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kors k feat. RIRE - Nirvana (Camellia's "BinaryHeaven" Remix

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Topic Starter
taku
This beatmap was submitted using in-game submission on Sunday, May 19, 2019 at 14:00:13

Artist: kors k feat. RIRE
Title: Nirvana (Camellia's "BinaryHeaven" Remix)
Tags: dnb dubstep drumstep cametek Let's Do It Again!!
BPM: 174
Filesize: 12787kb
Play Time: 05:04
Difficulties Available:
  1. Eternity (6.15 stars, 1286 notes)
Download: kors k feat. RIRE - Nirvana (Camellia's "BinaryHeaven" Remix)
Information: Scores/Beatmap Listing
---------------
Bearizm
Really nice map. Can't really say much but love that wobble hitsound. Just something I'd like to point out;

03:07:828 (1) - is this NC a mistake?
Topic Starter
taku

Bearizm wrote:

Really nice map. Can't really say much but love that wobble hitsound. Just something I'd like to point out;

03:07:828 (1) - is this NC a mistake?
Im doing the nc's after i finished the map

Thanks for checking out my map c:
Silky
kors k feat.ЯIRE
Topic Starter
taku

fuyuyu- wrote:

kors k feat.ЯIRE
It doesn't let me change it :/
Zectro
plsrank<3
Topic Starter
taku

Zectro wrote:

plsrank<3
wow thanks for the stars! c:
sheela

taku wrote:

fuyuyu- wrote:

kors k feat.ЯIRE
It doesn't let me change it :/
Can you edit it from the .osu file?
Topic Starter
taku

sheela901 wrote:

Can you edit it from the .osu file?
nope ;w;
-kevincela-
nice map! i'd change the bg tho xP
Feb

-kevincela- wrote:

nice map! i'd change the bg tho xP
but..
Yauxo
Pretty sure that the Background will make everyone's PP grow once this is ranked.
chainpullz

Yauxo wrote:

Pretty sure that the Background will make everyone's PP grow once this is ranked.
I'll cry when it gets changed. :cry: :cry: :cry:
Tenderz
Pretty good

Edit: Some of the hitsounds seemed out of tune so I changed them a bit and changed the soft-hitwhistle13 since it has a weird offset(probably because it was saved as mp3, i'd change that to wav).
I put them in a zip so you can take a look if you want -> http://tdrz.nl/eJNC0tCI
Topic Starter
taku

Tenderz wrote:

Pretty good

Edit: Some of the hitsounds seemed out of tune so I changed them a bit and changed the soft-hitwhistle13 since it has a weird offset(probably because it was saved as mp3, i'd change that to wav).
I put them in a zip so you can take a look if you want -> http://tdrz.nl/eJNC0tCI
ohhh thankyou for the improved hitsounds!
DeRandom Otaku
Hi ~

i came here cuz of the bg ... i came

Went through the whole song in editor , its so neat and amazingly done <3

here are just a few suggestions for u
  1. 01:02:655 (5,6) - Ctrl+G?
  2. 01:16:793 (3) - unbend the slider a lil to make proper blanket with 01:16:449 (1) -
  3. 03:22:311 (2,2) - make blanket?
  4. 04:31:190 (2,3) - move to 244,180
  5. 04:30:931 (1,1) - stack these?
05:04:035 (1) - & 02:35:069 (1) - love these soo much!

Take a star mate!~
Topic Starter
taku

DeRandom Otaku wrote:

Hi ~

i came here cuz of the bg ... i came

Went through the whole song in editor , its so neat and amazingly done <3

here are just a few suggestions for u
  1. 01:02:655 (5,6) - Ctrl+G? hmm sure
  2. 01:16:793 (3) - unbend the slider a lil to make proper blanket with 01:16:449 (1) - ok!
  3. 03:22:311 (2,2) - make blanket? its fine as it is ;>
  4. 04:31:190 (2,3) - move to 244,180 ok!
  5. 04:30:931 (1,1) - stack these? normal stacks are a bit boring to me thats why i manual stack them sometimes
05:04:035 (1) - & 02:35:069 (1) - love these soo much! thankyou!

