changing toRanking Criteria wrote:
- A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
- A difficultie's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming. The gamemode Taiko has a different handling in this matter which can be found in the Taiko Ranking Criteria.
- A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name.
people are only allowed to use Kantan, Futsuu, Muzukashii and Oni as name, with the additional suffix Ura/Inner in every difficulty. Additional to this, custom names for the hardest diff (or a marathon map) are possible. For example Tatsujin, Taikocalypse, Taikosaki, etc..
The reason for this purposal is due to a concerning evolvement in Taiko when it's about difficulty namings. Difficulty names are put together with questionable suffixes / words, sometimes do not even represent any difficulty or are written in redundant ways. The concern is probably even justfied when considering the fact how things evolved in osu!: Names of difficulties are not anymore names, but long sentences(#1, #2) or sometimes even become emoticons like this.
I firmly believe that difficulty names must represent a difficulty of a map and be uniformed through all Taiko sets to make to everyone understandable what difficulty they are playing and make the game mode look authentic. Anything else seems to make no sense. Creativity has nothing to do with a word. And possible heated discussions about whether a name is appropriate or not can be avoided by this. The only point which the user can freely decide about is, how to call his hardest difficulty, as this was always a well founded and well working regulation in the Taiko community.
The good thing is now, in Taiko people show a good portion of understanding when it's about this and normaly agree with the concerns and are not angry when DQs happen. Yet, I rather would like to see this set into stone without doing any interruption in osu!'s diff name system.
What does the Taiko community think about this? Any concerns? Overall, the rule just states what we did back in the days. It should ensure having understandable difficulties but gives at the same time the possibility to have one appropriate custom name for the hardest diff..