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All Time Low - Under A Paper Moon

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Topic Starter
KASUM1

[-Deemo-] wrote:

Because you asked
[Insane]
00:08:993 (4,5,6,7,1,2,3,4,5,6) - This is really symmetrical, you can mix up the pattern by varying the DS between the notes, because making it the same DS and making a pattern look like that makes it look like one of the old maps (and you don't really want that to happen) fixed
00:09:777 (1,2,3,4,5,6,1) - Maybe make this a straight line instead of slightly curved at random places
00:10:365 (1,2,3,4) - Pattern looks kinda awkward, maybe blanket 2 in 1 and make 3 cross over and lead into 4 fixed 00:11:149 (4,1) - If you ignored ^, don't cross these, and if you did do ^, don't cross these http://puu.sh/jYXAn/100eabd046.png
00:11:149 (4,5) - This doesn't like flow well btw http://puu.sh/jYXAn/100eabd046.png
00:13:110 (5,6) - Only this part of the pattern should move, since like making a diamond looks too symmetrical .3.
00:15:071 (3,2) - Probably shouldn't cross these fixed
00:16:052 (2,3) - Blanket maybe fixed
00:21:346 (5,6) - Far away blanket maybe fixed
00:25:071 (3,4) - Blanket better fixed
00:31:934 (1,1) - Slider art here kinda seems random, but I don't judge since I do the same thing lol fixed
00:33:699 (2,3,1,2,3,4) - Doing this pattern really doesn't emphasize the music as much as it should, these should be jumps to go along with the music
00:39:385 - Snap the preview to here fixed
00:39:973 - Add note here fixed
00:41:542 (1,2) - Blanket? fixed
00:45:071 (1,2) - Blanket better fixed
00:49:189 (3,4,5,6,1) - Fix spacing fixed
00:49:581 (1,2,3,4,5,6) - Real symmetrical again fixed
00:59:385 (1,2,3,4,5,6,7,8,9) - Symmetrical, DS is awkward if you keep it like this fixed
01:00:953 (1,3) - Don't overlap fixed
01:05:267 - Not mapping this doesn't really make sense I will map it later
01:08:012 (3) - This should be a mini stream leading to 01:08:404 (1) - fixed
01:09:777 (1,2) - Fix blanket fixed
01:12:130 (2,5) - Don't overlap fixed
01:18:012 (1,2,3,4) - Pattern looks awk fixed
blue + no mention = fixed

Thank you so much for modding ♥
Lumael
Hello!

[General]

  • Folder:
  1. BG: OK!
  2. HS: OK!
  3. LeadIn: OK!
  4. MP3: Bad.. Quality is very low, instead use this MP3 I encoded to 192kbps, the quality is much higher! http://puu.sh/jZ1yf/effa3e794e.mp3 , Offset 4331 for this mp3

    Other Stuff:
  5. Combo Color: Bad.. They don't fit at all the background, I suggest you some:
    collapsed text
    [Colours]
    Combo1 : 20,89,146
    Combo2 : 0,128,192
    Combo3 : 209,209,209
    Combo4 : 0,0,128
    Combo5 : 128,128,255
  6. Song Setup: You might want to add to tags: "punk" "Alex" "Gaskarth" "Jack" "Barakat" "Zack" "Merrick" "Rian" "Dawson"
  7. General AiMod: OK!
[Normal]
  1. 00:04:081 (1,2,3) - Spacing problems as you can see on the top right hand corner
  2. 00:07:218 (3,4) - Gap between these notes is hard to read for a Normal diff, maybe add a reverse arrow to 00:08:786 (4) - and place it on 00:08:786 -
  3. The NC seens a bit random, I recommend you adding it every tall white tick, will work perfectly fine
  4. 00:10:747 (5,6) - Spacing error
  5. It seens like you ignored the fact that the rhythm of this song is on the red tick, stuff like 00:11:924 (7) -should start on the red tick right b4 where it is placed, this happens until the end of the song, it's very common at rock songs
  6. 00:13:100 (9,1) - Spacing error
  7. 00:14:277 (2,3) - ^
  8. 00:16:630 (6,7) - ^
  9. 00:16:630 (6,9) - Not so pleasant how they overlap, avoid overlaps, make patterns work together
  10. 00:17:414 (7,8,9) - Spacing error
  11. 00:27:610 (3,6) - Why not stacking here? Will look better cause the overlap is a bit visible for a short period of time
  12. 00:34:277 (3,4,5,6,7) - Here you ignored the rhythm and just mapped the air '-', the strong beats are at 00:33:884 - 00:34:473 - 00:35:061 - 00:35:453 - 00:36:041 -
  13. 00:36:630 -
  14. 00:43:296 (5) - Another example, this should be here 00:43:100 - . Sometimes on this song the guitar antecipates the drums and kicks 1/2 measure before it, here is an example, take care for those places, I won't mention the others because it's everywhere
  15. 00:51:924 (1,2) - Same thing, the gap is confusing for low rank players, consider adding a reverse arrow on 00:51:924 (1) - like I told on the other example
  16. 00:54:277 (5,1) - Spacing error
  17. 00:58:983 (3,4) - ^
  18. 00:58:591 (2,6) - You could stack to make the pattern better
  19. 01:09:963 (5,6) - On this kind of pattern, you should copy one of them and use as a mirror
  20. 01:11:924 (8,9) - Spacing error
  21. 01:15:845 (5,6) - ^
  22. 01:16:630 (6,7) - ^
  23. 01:20:159 (6,7) - ^
  24. 01:25:257 (8,1) - ^
  25. 01:25:257 (8,2) - Avoid overlapping here, in general avoid overlapping everywhere in the beginning of mapping. Eventually, you'll learn how to use them properly
  26. 01:27:610 (3,4) - Spacing error
  27. 01:31:532 (1,2) - ^
  28. 01:40:943 (6,7) - ^
  29. 01:49:571 (9,1) - Avoid overlap here too, this one can be very confusing, additionaly, the next thing to mention is 01:49:963 (1) - the gap here, and as always, same suggestion, reverse arrow on the go xD
  30. 01:54:277 (7,8) - Spacing error
  31. 02:00:943 (9,3) - Overlap, slighly visible, but definetly
  32. 02:12:708 (1,1) - This can be very confusing, the next note is not on the tick players would expect, maybe if you unstack and use 1x DS it will help to read
  33. 02:15:845 (1,2,1,2) - Spacing error
  34. 02:25:257 (4,5) - ^
  35. 02:30:355 (1,2) - ^
  36. 02:35:453 (1) - You know what to do here
  37. 02:37:414 (4,6) - Stack to make the pattern better, also adjust spacing accordinly to the next notes
  38. 02:48:394 (9,1) - Spacing error

I am going to mod the other diffs but not now, probably tomorrow, this is already too much for one diff lol. I hope this was helpful, don't forget to vote on my Poll

Good Luck!
Topic Starter
KASUM1

Lumael wrote:

Hello!

[General]

  • Folder:
  1. BG: OK!
  2. HS: OK!
  3. LeadIn: OK!
  4. MP3: Bad.. Quality is very low, instead use this MP3 I encoded to 192kbps, the quality is much higher! http://puu.sh/jZ1yf/effa3e794e.mp3 , Offset 4331 for this mp3

    Other Stuff:
  5. Combo Color: Bad.. They don't fit at all the background, I suggest you some:
    collapsed text
    [Colours]
    Combo1 : 20,89,146
    Combo2 : 0,128,192
    Combo3 : 209,209,209
    Combo4 : 0,0,128
    Combo5 : 128,128,255
  6. Song Setup: You might want to add to tags: "punk" "Alex" "Gaskarth" "Jack" "Barakat" "Zack" "Merrick" "Rian" "Dawson"
  7. General AiMod: OK!
[Normal]
  1. 00:04:081 (1,2,3) - Spacing problems as you can see on the top right hand corner
  2. 00:07:218 (3,4) - Gap between these notes is hard to read for a Normal diff, maybe add a reverse arrow to 00:08:786 (4) - and place it on 00:08:786 -
  3. The NC seens a bit random, I recommend you adding it every tall white tick, will work perfectly fine
  4. 00:10:747 (5,6) - Spacing error
  5. It seens like you ignored the fact that the rhythm of this song is on the red tick, stuff like 00:11:924 (7) -should start on the red tick right b4 where it is placed, this happens until the end of the song, it's very common at rock songs
  6. 00:13:100 (9,1) - Spacing error
  7. 00:14:277 (2,3) - ^
  8. 00:16:630 (6,7) - ^
  9. 00:16:630 (6,9) - Not so pleasant how they overlap, avoid overlaps, make patterns work together
  10. 00:17:414 (7,8,9) - Spacing error
  11. 00:27:610 (3,6) - Why not stacking here? Will look better cause the overlap is a bit visible for a short period of time
  12. 00:34:277 (3,4,5,6,7) - Here you ignored the rhythm and just mapped the air '-', the strong beats are at 00:33:884 - 00:34:473 - 00:35:061 - 00:35:453 - 00:36:041 -
  13. 00:36:630 -
  14. 00:43:296 (5) - Another example, this should be here 00:43:100 - . Sometimes on this song the guitar antecipates the drums and kicks 1/2 measure before it, here is an example, take care for those places, I won't mention the others because it's everywhere
  15. 00:51:924 (1,2) - Same thing, the gap is confusing for low rank players, consider adding a reverse arrow on 00:51:924 (1) - like I told on the other example
  16. 00:54:277 (5,1) - Spacing error
  17. 00:58:983 (3,4) - ^
  18. 00:58:591 (2,6) - You could stack to make the pattern better
  19. 01:09:963 (5,6) - On this kind of pattern, you should copy one of them and use as a mirror
  20. 01:11:924 (8,9) - Spacing error
  21. 01:15:845 (5,6) - ^
  22. 01:16:630 (6,7) - ^
  23. 01:20:159 (6,7) - ^
  24. 01:25:257 (8,1) - ^
  25. 01:25:257 (8,2) - Avoid overlapping here, in general avoid overlapping everywhere in the beginning of mapping. Eventually, you'll learn how to use them properly
  26. 01:27:610 (3,4) - Spacing error
  27. 01:31:532 (1,2) - ^
  28. 01:40:943 (6,7) - ^
  29. 01:49:571 (9,1) - Avoid overlap here too, this one can be very confusing, additionaly, the next thing to mention is 01:49:963 (1) - the gap here, and as always, same suggestion, reverse arrow on the go xD
  30. 01:54:277 (7,8) - Spacing error
  31. 02:00:943 (9,3) - Overlap, slighly visible, but definetly
  32. 02:12:708 (1,1) - This can be very confusing, the next note is not on the tick players would expect, maybe if you unstack and use 1x DS it will help to read
  33. 02:15:845 (1,2,1,2) - Spacing error
  34. 02:25:257 (4,5) - ^
  35. 02:30:355 (1,2) - ^
  36. 02:35:453 (1) - You know what to do here
  37. 02:37:414 (4,6) - Stack to make the pattern better, also adjust spacing accordinly to the next notes
  38. 02:48:394 (9,1) - Spacing error