Take a star mate!~
Thanks for the star and mod! :)
den0saur
placeh

omg i forgot that i placeholdered
den0saur
  1. 00:03:345 (1) - you can move this group of objects to not touch 00:02:655 (5) - , like you did on every other instance in this part
  2. 00:42:483 (2) - can move a bit farther to avoid misstiming
  3. 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too bland right now imo, you can capture something with whistles, for example voice samples here 01:46:104 (1,3,1) -
  4. 01:49:208 (5,6,7,8) - here the sounding gets significantly different so you might use another sample once, or maybe play with hs volume and do something similar to this 02:33:690 (1,2,3,4,1,2,3,4) -
  5. 03:27:483 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - more hitsounds please, some whistles maybe
  6. 04:39:207 (1) - on this stream hitsounding might be lacking a bit, so you can do some light hs pattern, for example do some normal hitnormals on 04:39:207 (1) - 04:39:897 (1) - 04:40:586 (1) - 04:40:931 (1) - 04:41:276 (1) - . Simple, but keeps the intensity of the song, not releasing it fully.
  7. Add "Let's Do It Again!!" to tags, its the album where the remix is from xd

    too afraid to suggest any pattern or placement changes, map is too good as it is
With such rich combo color set you can make some great colorhaxing, you definitely should!
Very nice hitsounding too. About bg i already asked, so, looks like nothing else to say. Glad you're wanting to rank this again
Topic Starter
taku

den0saur wrote:

  1. 00:03:345 (1) - you can move this group of objects to not touch 00:02:655 (5) - , like you did on every other instance in this part I will leave it as it is because it doesn't really affect anything other then the consistency
  2. 00:42:483 (2) - can move a bit farther to avoid misstiming cool!
  3. 01:45:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too bland right now imo, you can capture something with whistles, for example voice samples here 01:46:104 (1,3,1) - added whistles!
  4. 01:49:208 (5,6,7,8) - here the sounding gets significantly different so you might use another sample once, or maybe play with hs volume and do something similar to this 02:33:690 (1,2,3,4,1,2,3,4) - done!
  5. 03:27:483 (1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - more hitsounds please, some whistles maybe I odn't hear voices here like you mentioned above so I will leave it as it is
  6. 04:39:207 (1) - on this stream hitsounding might be lacking a bit, so you can do some light hs pattern, for example do some normal hitnormals on 04:39:207 (1) - 04:39:897 (1) - 04:40:586 (1) - 04:40:931 (1) - 04:41:276 (1) - . Simple, but keeps the intensity of the song, not releasing it fully. I changed it to Normal Default with 60% volume on the first part and 50% volume on the second part
  7. Add "Let's Do It Again!!" to tags, its the album where the remix is from xd added!

    too afraid to suggest any pattern or placement changes, map is too good as it is
With such rich combo color set you can make some great colorhaxing, you definitely should! I changed to 4 combo colours for now, I will consider it
Very nice hitsounding too. About bg i already asked, so, looks like nothing else to say. Glad you're wanting to rank this again
Thanks for the mod deno!
KatouMegumi
moddingv2 sucks
BarkingMadDog
Hitsounding could be much more improved regarding unhitsounded objects such as sliderends, sliderticks and sliderslide.
You should mute at some specific parts such as this 03:45:414 (2,3,1,2,1,2,1,2) - . Doing so should emphasis your rhythm.

And adding a 0% volume for sliderslide makes slow parts such as this 04:42:483 - , less annoying to play (unless you play with a skin with existing muted sliderslides).
No needed to add a file for sliderticks as that would just increase the size of the file unncessarily, so just reduce it to 5% here for example 05:04:035 (1) - .
den0saur
im a bit confused right now, but just for your information guys im going to state that having both sliderticks and sliderslides muted is not allowed. only something one at time

(muted with blank files i mean)
Topic Starter
taku

BarkingMadDog wrote:

Hitsounding could be much more improved regarding unhitsounded objects such as sliderends, sliderticks and sliderslide.
You should mute at some specific parts such as this 03:45:414 (2,3,1,2,1,2,1,2) - . Doing so should emphasis your rhythm.

