[16:47 Bonsai: Hiya, just because I always see you in #modreqs looking for BNs, tbh I think you should just look for a few more Mods still, I didn't look very closely at the map but there's two basic things I can point out real quick:
16:49 Bonsai: 1.: It's not happening too often but sometimes you use the same spacing for different time intervalls in a row, like 00:23:137 (2,3,4) - or 00:40:709 (1,2,3,4,5,6,7) -
16:50 Bonsai: and you have a lot of important beats mapped on slidertails for no apparent reason, slidertails barely give any emphasis, so here's one example of how I'd do it, since you generally want to emphasize vocals right?
16:50 MadHypnofrog: first pair of sliderjumps is fine, the spacing is not that equal, it was even worse LOL
16:51 MadHypnofrog: as for the second one this part is more emphasized so increased spacing is intended
16:51 MadHypnofrog: and yes, I mainly follow the vocals for the whole map
16:52 Bonsai: 00:29:566 (1,2,3) - : 00:29:780 - is the major downbeat which should generally be aemphasized well when there's nothing in the way, so a good solution for all of these patterns would be [http://puu.sh/mwIIi/d8511ef24f.jpg this] which emphasizes vocals really well and doesn't leave awkwards gaps and stuff
16:52 Bonsai: [http://puu.sh/mwIJF/b718cc88a6.png not that equal]
16:52 Bonsai: that's like a difference of x0,05 lol
16:53 Bonsai: and the ones aren't that emphasized until there, and the songs doesn't really get any more intesnse until the start of the Kiai so I don't undewrstand that
16:53 MadHypnofrog: 00:30:423 - mapping this beat is kind of a meh for me, don't really want to do this
16:54 Bonsai: 'mapping' - it's just a slidertail
16:54 Bonsai: then replace it with a circle if you want
16:54 Bonsai: but this way everything gets emphasized nicely
16:55 MadHypnofrog: hm
16:55 MadHypnofrog: 00:30:209 -
16:55 MadHypnofrog: this falls at the sliderend then
16:55 MadHypnofrog: and is a strong beat as well
16:56 MadHypnofrog: also where's that particular 4x/2x spacing at cause I can't find it lol
16:56 Bonsai: yeah but here there's an actual reason not not emphasize it which is the vocals
16:56 Bonsai: either you focus on vocals or on the beat, both is fine, but don't mix it up so much
16:57 Bonsai: 00:23:352 (3) - that's the one
16:57 MadHypnofrog: uh it's 3x/2x
16:57 Bonsai: how ololol didn't update, sorry lol ^^
16:57 MadHypnofrog: yea I fixed them
16:58 MadHypnofrog: it was kinda hard to play
16:58 MadHypnofrog: or even to read properly
16:59 MadHypnofrog: idk I like how they work now, maybe I'll just space beats like 00:29:780 (2) - more
17:00 Bonsai: imo generally things like 00:29:780 (2,3,4,5) - are really uncomfortable to play because of the rhythm, (4,5) is basically a 3/4-gap in gameplay and it just feels awkward not to do anything for so long
17:01 MadHypnofrog: the only beat that can be mapped in this slider is 00:30:637 - but it's so weak that I decided to stick to vocals LOL
17:01 Bonsai: well anyways, all I wanted to tell you is that you should rather look for mods than for BNs bc I'm pretty sure no BN will be interested in it like that, and generally BNs are really busy anyways, I've never seen one respond to a request from #modreqs lol
17:02 MadHypnofrog: true LOL
17:02 MadHypnofrog: trying to catch some of them in the queues
17:02 MadHypnofrog: it's hard to find a BN if you're a new mapper :<
17:02 Bonsai: no the issue is with 00:29:995 (3,4) - bc [http://puu.sh/mwJl5/be275d38e3.jpg this] would paly much better, emphasizing vocals, it's exactly the same as I already pointed out, and that's everywhere in the map
17:03 Bonsai: yeah Queues are basically the only way, pishifat bubbled every single one of my Sets and GDs bc I always got in his Q
