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All Time Low - Under A Paper Moon

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Total Posts
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Topic Starter
KASUM1_old
This beatmap was submitted using in-game submission on Saturday, January 23, 2016 at 2:06:39 AM

Artist: All Time Low
Title: Under A Paper Moon
Tags: dirty work punk alex gaskarth jack barakat zack merrick rian dawson
BPM: 153
Filesize: 4880kb
Play Time: 02:58
Difficulties Available:
  1. Hard (2.95 stars, 439 notes)
  2. Insane (3.84 stars, 539 notes)
  3. Normal (1.89 stars, 248 notes)
Download: All Time Low - Under A Paper Moon
Information: Scores/Beatmap Listing
---------------


Normal 100% by me
Hard 100% by me
Insane 100% by me
  • Hitsounds will be added again!
Sc4v4ng3r
LONG IRC Insane mod
2015-08-30 09:10 KASUM1: hey
2015-08-30 09:10 KASUM1: It's me again
2015-08-30 09:10 [Sc4v4ng3r]: hello :D
2015-08-30 09:10 KASUM1: I finished insane
2015-08-30 09:10 KASUM1: If you can take a look
2015-08-30 09:10 [Sc4v4ng3r]: yea sure
2015-08-30 09:11 [Sc4v4ng3r]: link me to it
2015-08-30 09:11 KASUM1: ACTION is listening to [http://osu.ppy.sh/b/772985 All Time Low - Under A Paper Moon]
2015-08-30 09:14 [Sc4v4ng3r]: give me a sec
2015-08-30 09:14 [Sc4v4ng3r]: I need to finish replying to a mod
2015-08-30 09:14 KASUM1: okay
2015-08-30 09:14 KASUM1: tyt
2015-08-30 09:28 KASUM1: I will go take a shower
2015-08-30 09:28 [Sc4v4ng3r]: lol okay
2015-08-30 09:28 KASUM1: If you found problems
2015-08-30 09:28 KASUM1: write them here
2015-08-30 09:28 KASUM1: I will check them when I come back
2015-08-30 09:28 [Sc4v4ng3r]: yes okay :D
2015-08-30 09:31 [Sc4v4ng3r]: All your previous notes are on 1.7x - 1.9x DS, fix all of that
2015-08-30 09:32 [Sc4v4ng3r]: and I think the offset should be 753
2015-08-30 09:32 [Sc4v4ng3r]: where the first note starts
2015-08-30 09:33 [Sc4v4ng3r]: consider increasing the approach rate to 9, it fits the song better
2015-08-30 09:33 [Sc4v4ng3r]: 00:10:753 (4,6) - These 2 notes are too close together, try to make it look like they have a DS of 1.2x
2015-08-30 09:34 [Sc4v4ng3r]: 00:12:518 (2,4,6) - Big overlap here
2015-08-30 09:34 [Sc4v4ng3r]: 00:18:008 (5,6,7) - (6) and (7) doesn't need to go under (5), nothing in the song justifies the use of this
2015-08-30 09:35 [Sc4v4ng3r]: 00:22:909 (5) - ^^
2015-08-30 09:35 [Sc4v4ng3r]: 00:24:087 (4,5) - Again they are too close together, try to make them look like they have a DS of 1.2x
2015-08-30 09:36 [Sc4v4ng3r]: 00:25:067 (3,4) - You don't need to reduce DS to get a blanket, try to decrease grid size by using the key 'g' and adjust the slider using grid snap toggle (default shift)
2015-08-30 09:36 [Sc4v4ng3r]: 00:28:989 (2,5) - Again, too close together. You know what to do.
2015-08-30 09:37 [Sc4v4ng3r]: 00:31:930 (1,1) - Overlap here looks no good, stack the second (1) onto the first (1), to make it look cleaner and more playable
2015-08-30 09:39 [Sc4v4ng3r]: 00:34:087 (5,2) - While (5) wasn't a jump, (2) is a jump. What is more that (2) doesn't have a strong beat nor a strong vocal. Keep it consistant, remove jump for (2).
2015-08-30 09:39 [Sc4v4ng3r]: 00:45:067 (1,3) - You should get it now, they are too close.
2015-08-30 09:40 [Sc4v4ng3r]: 00:41:048 (5) - This note doesn't emphasizes anything, remove it.
2015-08-30 09:40 [Sc4v4ng3r]: 00:44:773 (2) - ^^
2015-08-30 09:40 [Sc4v4ng3r]: 00:47:910 (5) - And so on
2015-08-30 09:41 [Sc4v4ng3r]: 00:52:518 (3,4,1) - (3) and (4) should be removed, and (1) should start at 00:52:517 - , since the vocal hold starts there.
2015-08-30 09:42 [Sc4v4ng3r]: 00:58:988 - 00:59:184 - 01:00:556 - 01:00:752 - You are unnecessarily leaving out blank spaces here, when there are beats worthy to follow. Suddenly changing to following vocals when you were following the beat is a bad idea.
2015-08-30 09:43 [Sc4v4ng3r]: 01:14:283 (5,6,7) - I can see you are trying to make triangles here, but they are incomplete. Move (7) to x=340 y=258
2015-08-30 09:43 [Sc4v4ng3r]: 01:23:302 (2,3,4) - You were going linear, but then you suddenly canceled off the flow when you don't need to.
2015-08-30 09:44 [Sc4v4ng3r]: 01:25:263 (3,4) - These 2 notes are definetely touching each other
2015-08-30 09:44 [Sc4v4ng3r]: 01:27:420 (5) - Wiggle is too big, when the electric guitar is not that significant
2015-08-30 09:45 KASUM1: That's alot
2015-08-30 09:45 KASUM1: O_O
2015-08-30 09:45 KASUM1: there's more?
2015-08-30 09:46 [Sc4v4ng3r]: yea lol
2015-08-30 09:47 [Sc4v4ng3r]: 02:09:577 (1,1,1,1) - Consecutive circles like these can be improved, by going down few grids by grids diagonally for each circle
2015-08-30 09:47 [Sc4v4ng3r]: 02:19:381 (1,2) - Since this is Insane, consider using a stream instead of tthis kind of sliders.
2015-08-30 09:47 KASUM1: taking pictures
2015-08-30 09:48 [Sc4v4ng3r]: ok lol
2015-08-30 09:48 [Sc4v4ng3r]: well the problems are recurring for this difficulty though
2015-08-30 09:48 [Sc4v4ng3r]: try to go over them
2015-08-30 09:49 KASUM1: I will finish them now
2015-08-30 09:50 [Sc4v4ng3r]: ok then
2015-08-30 09:50 [Sc4v4ng3r]: oh I've forgotten to do this
2015-08-30 09:50 [Sc4v4ng3r]: ACTION is editing [http://osu.ppy.sh/b/772985 All Time Low - Under A Paper Moon [Insane]]
2015-08-30 09:52 [Sc4v4ng3r]: so are you going to picture absolutely every changes?
2015-08-30 09:52 KASUM1: ya
2015-08-30 09:52 KASUM1: Is that fine with you?
2015-08-30 09:52 [Sc4v4ng3r]: lol you don't need to do that
2015-08-30 09:53 [Sc4v4ng3r]: in these kind of mods
2015-08-30 09:53 [Sc4v4ng3r]: changes are up to you
2015-08-30 09:53 KASUM1: then
2015-08-30 09:53 KASUM1: I will picture what I can't understand
2015-08-30 09:53 [Sc4v4ng3r]: yes sure go on
2015-08-30 09:54 KASUM1: http://puu.sh/jTmd9/7635505805.jpg
2015-08-30 09:54 KASUM1: http://puu.sh/jTmjj/f3f5a4ca68.jpg
2015-08-30 09:54 KASUM1: ?
2015-08-30 09:54 KASUM1: like this?
2015-08-30 09:55 [Sc4v4ng3r]: yes
2015-08-30 09:55 [Sc4v4ng3r]: it is lot more better that way
2015-08-30 09:55 KASUM1: okay
2015-08-30 09:57 KASUM1: http://puu.sh/jTmoa/1254cc007d.png not even jump , http://puu.sh/jTmpj/a83983fb51.jpg or maybe I can't understand it
2015-08-30 09:57 [Sc4v4ng3r]: Well I meant that
2015-08-30 09:58 [Sc4v4ng3r]: (5) wasn't a jump, and (2), which is following the same music part, is a jump. But they both have no beats to have jumps, so removing the jump would look better
2015-08-30 09:59 KASUM1: (2) is far from (1)?
2015-08-30 09:59 [Sc4v4ng3r]: wait let me check it out in a moment
2015-08-30 10:00 [Sc4v4ng3r]: yep it is
2015-08-30 10:00 [Sc4v4ng3r]: try to use the default DS instead of increasing the DS for (2)
2015-08-30 10:01 KASUM1: okay
2015-08-30 10:05 KASUM1: http://puu.sh/jTmQj/0b3aa30975.jpg
2015-08-30 10:05 KASUM1: What should I do here?
2015-08-30 10:05 [Sc4v4ng3r]: oh
2015-08-30 10:05 [Sc4v4ng3r]: the flow was going totally straight
2015-08-30 10:05 [Sc4v4ng3r]: but at (3) it suddenly gone downwards, which cancels off the flow
2015-08-30 10:06 [Sc4v4ng3r]: and that is not really nice
2015-08-30 10:06 KASUM1: Should I get (3) up again?
2015-08-30 10:07 [Sc4v4ng3r]: yes
2015-08-30 10:07 [Sc4v4ng3r]: and try to make a zig-zag pattern for (1), (2) and (3)
2015-08-30 10:08 KASUM1: http://puu.sh/jTmZH/28b471e4cf.jpg
2015-08-30 10:08 KASUM1: bad idea
2015-08-30 10:08 KASUM1: right?
2015-08-30 10:08 [Sc4v4ng3r]: kind of, yes
2015-08-30 10:09 [Sc4v4ng3r]: wait let me take a picture of a stream
2015-08-30 10:09 [Sc4v4ng3r]: that you can apply
2015-08-30 10:09 KASUM1: okay
2015-08-30 10:12 [Sc4v4ng3r]: and the spinner after that should be starting at 02:20:557 -
2015-08-30 10:12 [Sc4v4ng3r]: http://puu.sh/jTncV/12c7997a40.jpg here is the picture
2015-08-30 10:13 [Sc4v4ng3r]: http://puu.sh/jTnfd/6650ae1298.jpg and the timeline just for clarification
2015-08-30 10:13 KASUM1: http://puu.sh/jTngG/05a34e1a3d.jpg
2015-08-30 10:13 KASUM1: this what you meant by zig-zag?
2015-08-30 10:14 [Sc4v4ng3r]: yes
2015-08-30 10:14 KASUM1: okay
2015-08-30 10:17 KASUM1: http://puu.sh/jTnsH/1ba84d710e.jpg
2015-08-30 10:17 KASUM1: this is the last one
2015-08-30 10:17 KASUM1: I can't understand it
2015-08-30 10:17 [Sc4v4ng3r]: ok so
2015-08-30 10:17 [Sc4v4ng3r]: last time I told you that wiggles are only used when there are electric guitar scrathes or something like that
2015-08-30 10:18 [Sc4v4ng3r]: but this wiggle is too harsh
2015-08-30 10:18 KASUM1: yea\
2015-08-30 10:18 KASUM1: I remember that
2015-08-30 10:18 [Sc4v4ng3r]: electric guitar scratch here is too small for this slider to be a big wiggle
2015-08-30 10:18 [Sc4v4ng3r]: so should be bit smaller tbh
2015-08-30 10:19 KASUM1: I would understand with picture
2015-08-30 10:19 KASUM1: xD
2015-08-30 10:19 KASUM1: sorry
2015-08-30 10:19 [Sc4v4ng3r]: lol don't worry
2015-08-30 10:19 [Sc4v4ng3r]: wait for it
2015-08-30 10:19 KASUM1: okay
2015-08-30 10:20 [Sc4v4ng3r]: http://puu.sh/jTnDp/7cbdddcfae.jpg something like this would do it
2015-08-30 10:21 KASUM1: Okay
2015-08-30 10:21 KASUM1: I'm done
2015-08-30 10:21 KASUM1: I feel more better
2015-08-30 10:21 [Sc4v4ng3r]: :D
2015-08-30 10:21 KASUM1: after this mod
2015-08-30 10:22 KASUM1: Thank you so much
2015-08-30 10:22 [Sc4v4ng3r]: no problems :D

Didn't include the part about discussing BG.

We discussed about :

  1. Overall patterning
  2. Avoiding overlaps
  3. And such basic things.
Topic Starter
KASUM1_old
For those who gonna mod my map , You gonna find alot issues in hard :(
It was my last diff , I was lazy to make it.
Sorry for that.
Ultima Fox
Hello :)
Im here to mod your map

Before i start, something you could do for your combos is: because its in 4/4, you could put a new combo every 4/8 beats (1/2 Big white ticks)
Another thing you could do is listen to where it starts sounding different, or when the singer starts a new sentence/verse
Just something to think about ;)

Normal
SPOILER
-If you do Ctrl+Shift+A (AiMod) and check the little box, you can see that there are some issues with spacing. In modes like easy and normal it is highly recommended (if not required) to use distance snap so i think you should fix them (Dont worry there are only 4 of them)
-Also in AiMod one of your timing sections (with kai time) is not snapped, you should also fix that
00:07:224 (3) - Perhaps make this straight instead of curved?
00:09:577 (1) - This slider doesnt really go with the song
- Start combo 00:13:499 (7) - here instead of 00:14:283 (1) - here?
00:17:420 (1) - Remove new combo here
00:17:420 (1,2,3) - Also why is there a sudden speed up here? I think you should change it to match the rest of the song you made and also fill something in the small space after
00:25:263 (5,6,7) - I think this is a little smoother ^.^
http://puu.sh/jXZhT/be703a1d9c.jpg
00:37:028 (1) - End this spinner at 00:39:381 instead
00:46:832 (1) - Remove new combo here
00:48:400 (7) - New Combo
00:59:381 (1) - Also remove combo here
01:00:949 (7) - And new here
01:02:910 (1) - End spinner at 01:05:263
-New combo 01:13:891 (2) - Here instead of 01:12:322 (1) -
01:38:204 (1) - Maybe make it not so curved so it looks better?

