owo 2nd long mod, editing this post when everything will done (only General/Basic(1/2) done for now ;w;)
Thanks for Modding!
Thanks for Modding!
edit
Electoz wrote:
Hi, from my modding queue~ My English might screwed up sometimes, sorry for that in advance. I stalked into your profile(sorry) and I saw that this is probably yourfirst mapEDIT : now I feel like an idiot because I just saw 14 beatmaps in the graveyard later so I'll point things out a lot. Please feel free to no kd or skip my mod if it's useless.
[General]
- I'll point out things according to AImod here (why's no one mentioning this!?), correct me if I'm wrong. > http://puu.sh/lMhAf/43252b1317.png
- Audio bitrate is higher than 192kbps, (I checked and yours is 226, it's unrankable) Here is the rankable version just in case you need to use it. Thanks!
- Filesize of the mapset > actually the total file size will be under 10MB if you replaced the mp3. file I provided. But I recommend you to compress bgPV.png to a smaller file size if possible. done
- Your mapset have 2 different bgs, while bgPV.png's size is 1366*768 , PreservedValkyria2.png's size is 920*581 which I would recommend the latter bg to have the same size with the first one. I've deleted PreservedValkyria2.png
- I'd strongly recommend you to set combo colours, if combo colours fit with the bg then the map will become more appealing. (For those who isn't using skins ofc.) idk how to do it \o/
[BASIC]^
- TBH this might probably going to be a long mod, so here we go~ (By the way, if I did say some technical words that you don't understand please use Osu!'s glossary as a reference > https://osu.ppy.sh/wiki/Glossary )
- What I did colored in blue means that applies to BASIC and NOVICE. You may take "BASIC" as Easy and "NOVICE" as Normal because they do have similar guidelines.
- First off, SV changes are strongly not recommended in BASIC and NOVICE , because beginners are unlikely to catch up with the changes of the speed, if you decided to keep this there's a very high chance that BNs might mention this later on. fixed
- Unused inherited points, those are not necessary to be deleted but some people do care about this for neatness so I'll just mention this anyway.
- 00:35:427 - 00:39:298 - 00:41:814 - 01:05:242 - 01:20:788 - 01:22:697 - 01:24:333
- Unused inherited points came from when you mapped higher difficulties and then you set them up, but easier difficulties tend to have less objects so some inherited points doesn't even have an object in it. fixed
- Distance Spacing(DS) should be consistent through out the song. Here's an example~
- According to this > http://puu.sh/lMkeX/4f5df8b084.JPG This part has 1.2 DS while some parts of the song like this > http://puu.sh/lMkfN/51bfdf6bf0.JPG has only 1.0.
- What I'm trying to say is, DS should be either 1.0 or 1.2 to the entire song. If you checked AImod it won't spot anything like this unless you removed all of your NCs from the map. Fixed
- Here's when you're not removing NC. > http://puu.sh/lMk77/cdd994a0be.jpg and this is what happens when you removed them all. > http://puu.sh/lMkdx/235ce9faaf.jpg Thanks for the tips
- If you decided to fix those problems I mentioned above, that will probably cost a remap. But just in case you decided not to change(which is not recommended) I'll just do a normal mod for you. It's ok, i didn't have to entirely remap
Everything I pointed out below are just my suggestions.- I wouldn't prefer to do a little overlaps like these > http://puu.sh/lMlSO/335d224701.JPG because they won't look neat, two ways to make things better is either overlapping them more or don't overlap them at all. To avoid overlap you can increase your DS by 0.1 or more and vice versa. fixed
- 00:13:750 (1) - Very long slider like this (and a few more in the map) can be made into many shapes. You can use your sliderart skills to reshape sliders, so long sliders would become more attractive and beginners won't get bored. (Like what you did in ADVANCED) [/color]
- 00:20:330 (1,2) - You can do blanket this so the shape of both sliders will become more symmetrical. Same applies to 00:48:061 (1,2) . ok
- 00:36:201 - You can map sth here, leaving those empty spaces for too long and beginners will get bored < like this case I'd put a slider on 00:36:201 and end it at 00:38:524 . (If my timing isn't right it's up to you, but the main point is not to leave such empty spaces.) added spinner
- 01:30:606 (1) - This slider's completely off in terms of rhythm, I would end it here instead 01:31:151 .
hum i think you've mistaken somewhere^^nvm i think it was because i remapped here- 01:32:788 (2) - This is unrankable issue because this slider overlaps the life bar. > http://puu.sh/lMlM8/265016b856.jpg
[NOVICE][ADVANCED]
- Unused inherited points > 00:41:621 - 00:45:492 - 00:46:266 - 01:24:333 fixed
- I'd recommend OD and HP to be at least 4. ok
- Distance snapping is still inconsistent, but better than BASIC.
- 00:22:459 (2) - Please avoid putting objects on the blue tick. Because beginners will mostly unable to follow 1/4 beats correctly. fixed
- Objects look mostly fine in terms of rhythm.
Feel free to catch me in game if you have any questions. Sorry for a wall of text.
- Unused inherited points > 00:29:233 - 01:24:333 fixed
- 00:05:621 (1,2,3) - This is very hard for the players to read, because you have to handle stacked objects + continuous kicksliders in the same time. fixed
- 00:14:717 (4,1,2) - This one is very hard to read too. Because 00:14:717 (4) has 4 kicks, while 00:15:298 (1,2) have only 2 kicks. No one can read how many kicks each slider has in playtime. My suggestion is to put the same amount of kicks on every kicksliders in that section. fixed
- 00:22:459 (1,1) - Try to avoid unintentional like this as much as possible, it won't make the map look neat as it should be. fixed
- 00:55:697 (1,2,3,4,1) - Not sure if this is too hard for players in this level lol. You should try asking someone else's opinion about this.
- 01:04:151 (3,1) - Considering how fast the flow is, most players might interpet this as a 1/2 beat spacing and miss on 01:04:151 (3,1) . Changed pattern (maybe that'll work )
- 01:36:470 (2,3,4) - Now, with this 01:36:811 (3) on the blue tick, players might not recognize it, or even if they do, there's a very high chance that they will mash their keyboards here, because 01:36:811 (3) is stacked so hard lol, same applies to 01:37:560 (2,3,4) . Fixed (idk if it's better tho xd)
- 01:44:242 (5) - I'd make this slider a straight one for a better symmetry with 01:43:424 (3) . ok
- 01:46:970 (1,2) - Their shapes should be the same for a better symmetry. ok
Also, since I spam too much things, if you don't bother to read it, then skip it lol. What I wrote might have some words misspelled or grammatical errors.
Good luck!