What the title says. Instead of sounding when we hit the note, it sounds when we hit the key in general.
It'd be nice if the two keys had independent hitsounds
Edit:
LOL I was way too unclear. I'd like there to be an option to override map hitsounds to have a taiko-styled gameplay in osu standard. Instead of sounding whenever there's a note under our cursor when we click, it always sounds when we click regardless of whether or not you're clicking anything.
Like taiko, the two keys will have independent hitsounds, since (and this was my primary motivation for this) if you're playing a stream map, you'll have an idea of where every half beat is in a stream (if streams are 1/4 beats) if z sounds slightly softer than x, or vice versa.
Or we can just get different sounding mechanical keys and scrap hitsounds altogether.
It'd be nice if the two keys had independent hitsounds
Edit:
LOL I was way too unclear. I'd like there to be an option to override map hitsounds to have a taiko-styled gameplay in osu standard. Instead of sounding whenever there's a note under our cursor when we click, it always sounds when we click regardless of whether or not you're clicking anything.
Like taiko, the two keys will have independent hitsounds, since (and this was my primary motivation for this) if you're playing a stream map, you'll have an idea of where every half beat is in a stream (if streams are 1/4 beats) if z sounds slightly softer than x, or vice versa.