Hard
SPOILER
So what ive noticed is that most things are fine they just dont look that good :?
For example this 00:11:342 (6,7) - Could be changed to this http://puu.sh/jXZSU/2726fb031c.jpg
And this 00:19:773 (3,4,5,6) - to this http://puu.sh/jXZYr/8245f25eaa.jpg
00:28:204 (8) - Move to x:56 y:232
00:28:597 (9) - This to x:176 y:272 and then move (10) a little bit to accomodate for the change?
00:35:851 (7) - Change that to fit with the notes before it?
00:36:636 (1,1) - I think these are a little too close in time
01:37:420 (1,2) - Make this go with the song, like two circles or one slider
The second kai time seems more difficult than the first one if you did that on purpose then its fine
02:22:910 (1,2,1) - Okay, so since these are the same distance apart from each other, people might assume its the same time from each other too but its not, so you should fix that
02:32:322 (4,9,1,2) - Try not to overlap notes like this

Insane
SPOILER
00:04:087 (1,2,3) - Why do those circles here but on none of the sliders after? Either remove the circles or add them to the other ones
00:06:244 (1) - Remove new combo
00:07:224 (2) - Add new combo
00:08:008 (1) - Remove new combo
This one could also use some tidying up like this part : 00:24:675 (1,2,3,4) -
00:57:224 (1,2,3,4,5,6,7,8) - Maybe http://puu.sh/jY0Fh/db699fbd36.jpg
01:27:420 (5) - This is a really nice looking slider ^.^
01:28:597 (4,5) - Maybe http://puu.sh/jY0LY/3282eff121.jpg
01:30:557 (6) - Maybe put this inside the curve of (5) :D
02:35:459 (1,2,3) - Same issure with the spacing from before except worse, here it looks like (2) and (3) are closer in time than (1) and (2) even though its the opposite

I hope what i pointed out helped, but i really think you should find someone better than me at this :oops:
I feel like you should take what i said and apply it to the rest of your map, if you can
Topic Starter
KASUM1_old

Ultima Yaeo wrote:

Hello :)
Im here to mod your map Thank you! ♥

Before i start, something you could do for your combos is: because its in 4/4, you could put a new combo every 4/8 beats (1/2 Big white ticks)
Another thing you could do is listen to where it starts sounding different, or when the singer starts a new sentence/verse
Just something to think about ;)

Normal
SPOILER
-If you do Ctrl+Shift+A (AiMod) and check the little box, you can see that there are some issues with spacing. In modes like easy and normal it is highly recommended (if not required) to use distance snap so i think you should fix them (Dont worry there are only 4 of them)
-Also in AiMod one of your timing sections (with kai time) is not snapped, you should also fix that
00:07:224 (3) - Perhaps make this straight instead of curved? I think curved looks better?
00:09:577 (1) - This slider doesnt really go with the song fixed
- Start combo 00:13:499 (7) - here instead of 00:14:283 (1) - here?
00:17:420 (1) - Remove new combo here
00:17:420 (1,2,3) - Also why is there a sudden speed up here? I think you should change it to match the rest of the song you made and also fill something in the small space after fixed
00:25:263 (5,6,7) - I think this is a little smoother ^.^
http://puu.sh/jXZhT/be703a1d9c.jpg
00:37:028 (1) - End this spinner at 00:39:381 instead
00:46:832 (1) - Remove new combo here
00:48:400 (7) - New Combo
00:59:381 (1) - Also remove combo here
01:00:949 (7) - And new here
01:02:910 (1) - End spinner at 01:05:263
-New combo 01:13:891 (2) - Here instead of 01:12:322 (1) -
01:38:204 (1) - Maybe make it not so curved so it looks better? fixed

Hard
SPOILER
So what ive noticed is that most things are fine they just dont look that good :?
For example this 00:11:342 (6,7) - Could be changed to this http://puu.sh/jXZSU/2726fb031c.jpg fixed
And this 00:19:773 (3,4,5,6) - to this http://puu.sh/jXZYr/8245f25eaa.jpg fixed
00:28:204 (8) - Move to x:56 y:232
00:28:597 (9) - This to x:176 y:272 and then move (10) a little bit to accomodate for the change? ya looks better
00:35:851 (7) - Change that to fit with the notes before it?
00:36:636 (1,1) - I think these are a little too close in time fixed
01:37:420 (1,2) - Make this go with the song, like two circles or one slider
The second kai time seems more difficult than the first one if you did that on purpose then its fine ya I meant that
02:22:910 (1,2,1) - Okay, so since these are the same distance apart from each other, people might assume its the same time from each other too but its not, so you should fix that
02:32:322 (4,9,1,2) - Try not to overlap notes like this fixed

Insane
SPOILER
00:04:087 (1,2,3) - Why do those circles here but on none of the sliders after? Either remove the circles or add them to the other ones I think they are good
00:06:244 (1) - Remove new combo
00:07:224 (2) - Add new combo
00:08:008 (1) - Remove new combo
This one could also use some tidying up like this part : 00:24:675 (1,2,3,4) -
00:57:224 (1,2,3,4,5,6,7,8) - Maybe http://puu.sh/jY0Fh/db699fbd36.jpg
01:27:420 (5) - This is a really nice looking slider ^.^ Thanks to [Sc4v4ng3r] mod
01:28:597 (4,5) - Maybe http://puu.sh/jY0LY/3282eff121.jpg
01:30:557 (6) - Maybe put this inside the curve of (5) :D
02:35:459 (1,2,3) - Same issure with the spacing from before except worse, here it looks like (2) and (3) are closer in time than (1) and (2) even though its the opposite fixed

I hope what i pointed out helped, but i really think you should find someone better than me at this :oops:
I feel like you should take what i said and apply it to the rest of your map, if you can
blue + no mention = fixed

Thank you so much for modding, really helped a lot
Bursthammy
mod

Normal:

Slider velocity should probably slowed down for this difficulty.

00:41:342 (2,4) - These should be moved slightly to x:196 y:148 to look less awkward.
00:52:714 (2,3) - Distance snap.
00:58:989 (3,4,5) - DS
01:20:949 (7,1) - DS
01:49:577 (9) - x:260 y:120
02:02:126 (1,2,3) - This triangle formation is slightly skewed, and could be cleaned up better.
02:58:008 (1) - This would work better if extended another reverse arrow: http://puu.sh/jY7nt/20b54c9e5e.jpg

Hard:

00:27:420 (6,7) - That 7 isn't necessary and I would advise just changing the 6 into a slider much like 7 to fit better with the song.
00:32:322 (3,4) - Distance snapping.
00:34:675 (2,3,4) - DS
00:43:106 (2) - This should be pushed back half a beat like so: http://puu.sh/jY7xM/f4bde195f7.jpg
02:20:753 (1) - I would recommend shortening this spinner as there should be more spinner recovery time before the next set of notes.
Topic Starter
KASUM1_old

qzy wrote:

mod

Normal:

Slider velocity should probably slowed down for this difficulty.

00:41:342 (2,4) - These should be moved slightly to x:196 y:148 to look less awkward. fixed
00:52:714 (2,3) - Distance snap. fixed
00:58:989 (3,4,5) - DS
01:20:949 (7,1) - DS
01:49:577 (9) - x:260 y:120
02:02:126 (1,2,3) - This triangle formation is slightly skewed, and could be cleaned up better. fixed
02:58:008 (1) - This would work better if extended another reverse arrow: http://puu.sh/jY7nt/20b54c9e5e.jpg yea sounds good

Hard:

00:27:420 (6,7) - That 7 isn't necessary and I would advise just changing the 6 into a slider much like 7 to fit better with the song. I think it's good ?
00:32:322 (3,4) - Distance snapping. fixed
00:34:675 (2,3,4) - DS
00:43:106 (2) - This should be pushed back half a beat like so: http://puu.sh/jY7xM/f4bde195f7.jpg fixed
02:20:753 (1) - I would recommend shortening this spinner as there should be more spinner recovery time before the next set of notes.
blue + no mention = fixed

Thanks for modding anyway ♥
lit120
hi

[General]
  1. hitsounds, please
  2. NC issues
[Normal]
  1. Check your AiMod about the distance snap (click that box one)
  2. needs to fix blankets
  3. 00:52:714 (2,3) - blanket
  4. 00:54:675 (1,2) - ^
  5. 00:55:459 (2,3,4) - bad flow. better do something like this
  6. 01:11:930 (8,9) - blanket needs to fix
  7. 01:18:989 (3,6,7) - ^
  8. 01:20:949 (7) - NC
  9. 01:26:440 (1,2) - blanket
  10. 01:31:538 (1,2,3,4) - here's how to make it more better
  11. 01:35:067 (1) - end the spinner at 01:37:420 -
  12. 02:03:302 - add a note here with finish hitsound
  13. 02:09:577 (1,1,1,1) - stack them for easier, since this is unrankable
  14. 02:14:087 (1) - tbh, some players might be confused about this. better let BN handle this
  15. 02:15:851 (1) - stack with 02:14:087 (1) - if you're done with ^
  16. 02:20:753 (1) - spinner starts at 02:20:557 -
  17. 02:55:067 - add a note + kiai ends here
  18. 02:58:008 (1) - 2nd and 3rd goes for clap, last for finish
[Hard]
  1. blankets need to improve
  2. some unnecessary triplets on some parts. check them again, then add/remove the note
  3. spacing issues here
  4. 00:04:087 (1,2,3) - way more hard to react. do something on this like using a DS
  5. 00:28:793 (10) - dude, i'd prefer a 1/2 slider with reverse or 3 notes for white, red and white tick for better
  6. 00:51:538 - add 2 notes on white and red tick
  7. 00:58:400 (4,5) - blanket
  8. 01:00:558 (5) - remove
  9. 01:04:577 (3) - ^
  10. 01:08:400 (4) - NC
  11. 01:20:949 (6) - NC
  12. 01:21:342 - add a note
  13. 01:31:930 (8) - NC
  14. 01:35:067 (1) - end the spinner at 01:37:028 - + clap
  15. 01:50:851 (2) - remove
  16. 01:58:597 (5) - move this note to 01:58:793 -
  17. 01:59:969 - triplets here
  18. 02:03:106 - add 2 notes on red and white tick
  19. 02:15:067 - add a note here
  20. 02:18:989 (1) - i'd make something like this
  21. 02:20:753 (1) - spinner starts at 02:20:655 - and ends at 02:22:518 -
  22. 02:55:067 - add a note here + finish +kiai ends here
[Insane]
  1. there are some unnecessary triplet here. check them again and add/remove them by listening to the song more
  2. 00:04:773 (2,3) - remove this unnecessary triplet
  3. 00:09:969 (2) - make a stream part until 00:10:361 -
  4. 00:08:008 (2) - remove this
  5. 00:10:361 (3) - NC
  6. 00:16:930 (3) - remove
  7. 00:17:910 (4) - ^
  8. 00:19:479 (4) - ^
  9. 00:22:224 (2) - ^
  10. 00:25:067 (3,4) - fix blanket
  11. 00:33:891 (4) - NC
  12. 00:40:557 (3,4,5,6) - why is it too close? even though that this part is kiai, try something harder like the distance of jumps
  13. 00:49:185 - 00:49:577 - 5 notes here
  14. 00:49:577 (3) - NC after you remove NC in 00:49:381 (4) -
  15. 00:50:263 (5) - remove
  16. 00:50:753 (1) - this doesn't seem right with the rhythm of the music. use 1/2 slider or 2 notes instead of 1/4
  17. 00:52:518 (1,1) - blanket
  18. 00:54:773 (6) - remove
  19. 00:57:224 (1,2,3) - if i were you, i'd make something like this
  20. 00:58:989 (10) - NC
  21. 01:00:949 (1,2) - blanket
  22. 01:01:832 - add note and make it as a stream part for 5 notes only
  23. 01:02:126 (6) - NC
  24. 01:02:812 (2) - remove
  25. 01:04:675 (6,7) - blanket
  26. 01:08:400 (4) - NC, then 01:08:597 (1) - remove NC
  27. 01:12:910 (5,3) - fix blanket
  28. 01:16:048 (4,5) - blanket
  29. 01:20:753 (5) - i'd add a note on the white tick one if i were you
  30. 01:29:871 (4) - remove
  31. 01:31:930 (4) - NC
  32. 01:44:479 - add a note
  33. 01:55:851 (1,2,3) - you better make it something like this
  34. 02:03:106 - and 02:03:302 - add a note
  35. 02:14:087 - why break? there's an instrument part that you need to map
  36. 02:18:989 - 02:20:557 - stream part here
  37. 02:20:557 (1) - set the spinner to here 02:20:655 -
  38. 02:35:067 - missed 2 notes
  39. 02:47:028 - missed 3 notes
  40. 02:57:812 - add a note
this map needs more improvement tbh. to make the blanket more neat, use the approach circle or the slider approach circle for that. ohh, use copy paste for that too when it comes to blanket stuff. GL!
Topic Starter
KASUM1_old

-Hakurei- wrote:

hi

[General]
  1. hitsounds, please I know , any suggestions?
  2. NC issues
[Normal]
  1. Check your AiMod about the distance snap (click that box one)
  2. needs to fix blankets
  3. 00:52:714 (2,3) - blanket fixed
  4. 00:54:675 (1,2) - ^
  5. 00:55:459 (2,3,4) - bad flow. better do something like this
  6. 01:11:930 (8,9) - blanket needs to fix fixed
  7. 01:18:989 (3,6,7) - ^
  8. 01:20:949 (7) - NC
  9. 01:26:440 (1,2) - blanket
  10. 01:31:538 (1,2,3,4) - here's how to make it more better
  11. 01:35:067 (1) - end the spinner at 01:37:420 - fixed
  12. 02:03:302 - add a note here with finish hitsound
  13. 02:09:577 (1,1,1,1) - stack them for easier, since this is unrankable fixed
  14. 02:14:087 (1) - tbh, some players might be confused about this. better let BN handle this
  15. 02:15:851 (1) - stack with 02:14:087 (1) - if you're done with ^
  16. 02:20:753 (1) - spinner starts at 02:20:557 -
  17. 02:55:067 - add a note + kiai ends here fixed
  18. 02:58:008 (1) - 2nd and 3rd goes for clap, last for finish
[Hard]
  1. blankets need to improve
  2. some unnecessary triplets on some parts. check them again, then add/remove the note
  3. spacing issues here
  4. 00:04:087 (1,2,3) - way more hard to react. do something on this like using a DS fixed
  5. 00:28:793 (10) - dude, i'd prefer a 1/2 slider with reverse or 3 notes for white, red and white tick for better
  6. 00:51:538 - add 2 notes on white and red tick fixed
  7. 00:58:400 (4,5) - blanket fixed
  8. 01:00:558 (5) - remove
  9. 01:04:577 (3) - ^
  10. 01:08:400 (4) - NC
  11. 01:20:949 (6) - NC
  12. 01:21:342 - add a note
  13. 01:31:930 (8) - NC
  14. 01:35:067 (1) - end the spinner at 01:37:028 - + clap fixed
  15. 01:50:851 (2) - remove
  16. 01:58:597 (5) - move this note to 01:58:793 - fixed
  17. 01:59:969 - triplets here fixed
  18. 02:03:106 - add 2 notes on red and white tick
  19. 02:15:067 - add a note here
  20. 02:18:989 (1) - i'd make something like this
  21. 02:20:753 (1) - spinner starts at 02:20:655 - and ends at 02:22:518 -
  22. 02:55:067 - add a note here + finish +kiai ends here fixed


[Insane]
  1. there are some unnecessary triplet here. check them again and add/remove them by listening to the song more
  2. 00:04:773 (2,3) - remove this unnecessary triplet fixed
  3. 00:09:969 (2) - make a stream part until 00:10:361 - fixed
  4. 00:08:008 (2) - remove this
  5. 00:10:361 (3) - NC
  6. 00:16:930 (3) - remove
  7. 00:17:910 (4) - ^
  8. 00:19:479 (4) - ^
  9. 00:22:224 (2) - ^
  10. 00:25:067 (3,4) - fix blanket fixed
  11. 00:33:891 (4) - NC
  12. 00:40:557 (3,4,5,6) - why is it too close? even though that this part is kiai, try something harder like the distance of jumps fixed
  13. 00:49:185 - 00:49:577 - 5 notes here fixed
  14. 00:49:577 (3) - NC after you remove NC in 00:49:381 (4) -
  15. 00:50:263 (5) - remove
  16. 00:50:753 (1) - this doesn't seem right with the rhythm of the music. use 1/2 slider or 2 notes instead of 1/4 fixed
  17. 00:52:518 (1,1) - blanket Actually I didn't mean a blanket , If you want to me to do a blanket it's good like this
  18. 00:54:773 (6) - remove
  19. 00:57:224 (1,2,3) - if i were you, i'd make something like this
  20. 00:58:989 (10) - NC
  21. 01:00:949 (1,2) - blanket
  22. 01:01:832 - add note and make it as a stream part for 5 notes only fixed
  23. 01:02:126 (6) - NC
  24. 01:02:812 (2) - remove
  25. 01:04:675 (6,7) - blanket fixed
  26. 01:08:400 (4) - NC, then 01:08:597 (1) - remove NC
  27. 01:12:910 (5,3) - fix blanket fixed
  28. 01:16:048 (4,5) - blanket
  29. 01:20:753 (5) - i'd add a note on the white tick one if i were you I think it is good like this
  30. 01:29:871 (4) - remove
  31. 01:31:930 (4) - NC
  32. 01:44:479 - add a note
  33. 01:55:851 (1,2,3) - you better make it something like this
  34. 02:03:106 - and 02:03:302 - add a note
  35. 02:14:087 - why break? there's an instrument part that you need to map Actually I can't hear any instrument in this break
  36. 02:18:989 - 02:20:557 - stream part here
  37. 02:20:557 (1) - set the spinner to here 02:20:655 -
  38. 02:35:067 - missed 2 notes only 1 fix the problem
  39. 02:47:028 - missed 3 notes 2 fixes it
  40. 02:57:812 - add a note
this map needs more improvement tbh. to make the blanket more neat, use the approach circle or the slider approach circle for that. ohh, use copy paste for that too when it comes to blanket stuff. GL!
blue + no mention = fixed

Thank you so much for modding , helped a lot ! ♥
Topic Starter
KASUM1_old
Fixed somethings with offset :)
Topic Starter
KASUM1_old
Offset changed to 4091

Thanks to eINess
FCL
from #modreqs

  • [General]
  1. Do you really can not find this song with 192 kb / s
  2. This mapset needs Easy diff
  3. Widescreen supp off, Enable countdown off
  4. 00:00:753 - in this line there is no sense

  • [Normal]
  1. you have big problems with the flow. Very often it turns out very curve that looks ugly. I advise you to look for other normals with similar star rate, I think it will help improve the flow. Examples curves flows:
  2. 00:10:753 (5,6) - . 00:11:146 (6,7) - . 00:13:499 (1,2) - , 00:25:263 (5,6) - etc
  3. 00:17:420 (7,8) - These sliders look strange
  4. 00:49:185 (2,4) - stack
  5. 01:11:930 (8,1) - too
  6. 01:15:851 (5,6) - there sliders also look strange. Try to make a blanket
  7. 01:26:440 (1,2,3,4,5,6,7,8,9,10) - This combo is too long
  8. 01:46:440 (5,7) - stack
  9. 01:52:322 (4,6) - ^
  10. 02:09:577 (1,1,1,1) - I do not think that should to break spacings

