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senya - Yakusoku no Chikara

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Santtu

Alveryn wrote:

[General]
  1. normal-sliderslide.wav is uselss because it's the same as soft-sliderslide.wav and could be replaced with SC:1 green tick Can't say anything to this since -Mo- is using that file in his map.
  2. whiteout.jpg should be same size as bg.jpg and "ground effect 1.jpg" (1346x757) It doesn't matter, because I'm scaling that image in SB.
[Abyssal Catharsis]
  1. 00:37:897 (3) - move this to sliderend of 00:37:297 (1) - yea
  2. 01:07:297 (7) - to sliderstart of 01:07:697 (1) - k
  3. 01:24:497 (5) - CTRL +G for flow hmm, why not?
Thank you for the mod! :3
-Mo-

smsh150 wrote:

Alveryn wrote:

normal-sliderslide.wav is uselss because it's the same as soft-sliderslide.wav and could be replaced with SC:1 green tick Can't say anything to this since -Mo- is using that file in his map.


Slider tick hitsounding, it's just so the sliderslide doesn't make it sound weird.

It's a silent file anyway, it adds almost nothing to the file size.
Nokris
m4m xd
Normal

SPOILER
00:26:897 (2) - try to turn this a bit left to avoid overlap confuse https://osu.ppy.sh/ss/5671814
00:28:097 (4) - isn't a really good form, can you make it more beautiful?
01:01:297 (1,2) - i think its not a really good idea to make double reverse on normal.
02:18:097 (1,2) - ^
01:04:497 (1,2) - this objects to high. replace pls
01:11:697 (2) - ^
01:13:297 (5) - ^ (up it)
Honestly, I do not even know what to say about slider forms. But, im not good at easiest diffs.

Hard

SPOILER
00:23:297 (2) - change to 1\2 slider and 1\1 slider for better music following. 00:24:097 (4) - change it to circle. For example - good flow and rhythm http://makina.s-ul.eu/ChpENZsY
00:40:297 (5) - fix spacing?
01:06:097 (1) - replace it to x168 y216 to get symmetric pattern
03:24:497 (1) - make it a bit more nice pls.
Hard looks good, but need some cosmetic changes
Abyssal Catharsis

SPOILER
00:16:297 (5) - isn't good to finish sliders on big white tick's, you need to start from this point 00:16:497 - in this song
00:17:897 (7) - ^
00:19:497 (5) - ^
00:21:097 (7) - ^ fix all pls, its important for this song
00:35:697 (1,2,3) - i have idea, how about http://makina.s-ul.eu/dSBwxcfl
01:22:497 (2,3) - replace it a bit http://osu.ppy.sh/ss/5671911
01:54:497 (1,2) - why nc?
02:21:497 (2) - not a good form, make it more beautiful
nice song! good luck!
(and rank it pls)
-Mo-

Reya wrote:

m4m xd
Normal

00:26:897 (2) - try to turn this a bit left to avoid overlap confuse https://osu.ppy.sh/ss/5671814 I prefer the current flow, and the overlap doesn't really matter anyway since the objects are far enough apart in time.
00:28:097 (4) - isn't a really good form, can you make it more beautiful? Changed.
01:01:297 (1,2) - i think its not a really good idea to make double reverse on normal.
02:18:097 (1,2) - ^ This should be fine.
01:04:497 (1,2) - this objects to high. replace pls
01:11:697 (2) - ^
01:13:297 (5) - ^ (up it) There is nothing wrong with this. Objects are still on screen and not overlapping the health bar. There's no reason not to use as much of the field as you can.
Honestly, I do not even know what to say about slider forms. But, im not good at easiest diffs. Speak your mind ^^
Revivaaaaaaaaalllllllllll
osu file format v14

[General]
AudioFilename: senya.mp3
AudioLeadIn: 0
PreviewTime: 77197
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 26097,51697,128497,205297
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Yakusoku no Chikara
TitleUnicode:約束のチカラ
Artist:senya
ArtistUnicode:senya
Creator:smsh150
Version:Mo's Normal
Source:艦隊これくしょん~艦これ~
Tags:-Mo- yuuhei catharsis satellite 終焉の輝き 幽閉カタルシス 宇佐美宏 岡宮道生 Autobahn C87 KanColle Kantai Collection japanese
BeatmapID:795269
BeatmapSetID:349810

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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2,141497,152897
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
Santtu
I'm waiting staff to revive this map since website won't let me do it myself.
I'll answer the mod by editing this post.


