i understand what you mean
2015-10-08 20:01 koliron: ye but naa
2015-10-08 20:01 koliron: this song is too relaxxx
2015-10-08 20:02 BoberOfDarkness: but this slider is too static
2015-10-08 20:02 koliron: ohh
2015-10-08 20:02 koliron: true
2015-10-08 20:02 BoberOfDarkness: my GF said "the platter is pretty nice"
2015-10-08 20:02 koliron: fixed
2015-10-08 20:02 BoberOfDarkness: 01:11:708 (2) - move one grid left
2015-10-08 20:02 BoberOfDarkness: looks outscreen
2015-10-08 20:03 BoberOfDarkness: 01:14:374 (1) - I think that can be reversed
2015-10-08 20:03 koliron: fixed 1:11
2015-10-08 20:03 koliron: 1:14 why?
2015-10-08 20:04 koliron: na xD i like this
2015-10-08 20:04 BoberOfDarkness: yea
2015-10-08 20:04 BoberOfDarkness: but reverse fits
2015-10-08 20:04 BoberOfDarkness: because there is sound at 01:14:541 - to 01:14:708 -
2015-10-08 20:05 BoberOfDarkness: not sure if AR8 fits
2015-10-08 20:05 BoberOfDarkness: BPM so low >.>
2015-10-08 20:05 BoberOfDarkness: I would reduce this by at least 0.2
2015-10-08 20:06 BoberOfDarkness: 01:44:374 (1,2,1,2) - not sure about that ><
2015-10-08 20:06 koliron: true, add one in 1:14 708
2015-10-08 20:06 koliron: yee
2015-10-08 20:06 koliron: lol
2015-10-08 20:06 BoberOfDarkness: lol
2015-10-08 20:06 koliron: wtf this NCCC
2015-10-08 20:06 BoberOfDarkness: o
2015-10-08 20:07 BoberOfDarkness: NC isnt so bad
2015-10-08 20:07 koliron: 00:29:708 (1,2,3,4) -
2015-10-08 20:07 koliron: same sound, not same NCs
2015-10-08 20:07 BoberOfDarkness: o
2015-10-08 20:08 BoberOfDarkness: ok
2015-10-08 20:08 BoberOfDarkness: Salad:
2015-10-08 20:08 koliron: hehe
2015-10-08 20:08 koliron: ye
2015-10-08 20:08 BoberOfDarkness: 00:20:708 (3) - lower vol.
2015-10-08 20:08 BoberOfDarkness: you can add reverse
2015-10-08 20:08 BoberOfDarkness: 00:46:041 (3) - NC
2015-10-08 20:09 koliron: yes vol., no reverse
2015-10-08 20:09 BoberOfDarkness: 00:51:374 (3) - NC
2015-10-08 20:09 BoberOfDarkness: k
2015-10-08 20:09 koliron: no because i only based in the piano
2015-10-08 20:09 BoberOfDarkness: 01:12:708 (1) - vol
2015-10-08 20:09 koliron: oh lol
2015-10-08 20:09 koliron: ye true
2015-10-08 20:09 BoberOfDarkness: 01:14:375 (1) - revers can be add
2015-10-08 20:10 koliron: maybe
2015-10-08 20:11 BoberOfDarkness: tell loli to check NC
2015-10-08 20:11 koliron: ok
2015-10-08 20:11 koliron: tell me xD
2015-10-08 20:11 BoberOfDarkness: nope
2015-10-08 20:11 BoberOfDarkness: too weird for me
2015-10-08 20:12 koliron: wat
2015-10-08 20:12 BoberOfDarkness: wait how she put NC is weird too me
2015-10-08 20:13 koliron: lol
2015-10-08 20:13 koliron: okay
2015-10-08 20:13 koliron: thanks for the mod!
2015-10-08 20:13 BoberOfDarkness: o
Thanks BoberOfDarkness!

@Yuii-, BoberOfDarkness:
  1. 00:03:374 (3,1) - Remove NC in (1) and add in (1)
  2. 00:06:041 (4,1) - Same case
  3. 00:08:708 (5) - NC
  4. 00:10:708 (1,2) - Same case as 00:03:374 (3,1)
  5. 00:19:041 (6) - NC En este no concuerdo
  6. 00:29:708 (1,2,3,4) - reduce distances, It is almost the same distance between (1,2,3) but there is a big jump in (4), and the sound is not strong enough to do this
  7. 01:44:374 (1,2,1,2) - If no NC in the previous case, why here?

Edit - huhhh yui afk
También mencionó sobre los sonidos fuertes del normal, más tarde eso lo cambio yo, busco un sonido más copado
gameuse_old
Nice song. I love it.

