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kradness&Reol - Remote Control

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Topic Starter
Taeyang
This beatmap was submitted using in-game submission on 2016년 4월 1일 금요일 at 오후 1:36:38

Artist: kradness&Reol
Title: Remote Control
Tags: Jesus-P じーざすP Giga Official Rimokon Wonderful*Opportunity Kagamine Rin Len Glider
BPM: 165
Filesize: 11461kb
Play Time: 05:08
Difficulties Available:
  1. Max Control! (5.72 stars, 1173 notes)
Download: kradness&Reol - Remote Control
Information: Scores/Beatmap Listing
---------------
#My 8th Ranked Map
Hope to Enjoy!




CTB : CrystalSpec's Farewell



Thanks for modding~!
Bearizm
Doyak
guineaQ
VTC
Beomsan
Lanturn
P A N
Sieg
Garven
Kuki
eINess
Mikagura Seisa
Pho
pkk
_Asriel
[Sc4v4ng3r]
alienflybot
Rizia
Neoskylove
Monstrata
appleeaterx

by pho
by appleeaterx
by Desperate-kun
by Kurokami
by Desperate-kun
by pho
by appleeaterx

Charles445
offset -1777
Topic Starter
Taeyang

Charles445 wrote:

offset -1777
ok Thanks a lot i'll try that~!
1/6 shortslide rhythm (00:30:041 (7) -) is not matter
Beomsan
히다리미기
Doyak
별 하나 슉~
Reol
Artist : kradness&れをる
Romanised Artist : kradness&Reol
Title : リモコン
Romanised Title : Remote Control

tag : Jesus-P Giga
Official Youtube
ニコニコ動画

*kradness는 첫글자가 대문자가 아닙니다.*

기본적으로 들어가야할 소스들은 이거네요.
Bearizm
Mod 4 Mod as requested.

[Taeyang's Style]

00:30:041 (7) - slider end isn't snapped properly.

02:54:949 (3) - ^same

00:50:768 (2) - change this to 2 circles because the slider ends in a downbeat and strong vocal

00:52:041 (1,2,3) - Rhythm recommendation to follow the vocals because you followed the vocals in 00:52:950 (5,1,2,3,4,1,2) -


01:00:768 (1,2,3) - same as above.

01:19:677 (1) - you can add more distance here because of the downbeat

01:30:950 (3) - shouldn't this have more DS than 01:31:132 (4) - ?

01:43:313 (2) - you can increase the SV here for better vocal emphasis :D

01:54:041 (1,2) - ctrl+g to stay consistent with 01:53:132 (1,1) -

02:00:131 (6,8) - overmapped

02:13:495 (1,2) - Rhythm = ctrl+g?

02:58:950 (2) - can increase sv

03:10:223 (1) - instead of a circle here, you can put a spinner here until 03:14:223 - so you can map 03:14:586 -

04:17:132 (1) - can change this to a circle then a slider for vocal emphasis.[/list]

Sorry that I have to mod it now. :c Hope it helps, and good luck!
Ujimatsu Chiya
이거 어프가 목적이면 지금 브레이크 타임 처리된 구간 전부다 매핑하세요.

라스트 스피너 포함해서 드레인 타임 5분 이상이어야 됨
Doyak
1:1 req

[유일한 난이도]
* 00:38:950 (1) - -> 완전 스택 (81, 190)
* 02:36:768 (1,2,3,4,5) - 앞에는 다 슬라로 해서 굉장히 움직임이 작은 느낌이었는데 순간적으로 너무 커진 듯한 느낌
* 02:40:768 (1) - (404, 138)
* 03:33:495 (1) - 왜 여기만 서클 + 슬라로 안 하셨? 보컬 표현해주기 위해서라도 그렇게 하는 편이 좋을 듯 02:06:223 (1) - 02:12:041 (1) - 이쪽도
* 03:51:677 (4,5,6,7,1) - 뒤에 있는 2연타 소리들하고는 느낌이 많이 다른데 비슷하게 생긴 패턴을 쓰는 건 좀 어색한 듯
* 04:05:495 (1,2,3,4,5) - 여기도 점프 너무 갑자기 커지는 느낌
* 키아이 좀 넣으세요 ㅋㅅㅋ

잡을 게 없는 듯 홧팅
Beomsan

Doyak wrote:

별 하나 슉~
DeletedUser_4329079
Very fun map! keep it up!

guineaQ
21:17 Taeyang: 그거말고
21:17 *Taeyang is watching [http://osu.ppy.sh/b/774965 Kradness&Reol - Remote Control [Taeyang's style]] -NoFail
21:17 Taeyang: 이거 하시죠
21:17 guineaQ: 저거 보컬 버젼이 좋음
21:17 guineaQ: 근데 맵이
21:17 guineaQ: ㄷ
21:17 guineaQ: 가븐이
21:17 guineaQ: 노래 선정 능력 하나는
21:17 guineaQ: 끝내줌
21:18 Taeyang: 완성되었음
21:18 Taeyang: 방금
21:18 Taeyang: ㅋㅅㅋ
21:18 Taeyang: 모딩점...
21:18 guineaQ: =ㅅ=
21:19 guineaQ: 재다운중
21:21 *guineaQ is playing [http://osu.ppy.sh/b/774965 Kradness&Reol - Remote Control [Taeyang's style]]
21:22 Taeyang: dk
21:22 Taeyang: 아
21:22 Taeyang: 지금 이상한곳
21:22 Taeyang: 좀
21:22 Taeyang: 바깟어요
21:22 guineaQ: ㅇ
21:22 guineaQ: 업뎃하면
21:22 guineaQ: 알려주셈
21:23 Taeyang: 됬음
21:23 Taeyang: 아
21:23 Taeyang: ㅏㅇㄴ됨
21:23 guineaQ: ㅁㄴㄹㅇㄴ
21:25 Taeyang: ㄱㄱ
21:30 guineaQ: 코러스
21:30 guineaQ: 개적절하네요
21:31 guineaQ: 03:10:223 - 여기가 아직도 아쉽
21:31 guineaQ: 아니
21:31 guineaQ: 03:16:041 - 여기
21:31 Taeyang: 아 저기...
21:31 guineaQ: 그리고 코러스에서
21:31 Taeyang: 투명 엘리지 랭됬으니깐 되지 않을까영
21:32 guineaQ: 오히려 조금 더 거리를 늘려야(?) 되는 곳이 있었음
21:32 guineaQ: 어디더라
21:32 guineaQ: 아 줄여야되는거네
21:32 guineaQ: 01:42:404 (2) - 이거 조금 오른쪽으로
21:33 guineaQ: x:270 y:81
21:33 guineaQ: 잠깐여
21:34 *guineaQ is editing [http://osu.ppy.sh/b/221950 Sagara Kokoro - Hoshizora no Ima [S.S]]
21:34 guineaQ: 이거 갖고 계심?
21:34 Taeyang: 잠시만요
21:35 Taeyang: 01:42:404 (2) -
21:35 Taeyang: 이거 ㄴㄴ
21:35 Taeyang: 키아이 점프쪽
21:35 guineaQ: ㅇ
21:35 guineaQ: 안해도 ㄱㅊ
21:35 Taeyang: 어떻게
21:35 Taeyang: 잠시만
21:35 Taeyang: puush
21:35 Taeyang: 가능한가요
21:35 Taeyang: 오른쪾이 아니라 왼쪽아닌가
21:35 guineaQ: 오른쪽임
21:35 guineaQ: x:270 y:81
21:36 Taeyang: 들왔어여
21:36 guineaQ: ㅇㅅㅇ?
21:36 guineaQ: ㅇㅇ
21:36 guineaQ: 00:51:127 (1,2,3,4,5,6,7,8) - 이렇게 조그만 점프
21:36 guineaQ: 그 브레이크 뒤에 부분에 이런거 하면
21:36 guineaQ: 재밋을 듯
21:36 guineaQ: 왼손이 너무 심심함
21:37 guineaQ: 저부분에서
21:37 Taeyang: 으음
21:37 Taeyang: 어떻게 박아야하나...
21:38 guineaQ: 오각형이 아니라
21:38 guineaQ: 삼각도 ㄱㅊ
21:39 Taeyang: 가능한 ㅈㄹ 쉽게 밖고싶어서 일단 이대로 두겠
21:39 guineaQ: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
21:39 guineaQ: ㅇㅋㅋㅋㅋ
21:40 guineaQ: 03:10:586 (2,2) - ctrl+g 어떰
21:41 guineaQ: 근데 이 맵 체감난이도는 이미 ㅈㄹ 낮은데 ㅋ
21:41 guineaQ: 5.7 성이 아님
21:41 guineaQ: 체감 난이도는 5.2성
21:41 Taeyang: DS 똑같게해서
21:42 Taeyang: DS가 달라짐 ㅠ
21:42 guineaQ: 히잌
21:42 Taeyang: 아마
21:42 Taeyang: 풀콤치면
21:42 Taeyang: 280pp정도 줄거같긴한데
21:42 Taeyang: 과연 최초의 더타 8성 풀콤맵을 찍어낼수있을것인가...
21:42 guineaQ: 저도 잘하면 풀콤 칠 수 있는 각인데
21:43 guineaQ: 근데 슬라브레이크가 ㅈㄹ 쉽게 나올 수 있는 환경이라서
21:43 guineaQ: 모르겠으
21:43 guineaQ: hvick만 할 수 있을 듯
21:43 guineaQ: 아니면 rrtyui
21:43 Taeyang: 흐빅 은 4밋
21:43 Taeyang: 라피스는 12밋
21:43 guineaQ: 한
21:43 Taeyang: 그아래 만위대이신
21:43 Taeyang: mokia님도 클리어..
21:43 Taeyang: 음음
21:43 Taeyang: 음
21:44 guineaQ: 플카 100개만 쓰면 풀콤 칠 듯 ㅋ
21:44 Taeyang: 올ㅋ
21:44 guineaQ: 저 같이 스냅 잘되는 사람한테는 개꿀퍼포 맵일듯
21:44 guineaQ: 키보드 새로 사서 너무 일찍 치고 있음
21:44 Taeyang: 아ㅏ
21:44 Taeyang: 오코라츠가
21:44 Taeyang: 이거
21:45 Taeyang: od10으로
21:45 Taeyang: 하라는데
21:45 Taeyang: 그래도되나요
21:45 guineaQ: ㄱ
21:45 Taeyang: ㄹㅇ ㅋㅋㅋ?
21:45 guineaQ: ㅇ
21:45 guineaQ: od 10 어울림
21:45 Taeyang: 잠시만 ㅋㅋ
21:46 guineaQ: 스피드 보단 스냅/정확도 위주 곡이라서
21:46 guineaQ: od 10이 나음
21:46 Taeyang: 아 그러겠다
21:46 Taeyang: 이거 캡쳐해서 대문에 걸어도되나요
21:46 guineaQ: ㅇㅇ
21:47 guineaQ: 저 뭐좀 마시고 옴
21:47 Taeyang: ㅇㅋㅇㅋ
21:47 Taeyang: 스ㄹ드 올려주심 쿠도스 드리겠
21:48 guineaQ: ㅇㅋ
Topic Starter
Taeyang

