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Caladborg - invoker [Taiko|OsuMania]

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OzzyOzrock
[Muzukashii]
  1. 00:41:825 (202) - and 00:44:440 (215) - don't need to exist.
  2. 00:59:439 (54) - d?
  3. 01:45:363 (224) - and 01:47:824 (240) - and 01:50:286 (255) - and 01:51:979 (267) - and 01:54:287 (281) - and 01:56:439 (295) - Can all die and benefit spread better.
  4. And change that one ddk to ddd because wtf why only one
  • [Futsuu]
  1. 00:20:209 (50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - Should be harder, more like the next part. Add more notes to Kantan too.
  2. 00:50:364 - Add a note? 00:51:594 - same here. And try to do it again in the later spots.
  3. 01:29:133 to 01:38:210 - Too easy, this whole part. Add more notes here and in Kantan.
[Kantan]
  1. 00:49:748 - This entire section is still too easy.
  2. The last 2 kiais are also really simple.
All I really have. Find another BN, because the set isn't ready but I've run out of opinions from my perspective.
Nyan
[Kantan]

SV 1.40 -> 1.20

[Futsuu]

00:22:517 (58) - delete.
00:24:671 (65) - delete.
00:49:132 (137) - remove Finish
01:45:132 (291,292,293,294,295) - d _ k _ k d k
01:50:055 (308,309,310,311,312) - d _ k _ k d k

[Muzukashii]
00:28:978 (137,138,139,140,141,142,143,144) -

00:31:902 - add a don
00:34:055 (161,162,163,164) - k d d _ k
00:45:440 - add a don
01:45:132 (222,223,224,225,226,227) - d k k _ d d k
01:50:055 (249,250,251,252,253,254) - d k k _ d k d
Topic Starter
-Kazu-

Nyan wrote:

[Kantan]

SV 1.40 -> 1.20

[Futsuu]

00:22:517 (58) - delete.
00:24:671 (65) - delete.
00:49:132 (137) - remove Finish
01:45:132 (291,292,293,294,295) - d _ k _ k d k
01:50:055 (308,309,310,311,312) - d _ k _ k d k

[Muzukashii]
00:28:978 (137,138,139,140,141,142,143,144) -

00:31:902 - add a don
00:34:055 (161,162,163,164) - k d d _ k
00:45:440 - add a don
01:45:132 (222,223,224,225,226,227) - d k k _ d d k
01:50:055 (249,250,251,252,253,254) - d k k _ d k d

All applied !
DarkVortex
M4M here o/

[Kantan]
00:27:593 (31,32,33) - d d k would match the pitch better imo
00:29:748 - add k, it would be consistent with 00:24:824 (27,28) -
01:06:670 (97,98,99,100,101,102) - k d k k d k k D would be fitting really nicely here. Also it matches the 3-plet patterning you used earlier for the same melody (00:52:209 (68,69,70,71,72,73,74,75) - for example)
01:41:439 (145,146,147) - density should be higher here during build-up imo
01:58:056 (181) - this should be shifted 1/1 later as you did here 01:48:517 (158) - for example through a d k d pattern

[Futsuu]
00:00:517 (1) - D like in Kantan?
First Kiai is really tricky with those finisher patterns, the rest seems fine to me though. (I think they are still okay for a Futsuu)

[Muzukashii]
00:00:517 (1) - D like in Kantan?
00:27:901 (130,131,132) - what are you emphasizing here? Also I wonder why you stopped using the k d k patterning here and went for d d k and d d k d d d k during that part. I suggest using k d k based patterns here for consistency, the part doesn't get boring if you do so. The snare based patterning here (00:30:363 (144,145,146,147,148,149,150,151,152,153) - etc) gets more emphasis through that as well.

[Oni]
00:00:517 (1) - D like in Kantan?
00:24:671 - ddk pattern for this "swoosh" thingy?
00:29:979 - add k for the drums there
00:34:594 - ddk for swoosh thingy?

[Backfire's Inner Oni]
00:32:209 (226) - this doesn't stand out of the music so that a K fits here imo. Use a normal k instead. Especially if you compare it to 00:34:670 (249) -
01:04:209 (59,60,61,62) - this sounds more like a kkkd instead of a dddk to me
01:48:670 (207) - It would feel really nice to have a short break here especially after the strong beat on 01:48:516 (206) - . The music also comes to some kind of "hold" here which makes the break fit well imo
02:02:978 (354,355,356,357,358,359) - c-c-c-combobreaker for most who don't expect that lol :P fits the music though

[More Backfire?]
00:00:517 (1) - I think this should be consistent though all diffs. Use the D
00:24:671 (180,181) - if you want, (dddk) 1/6 would fit here as well
00:34:517 (275,276,277) - ^
00:34:825 (278) - remove for a break, the beat here is really weak. Also you had a break here 00:24:979 - which is quite similar
00:51:133 (431,432,433,434) - sounds more like dddk than kkkd. Besides that's your only kkkd pattern during that part
00:57:056 (492) - remove, there's no beat
Crazy end xD

Hope I could help you, good luck with ranking :)
Backfire
lol taikocalypse isn't mine, I made just the inner :>
Topic Starter
-Kazu-

DarkVortex wrote:

M4M here o/

[Kantan]
00:27:593 (31,32,33) - d d k would match the pitch better imo
00:29:748 - add k, it would be consistent with 00:24:824 (27,28) -
01:06:670 (97,98,99,100,101,102) - k d k k d k k D would be fitting really nicely here. Also it matches the 3-plet patterning you used earlier for the same melody (00:52:209 (68,69,70,71,72,73,74,75) - for example)
01:41:439 (145,146,147) - density should be higher here during build-up imo
01:58:056 (181) - this should be shifted 1/1 later as you did here 01:48:517 (158) - for example through a d k d pattern

[Futsuu]
00:00:517 (1) - D like in Kantan?
First Kiai is really tricky with those finisher patterns, the rest seems fine to me though. (I think they are still okay for a Futsuu)

[Muzukashii]
00:00:517 (1) - D like in Kantan?
00:27:901 (130,131,132) - what are you emphasizing here? Also I wonder why you stopped using the k d k patterning here and went for d d k and d d k d d d k during that part. I suggest using k d k based patterns here for consistency, the part doesn't get boring if you do so. The snare based patterning here (00:30:363 (144,145,146,147,148,149,150,151,152,153) - etc) gets more emphasis through that as well.