17:03 Bonsai: #rippishiBN
17:03 MadHypnofrog: rip pishi
17:04 MadHypnofrog: yea, this kind of thing emphasizes lyrics perfectly, I agree
17:04 Bonsai: changing that everywhere would make the whole map extremely much better imo ^^
17:06 MadHypnofrog: gonna think about that LOL maybe I'll change it into circle-slider-circle
17:07 Bonsai: mhm yeah, the last slidertail is optional anyways, could flow really nice when applied right though
17:07 MadHypnofrog: idk why but having 00:30:102 - as a clickable object really freaks me out LOL
17:07 MadHypnofrog: guess I'm too used to mapping this kind of vocals as kicksliders
17:07 Bonsai: the thing is in the vocals 00:29:995 - is way less important than 00:30:102 - that's why having it this way is really weird
17:07 MadHypnofrog: like I did in insane and below rofl insane has a lot of those 3/4 gaps because the whole diff was meant to be focused on 3/4 jumps
17:08 Bonsai: yeah but the vocal is on the tail, it's stil kicksliders but in the wrong place ^^
17:08 MadHypnofrog: um why 00:29:995 - is less important
17:08 MadHypnofrog: as for me it feels stronger than 00:30:102 -
17:08 Bonsai: just rhythmic-wise, the emphasis is all on the one after that
17:09 Bonsai: also, from 00:29:780 - to 00:29:995 - it's a holding vocal ant then the next one is short, so that's why slider-circle would be really great too ^^
17:11 MadHypnofrog: hm
17:11 Bonsai: and just bc I'm on that spot in the insane now, [http://puu.sh/mwJO4/c82cbfca8f.jpg this rhythm] would be much better for the same reasons imo
17:12 MadHypnofrog: 00:29:995 - sliderend here wouldn't work that well playing-wise IMO, idk about others but I can't do 4-note streams when they're like sliderend+3 notes LOL
17:13 MadHypnofrog: yea 3/4 repeatsliders are fitting
17:13 Bonsai: well I think you have a weird perception of emphasis if you think that beat is so important but nothing to do about that I guess ^^
17:13 MadHypnofrog: probably I do LOL
17:14 MadHypnofrog: idk it just feels stronger for me
17:14 Bonsai: ¯\_(ツ)_/¯
17:14 MadHypnofrog: might do something like that in insane though
17:14 MadHypnofrog: cause I haven't changed beats like this 00:29:780 -
17:14 Bonsai: oh yeah that was aimed at Insane lol
17:15 MadHypnofrog: from sliderends to circles
17:15 MadHypnofrog: yep I know
17:15 Bonsai: oh ok ^^
17:16 MadHypnofrog: replacing those jumps with 3/4 repeats everywhere would be quite boring for an insane IMO, this diff is built around those jumps lol
17:16 MadHypnofrog: bakari told me the same thing that it's awkward to have a gap like this
17:16 Bonsai: but 3/4 jumps are even more boring to play
17:16 MadHypnofrog: seemed to be fine with that on the second check lol
17:17 MadHypnofrog: not really if they fit in
17:17 Bonsai: or at least having multiple of those jumps in a row
17:17 MadHypnofrog: nothing to do with that, this song literally forces me to map them ;D
17:18 Bonsai: the thing is that the vocals are almost always holding, they are not often just short syllables, so just *click* *paaauuse* *click* *paaaause* *click* diesn't feel that good
17:18 Bonsai: 1/2-slider+circle is always an option too :^)
17:18 Bonsai: like [http://puu.sh/mwKcG/e75fc584be.jpg this] at 00:32:245 -
17:19 MadHypnofrog: true
17:19 Bonsai: 00:32:352 - *
17:20 MadHypnofrog: wut
17:20 MadHypnofrog: ah right
17:20 MadHypnofrog: this one has the drum hit
17:20 MadHypnofrog: lol
17:21 Bonsai: and like 00:40:281 (2,3) - having it circle+3/4-slider would fill the gap here, and here's the probably longest holding vocal in the whole song so it would be cool to have a slider there
17:21 MadHypnofrog: this kind of rhythm actually works well
