18:13 Z e r s s: Hey, I don't know if you have the time for it but... maybe recheck?
p/451804818:13 Okoratu: y is bg a wolf
18:14 Okoratu: just curious
18:14 Okoratu: lmao
18:14 Z e r s s:
https://www.youtube.com/watch?v=pwKkjLOHd7s look at the official video clip
18:15 Z e r s s: (mostly at the end lol)
18:24 Okoratu: oh i wanted to recheck that right
18:24 Z e r s s: Yeah lol xD
18:25 Z e r s s: "brb tomorrow" xD
18:29 Okoratu: ok so
18:31 Okoratu: 01:41:447 (9,10,1) -
18:31 Okoratu: you do that
18:31 Okoratu: exactly once
18:31 Okoratu: while you could do that like 6 times
18:32 Z e r s s: Yeah, but music makes it once :/ I tried to put it some times but it sounds weird because it's only made once
18:32 Okoratu: 02:00:089 (6,1) -
18:32 Okoratu: ??
18:32 Okoratu: 01:04:167 (6,1) -
18:33 Z e r s s: 02:00:234 - there's no new sounds right here lol
18:33 Okoratu: r u deaf
18:33 Okoratu: there's like one of the most obvious triplets
18:34 Z e r s s: I think I'm deaf then xD
18:34 Z e r s s: I'm going to add it
18:34 Z e r s s: lol
18:34 Okoratu: is there a reason for preview to be not snapped
18:34 Okoratu: 03:13:485 (5,1) -
18:34 Z e r s s: snapped on 1/16
18:35 Okoratu: yea whatever i do that too when i want to confuse people
18:35 Okoratu: gj
18:36 Z e r s s: lol
18:36 Okoratu: am only i thinking that the sliderticks in the more calm sections are considerably louder than most hitsounds surrounding it
18:36 Okoratu: them
18:36 Okoratu: **
18:38 Z e r s s: yeah true, I'll correct that too
18:39 Okoratu: do i have to doublecheck your hitsounds
18:40 Z e r s s: I don't think so
18:40 Okoratu: they seem like you know what you're doing
18:41 Z e r s s: thanks
it's like the second time that I'm making hitsound of my life xD
18:42 Okoratu: if you really care you could cut off like 3 ms of -basicallynothing- from soft-hitnormal2
18:43 Z e r s s: Mhh, not sure about this, I think I haven't cutted this 3ms for a reason
18:44 Okoratu: also don't completely silence soft-hitnormal4
18:44 Okoratu: currently this isn't allowed and you would have to add some other hitsound at the end of 03:32:563 (1) -
18:44 Okoratu: since that is not really your intention i'd go with 5% default sample lol
18:44 Z e r s s: Mh, okay
18:45 Z e r s s: I'll correct that
18:45 Okoratu: irreversible made a thread in the ranking criteria asking to allow what you're doing
18:45 Okoratu: but that isn't going anywhere anytime soon
18:46 Z e r s s: corrected for the soft-hitnormal4
18:47 Okoratu: uh
18:47 Okoratu: i don't speak french but that official video
18:47 Okoratu: Auteurs / Compositeurs: Marina Dalmas / Nina Woodford / Mathias Wollo
18:47 Okoratu: Marina Dalmas is the vocalist right
18:47 Okoratu: at least these 3 get credited there for composing??