  • [Hard]
  1. AR 7 is very small, do AR 7,5-8
  2. 00:09:577 (1) - This slider looks weird, remove
  3. 00:31:342 (9,2) - make blanket
  4. 00:49:185 (4,7) - This overlap is ugly
  5. 00:48:400 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long
  6. 01:10:361 (3,7) - stack
  7. 01:31:734 (7,2) - stack with end slider
  8. 01:32:322 (1,5) - ^
  9. 01:58:400 (4,5) - do there greater the distance, the player may get confused
  10. 01:58:989 (1,2,3,4,5,6,7,8,9,10,11) - This combo is too long
  11. 02:15:851 (1,1,1,1) - there is no sense in so many NC
  12. 02:28:399 (9,5) - stack

  • [Insane]
  1. AR 8 is very small, do AR 8,5-9
  2. 00:21:738 (1) - remove NC
  3. 00:22:914 (4,5) - stack
  4. 00:51:542 (4,2) - fix overlap
  5. 01:00:561 (8,3) - stack
  6. 01:04:091 (3,6) - fix overlap
  7. 01:05:267 (7) - new bit, NC
  8. 01:32:130 (5,8) - fix small overlap
  9. 02:02:718 (10,3) - stack and NC (02:03:306 (3) - )
  10. 02:51:542 (4,5,6,6) - fix overlap
  11. 02:54:287 (1) - remove nc
  12. 02:56:640 (6,4) - fix overlap

Good luck!
Topic Starter
KASUM1_old

FCL wrote:

from #modreqs

  • [General]
  1. Do you really can not find this song with 192 kb / s
  2. This mapset needs Easy diff Normal diff is more like easy imo
  3. Widescreen supp off, Enable countdown off countdown helps for normal since it's for beginners
  4. 00:00:753 - in this line there is no sense already deleted

  • [Normal]
  1. you have big problems with the flow. Very often it turns out very curve that looks ugly. I advise you to look for other normals with similar star rate, I think it will help improve the flow. Examples curves flows:
  2. 00:10:753 (5,6) - . 00:11:146 (6,7) - . 00:13:499 (1,2) - , 00:25:263 (5,6) - etc
  3. 00:17:420 (7,8) - These sliders look strange they look good to me
  4. 00:49:185 (2,4) - stack
  5. 01:11:930 (8,1) - too
  6. 01:15:851 (5,6) - there sliders also look strange. Try to make a blanket fixed
  7. 01:26:440 (1,2,3,4,5,6,7,8,9,10) - This combo is too long I think it's good
  8. 01:46:440 (5,7) - stack
  9. 01:52:322 (4,6) - ^
  10. 02:09:577 (1,1,1,1) - I do not think that should to break spacings

  • [Hard]
  1. AR 7 is very small, do AR 7,5-8 I will confirm that with other modders :)
  2. 00:09:577 (1) - This slider looks weird, remove I don't have to remove it , just fixed
  3. 00:31:342 (9,2) - make blanket
  4. 00:49:185 (4,7) - This overlap is ugly fixed
  5. 00:48:400 (1,2,3,4,5,6,7,8,9,10,11,12) - This combo is too long
  6. 01:10:361 (3,7) - stack fixed
  7. 01:31:734 (7,2) - stack with end slider fixed
  8. 01:32:322 (1,5) - ^ fixed
  9. 01:58:400 (4,5) - do there greater the distance, the player may get confused fixed
  10. 01:58:989 (1,2,3,4,5,6,7,8,9,10,11) - This combo is too long
  11. 02:15:851 (1,1,1,1) - there is no sense in so many NC fixed
  12. 02:28:399 (9,5) - stack

  • [Insane]
  1. AR 8 is very small, do AR 8,5-9
  2. 00:21:738 (1) - remove NC fixed
  3. 00:22:914 (4,5) - stack
  4. 00:51:542 (4,2) - fix overlap fixed
  5. 01:00:561 (8,3) - stack
  6. 01:04:091 (3,6) - fix overlap fixed
  7. 01:05:267 (7) - new bit, NC
  8. 01:32:130 (5,8) - fix small overlap I think it's good
  9. 02:02:718 (10,3) - stack and NC (02:03:306 (3) - )
  10. 02:51:542 (4,5,6,6) - fix overlap fixed
  11. 02:54:287 (1) - remove nc
  12. 02:56:640 (6,4) - fix overlap fixed

Good luck!
blue + no mention = fixed

Thank you so much for modding :)
Akitoshi
wkwkwkwkwk request via pm

Normal
  1. Very important thing c:
  2. 00:04:091 (1) - blanket it to 00:05:659 (2) - so it looks neat.
  3. 00:11:934 (7) - you'll know if you started to use DS, it should further because gap previous note is 1/1
  4. 00:36:640 - Add note
  5. 00:52:718 (2) - it should start in 00:52:522 - that ends with 00:53:110 - (There's better to follow vocals than to instruments imo)
  6. 01:12:326 (9) - 4 white-ticked slider? maybe not a good idea in normal diff
  7. 01:20:953 (1) - NC for what?
  8. 01:34:287 - 01:34:679 - Missing beat here as well
  9. 01:49:973 - here, you mapped in previous chorus. Then why not here?
  10. 01:50:561 - same suggestion what I pointed in 00:52:718 (2)

Hard
  1. 00:16:835 (6) - remove this or add continuous note at 00:17:032 - and 00:17:228 -
  2. 00:36:443 - to 00:37:032 - should map. Then start spinner at 00:37:130 -
  3. 00:39:973 - better to start kiai and notes here
  4. 01:19:189 - why you rest here?
  5. 01:35:071 - note here, then spinner at 01:35:169 - (I pointed based on my experience)
  6. 02:16:640 (1,1) - Remove NC. Don't need to NC them every slider.
  7. 02:23:502 - Slider and Kiai starts here

Insane
  1. 00:37:032 - note, and spinner starts in 00:37:130 -
  2. 00:39:973 - same suggestion that what I pointed in lower diff
  3. 00:44:875 (2) - Unstack.
  4. 00:50:365 (5) - Unstack this too. Not double-clap or same tone in this part
  5. 01:00:169 (6,7,8,9) - Balance their spacing.
  6. 01:04:679 (6) - improve blanket
  7. 01:08:012 (3,1) - here, not going to stream? I can hear 1/4 instruments. Trust me.
  8. 02:41:346 (3) - CTRL + G
  9. 02:43:306 (2,3,4,5) - fix spacing. Esp. your 2 and 5

I pointed what I really felt awkward (I don't want to point everything because it will looks like I'm based on my taste atm). Never curse me if my mod is short or bad lololol
XenoChan
[Normal]

SPOILER
00:11:930 (7) - move this its so close
00:17:424 (7) - just make this curve it will be okay
00:18:208 (9) - remove
00:18:600 (5) - fix this, move it up, and right a little
00:22:522 (7) - 00:22:718 reverse slider up to 00:22:914
00:33:891 (2) - 00:34:086 reverse slider up to 00:34:283
00:34:675 (4) - 00:34:870 reverse slider up to 00:35:066
00:35:459 (5) - 00:35:654 reverse slider up to 00:35:850
00:36:244 (6) - 00:36:438 reverse slider up to 00:36:635
00:36:247 (8) - slider
00:44:091 (6) - slider here up to here 00:44:483
00:45:850 (2) - put slider here up to here 00:46:242 ex. http://puu.sh/jYDIK/74594564d8.png
00:46:831 (4) - same as this ^
00:57:812 (1) - rinse and repeat ^
00:59:381 (4) - rinse and repeat ^
01:00:953 (1) - slider up to 01:01:346
01:43:889 (2) - circle
01:45:458 (5) - circle
02:02:522 (2) - slider up to here 02:02:914
02:03:110 (3) - circle
02:15:071 (2) - there is a piano here i guess a circle
02:28:793 (1) - http://puu.sh/jYDIK/74594564d8.png
02:30:361 (1) - ^
02:49:777 (3) - circle

[Hard]

SPOILER
overall fix some of the sliders.

00:13:306 (4) - i exchanged this, made it like this http://puu.sh/jYFAP/e64eb0f5dc.jpg
00:14:875 (9) - same here ^
00:16:443 (5) - put it up to 00:16:836
00:17:032 - circle
00:27:424 (6) - swap it again http://puu.sh/jYFMU/3da787d37e.jpg
00:29:189 - blank here
01:15:071 - blank here
01:15:267 (8) - slider here up to 01:15:463
01:19:189 what happened here? blank? well nvm hahaha :D
01:19:385 (3) - slider up to 01:19:777
01:22:326 (5) - swap again http://puu.sh/jYGfx/268fa96961.jpg
02:15:071 (2) - circle
02:44:090 (5) - move this a little bit, its close to the next circle.
02:50:365 (6) - circle
02:55:463 (4,5,6,7,8,9,10) - circles here http://puu.sh/jYGGO/25e319824c.jpg cuz the break here 02:03:698 is enough, i think... haha :)


[Insane]

SPOILER
00:18:601 (3) - http://puu.sh/jYIRO/aa01487b16.jpg
00:24:875 (2) - http://puu.sh/jYIWl/57e4302c6b.png
01:15:463 (1,2,3) - http://puu.sh/jYJ3i/df912352a7.jpg
01:19:777 (5,1,2) - http://puu.sh/jYILo/a893b43988.jpg
01:37:424 (1,2) - little more distance away from each other
02:15:071 (1) - circle

Good luck on your map! :D
Namki
[General]
Uncheck the Enable Countdown.
Timing looks good.

[Normal]
Look distance snap Shift+ctrl+a, use the distance snap tool in Normal.
I don't like your spacing
00:04:091 (1,2,3) - here, its different
00:13:503 (1,2) - same
00:17:424 (7,8,9) - ^
00:40:169 (1,2,3) - flow and spacing
00:57:816 (1,2) - spacing
01:00:561 (6,1) - ^
01:20:953 (1) - NC? You don't need it here
01:40:953 (6) - x:240 y:100
01:49:973 - 01:50:561 - timing points, if u won't use them - delete
ok, u understood? don't use different spacing in normals, in this diff u need to use 1x

[Hard]
Same, use distance snap tool. ofc you allowed to use jumps in hard
Use 1.2x spacing.
00:09:581 - here u can use a 1x spacing because music allows-
00:40:169 - this point move 00:39:385 - here
01:07:620 - from here ur spacing is bad
02:33:894 (1,2,3) - for example here, this spacing, just fix this spacing issues
u dont want to change the patterns, change only spacing

[Insane]
Hmm, same problem with spacing, fix this.
00:17:424 (1,2,3) - here, music doesn't change
and whole map is mapped like this, u see?
00:40:169 (1) - this note place under this note 00:39:581 (2) -
00:17:914 (4) - dont need NC
00:19:483 (4) - ^
00:21:738 (6) - ^
00:57:816 (7) - here NC
02:28:601 (1) - here
02:28:797 (2) - and here
understand?
when music changes, you do a NC, its easy
In Normal and Hard too.

Okay, i didn't wrote all of the problems, just fix them and your map will get much better.
When u don't understand something, write me in game.
Good Luck!
Topic Starter
KASUM1_old

[-AKiTOSHi-] wrote:

wkwkwkwkwk request via pm

Normal
  1. Very important thing c:
  2. 00:04:091 (1) - blanket it to 00:05:659 (2) - so it looks neat. fixed
  3. 00:11:934 (7) - you'll know if you started to use DS, it should further because gap previous note is 1/1 fixed
  4. 00:36:640 - Add note
  5. 00:52:718 (2) - it should start in 00:52:522 - that ends with 00:53:110 - (There's better to follow vocals than to instruments imo) that's good I guess?
  6. 01:12:326 (9) - 4 white-ticked slider? maybe not a good idea in normal diff
  7. 01:20:953 (1) - NC for what? that was a mistake
  8. 01:34:287 - 01:34:679 - Missing beat here as well fixed
  9. 01:49:973 - here, you mapped in previous chorus. Then why not here? fixed
  10. 01:50:561 - same suggestion what I pointed in 00:52:718 (2) ^

Hard
  1. 00:16:835 (6) - remove this or add continuous note at 00:17:032 - and 00:17:228 - fixed
  2. 00:36:443 - to 00:37:032 - should map. Then start spinner at 00:37:130 - I think it's good
  3. 00:39:973 - better to start kiai and notes here not bad like this
  4. 01:19:189 - why you rest here? I can't here anything behind
  5. 01:35:071 - note here, then spinner at 01:35:169 - (I pointed based on my experience) fixed
  6. 02:16:640 (1,1) - Remove NC. Don't need to NC them every slider. fixed
  7. 02:23:502 - Slider and Kiai starts here fixed

Insane
  1. 00:37:032 - note, and spinner starts in 00:37:130 - fixed
  2. 00:39:973 - same suggestion that what I pointed in lower diff ^
  3. 00:44:875 (2) - Unstack. fixed
  4. 00:50:365 (5) - Unstack this too. Not double-clap or same tone in this part I guess it's good
  5. 01:00:169 (6,7,8,9) - Balance their spacing. they are good (for me)
  6. 01:04:679 (6) - improve blanket fixed
  7. 01:08:012 (3,1) - here, not going to stream? I can hear 1/4 instruments. Trust me. I can't hear anything :(
  8. 02:41:346 (3) - CTRL + G fixed
  9. 02:43:306 (2,3,4,5) - fix spacing. Esp. your 2 and 5

I pointed what I really felt awkward (I don't want to point everything because it will looks like I'm based on my taste atm). Never curse me if my mod is short or bad lololol
blue + no mention = fixed

Thank you so much for modding ♥

Namki wrote:

[General]
Uncheck the Enable Countdown. fixed
Timing looks good.

[Normal]
Look distance snap Shift+ctrl+a, use the distance snap tool in Normal.
I don't like your spacing
00:04:091 (1,2,3) - here, its different fixed
00:13:503 (1,2) - same fixed
00:17:424 (7,8,9) - ^ fixed
00:40:169 (1,2,3) - flow and spacing fixed
00:57:816 (1,2) - spacing fixed
01:00:561 (6,1) - ^ fixed
01:20:953 (1) - NC? You don't need it here that was a mistake
01:40:953 (6) - x:240 y:100
01:49:973 - 01:50:561 - timing points, if u won't use them - delete I use them for kiai o.o
ok, u understood? don't use different spacing in normals, in this diff u need to use 1x okay

[Hard]
Same, use distance snap tool. ofc you allowed to use jumps in hard
Use 1.2x spacing.
00:09:581 - here u can use a 1x spacing because music allows- that's what i did :)
00:40:169 - this point move 00:39:385 - here it is good (for me)
01:07:620 - from here ur spacing is bad fixed
02:33:894 (1,2,3) - for example here, this spacing, just fix this spacing issues
u dont want to change the patterns, change only spacing

[Insane]
Hmm, same problem with spacing, fix this.
00:17:424 (1,2,3) - here, music doesn't change fixed
and whole map is mapped like this, u see?
00:40:169 (1) - this note place under this note 00:39:581 (2) - fixed
00:17:914 (4) - dont need NC fixed
00:19:483 (4) - ^ fixed
00:21:738 (6) - ^ fixed
00:57:816 (7) - here NC fixed
02:28:601 (1) - here fixed
02:28:797 (2) - and here I think this one is good since (1) is NC
understand? yup
when music changes, you do a NC, its easy
In Normal and Hard too.