17:21 MadHypnofrog: though I'll have to do this like everywhere LOL
17:22 Bonsai: + it makes the transition from blue tick to red tick easier
17:22 Bonsai: \polarity\
17:22 Bonsai: yeah ^^
17:22 MadHypnofrog: polarity, yep, won't really say that it's that much of a problem in insane
17:22 MadHypnofrog: but a slider here would be nice, true
17:22 Bonsai: well I find 00:40:281 (2,3,4) - extremely hard to read / unnatural to play
17:23 Bonsai: it's like "oh ok I have a break here and then I get back into the normal rhythm", it feels out of rhythm at first
17:23 MadHypnofrog: might as well do smth like this
http://cdn.shigetora.pw/i/trqikex.png17:23 Bonsai: because that rhythm is permanently there, like 00:40:495 -, and that's just unexpected
17:24 Bonsai: what's with this shigetora-url btw, where are they coming from O.o
17:24 Bonsai: yeah that works too
17:24 Bonsai: shortening sliders always works
17:24 MadHypnofrog: shavitush made it for osu players lol
17:24 Bonsai: but ofc there's still the thing with 00:40:066 - being a slidetail :^)
17:25 MadHypnofrog: won't really say 'always' but in most cases it does
17:25 Bonsai: yeah ^^
17:25 MadHypnofrog: yep that has to be fixed as well, although I like this particular one for some reason
17:26 MadHypnofrog: it's like I changed those into circles everywhere in darkness
17:26 MadHypnofrog: except for this
17:26 MadHypnofrog: and 01:34:709 (1) -
17:26 MadHypnofrog: it emphasizes the vocals more but at the same time puts the sliderend on the downbeat
17:26 MadHypnofrog: and having 01:34:816 - mapped is not really an option LOL
17:27 Bonsai: btw that section in Darkness: 00:41:995 (1,2,3,4) - : 00:42:316 - is again a really important beat, in Insane it's a cricle already, but in Darkness you coulöd shorten that 3/4-slider too and make a 1/4-slider at 00:42:316 -
17:28 Bonsai: well it doesn't really emphasize the vocals better bc the vocals don't have a stronger syllable on the red tick than on the downbeat, there's pretty much no reason to do that
17:28 Bonsai: generally offbeat-slider are mostly bad when there's no particular reason for them, like vocals being on red tick BUT NOT on the white tick, but that's not the case here
17:28 MadHypnofrog: start of a new line in vocals y'know, not really my fault that vocals are starting 1/2 earlier LOL
17:28 Bonsai: uhm do you know japanese lol
17:29 MadHypnofrog: as for this 00:41:995 (1,2,3,4) - I might change 1 to a circle, it's not really important
17:29 MadHypnofrog: nope but I found the lyrics on the web
17:29 MadHypnofrog: though I like 1 as a slider, changing it will result in a 3/4 gap
17:29 Bonsai: I don't really either but 01:34:709 is a 'no' which is probably the possesive pronoune which always connects with the previous word
17:29 Bonsai: 01:34:709 -
17:30 MadHypnofrog: well true it's 'kimi no yoake'
17:30 Bonsai: And even if it were, just 'new verse' is not enough reason, because somebody not knowing the language does not know that, and generally it's composed in a way that has a natural pronounciation / emphasis, so emphasized words wouldn't be on unemphasized beats
17:31 MadHypnofrog: but anyway things like 01:19:280 (3) - are definitely a newlines LOL
17:31 MadHypnofrog: rip me
17:32 Bonsai: but the thing is for that timestamp [http://puu.sh/mwKUy/7d5c7b9436.jpg this] would still work way better, because it is not an important vocal, it's just the 'buildup' to the doenbwat
17:32 Bonsai: *downbeat lol
17:32 MadHypnofrog: whatever I fixed those already LOL
17:32 Bonsai: just look at how basically every other mapper does it
17:32 MadHypnofrog: where is the last screenshot taken
17:32 MadHypnofrog: I lost it
17:32 MadHypnofrog: lol