[Oni]
00:00:517 (1) - D like in Kantan?
00:24:671 - ddk pattern for this "swoosh" thingy?
00:29:979 - add k for the drums there
00:34:594 - ddk for swoosh thingy?

[Backfire's Inner Oni]
00:32:209 (226) - this doesn't stand out of the music so that a K fits here imo. Use a normal k instead. Especially if you compare it to 00:34:670 (249) -
01:04:209 (59,60,61,62) - this sounds more like a kkkd instead of a dddk to me
01:48:670 (207) - It would feel really nice to have a short break here especially after the strong beat on 01:48:516 (206) - . The music also comes to some kind of "hold" here which makes the break fit well imo
02:02:978 (354,355,356,357,358,359) - c-c-c-combobreaker for most who don't expect that lol :P fits the music though

[More Backfire?]
00:00:517 (1) - I think this should be consistent though all diffs. Use the D
00:24:671 (180,181) - if you want, (dddk) 1/6 would fit here as well
00:34:517 (275,276,277) - ^
00:34:825 (278) - remove for a break, the beat here is really weak. Also you had a break here 00:24:979 - which is quite similar
00:51:133 (431,432,433,434) - sounds more like dddk than kkkd. Besides that's your only kkkd pattern during that part
00:57:056 (492) - remove, there's no beat
Crazy end xD

Hope I could help you, good luck with ranking :)
Applied almost everything ! ( i forgot to point out which i didnt and right now i dont remember ;_; sorry orz)
Nysrogh
Ya estás full mapset? =w= si no el mapa esta pa hacerle otra diff más pelua de 4K por si te tinca <3
Topic Starter
-Kazu-

Nysrogh wrote:

Ya estás full mapset? =w= si no el mapa esta pa hacerle otra diff más pelua de 4K por si te tinca <3
No necesito mas diff ya que Spy está trabajando(not) en el mapset, pero gracias.
Myckoll
uwu
Ulqui
xd
Skalim
Hi dudes, mod by request (by -anhedonia- lmao) (1|2|3|4)

[Spy.K's Another]
the "ghost sound" of this map are kinda weird, because you can`t clearly hear it in the gameplay, maybe you should reconsider that.

00:00:979 (979|2) - This got the same tone as 00:01:287 (1287|1) - , move it to the 2º column
00:02:364 (2364|1,2671|3) - both notes got the same pitch as 00:02:979 (2979|0) - , move all to the 1º column
00:03:748 (3748|2) - this should be (maybe) the same pattern as 00:00:979 - so, move that note to the 2º column
00:04:364 (4364|2) - erase this, or add in 00:04:364 (4364|2) - , because they are the same, and don`t try to excuse that with the "DJ" voice
00:06:210 (6210|1) - move to the 3º column, same pitch as 00:05:902 (5902|2) -

This part is the same as the first section of the song, follow it if you want
00:07:287 (7287|2) - Move to the 4º column
00:07:594 (7594|1) - 4º column
00:07:748 (7748|2) - 2º column
00:07:902 (7902|0) - 4º column

00:08:671 (8671|0) - move to the 2º column, same pitch as 00:08:364 (8364|1) -
00:09:287 (9287|0) - erase, because i can`t understand why you added here and in 00:01:902 - no lol
00:11:287 (11287|2,11440|1,11594|0) - CTRL+H and move all to the 1-2-3 columns for follow the pitch correctly and for really feel it in game
00:11:748 (11748|2) - move to the 1º column, ^
00:12:517 (12517|2,12671|3) - CTRL+J, ^ (like a mirror pattern)
00:12:979 (12979|2) - move to the 4º column, ^
00:13:133 (13133|3,13287|2,13440|1,13594|0) - if you did the last suggestion, do a CTRL+H here
00:14:056 (14056|1,14210|2) - CTRL+J, ^
00:16:056 (16056|2) - move to the 2º column, ^ (remember, is for follow the pitch correctly in-game)
00:16:364 (16364|1) - move to the 3º column, ^
00:16:517 (16517|3) - move to the 2º column, ^
00:17:902 - Did you missed that pitch? or is intentional? add if not
00:18:671 (18671|1,18825|2) - CTRL+J, follow the pitch and you are not breaking any pattern :D

A huge recommendation
in 00:18:671 (18671|1,18825|2) --- 00:28:825 - you are using just double notes, instead of a variation, because we got triple snares, different pitchs and the main pitch in the red line so, my suggestion is a little rearrange like:
00:20:287 - 00:20:594 - 00:20:902 - in that blue lines (we are talking in 1/4 snap) add a note, make any pattern you want (with that condition) AND
00:20:364 - 00:20:671 - 00:20:979 - and many more red lines, erase one note, for keep the difficult and do noticeable every sound of the section

Example: https://osu.ppy.sh/ss/7477134

IF YOU DECIDED FOLLOW THIS:

00:28:979 (28979|3) - Erase this
00:29:133 (29133|1) - move to the 3º column
00:29:287 (29287|2) - erase this

for emphazise the main pitch of the song

00:30:056 ---- 00:39:133 - you can do the same suggestion of ^
00:50:748 - you can add here and 00:50:902 - here, but you should erase a note in 00:50:825 - , this is for make the map a little more harder and for evade (a little) the monotony of the drums/synth
00:51:517 - you can add here and 00:51:671 - erase one of that notes, because i find a handstream unnecessary here (because i can`t listen a strong pitch here) and because i feel here 00:51:517 - you missed a note... or not lol
00:52:210 ---- 00:54:671 - why this is composed by normal-triple and in 00:49:748 - no? (and many patterns here are out of place comparated with the rest of the map)
00:53:902 - the same as 00:51:440 - , add in 00:53:979 - and erase in 00:54:133 - for no get confused during the gameplay
00:55:287 (55287|0,55287|1,55364|3,55364|2,55440|1,55440|0) - why... is not the same as 00:50:364 - and is completely a ghost pitch
00:55:671 - you can add here, erase in 00:55:748 - and add in 00:55:825 - , for make symmetry with the suggestion of before
00:56:440 - add a note and erase in 00:56:594 - , for follow the pitch of the drum and the "strange sounds" of the white line (the same as before)
01:02:748 - erase a note, here is not necessary a double because the pitch is not significantly intense (if you do that, move 01:02:825 (62825|1) - to the 4º column)
01:03:979 - erase a note, ^ totally
01:06:440 - you missed a note i think (because 01:01:517 - ) add it
01:08:825 - you missed a note (because 01:01:440 - and 01:06:364 - )
01:11:594 - same pitch as 01:11:902 - and they are different, add or erase a note
01:15:210 - i can feel a sound here, add it in 2º
01:15:287 - here too, add a note in 1º