SPOILER
Platter Collab
Avoid using (auto, auto) sounds, use either (soft, soft) whistle or (soft, normal) at 30% volume
00:20:708 and 00:20:874 consider adding a (soft, soft) whistle to this note
00:29:708 to 00:30:041 is way to loud, do not drown out the piano
01:27:041 off beat sounds wrong
01:35:374 and 01:35:541 no (auto, auto)
01:44:374 to 01:44:541 needs to be softer
01:44:708 end this note with a (soft, soft) whistle with 100% volume

Loli's Cup
00:20:708 consider adding a (soft, soft) whistle to this note
00:25:374 to 00:26:708 too loud (soften the sound)
00:30:041 consider adding a (soft,soft) whistle
00:45:374 consider ending slider with a (soft, soft) whistle
00:53:374 ^same
01:09:708 consider adding a (soft, soft) whistle to this note
01:35:375 consider ending slider with a (soft, soft) whistle

I don't think that your song works well with any auto, auto sounds

Salad
Avoid using (auto, auto) it doesn't sound so good
00:29:708 to 00:30:041 soften the volume (20%)
00:36:374 (soft, soft) whistle
01:12:708 (soft, soft)
01:44:374 to 01:44:708 soften volume to around 20%
01:44:708 last note use 100% volume at (soft, soft) whistle
Great work on the map! Main issues is that the map's whistles are a little bit too loud at some of the areas, consider reducing the volume and let the piano music do the job. Other than that, also consider adding more whisltes (soft, soft) in some of the areas. For your inheritance timings, I would also like to suggest that the volume does not exceed 50%, let the whistles work with the piano, not against it. It will sound 5x better trust me. Other than that, I feel like your beatmap is ready to be ranked. I would suggest for more modders that have more experience than me to do the final touches.

Good luck :lol:
Topic Starter
koliron

gameuse wrote:

Nice song. I love it. (~o3ó)~

SPOILER
Platter Collab
01:27:041 off beat sounds wrong I see well, in other difficulties it equals

Salad
Avoid using (auto, auto) it doesn't sound so good huh
00:29:708 to 00:30:041 soften the volume (20%) ye
00:36:374 (soft, soft) whistle nope, I like it
01:12:708 (soft, soft) ^
01:44:374 to 01:44:708 soften volume to around 20% ye
01:44:708 last note use 100% volume at (soft, soft) whistle nuuuu, it's okay with the above
Great work on the map! Main issues is that the map's whistles are a little bit too loud at some of the areas, consider reducing the volume and let the piano music do the job. Other than that, also consider adding more whisltes (soft, soft) in some of the areas. For your inheritance timings, I would also like to suggest that the volume does not exceed 50%, let the whistles work with the piano, not against it. It will sound 5x better trust me. Other than that, I feel like your beatmap is ready to be ranked. I would suggest for more modders that have more experience than me to do the final touches. not really, with such low volumes are barely noticeable, I prefer to leave it and thanks!

Good luck :lol: \o/
Thanks gameuse!
[ Nep ]

gameuse wrote:

Nice song. I love it.

Loli's Cup
00:20:708 consider adding a (soft, soft) whistle to this note Applied.
00:25:374 to 00:26:708 too loud (soften the sound) Applied.
00:30:041 consider adding a (soft,soft) whistle Applied.
00:45:374 consider ending slider with a (soft, soft) whistle Applied.
00:53:374 ^same No.
01:09:708 consider adding a (soft, soft) whistle to this note No.
Reason: I'm not really sure about this, for some reason i feel this part with too much hitsounds if i add this. Maybe i'm wrong so i'll consider this option.
01:35:375 consider ending slider with a (soft, soft) whistle Applied.

I don't think that your song works well with any auto, auto sounds

Good luck :lol:
Thanks for the mod!

Loli's Cup
osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22041,24708,29374,30041,32041,32708,59041,60708,70041,72708,84041,85375,86041,94041,95375,96708,100708,104708,110041
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7499999

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:ラブライブ! School idol project
Tags:Maki Nishikino Loli_Master Yuii- LoveLive! 西木野 真姫
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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96541,-100,4,2,0,50,0,0


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Combo2 : 254,149,146
Combo3 : 255,255,140
Combo4 : 100,170,255
Combo5 : 155,233,255

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Kagari
maki is love, maki is lyfe :>

sadly I can't give any comment for this mapset, so this mapset deserve a star from me :)


if I were to give any comment in general...
this map really needs another relaxing rain difficulty in my point of view...
perhaps I can make one for this mapset, if possible :>
Topic Starter
koliron

Kagari wrote:

maki is love, maki is lyfe :> yei

sadly I can't give any comment for this mapset, so this mapset deserve a star from me :) oh :c oki, and i'm sorry for insist


if I were to give any comment in general...
this map really needs another relaxing rain difficulty in my point of view... sorry but no, BPM 90= impossible to make a rain
perhaps I can make one for this mapset, if possible :> :c
thanks for the star! \o/
Manuxz
Ses están zarpando, esto ya debería estar rankeado xD
Topic Starter
koliron

Manuxz wrote:

Ses están zarpando, esto ya debería estar rankeado xD
:( bueno bueno, ya pido bn
MBomb
i'm going in so sorry for any repercussions here, haven't modded for a few days so i'mma be extra nazi

General
I think spread would work a lot better as 5-6.3-7.6, AR8 is too high for a 90bpm song in my opinion.
CS3.5 on Platter fits the spread a lot better, as then it is consistent with the other diffs.