Default wrote:

Very fun map! keep it up!

Thanks for playing :D
Topic Starter
Taeyang

[ HalLoWeeN ] wrote:

Artist : kradness&れをる
Romanised Artist : kradness&Reol
Title : リモコン
Romanised Title : Remote Control

tag : Jesus-P Giga
Official Youtube
ニコニコ動画

*kradness는 첫글자가 대문자가 아닙니다.*

기본적으로 들어가야할 소스들은 이거네요.
감사합니다 전부 수정했습니다.
VTC
요청모딩

태양


00:13:495 (2) - Ctrl + G? 동선너무 날카로워서 부드럽게하기위해

00:17:132 (1,2,3) - (1) . (2) 사이가 어색하네요 보통 이런부분은 1.0x로 유지시켜주는데.. 마음에드신다면 놔둬도 상관없을거같지만 플레이할때느 상당히 어색하네요.

00:18:586 (1,2,3) - ^ 마찬가지 00:20:041 (1,2) - 이런데는 붙어있으니까 일관되게 해주심 좋을거같네요.
00:22:950 (1,2,3) - ^
00:24:404 (1,2,3) - ^

00:28:404 (7,8,9,10,1) - 좀더 크리에이티브한 모양을 해보시는게 어떨까요

00:53:495 (1) - 꼬리 웨이포인트 Grid 4 기준으로 한칸만 위로 해주시면 완벽한 블랭킷

01:39:313 (3) - 얘도 4기준으로 꼬리 웨이포인트 한칸만 왼쪽으로

01:44:768 (2) - Ctrl + G ? 좀더 재미있을수도 있겠네요

01:54:586 (1,2,3) - 얘네 위로 꺾지말고 아래로 꺾어서 좀더 동선자연스럽게 하는것도 나쁘지 않겠네요

02:29:768 - 서클 추가. 뒤에 확실하게 음이있습니다.
02:35:586 - 마찬가지

02:39:495 (1) - 모양좀 이상한거같은데 한번 다시 봐주세요.

02:44:041 (1,2) - 블랭킷 해주세요.

03:04:404 - ~ 03:05:313 - SV 배율 0.5로 하고 슬라이더추가 해주세요

03:10:950 (3,4) - 여기는 1.0x 인데 03:12:404 (3,4) - 여기는 엄청 넓네요 똑같은 박자인데, 여기도 일관되게 해주시면 좋을거같네요. 대칭 이루면서 가능합니다.

03:46:586 (1,2) - 03:48:041 (1,2) - 사실 이런것들 제마음에는 들지않는데 본인 스타일인거같으니까 길게 이야기는 안하겠습니다. 그냥 참고하실것은 플레이에 혼란을 주는 패턴인거같네요.

04:34:404 - ~ 04:34:768 - 비워둘 이유가없는거같습니다.. SV 배율 0.75 슬라이더로 채워주세요.

04:36:404 (2) - 1/4 소리가 존재하지않습니다. 1/2로 바꿔주세요

04:40:586 (2,5) - ^

04:42:223 (2) - ^

04:52:404 (3,6) - ^

05:00:859 (1) - 스피너가 비정상적으로 긴거같은 느낌이네요. 05:02:223 - 여기까지만해주세요.

부족한 모딩 죄송합니다 ~
Beomsan
저는 아무래도 제대로 된 모딩이 힘들 거 같으니 sp 드린다는 마음으로 개소리좀 하겠습니다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

  1. 02:18:223 (3) - 02:17:495 (2) - 랑 겹쳐서라도 조금 더 테일을 위쪽으로 올리는게 낫지않을까 하네요. 각도가 어색
  2. 02:23:950 (2) - 연타일자로?
  3. 02:58:950 (2) - 02:40:768 (1) - 이정도로 빨라도 되지않을까요
  4. 03:42:950 (2) - 03:42:904 - 여기부터 소리나긴하는데 1/8이면 너무 붙는감도 있네요 흠 ( -> 03:42:223 (1,2,1,2) - 여기 다 붙이는거도 좋을거같아요 )
굿
Topic Starter
Taeyang

Bearizm wrote:

Mod 4 Mod as requested.

[Taeyang's Style]

00:30:041 (7) - slider end isn't snapped properly.
ok fixed
02:54:949 (3) - ^same
ok fixed
00:50:768 (2) - change this to 2 circles because the slider ends in a downbeat and strong vocal

00:52:041 (1,2,3) - Rhythm recommendation to follow the vocals because you followed the vocals in 00:52:950 (5,1,2,3,4,1,2) -


01:00:768 (1,2,3) - same as above.

01:19:677 (1) - you can add more distance here because of the downbeat

01:30:950 (3) - shouldn't this have more DS than 01:31:132 (4) - ?

01:43:313 (2) - you can increase the SV here for better vocal emphasis :D

01:54:041 (1,2) - ctrl+g to stay consistent with 01:53:132 (1,1) -

02:00:131 (6,8) - overmapped

02:13:495 (1,2) - Rhythm = ctrl+g?