17:33 Bonsai: mapping it 5 circles only is bad either way because then you map non-lyrics and lyrics the exact same way although different stuff happens
17:33 MadHypnofrog: sounds and plays good
17:33 Bonsai: the player recognizes "five circles in a row", not "two circles and then another two three circles"
17:33 Bonsai: *three aaa
17:33 MadHypnofrog: if we focus only on lyrics - yes, there are only three
17:34 MadHypnofrog: but the previous two are strong beats and I map them in this diff :^)
17:34 Bonsai: or make it like [http://puu.sh/mwL32/c078a79e1a.jpg this]
17:34 Bonsai: I never said you shouldn't map them, but you need to differentiate
17:36 Bonsai: "just wanted to tell you" turned into 45-minute irc-mod lol
17:36 MadHypnofrog: I wonder why you didn't mention this 01:07:495 (1,2,3,4,5) - yet cause that's WAY more strange
17:36 Bonsai: I donÄt mention a lot lol
17:36 MadHypnofrog: feel free to post this after we're done by the way
17:36 Bonsai: everything I mention applies to the whole map ^^
17:36 Bonsai: ye
17:36 MadHypnofrog: LOL those are different
17:36 Bonsai: tasty kudosu! (っ˘ڡ˘ς)
17:36 Bonsai: but the same principles apply
17:37 MadHypnofrog: NOM
17:37 MadHypnofrog: true
17:37 MadHypnofrog: not for this one though as those streams are mapped to beats only lol
17:37 MadHypnofrog: or maybe one or two notes in them aren't LOL I can't remember this and I'm too lazy to recheck
17:38 Bonsai: but 01:08:352 - is a vocal which is totally unnoticeable in gameplay
17:38 MadHypnofrog: it has a beat as well so it's not that important to make it stand out in some way
17:38 Bonsai: [http://puu.sh/mwLju/045da26951.jpg boom]
17:39 Bonsai: it is because you generally focus on vocals so the player expects the vocals to be emphasized
17:39 Bonsai: consistency is key
17:39 MadHypnofrog: tbh this diff focuses on everything at the same time LOL
17:40 Bonsai: also turning 01:08:780 (1,2) - into a kickslider - differentiates between different drums too, like kickslider emphasizes the kick and then comes the tripplet
17:40 MadHypnofrog: vocals are stronger in this song though, that's true
17:40 MadHypnofrog: hm sure
17:40 Bonsai: but generally you can't focus on everything when everything has a different rhythm, it results in chaos
17:41 MadHypnofrog: as you can see for this song you can :^)
17:41 Bonsai: I once thought "Hey, [https://www.youtube.com/watch?v=jbiFcPhccu8 this song] must be really great to map" but it isnÄt bc there is soo much stuff happening so you HAVE to leave something out in order to not make it really chaotic
17:41 MadHypnofrog: cause I mapped almost everything
17:41 Bonsai: Yeah you can, resulting in chaos, which is why I'm pointing it out and saying that it's not ready for BN yet ^^
17:42 MadHypnofrog: well this song isn't either tbh
17:42 MadHypnofrog: especially for a beginnere
17:42 MadHypnofrog: won't really say it's a chaos LOL some things are just not emphasized properly
17:42 MadHypnofrog: speaking about weird rhythms - take a look at chaoz's mapset of the same song
17:42 MadHypnofrog: sec
17:42 *MadHypnofrog is editing [https://osu.ppy.sh/b/847341 Reol - Midnight Stroller [Nightfall]]
17:43 MadHypnofrog: and don't you dare to talk with me about chaos now LOL
17:43 MadHypnofrog: cause this diff is even more overmapped
17:45 Bonsai: it's not overmapped at all since there is almost permanent 1/4 in the background, and even though there are a looot of notes, they are still chosen in a way that emphasizes certain things the right way, so it doesn't play chaotic at all
17:45 MadHypnofrog: not really it's not like asymmetry that can be mapped into permanent 1/4 stream
17:45 Bonsai: it sometimes ignores vocals a bit but that's about it
17:46 Bonsai: it most certainly is o.