I am going to mod the other diffs but not now, probably tomorrow, this is already too much for one diff lol. I hope this was helpful, don't forget to vote on my Poll

Good Luck!
Well , I think everything was right so , fixed everything ♥
Garden
[General]

  • You definitely need to add hitsounds if you want this map for ranked
[Insane]

  • 00:15:312 (1) - nc should be on 3
    00:21:389 - miss an obvious vocal in the middle of the slider
    00:22:566 (1) - nc should be on 3
    00:24:135 (1) - nc should be on 4
    00:24:723 (4) - noticable vocal in the slider, try map them
    00:26:096 (4,5) - too close, don't look that good for me
    00:27:861 (1,2) - ^
    00:29:232 (5) - need a nc here instead of 00:29:821 (1) -
    00:30:802 (5) - nc? won't mention such stuff since then cuz i almost start to suspect myself looking at your map..i think those nc should be on every start of the sentence
    00:32:370 - the vocal started with a slider end, which is quite weird. try using something clickable instead and nc it
    00:41:978 - ^ (and won't mention such stuff, just check them yourself plz. sry for my laziness
    00:39:429 - the vocal starts here, right? plz start the patterns here like you did at 00:51:978
    01:37:468 - ^
    01:50:017 - ^
    02:22:958 - ^
    00:47:860 (1,2,3,4,5,6,1) - man they're just too crowded imo
    00:56:684 (6,1) - bad blanket, no doubt that you can do better
    http://puu.sh/jZoSh/86767e539a.jpg look, they're just too close to the middle. try using the space of those corners in the highest diff (btw normal and hard are also suggested to make full use of space in such a long song compared with some tv size
[Hard]

  • no need to use same ds in hard all the time, but i think they should at least stay constant for a period of time, such as kiai part use 1.4x while non-kiai part uses 1.2x or something, just for example
    00:04:722 (2,3) - blanket them would look better
    00:09:624 (2,4) - such overlapping looks untidy
    00:27:663 (8,9,10) - wut what's wrong with the spacing?
    00:28:252 (10,1) - no need to open ds in hard all the time but this 1/2 jump is really too sudden and big for a hard diff
    00:39:429 - hmm, same as i mentioned in the highest diff
    01:08:252 (2,1) - untidy overlap
    01:18:448 to 01:19:429 why do you leave such a big gap?
[Normal]

  • it's okay to ignore some complex rhythm in normal diff but you should know what you're emphasizing, don't just random spamming 1/1 rhythm( if you want evidence: 00:21:193 (6) - no doubt that the word 'save it' comes 1/2 later, which you did't listen carefully
    00:14:919 (3,4,5) - constant spacing in normal is strongly suggested
    00:51:978 - same as i mentioned before, still don't quite understand why you did stuff on some of them but not all of them
    01:49:429 (1,1) - too big for a normal diff, as i said before, constant spacing is important in normal. it's so important that i'd like to mention it twice. You can use a bigger ds in the kiai part, but only a little bigger.

sry for not detailing since i'm quite lazy, so i just point out some typical problems, you can check the similiar issues yourself.

some other words: i'd suggest you remap this one after more practicing in mapping and referring to more ranked maps, learning from ranked maps is a really useful way to improve to some extent, such as the use of patterns and so on..

btw i really love the song~ ATL used to be one of my favourite punk bands :)
pkhg
hai

[General]
the red timing section must be here 00:03:546 -
you need a diff between normal & hard. normal is almost 1/1 mapped while hard is 1/2 heavy and have some 1/4 and jumps

[Normal]

-you have a lot spacing inconsistencies so better to check everything again
-your new combo pattern is incosistent everywhere so stick with a pattern like placing them every 2 measures (the large white tick on the timeline)
-try to not curve too much the shorter sliders
  1. 00:16:880 (7,8) - those sliders arent long enough for that shape, the sliderbody is almost covered which isnt good
  2. 00:12:959 (1,2) - the flow here not good,something like this http://puu.sh/jZquD/ad79a503ca.jpg a smoother movement makes the diff more comfortable for beginners
  3. 00:18:055 - skipping strong beats like this isnt a good idea
  4. 00:09:429 (3) - 00:20:410 (5) - dont end/start phrases with a slidertail, they should be emphasized with something clickable. stronger sounds on sliderheads and weaker on slidertails
  5. 00:36:488 (1,1) - t/241019&start=0
  6. 00:25:115 (6) - 00:31:390 (5) - 00:44:723 (1) - 00:54:135 (1,2) - example of more bad emphasized beats, like what i said on 00:20:410 (5) -
  7. 00:46:292 (4) - 00:50:606 (5) - curve less, like this http://puu.sh/jZqCI/efa3fffa6f.jpg for a smoother movement
  8. 00:05:115 (2,3) - another example of bad flow, http://puu.sh/jZqFT/3608e754b9.jpg this should be fine
these are just examples so i dont need to point out everything :3

the map still needs more work. you can use what i said for the other diffs
im bad at general modding but i did my best. hope it helps!
DreaM117er
OK, here