Okay, i didn't wrote all of the problems, just fix them and your map will get much better.
When u don't understand something, write me in game.
Good Luck!
blue + no mention = fixed

Thank you so much for modding ♥
Synpoo
did some stuff as requested in game

SPOILER
12:20 KASUM1: Hello~!
12:21 Synpoo: heya
12:21 KASUM1: Are you available for mod ? :3
12:23 Synpoo: mmm pretty busyyy but np it ill take a quick look right now
12:23 KASUM1: okay
12:23 *KASUM1 is listening to [http://osu.ppy.sh/b/774592 All Time Low - Under A Paper Moon]
12:24 Synpoo: disable the countdown in insane :p
12:24 KASUM1: okay
12:25 Synpoo: can i give u a quick irc mod right now
12:25 KASUM1: If you don't mind
12:26 Synpoo: 00:09:777 (1,2,3,4,5,1) - spacing like this will throw people off because the slider visually looks like its part of the stream
12:26 Synpoo: so either place a circle on the blue tick or increase spacing
12:27 KASUM1: insane diff?
12:27 Synpoo: yea
12:27 Synpoo: my bad
12:28 KASUM1: o.o.
12:28 Synpoo: 00:10:953 (3,4) - plays better if u delete 4 and move 3 right to the white tick
12:28 Synpoo: otherwise those sliders end on stronger beats than they start on
12:28 KASUM1: are you sure that's insane diff?
12:29 KASUM1: I can't find those notes you are talking about
12:29 Synpoo: ur on the hard
12:29 KASUM1: I'm dumb
12:29 KASUM1: sorry
12:29 Synpoo: xd
12:31 Synpoo: 00:17:228 this pause is a little awkward, maybe delete 00:16:934 (4) - and make 00:17:032 (5) - a slider
12:31 Synpoo: 00:17:228
12:31 Synpoo: wtf
12:31 Synpoo: 00:17:228 -
12:31 KASUM1: lol
12:32 Synpoo: 00:27:228 (5,1,2) - personally im not a fan of overlaps like this, maybe space 1 out more and just stack 2 under the slider tail
12:34 Synpoo: 00:40:561 (3,4,5,6) - same thing about sliders, you should start these ones on white ticks
12:35 KASUM1: that makes 00:27:620 (1,4) -
12:35 KASUM1: unstacked
12:35 Synpoo: o, just move 5 then
12:35 KASUM1: that's more better
12:35 KASUM1: xD
12:36 Synpoo: 00:49:287 - should put a note here for the drums
12:37 KASUM1: I think removing 00:40:561 (3) - and get the sliders back gonna work
12:37 Synpoo: yea
12:37 KASUM1: about the note
12:37 KASUM1: Where to place it
12:37 KASUM1: since there's spacing between (3) and triplets
12:38 Synpoo: 00:49:189 (3,4,5,1) - you ccan make a stream with them
12:38 Synpoo: like a line or curve from 3 to 1
12:39 Synpoo: 00:50:757 (1,4) - should avoid small overlaps like this because they make the map look messy and untidy
12:39 Synpoo: 00:52:130 (2,1) - and this ^
12:39 KASUM1: http://puu.sh/jYPMW/3fb157787a.jpg
12:39 Synpoo: yea
12:40 KASUM1: there's a modder told me about this stream
12:40 KASUM1: I refused
12:40 KASUM1: idk what should I do :(
12:40 KASUM1: that's embarrsing
12:41 Synpoo: lol its alright
12:41 Synpoo: 01:05:463 - how come u didnt map this part
12:41 KASUM1: o.o
12:41 KASUM1: I thought break gonna be better
12:42 Synpoo: 02:14:287 - here u can just follow the vocal to get rid of this small break which is kinda not necessary
12:42 KASUM1: 01:01:738 (3,4,5,1) - should I make it like the other one?
12:42 Synpoo: yea
12:44 Synpoo: 01:08:404 (1) - u should stack this on (2) instead since it doesn't have any musical relation to the slider
12:44 Synpoo: and its a new measure
12:45 Synpoo: also typically the white tick should get a jump and the red tick will get less of a jump or a stack or somethin
12:45 KASUM1: I see.
12:45 Synpoo: 01:11:346 (6,7) - stuff like this usually works though
12:47 Synpoo: 01:26:836 (4) - u should move right to the red tick, i dont think it follows anything starting here
12:48 KASUM1: http://puu.sh/jYQrD/e6c873f51f.jpg
12:48 KASUM1: this works?
12:49 Synpoo: wheres that
12:49 KASUM1: 01:26:640 (3) -
12:49 KASUM1: (4) slider
12:49 KASUM1: you said
12:49 KASUM1: moved to the red tick and added a circle on the white
12:49 Synpoo: oh, yeah
12:49 Synpoo: good
12:49 KASUM1: http://puu.sh/jYQxS/b140c89dbf.jpg
12:50 Synpoo: 01:38:012 (1,2,3) - this should just start on the big white tick
12:50 Synpoo: like you did in the previous kiai
12:50 Synpoo: and move the kiai there too
12:51 KASUM1: okay
12:51 Synpoo: same with the next kiai, should start it here 02:23:698 - so its consistent with everything else
12:53 Synpoo: 01:32:522 (7,8) - oh here i think the slider is better where (7) is because thats a stronger beat (crash cymbal+ snare drum)
12:54 Synpoo: 01:33:894 (2,3) - same here too, 2 can start where it ends
12:56 Synpoo: 01:44:483 - should put something here, pretty strong beat that u skipped
12:57 Synpoo: 02:20:561 - this too
12:58 KASUM1: the reverse slider
12:58 KASUM1: make it bigger one tick?
12:59 Synpoo: nah its better as a circle imo
12:59 Synpoo: ending on something to click is much better
12:59 Synpoo: especially in harder diff like insane+
12:59 KASUM1: I think this gonna be confusing
13:00 Synpoo: if u want to then u can make it repeat again, up to u
13:00 KASUM1: http://puu.sh/jYRil/ddafb894c7.jpg
13:01 Synpoo: ya that should be fine imo, maybe even give it a new combo
13:02 KASUM1: Asking a pretty good modder to mod your map , helps your map alot
13:02 KASUM1: I understanded that now
13:02 Synpoo: lol :p
13:02 KASUM1: ♥
13:02 Synpoo: 02:58:012 (1) - hmm i like this more to start on the white tick and remove the repeat
13:02 Synpoo: cuz right now its exactly the same as hard diff
13:03 KASUM1: add circle on the red tick?
13:03 Synpoo: yea
13:03 Synpoo: maybe even just make it all circles, just make it different from hard :p
13:04 KASUM1: I will try that
13:04 KASUM1: add a NC?
13:04 Synpoo: yeah NC just on this beat 02:58:012 -
13:05 KASUM1: http://puu.sh/jYRBa/b03d5668c0.jpg
13:06 Synpoo: anyway im gona eat lunch, just clean the map up a bit and fix the beginning of kiai times mostly, other than that its a decent map
13:06 Synpoo: ill post this log in the thread later if u dont mind xd (kd whore)
13:06 KASUM1: sure
13:07 KASUM1: you worth this kd
13:07 Synpoo: and if u want, pm me another time and i can mod more when u make changes
13:07 KASUM1: okay
13:07 KASUM1: thanks again
13:07 KASUM1: ♥
13:07 Synpoo: np :3
Battle
Because you asked
[Insane]
00:08:993 (4,5,6,7,1,2,3,4,5,6) - This is really symmetrical, you can mix up the pattern by varying the DS between the notes, because making it the same DS and making a pattern look like that makes it look like one of the old maps (and you don't really want that to happen)
00:09:777 (1,2,3,4,5,6,1) - Maybe make this a straight line instead of slightly curved at random places
00:10:365 (1,2,3,4) - Pattern looks kinda awkward, maybe blanket 2 in 1 and make 3 cross over and lead into 4 00:11:149 (4,1) - If you ignored ^, don't cross these, and if you did do ^, don't cross these
00:11:149 (4,5) - This doesn't like flow well btw
00:13:110 (5,6) - Only this part of the pattern should move, since like making a diamond looks too symmetrical .3.
00:15:071 (3,2) - Probably shouldn't cross these
00:16:052 (2,3) - Blanket maybe
00:21:346 (5,6) - Far away blanket maybe
00:25:071 (3,4) - Blanket better
00:31:934 (1,1) - Slider art here kinda seems random, but I don't judge since I do the same thing lol
00:33:699 (2,3,1,2,3,4) - Doing this pattern really doesn't emphasize the music as much as it should, these should be jumps to go along with the music
00:39:385 - Snap the preview to here
00:39:973 - Add note here
00:41:542 (1,2) - Blanket?
00:45:071 (1,2) - Blanket better
00:49:189 (3,4,5,6,1) - Fix spacing
00:49:581 (1,2,3,4,5,6) - Real symmetrical again
00:59:385 (1,2,3,4,5,6,7,8,9) - Symmetrical, DS is awkward if you keep it like this
01:00:953 (1,3) - Don't overlap
01:05:267 - Not mapping this doesn't really make sense
01:08:012 (3) - This should be a mini stream leading to 01:08:404 (1) -
01:09:777 (1,2) - Fix blanket
01:12:130 (2,5) - Don't overlap
01:18:012 (1,2,3,4) - Pattern looks awk
Topic Starter
KASUM1_old

[-Deemo-] wrote:

Because you asked
[Insane]
00:08:993 (4,5,6,7,1,2,3,4,5,6) - This is really symmetrical, you can mix up the pattern by varying the DS between the notes, because making it the same DS and making a pattern look like that makes it look like one of the old maps (and you don't really want that to happen) fixed
00:09:777 (1,2,3,4,5,6,1) - Maybe make this a straight line instead of slightly curved at random places
00:10:365 (1,2,3,4) - Pattern looks kinda awkward, maybe blanket 2 in 1 and make 3 cross over and lead into 4 fixed 00:11:149 (4,1) - If you ignored ^, don't cross these, and if you did do ^, don't cross these http://puu.sh/jYXAn/100eabd046.png
00:11:149 (4,5) - This doesn't like flow well btw http://puu.sh/jYXAn/100eabd046.png
00:13:110 (5,6) - Only this part of the pattern should move, since like making a diamond looks too symmetrical .3.
00:15:071 (3,2) - Probably shouldn't cross these fixed
00:16:052 (2,3) - Blanket maybe fixed
00:21:346 (5,6) - Far away blanket maybe fixed
00:25:071 (3,4) - Blanket better fixed
00:31:934 (1,1) - Slider art here kinda seems random, but I don't judge since I do the same thing lol fixed
00:33:699 (2,3,1,2,3,4) - Doing this pattern really doesn't emphasize the music as much as it should, these should be jumps to go along with the music
00:39:385 - Snap the preview to here fixed
00:39:973 - Add note here fixed
00:41:542 (1,2) - Blanket? fixed
00:45:071 (1,2) - Blanket better fixed
00:49:189 (3,4,5,6,1) - Fix spacing fixed
00:49:581 (1,2,3,4,5,6) - Real symmetrical again fixed
00:59:385 (1,2,3,4,5,6,7,8,9) - Symmetrical, DS is awkward if you keep it like this fixed
01:00:953 (1,3) - Don't overlap fixed
01:05:267 - Not mapping this doesn't really make sense I will map it later
01:08:012 (3) - This should be a mini stream leading to 01:08:404 (1) - fixed
01:09:777 (1,2) - Fix blanket fixed
01:12:130 (2,5) - Don't overlap fixed
01:18:012 (1,2,3,4) - Pattern looks awk fixed
blue + no mention = fixed

Thank you so much for modding ♥
Lumael
Hello!

[General]

  • Folder:
  1. BG: OK!
  2. HS: OK!
  3. LeadIn: OK!
  4. MP3: Bad.. Quality is very low, instead use this MP3 I encoded to 192kbps, the quality is much higher! http://puu.sh/jZ1yf/effa3e794e.mp3 , Offset 4331 for this mp3

    Other Stuff:
  5. Combo Color: Bad.. They don't fit at all the background, I suggest you some:
    collapsed text
    [Colours]
    Combo1 : 20,89,146
    Combo2 : 0,128,192
    Combo3 : 209,209,209
    Combo4 : 0,0,128
    Combo5 : 128,128,255
  6. Song Setup: You might want to add to tags: "punk" "Alex" "Gaskarth" "Jack" "Barakat" "Zack" "Merrick" "Rian" "Dawson"
  7. General AiMod: OK!
[Normal]
  1. 00:04:081 (1,2,3) - Spacing problems as you can see on the top right hand corner
  2. 00:07:218 (3,4) - Gap between these notes is hard to read for a Normal diff, maybe add a reverse arrow to 00:08:786 (4) - and place it on 00:08:786 -
  3. The NC seens a bit random, I recommend you adding it every tall white tick, will work perfectly fine
  4. 00:10:747 (5,6) - Spacing error
  5. It seens like you ignored the fact that the rhythm of this song is on the red tick, stuff like 00:11:924 (7) -should start on the red tick right b4 where it is placed, this happens until the end of the song, it's very common at rock songs
  6. 00:13:100 (9,1) - Spacing error
  7. 00:14:277 (2,3) - ^
  8. 00:16:630 (6,7) - ^
  9. 00:16:630 (6,9) - Not so pleasant how they overlap, avoid overlaps, make patterns work together
  10. 00:17:414 (7,8,9) - Spacing error
  11. 00:27:610 (3,6) - Why not stacking here? Will look better cause the overlap is a bit visible for a short period of time
  12. 00:34:277 (3,4,5,6,7) - Here you ignored the rhythm and just mapped the air '-', the strong beats are at 00:33:884 - 00:34:473 - 00:35:061 - 00:35:453 - 00:36:041 -
  13. 00:36:630 -
  14. 00:43:296 (5) - Another example, this should be here 00:43:100 - . Sometimes on this song the guitar antecipates the drums and kicks 1/2 measure before it, here is an example, take care for those places, I won't mention the others because it's everywhere
  15. 00:51:924 (1,2) - Same thing, the gap is confusing for low rank players, consider adding a reverse arrow on 00:51:924 (1) - like I told on the other example
  16. 00:54:277 (5,1) - Spacing error
  17. 00:58:983 (3,4) - ^
  18. 00:58:591 (2,6) - You could stack to make the pattern better
  19. 01:09:963 (5,6) - On this kind of pattern, you should copy one of them and use as a mirror
  20. 01:11:924 (8,9) - Spacing error
  21. 01:15:845 (5,6) - ^
  22. 01:16:630 (6,7) - ^
  23. 01:20:159 (6,7) - ^
  24. 01:25:257 (8,1) - ^
  25. 01:25:257 (8,2) - Avoid overlapping here, in general avoid overlapping everywhere in the beginning of mapping. Eventually, you'll learn how to use them properly
  26. 01:27:610 (3,4) - Spacing error
  27. 01:31:532 (1,2) - ^
  28. 01:40:943 (6,7) - ^
  29. 01:49:571 (9,1) - Avoid overlap here too, this one can be very confusing, additionaly, the next thing to mention is 01:49:963 (1) - the gap here, and as always, same suggestion, reverse arrow on the go xD
  30. 01:54:277 (7,8) - Spacing error
  31. 02:00:943 (9,3) - Overlap, slighly visible, but definetly
  32. 02:12:708 (1,1) - This can be very confusing, the next note is not on the tick players would expect, maybe if you unstack and use 1x DS it will help to read
  33. 02:15:845 (1,2,1,2) - Spacing error
  34. 02:25:257 (4,5) - ^
  35. 02:30:355 (1,2) - ^
  36. 02:35:453 (1) - You know what to do here
  37. 02:37:414 (4,6) - Stack to make the pattern better, also adjust spacing accordinly to the next notes
  38. 02:48:394 (9,1) - Spacing error

I am going to mod the other diffs but not now, probably tomorrow, this is already too much for one diff lol. I hope this was helpful, don't forget to vote on my Poll

Good Luck!
Topic Starter
KASUM1_old

Lumael wrote:

Hello!