Cup
00:08:708 (1) - I feel this could be better placed if it was moved to x:64. Better emphasises the strong vocal here and also emphasises the strong piano note at 2 better.
00:22:041 (1) - Again, increased distance for the strong piano could be nice. x:176, maybe?
00:27:374 (1,2) - I feel this section could be better emphasised, the piano notes aren't as weak as the movements imply them to be. Moving 1 to x:160 works great.
00:40:708 (1,2,3) - I think the piano is better suited in intensity here if you move both 1 and 3 to x:464.
00:46:041 (1) - x:64 better emphasises the piano here.
01:10:041 (3) - I think this would work a lot better as a spinner, to be honest. It'd be nice to have a spinner somewhere in this diff anyway, and this is the perfect place for one.
01:33:375 (3) - I think better placement here would be x:448, so little movement here makes it a bit meh to play considering the piano on this note.
01:42:041 (1) - This deserves to be more emphasised considering the strength of the piano here. x:336 works great.

Salad
00:05:374 (4) - x:160 works nicer here imo, a dash shouldn't be to 4, only the stronger note on 1, and this is kinda difficult without dashing right now.
00:20:708 (3) - Move this to x:80, the stronger dash fits the strong piano on this note.
00:34:708 (5) - I'd try to avoid using dashes at this section, just move this to x:352.
00:38:041 (1) - I prefer ctrl+G and then moving this to x:480, makes the dash more obvious.
00:42:041 (3) - x:480, a dash would feel really nice here for the strong piano note.
00:59:374 (1) - x:384, both this and the piano note on 2 are quite strong, it'd feel good to have more emphasis in the map here.
01:02:708 (2) - Ctrl+G and move to x:216, feels a lot more natural, this currently is close to a dash for a sound that isn't even that strong.

Really nice diff, love it.

Platter
00:00:708 (1,2) - Note density here is lower than in salad... Maybe just map vocals at this point?
00:16:041 (4) - Feels to early to add a hyper here. Just move this to x:192.
00:29:708 (1,2,3) - A 1/6 HDash is allowed at this bpm (JBH confirmed it with me), and I think this'd be a really nice place to add a HDash, as there is a strong piano note on 4. Move this section to x:48 for a nice flowing hyper, after moving 4 to x:404.
00:34:041 (4) - Nice place for a dash, move this to x:128?
00:35:374 (1) - This feels like a strange place for a HDash, this note isn't particularly strong. Ctrl+H and then x:336 feels better to me, although you could also have normal dashes here.
00:42:041 (3) - I feel slightly higher distance here would add more emphasis to this note. x:428 is good.
00:45:374 (5) - I like x:380 better, to make the dash more strong.
00:47:374 (3) - Again, stronger dash emphasises the strong piano more, x:88?
00:52:041 (2,3,4) - Should be a dash to 2 and a dash to 4 for the strong piano at these places. I would move 2 to x:480, 3 to x:328, and 4 to x:52, this plays nicely.
00:56:708 (1) - This is a strong piano note, but not strong enough to indicate a hyper. Just move this to x:296.
00:59:374 (4) - However, the piano note here is very strong. This is a much better place for a hyper. Ctrl+g and move to x:40?
01:09:041 (5,6,1) - A HDash to 1 here would be nice. Good flowing movement to me would be moving 5 to x:136, 6 to x:408, and 1 to x:80.
01:14:374 (1) - This would work well as a HDash if you split up the slider into 2 circles and had the first hypering to the second, after all this is very strong piano notes.
01:25:374 (6,1,2) - This'd work nice as a HDash to 3. To keep nice flow whilst making this, move 6 to x:152, 1 to x:488, 2 to x:404, and 3 to x:8.
01:31:374 (1) - Increased distance would be nice here, for the strength of the vocal and the piano here. x:380 works great.
01:32:041 (3) - Same as above, x:128 feels nice.
01:44:708 (2) - Hyper works nicely, because of how much stronger this hyper is than the rest of the notes in this 4plet. x:96, maybe?

Alright, done ;)
Topic Starter
koliron

- Magic Bomb - wrote:

i'm going in so sorry for any repercussions here, haven't modded for a few days so i'mma be extra nazi hahahah ok

General
I think spread would work a lot better as 5-6.3-7.6, AR8 is too high for a 90bpm song in my opinion.
CS3.5 on Platter fits the spread a lot better, as then it is consistent with the other diffs. huhhh a lot of modders suggest this, okay

Salad
00:05:374 (4) - x:160 works nicer here imo, a dash shouldn't be to 4, only the stronger note on 1, and this is kinda difficult without dashing right now. true
00:20:708 (3) - Move this to x:80, the stronger dash fits the strong piano on this note. okay
00:34:708 (5) - I'd try to avoid using dashes at this section, just move this to x:352. other position, but ok
00:38:041 (1) - I prefer ctrl+G and then moving this to x:480, makes the dash more obvious. oki
00:42:041 (3) - x:480, a dash would feel really nice here for the strong piano note. ye
00:59:374 (1) - x:384, both this and the piano note on 2 are quite strong, it'd feel good to have more emphasis in the map here. ye
01:02:708 (2) - Ctrl+G and move to x:216, feels a lot more natural, this currently is close to a dash for a sound that isn't even that strong. truuu