[General]
  1. Metadate fine.
  2. I will wait you fix kiai time
[Normal]
  1. Notes must follow Distance snap to map in Normal diff. Notice this point when you map flow (00:03:547 (1,2) - 00:08:252 (4) - 01:11:781 (9,1) - ).
    ※You use 1.0x snap space to map, don't change space until this diff done.
  2. I will give you some advice to fix rhythm, if you like, you can change it.
    SPOILER
    00:09:233 (2) - I notice you mostly map vocal, so this circle feel unnecessary
    00:12:959 (1,2) - - try this rhythm, follow vocal: http://puu.sh/jZB3K/609fa0fe50.jpg
    00:16:880 (7,8,9) - I don't think use two 1/2 slider and a circle is good. make a reverse 1/1 slider and put a circle on 00:18:056 - more better for following vocal
    00:27:664 - add circle??
    00:33:350 (2) - put reverse more suitable for vocal, if you like. same rhythm here 00:34:919 (5,6,7) - , you can copy same notes here
    00:36:487 (1) - I don't like this spinner, this part have same rhythm with 00:05:115 (2,3,4) - . so if you want, you can change this part. Same reason here 01:04:723 - 01:34:527 (1) -
    00:43:154 (6) - Please don't hide circle below previous slider's tail
    00:43:350 - add a 1/1 slider here follow vocal?? and remove this circle 00:43:546 (7) -
    00:45:900 (3,4) - I think ctrl+g more suitable for following vocal
    01:19:625 (6) - umm...maybe I will remove this slider here to make a space. But I think 1/2 reverse slider is good to follow vocal here
    01:30:998 (1) - I think it is wrong set...do you think??
    01:49:429 (1) - remove arrow?? same 02:34:919 (1) -
    01:56:880 (3,4,5,6) - suggestion: a circle follow "just" on 01:56:880 - , and 1/2 reverse slider to follow 2 voice and drum on 01:57:272 - , then add a 1/1 slider on 01:57:860 - , last add a circle to follow "let's" on 01:58:448 -
    02:03:154 - to 02:15:311 - you add a break on 02:03:154 - to 02:09:036 - . I think more nice idea for this part is this: keep mapping to 02:09:036 - , and remove 02:10:606 (1,1,1) - these 3 circles then add a break here, more suitable for this song. Of course, if you don't want to change, ignore this mod
    02:56:095 - keep mapping to end more nice
  3. Here is to fix NCs
    SPOILER
    00:09:037 (1,3) - swap NC
    00:11:193 (7) - NC
    00:16:095 - ^
    00:24:723 (5) - ^
    00:26:292 (1,5) - swap NC
    00:29:429 (1,6) - ^
    00:32:959 (1,2) - ^
    00:42:566 (5) - NC
    00:44:723 (1,3) - swap NC
    00:47:860 (1,3) - ^
    00:51:390 (1,2) - ^
    00:54:135 (1,2) - ^
    00:57:272 (1,3) - ^
    01:09:429 (5) - NC
    01:13:351 (1,3) - swap NC
    01:20:408 (7,1) - ^
    01:23:546 (6) - NC
    01:25:900 (1,3) - swap NC
    01:29:821 (8) - NC
    01:31:389 - wrong rhythm...add NC on 01:31:389 - when you change here
    01:40:017 (5) - NC
    01:42:762 (1,2) - swap NC
    01:47:076 (6,1) - ^
    01:52:174 (5) - NC
    01:55:704 (1,2) - swap NC
    01:59:233 (8,1) - ^
    02:17:664 (1) - remove NC
    02:25:899 (5) - NC
    02:28:253 (1) - remove NC, 02:29:429 (3,1) - swap NC
    02:32:959 (6,1) - swap NC
    02:35:703 (2) - NC
    02:38:449 (6) - ^
    02:40:409 (1) - remove NC, 02:41:978 (3,1) - swap NC
    02:45:115 (5) - NC
    02:51:390 (6) - ^
    02:54:134 (1,2) - swap NC
[Hard]
  1. umm...I think follow one think more better...follow both sound and vocal are not a good way to map.
  2. When you map Hard diff, I have some good way to map a nice map. First one, keep using Distance snap (you no use other speed line, so 1.2x snap space is enough) and Ctrl+G.
  3. ...OK, I check your Insane diff, you mainly follow vocal, not sounds. I try my best to check your map :?
    SPOILER
    00:03:546 (1,2,3,4,5,6,7,8) - and 00:33:350 - have same rhythm, I think you map these drum sounds more nice for start like 00:33:350 -
    00:28:056 (9) - DS fix
    00:11:781 - add circle
    00:12:761 (4,5) - ctrl+g, I think 1/1 slider in front of circle is better than now, same 00:14:330 (8,9) -
    00:13:546 (6,7,8) - A good set for you: 1/2 reverse slider follow "every" and put a circle follow "thing"
    00:15:114 (1,2,3,4,5,6) - wow, ctrl+g more nice to follow vocal, you can try, same 00:16:879 (1,2,3,4,5,6) -
    00:26:095 (2,3,4) - I think change a 1/1 slider to follow vocal more good than 3 circles follow vocal+sounds
    00:32:958 (8,9,1,2,3,4,5,6,7,8) - this part have many strong sounds on 00:33:350 - 00:33:938 - 00:34:527 - 00:34:919 - and 00:35:507 - , try let slider's head to stack on these point, you can get nice set on this part. same rhythm 00:36:487 - and 01:31:389 -
    00:44:918 (2,3) - try this set: 2 circles on red line and blue line, and 1/2 slider on white line
    00:48:644 (4,5,6,7) - Suggestion: http://puu.sh/jZHWX/33f20d90ab.jpg. you miss a drum sound 00:48:938 - . Same rhythm 01:01:193 (4,5,6,7,8,9) -
    00:51:978 (2) - remove circle?? same as previous kiai. Same 01:37:467 (1) - 01:50:016 (1) - 02:22:958 (1) - 02:35:507 (1) -
    00:53:546 (7,8) - ctrl+g, wrong rhythm, same 00:55:114 (3,4) -
    00:56:683 (8,9) - put a 1/1 slider more nicer than 2 circles and a space. Same 02:40:213 (7,8) - 02:46:487 (9) - 02:49:624 (5) -
    00:59:821 - ^, but 00:59:429 (4) - remove arrow
    01:03:154 - why have a space here??
    01:18:644 - to 01:20:213 - you put a space and start map on 01:19:429 - , I will stop map on 01:19:232 - , start map on 01:20:409 - , give 01:19:429 - to 01:20:213 - a space. If you like, you can change this
    01:42:958 (2,3,4,5) - same as previous mod. Let 01:43:154 (3,4,5) - before circle http://puu.sh/jZIEA/4410728124.jpg
    01:44:526 (2,3,4,5) - same^
    01:54:722 (10,1) - ctrl+g, same reason 00:53:546 (7,8) -
    01:58:252 (5) - stack on 01:57:859 (4) - . Because it's too far to next note's head 01:58:448 (1) -
    01:59:232 - here have 5 drum sounds, I don't think just make 3 sounds is a good way. Same rhythm: 02:32:173 (6) - 02:44:723 (4) -
    02:09:036 - to 02:15:115 - same as Normal diff
    02:37:076 (6,7) - try this: http://puu.sh/jZJ5k/325d39c387.jpg
    02:56:291 - keep mapping
  4. NCs
    SPOILER
    00:03:546 -
    00:06:683 -
    00:09:036 (1,3) - swap NC
    00:11:193 (7) - NC
    00:11:978 (1) - remove NC
    00:12:761 (4) - NC
    00:14:330 (8) - ^
    00:15:115 (1,6) - swap NC
    00:16:880 (2) - remove NC
    00:18:056 (6,1) - swap NC
    00:19:232 (3) - NC
    00:21:193 (8,1) - swap NC
    00:22:369 (2,1) - ^
    00:23:742 (4) - NC
    00:25:507 (9,1) - swap NC
    00:26:880 (6) - NC
    00:30:017 (6) - ^
    00:30:997 (1,3) - swap NC
    00:33:350 -
    00:34:919 -
    00:41:977 (1,2) - swap NC
    00:45:899 (5,1) - ^
    00:49:036 (5) - NC
    00:51:389 (1,3) - swap NC
    00:53:546 -
    00:54:330 (1) - remove NC
    00:55:115 -
    00:56:683 -
    00:58:448 (5,1) - swap NC
    00:59:821 -
    01:01:585 -
    01:04:722 (4) - NC
    01:11:193 (6) - ^
    01:14:331 (7,1) - swap NC
    01:17:271 (8,1) - ^
    01:19:232 -
    01:20:997 (1,5) - swap NC
    01:23:154 (1,3) - ^
    01:26:879 (5,1) - ^
    01:29:624 (1,2) - ^
    01:31:781 (1,4) - ^
    01:37:664 (2) - NC
    01:38:840 (7) - ^
    01:43:938 (6,1) - swap NC
    01:46:488 (1) - remove NC
    01:47:076 -
    01:50:213 -
    01:51:585 (5,1) - swap NC
    01:53:154 (3) - NC
    01:56:488 (5,1) - swap NC
    01:58:448 (1,5) - ^
    02:01:585 (11,1) - ^
    02:02:762 -
    02:18:448 (5) - NC
    02:23:154 -
    02:26:880 (6) - NC
    02:29:428 (5) - ^
    02:30:801 (10,1) - swap NC
    02:32:566 -
    02:33:350 (1) - remove NC
    02:35:703 -
    02:37:076 (6,1) - swap NC
    02:40:213 (7,1) - ^
    02:41:978 (6,1) - ^
    02:45:115 -
    02:48:252 (5,1) - swap NC
    02:50:213 (1,3) - ^
    02:53:350 (9,1) - ^
[Insane]
  1. I think you can make more harder, you are too kind for me :?
    SPOILER
    00:03:547 (1,2,3,1) - Same as Hard diff. But my suggestion is put many circles here.
    00:11:194 (1) - make 1/1 slider and a circle. Same 00:12:762 (6) -
    00:14:135 (2,3) - change a circle+1/1 slider, follow vocal
    00:33:351 (1,2,3,4,5,6,1,2,3,4,5,6,1,1,2) - my suggestion is all circle this part, no slider, no spinner. Seems very like here 00:48:645 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2) - . Same 01:31:390 (4,5,6,7,8,9,1,2,3,4,5,1) -
    00:52:174 - I think it is a better point to start map. Like here 01:36:880 (1,2,1) -
    00:53:547 (4,5) - Ctrl+G, wrong rhythm. Same 01:03:939 (5,6) -
    01:07:860 (1,2,3) - I think don't put too many circles after break more better. Like here, I will put a 1/1 slider to make a good start. Too often to put circles here will let players very hard to play.
    01:10:899 - add circle??
    01:19:429 (1,2,3,4,5) - same as Hard diff
    01:26:488 (5,6) - very strange set here. no follow both sound and vocal.
    01:29:429 (5,6,7,8) - Try Crrl+G. Nice set than now
    01:45:311 (7,1) - combine a 1/1 slider, it is not suitable for putting a space here. Same rhythm 02:43:350 (5) -
    01:47:762 (4) - move this circle to 01:46:978 - . You miss a drum sound
    02:03:154 - Same as Normal diff
    02:18:253 (4,5,6) - I hear many drum sounds start 02:18:252 -
    02:22:174 - spinner end here.
    02:34:723 - miss a circle
    02:34:919 (1,2,3) - no explain, you know
    02:45:802 (2) - move circle to 02:44:821 - . Miss a drum sound
    02:46:880 - add circle
  2. NCs
    SPOILER
    00:09:036 (7,1) - swap NC
    00:22:370 (4,1) - ^
    00:21:684 (1) - remove NC
    00:27:861 (1,3) - swap NC
    00:31:390 (1,2) - ^
    00:32:174 (1,1) - remove NC
    00:44:527 (1) - ^
    00:52:174 -
    00:52:762 (1) - remove NC
    00:53:546 -
    00:58:841 (1) - remove NC
    01:02:174 (1) - ^
    01:02:762 (4,1) - swap NC
    01:10:998 (7,1) - ^
    01:14:135 (6,1) - ^
    01:15:508 (4,1) - ^
    01:17:272 (6,1) - ^
    01:18:252 (1,5) - ^
    01:20:409 -
    01:21:782 (5,1) - swap NC
    01:23:351 (5,1) - ^
    01:25:115 (4,1) - ^
    01:26:683 -
    01:27:468 (1) - remove NC
    01:28:056 (4,1) - swap NC
    01:30:017 (6) - NC
    01:30:997 (1,4) - swap NC
    01:39:036 (8,1) - ^
    01:40:606 (5,1) - ^
    01:43:939 (7,1) - ^
    01:45:311 (7,1) - ^
    01:47:076 (8,1) - ^
    01:51:586 (6,1) - ^
    01:53:939 (8,1) - ^
    01:58:448 (8,1) - ^
    01:59:625 (7,1) - ^
    02:01:585 (8,1) - ^
    02:16:880 (6,1) - ^
    02:18:252 -
    02:23:154 (3) - NC
    02:24:331 (1,2) - swap NC
    02:28:057 (1,2) - ^
    02:29:429 (8,1) - ^
    02:32:565 (7,1) - ^
    02:35:703 -
    02:36:292 (1) - remove NC
    02:37:076 (4,1) - swap NC
    02:38:645 (5,1) - ^
    02:39:821 (1) - remove NC
    02:40:802 (3,1) - swap NC
    02:41:978 (4,1) - ^
    02:45:116 (6,1) - ^
    02:48:253 (6,1) - ^
    02:49:821 (6,1) - ^
    02:55:899 (5,1) - ^