[General]

  • Folder:
  1. BG: OK!
  2. HS: OK!
  3. LeadIn: OK!
  4. MP3: Bad.. Quality is very low, instead use this MP3 I encoded to 192kbps, the quality is much higher! http://puu.sh/jZ1yf/effa3e794e.mp3 , Offset 4331 for this mp3

    Other Stuff:
  5. Combo Color: Bad.. They don't fit at all the background, I suggest you some:
    collapsed text
    [Colours]
    Combo1 : 20,89,146
    Combo2 : 0,128,192
    Combo3 : 209,209,209
    Combo4 : 0,0,128
    Combo5 : 128,128,255
  6. Song Setup: You might want to add to tags: "punk" "Alex" "Gaskarth" "Jack" "Barakat" "Zack" "Merrick" "Rian" "Dawson"
  7. General AiMod: OK!
[Normal]
  1. 00:04:081 (1,2,3) - Spacing problems as you can see on the top right hand corner
  2. 00:07:218 (3,4) - Gap between these notes is hard to read for a Normal diff, maybe add a reverse arrow to 00:08:786 (4) - and place it on 00:08:786 -
  3. The NC seens a bit random, I recommend you adding it every tall white tick, will work perfectly fine
  4. 00:10:747 (5,6) - Spacing error
  5. It seens like you ignored the fact that the rhythm of this song is on the red tick, stuff like 00:11:924 (7) -should start on the red tick right b4 where it is placed, this happens until the end of the song, it's very common at rock songs
  6. 00:13:100 (9,1) - Spacing error
  7. 00:14:277 (2,3) - ^
  8. 00:16:630 (6,7) - ^
  9. 00:16:630 (6,9) - Not so pleasant how they overlap, avoid overlaps, make patterns work together
  10. 00:17:414 (7,8,9) - Spacing error
  11. 00:27:610 (3,6) - Why not stacking here? Will look better cause the overlap is a bit visible for a short period of time
  12. 00:34:277 (3,4,5,6,7) - Here you ignored the rhythm and just mapped the air '-', the strong beats are at 00:33:884 - 00:34:473 - 00:35:061 - 00:35:453 - 00:36:041 -
  13. 00:36:630 -
  14. 00:43:296 (5) - Another example, this should be here 00:43:100 - . Sometimes on this song the guitar antecipates the drums and kicks 1/2 measure before it, here is an example, take care for those places, I won't mention the others because it's everywhere
  15. 00:51:924 (1,2) - Same thing, the gap is confusing for low rank players, consider adding a reverse arrow on 00:51:924 (1) - like I told on the other example
  16. 00:54:277 (5,1) - Spacing error
  17. 00:58:983 (3,4) - ^
  18. 00:58:591 (2,6) - You could stack to make the pattern better
  19. 01:09:963 (5,6) - On this kind of pattern, you should copy one of them and use as a mirror
  20. 01:11:924 (8,9) - Spacing error
  21. 01:15:845 (5,6) - ^
  22. 01:16:630 (6,7) - ^
  23. 01:20:159 (6,7) - ^
  24. 01:25:257 (8,1) - ^
  25. 01:25:257 (8,2) - Avoid overlapping here, in general avoid overlapping everywhere in the beginning of mapping. Eventually, you'll learn how to use them properly
  26. 01:27:610 (3,4) - Spacing error
  27. 01:31:532 (1,2) - ^
  28. 01:40:943 (6,7) - ^
  29. 01:49:571 (9,1) - Avoid overlap here too, this one can be very confusing, additionaly, the next thing to mention is 01:49:963 (1) - the gap here, and as always, same suggestion, reverse arrow on the go xD
  30. 01:54:277 (7,8) - Spacing error
  31. 02:00:943 (9,3) - Overlap, slighly visible, but definetly
  32. 02:12:708 (1,1) - This can be very confusing, the next note is not on the tick players would expect, maybe if you unstack and use 1x DS it will help to read
  33. 02:15:845 (1,2,1,2) - Spacing error
  34. 02:25:257 (4,5) - ^
  35. 02:30:355 (1,2) - ^
  36. 02:35:453 (1) - You know what to do here
  37. 02:37:414 (4,6) - Stack to make the pattern better, also adjust spacing accordinly to the next notes
  38. 02:48:394 (9,1) - Spacing error

I am going to mod the other diffs but not now, probably tomorrow, this is already too much for one diff lol. I hope this was helpful, don't forget to vote on my Poll

Good Luck!
Well , I think everything was right so , fixed everything ♥
Garden
[General]

  • You definitely need to add hitsounds if you want this map for ranked
[Insane]

  • 00:15:312 (1) - nc should be on 3
    00:21:389 - miss an obvious vocal in the middle of the slider
    00:22:566 (1) - nc should be on 3
    00:24:135 (1) - nc should be on 4
    00:24:723 (4) - noticable vocal in the slider, try map them
    00:26:096 (4,5) - too close, don't look that good for me
    00:27:861 (1,2) - ^
    00:29:232 (5) - need a nc here instead of 00:29:821 (1) -
    00:30:802 (5) - nc? won't mention such stuff since then cuz i almost start to suspect myself looking at your map..i think those nc should be on every start of the sentence
    00:32:370 - the vocal started with a slider end, which is quite weird. try using something clickable instead and nc it
    00:41:978 - ^ (and won't mention such stuff, just check them yourself plz. sry for my laziness
    00:39:429 - the vocal starts here, right? plz start the patterns here like you did at 00:51:978
    01:37:468 - ^
    01:50:017 - ^
    02:22:958 - ^
    00:47:860 (1,2,3,4,5,6,1) - man they're just too crowded imo
    00:56:684 (6,1) - bad blanket, no doubt that you can do better
    http://puu.sh/jZoSh/86767e539a.jpg look, they're just too close to the middle. try using the space of those corners in the highest diff (btw normal and hard are also suggested to make full use of space in such a long song compared with some tv size
[Hard]

  • no need to use same ds in hard all the time, but i think they should at least stay constant for a period of time, such as kiai part use 1.4x while non-kiai part uses 1.2x or something, just for example
    00:04:722 (2,3) - blanket them would look better
    00:09:624 (2,4) - such overlapping looks untidy
    00:27:663 (8,9,10) - wut what's wrong with the spacing?
    00:28:252 (10,1) - no need to open ds in hard all the time but this 1/2 jump is really too sudden and big for a hard diff
    00:39:429 - hmm, same as i mentioned in the highest diff
    01:08:252 (2,1) - untidy overlap
    01:18:448 to 01:19:429 why do you leave such a big gap?
[Normal]

  • it's okay to ignore some complex rhythm in normal diff but you should know what you're emphasizing, don't just random spamming 1/1 rhythm( if you want evidence: 00:21:193 (6) - no doubt that the word 'save it' comes 1/2 later, which you did't listen carefully
    00:14:919 (3,4,5) - constant spacing in normal is strongly suggested
    00:51:978 - same as i mentioned before, still don't quite understand why you did stuff on some of them but not all of them
    01:49:429 (1,1) - too big for a normal diff, as i said before, constant spacing is important in normal. it's so important that i'd like to mention it twice. You can use a bigger ds in the kiai part, but only a little bigger.

sry for not detailing since i'm quite lazy, so i just point out some typical problems, you can check the similiar issues yourself.

some other words: i'd suggest you remap this one after more practicing in mapping and referring to more ranked maps, learning from ranked maps is a really useful way to improve to some extent, such as the use of patterns and so on..

btw i really love the song~ ATL used to be one of my favourite punk bands :)
pkhg
hai

[General]
the red timing section must be here 00:03:546 -
you need a diff between normal & hard. normal is almost 1/1 mapped while hard is 1/2 heavy and have some 1/4 and jumps

[Normal]

-you have a lot spacing inconsistencies so better to check everything again
-your new combo pattern is incosistent everywhere so stick with a pattern like placing them every 2 measures (the large white tick on the timeline)
-try to not curve too much the shorter sliders
  1. 00:16:880 (7,8) - those sliders arent long enough for that shape, the sliderbody is almost covered which isnt good
  2. 00:12:959 (1,2) - the flow here not good,something like this http://puu.sh/jZquD/ad79a503ca.jpg a smoother movement makes the diff more comfortable for beginners
  3. 00:18:055 - skipping strong beats like this isnt a good idea
  4. 00:09:429 (3) - 00:20:410 (5) - dont end/start phrases with a slidertail, they should be emphasized with something clickable. stronger sounds on sliderheads and weaker on slidertails
  5. 00:36:488 (1,1) - t/241019&start=0
  6. 00:25:115 (6) - 00:31:390 (5) - 00:44:723 (1) - 00:54:135 (1,2) - example of more bad emphasized beats, like what i said on 00:20:410 (5) -
  7. 00:46:292 (4) - 00:50:606 (5) - curve less, like this http://puu.sh/jZqCI/efa3fffa6f.jpg for a smoother movement
  8. 00:05:115 (2,3) - another example of bad flow, http://puu.sh/jZqFT/3608e754b9.jpg this should be fine
these are just examples so i dont need to point out everything :3

the map still needs more work. you can use what i said for the other diffs
im bad at general modding but i did my best. hope it helps!
DreaM117er
OK, here

[General]
  1. Metadate fine.
  2. I will wait you fix kiai time
[Normal]
  1. Notes must follow Distance snap to map in Normal diff. Notice this point when you map flow (00:03:547 (1,2) - 00:08:252 (4) - 01:11:781 (9,1) - ).
    ※You use 1.0x snap space to map, don't change space until this diff done.
  2. I will give you some advice to fix rhythm, if you like, you can change it.
    SPOILER
    00:09:233 (2) - I notice you mostly map vocal, so this circle feel unnecessary
    00:12:959 (1,2) - - try this rhythm, follow vocal: http://puu.sh/jZB3K/609fa0fe50.jpg
    00:16:880 (7,8,9) - I don't think use two 1/2 slider and a circle is good. make a reverse 1/1 slider and put a circle on 00:18:056 - more better for following vocal
    00:27:664 - add circle??
    00:33:350 (2) - put reverse more suitable for vocal, if you like. same rhythm here 00:34:919 (5,6,7) - , you can copy same notes here
    00:36:487 (1) - I don't like this spinner, this part have same rhythm with 00:05:115 (2,3,4) - . so if you want, you can change this part. Same reason here 01:04:723 - 01:34:527 (1) -
    00:43:154 (6) - Please don't hide circle below previous slider's tail
    00:43:350 - add a 1/1 slider here follow vocal?? and remove this circle 00:43:546 (7) -
    00:45:900 (3,4) - I think ctrl+g more suitable for following vocal
    01:19:625 (6) - umm...maybe I will remove this slider here to make a space. But I think 1/2 reverse slider is good to follow vocal here
    01:30:998 (1) - I think it is wrong set...do you think??
    01:49:429 (1) - remove arrow?? same 02:34:919 (1) -
    01:56:880 (3,4,5,6) - suggestion: a circle follow "just" on 01:56:880 - , and 1/2 reverse slider to follow 2 voice and drum on 01:57:272 - , then add a 1/1 slider on 01:57:860 - , last add a circle to follow "let's" on 01:58:448 -
    02:03:154 - to 02:15:311 - you add a break on 02:03:154 - to 02:09:036 - . I think more nice idea for this part is this: keep mapping to 02:09:036 - , and remove 02:10:606 (1,1,1) - these 3 circles then add a break here, more suitable for this song. Of course, if you don't want to change, ignore this mod
    02:56:095 - keep mapping to end more nice
  3. Here is to fix NCs
    SPOILER
    00:09:037 (1,3) - swap NC
    00:11:193 (7) - NC
    00:16:095 - ^
    00:24:723 (5) - ^
    00:26:292 (1,5) - swap NC
    00:29:429 (1,6) - ^
    00:32:959 (1,2) - ^
    00:42:566 (5) - NC
    00:44:723 (1,3) - swap NC
    00:47:860 (1,3) - ^
    00:51:390 (1,2) - ^
    00:54:135 (1,2) - ^
    00:57:272 (1,3) - ^
    01:09:429 (5) - NC
    01:13:351 (1,3) - swap NC
    01:20:408 (7,1) - ^
    01:23:546 (6) - NC
    01:25:900 (1,3) - swap NC
    01:29:821 (8) - NC
    01:31:389 - wrong rhythm...add NC on 01:31:389 - when you change here
    01:40:017 (5) - NC
    01:42:762 (1,2) - swap NC
    01:47:076 (6,1) - ^
    01:52:174 (5) - NC
    01:55:704 (1,2) - swap NC
    01:59:233 (8,1) - ^
    02:17:664 (1) - remove NC
    02:25:899 (5) - NC
    02:28:253 (1) - remove NC, 02:29:429 (3,1) - swap NC
    02:32:959 (6,1) - swap NC
    02:35:703 (2) - NC
    02:38:449 (6) - ^
    02:40:409 (1) - remove NC, 02:41:978 (3,1) - swap NC
    02:45:115 (5) - NC
    02:51:390 (6) - ^
    02:54:134 (1,2) - swap NC
[Hard]
  1. umm...I think follow one think more better...follow both sound and vocal are not a good way to map.
  2. When you map Hard diff, I have some good way to map a nice map. First one, keep using Distance snap (you no use other speed line, so 1.2x snap space is enough) and Ctrl+G.
  3. ...OK, I check your Insane diff, you mainly follow vocal, not sounds. I try my best to check your map :?
    SPOILER
    00:03:546 (1,2,3,4,5,6,7,8) - and 00:33:350 - have same rhythm, I think you map these drum sounds more nice for start like 00:33:350 -
    00:28:056 (9) - DS fix
    00:11:781 - add circle
    00:12:761 (4,5) - ctrl+g, I think 1/1 slider in front of circle is better than now, same 00:14:330 (8,9) -
    00:13:546 (6,7,8) - A good set for you: 1/2 reverse slider follow "every" and put a circle follow "thing"
    00:15:114 (1,2,3,4,5,6) - wow, ctrl+g more nice to follow vocal, you can try, same 00:16:879 (1,2,3,4,5,6) -
    00:26:095 (2,3,4) - I think change a 1/1 slider to follow vocal more good than 3 circles follow vocal+sounds
    00:32:958 (8,9,1,2,3,4,5,6,7,8) - this part have many strong sounds on 00:33:350 - 00:33:938 - 00:34:527 - 00:34:919 - and 00:35:507 - , try let slider's head to stack on these point, you can get nice set on this part. same rhythm 00:36:487 - and 01:31:389 -
    00:44:918 (2,3) - try this set: 2 circles on red line and blue line, and 1/2 slider on white line
    00:48:644 (4,5,6,7) - Suggestion: http://puu.sh/jZHWX/33f20d90ab.jpg. you miss a drum sound 00:48:938 - . Same rhythm 01:01:193 (4,5,6,7,8,9) -
    00:51:978 (2) - remove circle?? same as previous kiai. Same 01:37:467 (1) - 01:50:016 (1) - 02:22:958 (1) - 02:35:507 (1) -
    00:53:546 (7,8) - ctrl+g, wrong rhythm, same 00:55:114 (3,4) -
    00:56:683 (8,9) - put a 1/1 slider more nicer than 2 circles and a space. Same 02:40:213 (7,8) - 02:46:487 (9) - 02:49:624 (5) -
    00:59:821 - ^, but 00:59:429 (4) - remove arrow
    01:03:154 - why have a space here??
    01:18:644 - to 01:20:213 - you put a space and start map on 01:19:429 - , I will stop map on 01:19:232 - , start map on 01:20:409 - , give 01:19:429 - to 01:20:213 - a space. If you like, you can change this
    01:42:958 (2,3,4,5) - same as previous mod. Let 01:43:154 (3,4,5) - before circle http://puu.sh/jZIEA/4410728124.jpg
    01:44:526 (2,3,4,5) - same^
    01:54:722 (10,1) - ctrl+g, same reason 00:53:546 (7,8) -
    01:58:252 (5) - stack on 01:57:859 (4) - . Because it's too far to next note's head 01:58:448 (1) -
    01:59:232 - here have 5 drum sounds, I don't think just make 3 sounds is a good way. Same rhythm: 02:32:173 (6) - 02:44:723 (4) -
    02:09:036 - to 02:15:115 - same as Normal diff
    02:37:076 (6,7) - try this: http://puu.sh/jZJ5k/325d39c387.jpg
    02:56:291 - keep mapping
  4. NCs
    SPOILER
    00:03:546 -
    00:06:683 -
    00:09:036 (1,3) - swap NC
    00:11:193 (7) - NC
    00:11:978 (1) - remove NC
    00:12:761 (4) - NC
    00:14:330 (8) - ^
    00:15:115 (1,6) - swap NC
    00:16:880 (2) - remove NC
    00:18:056 (6,1) - swap NC
    00:19:232 (3) - NC
    00:21:193 (8,1) - swap NC
    00:22:369 (2,1) - ^
    00:23:742 (4) - NC
    00:25:507 (9,1) - swap NC
    00:26:880 (6) - NC
    00:30:017 (6) - ^
    00:30:997 (1,3) - swap NC
    00:33:350 -
    00:34:919 -
    00:41:977 (1,2) - swap NC
    00:45:899 (5,1) - ^
    00:49:036 (5) - NC
    00:51:389 (1,3) - swap NC
    00:53:546 -
    00:54:330 (1) - remove NC
    00:55:115 -
    00:56:683 -
    00:58:448 (5,1) - swap NC
    00:59:821 -
    01:01:585 -
    01:04:722 (4) - NC
    01:11:193 (6) - ^
    01:14:331 (7,1) - swap NC
    01:17:271 (8,1) - ^
    01:19:232 -
    01:20:997 (1,5) - swap NC
    01:23:154 (1,3) - ^
    01:26:879 (5,1) - ^
    01:29:624 (1,2) - ^
    01:31:781 (1,4) - ^
    01:37:664 (2) - NC
    01:38:840 (7) - ^
    01:43:938 (6,1) - swap NC
    01:46:488 (1) - remove NC
    01:47:076 -
    01:50:213 -
    01:51:585 (5,1) - swap NC
    01:53:154 (3) - NC
    01:56:488 (5,1) - swap NC
    01:58:448 (1,5) - ^
    02:01:585 (11,1) - ^
    02:02:762 -
    02:18:448 (5) - NC
    02:23:154 -
    02:26:880 (6) - NC
    02:29:428 (5) - ^
    02:30:801 (10,1) - swap NC
    02:32:566 -
    02:33:350 (1) - remove NC
    02:35:703 -
    02:37:076 (6,1) - swap NC
    02:40:213 (7,1) - ^
    02:41:978 (6,1) - ^
    02:45:115 -
    02:48:252 (5,1) - swap NC
    02:50:213 (1,3) - ^
    02:53:350 (9,1) - ^
[Insane]
  1. I think you can make more harder, you are too kind for me :?
    SPOILER
    00:03:547 (1,2,3,1) - Same as Hard diff. But my suggestion is put many circles here.
    00:11:194 (1) - make 1/1 slider and a circle. Same 00:12:762 (6) -
    00:14:135 (2,3) - change a circle+1/1 slider, follow vocal
    00:33:351 (1,2,3,4,5,6,1,2,3,4,5,6,1,1,2) - my suggestion is all circle this part, no slider, no spinner. Seems very like here 00:48:645 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2) - . Same 01:31:390 (4,5,6,7,8,9,1,2,3,4,5,1) -
    00:52:174 - I think it is a better point to start map. Like here 01:36:880 (1,2,1) -
    00:53:547 (4,5) - Ctrl+G, wrong rhythm. Same 01:03:939 (5,6) -
    01:07:860 (1,2,3) - I think don't put too many circles after break more better. Like here, I will put a 1/1 slider to make a good start. Too often to put circles here will let players very hard to play.
    01:10:899 - add circle??
    01:19:429 (1,2,3,4,5) - same as Hard diff
    01:26:488 (5,6) - very strange set here. no follow both sound and vocal.
    01:29:429 (5,6,7,8) - Try Crrl+G. Nice set than now
    01:45:311 (7,1) - combine a 1/1 slider, it is not suitable for putting a space here. Same rhythm 02:43:350 (5) -
    01:47:762 (4) - move this circle to 01:46:978 - . You miss a drum sound
    02:03:154 - Same as Normal diff
    02:18:253 (4,5,6) - I hear many drum sounds start 02:18:252 -
    02:22:174 - spinner end here.
    02:34:723 - miss a circle
    02:34:919 (1,2,3) - no explain, you know
    02:45:802 (2) - move circle to 02:44:821 - . Miss a drum sound
    02:46:880 - add circle
  2. NCs
    SPOILER
    00:09:036 (7,1) - swap NC
    00:22:370 (4,1) - ^
    00:21:684 (1) - remove NC
    00:27:861 (1,3) - swap NC
    00:31:390 (1,2) - ^
    00:32:174 (1,1) - remove NC
    00:44:527 (1) - ^
    00:52:174 -
    00:52:762 (1) - remove NC
    00:53:546 -
    00:58:841 (1) - remove NC
    01:02:174 (1) - ^
    01:02:762 (4,1) - swap NC
    01:10:998 (7,1) - ^
    01:14:135 (6,1) - ^
    01:15:508 (4,1) - ^
    01:17:272 (6,1) - ^
    01:18:252 (1,5) - ^
    01:20:409 -
    01:21:782 (5,1) - swap NC
    01:23:351 (5,1) - ^
    01:25:115 (4,1) - ^
    01:26:683 -
    01:27:468 (1) - remove NC
    01:28:056 (4,1) - swap NC
    01:30:017 (6) - NC
    01:30:997 (1,4) - swap NC
    01:39:036 (8,1) - ^
    01:40:606 (5,1) - ^
    01:43:939 (7,1) - ^
    01:45:311 (7,1) - ^
    01:47:076 (8,1) - ^
    01:51:586 (6,1) - ^
    01:53:939 (8,1) - ^
    01:58:448 (8,1) - ^
    01:59:625 (7,1) - ^
    02:01:585 (8,1) - ^
    02:16:880 (6,1) - ^
    02:18:252 -
    02:23:154 (3) - NC
    02:24:331 (1,2) - swap NC
    02:28:057 (1,2) - ^
    02:29:429 (8,1) - ^
    02:32:565 (7,1) - ^
    02:35:703 -
    02:36:292 (1) - remove NC
    02:37:076 (4,1) - swap NC
    02:38:645 (5,1) - ^
    02:39:821 (1) - remove NC
    02:40:802 (3,1) - swap NC
    02:41:978 (4,1) - ^
    02:45:116 (6,1) - ^
    02:48:253 (6,1) - ^
    02:49:821 (6,1) - ^
    02:55:899 (5,1) - ^