Really nice diff, love it. \;w;/

Platter
00:34:041 (4) - Nice place for a dash, move this to x:128? ye, but other position
00:35:374 (1) - This feels like a strange place for a HDash, this note isn't particularly strong. Ctrl+H and then x:336 feels better to me, although you could also have normal dashes here. huh ok
00:42:041 (3) - I feel slightly higher distance here would add more emphasis to this note. x:428 is good. ye but dab position! i put this in other
00:45:374 (5) - I like x:380 better, to make the dash more strong. a bit
00:47:374 (3) - Again, stronger dash emphasises the strong piano more, x:88? x 80
00:52:041 (2,3,4) - Should be a dash to 2 and a dash to 4 for the strong piano at these places. I would move 2 to x:480, 3 to x:328, and 4 to x:52, this plays nicely. no, (1) not need dash, but changed a bit the positions
00:56:708 (1) - This is a strong piano note, but not strong enough to indicate a hyper. Just move this to x:296. other position
00:59:374 (4) - However, the piano note here is very strong. This is a much better place for a hyper. Ctrl+g and move to x:40? ye
01:09:041 (5,6,1) - A HDash to 1 here would be nice. Good flowing movement to me would be moving 5 to x:136, 6 to x:408, and 1 to x:80 true.
01:14:374 (1) - This would work well as a HDash if you split up the slider into 2 circles and had the first hypering to the second, after all this is very strong piano notes. nope, i don't like 1/4 dash in platter
01:25:374 (6,1,2) - This'd work nice as a HDash to 3. To keep nice flow whilst making this, move 6 to x:152, 1 to x:488, 2 to x:404, and 3 to x:8. other positions

Alright, done ;)
Thanks a lot MB!
[ Nep ]

- Magic Bomb - wrote:

Cup
00:08:708 (1) - I feel this could be better placed if it was moved to x:64. Better emphasises the strong vocal here and also emphasises the strong piano note at 2 better. Applied.
00:22:041 (1) - Again, increased distance for the strong piano could be nice. x:176, maybe? Applied.
00:27:374 (1,2) - I feel this section could be better emphasised, the piano notes aren't as weak as the movements imply them to be. Moving 1 to x:160 works great. Applied.
00:40:708 (1,2,3) - I think the piano is better suited in intensity here if you move both 1 and 3 to x:464. Applied.
00:46:041 (1) - x:64 better emphasises the piano here. Applied.
01:10:041 (3) - I think this would work a lot better as a spinner, to be honest. It'd be nice to have a spinner somewhere in this diff anyway, and this is the perfect place for one.No.
Reason: Well i'm not really sure about the spinner here, but i'll consider this.
01:33:375 (3) - I think better placement here would be x:448, so little movement here makes it a bit meh to play considering the piano on this note. Applied.
01:42:041 (1) - This deserves to be more emphasised considering the strength of the piano here. x:336 works great. Applied.

Alright, done ;)
Thanks for the mod!!! :)

Loli's Cup
osu file format v14

[General]
AudioFilename: Aishiteru Bonzai.mp3
AudioLeadIn: 0
PreviewTime: 74708
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 8
TimelineZoom: 0.7

[Metadata]
Title:Aishiteru Banzai! (Prepro Piano Mix)
TitleUnicode:愛してるばんざーい!(Prepro Piano Mix)
Artist:Pile
ArtistUnicode:Pile
Creator:koliron
Version:Loli's Cup
Source:ラブライブ! School idol project
Tags:Maki Nishikino Loli_Master Yuii- LoveLive! 西木野 真姫
BeatmapID:782793
BeatmapSetID:355543

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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264,336,102041,6,0,L|384:336,1,120,2|0,0:0|0:0,0:0:0:0:
248,224,103375,2,0,L|136:176,1,120,2|2,0:0|0:0,0:0:0:0:
264,136,104375,1,0,0:0:0:0:
416,120,104708,1,2,0:0:0:0:
Yuii-

- Magic Bomb - wrote:

00:00:708 (1,2) - Note density here is lower than in salad... Maybe just map vocals at this point? - Hooooly, it sounds horrible. But you have a point.
00:16:041 (4) - Feels to early to add a hyper here. Just move this to x:192. - Indeed! But as it's a prominent note I'm forced to highlight it properly.
00:29:708 (1,2,3) - A 1/6 HDash is allowed at this bpm (JBH confirmed it with me), and I think this'd be a really nice place to add a HDash, as there is a strong piano note on 4. Move this section to x:48 for a nice flowing hyper, after moving 4 to x:404. - Can't say no, but the placement of 1,2,3 is completely intentional in order to make a kind of stack.
01:25:374 (6,1,2) - This'd work nice as a HDash to 3. To keep nice flow whilst making this, move 6 to x:152, 1 to x:488, 2 to x:404, and 3 to x:8. - Not needed, it flows already pretty decently and the HDash is still there whilst keeping a good spacing.
01:31:374 (1) - Increased distance would be nice here, for the strength of the vocal and the piano here. x:380 works great. - It was there until someone told me it was unrankable, ugh.
01:32:041 (3) - Same as above, x:128 feels nice. - Did some nice magic.
01:44:708 (2) - Hyper works nicely, because of how much stronger this hyper is than the rest of the notes in this 4plet. x:96, maybe? - Nice suggestion, bud!
Alright, alright, alright, very good mod!
Thanks so much.
http://puu.sh/kU2h3/088fb27125.osu