Sounds maybe you finish more work, and then call me back
Good luck :)
newyams99
Hi from request~

General

idk, but maybe try normal hitsounds rather than soft (or get custom hitsounds)? I think the hitsounds could be louder in this song.

In all three difficulties but especially the Normal and Hard, you mainly make a constant 1/1 and 1/2 rhythm respectively. However, to accomplish this, you use a combination of circles and sliders that don't seem to have an apparent pattern and it's very inconsistent. I would change the pattern of circles and sliders to make a bit more coherent, uniform rhythm. If you did have a reasoning behind all these patterns, then ignore.

Normal

00:10:017 (4,5,6,7,8) - This rhythm is much more complex than the rest of the song. Maybe make it simpler that it's more similar?

00:10:213 (5,6) - The spacing between these two hits changes from the rest of the song. Change it to ~1x.

00:13:743 (2) - This slider breaks the 1/1 rhythm you're making. Change so that there's a hit at every beat.

01:30:998 (1,2) - I don't really think this is a good rhythm that matches the instrumentals. How about this rhythm? https://osu.ppy.sh/ss/3630337

02:13:547 (1) - Move this hit to the center, like the previous hits. The instrumentals are similar in this section so you should keep similar placements as well.

Hard

In general, the difficulty gap between the Hard and Insane is a bit too small. I'd recommend trying to lower the difficulty. I'll list suggestions to do so.

00:11:193 (7) - Here, you made a 1/1 slider that matches perfectly with the vocals that are held for a beat, but in the rest of the section you don't do that so this seems out of place. For example, move 00:12:958 (5) to 00:12:761 so that it matches with the vocals as well. Similarly, 00:14:526 (10) should be moved to 00:14:331, 00:19:232 (3) to 00:19:036 and 00:27:075 (7) to 00:26:880. There are other places where you do this in the non-kiai times, so maybe change them?

00:17:663 (3,4,5,6) - This spacing change seems unnecessary. idk :/

00:28:840 (1,2,3,4) - ^ I personally think that you should keep these to the same spacing since the tone and sound of the vocals or instrumentals haven't really changed at all. Also, you don't use a spacing change anywhere else in the difficulty so there's no good reason to have it.

00:55:899 (5,6) - I'd suggest making these hits on top of the start of the slider 00:56:095 (7). You've frequently put 1/4 rhythms in the kiai time so it's better to make them easier for the Hard difficulty.

00:57:663 (2,3) - ^

00:59:232 (2,3) - ^ ...and so on. You should do this for all places like this in the kiai times.

01:36:879 (1) - Change this to two circles. You had two circles at 00:38:840 (1,2).

02:57:467 (1,2) - The hitsounds here don't match the Normal. Either change to match the Normal or change the Normal to match the Hard.

I'm not that great at playing or modding standard, but hopefully this mod was helpful. Good luck on rank :D
Lumael
Hello! Continuing my mod~ Don't give kudos.
[Hard]
  1. 00:07:859 (6,7) - Keep constant DS here
  2. 00:09:036 (1,2,3,4,5,6,7) - Spacing issues here, 00:09:036 (1,2,3) - 1x, then 00:09:820 (3,4,5,6) - 1,2x, keep the same DS when not making a jump!
  3. 00:15:899 (5,6) - Rhythm is bad here, try this:
  4. 00:16:879 (1,2) - Curving sliders this way is ugly, always be careful with slider shapes, make soft shapes
  5. 00:17:663 (3,4,5,6) - Jump is completely random
  6. 00:20:801 (7,8) - Spacing issue
  7. 00:27:663 (8,9,10) - ^
  8. 00:28:840 (1,2,3,4) - Another random jump here
  9. 00:39:918 (2) - This note is overmapped
  10. 00:40:016 (3,5) - Tiny overlap here, you should fix
  11. 00:43:350 (4,5) - Control G here to follow the rhythm better
  12. 00:49:820 (7,3) - Overlap here
  13. 00:56:095 (7,9) - ^
  14. 01:22:958 (9,1) - Another random jumping here
  15. 01:37:958 (3) - Another overmapped note, this is ok for an Insane, but there's no reason to overmap on a Hard
  16. 01:39:429 (8,9) - ^
  17. 02:24:232 (6) - ^
  18. 02:29:428 (5,7,8) - Overlaps overlaps overlaps xD
  19. 02:31:291 (2) - Overmapped here too
  20. 02:35:801 (2) - ^
  21. 02:39:429 (4,5) - ^
  22. 02:41:194 (3,4) - ^
[Insane]
  1. 00:14:527 (3,1,2) - Overlap here
  2. 00:17:272 (3,4) - ouch tripplet here is very random imo
  3. 00:18:841 (3,4) - ^
  4. 00:24:135 (1,2,3) - Avoid random spacing changes like this
  5. 00:34:135 (5,1) - Overlap here
  6. 00:42:174 (5,1,2) - Spacing is messed up here, the jump should be between these 00:42:370 (1,2) -
  7. 00:56:684 (6,1) - Try a blanket instead
  8. 01:08:645 (4,2) - Tiny overlap here
  9. 01:19:429 (1,2,3,4) - Another random spacing here
  10. 02:14:135 (3,5) - Tiny overlap
  11. 02:15:115 (7,1) - A small jump here would be very good

These are just some of the issues I could find, but I can't link everything here because, yeah.. I am not a modding machine *-* D:

Good luck!
Topic Starter
KASUM1
Sorry for not answering these mods , I will answer them later

Everything fixed
Doj
Here from your mod queue, to my surprise I didn't find anything really wrong with the other difficulties.

Hard

00:11:781 Maybe add a note here
00:14:331 (9,10) It might sound better to get rid of (9) and change the slider to something like this.


Also adding a note at the end of that slider would fit perfectly.

00:18:252 (6) I noticed you had a little pause on the part before, so deleting this note would compliment that.
00:30:605 (7) You can delete the note here and move the slider at 00:30:213 and move it to 00:30:409 .
00:40:801(5,6,7) Making (5) a single note, moving (6) to 00:40:997 and filling the gap to the next to note, and moving 7 back a little would follow that guitar riff better imo. God it sounds so good right there 8-) It would look something like this
02:33:252 Adding a note here to go along with the offbeat drum hit would be fun

Good god I love this song. Ranked or not I'm keeping it haha. Good luck man. 8-)
Topic Starter
KASUM1

Doj wrote:

Here from your mod queue, to my surprise I didn't find anything really wrong with the other difficulties.

Hard

00:11:781 Maybe add a note here
00:14:331 (9,10) It might sound better to get rid of (9) and change the slider to something like this.


Also adding a note at the end of that slider would fit perfectly.

00:18:252 (6) I noticed you had a little pause on the part before, so deleting this note would compliment that.
00:30:605 (7) You can delete the note here and move the slider at 00:30:213 and move it to 00:30:409 .
00:40:801(5,6,7) Making (5) a single note, moving (6) to 00:40:997 and filling the gap to the next to note, and moving 7 back a little would follow that guitar riff better imo. God it sounds so good right there 8-) It would look something like this
02:33:252 Adding a note here to go along with the offbeat drum hit would be fun

Good god I love this song. Ranked or not I'm keeping it haha. Good luck man. 8-)


Thank you man ♥ I will mod your map soon
Lasse
m4m reply

General
N->H gap seems pretty big
why are you using 3546 offset for Insane and 4331 for the other diffs?


