hard to play because dont have follow point like osu!std, i wish you can add follow point so it more easier to read.
Hmm follow points would indeed be possible to implement, i also already had an idea in that direction but i can't say how long it will take until i add that.Nekonoid- wrote:
hard to play because dont have follow point like osu!std, i wish you can add follow point so it more easier to read.
If follow points were to be implemented, can we have the option to enable/disable the follow points because I particularly don't like themIamBaum wrote:
Alright the Songs has been added.Hmm follow points would indeed be possible to implement, i also already had an idea in that direction but i can't say how long it will take until i add that.Nekonoid- wrote:
hard to play because dont have follow point like osu!std, i wish you can add follow point so it more easier to read.
Note highliting seems to be a good ideaIamBaum wrote:
I'm not sure if i will implement Follow points yet, I also have an Idea to add a Note highlighting for the notes that you have to click next
Great ideaIamBaum wrote:
I'm not sure if i will implement Follow points yet, I also have an Idea to add a Note highlighting for the notes that you have to click next.
What kind of implementation would you guys prefer to add as tracking assist?
Btw if it will become the follow points, then it will definitely be possible to deactivate it by deleting the required .png in the skin : )
Think again. It is possible to create a storyboard using elements from the beatmap. For example, I included some sort of a updated HUD (I gave it a less rigid and a more Project DIVA-ish look) and a ending bonus (cool on last note). However you won't be able to do much since a good part of the SB is taken by the gamemode (I created the extra elements in the .osu file and left the osu!DIVA elements in the .osb, but changed a few things because of my HUD).IamBaum wrote:
You won't be able to create additional storyboards for osu!Diva maps, the reason is that the storyboard Elements will be taken from the Skin instead of the Beatmap, so you won't be able to insert Sprites into your own Beatmaps for that purpose.
I'd prefer highlighting the notes. But why not both?IamBaum wrote:
I'm not sure if i will implement Follow points yet, I also have an Idea to add a Note highlighting for the notes that you have to click next.
What kind of implementation would you guys prefer to add as tracking assist?
Note to self: try to make Easy and Normal difficulties due to the lack of those.JOEDE12 wrote:
Can you make more Easy beatmaps for osu!DIVA?
You can take a new spin on licensed songs but don't recreate official charts.koopa712 wrote:
With all of that said, I really like what you did (re)creating a gamemode like that! We may be even able to remake (almost) successfully notecharts from Project Diva, PD 2nd and PD Extend! (Not F and F 2nd because... Star notes, and not Arcade/FT because Hold notes and multiple notes at the same time.) I may make other maps like that. Once again, congratulations for this!
Yes that is a bug and not intended thanks for reporting i didn't notice it yet, i will try to fixx that soon. And i still have to think about the Movement trails below the hit objects. I can't remember if there was an implementation reason for this, if not then i will also fixx that.koopa712 wrote:
I think I'm the only one yet who used the manual placement. Works without any problem, except every note comes from the left only (automatic make them come from both directions). I don't know if it's intentional or not. You can see below. The arrow on the top is the direction we follow. The arrow on the bottom is the direction where the icon is going.
Yeah, creating maps from scratch is way more fun.Lach wrote:
You can take a new spin on licensed songs but don't recreate official charts.
Okay, where to begin...IamBaum wrote:
Great Map Koopa, i also really like your storyboard Additions but i encounterd some problems.
Using Skin Sprites and Beatmap Sprites seem to work in the Editor and Cinema mode, but they don't work for normal plays, i guess it's an osu related bug, i'm discussing it atm and will look further into it.
Furthermore there is another problem, you used your Background Images also as a storyboard Sprite, this will cause this Element to turn pitch Black while normal playing, you need to copy and paste it, and use the 2nd Version as the sprite Element.Yes that is a bug and not intended thanks for reporting i didn't notice it yet, i will try to fixx that soon. And i still have to think about the Movement trails below the hit objects. I can't remember if there was an implementation reason for this, if not then i will also fixx that.koopa712 wrote:
I think I'm the only one yet who used the manual placement. Works without any problem, except every note comes from the left only (automatic make them come from both directions). I don't know if it's intentional or not. You can see below. The arrow on the top is the direction we follow. The arrow on the bottom is the direction where the icon is going.
Btw regarding your SB Elements, it'd be a shame to waste them due to this problem. Did you have any plans to make a custom skin for osu!DIVA? Otherwise i'd like to use them for the current Diva skin, i like them more than my own Sprites ^^
I Mean the Sprites in the Overlay folder and the Final Note and Succes Images, i will still offer the current ones as an seperate download for the ppl who want to keep them.
Map addedNekonoid- wrote:
Another map...
Silent Siren - Stella
Yes maps like that are Possible, but it's really time consuming and difficult to do so.Zenonia wrote:
hmmm. since able to custom storyboard to play so...............
what about storyboard like this ? would be ..... nice....?
https://www.youtube.com/watch?v=0kGi9LE21dU
really? wtfIamBaum wrote:
Yes maps like that are Possible, but it's really time consuming and difficult to do so.Zenonia wrote:
hmmm. since able to custom storyboard to play so...............
what about storyboard like this ? would be ..... nice....?
https://www.youtube.com/watch?v=0kGi9LE21dU
Baum... THANK YOU so much, and for all the help and funny times until it was playableIamBaum wrote:
Hi there, this thread has already become half dead, i don't think i will continue to add any more Additions anytime soon.
I always planned to clean up the source code and update/complete/improve the documentation to release the source code with a good feeling but well... because i didn't really find any time/motivation to do that in the past months i will just release it, like it is now
https://github.com/IamBaum/osu-DIVA-Code
This has been created 2-3 years ago, before lazer existed and to be honest, i don't know if it will work flawlessly with Lazer, i never tried itNeonOsu64 wrote:
is it for osu stable or osu lazer?
There is a short tutorial regarding the beatmap creation in the first thread post.pawpatrolosu wrote:
How to make beatmaps with Project diva Story board beatmaps?
Did you try this mode for osu!lazer and found compatibility issues?GiraffeMan3125 wrote:
Is there a version or something like this for osu!lazer and macOS? (Catalina) I wanna play Diva on my mac with my PS4 controller.
https://twitter.com/ppy/status/1016907183370334208 xxYavi_old_1 wrote:
I discontinued my help on this project because of several things: ~ Edited around new year
> Osu never runs for mac until i finally after (stupid spendet 6+ months or troubleshooting and bugfixing a Wine client to actually make it at least 60% playable)
... so you try and try daily to fix issues but lose completely the fun playing, have problems in your RL could not play on the MWC as you dreamed and other "nice" things >_>)
found bevor some days, a way to finally capture and stabilise the framerate - wich is here written
https://osu.ppy.sh/forum/t/56460/start=1245p=4962330 ~ it workes on Yosemite but try it on El Captain, maybe it works maybe not...
> So the main reason was really to trying to help on a project where you barely can test anything and it made just so much stress and rly no fun after time
> Osu's engine is pretty closed, so Baum really had trouble finding a pretty nice solution to actually make it somehow to work (but you was still limited to 8 actions) ~ so there where no double key alternating like in the original Project Diva and also no Combo stars or other neat features >_<
_____________________________________________________________________________________________
So i have to tell a big apologize to all of you waiting and helping here out as much as they can, but for me it makes no sense staying longer in Osu generally
~ well i will come some time online but i woun't stay here for long >.<