Reya wrote:

m4m xd
Hard

00:23:297 (2) - change to 1\2 slider and 1\1 slider for better music following. 00:24:097 (4) - change it to circle. For example - good flow and rhythm http://makina.s-ul.eu/ChpENZsY Hm why not? :D
00:40:297 (5) - fix spacing? y
01:06:097 (1) - replace it to x168 y216 to get symmetric pattern I don't agree with this
03:24:497 (1) - make it a bit more nice pls. okay ;w;
Hard looks good, but need some cosmetic changes

Abyssal Catharsis

00:16:297 (5) - isn't good to finish sliders on big white tick's, you need to start from this point 00:16:497 - in this song
00:17:897 (7) - ^
00:19:497 (5) - ^
00:21:097 (7) - ^ fix all pls, its important for this song I don't agree with this. Imo it's better to map melody in that point.
00:35:697 (1,2,3) - i have idea, how about http://makina.s-ul.eu/dSBwxcfl works, so why not
01:22:497 (2,3) - replace it a bit http://osu.ppy.sh/ss/5671911 replaced bit differently, but yea agreed
01:54:497 (1,2) - why nc? it's for better readable and makes it look better.
02:21:497 (2) - not a good form, make it more beautiful There is many kind of beauty, and this is one of those that I like, sorry :P
nice song! good luck! Thx!
(and rank it pls) yea I'm trying to ;w;
Thank you for modding!!
Shunao
Hey~

This is your NM :)

Mo's Normal

  1. Nothing.

Hard

  1. 00:16:897 (2) - You can make it:
It's all that I can make lol.
Because it's a very good map. I like this map! :)
Topic Starter
Santtu

ShogunMoon wrote:

Hey~

This is your NM :)

Mo's Normal

  1. Nothing.

Hard

  1. 00:16:897 (2) - You can make it: Sorry but I don't think this place needs jumps.
It's all that I can make lol.
Because it's a very good map. I like this map! :)
Thank you for modding!
Dailycare
[Abyssal Catharsis]
*01:29:597 (4,5) - What about changing them to 1/3 slider or making (4) 1/2?
*01:58:297 (4,5) - They make me questionable.. Especially, I think it would be better to make 01:58:897 - and 01:58:497 - clickable
*02:21:297 - ~ 02:34:097 - Well I think putting a break here would be more better. The current slowest SV made me a bit confused though it expressed the music well

[Hard]
*The spacing is a bit awkward for me, and I guess it might make the diff a bit messy. ex) 01:58:697 (6,1) - You used x1.9 for emphasizing, but why did you use x2 at 02:00:097 (4,1) - ?
*00:38:097 (1) - 01:54:897 (1) - It can't be divided into 3. Using 1/8 is correct like the highest diff.
*01:16:897 (2) - Let this slider start at 01:16:797 - . And put the circle at 01:17:097 - . What do you think of it? and if you want to fix it, just apply it to 02:59:297 (2) - too.
*What about using a slidertick hitsound at 01:26:497 - ?
*03:09:297 - ~ 03:12:497 - Why did you use x1.3 here? You just used x1.4 at the similar previous part.