Sounds maybe you finish more work, and then call me back
Good luck :)
newyams99
Hi from request~

General

idk, but maybe try normal hitsounds rather than soft (or get custom hitsounds)? I think the hitsounds could be louder in this song.

In all three difficulties but especially the Normal and Hard, you mainly make a constant 1/1 and 1/2 rhythm respectively. However, to accomplish this, you use a combination of circles and sliders that don't seem to have an apparent pattern and it's very inconsistent. I would change the pattern of circles and sliders to make a bit more coherent, uniform rhythm. If you did have a reasoning behind all these patterns, then ignore.

Normal

00:10:017 (4,5,6,7,8) - This rhythm is much more complex than the rest of the song. Maybe make it simpler that it's more similar?

00:10:213 (5,6) - The spacing between these two hits changes from the rest of the song. Change it to ~1x.

00:13:743 (2) - This slider breaks the 1/1 rhythm you're making. Change so that there's a hit at every beat.

01:30:998 (1,2) - I don't really think this is a good rhythm that matches the instrumentals. How about this rhythm? https://osu.ppy.sh/ss/3630337

02:13:547 (1) - Move this hit to the center, like the previous hits. The instrumentals are similar in this section so you should keep similar placements as well.

Hard

In general, the difficulty gap between the Hard and Insane is a bit too small. I'd recommend trying to lower the difficulty. I'll list suggestions to do so.

00:11:193 (7) - Here, you made a 1/1 slider that matches perfectly with the vocals that are held for a beat, but in the rest of the section you don't do that so this seems out of place. For example, move 00:12:958 (5) to 00:12:761 so that it matches with the vocals as well. Similarly, 00:14:526 (10) should be moved to 00:14:331, 00:19:232 (3) to 00:19:036 and 00:27:075 (7) to 00:26:880. There are other places where you do this in the non-kiai times, so maybe change them?

00:17:663 (3,4,5,6) - This spacing change seems unnecessary. idk :/

00:28:840 (1,2,3,4) - ^ I personally think that you should keep these to the same spacing since the tone and sound of the vocals or instrumentals haven't really changed at all. Also, you don't use a spacing change anywhere else in the difficulty so there's no good reason to have it.

00:55:899 (5,6) - I'd suggest making these hits on top of the start of the slider 00:56:095 (7). You've frequently put 1/4 rhythms in the kiai time so it's better to make them easier for the Hard difficulty.

00:57:663 (2,3) - ^

00:59:232 (2,3) - ^ ...and so on. You should do this for all places like this in the kiai times.

01:36:879 (1) - Change this to two circles. You had two circles at 00:38:840 (1,2).

02:57:467 (1,2) - The hitsounds here don't match the Normal. Either change to match the Normal or change the Normal to match the Hard.

I'm not that great at playing or modding standard, but hopefully this mod was helpful. Good luck on rank :D
Lumael
Hello! Continuing my mod~ Don't give kudos.
[Hard]
  1. 00:07:859 (6,7) - Keep constant DS here
  2. 00:09:036 (1,2,3,4,5,6,7) - Spacing issues here, 00:09:036 (1,2,3) - 1x, then 00:09:820 (3,4,5,6) - 1,2x, keep the same DS when not making a jump!
  3. 00:15:899 (5,6) - Rhythm is bad here, try this:
  4. 00:16:879 (1,2) - Curving sliders this way is ugly, always be careful with slider shapes, make soft shapes
  5. 00:17:663 (3,4,5,6) - Jump is completely random
  6. 00:20:801 (7,8) - Spacing issue
  7. 00:27:663 (8,9,10) - ^
  8. 00:28:840 (1,2,3,4) - Another random jump here
  9. 00:39:918 (2) - This note is overmapped
  10. 00:40:016 (3,5) - Tiny overlap here, you should fix
  11. 00:43:350 (4,5) - Control G here to follow the rhythm better
  12. 00:49:820 (7,3) - Overlap here
  13. 00:56:095 (7,9) - ^
  14. 01:22:958 (9,1) - Another random jumping here
  15. 01:37:958 (3) - Another overmapped note, this is ok for an Insane, but there's no reason to overmap on a Hard
  16. 01:39:429 (8,9) - ^
  17. 02:24:232 (6) - ^
  18. 02:29:428 (5,7,8) - Overlaps overlaps overlaps xD
  19. 02:31:291 (2) - Overmapped here too
  20. 02:35:801 (2) - ^
  21. 02:39:429 (4,5) - ^
  22. 02:41:194 (3,4) - ^
[Insane]
  1. 00:14:527 (3,1,2) - Overlap here
  2. 00:17:272 (3,4) - ouch tripplet here is very random imo
  3. 00:18:841 (3,4) - ^
  4. 00:24:135 (1,2,3) - Avoid random spacing changes like this
  5. 00:34:135 (5,1) - Overlap here
  6. 00:42:174 (5,1,2) - Spacing is messed up here, the jump should be between these 00:42:370 (1,2) -
  7. 00:56:684 (6,1) - Try a blanket instead
  8. 01:08:645 (4,2) - Tiny overlap here
  9. 01:19:429 (1,2,3,4) - Another random spacing here
  10. 02:14:135 (3,5) - Tiny overlap
  11. 02:15:115 (7,1) - A small jump here would be very good

These are just some of the issues I could find, but I can't link everything here because, yeah.. I am not a modding machine *-* D:

Good luck!
Topic Starter
KASUM1_old
Sorry for not answering these mods , I will answer them later

Everything fixed
Doj
Here from your mod queue, to my surprise I didn't find anything really wrong with the other difficulties.

Hard

00:11:781 Maybe add a note here
00:14:331 (9,10) It might sound better to get rid of (9) and change the slider to something like this.


Also adding a note at the end of that slider would fit perfectly.

00:18:252 (6) I noticed you had a little pause on the part before, so deleting this note would compliment that.
00:30:605 (7) You can delete the note here and move the slider at 00:30:213 and move it to 00:30:409 .
00:40:801(5,6,7) Making (5) a single note, moving (6) to 00:40:997 and filling the gap to the next to note, and moving 7 back a little would follow that guitar riff better imo. God it sounds so good right there 8-) It would look something like this
02:33:252 Adding a note here to go along with the offbeat drum hit would be fun

Good god I love this song. Ranked or not I'm keeping it haha. Good luck man. 8-)
Topic Starter
KASUM1_old

Doj wrote:

Here from your mod queue, to my surprise I didn't find anything really wrong with the other difficulties.

Hard

00:11:781 Maybe add a note here
00:14:331 (9,10) It might sound better to get rid of (9) and change the slider to something like this.


Also adding a note at the end of that slider would fit perfectly.

00:18:252 (6) I noticed you had a little pause on the part before, so deleting this note would compliment that.
00:30:605 (7) You can delete the note here and move the slider at 00:30:213 and move it to 00:30:409 .
00:40:801(5,6,7) Making (5) a single note, moving (6) to 00:40:997 and filling the gap to the next to note, and moving 7 back a little would follow that guitar riff better imo. God it sounds so good right there 8-) It would look something like this
02:33:252 Adding a note here to go along with the offbeat drum hit would be fun

Good god I love this song. Ranked or not I'm keeping it haha. Good luck man. 8-)


Thank you man ♥ I will mod your map soon
Lasse
m4m reply

General
N->H gap seems pretty big
why are you using 3546 offset for Insane and 4331 for the other diffs?


Insane
00:03:547 (1) - this feels like you get "thrown" into the song, how about starting the map a bit earlier
00:03:547 (1,3) - use the same shape for those, they are slightly asymmetric which looks bad
00:06:684 (1) - too
00:09:821 (1,2,3,4,5,1) - ds here feels all over the place, try to keep some consistency if the music doesnt suggest otherwise
00:11:194 (1) - this slider screams 2009, how about making it a bit neater, example:
00:11:194 (1,2) - bad flow
00:12:761 (6,1) - unnecessary overlap
00:14:527 (3,4) - blanket or move
00:17:271 (3,4,5) - why is there a triple? Listen to it on 25%, there is nothing on 00:17:370 (4) - to justify a note
00:18:939 (4) - ^
00:19:625 (6) - bad flow, move 6 left
00:22:959 (3,4,5) - wpuld look way better with consistent ds + some symmetry
00:26:096 (4,5) - fix blanket
00:36:096 (5) - keep the shape of the sliders before for this
00:36:683 (1) - start on 00:36:585 (1) - (and obv. extend to where current one ends)
00:40:017 (3,4,5) - could be much better aligned
00:40:801 (6) - blanket or move higher
00:53:547 (4,5,6) - those antijumps dont make any sense herem they look like 00:54:919 (3,4,5) - but that is actually 1/4 and not 1/2
01:02:174 (1,2) - this ^
01:08:253 (3) - move up for better flow
01:10:996 (7,2) - make the symmetric

01:26:487 (5) - remove and move 01:26:880 (6) - here,
01:27:075 - 1/2 slider here or 2 notes

01:27:664 (2,3,4) - antijump that looks just like the triple afterwards, really bad readability

01:34:527 (1) - same as last spinner

01:41:782 (6,7) - antijump that looks just like the triple afterwards, really bad readability
01:41:978 (7,8) - bad flow, move or blanket 8

01:54:526 (2,3,4,5) - this is the worst of the antijump/triple things, space 2-3 out
01:57:272 (3,4,5,6,7) - again, this is just confusing and frustrating to play
02:01:390 (7,8,9,10) - ^

02:02:369 (1,2) - swap for better flow
02:02:762 (1) - remove nc
02:14:135 (3,5) - unnecessary overlap

02:14:135 (3,4) - flows badly
02:18:742 - add a note and make this whole thing (02:18:547 (5,6,1,2,3,4,5,6,7,8,9,1) - ) a stream
02:35:801 (4,5) - move down/left for better flow
02:36:292 (1,4) - same shape pls
02:39:821 (1,2,3) - ^
02:47:566 (2) - down/right for better flow

02:53:743 (3,1) - make those slider different to go better with the heavily distorted guitar

good luck with your map :)
Topic Starter
KASUM1_old

Lasse wrote:

m4m reply

General
N->H gap seems pretty big
why are you using 3546 offset for Insane and 4331 for the other diffs?