Rearrange this
01:15:594 (75594|2) - move to 4º
01:15:671 (75671|1) - move to 3º
01:15:979 (75979|0) - move to 3º
01:16:056 (76056|2) - move to 1º
01:16:133 (76133|0) - move to 2º
01:16:210 (76210|1) - move to 4º
01:16:287 (76287|3) - move to 3º
01:16:364 (76364|1) - move to 1º
01:16:671 (76671|1) - this definitely is not an ascendent/descendent pattern, move to 1º
01:16:748 (76748|0) - move to 2º
01:16:825 (76825|1) - and move to 1º
01:17:287 (77287|1) - move to 1º
01:17:364 (77364|3) - move to 2º (pattern variety)
01:17:440 (77440|2) - move to 4º
01:17:517 (77517|1) - erase this, is not a noticeable pitch

i think you focused the most high pitch of the section so, that can help to notice the intention of the mapping in-game

01:19:594 (79594|0) - move to the 4º, time to arrange here too for a best follow of the music
01:19:748 (79748|3) - move to 2º, ^
01:19:902 (79902|2,80056|1,80210|2) - CTRL+H and move all 1 to the left
01:20:364 (80364|0) - move to the 3º column
01:20:825 (80825|2) - move to the 1º
01:20:979 (80979|0) - move to the 4º
01:21:440 (81440|0) - move to the 3º
01:21:594 (81594|2) - move to the 1º
01:22:210 (82210|0) - move to the 3º
01:22:517 (82517|2) - move to the 1º
01:22:979 (82979|2) - move to the 1º
01:23:133 (83133|0) - move to the 3º
01:23:287 (83287|1) - move to the 4º
01:23:440 (83440|3) - move to the 1º
01:23:594 (83594|0) - move to the 3º
01:23:748 (83748|3) - move to the 1º
01:23:902 (83902|2) - move to the 2º
01:24:056 (84056|0) - mvoe to the 3º
01:27:287 (87287|2) - move to the 1º (SORRY FOR ALL THE "MOVE TO", that part should look and feel like you are playing the song (literally lol)

01:29:440 (89440|0) - move to the 4º
01:29:594 (89594|3) - move to the 2º
01:29:748 (89748|2) - move to the 1º
01:29:902 (89902|0) - move to the 3º
01:30:056 (90056|3) - move to the 1º
01:30:210 (90210|1) - move to the 4º (SERiOUSLY, i hate doing this but i can`t spam the motive XD)
01:31:748 - add in 3º
01:31:902 (91902|2) - move to 1º
01:32:517 (92517|2) - move to 4º
01:32:825 - add a note, the pitch is intense here
01:32:902 (92902|1) - maybe you should erase this, i canpt feel a necessary ghost pitch or i don`t know... i feel it unnecesary
01:33:210 (93210|3) - this too, for make it more rhythmic erase it, the streams feels cutted, thats the reason

01:33:210 (93210|3) ---- 01:33:210 (93210|3) - ok what`s happening here? you are mixing the "scratch sound" and the pitch of the main sound, making a weird pattern for follow, all i can say is than try to do an rearrange in the "thrills", where the scratches are more noticeable.

[Spy.K's Hyper]
00:00:979 (979|2) - This got the same tone as 00:01:287 (1287|1) - , move it to the 2º column
00:02:364 (2364|1,2671|3) - both notes got the same pitch as 00:02:979 (2979|0) - , move all to the 1º column
00:03:748 (3748|2) - this should be (maybe) the same pattern as 00:00:979 - so, move that note to the 2º column
00:04:364 (4364|2) - erase this, or add in 00:04:364 (4364|2) - , because they are the same, and don`t try to excuse that with the "DJ" voice
00:06:210 (6210|1) - move to the 3º column, same pitch as 00:05:902 (5902|2) -

This part is the same as the first section of the song, follow it if you want
00:07:287 (7287|2) - Move to the 4º column
00:07:594 (7594|1) - 4º column
00:07:748 (7748|2) - 2º column
00:07:902 (7902|0) - 4º column

ok here we got the same problem of the "another diff" but i`ll not put so much emphazise in that (however would be awesome check the intention of the mod and apply it in every diff)
00:08:671 (8671|0) - move to the 2º column, same pitch as 00:08:364 (8364|1) -
00:09:287 (9287|0) - erase, because i can`t understand why you added here and in 00:01:902 - no lol
00:10:671 (10671|1,10825|0) - CTRL+H, here starts the ascendent pitch
00:17:902 - you missed a note, add it
00:18:671 (18671|1) - move it to the 4º column
00:18:825 (18825|3,18979|2) - move all 2 to the left

Lets rearrange the pitch
00:39:748 (39748|1) - move to 3º
00:39:902 (39902|0) - move to 2º
00:40:056 (40056|2) - move to 1º
00:40:210 (40210|1) - move to 3º
00:40:364 (40364|0) - move to 2º
00:40:517 (40517|2) - move to 1º
00:40:979 (40979|0) - move to 2º
00:41:133 (41133|1) - move to 1º
00:41:287 (41287|2) - move to 2º
00:42:517 (42517|2) - move to 2º
00:43:748 (43748|2) - move to 1º
00:46:210 (46210|3) - move to 1º
00:47:902 (47902|3,47902|0,48056|2,48056|1,48210|3,48210|0) - why??? the ghost drum have not sense in a hyper diff, i suggest remove it and follow the main pitch