[Mo's Normal]
Looks nice. But I have some opinions on your diff

*00:25:297 (4,5) - I know it might be hard for you to fix this rhythm.. But 3/4 repeat slider is more better to me. I think removing drum sampleset on 00:25:697 - would work if you don't want to change the rhythm
*00:27:897 (3,3) - 01:44:697 (3,3) - Consider removing circles. There're no confident drum sounds on red ticks
*00:31:097 (3) - It touches the HP bar. I'd rather move it down.
*00:38:097 (5) - and similar 1/2s - How about changing it to 3/4? It sounds a ton better than 1/2 (It's a subjective opinion)
*01:39:697 (1) - What about finishing at 01:41:697 - like hard?


Sorry for late and short mod, I just focused on my mapset ;w;
Btw simple, but awesome storyboard.
-Mo-

Dailycare wrote:

[Mo's Normal]
Looks nice. But I have some opinions on your diff

*00:25:297 (4,5) - I know it might be hard for you to fix this rhythm.. But 3/4 repeat slider is more better to me. I think removing drum sampleset on 00:25:697 - would work if you don't want to change the rhythm Decided on option 2 as it is since it follows the synths better.
*00:27:897 (3,3) - 01:44:697 (3,3) - Consider removing circles. There're no confident drum sounds on red ticks There are strong synth and a vocal note here, so I think it is appropriate.
*00:31:097 (3) - It touches the HP bar. I'd rather move it down. Yep
*00:38:097 (5) - and similar 1/2s - How about changing it to 3/4? It sounds a ton better than 1/2 (It's a subjective opinion) I don't think there's anything wrong with the current rhythm, and I would prefer to keep the red tick as an active note since it has a stronger feel when going into the next section of the song.
*01:39:697 (1) - What about finishing at 01:41:697 - like hard? I feel that mapping the drums on 01:42:097 would be more appropriate, and the 2/1 gap before the notes feels more natural to me..
Thanks for modding!

xxzxxzxxzx (2)
osu file format v14

[General]
AudioFilename: senya.mp3
AudioLeadIn: 0
PreviewTime: 77197
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Yakusoku no Chikara
TitleUnicode:約束のチカラ
Artist:senya
ArtistUnicode:senya
Creator:smsh150
Version:Mo's Normal
Source:艦隊これくしょん~艦これ~
Tags:-Mo- yuuhei catharsis satellite 終焉の輝き 幽閉カタルシス 宇佐美宏 岡宮道生 Autobahn C87 KanColle Kantai Collection japanese
BeatmapID:795269
BeatmapSetID:349810