02:58:950 (2) - can increase sv

03:10:223 (1) - instead of a circle here, you can put a spinner here until 03:14:223 - so you can map 03:14:586 -
here i mapped
04:17:132 (1) - can change this to a circle then a slider for vocal emphasis.[/list]

Sorry that I have to mod it now. :c Hope it helps, and good luck!
Thanks :D
Topic Starter
Taeyang

Doyak wrote:

1:1 req

[유일한 난이도]
* 00:38:950 (1) - -> 완전 스택 (81, 190)
수정완료
* 02:36:768 (1,2,3,4,5) - 앞에는 다 슬라로 해서 굉장히 움직임이 작은 느낌이었는데 순간적으로 너무 커진 듯한 느낌
키아이 직전이라 긴장감을 주기위해
* 02:40:768 (1) - (404, 138)
저나름대로 고쳤습니다.
* 03:33:495 (1) - 왜 여기만 서클 + 슬라로 안 하셨? 보컬 표현해주기 위해서라도 그렇게 하는 편이 좋을 듯 02:06:223 (1) - 02:12:041 (1) - 이쪽도
음 딱히 신경써서 박은게 아닌데... 우선 보류
* 03:51:677 (4,5,6,7,1) - 뒤에 있는 2연타 소리들하고는 느낌이 많이 다른데 비슷하게 생긴 패턴을 쓰는 건 좀 어색한 듯
고침
* 04:05:495 (1,2,3,4,5) - 여기도 점프 너무 갑자기 커지는 느낌
보류 마지막 키아이라서 전보다 좀더 크게 찍었습니다.
* 키아이 좀 넣으세요 ㅋㅅㅋ
넣음 ㅋㅅㅋ

잡을 게 없는 듯 홧팅
모딩 ㄳㄳ :D
Topic Starter
Taeyang

VTC wrote:

요청모딩

태양


00:13:495 (2) - Ctrl + G? 동선너무 날카로워서 부드럽게하기위해
대칭 00:12:768 (1) - 여기랑
00:17:132 (1,2,3) - (1) . (2) 사이가 어색하네요 보통 이런부분은 1.0x로 유지시켜주는데.. 마음에드신다면 놔둬도 상관없을거같지만 플레이할때느 상당히 어색하네요.

00:18:586 (1,2,3) - ^ 마찬가지 00:20:041 (1,2) - 이런데는 붙어있으니까 일관되게 해주심 좋을거같네요.
00:22:950 (1,2,3) - ^
00:24:404 (1,2,3) - ^
제가 더타 칠떄 저게 약간더 편해서 앞부분은 다 저렇게 박았습니다 (갹)

00:28:404 (7,8,9,10,1) - 좀더 크리에이티브한 모양을 해보시는게 어떨까요
뒷부분 흐름을 고침

00:53:495 (1) - 꼬리 웨이포인트 Grid 4 기준으로 한칸만 위로 해주시면 완벽한 블랭킷


01:39:313 (3) - 얘도 4기준으로 꼬리 웨이포인트 한칸만 왼쪽으로

01:44:768 (2) - Ctrl + G ? 좀더 재미있을수도 있겠네요
이게 더 편해서 유지
01:54:586 (1,2,3) - 얘네 위로 꺾지말고 아래로 꺾어서 좀더 동선자연스럽게 하는것도 나쁘지 않겠네요
01:55:313 (3) - DS 넓어져서 어려워져요
02:29:768 - 서클 추가. 뒤에 확실하게 음이있습니다.

02:35:586 - 마찬가지
보컬에 맞춤
02:39:495 (1) - 모양좀 이상한거같은데 한번 다시 봐주세요.
이게 맞음
02:44:041 (1,2) - 블랭킷 해주세요.
흐름에 기준을 두었습니다.
03:04:404 - ~ 03:05:313 - SV 배율 0.5로 하고 슬라이더추가 해주세요
03:04:404 (1) - 여기 심벌을 강조하고싶습니다.05:00:768 (1) - 여기나 01:48:768 (1) - 여기처럼
03:10:950 (3,4) - 여기는 1.0x 인데 03:12:404 (3,4) - 여기는 엄청 넓네요 똑같은 박자인데, 여기도 일관되게 해주시면 좋을거같네요. 대칭 이루면서 가능합니다.
03:12:404 (3,4) - 03:13:495 (2,3) - 음의 변화와 크기를 DS로 강조시켰습니다.
03:46:586 (1,2) - 03:48:041 (1,2) - 사실 이런것들 제마음에는 들지않는데 본인 스타일인거같으니까 길게 이야기는 안하겠습니다. 그냥 참고하실것은 플레이에 혼란을 주는 패턴인거같네요.
더타칠때 저게 편해염 ㅠ
04:34:404 - ~ 04:34:768 - 비워둘 이유가없는거같습니다.. SV 배율 0.75 슬라이더로 채워주세요.
드럼에 맞췄습니다.04:34:950 (1,1,1,1) - 그리고 특별히 여기음을 더 강조하고싶습니다.
04:36:404 (2) - 1/4 소리가 존재하지않습니다. 1/2로 바꿔주세요

04:40:586 (2,5) - ^

04:42:223 (2) - ^

04:52:404 (3,6) - ^
백그라운드로 음 전부 있습니다.
05:00:859 (1) - 스피너가 비정상적으로 긴거같은 느낌이네요. 05:02:223 - 여기까지만해주세요.
05:09:495 - 노래는 여기까지 들려옵니다.
부족한 모딩 죄송합니다 ~
Topic Starter
Taeyang

Beomsan wrote:

저는 아무래도 제대로 된 모딩이 힘들 거 같으니 sp 드린다는 마음으로 개소리좀 하겠습니다 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ

  1. 02:18:223 (3) - 02:17:495 (2) - 랑 겹쳐서라도 조금 더 테일을 위쪽으로 올리는게 낫지않을까 하네요. 각도가 어색
    살짝 고침
  2. 02:23:950 (2) - 연타일자로?
    일자 맞는거 같은뎁?
  3. 02:58:950 (2) - 02:40:768 (1) - 이정도로 빨라도 되지않을까요
    02:40:768 (1) - 이거 흐름 고쳤음
  4. 03:42:950 (2) - 03:42:904 - 여기부터 소리나긴하는데 1/8이면 너무 붙는감도 있네요 흠 ( -> 03:42:223 (1,2,1,2) - 여기 다 붙이는거도 좋을거같아요 )
보류하겠습니다 너무 어려워져서
굿
Lanturn
[General]
I don't really think you need youtube/niconico in the tags since they're just places the video was posted and actually has nothing to do with the song.

Turn Letterbox on since you don't have a SB.

Still quite a few tags you can add.
Rimokon Wonderful★opportunity! じーざすP

Lower-case k on kradness in romanized.

[Diff name that will actually have to be changed because it includes your own name in it]
^
  1. 00:16:041 (2,3) - and the other times you do this (which is a lot). 1/2 sliders would work so much better here. no need to complicate rhythms when there really isn't any sound coming from these notes.
  2. 00:30:586 (2,3,4) - wouldn't it make sense to use the 1/4 slider at 00:30:586 - since there's very little sound at 00:30:677 - I mean, you don't have a hitsound at 00:30:677 (3) - but you have one on the tail at 00:30:859 -
  3. 00:38:041 (4,1) -I'd stack the (4) under the (1) instead so the movement occurs as each part of the music plays. It swaps from 4->1 so it's the best time to not have any cursor movement.
  4. 01:24:586 (1) - really overextended imo. Vocals end before this.
  5. 02:05:313 (4) - Read 38 seconds.
  6. 02:22:131 (7) - overmapped imo. No real sound here.
  7. 02:40:223 (1) - same thing with 1:24
  8. 02:56:950 (6) - stack on 02:55:677 (1) - because this jump isn't really supposed to be emphasized. It starts after this combo.
  9. 03:39:313 (1) - I would have emphasized this whole section with long slow sliders instead of repeat ones. Anyways, if you use the repeat sliders, maybe remove the normal hits. They're kind of loud and there isn't any drumming in this part.
  10. 03:44:768 (1,2) - These kinda sound like 1/6. You should double check 'em. I'm probably wrong though.
  11. 04:13:495 (3) - Kinda looks odd when you look at (1,2) Maybe put a little less curve on (1,2) and then have all 3 the same shape.
idk, this mod is a few days old so some stuff probably got updated since then. anyways good luck with it.
Reol
저번 메타데이터

Taeyang wrote:

[ HalLoWeeN ] wrote:

Artist : kradness&れをる
Romanised Artist : kradness&Reol
Title : リモコン
Romanised Title : Remote Control

tag : Jesus-P Giga
Official Youtube
ニコニコ動画

*kradness는 첫글자가 대문자가 아닙니다.*

기본적으로 들어가야할 소스들은 이거네요.
감사합니다 전부 수정했습니다.


