forum

EZ Mod Discussion

posted
Total Posts
34
Topic Starter
Rilene
Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
E m i
There are not many EZ mod players, but there are people who play EZ mod sometimes to practice, including me :^)
so i'll post anyways, you should be able to overcome overlaps decently fast by playing more, the end.

First with good approximations, workarounds and guesses that very often allow you to hit the pattern not necessarily knowing what the fuck just happened
Then you actually learn to notice the very minor differences between approach circles, read the overlapping numbers, quickly take the combo colors into account, etc. to be able to consistently read such patterns.

EZ on 120-140bpm ar8 maps, the ones you would farm with dt,
:^)
should result in a density that is not as high as your average higher level nomod map capable of giving pp. so I recommend doing that if you find yourself getting sub 70% acc on everything you try EZ mod on. maybe
Bara-
I like EZ on 5-7* maps
Even Gangsta DT EZ is quite possible
If you can read it, it is really easy, but learning ar 4.5 at a 6* map is quite hard
Topic Starter
Rilene

Momiji wrote:

There are not many EZ mod players, but there are people who play EZ mod sometimes to practice, including me :^)
so i'll post anyways, you should be able to overcome overlaps decently fast by playing more, the end.

First with good approximations, workarounds and guesses that very often allow you to hit the pattern not necessarily knowing what the fuck just happened
Then you actually learn to notice the very minor differences between approach circles, read the overlapping numbers, quickly take the combo colors into account, etc. to be able to consistently read such patterns.

EZ on 120-140bpm ar8 maps, the ones you would farm with dt,
:^)
should result in a density that is not as high as your average higher level nomod map capable of giving pp. so I recommend doing that if you find yourself getting sub 70% acc on everything you try EZ mod on. maybe
Well, I'm not sure what to write but I agree with this.
I mainly achieve 70-80% on 5-6* maps (used HT on 6-7*), for some reason, I perform jumps and aim better than streams and stamina. =/

Baraatje123 wrote:

I like EZ on 5-7* maps
Even Gangsta DT EZ is quite possible
If you can read it, it is really easy, but learning ar 4.5 at a 6* map is quite hard
Me too :D , but only with HT though (like on furioso melodia).
I sometime EZHTHD on Ice Angel and managed to survived until the last chorus, got only like ~200 max combo though when compared to EZHT which is ~1500 max combo. =<

And I guess DTEZ on gangsta is possible, if rrtyui can read slow AR while using DT...
Endaris
I play a bit EZ but not too much.
Suffices to beat up some 2k players with unbalanced skillsets though :)
And yeah, as mentioned, low-bpm is cool to start with.
Prerequisites are a skin with at least 3 distinctive combo colors and good numbers.
It's best to focus out each circle cause otherwise the low AR will screw you and you'll tap too early all the time. Getting out of rhythm really sucks in EZ.
I played some Koigokoro to get used to basic jump overlaps.
Topic Starter
Rilene

Endaris wrote:

I play a bit EZ but not too much.
Suffices to beat up some 2k players with unbalanced skillsets though :)
And yeah, as mentioned, low-bpm is cool to start with.
Prerequisites are a skin with at least 3 distinctive combo colors and good numbers.
It's best to focus out each circle cause otherwise the low AR will screw you and you'll tap too early all the time. Getting out of rhythm really sucks in EZ.
I played some Koigokoro to get used to basic jump overlaps.
Hm... Yeah, I agree, that's what I usually do when playing EZ, focusing each circles out but it still, EZ tends to be hard on 240+ bpm 1/2 jumps.

Just sharing my EZHT replay here.
I tend to do bad on 1/3 jumps there.
Fateburn
I play with EZDT or EZ sometimes, I also EZ on TAG4 maps and some other maps that I consider too jumpy or just too hard with no mod
And tbh, it's really fun.