@Koliron: Ojo con el title unicode y todo eso que SIEMPRE me aparece con letras raritas.
Topic Starter
koliron
.
JBHyperion
Apparently I said I would recheck this weeks ago but I totally forgot, so apologies for that and all. Anyway let's go.

Cup
  1. 00:35:374 (1) - Adding an SC:1 whistle (jingle) here for the downbeat would sound nice imo
  2. 01:26:041 (1) - Missing whistle here
  3. 01:44:708 (4) - Purely my opinion, but changing this to an SC:1 whistle would give a nice ringing effect to the end of the song
Salad
  1. 00:07:374 (2,1) - Whistles on the red ticks sound a bit forced to me, I think the white tick ones should be enough on their own
  2. 00:17:374 (3) - Missing whistle? You added one at 00:18:708 (3) but not here
  3. 00:20:708 (3) - If you're going to use Drum sampleset here, consider turning the volume down a bit, as it can be quite overbearing against the piano sounds here. 30-40% sounds more fitting imo
  4. 00:29:708 (1,2,3,4) - I'd turn the volume up just a touch here and change sampleset to SC:1, getting that ringing effect from the 1/6 4plet is really fitting imo
  5. 00:59:041 (3,1) - I'd increase the spacing a little here, (1) is a really prominent note and atm it doesn't even require dash
  6. 01:04:208 (4) - Volume feels a bit low here, this is a strong note and it's emphasised by the 1/4 tick shift, so using a really quiet hitsound feels odd. I'd go for 40% instead
  7. 01:05:374 (2,2) - The first of these slider tails has an SC:1 whistle, but the second is a default S whistle - is this intentional?
  8. 01:14:374 (1) - Consider a slightly louder volume here too, this sounds really underemphasized for an isolated doublet imo
  9. 01:44:375 (1,2,3,4) - Same as 00:29:708 (1,2,3,4)
Quite a lot of antiflow patterns, but due to the low BPM and AR I feel that everything's perfectly read- and react-able, so I'll put it down to stylistic preference

Platter
  1. 00:01:041 (2) - Sounds better without the repeat imo, I can't hear a note at 00:01:374 to justify this
  2. 00:20:041 (1,2) - Same hitsound suggestion as in Salad, Drum sampleset could be turned down a bit here imo
  3. 00:30:041 (4) - As before, I feel this sounds better with an SC:1 jingle-y whistle
  4. 01:10:041 (1,2,3,4,1,2,3,4) - This is a "building up in intensity" section of music, I'd try and squeeze in a little bit more movement between notes if possible
  5. 01:12:374 (4,1) - Since there's no note immediately after this I can accept hdash against the left wall here
  6. 01:38:708 (4) - What's this slider end mapping? I don't hear a sound here, so I'd make 01:38:708 (4,5) two circles or a 1/2 slider
  7. 01:41:374 (4,5) - ^
  8. 01:44:708 (2) - Same suggestion as 00:30:041 (4)
So yeah, aside from a few niggly things I mentioned, this is looking pretty solid. Call me back o/
Topic Starter
koliron

JBHyperion wrote:

Apparently I said I would recheck this weeks ago but I totally forgot, so apologies for that and all. Anyway let's go.

Cup

  • Currently loli can't reply, but sended me the answers
  1. 00:35:374 (1) - Adding an SC:1 whistle (jingle) here for the downbeat would sound nice imo Changed!
  2. 01:26:041 (1) - Missing whistle here Added!
  3. 01:44:708 (4) - Purely my opinion, but changing this to an SC:1 whistle would give a nice ringing effect to the end of the song Added!
Salad
  1. 00:07:374 (2,1) - Whistles on the red ticks sound a bit forced to me, I think the white tick ones should be enough on their own Oh, oh, true!
  2. 00:17:374 (3) - Missing whistle? You added one at 00:18:708 (3) but not here Uoops, added.
  3. 00:20:708 (3) - If you're going to use Drum sampleset here, consider turning the volume down a bit, as it can be quite overbearing against the piano sounds here. 30-40% sounds more fitting imo 30%!
  4. 00:29:708 (1,2,3,4) - I'd turn the volume up just a touch here and change sampleset to SC:1, getting that ringing effect from the 1/6 4plet is really fitting imo Nice suggestion.
  5. 00:59:041 (3,1) - I'd increase the spacing a little here, (1) is a really prominent note and atm it doesn't even require dash Woops,I can not believe the mistakes I made even two months ago lol.
  6. 01:04:208 (4) - Volume feels a bit low here, this is a strong note and it's emphasised by the 1/4 tick shift, so using a really quiet hitsound feels odd. I'd go for 40% instead Sure~
  7. 01:05:374 (2,2) - The first of these slider tails has an SC:1 whistle, but the second is a default S whistle - is this intentional? no, it's not intentional, I had several problems when adding hitsounds, fixed!
  8. 01:14:374 (1) - Consider a slightly louder volume here too, this sounds really underemphasized for an isolated doublet imo Sure! Uggghhaa I can not believe I tried to maintain consistency with this sound o.o
  9. 01:44:375 (1,2,3,4) - Same as 00:29:708 (1,2,3,4) Yup.
Quite a lot of antiflow patterns, but due to the low BPM and AR I feel that everything's perfectly read- and react-able, so I'll put it down to stylistic preference yeah I know ;w;