제 의사가 제대로 전달이 안된 것 같네요 ㅋㅋㅋㅋ
오피셜 유튜브와 니코니코 동화에서 뽑아낸 소스들이라는 이야기였습니다.
유튜브와 니코니코동화는 태그에 안들어가도 됩니다 ;)
Topic Starter
Taeyang

Lanturn wrote:

[General]
I don't really think you need youtube/niconico in the tags since they're just places the video was posted and actually has nothing to do with the song.

Turn Letterbox on since you don't have a SB.

Still quite a few tags you can add.
Rimokon Wonderful★opportunity! じーざすP

Lower-case k on kradness in romanized.
All fixed :)
[Diff name that will actually have to be changed because it includes your own name in it]
^
  1. 00:16:041 (2,3) - and the other times you do this (which is a lot). 1/2 sliders would work so much better here. no need to complicate rhythms when there really isn't any sound coming from these notes.
    your right but i want more rhythmical
  2. 00:30:586 (2,3,4) - wouldn't it make sense to use the 1/4 slider at 00:30:586 - since there's very little sound at 00:30:677 - I mean, you don't have a hitsound at 00:30:677 (3) - but you have one on the tail at 00:30:859 -
    00:27:859 (4,5) -00:32:223 (3,4,5) -consistency and i want follow music sound hitsound
  3. 00:38:041 (4,1) -I'd stack the (4) under the (1) instead so the movement occurs as each part of the music plays. It swaps from 4->1 so it's the best time to not have any cursor movement.
    hmm i will consider this i already tried it but 00:37:859 (3,4) - same sound so i think stack there more fit
  4. 01:24:586 (1) - really overextended imo. Vocals end before this.
    but i think background sound more fit 01:24:859 - maybe cut here play weird and i want 01:25:132 (1) - emphasis here
  5. 02:05:313 (4) - Read 38 seconds.
    ^
  6. 02:22:131 (7) - overmapped imo. No real sound here.
    no there is have a real sound
  7. 02:40:223 (1) - same thing with 1:24
    ^
  8. 02:56:950 (6) - stack on 02:55:677 (1) - because this jump isn't really supposed to be emphasized. It starts after this combo.
    ok fixed
  9. 03:39:313 (1) - I would have emphasized this whole section with long slow sliders instead of repeat ones. Anyways, if you use the repeat sliders, maybe remove the normal hits. They're kind of loud and there isn't any drumming in this part.
    changed drum sample hitsound
  10. 03:44:768 (1,2) - These kinda sound like 1/6. You should double check 'em. I'm probably wrong though.
    fixed
  11. 04:13:495 (3) - Kinda looks odd when you look at (1,2) Maybe put a little less curve on (1,2) and then have all 3 the same shape.
    sry this is my best flow
idk, this mod is a few days old so some stuff probably got updated since then. anyways good luck with it.
Beomsan
OD10하죠 ㅋㅋㅋㅋ
Topic Starter
Taeyang

Beomsan wrote:

OD10하죠 ㅋㅋㅋㅋ
아잌 너무 심함 ㅋㅋㅋㅋ
Bearizm
Second one, no kd.

Difficulty Name
01:35:859 (2,4,2,4) - why are these jumps so big when there's nothing here? i suggest from here 01:35:677 (1) - you make stacks of 2. so 01:35:677 (1,2) - is stacked, and 01:36:041 (3,4) - is stacked. same with 01:36:404 (1,2,3,4) - fits the song better.

02:40:223 (1,1) - p/4322793

02:51:495 (2,4,2,4) - same as 01:35:859 (2,4,2,4) -

03:33:495 (1) - this is the only 1/2 slider that doesn't start with a circle like 03:27:677 (1,2) - just pointing it out because it's inconsistent.

04:21:677 (2,4,2,4) - same as 01:35:859 (2,4,2,4) -

04:20:041 (1,2) - 04:31:677 (1,2) - 04:25:859 (1,2) - very uncomfortable to play with this stack because this part is high SV + high DS and this stack just kills the flow.

Good luck!
P A N
[diff]
  1. 00:09:859 (1,2,1,2,1,2,1,2) - these jump can be bigger to make their distance as big as 00:12:768 (1,2) and else.
  2. 00:16:041 (2,3) - I testplayed of course and I found that these kind of note are weird to play. It sounds doesn't follow anything but I know that it followed. they are harder than the expression from the song. so if you want to make it triple, use 1/4 slider reverse? to more fit with vocal as well.
  3. 00:41:313 - I suggest to add triple here, would be fun to play. add on 00:47:132 (4) too if you agreed.
  4. 01:16:768 (1,2,3,4,1,2,3,4,1,2,3,4) - you used twelve 1/2 sliders here which is too many imo, try to use different rhythm? if you agreed, same goes for 02:32:404 (1,2,3,4,1,2,3,4,1,2,3,4)
  5. 02:40:768 - I don't recommand you to use fast slider here because there have no WOO sound so it better be different to make that WOO unique. just add circle instead and add another circle at 02:40:950. you can make the spacing from first to second shortly so it will give impact to the first note of kiai (big jump)
  6. 02:51:132 (6,1) - spacing of these two are too close imo which break the flow, try something else?
  7. 03:43:677 (1,2) - how about add more two reverse?
  8. 03:53:223 (6,8) - remove? sounds overmapped here.
  9. 04:16:041 (1) - remove NC.
  10. 04:27:677 (1) - ^
  11. 04:33:495 (1) - ^
  12. 04:41:859 (1) - add finish.
  13. 00:41:495 (6) - add clap
  14. 02:38:950 (1) - add whistle
  15. just use Hp drain 7, 6.4 sounds really not fit with ar 9.2 and od 9.3 at all.
nice and fun map :D good job
Enon
zzzzzzz 난이도 이름 개길더
Sieg
L R L R STOP & Dash & UP & TALK B B A B S(tart):
00:18:042 (5,6) - space this a bit more to indicate 1\2 better http://puu.sh/kEVoO/7aba88ecf5.jpg
00:20:768 (3) - ^ similar // 00:24:222 (6) -
00:41:859 (1,2) - listen here carefully, there are "long" sounds starting at red tick. I think better rhythm will be http://puu.sh/kEVJd/2855ca7a96.jpg
00:47:677 (1,2) - ^same
00:50:404 (3,1) - this jump must much larger because of transfer to new stanza and heavily emphasized 00:50:586 (1) -
01:48:223 (2,1) - ^ same
00:57:495 (5,1,2) - ^ similar case here 5-1 should be larger than 1-2 because of new stanza and stronger emphasize
01:53:132 (1,1) - a bit clunky, consider to ctrl+ g 01:53:495 (1,2) - and 01:54:041 (1,2) -

...
there should be list of similar arguable jump usage on emphasized beats, but I guess you can figure them out by yourself if you want
...

02:45:132 (5,6,1,2,3,4,1,2,3,4) - - I feel like this jumps overdone, and give some kind of advanced difficulty spike, this also applies to other 8-circle jumps in kiai
04:15:313 (5,6,1,2,1,2,1,2,3,4) - ^ while this jumps maybe somehow justified, last kiai circle jumps are screen jumps, this really shouldn't happen because generally your song is quite easy on spacing and rhythm

overall: clean :3 ask for more opinions about jumps in 2nd and last kiais
Garven
Hey, sorry I took so long - did the quick test play and here's a few quick observations.

So overall it was an interesting take on the song - it's definitely been a while since I heard the entire thing haha.

Considering how you decided to map certain parts of the song, I felt that the parts before the chorus ended up feeling really drab and flat such as 01:13:859 (1) - . Having all 1/2 for such a long time after doing so many streamy sections.