Insane
00:03:547 (1) - this feels like you get "thrown" into the song, how about starting the map a bit earlier
00:03:547 (1,3) - use the same shape for those, they are slightly asymmetric which looks bad
00:06:684 (1) - too
00:09:821 (1,2,3,4,5,1) - ds here feels all over the place, try to keep some consistency if the music doesnt suggest otherwise
00:11:194 (1) - this slider screams 2009, how about making it a bit neater, example:
00:11:194 (1,2) - bad flow
00:12:761 (6,1) - unnecessary overlap
00:14:527 (3,4) - blanket or move
00:17:271 (3,4,5) - why is there a triple? Listen to it on 25%, there is nothing on 00:17:370 (4) - to justify a note
00:18:939 (4) - ^
00:19:625 (6) - bad flow, move 6 left
00:22:959 (3,4,5) - wpuld look way better with consistent ds + some symmetry
00:26:096 (4,5) - fix blanket
00:36:096 (5) - keep the shape of the sliders before for this
00:36:683 (1) - start on 00:36:585 (1) - (and obv. extend to where current one ends)
00:40:017 (3,4,5) - could be much better aligned
00:40:801 (6) - blanket or move higher
00:53:547 (4,5,6) - those antijumps dont make any sense herem they look like 00:54:919 (3,4,5) - but that is actually 1/4 and not 1/2
01:02:174 (1,2) - this ^
01:08:253 (3) - move up for better flow
01:10:996 (7,2) - make the symmetric

01:26:487 (5) - remove and move 01:26:880 (6) - here,
01:27:075 - 1/2 slider here or 2 notes

01:27:664 (2,3,4) - antijump that looks just like the triple afterwards, really bad readability

01:34:527 (1) - same as last spinner

01:41:782 (6,7) - antijump that looks just like the triple afterwards, really bad readability
01:41:978 (7,8) - bad flow, move or blanket 8

01:54:526 (2,3,4,5) - this is the worst of the antijump/triple things, space 2-3 out
01:57:272 (3,4,5,6,7) - again, this is just confusing and frustrating to play
02:01:390 (7,8,9,10) - ^

02:02:369 (1,2) - swap for better flow
02:02:762 (1) - remove nc
02:14:135 (3,5) - unnecessary overlap

02:14:135 (3,4) - flows badly
02:18:742 - add a note and make this whole thing (02:18:547 (5,6,1,2,3,4,5,6,7,8,9,1) - ) a stream
02:35:801 (4,5) - move down/left for better flow
02:36:292 (1,4) - same shape pls
02:39:821 (1,2,3) - ^
02:47:566 (2) - down/right for better flow

02:53:743 (3,1) - make those slider different to go better with the heavily distorted guitar

good luck with your map :)
Topic Starter
KASUM1

Lasse wrote:

m4m reply

General
N->H gap seems pretty big
why are you using 3546 offset for Insane and 4331 for the other diffs?


Insane
00:03:547 (1) - this feels like you get "thrown" into the song, how about starting the map a bit earlier
00:03:547 (1,3) - use the same shape for those, they are slightly asymmetric which looks bad
00:06:684 (1) - too
00:09:821 (1,2,3,4,5,1) - ds here feels all over the place, try to keep some consistency if the music doesnt suggest otherwise
00:11:194 (1) - this slider screams 2009, how about making it a bit neater, example:
00:11:194 (1,2) - bad flow
00:12:761 (6,1) - unnecessary overlap
00:14:527 (3,4) - blanket or move
00:17:271 (3,4,5) - why is there a triple? Listen to it on 25%, there is nothing on 00:17:370 (4) - to justify a note
00:18:939 (4) - ^
00:19:625 (6) - bad flow, move 6 left
00:22:959 (3,4,5) - wpuld look way better with consistent ds + some symmetry
00:26:096 (4,5) - fix blanket
00:36:096 (5) - keep the shape of the sliders before for this
00:36:683 (1) - start on 00:36:585 (1) - (and obv. extend to where current one ends)
00:40:017 (3,4,5) - could be much better aligned
00:40:801 (6) - blanket or move higher
00:53:547 (4,5,6) - those antijumps dont make any sense herem they look like 00:54:919 (3,4,5) - but that is actually 1/4 and not 1/2
01:02:174 (1,2) - this ^
01:08:253 (3) - move up for better flow
01:10:996 (7,2) - make the symmetric

01:26:487 (5) - remove and move 01:26:880 (6) - here,
01:27:075 - 1/2 slider here or 2 notes

01:27:664 (2,3,4) - antijump that looks just like the triple afterwards, really bad readability

01:34:527 (1) - same as last spinner

01:41:782 (6,7) - antijump that looks just like the triple afterwards, really bad readability
01:41:978 (7,8) - bad flow, move or blanket 8

01:54:526 (2,3,4,5) - this is the worst of the antijump/triple things, space 2-3 out
01:57:272 (3,4,5,6,7) - again, this is just confusing and frustrating to play
02:01:390 (7,8,9,10) - ^

02:02:369 (1,2) - swap for better flow
02:02:762 (1) - remove nc
02:14:135 (3,5) - unnecessary overlap

02:14:135 (3,4) - flows badly
02:18:742 - add a note and make this whole thing (02:18:547 (5,6,1,2,3,4,5,6,7,8,9,1) - ) a stream
02:35:801 (4,5) - move down/left for better flow
02:36:292 (1,4) - same shape pls
02:39:821 (1,2,3) - ^
02:47:566 (2) - down/right for better flow

02:53:743 (3,1) - make those slider different to go better with the heavily distorted guitar

good luck with your map :)

Everything fixed except somethings
Ipas
Your request is here :D

[Normal]
  1. 00:09:429 (6) - This slider tail lands on something that would be great if it's clickable because that beat is used to start new stanza, so rearrange this slider is best choice . How about switch rhythm between 00:09:036 (5,6) - for an easy solution? After that, you can try to change something on 00:10:017 (1,2) - , because hitting 3 objects at the moment from 00:09:820 - to 00:10:212 - is rather tricky for this diff
  2. 00:10:213 (2,3) - Personally, this overlap feels really hard, especially on this diff . Avoiding it would be great
  3. 00:34:919 (4,5) - Actually, for me, it's bad to stack it under a slider tail, especially on Normal, because it might be hard to be read
  4. 00:54:919 (1) - Same as the first point of my mod, this tail lands on something that would be great if it's clickable, and switching the rhythm here is work as well 00:54:919 (1,2) -
  5. 00:56:096 (3) - Better to start this slider early, like 1/2 earlier, since I can't here something nice to be emphasized at the current place, whilst 00:55:898 - have it, so moving it would be great . Then the emptied tick on 00:56:487 - should be filled by a circle instead
  6. 01:02:370 (1) - Spinner really feels out of place, rather to remove it, and replace it with common rhythm . If you want to use spinner, start it on 01:01:585 - and end it on 01:03:153 - instead, because the vocals will support you to put spinner on mentioned timeline
  7. 01:10:998 (3,4) - To avoid something bad, you must get rid of these stacks, since they're feels inappropriate for a Normal diff
  8. 01:11:781 (5) - I think, this slider just covered up too many capable beats to be emphasized, so rather out to rearrange the pattern and making some nice rhythm work like the others too here, maybe like using 1/1 for each beat shown at this section
  9. 01:25:900 (4,5) - Same a first point of my mod, because (5)'s tail lands on something great if it's clickable, switch their rhythm would be nice
  10. 01:29:821 (6,1) - Maybe you need to switch new combo, since it looks like you misplaced it . After that, put new combo too on 01:31:389 (5) - as well
  11. 01:40:017 (5,6) - First point
  12. 01:43:938 - This beat should be clickable to give nice comparison to other rhythm, since there's a cymbal as a peak here . Try out this rhythm, start from 01:42:762 (1) - (Also, your combo feels a bit awkward, after fixes on this point and a point above, place new combo on each of these beats 01:40:800 - , 01:43:938 - )
  13. 01:44:723 (2,3) - First point
  14. 01:47:076 (5) - Shouldn't a new combo exist here?
  15. 01:52:174 (1,2) - Would be greater if the new combo swapped here
  16. 02:13:547 (1) - Feels weird because of the polarity here . Since there's a sound available on 02:13:742 - (vocal), keep them 02:09:037 (1,1,1,1) - consistent would be great . Otherwise, if you want to keep the polarity, don't stack them, because it will affects on playability and will result a misread, therefore, place such movement each of them should be help . The another great opinion is apply them all I mentioned before
  17. 02:25:900 (1,2) - Maybe, switch new combo too?
  18. 02:29:429 (7,1) - ^
  19. 02:30:998 (1) - New combo here makes your combo really short, better to remove it
  20. 02:31:782 (3) - Same as first point . After you rearrange the pattern and put something clickable on 02:32:565 - , put new combo to it as well
  21. 02:35:704 (8) - 02:38:841 (13) - Forgot to new combo
  22. 02:41:978 (17,1) - Swap new combo too
  23. 02:43:547 (1,3) - Swap the new combo, because the current feels too short
  24. 02:48:252 (8) - Forgot new combo again
  25. 02:49:429 (10) - Same as first point
  26. 02:51:390 (13) - Forgot to new combo
  27. 02:56:095 - Leaving around this section in a break while the object afterwards isn't too far from before feels really awkward and lazy . Would be great to map them as well tho
[]
Probably do the other diffs later
Good Luck!
Topic Starter
KASUM1

Ipas wrote:

Your request is here :D

[Normal]
  1. 00:09:429 (6) - This slider tail lands on something that would be great if it's clickable because that beat is used to start new stanza, so rearrange this slider is best choice . How about switch rhythm between 00:09:036 (5,6) - for an easy solution? After that, you can try to change something on 00:10:017 (1,2) - , because hitting 3 objects at the moment from 00:09:820 - to 00:10:212 - is rather tricky for this diff
  2. 00:10:213 (2,3) - Personally, this overlap feels really hard, especially on this diff . Avoiding it would be great
  3. 00:34:919 (4,5) - Actually, for me, it's bad to stack it under a slider tail, especially on Normal, because it might be hard to be read
  4. 00:54:919 (1) - Same as the first point of my mod, this tail lands on something that would be great if it's clickable, and switching the rhythm here is work as well 00:54:919 (1,2) -
  5. 00:56:096 (3) - Better to start this slider early, like 1/2 earlier, since I can't here something nice to be emphasized at the current place, whilst 00:55:898 - have it, so moving it would be great . Then the emptied tick on 00:56:487 - should be filled by a circle instead
  6. 01:02:370 (1) - Spinner really feels out of place, rather to remove it, and replace it with common rhythm . If you want to use spinner, start it on 01:01:585 - and end it on 01:03:153 - instead, because the vocals will support you to put spinner on mentioned timeline
  7. 01:10:998 (3,4) - To avoid something bad, you must get rid of these stacks, since they're feels inappropriate for a Normal diff
  8. 01:11:781 (5) - I think, this slider just covered up too many capable beats to be emphasized, so rather out to rearrange the pattern and making some nice rhythm work like the others too here, maybe like using 1/1 for each beat shown at this section
  9. 01:25:900 (4,5) - Same a first point of my mod, because (5)'s tail lands on something great if it's clickable, switch their rhythm would be nice
  10. 01:29:821 (6,1) - Maybe you need to switch new combo, since it looks like you misplaced it . After that, put new combo too on 01:31:389 (5) - as well
  11. 01:40:017 (5,6) - First point
  12. 01:43:938 - This beat should be clickable to give nice comparison to other rhythm, since there's a cymbal as a peak here . Try out this rhythm, start from 01:42:762 (1) - (Also, your combo feels a bit awkward, after fixes on this point and a point above, place new combo on each of these beats 01:40:800 - , 01:43:938 - )
  13. 01:44:723 (2,3) - First point
  14. 01:47:076 (5) - Shouldn't a new combo exist here?
  15. 01:52:174 (1,2) - Would be greater if the new combo swapped here
  16. 02:13:547 (1) - Feels weird because of the polarity here . Since there's a sound available on 02:13:742 - (vocal), keep them 02:09:037 (1,1,1,1) - consistent would be great . Otherwise, if you want to keep the polarity, don't stack them, because it will affects on playability and will result a misread, therefore, place such movement each of them should be help . The another great opinion is apply them all I mentioned before
  17. 02:25:900 (1,2) - Maybe, switch new combo too?
  18. 02:29:429 (7,1) - ^
  19. 02:30:998 (1) - New combo here makes your combo really short, better to remove it
  20. 02:31:782 (3) - Same as first point . After you rearrange the pattern and put something clickable on 02:32:565 - , put new combo to it as well
  21. 02:35:704 (8) - 02:38:841 (13) - Forgot to new combo
  22. 02:41:978 (17,1) - Swap new combo too
  23. 02:43:547 (1,3) - Swap the new combo, because the current feels too short
  24. 02:48:252 (8) - Forgot new combo again
  25. 02:49:429 (10) - Same as first point
  26. 02:51:390 (13) - Forgot to new combo
  27. 02:56:095 - Leaving around this section in a break while the object afterwards isn't too far from before feels really awkward and lazy . Would be great to map them as well tho
[]
Probably do the other diffs later
Good Luck!
Thank you so much for modding helped alot ! ♥

I will be waiting for the other diffs
yf_bmp
place holder
Kyle Y
mod request in game.

Hard diff
00:06:682 (5) - nc
00:09:623 (2) - del, to emphasise 00:09:820 -
00:09:819 (3) - nc, change of mood
00:13:349 (5) - this notes seems.... um... quite weird
00:16:683 - something missing seems weird,
00:15:114 - becasue it is a calm part of the song, maybe you can use vocal mapping instead of beats mapping


00:22:368 (4) - nc should be here
00:22:368 (4,1) - ctrl+g the rhythm
00:25:898 - something clickable here as the strong beats, ctrl+g 00:25:506 (9,1) -
00:39:428 - snap preview time
00:59:427 (4) - del reverse, and add a 1 beat slider here at 00:59:820 - , seems better for me
01:03:153 - missing beats
01:15:702 (4) - ctrl+g for flowing
01:19:428 - this part do not have bgm, there suggest to move the rhythm to 01:18:644 -
01:37:466 (1) - 00:51:976 (2) - why circle here but not 00:39:428 -
02:22:957 (1) - ^
02:20:113 (1) - start at 02:20:506 - and add circle at 02:20:408 -

Rhythm is acceptable, but the pattern can improve more.
Topic Starter
KASUM1

Kyle Y wrote:

mod request in game.

Hard diff
00:06:682 (5) - nc
00:09:623 (2) - del, to emphasise 00:09:820 -
00:09:819 (3) - nc, change of mood
00:13:349 (5) - this notes seems.... um... quite weird
00:16:683 - something missing seems weird,
00:15:114 - becasue it is a calm part of the song, maybe you can use vocal mapping instead of beats mapping


00:22:368 (4) - nc should be here
00:22:368 (4,1) - ctrl+g the rhythm
00:25:898 - something clickable here as the strong beats, ctrl+g 00:25:506 (9,1) -
00:39:428 - snap preview time
00:59:427 (4) - del reverse, and add a 1 beat slider here at 00:59:820 - , seems better for me
01:03:153 - missing beats
01:15:702 (4) - ctrl+g for flowing
01:19:428 - this part do not have bgm, there suggest to move the rhythm to 01:18:644 -
01:37:466 (1) - 00:51:976 (2) - why circle here but not 00:39:428 -
02:22:957 (1) - ^
02:20:113 (1) - start at 02:20:506 - and add circle at 02:20:408 -

Rhythm is acceptable, but the pattern can improve more.
Fixed , except somethings fixed but in another way thank you for modding ♥
Ipas
Recheck, no kudos

[Hard]
  1. Better to take a look entirely in this diff, regarding to inconsistency of spacing and combo-ing (since I feel your combo is random)
  2. 00:17:271 (2,3) - (2)'s tail lands on something nice within clickable objects, I prefer to switch rhythm from these two for better rhythm
  3. 00:22:369 (4,1) - I thought it was jump, but I was wrong . Better to more clean the things up here, so that there wouldn't be misread anymore . Moving this slider 00:22:761 (1) - to any place that isn't in the same line with (3) and (4) would help, or just add something on 00:22:565 - because it suits well too
  4. 00:28:252 (8) - Again, this downbeat 00:28:644 - feels a lot capability to being hit, so consider to rearrange the pattern here
  5. 00:29:624 (5) - Jump doesn't fits here, since there's no peak at (5) . Might be suits well to 00:30:016 (6) - if you need jump
  6. 00:36:095 (1) - This spinner started too early, and better to start it on 00:36:487 - , then map the rest parts before 00:36:487 -
  7. 00:55:997 (6) - The sound feels a bit weaker, so consider to delete it
  8. 00:59:428 (4) - Again, the tail . Remove the reverse and put a circle here 00:59:820 - instead, for better emphasis
  9. 01:06:193 - I don't think a break fits here..
  10. 01:18:938 - Why section around this timestamp goes emptied? I see no reason to do it..
  11. 01:58:252 (4,5) - The jump is a bit overdone, since the peak on (5) isn't that loud for having this kind of jump, so better to use the common spacing for the jump things here
  12. 02:13:546 (1) - To avoid misread, to the same things I've mentioned in my mod on Normal beforehand
  13. 02:22:369 (1,2,1) - The spacing could be considered as same, and could result some misread too, that will make people hit (1) earlier than it should be . I guess you need to have a clear comparison against 1/1 and 1/2 here, so everything will got cleans up and players would be easier to distinguish it
  14. 02:22:958 (1,2) - Maybe switch the rhythm? I feel like this downbeat 02:23:153 - should have something clickable
  15. 02:33:251 - Might want to add a circle here, to make a triplet, since the song supports you to do it
  16. 02:35:801 (2) - The previous downbeat interfering this beat, so that this beat doesn't have much impact which not fits for being mapped . I'd rather to map 02:35:996 - as well if possible, like what you did beforehand
  17. 02:56:095 - Same as Normal, I prefer you to map around this timestamp
[Insane]
  1. 00:04:723 (2) - Maybe, Ctrl+G to help out the spacing?
    ---
    Because I feel tired, I'll mention main case in this diff . It would be the same with the others, spacing and emphasis, and of course combo-ing too . You need to take a look o this diff entirely, based on my suggestion beforehand in Hard or Normal, it may be the same/similar with what appeared in this diff
    ---
[]
Overall, the map looks good, but really needs improvements, both rhythm and flow
Good Luck!
Sc4v4ng3r
You've asked me to mod this once more, so here I am. And no kds of course.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[Normal]
  1. 00:10:016 (1,2,1,2,3,4,1,2,3,4,5,6,7,8,1) - If you look closely to all these notes, they are going in a clockwise motion, which then it gets pretty boring afterwards. Use bit more variety on patterning.
  2. 00:10:016 (1,2,1,2,3,4) - Rhythm itself here is really weird, since you've followed the electric guitar at (1) and (2), but at the next combo you started following the vocals. Doing that will confuse beginners, so try to just follow 1 thing in the song.
  3. 00:18:448 (1) - Oh come on, what did I tell you about jumps in Normal? Remove the jump.
  4. 00:33:937 (2,3,5,6) - Keep the rhythm consistent, so you could either use 2 circles like 00:35:506 (5,6) - , or 1 slider and 1 circle like 00:33:937 (2,3) - .
  5. 00:39:624 - Kiai should start here, as the instruments starts here instead of 00:39:428 - .
  6. 00:47:859 (1) - Oh come on, what did I tell you again about reducing distance in Normal? You need to keep the DS constant throughout the whole difficulty, or it is unrankable.
  7. 00:55:311 (2,3,4) - Similar point like made above, keep the rhythm constant. Copy the rhythm from 00:42:565 (1,2,3,4) - or use this rhythm to replace the rhythm at 00:42:565 (1,2,3,4) - . (Basically mirroring the rhythm in lower difficulty is a good way to keep the difficulty consistent)
  8. 01:01:585 (1,1) - Another unrankable issue. Gap between a spinner and the note after that must be 2 beats long, meaning the note should be placed at least from this point :

  9. 01:24:721 (3,4) - When making patterns like this, remember to copy 1 slider's shape for the other.
  10. Basically the above issues are recurring throughout the whole map, check for all of them.
  11. Not going to make a Hard mod, as my points are literally, exactly the same as Ipas'. Just remember the points I made here, and apply onto Hard.
That is all from me. The map still needs a lot of work, although the rhythm definitely improved by a certain amount.
GL!
AxE Galaxy
General
open .osb in notepad and add this under [colours]: "SliderBorder : 64,128,255"
If you want a silent/blank hitsound, then you must use a 0-byte .wav file. (http://up.ppy.sh/files/blank.wav)
Add more sound effects (Hit, Finish, ....)