01:06:440 - why do you ignores this? if you added in 01:01:517 - ? erase or add
01:11:594 - the same issue of the "another diff", same sound but different pattern, erase or add

Rearrange this
01:15:594 (75594|2) - move to 4º
01:15:671 (75671|1) - move to 3º
01:15:979 (75979|0) - move to 3º
01:16:056 (76056|2) - move to 1º
01:16:133 (76133|0) - move to 2º
01:16:210 (76210|1) - move to 4º
01:16:287 (76287|3) - move to 3º
01:16:364 (76364|1) - move to 1º
01:16:671 (76671|1) - this definitely is not an ascendent/descendent pattern, move to 1º
01:16:748 (76748|0) - move to 2º
01:16:825 (76825|1) - and move to 1º
01:17:287 (77287|1) - move to 1º
01:17:364 (77364|3) - move to 2º (pattern variety)
01:17:440 (77440|2) - move to 4º
01:17:517 (77517|1) - erase this, is not a noticeable pitch

the same as "another"

01:19:594 (79594|0) - move to the 4º, time to arrange here too for a best follow of the music
01:19:748 (79748|3) - move to 2º, ^
01:19:902 (79902|2,80056|1,80210|2) - CTRL+H and move all 1 to the left
01:20:364 (80364|0) - move to the 3º column
01:20:825 (80825|2) - move to the 1º
01:20:979 (80979|0) - move to the 4º
01:21:440 (81440|0) - move to the 3º
01:21:594 (81594|2) - move to the 1º
01:22:210 (82210|0) - move to the 3º
01:22:517 (82517|2) - move to the 1º
01:22:979 (82979|2) - move to the 1º
01:23:133 (83133|0) - move to the 3º
01:23:287 (83287|1) - move to the 4º
01:23:440 (83440|3) - move to the 1º
01:23:594 (83594|0) - move to the 3º
01:23:748 (83748|3) - move to the 1º
01:23:902 (83902|2) - move to the 2º
01:24:056 (84056|0) - mvoe to the 3º
01:27:287 (87287|2) - move to the 1º
01:29:440 (89440|0) - move to the 4º
01:29:594 (89594|3) - move to the 2º
01:29:748 (89748|2) - move to the 1º
01:29:902 (89902|0) - move to the 3º
01:30:056 (90056|3) - move to the 1º
01:30:210 (90210|1) - move to the 4º
01:31:748 - add in 3º
01:31:902 (91902|2) - move to 1º
01:32:517 (92517|2) - move to 4º
01:32:825 - add a note, the pitch is intense here
01:32:902 (92902|1) - maybe you should erase this, i canpt feel a necessary ghost pitch or i don`t know... i feel it unnecesary
01:33:210 (93210|3) - this too, for make it more rhythmic erase it, the streams feels cutted, thats the reason

01:51:210 (111210|3) - why is this here and in 01:51:210 (111210|3) - no? i think you should erase it

i`ll continue with "normal" tomorrow, because its 3 am right now lmao.
My suggestion: follow the pitch, make a feel of like you are literally playing it, the huge problem here is that, a disordered map ends in a weird map, i hope you consider it :)
Topic Starter
-Kazu-
卍 :^)
Spy

Skalim wrote:

Hi dudes, mod by request (by -anhedonia- lmao) (1|2|3|4)

[Spy.K's Another]
the "ghost sound" of this map are kinda weird, because you can`t clearly hear it in the gameplay, maybe you should reconsider that.

00:00:979 (979|2) - This got the same tone as 00:01:287 (1287|1) - , move it to the 2º column
00:02:364 (2364|1,2671|3) - both notes got the same pitch as 00:02:979 (2979|0) - , move all to the 1º column
00:03:748 (3748|2) - this should be (maybe) the same pattern as 00:00:979 - so, move that note to the 2º column
00:04:364 (4364|2) - erase this, or add in 00:04:364 (4364|2) - , because they are the same, and don`t try to excuse that with the "DJ" voice This is exist.
00:06:210 (6210|1) - move to the 3º column, same pitch as 00:05:902 (5902|2) -

This part is the same as the first section of the song, follow it if you want
00:07:287 (7287|2) - Move to the 4º column
00:07:594 (7594|1) - 4º column
00:07:748 (7748|2) - 2º column
00:07:902 (7902|0) - 4º column

00:08:671 (8671|0) - move to the 2º column, same pitch as 00:08:364 (8364|1) -
00:09:287 (9287|0) - erase, because i can`t understand why you added here and in 00:01:902 - no lol
00:11:287 (11287|2,11440|1,11594|0) - CTRL+H and move all to the 1-2-3 columns for follow the pitch correctly and for really feel it in game
00:11:748 (11748|2) - move to the 1º column, ^
00:12:517 (12517|2,12671|3) - CTRL+J, ^ (like a mirror pattern)
00:12:979 (12979|2) - move to the 4º column, ^
00:13:133 (13133|3,13287|2,13440|1,13594|0) - if you did the last suggestion, do a CTRL+H here
00:14:056 (14056|1,14210|2) - CTRL+J, ^
00:16:056 (16056|2) - move to the 2º column, ^ (remember, is for follow the pitch correctly in-game)
00:16:364 (16364|1) - move to the 3º column, ^
00:16:517 (16517|3) - move to the 2º column, ^
00:17:902 - Did you missed that pitch? or is intentional? add if not
00:18:671 (18671|1,18825|2) - CTRL+J, follow the pitch and you are not breaking any pattern :D

A huge recommendation
in 00:18:671 (18671|1,18825|2) --- 00:28:825 - you are using just double notes, instead of a variation, because we got triple snares, different pitchs and the main pitch in the red line so, my suggestion is a little rearrange like:
00:20:287 - 00:20:594 - 00:20:902 - in that blue lines (we are talking in 1/4 snap) add a note, make any pattern you want (with that condition) AND
00:20:364 - 00:20:671 - 00:20:979 - and many more red lines, erase one note, for keep the difficult and do noticeable every sound of the section

Example: https://osu.ppy.sh/ss/7477134

IF YOU DECIDED FOLLOW THIS:

00:28:979 (28979|3) - Erase this
00:29:133 (29133|1) - move to the 3º column
00:29:287 (29287|2) - erase this

for emphazise the main pitch of the song
I did personal changes here.