Tick rate 2 fits this song best.

I'm not sure about using those snare hits during the intro. I'd use different hitsounds to provide emphasis - there isn't really a need to have a strong offbeat during that part.

Anyway, good luck with this!
Kuki
[L R L R STOP & Dash & UP & TALK B B A B S(tart)]

02:25:859 (5,1) - I think you should fix the overlap here, perhaps blanketing (5).
02:28:950 (5,6,7) - Touch up spacing here, it's a bit off and I can't see a reason for it to be different (e.g emphasis).
03:45:132 (1) - I really don't see a reason for this to be a slider, I think you should leave it as a hitcircle.

Aight well that's it, I checked over the whole map and found barely any issues. Good luck, I hope to see this ranked soon my man 8-)
Ujimatsu Chiya
[L R L R STOP & Dash & UP & TALK B B A B S(tart)]
  1. 난이도명 뭐임? ㅋㅋㅋㅋ
  2. 지금 맵 전체적으로 키아이랑 키아이아닌 구간으로 크게 나누면 키아이 아닌 구간들은 하드라고해도 될정돈데 키아이는 인센+버금가는듯 보이네요. 키아이 아닌 파트에서도 약간의 강약을 넣어주시는편이 좋을듯
  3. 02:07:313 (5) - 클렙시작 슬란데 좀 거리 두시는것도 괜찮을듯 하네요.
  4. 03:40:768 (2) - 왜 않 뉴콤?
  5. 03:42:950 (2) - 마찬가지
  6. 05:00:041 (1,2,1) - 삼각형으로 만드는것도 괜찮을거같네요(?)

거짓말 안치고 저거뿐에 못잡겠음...;;
Topic Starter
Taeyang
Too busy ;w;
i will come back soon (maybe 12/1)
CLSW
Cellina
결국 랭이 가까워지는구나
Topic Starter
Taeyang
ok restart~!

Taeyang wrote:

Bearizm wrote:

Second one, no kd.

Difficulty Name
01:35:859 (2,4,2,4) - why are these jumps so big when there's nothing here? i suggest from here 01:35:677 (1) - you make stacks of 2. so 01:35:677 (1,2) - is stacked, and 01:36:041 (3,4) - is stacked. same with 01:36:404 (1,2,3,4) - fits the song better.
i want make jumps

02:40:223 (1,1) - p/4322793
fixed something

02:51:495 (2,4,2,4) - same as 01:35:859 (2,4,2,4) -

03:33:495 (1) - this is the only 1/2 slider that doesn't start with a circle like 03:27:677 (1,2) - just pointing it out because it's inconsistent.

04:21:677 (2,4,2,4) - same as 01:35:859 (2,4,2,4) -

04:20:041 (1,2) - 04:31:677 (1,2) - 04:25:859 (1,2) - very uncomfortable to play with this stack because this part is high SV + high DS and this stack just kills the flow.
i didn't agree this i want consistency

Good luck!
i check all this Thanks ~! :)

P A N wrote:

[diff]
  1. 00:09:859 (1,2,1,2,1,2,1,2) - these jump can be bigger to make their distance as big as 00:12:768 (1,2) and else.
    00:04:041 (1,2,1,2,1,2,1,2) - here is not? i thinks it fine to me
  2. 00:16:041 (2,3) - I testplayed of course and I found that these kind of note are weird to play. It sounds doesn't follow anything but I know that it followed. they are harder than the expression from the song. so if you want to make it triple, use 1/4 slider reverse? to more fit with vocal as well.
    i mapped for background this map is 5.7 Extra level , it's not hard
  3. 00:41:313 - I suggest to add triple here, would be fun to play. add on 00:47:132 (4) too if you agreed.
    this map i almost didn't used triple so i dont want ;w;
  4. 01:16:768 (1,2,3,4,1,2,3,4,1,2,3,4) - you used twelve 1/2 sliders here which is too many imo, try to use different rhythm? if you agreed, same goes for 02:32:404 (1,2,3,4,1,2,3,4,1,2,3,4)
  5. 02:40:768 - I don't recommand you to use fast slider here because there have no WOO sound so it better be different to make that WOO unique. just add circle instead and add another circle at 02:40:950. you can make the spacing from first to second shortly so it will give impact to the first note of kiai (big jump)
  6. 02:51:132 (6,1) - spacing of these two are too close imo which break the flow, try something else?
  7. 03:43:677 (1,2) - how about add more two reverse?
    i already tried it but too hard
  8. 03:53:223 (6,8) - remove? sounds overmapped here.
  9. 04:16:041 (1) - remove NC.
  10. 04:27:677 (1) - ^
  11. 04:33:495 (1) - ^
  12. 04:41:859 (1) - add finish.
  13. 00:41:495 (6) - add clap
  14. 02:38:950 (1) - add whistle
    hitsounds all fixed Thanks :D
  15. just use Hp drain 7, 6.4 sounds really not fit with ar 9.2 and od 9.3 at all.
nice and fun map :D good job

Sieg wrote:

L R L R STOP & Dash & UP & TALK B B A B S(tart):
00:18:042 (5,6) - space this a bit more to indicate 1\2 better http://puu.sh/kEVoO/7aba88ecf5.jpg
00:20:768 (3) - ^ similar // 00:24:222 (6) -
here is start part so i want make easily
00:41:859 (1,2) - listen here carefully, there are "long" sounds starting at red tick. I think better rhythm will be http://puu.sh/kEVJd/2855ca7a96.jpg
00:47:677 (1,2) - ^same
00:50:404 (3,1) - this jump must much larger because of transfer to new stanza and heavily emphasized 00:50:586 (1) -
01:48:223 (2,1) - ^ same
00:57:495 (5,1,2) - ^ similar case here 5-1 should be larger than 1-2 because of new stanza and stronger emphasize
01:53:132 (1,1) - a bit clunky, consider to ctrl+ g 01:53:495 (1,2) - and 01:54:041 (1,2) -

...
there should be list of similar arguable jump usage on emphasized beats, but I guess you can figure them out by yourself if you want
...
i followed drum,backgound rhythm ,vocal jump i think that's fine

02:45:132 (5,6,1,2,3,4,1,2,3,4) - - I feel like this jumps overdone, and give some kind of advanced difficulty spike, this also applies to other 8-circle jumps in kiai

04:15:313 (5,6,1,2,1,2,1,2,3,4) - ^ while this jumps maybe somehow justified, last kiai circle jumps are screen jumps, this really shouldn't happen because generally your song is quite easy on spacing and rhythm

a liitle changed

overall: clean :3 ask for more opinions about jumps in 2nd and last kiais

Garven wrote:

Hey, sorry I took so long - did the quick test play and here's a few quick observations.

So overall it was an interesting take on the song - it's definitely been a while since I heard the entire thing haha.

Considering how you decided to map certain parts of the song, I felt that the parts before the chorus ended up feeling really drab and flat such as 01:13:859 (1) - . Having all 1/2 for such a long time after doing so many streamy sections.

Tick rate 2 fits this song best.

I'm not sure about using those snare hits during the intro. I'd use different hitsounds to provide emphasis - there isn't really a need to have a strong offbeat during that part.

Anyway, good luck with this!
ok~! Thanks to opinion fo my map :D

Kuki wrote:

[L R L R STOP & Dash & UP & TALK B B A B S(tart)]

02:25:859 (5,1) - I think you should fix the overlap here, perhaps blanketing (5).
ok
02:28:950 (5,6,7) - Touch up spacing here, it's a bit off and I can't see a reason for it to be different (e.g emphasis).
nah...i 01:13:313 (4,5,6,1) - see here
03:45:132 (1) - I really don't see a reason for this to be a slider, I think you should leave it as a hitcircle.
heard there noise it's better

Aight well that's it, I checked over the whole map and found barely any issues. Good luck, I hope to see this ranked soon my man 8-)

eINess wrote:

[L R L R STOP & Dash & UP & TALK B B A B S(tart)]
  1. 난이도명 뭐임? ㅋㅋㅋㅋ이거 안되나욬ㅋ? 좋은거 있다면 추천해주시면 감사합니다.
  2. 지금 맵 전체적으로 키아이랑 키아이아닌 구간으로 크게 나누면 키아이 아닌 구간들은 하드라고해도 될정돈데 키아이는 인센+버금가는듯 보이네요. 키아이 아닌 파트에서도 약간의 강약을 넣어주시는편이 좋을듯
    기니큐님께도 말씀드렸지만 전체적으로 크게
    (스타트라인)00:01:132 (1) - <보통00:50:586 (1) - <준키아이00:40:404 (1) - <키아이01:25:495 (1) - 네부분으로 나눠 매핑했습니다.