Platter
  1. 00:01:041 (2) - Sounds better without the repeat imo, I can't hear a note at 00:01:374 to justify this
  2. 00:20:041 (1,2) - Same hitsound suggestion as in Salad, Drum sampleset could be turned down a bit here imo
  3. 00:30:041 (4) - As before, I feel this sounds better with an SC:1 jingle-y whistle
  4. 01:10:041 (1,2,3,4,1,2,3,4) - This is a "building up in intensity" section of music, I'd try and squeeze in a little bit more movement between notes if possible Loool, It is a typical suggestion of my mods, wut I done here? Changed the distance each a note, and start again obviously in 01:11:374 (1) - .
  5. 01:12:374 (4,1) - Since there's no note immediately after this I can accept hdash against the left wall here Separated a bit from the wall, was not even necessary this distance xD
  6. 01:38:708 (4) - What's this slider end mapping? I don't hear a sound here, so I'd make 01:38:708 (4,5) two circles or a 1/2 slider
  7. 01:41:374 (4,5) - ^
  8. 01:44:708 (2) - Same suggestion as 00:30:041 (4)
So yeah, aside from a few niggly things I mentioned, this is looking pretty solid. Call me back o/
Lol all fixed, thanks a lot!
Yuii-

JBHyperion wrote:

Platter
  1. 00:01:041 (2) - Sounds better without the repeat imo, I can't hear a note at 00:01:374 to justify this - Actually, in this first section there are quite a few notes, so I'm trying to focus on the vocals mostly, if I happen to map the beats there will only be a really low amount of notes, which means low density and a break of spread if you compare it to the Salad. If you take a look and compare both difficulties you will notice why every single note was placed down in that point. Moreover, there's a really tiny and hold sound landing on every single non-clickable part of this slider, so it's justified enough I guess. The transition between 00:01:041 (2,3) - might /feel/ a bit harsh, but since (2) has a very linear movement, it's easy to catch, the AR does help a lot with this as well, so it's pretty much readable without any kind of effort to make a dash movement.
  2. 00:20:041 (1,2) - Same hitsound suggestion as in Salad, Drum sampleset could be turned down a bit here imo - For the sake of consistency between each difficulty I should lower it as well, though koli went for the 30%, I would rather stick to 45%, it gives a good emphasis while also adding some nice volume before the mini breaks begin.
  3. 00:30:041 (4) - As before, I feel this sounds better with an SC:1 jingle-y whistle - Oki.
  4. 01:38:708 (4) - What's this slider end mapping? I don't hear a sound here, so I'd make 01:38:708 (4,5) two circles or a 1/2 slider - Alright, I will explain this. Basically, I wanted to map something different rather than just circles on this ending, that makes the part boring and tedious to play, not even the very beginning of the map is built up around circles, so I had to do something similar but without overmapping, and that's what I did. This is indeed, no overmap, just a held sound from 01:41:374 - to 01:41:708 - but separated onto 2 different objects, but why I'm doing this two times? The same reason why I'm doing 01:40:041 (2,2) - two times as well, it's call variation and people seem to ignore it a lot on CtB, and that makes map /feel/ the same way, even when parts are mapped different (or should be). If you also take a deeper look into these patterns overall, you will notice even more things: whilst the first pattern is an anti-flow-y thing whereas the second object is on the opposite side than the first object ends (see 01:38:708 (4,5,2,3) - ); the second part is the other way around 01:41:374 (4,5,2,3) - meaning it flows perfectly. This being said, it only adds a bit of a variation that is completely justified in the music. If I could play a bit more with the green lines, I would definitely lower the volume of the tail, but that in CtB doesn't seem to be allowed that much if it's abused of it. Please, take a look at these patterns again with the things I said and listen to it over and over again, you will notice a lot of things that you may have ignored in the very first point haha!
I hope my explanation helps a bit, when I map every object has it purpose and a full story behind it haha!
Thanks for the mod, Hyperion!
Topic Starter
koliron
Updated!
JBHyperion
Should have known better than to not expect a textwall response from my textwaller-in-arms Yuii (^:

Okay guys, you've convinced me. Take this for your hard work and get this qualified!