I still think that the easiest way to deal with reading problems is to memorize the part you have problem with, even though it only makes you able to read on one specific map, but after you try EZ for a long time, you should be able to read better.
Vuelo Eluko
ez dt if at all

It's a niche mod that improves niche portions of reading, but those portions of reading can translate very well into higher ar maps
Bara-
Forgot to say this
Irre's Extra
Endaris

Baraatje123 wrote:

Forgot to say this
Irre's Extra
I thought you were supposed to HDHR these :D
Risa

Endaris wrote:

Baraatje123 wrote:

Forgot to say this
Irre's Extra
I thought you were supposed to HDHR these :D
HDHR for fun
EZ DT for swag
blahpy

Sirade wrote:

Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
You'll have to play it a lot to get any good at it. Start with maps you've already played a lot to get used to it more easily. Make sure your skin has numbers as they will help a lot. Colours can also help with reading in some situations but aren't really required.
Endaris

blahpy wrote:

Sirade wrote:

Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
You'll have to play it a lot to get any good at it. Start with maps you've already played a lot to get used to it more easily. Make sure your skin has numbers as they will help a lot. Colours can also help with reading in some situations but aren't really required.
What
Monocolor EZ is a pain on dense maps.
Topic Starter
Rilene

blahpy wrote:

Sirade wrote:

Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
You'll have to play it a lot to get any good at it. Start with maps you've already played a lot to get used to it more easily. Make sure your skin has numbers as they will help a lot. Colours can also help with reading in some situations but aren't really required.
Colors aren't really used on maps like Ice Angel, or majority of streamy maps without jumps.

But when it comes to jumpy maps, like Highscore and furioso melodia where there are NC every beat, more NC colors should help more.

Baraatje123 wrote:

Forgot to say this
Irre's Extra
Hell, yes.
Everytime.

Fateburn wrote:

I play with EZDT or EZ sometimes, I also EZ on TAG4 maps and some other maps that I consider too jumpy or just too hard with no mod
And tbh, it's really fun.

I still think that the easiest way to deal with reading problems is to memorize the part you have problem with, even though it only makes you able to read on one specific map, but after you try EZ for a long time, you should be able to read better.
That is what I usually do before playing EZ. :D
I only memorize on overlaps though.

xxjesus1412fanx wrote:

ez dt if at all

It's a niche mod that improves niche portions of reading, but those portions of reading can translate very well into higher ar maps
I tried this, it is lot easier to read but it makes the map really hard for me to play, lol.
blahpy

Endaris wrote:

What
Monocolor EZ is a pain on dense maps.
It doesn't really make a huge difference unless there are a lot of new combos

Source: can't be bothered to change to a skin with colours most times that I play EZ, doesn't make a difference on most maps, does on some though so I would recommend it
Topic Starter
Rilene

blahpy wrote:

Endaris wrote:

What
Monocolor EZ is a pain on dense maps.
It doesn't really make a huge difference unless there are a lot of new combos

Source: can't be bothered to change to a skin with colours most times that I play EZ, doesn't make a difference on most maps, does on some though so I would recommend it
EZ is somehow bit hard to read on NC spam (monocolors) & jump scatters, not TAG4s since the jumps are somehow arranged.
Endaris
I find multiple colors especially useful if I lose track within a bigger pattern.
I can just look out for the next color and continue playing which is very hard with monocolor.
If you're a true pro at EZ you probably don't need it though as you'll never lose track of what's happening,
lmpIicates

Sirade wrote:

Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
you really do have a problem if you use easy mod, there is a reason why we have star diff
Topic Starter
Rilene

lmpIicates wrote:

Sirade wrote:

Well, since EZ mod players are pretty rare, does anyone here who plays EZ mod?

How do you overcome an jumps w/overlaps?
Or how did you start playing EZ mod?
you really do have a problem if you use easy mod, there is a reason why we have star diff
That's not my point of creating this discussion.

Also, I can also play no-mod too.

Endaris wrote:

I find multiple colors especially useful if I lose track within a bigger pattern.
I can just look out for the next color and continue playing which is very hard with monocolor.
If you're a true pro at EZ you probably don't need it though as you'll never lose track of what's happening,
Hm, about the bigger patterns like jumps before 2nd chorus in furioso melodia, right?

And I tend to lose tracks when playing EZ (usually on random overlaps on jumps), or EZHD in ~120 BPM stream maps.
I Give Up

lmpIicates wrote:

you really do have a problem if you use easy mod
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
show more
Please sign in to reply.

New reply