Insane
00:03:547 (1) - this feels like you get "thrown" into the song, how about starting the map a bit earlier
00:03:547 (1,3) - use the same shape for those, they are slightly asymmetric which looks bad
00:06:684 (1) - too
00:09:821 (1,2,3,4,5,1) - ds here feels all over the place, try to keep some consistency if the music doesnt suggest otherwise
00:11:194 (1) - this slider screams 2009, how about making it a bit neater, example:
00:11:194 (1,2) - bad flow
00:12:761 (6,1) - unnecessary overlap
00:14:527 (3,4) - blanket or move
00:17:271 (3,4,5) - why is there a triple? Listen to it on 25%, there is nothing on 00:17:370 (4) - to justify a note
00:18:939 (4) - ^
00:19:625 (6) - bad flow, move 6 left
00:22:959 (3,4,5) - wpuld look way better with consistent ds + some symmetry
00:26:096 (4,5) - fix blanket
00:36:096 (5) - keep the shape of the sliders before for this
00:36:683 (1) - start on 00:36:585 (1) - (and obv. extend to where current one ends)
00:40:017 (3,4,5) - could be much better aligned
00:40:801 (6) - blanket or move higher
00:53:547 (4,5,6) - those antijumps dont make any sense herem they look like 00:54:919 (3,4,5) - but that is actually 1/4 and not 1/2
01:02:174 (1,2) - this ^
01:08:253 (3) - move up for better flow
01:10:996 (7,2) - make the symmetric

01:26:487 (5) - remove and move 01:26:880 (6) - here,
01:27:075 - 1/2 slider here or 2 notes

01:27:664 (2,3,4) - antijump that looks just like the triple afterwards, really bad readability

01:34:527 (1) - same as last spinner

01:41:782 (6,7) - antijump that looks just like the triple afterwards, really bad readability
01:41:978 (7,8) - bad flow, move or blanket 8

01:54:526 (2,3,4,5) - this is the worst of the antijump/triple things, space 2-3 out
01:57:272 (3,4,5,6,7) - again, this is just confusing and frustrating to play
02:01:390 (7,8,9,10) - ^

02:02:369 (1,2) - swap for better flow
02:02:762 (1) - remove nc
02:14:135 (3,5) - unnecessary overlap

02:14:135 (3,4) - flows badly
02:18:742 - add a note and make this whole thing (02:18:547 (5,6,1,2,3,4,5,6,7,8,9,1) - ) a stream
02:35:801 (4,5) - move down/left for better flow
02:36:292 (1,4) - same shape pls
02:39:821 (1,2,3) - ^
02:47:566 (2) - down/right for better flow

02:53:743 (3,1) - make those slider different to go better with the heavily distorted guitar

good luck with your map :)

Everything fixed except somethings
Ipas
Your request is here :D

[Normal]
  1. 00:09:429 (6) - This slider tail lands on something that would be great if it's clickable because that beat is used to start new stanza, so rearrange this slider is best choice . How about switch rhythm between 00:09:036 (5,6) - for an easy solution? After that, you can try to change something on 00:10:017 (1,2) - , because hitting 3 objects at the moment from 00:09:820 - to 00:10:212 - is rather tricky for this diff
  2. 00:10:213 (2,3) - Personally, this overlap feels really hard, especially on this diff . Avoiding it would be great
  3. 00:34:919 (4,5) - Actually, for me, it's bad to stack it under a slider tail, especially on Normal, because it might be hard to be read
  4. 00:54:919 (1) - Same as the first point of my mod, this tail lands on something that would be great if it's clickable, and switching the rhythm here is work as well 00:54:919 (1,2) -
  5. 00:56:096 (3) - Better to start this slider early, like 1/2 earlier, since I can't here something nice to be emphasized at the current place, whilst 00:55:898 - have it, so moving it would be great . Then the emptied tick on 00:56:487 - should be filled by a circle instead
  6. 01:02:370 (1) - Spinner really feels out of place, rather to remove it, and replace it with common rhythm . If you want to use spinner, start it on 01:01:585 - and end it on 01:03:153 - instead, because the vocals will support you to put spinner on mentioned timeline
  7. 01:10:998 (3,4) - To avoid something bad, you must get rid of these stacks, since they're feels inappropriate for a Normal diff
  8. 01:11:781 (5) - I think, this slider just covered up too many capable beats to be emphasized, so rather out to rearrange the pattern and making some nice rhythm work like the others too here, maybe like using 1/1 for each beat shown at this section
  9. 01:25:900 (4,5) - Same a first point of my mod, because (5)'s tail lands on something great if it's clickable, switch their rhythm would be nice
  10. 01:29:821 (6,1) - Maybe you need to switch new combo, since it looks like you misplaced it . After that, put new combo too on 01:31:389 (5) - as well
  11. 01:40:017 (5,6) - First point
  12. 01:43:938 - This beat should be clickable to give nice comparison to other rhythm, since there's a cymbal as a peak here . Try out this rhythm, start from 01:42:762 (1) - (Also, your combo feels a bit awkward, after fixes on this point and a point above, place new combo on each of these beats 01:40:800 - , 01:43:938 - )
  13. 01:44:723 (2,3) - First point
  14. 01:47:076 (5) - Shouldn't a new combo exist here?
  15. 01:52:174 (1,2) - Would be greater if the new combo swapped here
  16. 02:13:547 (1) - Feels weird because of the polarity here . Since there's a sound available on 02:13:742 - (vocal), keep them 02:09:037 (1,1,1,1) - consistent would be great . Otherwise, if you want to keep the polarity, don't stack them, because it will affects on playability and will result a misread, therefore, place such movement each of them should be help . The another great opinion is apply them all I mentioned before
  17. 02:25:900 (1,2) - Maybe, switch new combo too?
  18. 02:29:429 (7,1) - ^
  19. 02:30:998 (1) - New combo here makes your combo really short, better to remove it
  20. 02:31:782 (3) - Same as first point . After you rearrange the pattern and put something clickable on 02:32:565 - , put new combo to it as well
  21. 02:35:704 (8) - 02:38:841 (13) - Forgot to new combo
  22. 02:41:978 (17,1) - Swap new combo too
  23. 02:43:547 (1,3) - Swap the new combo, because the current feels too short
  24. 02:48:252 (8) - Forgot new combo again
  25. 02:49:429 (10) - Same as first point
  26. 02:51:390 (13) - Forgot to new combo
  27. 02:56:095 - Leaving around this section in a break while the object afterwards isn't too far from before feels really awkward and lazy . Would be great to map them as well tho
[]
Probably do the other diffs later
Good Luck!
Topic Starter
KASUM1_old

Ipas wrote:

Your request is here :D

[Normal]
  1. 00:09:429 (6) - This slider tail lands on something that would be great if it's clickable because that beat is used to start new stanza, so rearrange this slider is best choice . How about switch rhythm between 00:09:036 (5,6) - for an easy solution? After that, you can try to change something on 00:10:017 (1,2) - , because hitting 3 objects at the moment from 00:09:820 - to 00:10:212 - is rather tricky for this diff
  2. 00:10:213 (2,3) - Personally, this overlap feels really hard, especially on this diff . Avoiding it would be great
  3. 00:34:919 (4,5) - Actually, for me, it's bad to stack it under a slider tail, especially on Normal, because it might be hard to be read
  4. 00:54:919 (1) - Same as the first point of my mod, this tail lands on something that would be great if it's clickable, and switching the rhythm here is work as well 00:54:919 (1,2) -
  5. 00:56:096 (3) - Better to start this slider early, like 1/2 earlier, since I can't here something nice to be emphasized at the current place, whilst 00:55:898 - have it, so moving it would be great . Then the emptied tick on 00:56:487 - should be filled by a circle instead
  6. 01:02:370 (1) - Spinner really feels out of place, rather to remove it, and replace it with common rhythm . If you want to use spinner, start it on 01:01:585 - and end it on 01:03:153 - instead, because the vocals will support you to put spinner on mentioned timeline
  7. 01:10:998 (3,4) - To avoid something bad, you must get rid of these stacks, since they're feels inappropriate for a Normal diff
  8. 01:11:781 (5) - I think, this slider just covered up too many capable beats to be emphasized, so rather out to rearrange the pattern and making some nice rhythm work like the others too here, maybe like using 1/1 for each beat shown at this section
  9. 01:25:900 (4,5) - Same a first point of my mod, because (5)'s tail lands on something great if it's clickable, switch their rhythm would be nice
  10. 01:29:821 (6,1) - Maybe you need to switch new combo, since it looks like you misplaced it . After that, put new combo too on 01:31:389 (5) - as well
  11. 01:40:017 (5,6) - First point
  12. 01:43:938 - This beat should be clickable to give nice comparison to other rhythm, since there's a cymbal as a peak here . Try out this rhythm, start from 01:42:762 (1) - (Also, your combo feels a bit awkward, after fixes on this point and a point above, place new combo on each of these beats 01:40:800 - , 01:43:938 - )
  13. 01:44:723 (2,3) - First point
  14. 01:47:076 (5) - Shouldn't a new combo exist here?
  15. 01:52:174 (1,2) - Would be greater if the new combo swapped here
  16. 02:13:547 (1) - Feels weird because of the polarity here . Since there's a sound available on 02:13:742 - (vocal), keep them 02:09:037 (1,1,1,1) - consistent would be great . Otherwise, if you want to keep the polarity, don't stack them, because it will affects on playability and will result a misread, therefore, place such movement each of them should be help . The another great opinion is apply them all I mentioned before
  17. 02:25:900 (1,2) - Maybe, switch new combo too?
  18. 02:29:429 (7,1) - ^
  19. 02:30:998 (1) - New combo here makes your combo really short, better to remove it
  20. 02:31:782 (3) - Same as first point . After you rearrange the pattern and put something clickable on 02:32:565 - , put new combo to it as well
  21. 02:35:704 (8) - 02:38:841 (13) - Forgot to new combo
  22. 02:41:978 (17,1) - Swap new combo too
  23. 02:43:547 (1,3) - Swap the new combo, because the current feels too short
  24. 02:48:252 (8) - Forgot new combo again
  25. 02:49:429 (10) - Same as first point
  26. 02:51:390 (13) - Forgot to new combo
  27. 02:56:095 - Leaving around this section in a break while the object afterwards isn't too far from before feels really awkward and lazy . Would be great to map them as well tho
[]
Probably do the other diffs later
Good Luck!
Thank you so much for modding helped alot ! ♥

I will be waiting for the other diffs
yf_bmp
place holder
Kyle Y
mod request in game.

Hard diff
00:06:682 (5) - nc
00:09:623 (2) - del, to emphasise 00:09:820 -
00:09:819 (3) - nc, change of mood
00:13:349 (5) - this notes seems.... um... quite weird
00:16:683 - something missing seems weird,
00:15:114 - becasue it is a calm part of the song, maybe you can use vocal mapping instead of beats mapping


00:22:368 (4) - nc should be here
00:22:368 (4,1) - ctrl+g the rhythm
00:25:898 - something clickable here as the strong beats, ctrl+g 00:25:506 (9,1) -
00:39:428 - snap preview time
00:59:427 (4) - del reverse, and add a 1 beat slider here at 00:59:820 - , seems better for me
01:03:153 - missing beats
01:15:702 (4) - ctrl+g for flowing
01:19:428 - this part do not have bgm, there suggest to move the rhythm to 01:18:644 -
01:37:466 (1) - 00:51:976 (2) - why circle here but not 00:39:428 -
02:22:957 (1) - ^
02:20:113 (1) - start at 02:20:506 - and add circle at 02:20:408 -

Rhythm is acceptable, but the pattern can improve more.
Topic Starter
KASUM1_old

Kyle Y wrote:

mod request in game.

Hard diff
00:06:682 (5) - nc
00:09:623 (2) - del, to emphasise 00:09:820 -
00:09:819 (3) - nc, change of mood
00:13:349 (5) - this notes seems.... um... quite weird
00:16:683 - something missing seems weird,
00:15:114 - becasue it is a calm part of the song, maybe you can use vocal mapping instead of beats mapping


00:22:368 (4) - nc should be here
00:22:368 (4,1) - ctrl+g the rhythm
00:25:898 - something clickable here as the strong beats, ctrl+g 00:25:506 (9,1) -
00:39:428 - snap preview time
00:59:427 (4) - del reverse, and add a 1 beat slider here at 00:59:820 - , seems better for me
01:03:153 - missing beats
01:15:702 (4) - ctrl+g for flowing
01:19:428 - this part do not have bgm, there suggest to move the rhythm to 01:18:644 -
01:37:466 (1) - 00:51:976 (2) - why circle here but not 00:39:428 -
02:22:957 (1) - ^
02:20:113 (1) - start at 02:20:506 - and add circle at 02:20:408 -

Rhythm is acceptable, but the pattern can improve more.
Fixed , except somethings fixed but in another way thank you for modding ♥
Ipas
Recheck, no kudos

[Hard]
  1. Better to take a look entirely in this diff, regarding to inconsistency of spacing and combo-ing (since I feel your combo is random)
  2. 00:17:271 (2,3) - (2)'s tail lands on something nice within clickable objects, I prefer to switch rhythm from these two for better rhythm
  3. 00:22:369 (4,1) - I thought it was jump, but I was wrong . Better to more clean the things up here, so that there wouldn't be misread anymore . Moving this slider 00:22:761 (1) - to any place that isn't in the same line with (3) and (4) would help, or just add something on 00:22:565 - because it suits well too
  4. 00:28:252 (8) - Again, this downbeat 00:28:644 - feels a lot capability to being hit, so consider to rearrange the pattern here
  5. 00:29:624 (5) - Jump doesn't fits here, since there's no peak at (5) . Might be suits well to 00:30:016 (6) - if you need jump
  6. 00:36:095 (1) - This spinner started too early, and better to start it on 00:36:487 - , then map the rest parts before 00:36:487 -
  7. 00:55:997 (6) - The sound feels a bit weaker, so consider to delete it
  8. 00:59:428 (4) - Again, the tail . Remove the reverse and put a circle here 00:59:820 - instead, for better emphasis
  9. 01:06:193 - I don't think a break fits here..
  10. 01:18:938 - Why section around this timestamp goes emptied? I see no reason to do it..
  11. 01:58:252 (4,5) - The jump is a bit overdone, since the peak on (5) isn't that loud for having this kind of jump, so better to use the common spacing for the jump things here
  12. 02:13:546 (1) - To avoid misread, to the same things I've mentioned in my mod on Normal beforehand
  13. 02:22:369 (1,2,1) - The spacing could be considered as same, and could result some misread too, that will make people hit (1) earlier than it should be . I guess you need to have a clear comparison against 1/1 and 1/2 here, so everything will got cleans up and players would be easier to distinguish it
  14. 02:22:958 (1,2) - Maybe switch the rhythm? I feel like this downbeat 02:23:153 - should have something clickable
  15. 02:33:251 - Might want to add a circle here, to make a triplet, since the song supports you to do it
  16. 02:35:801 (2) - The previous downbeat interfering this beat, so that this beat doesn't have much impact which not fits for being mapped . I'd rather to map 02:35:996 - as well if possible, like what you did beforehand
  17. 02:56:095 - Same as Normal, I prefer you to map around this timestamp
[Insane]
  1. 00:04:723 (2) - Maybe, Ctrl+G to help out the spacing?
    ---
    Because I feel tired, I'll mention main case in this diff . It would be the same with the others, spacing and emphasis, and of course combo-ing too . You need to take a look o this diff entirely, based on my suggestion beforehand in Hard or Normal, it may be the same/similar with what appeared in this diff
    ---
[]
Overall, the map looks good, but really needs improvements, both rhythm and flow
Good Luck!
Sc4v4ng3r
You've asked me to mod this once more, so here I am. And no kds of course.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi

[Normal]
  1. 00:10:016 (1,2,1,2,3,4,1,2,3,4,5,6,7,8,1) - If you look closely to all these notes, they are going in a clockwise motion, which then it gets pretty boring afterwards. Use bit more variety on patterning.
  2. 00:10:016 (1,2,1,2,3,4) - Rhythm itself here is really weird, since you've followed the electric guitar at (1) and (2), but at the next combo you started following the vocals. Doing that will confuse beginners, so try to just follow 1 thing in the song.
  3. 00:18:448 (1) - Oh come on, what did I tell you about jumps in Normal? Remove the jump.
  4. 00:33:937 (2,3,5,6) - Keep the rhythm consistent, so you could either use 2 circles like 00:35:506 (5,6) - , or 1 slider and 1 circle like 00:33:937 (2,3) - .
  5. 00:39:624 - Kiai should start here, as the instruments starts here instead of 00:39:428 - .
  6. 00:47:859 (1) - Oh come on, what did I tell you again about reducing distance in Normal? You need to keep the DS constant throughout the whole difficulty, or it is unrankable.
  7. 00:55:311 (2,3,4) - Similar point like made above, keep the rhythm constant. Copy the rhythm from 00:42:565 (1,2,3,4) - or use this rhythm to replace the rhythm at 00:42:565 (1,2,3,4) - . (Basically mirroring the rhythm in lower difficulty is a good way to keep the difficulty consistent)
  8. 01:01:585 (1,1) - Another unrankable issue. Gap between a spinner and the note after that must be 2 beats long, meaning the note should be placed at least from this point :

  9. 01:24:721 (3,4) - When making patterns like this, remember to copy 1 slider's shape for the other.
  10. Basically the above issues are recurring throughout the whole map, check for all of them.
  11. Not going to make a Hard mod, as my points are literally, exactly the same as Ipas'. Just remember the points I made here, and apply onto Hard.
That is all from me. The map still needs a lot of work, although the rhythm definitely improved by a certain amount.
GL!
Elysian1024
General
open .osb in notepad and add this under [colours]: "SliderBorder : 64,128,255"
If you want a silent/blank hitsound, then you must use a 0-byte .wav file. (http://up.ppy.sh/files/blank.wav)
Add more sound effects (Hit, Finish, ....)

Normal
00:45:898 (1) move to (152;264).
00:49:036 move slider's end about 3 grid blocks south.
00:52:173 (1) let it start at 51:977 Adjust it's starting position, ending time and curve to curve around the next circle.
00:58:447 (1) + 00:59:624 (3) That kind of overlapping is not allowed in normal mode. What you can do is place (1) on top of slider (2).
01:14:137 (1) slider is to far from the previous circle.
01:47:075 (1) move slider's end about 3 grid blocks west.
01:50:212 same operation than 00:52:173 (1).
02:26:683 (1) move end 3 blocks west.
02:35:702 (1) same operation than 00:52:173 (1).

Hard
Please don't map Hard with distance snap in the future. I love Jumps and distance snapped maps are harder to mod ;'(
00:19:820 a picture is worth a thousand words...