00:30:056 ---- 00:39:133 - you can do the same suggestion of ^ Self changed.
00:50:748 - you can add here and 00:50:902 - here, but you should erase a note in 00:50:825 - , this is for make the map a little more harder and for evade (a little) the monotony of the drums/synth Nope
00:51:517 - you can add here and 00:51:671 - erase one of that notes, because i find a handstream unnecessary here (because i can`t listen a strong pitch here) and because i feel here 00:51:517 - you missed a note... or not lol Nope
00:52:210 ---- 00:54:671 - why this is composed by normal-triple and in 00:49:748 - no? (and many patterns here are out of place comparated with the rest of the map) Missed
00:53:902 - the same as 00:51:440 - , add in 00:53:979 - and erase in 00:54:133 - for no get confused during the gameplay Nppe
00:55:287 (55287|0,55287|1,55364|3,55364|2,55440|1,55440|0) - why... is not the same as 00:50:364 - and is completely a ghost pitch Changed
00:55:671 - you can add here, erase in 00:55:748 - and add in 00:55:825 - , for make symmetry with the suggestion of before
00:56:440 - add a note and erase in 00:56:594 - , for follow the pitch of the drum and the "strange sounds" of the white line (the same as before)
01:02:748 - erase a note, here is not necessary a double because the pitch is not significantly intense (if you do that, move 01:02:825 (62825|1) - to the 4º column)
01:03:979 - erase a note, ^ totally
01:06:440 - you missed a note i think (because 01:01:517 - ) add it
01:08:825 - you missed a note (because 01:01:440 - and 01:06:364 - ) Different stuff
01:11:594 - same pitch as 01:11:902 - and they are different, add or erase a note
01:15:210 - i can feel a sound here, add it in 2º Yes
01:15:287 - here too, add a note in 1º Here no

Rearrange this
01:15:594 (75594|2) - move to 4º
01:15:671 (75671|1) - move to 3º
01:15:979 (75979|0) - move to 3º
01:16:056 (76056|2) - move to 1º
01:16:133 (76133|0) - move to 2º
01:16:210 (76210|1) - move to 4º
01:16:287 (76287|3) - move to 3º
01:16:364 (76364|1) - move to 1º
01:16:671 (76671|1) - this definitely is not an ascendent/descendent pattern, move to 1º
01:16:748 (76748|0) - move to 2º
01:16:825 (76825|1) - and move to 1º
01:17:287 (77287|1) - move to 1º
01:17:364 (77364|3) - move to 2º (pattern variety)
01:17:440 (77440|2) - move to 4º
01:17:517 (77517|1) - erase this, is not a noticeable pitch Nope

i think you focused the most high pitch of the section so, that can help to notice the intention of the mapping in-game

01:19:594 (79594|0) - move to the 4º, time to arrange here too for a best follow of the music
01:19:748 (79748|3) - move to 2º, ^
01:19:902 (79902|2,80056|1,80210|2) - CTRL+H and move all 1 to the left
01:20:364 (80364|0) - move to the 3º column
01:20:825 (80825|2) - move to the 1º
01:20:979 (80979|0) - move to the 4º
01:21:440 (81440|0) - move to the 3º
01:21:594 (81594|2) - move to the 1º
01:22:210 (82210|0) - move to the 3º
01:22:517 (82517|2) - move to the 1º
01:22:979 (82979|2) - move to the 1º
01:23:133 (83133|0) - move to the 3º
01:23:287 (83287|1) - move to the 4º
01:23:440 (83440|3) - move to the 1º
01:23:594 (83594|0) - move to the 3º
01:23:748 (83748|3) - move to the 1º
01:23:902 (83902|2) - move to the 2º
01:24:056 (84056|0) - mvoe to the 3º
01:27:287 (87287|2) - move to the 1º (SORRY FOR ALL THE "MOVE TO", that part should look and feel like you are playing the song (literally lol)

01:29:440 (89440|0) - move to the 4º
01:29:594 (89594|3) - move to the 2º
01:29:748 (89748|2) - move to the 1º
01:29:902 (89902|0) - move to the 3º
01:30:056 (90056|3) - move to the 1º
01:30:210 (90210|1) - move to the 4º (SERiOUSLY, i hate doing this but i can`t spam the motive XD)
01:31:748 - add in 3º
01:31:902 (91902|2) - move to 1º
01:32:517 (92517|2) - move to 4º
01:32:825 - add a note, the pitch is intense here
01:32:902 (92902|1) - maybe you should erase this, i canpt feel a necessary ghost pitch or i don`t know... i feel it unnecesary
01:33:210 (93210|3) - this too, for make it more rhythmic erase it, the streams feels cutted, thats the reason
As your wish.


01:33:210 (93210|3) ---- 01:33:210 (93210|3) - ok what`s happening here? you are mixing the "scratch sound" and the pitch of the main sound, making a weird pattern for follow, all i can say is than try to do an rearrange in the "thrills", where the scratches are more noticeable. Nothing wrong with following them, doesn't it?
[Spy.K's Hyper]
00:00:979 (979|2) - This got the same tone as 00:01:287 (1287|1) - , move it to the 2º column
00:02:364 (2364|1,2671|3) - both notes got the same pitch as 00:02:979 (2979|0) - , move all to the 1º column
00:03:748 (3748|2) - this should be (maybe) the same pattern as 00:00:979 - so, move that note to the 2º column
00:04:364 (4364|2) - erase this, or add in 00:04:364 (4364|2) - , because they are the same, and don`t try to excuse that with the "DJ" voice
00:06:210 (6210|1) - move to the 3º column, same pitch as 00:05:902 (5902|2) -