Normal
00:45:898 (1) move to (152;264).
00:49:036 move slider's end about 3 grid blocks south.
00:52:173 (1) let it start at 51:977 Adjust it's starting position, ending time and curve to curve around the next circle.
00:58:447 (1) + 00:59:624 (3) That kind of overlapping is not allowed in normal mode. What you can do is place (1) on top of slider (2).
01:14:137 (1) slider is to far from the previous circle.
01:47:075 (1) move slider's end about 3 grid blocks west.
01:50:212 same operation than 00:52:173 (1).
02:26:683 (1) move end 3 blocks west.
02:35:702 (1) same operation than 00:52:173 (1).

Hard
Please don't map Hard with distance snap in the future. I love Jumps and distance snapped maps are harder to mod ;'(
00:19:820 a picture is worth a thousand words...

00:44:722 (1) circle is on an awkward position.
00:50:800 (5) that circle is hard to see.
00:51:389 (1) let the slider's start form a straight line with the previous 2 circles.
00:52:173 move start to 00:51:977 and stretch.
01:43:938 (4) it's position looks ugly.

Insane
There is nothing wrong with insane to prevent it from being rank as far as I can see. You can however apply more/larger jumps in this diff in my opinion. ^^

00:28:447 (2) Ctrl+G.
00:43:732 (7) move to (320;64).
00:45:506 (3) I got a nice effect when I copied 00:45:114(2), rotate in twice and moved the new slider to (160;128) (on top of the start of 00:46:683 (3))
00:50212 (1) move to (320;184) and let it curve around 00:48:447 (2)
swap 00:54:526 (1) and 00:54:722 (2)
00:55:702 (2) move to (352;280)
swap 00:58:840 (1) and 00:59:036 (2)
01:23:153 (4) move to (196;136)
01:26:487 (5) move it a bit further away from the previous circle.
01:34:134 (5) ^
01:45:506 feels awkward, consider placing a circle here or make the previous circle a slider.
02:27:271 (6) larger jump please.
02:41:193 (1) this curve looks ugly imo. Let it's start point towards the previous slider
(more mods are coming)
DominikWW
I am a beginner in modding. So maybe my mod isn't really helpful. But I've tired my best :D

Normal
  1. from 00:09:820 to 00:14:918 - Maybe only use at this part full tacts. the circles after the sliders(the half tacts)
    are a bit too fast for the begining, I think.
    Maybe delete 00:09:820 (6) 00:11:781 (2) 00:14:134 (3) 00:14:918 (5) and move all sliders at this part at full tact lines?
  2. 00:46:683 (2) (3) - replace them to a 1 tact slider and add a circle at 00:46:487 - I think like this it is better to play
  3. 01:00:016 (1) (2) - change them into a slider - for example: https://osu.ppy.sh/ss/3800577
  4. 01:57:663 - add circle?
  5. 02:32:565 (1) - don't stack here
  6. 02:49:428 (3) (4) - change them into a 1 tact slider

    I dont know if you like it but I've tried to add hitsounds through the whole map:
    Hitsounds:
  7. 00:09:820 (6) - finish
    00:16:095 (8) - finish
    00:22:453 (1) - finish
    00:28:644 (2) - finish
  8. start at 00:40:016 - 00:50:996 - at every 2. tact mark whistle
  9. start at 00:52:565 - 01:01:193 - ^the same here
  10. at 01:03:938 - whistle, at 01:04:134 (2) (3) - whistle and at (4) - finish
  11. start at 01:08:251 - 01:19:232 - at every 2. tact mark clap
  12. start at 01:20:800 - 01:30:996 - ^the same here
  13. 01:33:742 (3) (4) - clap
  14. start at 01:38:055 - 01:49:036 - at every 2. tact mark whistle
  15. start at 01:50:604 - 02:00:800 - ^the same here
  16. 02:13:545 - finish
  17. start at 02:23:545 - 02:34:526 - at every 2. tact mak whistle
  18. start at 02:36:095 - 02:46:291 - at every 2. tact mark clap
  19. start at 02:48:251 - 02:51:781 at every full tact mark clap
  20. 02:52:173 (3) (4) (5) - whistle
  21. 02:54:526 (1) - finish

I've watched over Hard but I couldn't really find something. If you want I could also add some hitsound in there but I don't know if you dislike how I work with hotsounds :roll:
So please command my mod. That also helps me to improve my mods.

However I like your beatmap. I've enjoyed listen to this song. Hopefully it will be ranked soon. Goold luck :)
Topic Starter
KASUM1
Maybe remap worth it?
Topic Starter
KASUM1
Marianna
Hellow

General

  1. 00:51:585 -I think the kiai End Here
  2. 01:49:624 - ^
  3. 02:35:114 - ^

Normal

  1. 00:18:055 (3,1) - This may confuse beginners
  2. 01:01:585 (1) - This spin is too small for a normal
  3. 00:59:624 (3,4,5,6,7) - I found it a bit intense for a normal
  4. 02:09:036 (1,1,1,1) - This is very difficult for a beginner read (This can be unrankeable)
  5. 02:50:605 (6) - Ctrl+J please

Hard

  1. AR7~7.5 please
  2. 00:07:858 (2,1,2) - This is very difficult to read
  3. 00:11:192 (1,5) - Stack please
  4. 00:34:917 (5) - Nc
  5. 00:36:094 (1) - Star this spinner in 00:36:487 -
  6. 01:51:585 (3,4,5,1) - This is a bit strange

Gl ~
Topic Starter
KASUM1
@Marianna : fixed everything except these too because i think they are readable

00:18:055 (3,1) - This may confuse beginners
00:07:858 (2,1,2) - This is very difficult to read

Thanks for modding ♥
Kagetsu
hi

[Insane]
SPOILER
  1. there are many places where you are avoiding to map downbeats (00:12:957 - 00:11:389 -
  2. 00:09:428 - to 00:09:722 - you could add a stream here
  3. 00:10:408 (2,3,4,5,1) - those notes have 1.1x spacing but you suddenly changed it here 00:11:781 (2) - to 1.2x... try to have the same distance across all the map
  4. 00:12:761 - try something like this... seems more arranged, at least to me

  5. 00:18:840 (4,1) - this stack doesnt feel good, try to make a jump between those 2 to emphasize vocals
  6. 00:24:134 (2,3) - this jump doesn't make much sense tbh, since there is nothing to emphasize, maybe delete this jump and make a jump between this 2 00:23:546 (4,5) -
  7. 00:32:173 (2) - maybe slighly rotate this? flow between this 2 doesn't feel good D: 00:31:781 (1,2) -
  8. 00:35:531 (3) - unsnapped note, and the spacing is weird between this 2 00:35:310 (2,3) -
  9. 00:45:310 (3,4,5) - i would recomment to not increase the distance linearly... it plays bad tbh
  10. 00:50:016 (6,7,8,1) - too lineal for my taste
  11. 01:01:781 (2,3,4,5,6,7,8) - i would like to have more distance between all those circles, try ctrl+shift+s
  12. missing stream from 01:07:467 - to 01:07:761 -
  13. 01:40:800 (1,2,3) - distance
  14. i would like to have slider art from here 02:09:036 (1) - to 02:13:545 - , those circles are a little boring ):
  15. 02:23:153 (1) - this plays extremly weird... increase the distance or ctrl+g this 2 02:22:369 (1,2) -
[Hard]
SPOILER
  1. 00:31:780 (1,2,4) - bad overlap imo
  2. 00:35:898 - missing note here?
  3. 00:52:173 (9,1) - swap nc
  4. 01:04:526 (1,2) - this doesn't play good... try a slider with repetitive arrow
  5. 02:02:565 (3,4) - ^
  6. 02:16:683 (4,5,1) - move this slighly right... triplet's stacking is fucking up the spacing xD
  7. 02:53:349 (3,1) - this is hard to read... but it's actually ok