And adding a 0% volume for sliderslide makes slow parts such as this 04:42:483 - , less annoying to play (unless you play with a skin with existing muted sliderslides).
No needed to add a file for sliderticks as that would just increase the size of the file unncessarily, so just reduce it to 5% here for example 05:04:035 (1) - .
applied!
Uta
i dont really like wubwubs, im just here to point out my concern

00:22:655 (1,2,3) - 00:34:207 (2,1) - the spacing are so low compared to other instances such as 00:39:035 (1,2,1) - 00:41:793 (2,1,2) - . despite both having the same emphasis which is blue tick. the 3rd and the 4th part has a big spacing, which is ideal when ignoring the 1/2 polarity. the 1st and the 2nd is just, normal 1/2 spacing which is harder to read and judge when playing. would suggest you to add more spacing on blue tick empahsis like these or either doing some extra nc-ing that are more comprehensible. otherwise its a pretty cool map.
Topic Starter
taku

fluffy hair wrote:

i dont really like wubwubs, im just here to point out my concern

00:22:655 (1,2,3) - 00:34:207 (2,1) - the spacing are so low compared to other instances such as 00:39:035 (1,2,1) - 00:41:793 (2,1,2) - . despite both having the same emphasis which is blue tick. the 3rd and the 4th part has a big spacing, which is ideal when ignoring the 1/2 polarity. the 1st and the 2nd is just, normal 1/2 spacing which is harder to read and judge when playing. would suggest you to add more spacing on blue tick empahsis like these or either doing some extra nc-ing that are more comprehensible. otherwise its a pretty cool map.
added more spacing between them
voynich
i feel honored somehow
eternity
maybe use beats like this in the intro section? idk seems more ambient to me:
00:40:586 (2,3) - i'd arrange this to make the angle a bit sharper, since atm it seems a bit weird arranged like that.
00:41:966 (1) - make this a full 1/1 slider instead of a weird 3/4 slider.
00:42:483 (2) - put this just a bit closer to the slider.
00:43:345 (1) - i'd use two 1/4 sliders here instead of this.
00:44:035 (1,1) - maybe have the sliders decrease in slider velocity as they go further down, so the sv goes 0.9x to 0.8x to 0.7x.
00:47:483 - a beat missing here and in other sections. since it's so strong i'd recommend mapping it.
01:01:104 (1) - this slider makes it so the beat on the white tick is ignored. i'd recommend replacing that with something else.
01:02:311 (4) - i'd flip this 180 degrees so that it looks a bit nicer.
01:28:518 (3) - maybe have the sv on this slider a bit shorter.
01:28:862 (1) - i'd make the sv change on this slider a lot more dramatic.
01:51:449 (3) - a kink here in the slider would look a bit nice. like this:

02:22:311 (1,2,3,4) - maybe have these separated a bit to look like this:

02:29:983 (3) - maybe delete this. it's not super needed.
02:30:759 (4) - move this to x:232 y:361 to make the angle sharper.
02:30:931 (5) - NC here maybe? and put this at x:237 y:178.
02:32:828 (1,2) - i'd place these like this instead so that it looks like the sound's going in:

02:35:069 (1) - maybe extend this to the entirety of the silent area instead of having a bit of awkward silence.
03:35:759 to 03:41:276 - i'd have the streams in this section start off a bit slow but gradually get faster as the section continues.
03:43:345 (1,2,3,4) - a pattern like this would fit the section better and look cooler in the process:

04:00:587 (1) - have a few smooth grey blips in between the harsh red blips to make it look more distorted. like this:

04:08:345 (3,4) - if these were both 1/4 sliders, they'd make the section seem a bit more lively then it does now.
04:13:949 (2) - this beat isn't needed.
04:16:449 (1,2,3,4) - maybe have these be a bunch of 1/4 sliders like this?