This part is the same as the first section of the song, follow it if you want
00:07:287 (7287|2) - Move to the 4º column
00:07:594 (7594|1) - 4º column
00:07:748 (7748|2) - 2º column
00:07:902 (7902|0) - 4º column

ok here we got the same problem of the "another diff" but i`ll not put so much emphazise in that (however would be awesome check the intention of the mod and apply it in every diff)
00:08:671 (8671|0) - move to the 2º column, same pitch as 00:08:364 (8364|1) -
00:09:287 (9287|0) - erase, because i can`t understand why you added here and in 00:01:902 - no lol
00:10:671 (10671|1,10825|0) - CTRL+H, here starts the ascendent pitch
00:17:902 - you missed a note, add it
00:18:671 (18671|1) - move it to the 4º column
00:18:825 (18825|3,18979|2) - move all 2 to the left

Lets rearrange the pitch
00:39:748 (39748|1) - move to 3º
00:39:902 (39902|0) - move to 2º
00:40:056 (40056|2) - move to 1º
00:40:210 (40210|1) - move to 3º
00:40:364 (40364|0) - move to 2º
00:40:517 (40517|2) - move to 1º
00:40:979 (40979|0) - move to 2º
00:41:133 (41133|1) - move to 1º
00:41:287 (41287|2) - move to 2º
00:42:517 (42517|2) - move to 2º
00:43:748 (43748|2) - move to 1º
00:46:210 (46210|3) - move to 1º
00:47:902 (47902|3,47902|0,48056|2,48056|1,48210|3,48210|0) - why??? the ghost drum have not sense in a hyper diff, i suggest remove it and follow the main pitch

01:06:440 - why do you ignores this? if you added in 01:01:517 - ? erase or add
01:11:594 - the same issue of the "another diff", same sound but different pattern, erase or add No

Rearrange this
01:15:594 (75594|2) - move to 4º
01:15:671 (75671|1) - move to 3º
01:15:979 (75979|0) - move to 3º
01:16:056 (76056|2) - move to 1º
01:16:133 (76133|0) - move to 2º
01:16:210 (76210|1) - move to 4º
01:16:287 (76287|3) - move to 3º
01:16:364 (76364|1) - move to 1º
01:16:671 (76671|1) - this definitely is not an ascendent/descendent pattern, move to 1º
01:16:748 (76748|0) - move to 2º
01:16:825 (76825|1) - and move to 1º
01:17:287 (77287|1) - move to 1º
01:17:364 (77364|3) - move to 2º (pattern variety)
01:17:440 (77440|2) - move to 4º
01:17:517 (77517|1) - erase this, is not a noticeable pitch

the same as "another"

01:19:594 (79594|0) - move to the 4º, time to arrange here too for a best follow of the music
01:19:748 (79748|3) - move to 2º, ^
01:19:902 (79902|2,80056|1,80210|2) - CTRL+H and move all 1 to the left
01:20:364 (80364|0) - move to the 3º column
01:20:825 (80825|2) - move to the 1º
01:20:979 (80979|0) - move to the 4º
01:21:440 (81440|0) - move to the 3º
01:21:594 (81594|2) - move to the 1º
01:22:210 (82210|0) - move to the 3º
01:22:517 (82517|2) - move to the 1º
01:22:979 (82979|2) - move to the 1º
01:23:133 (83133|0) - move to the 3º
01:23:287 (83287|1) - move to the 4º
01:23:440 (83440|3) - move to the 1º
01:23:594 (83594|0) - move to the 3º
01:23:748 (83748|3) - move to the 1º
01:23:902 (83902|2) - move to the 2º
01:24:056 (84056|0) - mvoe to the 3º
01:27:287 (87287|2) - move to the 1º
01:29:440 (89440|0) - move to the 4º
01:29:594 (89594|3) - move to the 2º
01:29:748 (89748|2) - move to the 1º
01:29:902 (89902|0) - move to the 3º
01:30:056 (90056|3) - move to the 1º
01:30:210 (90210|1) - move to the 4º
01:31:748 - add in 3º
01:31:902 (91902|2) - move to 1º
01:32:517 (92517|2) - move to 4º
01:32:825 - add a note, the pitch is intense here
01:32:902 (92902|1) - maybe you should erase this, i canpt feel a necessary ghost pitch or i don`t know... i feel it unnecessary Nope
01:33:210 (93210|3) - this too, for make it more rhythmic erase it, the streams feels cutted, thats the reason Nope

01:51:210 (111210|3) - why is this here and in 01:51:210 (111210|3) - no? i think you should erase it Excuse me? Same timing?

i`ll continue with "normal" tomorrow, because its 3 am right now lmao.
My suggestion: follow the pitch, make a feel of like you are literally playing it, the huge problem here is that, a disordered map ends in a weird map, i hope you consider it :)
Thanks for modding :)
Sorry I have big problem on reading long mods, so I didn't reply so much. However I fix most mods, so don't worry about those parts which I didn't reply, most of them are accepted. :D
Derelict Rain
Nice song :)
Yuzeyun

-Anhedonia- wrote:

  1. Spy.K's Normal - 4Key (2 stars, 675 notes)
  2. Spy.K's Another - 4Key (4,51 stars, 1491 notes)
  3. Spy.K's Hyper - 4Key (3,34 stars, 1086 notes)
last time i checked this wasnt here
Topic Starter
-Kazu-

Unmei Muma wrote:

-Anhedonia- wrote:

  1. Spy.K's Normal - 4Key (2 stars, 675 notes)
  2. Spy.K's Another - 4Key (4,51 stars, 1491 notes)
  3. Spy.K's Hyper - 4Key (3,34 stars, 1086 notes)
last time i checked this wasnt here
last time you checked it rokodo was ranking maps
Yuzeyun
last time i checked sushi was called sushi971
Topic Starter
-Kazu-
last time you checked hs714 was waifu :^)
Yuzeyun
she still is
Topic Starter
-Kazu-
oh so you still checking invoker, great
get baited m9
Ulqui
xd
Critical_Star
mania check

Spy.K's Normal
00:22:517 (22517|3) - how about move to 2? feel much better to hit with a stair here
00:27:440 (27440|0) - same reason like above if you agree, move to 3
00:30:056 - you can use double here as well
00:47:646 (47646|2,47851|3,48107|2,48415|1) - i see your intention to catch the vocal, but the current snap may feels a little tricky for normal diff, my suggestion> http://puu.sh/yhbqa/4c17bf4ded.png (having them placing at white tick also catch the kick snare sound here nicely too)
01:03:517 (63517|2,63594|1) - suggest 3-1, just a mirror pattern from 01:02:979 (62979|2,63056|0,63287|3,63287|0) -
01:14:928 (74928|2,75184|3,75851|0) - like my concern before about vocal sync, perhaps you could try some other way here?
01:17:389 (77389|2,77697|2,78261|2,78415|1) - ^

Spy.K's Hyper
01:52:517 - till 01:53:133 - how about make here 1/4 stream?