[Normal]
SPOILER
  1. sliderborder's color are different is this diff... why?
  2. 00:05:114 (2,1) - use same shape
  3. 00:16:095 (1,3) - stack maybe?
  4. 01:03:546 - this part seems difficult for a new player... i would just use 1/1 here
  5. k i don't know how to mod lol

that's all... would be cool if u could mod 3 diffs of my mapset lol

good luck!
Lumael


General

  1. Although the Normal difficulty is under 2 stars, it's quite too dense to be the easiest difficulty

Normal

  1. 00:03:546 (1,2,1) - I'm afraid you can't have this kind of pattern with a different DS setting than the rest of the beatmap, Normals should have constant distance snapping to make it more beginner friendly.
  2. 00:11:781 - You could have used polarity here to cover the vocals, they are stronger than the drums, so it's a bit awkward to have those circles on the white tick. Try this rhythm: http://puu.sh/mHcJH/046718c6a3.jpg . You could apply this to 00:14:918 - as well.
  3. 00:22:369 - As you have used 1/1 rhythm through this section, I'd recommend you to make the guitar beat clickable in every time possible because this sound is stronger than the drums at this point, and it's a bit weird to end a slider on this sound. Example: Control G 00:23:546 (3,4) - to make the guitar sound clickable.
  4. 00:42:565 (1) - Control H this slider to improve overall flow here.
  5. 00:43:938 - Try to use polarity here to catch both drums and lyrics: http://puu.sh/mHdav/875db97b94.jpg .
  6. 00:45:310 (7,1) - Move them 1/2 snap downwards to cover the rhythm more nicely plus add a circle here 00:46:291 - as there will be a gap here to be filled now.
  7. 00:47:271 - The downbeat is clearly on this red snap and not on the white snap like the usual, and this happens oftenly during this song, so you should make sure that the note starts on the red snap when it happens. Example of a possible rhythm: http://puu.sh/mHdlY/5a3b6a29c4.jpg . I will give you a few more examples of where this happens: 00:55:114 - 00:56:683 - 00:59:820 - etc. (Note that it's not all downbeats, just some of them, usually skipping one downbeat between the polarity change)
  8. 01:01:585 (7,1) - Nazi: Stack is off.
  9. 01:17:271 (1,3) - These two objects are way too close from each other, which is unpleasant to see while playing, you may want to move the circle upwards a bit so that it doesn't touch the slider.
  10. 01:18:840 (4,6) - This stack is a bit confusing for a Normal difficulty, you should avoid it the most because stacks doesn't follow the distance snap which players are used to since the beginning of the song.
  11. 01:20:408 - Same as 00:22:369 - .
  12. 01:37:663 - Second kiai has simillar polarity issues of the first one, so you should keep in mind that the downbeat here is on the red snap sometimes. Examples: 01:39:036 - 01:40:604 - 01:41:389 - 01:42:173 - 01:43:742 - 01:45:310 - 01:51:585 - 01:53:153 - 01:53:938 - 01:54:722 - etc.
  13. 01:57:271 (3,4,5) - You managed to use polarity nicely here, that's how it should be!
  14. 02:00:408 (2,5) - Nazi: Stack is off.
  15. 02:09:036 (1,2,3,4) - Although it's quite not a problem, it's confusing here since you've lowered the DS settings, and for the last note 02:13:545 (4) - you kept a simillar distance from the previous ones, but the gap between 3 and 4 is smaller than the others, which makes the distance snap inconsistent.
  16. 02:23:153 - I should say that the same of the others kiais applies here.

Hard

  1. 00:03:546 - The rhythm and DS of this part is a bit messed up, being extremelly inconsistent, just take a look at 00:03:545 (1,2,1) - and compare with 00:06:682 (1,2,1,2) - . Instead of making it equally distanced, I'd like you to try a different and more enjoyable rhythm, like this: http://puu.sh/mHer9/831e8da850.jpg .
  2. 00:22:172 (5,2) - Nazi: blanket needs fixing.
  3. 00:32:957 (5) - I'd rather change this to a 1/2 slider to make the downbeat clickable at 00:33:349 - . And if you did so, you could use the same rhythm suggested above for this part, it'd play much smoother and it would be much more enjoyable for players.
  4. 00:42:369 (1,2) - Control Ging this rhythm will play better along with the polarity that the song provides here.
  5. 00:43:153 (3,4) - This rhythm is not right, the downbeats are on 00:43:349 - 00:44:134 - respectively but you seemed to ignore them by randomly snapping these sliders.
  6. 00:45:506 (1,2) - Control G for the same reason of 00:42:369 (1,2) - .
  7. 00:47:263 (7) - This is how the polarity should be, nice here!
  8. 00:49:232 (12,1) - Swap NCs, the song clearly changes intensity at 00:49:036 - but this is a slider end, so put the NC 00:49:232 (12) - here instead.
  9. 00:51:389 (7,8) - This jump is quite an overkill for a Hard, you may want to make it smaller, plus add a NC to 00:51:389 (7) - to emphasize the jump and the drums. After doing this, 00:52:173 (3,1) - Swap the NC from these to follow among the drums.
  10. 00:53:546 (4,5) - Control G would follow the rhythm in a rather better way.
  11. 00:54:722 (2,3) - Again a simillar polarity issue, I will stop mentioning them because I've already given enough examples for you as a guide line :3.
  12. 00:56:487 (3,4) - Control G these and them Control G these 00:57:075 (5,1,2) - . This will provide a better structure to the actual rhythm.
  13. 00:58:447 (4,1) - Swap NC here, it should go on 4 and not on 1.
  14. 01:01:781 (4,5) - Inconsistent snapping Distance.
  15. 01:41:389 (3,4) - Control G here to follow the downbeat better (same polarity thing.)
  16. 01:49:428 (5) - Add NC for the same reason of the last kiai, emphasize drums.
  17. 01:51:585 (3,4) - Inconsistent snapping Distance.
  18. 01:53:153 (2,3) - I'd rather Control Ging this rhythm to follow better among with the vocals and guitar, this seens to be the biggest issue on this beatmap, and it's quite odd to play a difficulty where the important beats are undermapped D:.
  19. 01:56:487 (4,1) - 01:58:055 (4,1) - Swap NC, no reason for adding it so late.
  20. 02:00:408 (5,7) - Nazi: these two hitobjects are touching themselves, you may want to separate them slightly.
  21. 02:19:918 (3) - Actually this circle should be here 02:20:016 - to emphasize the spinner, and not on a random blue snap, so please, add one reverse arrow to the the 1/4 slider and move it to the white snap. Make sure you make the spinner one snap shorter at the end as well.
  22. 02:25:702 (1) - No need for NC here.
  23. 02:34:918 (6) - NC just like 01:49:428 (5) - .

Insane

  1. Desable Widescreen Support.
  2. 00:06:291 (3,4,1) - Spacing is inconsistent here, (1) should definetly get the most emphasis from the jump and not the (4), try a triangle with 00:06:291 (3,4) - and 00:05:702 (2) - 's tail, like this: http://puu.sh/mHSqg/20bfce7045.jpg .
  3. 00:17:467 (7,1) - NC should be swapped between them to go among with the downbeat nicely.
  4. 00:17:859 (1,2) - The transition between them is quite awful when it comes to flow, I'd rather if you coppied (1) and flipped it 180 degrees instead.
  5. 00:19:820 (3,4) - Control G this rhythm, you're always undermapping the downbeats, and you really should go over all the difficulties to fix that.
  6. 00:28:644 (1) - Try x 96 | y 216 instead to make a triangle pattern, it's a bit unpolished the overlap with 00:28:251 (5) - . If you do so, don't forget to fix the spacing here 00:28:840 (2,3) - .
  7. 00:35:531 (3) - Unsnapped Slider
  8. 00:34:918 (1,2) - Although this jump is quite nice, the next one, to 00:35:531 (3) - is really weird due to inconsistent spacing. Through 00:33:153 (1,2,3,4,5,1,2,3,4) - this pattern, the spacing between each note is quite high, but you did it inconsistent with the last example, that has pretty short distance snap.
  9. 00:42:957 (2,3) - 00:44:134 (5,1) - Control G again, you should pay more attention to the downbeats, they oftenly go to the red tick because this song uses a lot of polarity. I will stop mentioning what you should Control G for now and focus on flow/spacing/rhythm issues.
  10. 00:51:389 (3) - Add NC to emphasize the drums here, like I said on the Hard.
  11. 01:04:722 (1) - I'd rather if you moved this note around x 120 | y 216 to emphasize more this beat.
  12. 01:40:604 (5,1) - The NC should go on (5) rather than (1) to follow the song more nicely.
  13. 01:42:173 (6,1) - ^
  14. 01:39:428 (1,2,3) - Inconsistent snapping Distance.
  15. 01:49:428 (3) - Add NC for the same reason of 00:51:389 (3) - .
  16. 02:02:565 - This snap is definetly missing a circle, it feels so empty the gap between 02:01:977 (1,2) - . There's vocals you should cover on this snap, think about adding a circle there.
  17. 02:19:526 (13,14) - Same said on Hard about the (14) note, it should go here 02:20:016 - instead to emphasize the spinner, and not on a random blue snap, that's how it works.
  18. 02:23:153 - There comes Gero inspiration? lol.
  19. 02:34:918 (3) - Put a NC here just like 01:49:428 (3) - and 00:51:389 (3) - .
  20. 02:51:193 (5,1) - This jump is quite an overkill for this difficulty, it's probably the biggest jump out there, and it's out of nowhere, it's unpredictable, the player is not expecting such a huge change on the spacing, the song is quite the same and it doesn't support such high spacing there.

Good Luck!
Kanari
helloooo~
sb done~ hope it's okay o3o http://puu.sh/mUXzx.zip
BanchoBot
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