    각영역별로 어려워지고 쉬운정도를 확실하게 체감해주고 싶어서 직접 영역별로 스타레이팅까지 확인해가면서 매핑했습니다.
    덤으로 더타 기준으로 맵을 짜서 중간중간에 플레이하면서 쉴수있는 구간을 만들어 주고싶었습니다.
  3. 02:07:313 (5) - 클렙시작 슬란데 좀 거리 두시는것도 괜찮을듯 하네요.
    00:51:313 (4,5,6) - 여기도 안뒀는데 쓰기가 너무 모호 반대로 00:51:859 (6,1) - 02:07:313 (5,1) - 여기두었으니 괜찮지 않을까요?
    근데 앞에 클랩 빠졌었네요 클랩 추가함
  4. 03:40:768 (2) - 왜 않 뉴콤?
    전부 뉴콤해버리면 너무 뉴콤 스팸하는것 저럼 보여서 최소 다음 흐름이 어디로 이어질지 보이도록 리듬별로 2개씩 끊어서 설정했습니다.
  5. 03:42:950 (2) - 마찬가지
  6. 05:00:041 (1,2,1) - 삼각형으로 만드는것도 괜찮을거같네요(?)
    고려해볼게요(?)앞에 너무 난타를 해놔서 안티를쓰든가해야하는데 그러긴 애매해서 우선 저리밖았

거짓말 안치고 저거뿐에 못잡겠음...;;
모딩 ㄳㄳ엽

Thanks stars and opinions :D
Garven,Asphyxia,Guy,Ni-Sokkususu,doyak,beomsan,CaffeAmericano,Charles445 other BNs,QATs

and so many modders
Bearizm,guineaQ,VTC,Beomsan,Lanturn,P A N,Sieg,Kuki,eINess

and Nice CTB GD
CLSW

sry metadata miss ;w;
HalLoWeeN...


and i already taken so many testplay(almost 20~30 times)
i really Thanks for testpalyer

now i will wait Pho and other BNs mod or bubble :)
Yuii-
Can you tell a QAT/GMT to merge the posts? Why did you make 8 different posts?

We have these things called boxes

hi
Topic Starter
Taeyang

Yuii- wrote:

Can you tell a QAT/GMT to merge the posts? Why did you make 8 different posts?

We have these things called boxes

hi
aww... sry i didn think that...asdfasdf
hiyeap~

------------
WOW Thanks :D
Enon
xO
Setomi
Place holder for crystalspec mod (=
Mikagura Seisa
#m4m :)

[General]
diff'name is so kowaii OAO

[diff'name]
01:13:859 - ~01:22:404 - Consider the music track,1/2 slider is simple for somewhere like 01:18:223 (1,2,3,4) -
i perfer the rhythm like this
02:06:223 - this part ^
03:58:223 - ^
02:17:859 (1,2,3) - try this
03:14:859 (2) - under 1's end is better.这里3分的话,由于3是重音 而且打起来也便于区分
04:20:768 (4) - 滑条头稍微往上移一点比较好
00:17:495 (3) - 00:23:313 (3) - 两个音效一个是clap 一个是whistle建议统一
00:49:132 (1,2,3,4,5,1,2,3) - 这段的音效 我觉得g:1-w 2-c 3-w 4-w 5-c b:1-c 2-w 3-w听起来可能比较好(w:whistle c:clap)
01:04:586 (4) - 01:07:495 (5) - 01:10:404 (4) - 01:13:313 (4) - 建议都加上whistle

gl>.<
Pho
hi o/ m4m thingy

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Let's see how this will work out. The current difficulty naming is pretty odd even if it's intended to work with the song, but you should really try searching for a smaller one.
  2. soft-hitfinish3.wav and soft-hitfinish2.wav have a delay over 5ms please fix this.
[PRESS THE BUTTONS]
  1. 00:49:313 - Suddenly going down with the volume to such a degree isn't advised, the music is still intense. Same goes for 02:04:950 -
  2. 01:34:950 (4,5) - Why are you suddenly going down with the spacing here? Please space it out more:
    http://puu.sh/lUyEL/de26727964.jpg
  3. 01:54:041 (1,2) - Ctrl+g for nicer movement.
  4. 02:06:223 (1,2) - Feels pretty low spaced and then you're jumping to 02:06:950 (3) - which is a considerably weaker beat than 02:06:586 (2) - . At least equalize the spacing.
  5. 02:32:404 (1,2,3,4,1,2,3,4,1,2,3,4) - That's 12 1/2 sliders in a row which is pretty lame rhythm mapping. can't you make it a bit more spicy here? The song has already really repetitive tunes/rhythm, you could really add more variety to it.
    Same for: 01:16:768 (1,2,3,4,1,2,3,4,1,2,3,4) - 03:31:313 (4,5,1,2,3,4,1,2,3,4) - 04:00:768 (6,1,2,3,4,1,2,3,4,1,2,3,4) -
  6. 04:13:495 (3) - This seems pretty flat compared to the previous sliders why
  7. 05:00:768 (1) - Don't overspam hitsounds here, a finisher is good enough
song is boring but the map seems fine. Call me back when you think it's ready~
pkk
offset is around 15-20 ms early, I would get that checked (I think +15 should be ok)

LRLRBBAB
  1. 00:17:495 (3) - you have a clap here but not at 00:23:313 (3) - ; I suggest you add one there too. In addition, because you only put claps in a few places, the rest of the section sounds really empty so I suggest adding some claps. You can also try adding more claps like at 00:18:950 - , 00:19:677 - , 00:20:404 - and 00:24:041 - , 00:24:768 - , 00:25:495 - , 00:26:223 - , 00:26:950 - . If the clap sounds too loud to you, you can try lowering the volume through audacity or other programs
  2. 00:38:041 (4,1,2) - jump angle feels kind of sharp/tight at 00:38:223 (1,2) - , I suggest moving 00:38:405 (2) - to the right, you can stack it with 00:37:677 (2) - . If you do this, you will also have a bigger jump at 00:38:405 (2,3) - to emphasize the beat at 00:38:586 -
  3. 01:09:495 (1,2) - sliders are a little close to each other, it might look nicer/play better if you space them out to match the spacing of your other objects
  4. 02:22:586 (3,4) - nice, but I think you can make this pattern look even nicer. Consider using some symmetry with sliders, it might be tricky with curved sliders because there's a circle...anyways here is a suggestion:
  5. 02:26:223 (6) - just a suggestion, try using 02:25:859 (5) - but ctrl+j and ctrl+g and put it in the same spot (tail stacked with 02:25:495 (3) - ). Might look nicer idk
  6. 02:31:495 (4) - consider moving this to x 266 y 221, then 02:31:313 (3) - to x 383 y 351 to get a cool square. You also get a jump at 02:31:495 (4,5) - to emphasize the vocal/slider. The square will be imperfect though so you can remake the pattern with an actual square if you want
  7. 02:40:768 (1) - sounds better with normal sampleset + no clap instead of a clap imo, but if you don't like that then I suggest lowering the volume on the clap a bit
  8. 02:42:223 (5) - just a suggestion, maybe this will look nicer as a straight slider (like 02:48:041 (5,1) - ) idk I think when you have two sliders curved away from each other (02:41:859 (4,5) - ) if they're not symmetrical/mirroring each other with the same shape then it doesn't look that good :o
  9. 02:59:313 (3,4,5) - since this whole section is in one direction with similar spacing, you lose the emphasis on 02:59:677 (5) - . I suggest rearranging it so you have different movement at 02:59:495 (4,5) - . One suggestion is to move 02:59:495 (4) - somewhere near the tail of 03:00:041 (1) -, then ctrl+g on 02:59:677 (5) - . Or you can try moving only 02:59:495 (4) - to x 187 y 160, or somewhere around there
  10. 03:13:147 (1,3) - consider moving this left to x 124 y 150 to match the spacing at 03:12:419 (3,4) -
  11. 03:31:132 (3) - I think it's more comfortable to play if you put this closer to 03:30:768 (2) - (consider placing it around x 285 y 38 or closer to 03:30:768 (2) - ) so the jump is at 03:31:132 (3,4) - instead. This is because 03:31:313 (4) - is on a white tick and the emphasis is stronger than at 03:31:132 (3) -
  12. 03:39:313 (1,2,1,2,1,2,1,2) - consider adding additions soft + finish on these to match the music. Also for 03:40:768 (2) - and 03:42:950 (2) - , consider ctrl+g so they face the other way to match the difference in pitch in the vocal. The vocal sounds different on each of the repeat sliders so you can change the direction to match that \o/
  13. 04:01:132 (1,2) - I recommend you ctrl+h this and stack the tail of slider 1 onto 04:00:404 (4) -