Bubbled~
Xinely
as requested


  • General
  1. according to this site more clearly in this pic
    artist should be : 西木野真姫(CV.Pile)
    romanised : Nishikino Maki(CV.Pile)
    title : 愛してるばんざーい!(Prepro Piano Mix) idk why but i tried copy this title to your map and the diff become unsubmitted which means you have different title from this one
    romanised : Aishiteru Banzai!(Prepro Piano Mix)
    P.S : as i know the romanised is like this but you can ask japanese ppl to confirm first


  • Cup
  1. 00:14:708 (3) - whistle in repeat, still has loud piano there
  2. 00:32:041 (1) - whistle too here. piano is so strong
  3. 00:59:374 - skip to map this loud piano? o.o
  4. 01:05:374 (3) - whistle in tail for emphasize that piano sound
  5. 01:10:041 (3) - whistle on head to emphasize vocal if u want


  • Salad
  1. 00:20:708 (3) - missing whistle for head and tail? pianos are so louuuddd
  2. 00:26:708 (4,1) - making a dash to catch (1) would be nice here imo, for that i would suggest 00:26:708 (4) - x:264 and 00:27:374 (1) - x:80
  3. 00:32:041 (1) - normal sampleset really sounds bad for me.. at least if i were you i would change it with soft whistle
  4. 00:42:874 (4) - the spacing seems so low. imo giving a bit further spacing would be great example x:88
  5. 00:57:374 (5) - imo the flow is a bit not well for my taste, i prefer to ctrl+g this slider but its up to you
  6. 01:12:375 (4) - remove whistle here as consistency with 01:11:708 (2) -
  7. 01:14:375 (1) - and 01:35:374 (4) - same as 00:20:708 (3) -


  • Platter
  1. 00:01:541 (3) - i would say ctrl+g this.. a jump for "ban" 00:01:541 - feels not really well for me
  2. 00:01:041 (2) - just saying since nobody really care with this in ctb but vocal is off from 00:01:208 - which making me think if map 1/4 here is overmapped
  3. 00:14:041 (1) - this jump feels to far comparing with slow and weak part here, i would say move this slider to x:144
  4. 00:32:041 (1) - whistle
  5. 00:54:374 (2) - i would say x:256.. the jump seems random when the piano and vocal are weak here
  6. 01:12:374 (4) - same as Salad if you agree
  7. 01:12:708 (1) - whistle plsssss
  8. 01:14:374 (1) - whistle for pianos plsss
  9. 01:38:874 - it seems has sound when you play in 100% but when u play in 25%.. i cant hear any sound here, even it has its unclear for me so for me 01:38:708 (4) - the tail is overmapped
  10. 01:41:374 (4) - same as above
Yuii-

Xinely wrote:


  • Platter
  1. 00:01:541 (3) - i would say ctrl+g this.. a jump for "ban" 00:01:541 - feels not really well for me - Let's say that I Ctrl+G (3)... that will break with my pattern. As I am explaining below this answer, 00:01:541 (3,1) - need that emphasis and movement to /feel/ different from all the other patterns because they are supported by both vocals and beats. Whilst 00:01:041 (2,3) - don't require any kind of dash at all, 00:01:541 (3,1) - does. If I Ctrl+G (3) then I will have to remap the whole part because I'm using DS most of the times, and this is the unusual thing on CtB... using constant DS haha! Take a look at more patterns in-depth, such as 00:05:041 (3,1) - every single custom whistle is emphasised enough with a jump and more distance that everything else, it's justified, there's a reason behind every pattern, that's how I map :D.
  2. 00:01:041 (2) - just saying since nobody really care with this in ctb but vocal is off from 00:01:208 - which making me think if map 1/4 here is overmapped - Same answer I gave to JBHyperion. Also, listen to it carefully, the vocals in "ru~" are extended until 00:01:374 - and I would prefer not to make a 1/4 slider/circle pattern at the very beginning of the map, prefer to use them at the end, to give a nice closure to this!
  3. 00:14:041 (1) - this jump feels to far comparing with slow and weak part here, i would say move this slider to x:144 - - Both beat and vocals are emphasised enough to support this jump that don't even requires any HDash or whatsoever. Only a mini dash, easy to catch, easy to predict. That's why I'm also using the custom whistle, it gives a nice impact to the players. If you feel like this doesn't need any dash, then I can't agree with that. Re-read the answer again and maybe we can discuss about it. Let's say that I take the jump, then that will also force me to reduce the following patterns as well, since the intensity of the music is as similar as this one, or even in a minor "level".
  4. 01:38:874 - it seems has sound when you play in 100% but when u play in 25%.. i cant hear any sound here, even it has its unclear for me so for me 01:38:708 (4) - the tail is overmapped - Same answer I gave to JBHyperion. If I could play with the green lines a bit a would definitely lower the volume. As explained already, there's a hold sound, I tried to divide it into 2 different patterns, 01:41:374 (4,5) - 01:38:708 (4,5) - 1/4 slider/circle pattern; 01:40:041 (2,3,2,3) - 1/2 slider/circle pattern. If you say this is overmapped, then 01:40:041 (2,2) - are overmapped as well, since this (according to you) is not an extended/holded sound.
All the objects have a reason to be placed, MB, for example, gave nice suggestions of spacing and I think that left the map already in a good spot and polished enough. The pop is okay cause of the metadata, but I don't feel like fixing anything. We can discuss about everything mentioned, anyway, I wouldn't mind finding an agreement. <3