Spy.K's Another
00:25:133 - till 00:29:133 - u can actually double each red timing line here, since previous you catch those with double. i notice this part u decided to catch the snare here as well. but i think making all red line double would do the trick better. (double snare+1/4)
01:30:517 (90517|3,90517|2,90671|0,90671|2,90825|1,90825|3,90979|0,90979|1,91133|0,91133|3) - is this all for main sync? then u probably missed a double at 01:30:364 -
01:33:133 - could use double here
Spy

Critical_Star wrote:

mania check

Spy.K's Normal
00:22:517 (22517|3) - how about move to 2? feel much better to hit with a stair here OK
00:27:440 (27440|0) - same reason like above if you agree, move to 3 OK
00:30:056 - you can use double here as well OK
00:47:646 (47646|2,47851|3,48107|2,48415|1) - i see your intention to catch the vocal, but the current snap may feels a little tricky for normal diff, my suggestion> http://puu.sh/yhbqa/4c17bf4ded.png (having them placing at white tick also catch the kick snare sound here nicely too) Adjust, please check again
01:03:517 (63517|2,63594|1) - suggest 3-1, just a mirror pattern from 01:02:979 (62979|2,63056|0,63287|3,63287|0) - Adjust, not sure if that pattern is what you hope me to do
01:14:928 (74928|2,75184|3,75851|0) - like my concern before about vocal sync, perhaps you could try some other way here? Adjust, please check again
01:17:389 (77389|2,77697|2,78261|2,78415|1) - ^ Adjust, please check again

Spy.K's Hyper
01:52:517 - till 01:53:133 - how about make here 1/4 stream? OK

Spy.K's Another
00:25:133 - till 00:29:133 - u can actually double each red timing line here, since previous you catch those with double. i notice this part u decided to catch the snare here as well. but i think making all red line double would do the trick better. (double snare+1/4) I think no
01:30:517 (90517|3,90517|2,90671|0,90671|2,90825|1,90825|3,90979|0,90979|1,91133|0,91133|3) - is this all for main sync? then u probably missed a double at 01:30:364 - Yes, added and found miss a note
01:33:133 - could use double here Added
Thanks for checking :D
Critical_Star
Mania OK
Ascendance
Not sure if it's important for pop or not, but source should have SPADA all capitalized.
Shima Rin
I am just wondering if mania needs a diff below 2*?
Topic Starter
-Kazu-

Ascendance wrote:

Not sure if it's important for pop or not, but source should have SPADA all capitalized.
damn dude, okay fixed
Raveille

Tofu1222 wrote:

I am just wondering if mania needs a diff below 2*?


I think this might not slide since the diff is 2*, will see.
Topic Starter
-Kazu-
Sorry, I forgot to update Normal diff , it makes conflict with the website vs in-game but I think that'll do
Critical_Star
rebubble , metadata fixed
Lumenite-
please do me a favor and fix the spread between backfire's inner oni and the hell oni, there's no reason one diff's intro should be a lot more dense than the other even if it's a gd

along with that the use of 1/6 in the last kiai of the hell oni is fairly inappropriate, while i see that it's used for the sake of emphasizing sounds in the background, doing it 2-3 times or 8-12 times per 4 bar phrase both takes away the emphasis from using 1/6 in the first place and also over-saturates every single one of those sounds. i suggest deleting 01:45:287 (169,170,171,172) - and 01:45:594 (174,175,176,177) - for example, and doing that throughout the entire kiai. this leaves that last 1/6 for actual emphasis.

it'll be a while before i check this back because i'm on vacation as i've said before but you can shoot me a message on osu when this stuff is fixed and probably let the mania bn rebubble, i'll have to do a more thorough check for a qualify

edit: or you can just wait till i get home, but that'll be in at most 5 days
edit #2: you're probably going to want to fix the creator name in the metadata too
Ulqui
nice.
Topic Starter
-Kazu-

Taikocracy wrote:

please do me a favor and fix the spread between backfire's inner oni and the hell oni, there's no reason one diff's intro should be a lot more dense than the other even if it's a gd this suggestion doesnt make sense at all. First of all, yes, there is a reason for a diff being lot denser than the other and that's exactly what popped on your head but wanted to say "uhh better mention that being a GD isnt a good reason so maybe he will eat it lololol". Different mappers, different ways to make a section, he went for another rhythm and both are fine imo. Also, I just can't believe you are actually caring about spread on two Inners, it has nothing to do with learning curve at this point, if you can play backfire's Inner you can aswell play mine as there is no much difference (come on there is 85 more notes to play)

along with that the use of 1/6 in the last kiai of the hell oni is fairly inappropriate, while i see that it's used for the sake of emphasizing sounds in the background, doing it 2-3 times or 8-12 times per 4 bar phrase both takes away the emphasis from using 1/6 in the first place and also over-saturates every single one of those sounds. i suggest deleting 01:45:287 (169,170,171,172) - and 01:45:594 (174,175,176,177) - for example, and doing that throughout the entire kiai. this leaves that last 1/6 for actual emphasis. makes no sense for me, I want to emphasize the scratches with these 1/6 patterns, it has nothing to do with anything else

it'll be a while before i check this back because i'm on vacation as i've said before but you can shoot me a message on osu when this stuff is fixed and probably let the mania bn rebubble, i'll have to do a more thorough check for a qualify

edit: or you can just wait till i get home, but that'll be in at most 5 days
edit #2: you're probably going to want to fix the creator name in the metadata too
Next time if you wanna do s u g g e s t i o n s, make sure not to pop the bubble and give the mapper the chance to decide your s u g g e s t i o n s are useful.
Lumenite-