    It feels better to play to have a jump at 04:00:859 (6,1) - to emphasize the downbeat on slider 1. Plus, 04:01:495 (2,3) - also flows well after the ctrl+h so this is overall a nice pattern to change to
  14. 04:20:223 (2,4) - I suggest using the same shape as 2
  15. 04:39:313 (2,3,4,5,6) - hmm try ctrl+h and move to x 41 y 56. Since the sliders are pretty fast, 04:38:950 (1,2) - may feel awkward to play here since 04:39:313 (2) - is so close and you have to move up to it. So if you ctrl+h it gives you more space to freely move after the slider and it feels nicer to play
  16. 04:46:404 (2,3,4,1,2) - jump could be bigger imo, might feel nicer to play to emphasize the beats in the music $$$
  17. 04:53:132 (6) - I suggest using circle on white tick and red tick instead, you can move the circle at 04:53:313 - somewhere up (maybe around x 129 y 132) to get a jump at 04:53:313 (7,1) - . Using two circles will also let you map the vocal at 04:53:313 - with a clickable object instead of a slider tail so it feels a lot nicer :)

Really fun map, I liked the jumps in particular :) Sorry I couldn't take a closer look at hitsounds, my earphones are kind of broken :o

If you have any questions about anything I said, feel free to message me in game or something. Have fun mapping!
Topic Starter
Taeyang

CLSW wrote:

http://puu.sh/lnlx1/be81c02aaa.zip 핫픽스
계속 올려야지 올려야지 하면서 까먹고있었음... 죄송합..
ok CTB uploaded
Enon
이거 랭 언제되요~~
Topic Starter
Taeyang

Enon wrote:

이거 랭 언제되요~~
아마 내년?
Topic Starter
Taeyang

Pho wrote:

hi o/ m4m thingy

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Let's see how this will work out. The current difficulty naming is pretty odd even if it's intended to work with the song, but you should really try searching for a smaller one.
    smaller one here it : https://osu.ppy.sh/b/705038(i not insist this naming but i cant find better naming;w; damm my naming sense)
  2. soft-hitfinish3.wav and soft-hitfinish2.wav have a delay over 5ms please fix this.
    fixed
[PRESS THE BUTTONS]
  1. 00:49:313 - Suddenly going down with the volume to such a degree isn't advised, the music is still intense. Same goes for 02:04:950 -
    i dont want remove that because i want to emphasis here 02:05:496 (1,2,3) - 00:50:041 (1,2,3) - so i changed vol 40->50%
  2. 01:34:950 (4,5) - Why are you suddenly going down with the spacing here? Please space it out more:
    http://puu.sh/lUyEL/de26727964.jpg
    ok fixed my mind
  3. 01:54:041 (1,2) - Ctrl+g for nicer movement.
    hmm that not better 01:54:586 (1) - because this slide move left
  4. 02:06:223 (1,2) - Feels pretty low spaced and then you're jumping to 02:06:950 (3) - which is a considerably weaker beat than 02:06:586 (2) - . At least equalize the spacing.
    02:06:223 (1,2) - i dont want broken this pattern so i moved this02:06:950 (3,4) - and made same DS
  5. 02:32:404 (1,2,3,4,1,2,3,4,1,2,3,4) - That's 12 1/2 sliders in a row which is pretty lame rhythm mapping. can't you make it a bit more spicy here? The song has already really repetitive tunes/rhythm, you could really add more variety to it.
    Same for: 01:16:768 (1,2,3,4,1,2,3,4,1,2,3,4) - 03:31:313 (4,5,1,2,3,4,1,2,3,4) - 04:00:768 (6,1,2,3,4,1,2,3,4,1,2,3,4) -
    I want players to experience something getting harder and harder
    Especially the kiai has big jumps that can even be called as overmapped
    To compensate that, I think the gap should be standing out
  6. 04:13:495 (3) - This seems pretty flat compared to the previous sliders why
    ok i curved more
  7. 05:00:768 (1) - Don't overspam hitsounds here, a finisher is good enough
    i dont know why this overspaming ;w; i cant remove anyone 05:00:041 (1,2) - here is used calp and whistle
    so i want more emphasis this note 05:00:768 (1) - so i added all but if you never aollow i'll remove something
song is boring but the map seems fine. Call me back when you think it's ready~
Yeap :)

Mikagura Seisa wrote:

#m4m :)

[General]
diff'name is so kowaii OAO

[diff'name]
01:13:859 - ~01:22:404 - Consider the music track,1/2 slider is simple for somewhere like 01:18:223 (1,2,3,4) -
i perfer the rhythm like this
02:06:223 - this part ^
03:58:223 - ^
i want this rhythm and patterns;w; for consistency
02:17:859 (1,2,3) - try this
i want stright slide 02:18:586 (4) - like here

03:14:859 (2) - under 1's end is better.这里3分的话,由于3是重音 而且打起来也便于区分
04:20:768 (4) - 滑条头稍微往上移一点比较好
00:17:495 (3) - 00:23:313 (3) - 两个音效一个是clap 一个是whistle建议统一
:O opps
00:49:132 (1,2,3,4,5,1,2,3) - 这段的音效 我觉得g:1-w 2-c 3-w 4-w 5-c b:1-c 2-w 3-w听起来可能比较好(w:whistle c:clap)
not bad but i want 02:04:768 (1,2,3,4,1,2,3) - for consistency i dont want fix
01:04:586 (4) - 01:07:495 (5) - 01:10:404 (4) - 01:13:313 (4) - 建议都加上whistle
hmm...i cant find reason and i think that's hitsound spam

gl>.<

Thanks :D

pkuai wrote:

offset is around 15-20 ms early, I would get that checked (I think +15 should be ok)