04:27:828 (2) - split this up into two buzz sliders with some space in between like this:
otherwise, great map! i hope to see it ranked some day. good luck! :)
Topic Starter
taku

-Nishiki- wrote:

i feel honored somehow
eternity
maybe use beats like this in the intro section? idk seems more ambient to me:
00:40:586 (2,3) - i'd arrange this to make the angle a bit sharper, since atm it seems a bit weird arranged like that. ok!
00:41:966 (1) - make this a full 1/1 slider instead of a weird 3/4 slider. I emphasized the small tick sound that you hear on the blue tick like the previous ones
00:42:483 (2) - put this just a bit closer to the slider. ok!
00:43:345 (1) - i'd use two 1/4 sliders here instead of this. my idea was not to put kicksliders this early in the song
00:44:035 (1,1) - maybe have the sliders decrease in slider velocity as they go further down, so the sv goes 0.9x to 0.8x to 0.7x. sounds great!
00:47:483 - a beat missing here and in other sections. since it's so strong i'd recommend mapping it. I ignored the white tick on the first half to get a sort of buildup feeling to the second half where I did mapped the big white tick because playing the same rhythm on that section is a bit boring to me. And I intended to focus more on the higher sound here
01:01:104 (1) - this slider makes it so the beat on the white tick is ignored. i'd recommend replacing that with something else. same here with the high sound but this one is louder then the rest thats why I made it a 1/2 slider
01:02:311 (4) - i'd flip this 180 degrees so that it looks a bit nicer. cool!
01:28:518 (3) - maybe have the sv on this slider a bit shorter. ok
01:28:862 (1) - i'd make the sv change on this slider a lot more dramatic. increased by 0.2x
01:51:449 (3) - a kink here in the slider would look a bit nice. like this: done!

02:22:311 (1,2,3,4) - maybe have these separated a bit to look like this: I like as it is, just following the vocals at a linear path

02:29:983 (3) - maybe delete this. it's not super needed. I will let it stay because there is a sound that goes well with that circle and 02:31:362 - you don't hear it here if im making sense lol
02:30:759 (4) - move this to x:232 y:361 to make the angle sharper. I would really like to keep the triangle and the overlap
02:30:931 (5) - NC here maybe? and put this at x:237 y:178. ^ added NC there
02:32:828 (1,2) - i'd place these like this instead so that it looks like the sound's going in: It would be weird to lower the distance here because it gets a little bit louder, also I want to keep the symmetry c:

02:35:069 (1) - maybe extend this to the entirety of the silent area instead of having a bit of awkward silence. I wanted to end this slider on a noise instead on a empty one and a break doesn't really fit in here aswell
03:35:759 to 03:41:276 - i'd have the streams in this section start off a bit slow but gradually get faster as the section continues. I increased the sv of the second sliders a little bit so it looks a bit more that its building up
03:43:345 (1,2,3,4) - a pattern like this would fit the section better and look cooler in the process: I instead increased the sv on every slider a bit

04:00:587 (1) - have a few smooth grey blips in between the harsh red blips to make it look more distorted. like this: very nice

04:08:345 (3,4) - if these were both 1/4 sliders, they'd make the section seem a bit more lively then it does now. I actually didn't want to make too much kicksliders next to each other like here too 01:53:000 (1) - also to keep the consistency
04:13:949 (2) - this beat isn't needed. ^
04:16:449 (1,2,3,4) - maybe have these be a bunch of 1/4 sliders like this? I wanna keep the consistency like the previous part here 02:01:276 (1,2,3,4) - also I wasn't really satisfied with my current pattern so I changed it

04:27:828 (2) - split this up into two buzz sliders with some space in between like this: alright
otherwise, great map! i hope to see it ranked some day. good luck! :)
huge thanks for the mod!
BanchoBot
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