-Kazu- wrote:

Taikocracy wrote:

please do me a favor and fix the spread between backfire's inner oni and the hell oni, there's no reason one diff's intro should be a lot more dense than the other even if it's a gd this suggestion doesnt make sense at all. First of all, yes, there is a reason for a diff being lot denser than the other and that's exactly what popped on your head but wanted to say "uhh better mention that being a GD isnt a good reason so maybe he will eat it lololol". Different mappers, different ways to make a section, he went for another rhythm and both are fine imo. Also, I just can't believe you are actually caring about spread on two Inners, it has nothing to do with learning curve at this point, if you can play backfire's Inner you can aswell play mine as there is no much difference (come on there is 85 more notes to play)

along with that the use of 1/6 in the last kiai of the hell oni is fairly inappropriate, while i see that it's used for the sake of emphasizing sounds in the background, doing it 2-3 times or 8-12 times per 4 bar phrase both takes away the emphasis from using 1/6 in the first place and also over-saturates every single one of those sounds. i suggest deleting 01:45:287 (169,170,171,172) - and 01:45:594 (174,175,176,177) - for example, and doing that throughout the entire kiai. this leaves that last 1/6 for actual emphasis. makes no sense for me, I want to emphasize the scratches with these 1/6 patterns, it has nothing to do with anything else

it'll be a while before i check this back because i'm on vacation as i've said before but you can shoot me a message on osu when this stuff is fixed and probably let the mania bn rebubble, i'll have to do a more thorough check for a qualify

edit: or you can just wait till i get home, but that'll be in at most 5 days
edit #2: you're probably going to want to fix the creator name in the metadata too
Next time if you wanna do s u g g e s t i o n s, make sure not to pop the bubble and give the mapper the chance to decide your s u g g e s t i o n s are useful.
i think you forget that a pop means i think this needs more discussion, not all of my changes need to be applied

okay yeah you're right about the inner oni thing so let's move to the 1/6

you say you're emphasizing "scratching." ok so let's use that as the base for your 1/6: 01:46:056 (181,182,183,184) - what purpose does this 1/6 serve? or 01:51:287 (247,248,249,250) - this one, where the rhythm you are emphasizing is better reflected on a 1/4 beat as oppose to a 1/6? 01:57:748 (326,327,328,329) - this one as well, where the sound you're emphasizing comes up 01:55:287 (295,296,297) - here, 01:56:210 (307,308,309) - here, and 01:54:056 (280,281,282) - as 1/4 instead?
>those sound sarcastic but they're genuine questions, sorry if the tone sounds rather sarcastic/condescending, that was not the intention

i truly think your 1/6 usage needs more discussion because while you defended some of them, the others' placement seems more random than anything else to me

if you disagree with my points, feel free to get a different taiko bn to look at this, seeing as i'm just 1 bn. if another bn is in favor of the 1/6 usage, they can rebubble it if they would like to.
Raiden
If a nominator has legit concerns, a pop is 100% justified. So please quit the "if it's not unrankable it's not poppable" mentality.

@Taikocracy: try to word things better next time, specially when halting someone's map from being ranked.
Lumenite-

Raiden wrote:

If a nominator has legit concerns, a pop is 100% justified. So please quit the "if it's not unrankable it's not poppable" mentality.

@Taikocracy: try to word things better next time, specially when halting someone's map from being ranked.
#huntedbyraiden make it trending on twitter please everyone

in all seriousness though, note taken and apologies
Topic Starter
-Kazu-

Taikocracy wrote:

i think you forget that a pop means i think this needs more discussion, not all of my changes need to be applied

okay yeah you're right about the inner oni thing so let's move to the 1/6

you say you're emphasizing "scratching." ok so let's use that as the base for your 1/6: 01:46:056 (181,182,183,184) - what purpose does this 1/6 serve? because like I told to Sayaka- back when he modded this map, yeah, the scratches are all 1/4 snap, but it was just me wanting to give them special emphasize because the fact on IIDX this part of invoker has so much density which is emphasized by the scratches being present on a chart which is not as low on density as other scratches-based maps the only way to reproduce that on a game which doesnt support multiple notes in a snap is by separating them on 1/6, and a if I do them carefully playability wise, this would just add up to the list of maps which has a few extra notes than it should, nothing too serious considering the better gameplay I think it would have. or 01:51:287 (247,248,249,250) - this one, where the rhythm you are emphasizing is better reflected on a 1/4 beat as oppose to a 1/6? 01:57:748 (326,327,328,329) - this one as well, where the sound you're emphasizing comes up 01:55:287 (295,296,297) - here, 01:56:210 (307,308,309) - here, and 01:54:056 (280,281,282) - as 1/4 instead?because a friend told me to lower the density on the second part of the kiai because yeah, people was witchhunting my 1/6s and in this part the melody sounds louder so as the scratches are louder on the first part, maybe I should keep "1/6 scratches" only on the first part, so yeah I told him he probably was right and I deleted most 1/6 in the second part
>those sound sarcastic but they're genuine questions, sorry if the tone sounds rather sarcastic/condescending, that was not the intention tbh I also think I sound rude on my last post and I apologize for that

i truly think your 1/6 usage needs more discussion because while you defended some of them, the others' placement seems more random than anything else to me I'd not say random, but overmapped, I know I should'nt make them like that but it was just I wanted to make, how I felt about these precise spots on the map and how I interpreted them in my mind, they aren't unstructured and random, they aren't even affecting playability because I did mindless 1/6 snapped pattern that break flow throughout the map, they are just a way to express what I wanted to say.

if you disagree with my points, feel free to get a different taiko bn to look at this, seeing as i'm just 1 bn. if another bn is in favor of the 1/6 usage, they can rebubble it if they would like to.
Thank you for the help though, hard to get someone's attention nowadays
Surono
made changes to muzu ~ kantan for babiez and yeah now fine. I lost the chatlog
Topic Starter
-Kazu-
IIRC Log with Surono
Thanks for your help ~
Surono
Whatever floats your boat

48years ago, osu! since 1969 AnikisTM and /shrug
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