18:48 Z e r s s: Yup, but her scene name is "Marina Kaye"
18:48 Okoratu: yes but you can tag these people
18:48 Z e r s s: I'll do that ^^
18:50 Okoratu: normal
18:50 Okoratu: 00:59:214 (5,6,1,2) -
18:51 Okoratu: i think this is too complicated
18:51 Okoratu: the way this pattern stacks has potential to confuse your target audience
18:51 Okoratu: sth like 01:16:107 (5,6,7,1,2) - would be safer i guess
18:52 Z e r s s: Mhhh, yeah, you're right
18:52 Z e r s s: I'm correcting it
18:55 Okoratu: 02:37:661 (1) - tbh the end of this one doesn't have to have 5% that much because there's always a prettty obv sound on it
18:57 Z e r s s: true
18:57 Okoratu: i think the only thing i would say about easy is the same i said yesterday about 01:37:078 (1,2) -
18:59 Okoratu: i think that's all
18:59 Z e r s s: Mh, about this I'm not sure, I mean, if I don't overlap, the DS breaks everything, but if I overlap, the player have ~1,5s to recognise the object, a normal human take ~0,8s to detect stuff without being concentred on it, so idk :/
19:00 Okoratu: but
19:00 Okoratu: my problem with this is
19:00 Okoratu: that they could panic and hit too early after recognising the object because they are right above it
19:00 Z e r s s: It's a slider, if you click earlier, you'll still get a 300 ;p
19:00 Okoratu: depends on how much earlier
19:01 Okoratu: ok
19:01 Okoratu: i didn't know its hitwindow doesn't do anything if you hit it waaaaay before
19:02 Okoratu: like you can't even hit it until like 1 second before the object is supposed to be hit
19:02 Okoratu: nvm that doesn't matter then keep it as is
19:02 Z e r s s: I'm currently changing it xD
19:02 Z e r s s: lol
19:03 Okoratu: wh
19:03 Okoratu: nice xd
19:03 Okoratu: you could do ar 5.5 on normal as well
19:03 Okoratu: if you want
19:04 Z e r s s: Why not
19:04 Okoratu: also hp2 on easy should be enough 1.5 seems artificial lol
19:04 Z e r s s: Okay, I'll update then, I guess xD
19:04 Okoratu: ok that's all
19:05 Z e r s s: updated
19:06 Okoratu: 5% is terribly loud wait a second imma try sth
19:06 Okoratu: for the last spinner i mean
19:06 Okoratu: i just had an idea
19:09 Okoratu:
http://puu.sh/ki3ag/7486956d6f.wav could try using this for whatever sampleset you slap on there
19:10 Okoratu: so now u did a triplet in 02:00:089 (6,7,1) - but left the other 2 points out ? xD
19:10 Z e r s s: and I keep 5%?
19:10 Okoratu: ye
19:10 Okoratu: it's the default hitnormal but with less base volume
19:10 Okoratu: it's kinda like cheating but i literally took it from one of my ranked set
19:10 Okoratu: s
19:10 Okoratu: XD
19:11 Z e r s s: xD
19:11 Z e r s s: for the triplets: it looked awful
19:11 Z e r s s: like totally xD
19:11 Okoratu: oklol
19:11 Okoratu: i just thought you went and did one thing only and forgot the others
19:18 Okoratu: ok i think this is all for real
19:18 Okoratu: lmaoo
19:18 Z e r s s: for real :')
19:18 Z e r s s: okay done lmao :')
19:18 Z e r s s: (the update)
19:21 Okoratu: get rid of the green lines on top of red lines
19:21 Z e r s s: red lines?
19:21 Z e r s s: you mean about timing?
19:22 Okoratu: ya you currently have
19:22 Z e r s s: examples pls xD
19:22 Okoratu:
http://puu.sh/ki3Xi/04accaeef0.png19:22 Z e r s s: oh that one!
19:22 Okoratu: An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
19:22 Okoratu: - RC
19:22 Okoratu: it's not changing sliderspeed so kill it
19:22 Z e r s s: yeah, I just haven't understood what was "green line" and "red line" lol xD
19:23 Okoratu:
http://puu.sh/ki40h/7c4243aad6.png same
19:23 Z e r s s: Done
19:23 Okoratu: do not fuck the sampleset etc up with that
19:23 Okoratu: one
19:24 Z e r s s: yeah, I have noticed
19:25 Z e r s s: okay done
19:25 Okoratu: something also
19:25 Okoratu: threw out
http://puu.sh/ki47W/222c4c6665.png19:25 Okoratu: but that's sliderends that aren;'t snapped by 2 ms or something
19:25 Okoratu: idk how that even happens lmao
19:25 Okoratu: on alone
19:25 Z e r s s: I don't even see it in the osu's AiMod :') I think it's because of 2ms or something
19:26 Okoratu: sieg's tool just throws out a lot of stuff like that
19:26 Okoratu:
t/359381&start=019:28 Z e r s s: done for the sliders
19:28 Z e r s s: and thx for the automod
19:28 Z e r s s: is it done for real? :')
19:29 Okoratu: no i need to delete and redl a few more times
19:29 Okoratu: i bet
19:29 Z e r s s: mhhh, I need to go eat, I'll come back after, you'll have time to check everything
19:29 Okoratu: did you update
19:30 Z e r s s: I'm updating
19:30 Okoratu: i was confused cuz nothing changed xd
19:30 Z e r s s: updated, I'll go eat
19:30 Z e r s s: i'll come back after
19:30 Z e r s s: cya