00:44:722 (1) circle is on an awkward position.
00:50:800 (5) that circle is hard to see.
00:51:389 (1) let the slider's start form a straight line with the previous 2 circles.
00:52:173 move start to 00:51:977 and stretch.
01:43:938 (4) it's position looks ugly.

Insane
There is nothing wrong with insane to prevent it from being rank as far as I can see. You can however apply more/larger jumps in this diff in my opinion. ^^

00:28:447 (2) Ctrl+G.
00:43:732 (7) move to (320;64).
00:45:506 (3) I got a nice effect when I copied 00:45:114(2), rotate in twice and moved the new slider to (160;128) (on top of the start of 00:46:683 (3))
00:50212 (1) move to (320;184) and let it curve around 00:48:447 (2)
swap 00:54:526 (1) and 00:54:722 (2)
00:55:702 (2) move to (352;280)
swap 00:58:840 (1) and 00:59:036 (2)
01:23:153 (4) move to (196;136)
01:26:487 (5) move it a bit further away from the previous circle.
01:34:134 (5) ^
01:45:506 feels awkward, consider placing a circle here or make the previous circle a slider.
02:27:271 (6) larger jump please.
02:41:193 (1) this curve looks ugly imo. Let it's start point towards the previous slider
(more mods are coming)
DominikWW
I am a beginner in modding. So maybe my mod isn't really helpful. But I've tired my best :D

Normal
  1. from 00:09:820 to 00:14:918 - Maybe only use at this part full tacts. the circles after the sliders(the half tacts)
    are a bit too fast for the begining, I think.
    Maybe delete 00:09:820 (6) 00:11:781 (2) 00:14:134 (3) 00:14:918 (5) and move all sliders at this part at full tact lines?
  2. 00:46:683 (2) (3) - replace them to a 1 tact slider and add a circle at 00:46:487 - I think like this it is better to play
  3. 01:00:016 (1) (2) - change them into a slider - for example: https://osu.ppy.sh/ss/3800577
  4. 01:57:663 - add circle?
  5. 02:32:565 (1) - don't stack here
  6. 02:49:428 (3) (4) - change them into a 1 tact slider

    I dont know if you like it but I've tried to add hitsounds through the whole map:
    Hitsounds:
  7. 00:09:820 (6) - finish
    00:16:095 (8) - finish
    00:22:453 (1) - finish
    00:28:644 (2) - finish
  8. start at 00:40:016 - 00:50:996 - at every 2. tact mark whistle
  9. start at 00:52:565 - 01:01:193 - ^the same here
  10. at 01:03:938 - whistle, at 01:04:134 (2) (3) - whistle and at (4) - finish
  11. start at 01:08:251 - 01:19:232 - at every 2. tact mark clap
  12. start at 01:20:800 - 01:30:996 - ^the same here
  13. 01:33:742 (3) (4) - clap
  14. start at 01:38:055 - 01:49:036 - at every 2. tact mark whistle
  15. start at 01:50:604 - 02:00:800 - ^the same here
  16. 02:13:545 - finish
  17. start at 02:23:545 - 02:34:526 - at every 2. tact mak whistle
  18. start at 02:36:095 - 02:46:291 - at every 2. tact mark clap
  19. start at 02:48:251 - 02:51:781 at every full tact mark clap
  20. 02:52:173 (3) (4) (5) - whistle
  21. 02:54:526 (1) - finish

I've watched over Hard but I couldn't really find something. If you want I could also add some hitsound in there but I don't know if you dislike how I work with hotsounds :roll:
So please command my mod. That also helps me to improve my mods.

However I like your beatmap. I've enjoyed listen to this song. Hopefully it will be ranked soon. Goold luck :)
Topic Starter
KASUM1_old
Maybe remap worth it?
Topic Starter
KASUM1_old
Sulli
Hellow

General

  1. 00:51:585 -I think the kiai End Here
  2. 01:49:624 - ^
  3. 02:35:114 - ^

Normal

  1. 00:18:055 (3,1) - This may confuse beginners
  2. 01:01:585 (1) - This spin is too small for a normal
  3. 00:59:624 (3,4,5,6,7) - I found it a bit intense for a normal
  4. 02:09:036 (1,1,1,1) - This is very difficult for a beginner read (This can be unrankeable)
  5. 02:50:605 (6) - Ctrl+J please

Hard

  1. AR7~7.5 please
  2. 00:07:858 (2,1,2) - This is very difficult to read
  3. 00:11:192 (1,5) - Stack please
  4. 00:34:917 (5) - Nc
  5. 00:36:094 (1) - Star this spinner in 00:36:487 -
  6. 01:51:585 (3,4,5,1) - This is a bit strange

Gl ~
Topic Starter
KASUM1_old
@Marianna : fixed everything except these too because i think they are readable

00:18:055 (3,1) - This may confuse beginners
00:07:858 (2,1,2) - This is very difficult to read

Thanks for modding ♥
Kagetsu
hi

[Insane]
SPOILER
  1. there are many places where you are avoiding to map downbeats (00:12:957 - 00:11:389 -
  2. 00:09:428 - to 00:09:722 - you could add a stream here
  3. 00:10:408 (2,3,4,5,1) - those notes have 1.1x spacing but you suddenly changed it here 00:11:781 (2) - to 1.2x... try to have the same distance across all the map
  4. 00:12:761 - try something like this... seems more arranged, at least to me

  5. 00:18:840 (4,1) - this stack doesnt feel good, try to make a jump between those 2 to emphasize vocals
  6. 00:24:134 (2,3) - this jump doesn't make much sense tbh, since there is nothing to emphasize, maybe delete this jump and make a jump between this 2 00:23:546 (4,5) -
  7. 00:32:173 (2) - maybe slighly rotate this? flow between this 2 doesn't feel good D: 00:31:781 (1,2) -
  8. 00:35:531 (3) - unsnapped note, and the spacing is weird between this 2 00:35:310 (2,3) -
  9. 00:45:310 (3,4,5) - i would recomment to not increase the distance linearly... it plays bad tbh
  10. 00:50:016 (6,7,8,1) - too lineal for my taste
  11. 01:01:781 (2,3,4,5,6,7,8) - i would like to have more distance between all those circles, try ctrl+shift+s
  12. missing stream from 01:07:467 - to 01:07:761 -
  13. 01:40:800 (1,2,3) - distance
  14. i would like to have slider art from here 02:09:036 (1) - to 02:13:545 - , those circles are a little boring ):
  15. 02:23:153 (1) - this plays extremly weird... increase the distance or ctrl+g this 2 02:22:369 (1,2) -
[Hard]
SPOILER
  1. 00:31:780 (1,2,4) - bad overlap imo
  2. 00:35:898 - missing note here?
  3. 00:52:173 (9,1) - swap nc
  4. 01:04:526 (1,2) - this doesn't play good... try a slider with repetitive arrow
  5. 02:02:565 (3,4) - ^
  6. 02:16:683 (4,5,1) - move this slighly right... triplet's stacking is fucking up the spacing xD
  7. 02:53:349 (3,1) - this is hard to read... but it's actually ok

[Normal]
SPOILER
  1. sliderborder's color are different is this diff... why?
  2. 00:05:114 (2,1) - use same shape
  3. 00:16:095 (1,3) - stack maybe?
  4. 01:03:546 - this part seems difficult for a new player... i would just use 1/1 here
  5. k i don't know how to mod lol

that's all... would be cool if u could mod 3 diffs of my mapset lol

good luck!
Lumael


General

  1. Although the Normal difficulty is under 2 stars, it's quite too dense to be the easiest difficulty

Normal

  1. 00:03:546 (1,2,1) - I'm afraid you can't have this kind of pattern with a different DS setting than the rest of the beatmap, Normals should have constant distance snapping to make it more beginner friendly.
  2. 00:11:781 - You could have used polarity here to cover the vocals, they are stronger than the drums, so it's a bit awkward to have those circles on the white tick. Try this rhythm: http://puu.sh/mHcJH/046718c6a3.jpg . You could apply this to 00:14:918 - as well.
  3. 00:22:369 - As you have used 1/1 rhythm through this section, I'd recommend you to make the guitar beat clickable in every time possible because this sound is stronger than the drums at this point, and it's a bit weird to end a slider on this sound. Example: Control G 00:23:546 (3,4) - to make the guitar sound clickable.
  4. 00:42:565 (1) - Control H this slider to improve overall flow here.
  5. 00:43:938 - Try to use polarity here to catch both drums and lyrics: http://puu.sh/mHdav/875db97b94.jpg .
  6. 00:45:310 (7,1) - Move them 1/2 snap downwards to cover the rhythm more nicely plus add a circle here 00:46:291 - as there will be a gap here to be filled now.
  7. 00:47:271 - The downbeat is clearly on this red snap and not on the white snap like the usual, and this happens oftenly during this song, so you should make sure that the note starts on the red snap when it happens. Example of a possible rhythm: http://puu.sh/mHdlY/5a3b6a29c4.jpg . I will give you a few more examples of where this happens: 00:55:114 - 00:56:683 - 00:59:820 - etc. (Note that it's not all downbeats, just some of them, usually skipping one downbeat between the polarity change)
  8. 01:01:585 (7,1) - Nazi: Stack is off.
  9. 01:17:271 (1,3) - These two objects are way too close from each other, which is unpleasant to see while playing, you may want to move the circle upwards a bit so that it doesn't touch the slider.
  10. 01:18:840 (4,6) - This stack is a bit confusing for a Normal difficulty, you should avoid it the most because stacks doesn't follow the distance snap which players are used to since the beginning of the song.
  11. 01:20:408 - Same as 00:22:369 - .
  12. 01:37:663 - Second kiai has simillar polarity issues of the first one, so you should keep in mind that the downbeat here is on the red snap sometimes. Examples: 01:39:036 - 01:40:604 - 01:41:389 - 01:42:173 - 01:43:742 - 01:45:310 - 01:51:585 - 01:53:153 - 01:53:938 - 01:54:722 - etc.
  13. 01:57:271 (3,4,5) - You managed to use polarity nicely here, that's how it should be!
  14. 02:00:408 (2,5) - Nazi: Stack is off.
  15. 02:09:036 (1,2,3,4) - Although it's quite not a problem, it's confusing here since you've lowered the DS settings, and for the last note 02:13:545 (4) - you kept a simillar distance from the previous ones, but the gap between 3 and 4 is smaller than the others, which makes the distance snap inconsistent.
  16. 02:23:153 - I should say that the same of the others kiais applies here.

Hard

  1. 00:03:546 - The rhythm and DS of this part is a bit messed up, being extremelly inconsistent, just take a look at 00:03:545 (1,2,1) - and compare with 00:06:682 (1,2,1,2) - . Instead of making it equally distanced, I'd like you to try a different and more enjoyable rhythm, like this: http://puu.sh/mHer9/831e8da850.jpg .
  2. 00:22:172 (5,2) - Nazi: blanket needs fixing.
  3. 00:32:957 (5) - I'd rather change this to a 1/2 slider to make the downbeat clickable at 00:33:349 - . And if you did so, you could use the same rhythm suggested above for this part, it'd play much smoother and it would be much more enjoyable for players.
  4. 00:42:369 (1,2) - Control Ging this rhythm will play better along with the polarity that the song provides here.
  5. 00:43:153 (3,4) - This rhythm is not right, the downbeats are on 00:43:349 - 00:44:134 - respectively but you seemed to ignore them by randomly snapping these sliders.
  6. 00:45:506 (1,2) - Control G for the same reason of 00:42:369 (1,2) - .
  7. 00:47:263 (7) - This is how the polarity should be, nice here!
  8. 00:49:232 (12,1) - Swap NCs, the song clearly changes intensity at 00:49:036 - but this is a slider end, so put the NC 00:49:232 (12) - here instead.
  9. 00:51:389 (7,8) - This jump is quite an overkill for a Hard, you may want to make it smaller, plus add a NC to 00:51:389 (7) - to emphasize the jump and the drums. After doing this, 00:52:173 (3,1) - Swap the NC from these to follow among the drums.
  10. 00:53:546 (4,5) - Control G would follow the rhythm in a rather better way.
  11. 00:54:722 (2,3) - Again a simillar polarity issue, I will stop mentioning them because I've already given enough examples for you as a guide line :3.
  12. 00:56:487 (3,4) - Control G these and them Control G these 00:57:075 (5,1,2) - . This will provide a better structure to the actual rhythm.
  13. 00:58:447 (4,1) - Swap NC here, it should go on 4 and not on 1.
  14. 01:01:781 (4,5) - Inconsistent snapping Distance.
  15. 01:41:389 (3,4) - Control G here to follow the downbeat better (same polarity thing.)
  16. 01:49:428 (5) - Add NC for the same reason of the last kiai, emphasize drums.
  17. 01:51:585 (3,4) - Inconsistent snapping Distance.
  18. 01:53:153 (2,3) - I'd rather Control Ging this rhythm to follow better among with the vocals and guitar, this seens to be the biggest issue on this beatmap, and it's quite odd to play a difficulty where the important beats are undermapped D:.
  19. 01:56:487 (4,1) - 01:58:055 (4,1) - Swap NC, no reason for adding it so late.
  20. 02:00:408 (5,7) - Nazi: these two hitobjects are touching themselves, you may want to separate them slightly.
  21. 02:19:918 (3) - Actually this circle should be here 02:20:016 - to emphasize the spinner, and not on a random blue snap, so please, add one reverse arrow to the the 1/4 slider and move it to the white snap. Make sure you make the spinner one snap shorter at the end as well.
  22. 02:25:702 (1) - No need for NC here.
  23. 02:34:918 (6) - NC just like 01:49:428 (5) - .

Insane

  1. Desable Widescreen Support.
  2. 00:06:291 (3,4,1) - Spacing is inconsistent here, (1) should definetly get the most emphasis from the jump and not the (4), try a triangle with 00:06:291 (3,4) - and 00:05:702 (2) - 's tail, like this: http://puu.sh/mHSqg/20bfce7045.jpg .
  3. 00:17:467 (7,1) - NC should be swapped between them to go among with the downbeat nicely.
  4. 00:17:859 (1,2) - The transition between them is quite awful when it comes to flow, I'd rather if you coppied (1) and flipped it 180 degrees instead.
  5. 00:19:820 (3,4) - Control G this rhythm, you're always undermapping the downbeats, and you really should go over all the difficulties to fix that.
  6. 00:28:644 (1) - Try x 96 | y 216 instead to make a triangle pattern, it's a bit unpolished the overlap with 00:28:251 (5) - . If you do so, don't forget to fix the spacing here 00:28:840 (2,3) - .
  7. 00:35:531 (3) - Unsnapped Slider
  8. 00:34:918 (1,2) - Although this jump is quite nice, the next one, to 00:35:531 (3) - is really weird due to inconsistent spacing. Through 00:33:153 (1,2,3,4,5,1,2,3,4) - this pattern, the spacing between each note is quite high, but you did it inconsistent with the last example, that has pretty short distance snap.
  9. 00:42:957 (2,3) - 00:44:134 (5,1) - Control G again, you should pay more attention to the downbeats, they oftenly go to the red tick because this song uses a lot of polarity. I will stop mentioning what you should Control G for now and focus on flow/spacing/rhythm issues.
  10. 00:51:389 (3) - Add NC to emphasize the drums here, like I said on the Hard.
  11. 01:04:722 (1) - I'd rather if you moved this note around x 120 | y 216 to emphasize more this beat.
  12. 01:40:604 (5,1) - The NC should go on (5) rather than (1) to follow the song more nicely.
  13. 01:42:173 (6,1) - ^
  14. 01:39:428 (1,2,3) - Inconsistent snapping Distance.
  15. 01:49:428 (3) - Add NC for the same reason of 00:51:389 (3) - .
  16. 02:02:565 - This snap is definetly missing a circle, it feels so empty the gap between 02:01:977 (1,2) - . There's vocals you should cover on this snap, think about adding a circle there.
  17. 02:19:526 (13,14) - Same said on Hard about the (14) note, it should go here 02:20:016 - instead to emphasize the spinner, and not on a random blue snap, that's how it works.
  18. 02:23:153 - There comes Gero inspiration? lol.
  19. 02:34:918 (3) - Put a NC here just like 01:49:428 (3) - and 00:51:389 (3) - .
  20. 02:51:193 (5,1) - This jump is quite an overkill for this difficulty, it's probably the biggest jump out there, and it's out of nowhere, it's unpredictable, the player is not expecting such a huge change on the spacing, the song is quite the same and it doesn't support such high spacing there.

Good Luck!
Kanari
helloooo~
sb done~ hope it's okay o3o http://puu.sh/mUXzx.zip
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