Thanks for the mod, Nely. Love you! ♥

Again, I agree with the pop, time to fix the metadata :(
JBHyperion
Metadata is hard ;_;
Topic Starter
koliron

Xinely wrote:

as requested


  • General
  1. according to this site more clearly in this pic
    artist should be : 西木野真姫(CV.Pile)
    romanised : Nishikino Maki(CV.Pile)
    title : 愛してるばんざーい!(Prepro Piano Mix) idk why but i tried copy this title to your map and the diff become unsubmitted which means you have different title from this one
    romanised : Aishiteru Banzai!(Prepro Piano Mix)
    P.S : as i know the romanised is like this but you can ask japanese ppl to confirm first
    Metadata fixed, thanks a lot Xinely!


  • Again, Loli can't reply, but sended me the answers~
    Cup
  1. 00:14:708 (3) - whistle in repeat, still has loud piano there Added.
  2. 00:32:041 (1) - whistle too here. piano is so strong Added.
  3. 00:59:374 - skip to map this loud piano? o.o Changed.
  4. 01:05:374 (3) - whistle in tail for emphasize that piano sound Added.
  5. 01:10:041 (3) - whistle on head to emphasize vocal if u want Sure.


  • Salad
  1. 00:20:708 (3) - missing whistle for head and tail? pianos are so louuuddd Ohhhh, im bad in hitsounds, so in my opinion fit good, fixed!
  2. 00:26:708 (4,1) - making a dash to catch (1) would be nice here imo, for that i would suggest 00:26:708 (4) - x:264 and 00:27:374 (1) - x:80 Yeah nice suggestion but no these positions lol, sooo hard
  3. 00:32:041 (1) - normal sampleset really sounds bad for me.. at least if i were you i would change it with soft whistle whaaat happened heree!? Fixed~
  4. 00:42:874 (4) - the spacing seems so low. imo giving a bit further spacing would be great example x:88 The sound is sooo looow, but okay, the time-distance is enough to add a bit more distance. juejue
  5. 00:57:374 (5) - imo the flow is a bit not well for my taste, i prefer to ctrl+g this slider but its up to you Ahh? Ohuuu why not? Is nice flow and is comfortable, I see no reason to change this~
  6. 01:12:375 (4) - remove whistle here as consistency with 01:11:708 (2) - Sure!
  7. 01:14:375 (1) - and 01:35:374 (4) - same as 00:20:708 (3) - Ccoonsssskkkkk, fixed.


  • Platter
  1. 00:01:541 (3) - i would say ctrl+g this.. a jump for "ban" 00:01:541 - feels not really well for me
  2. 00:01:041 (2) - just saying since nobody really care with this in ctb but vocal is off from 00:01:208 - which making me think if map 1/4 here is overmapped
  3. 00:14:041 (1) - this jump feels to far comparing with slow and weak part here, i would say move this slider to x:144
  4. 00:32:041 (1) - whistle Again, my hitsound skills are *** so why not.
  5. 00:54:374 (2) - i would say x:256.. the jump seems random when the piano and vocal are weak here Oh! Sure, aaand a bit less distance.
  6. 01:12:374 (4) - same as Salad if you agree Yeee~
  7. 01:12:708 (1) - whistle plsssss plsssss
  8. 01:14:374 (1) - whistle for pianos plsss plsplsplsss
  9. 01:38:874 - it seems has sound when you play in 100% but when u play in 25%.. i cant hear any sound here, even it has its unclear for me so for me 01:38:708 (4) - the tail is overmapped
  10. 01:41:374 (4) - same as above
lkfjdlkfdsñ Thaaaanks Xinely!
Xinely
recheck

Cup :
00:59:374 (2) - whistle on head because piano
01:10:041 (3) - ^

Platter :
00:32:041 (1) - still missing whistle here
01:12:374 (4) - remove whistle for consistency with salad
Topic Starter
koliron

Xinely wrote:

recheck

Cup :
Loli's permit
00:59:374 (2) - whistle on head because piano Yeah, definitely this slider not follow at all the voice, added!
01:10:041 (3) - ^ Sure~

Platter :
00:32:041 (1) - still missing whistle here Ohohhh, true, It is my part and the salad have here, so I have nothing to say, added!
01:12:374 (4) - remove whistle for consistency with salad Woops! I was sure had deleted! Thank you
Thanks again! Updated
Yuii-
No kudos for recheckkk k k kk k k k
Topic Starter
koliron

Yuii- wrote:

No kudos for recheckkk k k kk k k k
Uopsss s s ss s s s
show more
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