17:46 Bonsai: o:
17:46 MadHypnofrog: 00:17:673 - eg this
17:46 MadHypnofrog: a REALLY weak beat
17:46 MadHypnofrog: so weak that I can't even hear it properly
17:46 MadHypnofrog: etcetc there's much more
17:46 Bonsai: a really weak beat that isn't emphasized at all too, so it's perfect
17:47 MadHypnofrog: why would you map something that is not really meant to be mapped LOL
17:47 Bonsai: the thing is
17:47 MadHypnofrog: overmapping is not really a thing that always fits
17:47 Bonsai: often sliders are just put there to emphasize the beat on the head, therer are a lot of overmapped slidertails because it is a stylistic choice that emphasizes very well, a slider emphasizes the beat on the head more than a single circle
17:48 Bonsai: yeah but it's not overmapping dood
17:48 MadHypnofrog: idk such sliders, silenced sliderends etcetc are not fun :<
17:48 MadHypnofrog: it kinda is
17:49 MadHypnofrog: dude people even say that asymmetry is terribly overmapped
17:49 Bonsai: there's no 'kinda', overmapping is 100% objective, either there is a beat or there isn't, and there definitely is one
17:49 MadHypnofrog: 'highly doubt there can be a map that is more overmapped' etcetc, quotes from multi
17:49 Bonsai: I've never looked at Asymmetry closely so I donÄt care
17:49 MadHypnofrog: how can you
17:50 *MadHypnofrog is editing [https://osu.ppy.sh/b/771496 Reol - Asymmetry [cRyo[Skystar]'s Farewell]]
17:50 Bonsai: "from multi" players don't know shit
17:50 MadHypnofrog: take a look at it after we're done LOL
17:50 Bonsai: nah not interested
17:50 Bonsai: I know it but I never liked it to begin with
17:50 MadHypnofrog: well idk how you can not know it lol
17:50 MadHypnofrog: one of the most hyped maps of 2015
17:51 Bonsai: bc imo to me it feels overdone bc I'm not the player this is aimed for, but overdone is completely different to overmapped
17:51 Bonsai: ofc I know it but I never played it, I don't like skystar's maps generally
17:51 Bonsai: I also don't like that heavy rhythm-game-music in general, even if the maps are reeeaally good I just don't enjoy it
17:51 MadHypnofrog: same tbh, can't play most of his maps but stuff like dream walker is good
17:52 Bonsai: yeah ofc he's a got mapper, but I just don't like it subjectively ^^
17:53 MadHypnofrog: almost everything in osu is subjective lol
17:53 MadHypnofrog: whatever
17:53 Bonsai: anyways I gotta rest my hands, recovering from tendovaginitis so writing this much isn't that good ^^
17:53 MadHypnofrog: wow dude be careful with that
17:54 MadHypnofrog: i'll think about turning those 5-note-streams into slider-3circles cause they do emphasize the vocals more
17:54 MadHypnofrog: as for the double kicksliders - idk if more people complain bout them I'll change them as well
17:54 Bonsai: yeah but there are things that everyone can agree on, things like rhythmic emphasis, you can determine whether something is properly emphasized bc you know how certain patterns behave / what effect they have, so even if you don't like what the mapper emphasized, you can stil determine whether he's doing a good job on it or not
17:54 Bonsai: ok ^^
17:54 Bonsai: I'll post the log now then
17:55 MadHypnofrog: yea do this
17:55 MadHypnofrog: thanks for the feedback LOL
17:55 MadHypnofrog: 'two things that I can point out'
17:55 Bonsai: sure thing
17:55 Bonsai: lol
17:55 Bonsai: well basically this was all one thing, being rhythmic emphasis ^^