LRLRBBAB
  1. 00:17:495 (3) - you have a clap here but not at 00:23:313 (3) - ; I suggest you add one there too. In addition
    ok fixed, because you only put claps in a few places, the rest of the section sounds really empty so I suggest adding some claps. You can also try adding more claps like at 00:18:950 - , 00:19:677 - , 00:20:404 - and 00:24:041 - , 00:24:768 - , 00:25:495 - , 00:26:223 - , 00:26:950 - . If the clap sounds too loud to you, you can try lowering the volume through audacity or other programs
    but this no...00:15:677 (1,2,3,1,2,3) - 00:21:495 (1,2,3,1,2,3) - i want emphasis noise
  2. 00:38:041 (4,1,2) - jump angle feels kind of sharp/tight at 00:38:223 (1,2) - , I suggest moving 00:38:405 (2) - to the right, you can stack it with 00:37:677 (2) - . If you do this, you will also have a bigger jump at 00:38:405 (2,3) - to emphasize the beat at 00:38:586 -
    i want this flow,taht part i already tried so many testplay
  3. 01:09:495 (1,2) - sliders are a little close to each other, it might look nicer/play better if you space them out to match the spacing of your other objects
    01:03:677 (1,2) - here too :P that's fine to me
  4. 02:22:586 (3,4) - nice, but I think you can make this pattern look even nicer. Consider using some symmetry with sliders, it might be tricky with curved sliders because there's a circle...anyways here is a suggestion:
    cool overlap :D i want this !!! ok fixed
  5. 02:26:223 (6) - just a suggestion, try using 02:25:859 (5) - but ctrl+j and ctrl+g and put it in the same spot (tail stacked with 02:25:495 (3) - ). Might look nicer idk
    hmm i tried...but i dont want
  6. 02:31:495 (4) - consider moving this to x 266 y 221, then 02:31:313 (3) - to x 383 y 351 to get a cool square. You also get a jump at 02:31:495 (4,5) - to emphasize the vocal/slider. The square will be imperfect though so you can remake the pattern with an actual square if you want
    square it's fine but i want emphasize vocal and flow better then square
  7. 02:40:768 (1) - sounds better with normal sampleset + no clap instead of a clap imo, but if you don't like that then I suggest lowering the volume on the clap a bit
    wow you are right ok fixed but vol didnt fixed
  8. 02:42:223 (5) - just a suggestion, maybe this will look nicer as a straight slider (like 02:48:041 (5,1) - ) idk I think when you have two sliders curved away from each other (02:41:859 (4,5) - ) if they're not symmetrical/mirroring each other with the same shape then it doesn't look that good :o
    for flow i dont want fix this,a little curve slide help to flow
  9. 02:59:313 (3,4,5) - since this whole section is in one direction with similar spacing, you lose the emphasis on 02:59:677 (5) - . I suggest rearranging it so you have different movement at 02:59:495 (4,5) - . One suggestion is to move 02:59:495 (4) - somewhere near the tail of 03:00:041 (1) -, then ctrl+g on 02:59:677 (5) - . Or you can try moving only 02:59:495 (4) - to x 187 y 160, or somewhere around there
    i cant understand this ;w; why i didnt added picture
  10. 03:13:147 (1,3) - consider moving this left to x 124 y 150 to match the spacing at 03:12:419 (3,4) -
    no that's fine
  11. 03:31:132 (3) - I think it's more comfortable to play if you put this closer to 03:30:768 (2) - (consider placing it around x 285 y 38 or closer to 03:30:768 (2) - ) so the jump is at 03:31:132 (3,4) - instead. This is because 03:31:313 (4) - is on a white tick and the emphasis is stronger than at 03:31:132 (3) -
    i want emphasis vocal
  12. 03:39:313 (1,2,1,2,1,2,1,2) - consider adding additions soft + finish on these to match the music. Also for 03:40:768 (2) - and 03:42:950 (2) - , consider ctrl+g so they face the other way to match the difference in pitch in the vocal. The vocal sounds different on each of the repeat sliders so you can change the direction to match that \o/
    so i did NC
  13. 04:01:132 (1,2) - I recommend you ctrl+h this and stack the tail of slider 1 onto 04:00:404 (4) -

    It feels better to play to have a jump at 04:00:859 (6,1) - to emphasize the downbeat on slider 1. Plus, 04:01:495 (2,3) - also flows well after the ctrl+h so this is overall a nice pattern to change to
    cool~! ok!
  14. 04:20:223 (2,4) - I suggest using the same shape as 2
    ok fixed
  15. 04:39:313 (2,3,4,5,6) - hmm try ctrl+h and move to x 41 y 56. Since the sliders are pretty fast, 04:38:950 (1,2) - may feel awkward to play here since 04:39:313 (2) - is so close and you have to move up to it. So if you ctrl+h it gives you more space to freely move after the slider and it feels nicer to play
    hmm no...
  16. 04:46:404 (2,3,4,1,2) - jump could be bigger imo, might feel nicer to play to emphasize the beats in the music $$$
    flow is fine and i want this
  17. 04:53:132 (6) - I suggest using circle on white tick and red tick instead, you can move the circle at 04:53:313 - somewhere up (maybe around x 129 y 132) to get a jump at 04:53:313 (7,1) - . Using two circles will also let you map the vocal at 04:53:313 - with a clickable object instead of a slider tail so it feels a lot nicer :)
i dont want circle here part is stream part
Really fun map, I liked the jumps in particular :) Sorry I couldn't take a closer look at hitsounds, my earphones are kind of broken :o

If you have any questions about anything I said, feel free to message me in game or something. Have fun mapping!

Thanks so many suggest!
i check all :D
Jonis221
.
Topic Starter
Taeyang

Jonis221 wrote:

More C.T.B. Diff-s are planned? :)
umm sry;w; i dont want take more
but we are want mod
Rocma
requested by Taeyang's PM

I heard Razor will manage farewell diff. So I had to translate to English Although I am poor at English.

[Farewell]
korean
00:37:859 (2) - 앞의(1)과 많이 가까운거같고 오른쪽으로 좀더 기울이는게 좋다고 봅니다.
00:41:859 (1,2,3,4) - 좀더 구부려도 될것같아요.
00:45:495 (4,5,6) - 흐름을 끊습니다.
00:58:404 (3,4) - 얘도 흐름이 약간 이상하네요. 01:00:768 (1,2) 얘랑 비교해봤을때 3이 왼쪽에 4가 오른쪽에 있어야 할것같습니다. 만약 바꾸신다면 하이퍼대쉬 없어지니 체크하시구요.
01:30:404 (4,5) - 의도는 알겠지만 음 높낮이가 확실히 차이나기 때문에 직선보다는 조금이라도 움직이시는게 좋을것같습니다
01:35:677 (2,3,4,5) - Ctrl H를 추천드립니다. 뒷패턴은 01:37:132 (1) - 를 x96~128사이로 옮기시면 될것같습니다
01:38:768 (2) - 이렇게 옮기시는걸 추천드립니다.

01:58:586 (4,5) - 좀만 더 수직으로 만드시는게..
02:03:495 (2,3,4) - 뭔가 약간 어색합니다 제 개인적인 의견으로는
1. 02:03:495 (2) 를 x496으로 옮기거나
2. 02:03:495 (2) 를 좀만 왼쪽으로 옮기고 02:03:677 (3,4) 를 Ctrl H하고 뒷패턴을 적당히 수정하는걸 추천해드립니다.
02:20:768 (1,4) - 제가 수직패턴은 좀 안좋게 봐서 그런진 몰라도 (1)은 오른쪽으로 (4)는 왼쪽으로 기울이면 좋을것같네요.
02:58:768 (2,4) - 조금이라도 움직이는게 박자를 잡는게 도움이 됩니다. (2,4)의 머리를 각각 오른쪽 왼쪽으로 비틀면 좋을것같습니다.
03:58:586 (2) - 왼쪽으로 가는게 좋을것같네요 많약 바꾸셨다면 뒷패턴의 (3,4)는 각각 x448, 256으로 옮기심 될것같습니다.
04:26:586 (3) - 아래로 볼록한게 아니라 위로 볼록한 모양이면 더 좋을것같아요
04:54:950 (1) - ^


00:37:859 (2) - Too near with (1). Move to the left and slant to the right
00:41:859 (1,2,3,4) - I think it can be more curved
00:45:495 (4,5,6) - these ruined the flow
00:58:404 (3,4) - the flow is awkward. comparing with 01:00:768 (1,2) ,
(3) must be placed at the left and (4) must be the right. If so, Hdash will be disppeared. So adjust the distance
01:30:404 (4,5) - I can undersrand the intention but I think that Being vertical is not cool
01:35:677 (2,3,4,5) -I recommend Ctrl H. If so, Move The next pattern - 01:37:132 (1) - to x96~128
01:38:768 (2) - I recommend this
01:58:586 (4,5) - How about making it easily
02:03:495 (2,3,4) - It is awkward a little
1. Move 02:03:495 (2) to x496 or
2. Move 02:03:495 (2) to the left a little, Ctrl H at 02:03:677 (3,4) and adjust the next pattern
02:20:768 (1,4) - I think vertical pattern isnt cool at here slant (1) to right and (4) to the left
02:58:768 (2,4) - Moving can help catching the rhythm Although moving is small. Slant the head of (2) to the right and the head of (4) to the left
03:58:586 (2) - Being placed at the left is better. If so, Move (3,4) to x448, 256 each
04:26:586 (3) - Be convex to above
04:54:950 (1) - ^

@_@ rly poor at English

helpful thing

태양님의 캐치모딩 기대하고있겠습니다.
Taeyang's CTB Modding, I cant wait
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