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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185,35,30097,2,0,B|166:77|181:122|181:122|157:140,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
240,11,31097,1,0,0:0:0:0:
288,45,31297,2,0,B|315:71|315:71|358:64|395:84,1,120,2|2,0:0|0:0,0:0:0:0:
439,195,32097,1,2,0:0:0:0:
333,250,32497,6,0,B|332:274|346:294|346:294|325:323|332:370,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
332,129,33697,2,0,P|284:95|225:90,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
243,211,34897,2,0,B|219:239|219:239|221:286|196:317,1,120,2|2,0:0|0:0,0:0:0:0:
86,366,35697,5,2,0:0:0:0:
98,247,36097,2,0,B|96:202|71:173|71:173|86:136,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
86,366,37297,1,2,0:0:0:0:
182,294,37697,1,2,0:0:0:0:
281,360,38097,2,0,L|340:369,1,60,2|0,3:2|3:2,3:2:0:0:
287,261,38697,1,2,3:2:0:0:
308,205,38897,6,0,B|322:167|322:167|291:135|293:96,1,120,6|8,0:0|0:0,0:0:0:0:
384,17,39697,2,0,P|443:19|493:50,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
332,47,40697,1,0,0:0:0:0:
280,77,40897,2,0,B|249:94|249:94|221:52|179:43,1,120,8|2,0:0|0:0,0:0:0:0:
68,79,41697,1,8,0:0:0:0:
136,178,42097,6,0,B|143:217|122:260|122:260|154:273,1,120,2|8,0:0|0:0,0:0:0:0:
266,228,42897,2,0,B|291:248|291:248|333:227|376:244,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
242,172,43897,1,0,0:0:0:0:
264,116,44097,2,0,P|311:82|370:90,1,120,8|2,0:0|0:0,0:0:0:0:
451,175,44897,1,8,0:0:0:0:
380,272,45297,6,0,B|345:289|345:289|313:260|255:269,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
359,153,46497,2,0,B|376:118|376:118|347:86|354:42,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
240,174,47697,2,0,B|211:204|214:255|214:255|184:267,1,120,2|8,0:0|0:0,0:0:0:0:
84,201,48497,6,0,P|79:141|102:86,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
139,307,49697,1,8,0:0:0:0:
202,205,50097,2,0,B|233:185|233:185|265:210|311:205,2,120,2|8|0,0:0|0:0|3:0,0:0:0:0:
139,307,51297,1,8,3:2:0:0:
84,201,51697,5,2,0:0:0:0:
160,108,52097,2,0,B|191:80|191:80|269:75,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
239,198,53297,1,2,0:0:0:0:
321,285,53697,2,0,B|290:313|290:313|211:317,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
364,173,54897,5,2,0:0:0:0:
337,53,55297,2,0,B|319:31|319:31|272:56|231:49,1,120,2|2,0:0|0:0,0:0:0:0:
114,23,56097,1,2,0:0:0:0:
88,140,56497,2,0,B|83:170|83:170|126:189|140:235,1,120,2|2,0:0|0:0,0:0:0:0:
119,353,57297,1,2,0:0:0:0:
232,313,57697,1,2,0:0:0:0:
243,193,58097,6,0,B|243:143|211:111|211:111|230:87,1,120,2|2,0:0|0:0,0:0:0:0:
331,22,58897,2,0,B|361:14|361:14|395:48|405:89,1,120,2|2,0:0|0:0,0:0:0:0:
404,210,59697,2,0,B|395:236|395:236|349:217|306:240,1,120,2|2,0:0|0:0,0:0:0:0:
190,272,60497,2,0,B|180:228|197:191|197:191|180:157,1,120,2|2,0:0|0:0,0:0:0:0:
88,78,61297,6,0,P|62:131|63:190,3,120,4|2|2|2,3:2|3:0|3:0|3:0,3:0:0:0:
154,269,62897,2,0,P|180:216|179:157,3,120,4|2|10|10,3:2|3:0|3:0|3:0,3:0:0:0:
147,41,64497,6,0,B|160:10|160:10|197:33|243:19,1,120,6|8,0:0|0:0,0:0:0:0:
362,6,65297,2,0,P|398:53|405:111,1,120,2|8,0:0|0:0,0:0:0:0:
382,167,65897,1,0,0:0:0:0:
331,199,66097,2,0,B|293:203|293:203|271:166|227:158,1,120,2|8,0:0|0:0,0:0:0:0:
111,190,66897,2,0,B|87:215|87:215|97:262|135:282,1,120,2|8,0:0|0:0,0:0:0:0:
254,293,67697,6,0,B|295:290|323:253|323:253|293:228|285:178|285:178|319:164|337:130,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
180,197,69697,1,8,0:0:0:0:
136,308,70097,2,0,B|94:333|53:311|53:311|35:339,1,120,2|8,0:0|0:0,0:0:0:0:
28,219,70897,6,0,B|36:179|36:179|74:168|93:127,1,120,2|8,0:0|0:0,0:0:0:0:
50,16,71697,2,0,P|108:9|165:32,1,120,2|8,0:0|0:0,0:0:0:0:
209,72,72297,1,0,0:0:0:0:
194,130,72497,2,0,B|191:161|191:161|222:193|217:243,1,120,2|8,0:0|0:0,0:0:0:0:
179,357,73297,2,0,B|176:384|176:384|237:384|267:368,1,120,2|8,0:0|0:0,0:0:0:0:
333,268,74097,6,0,B|340:222|316:193|316:193|278:173|239:184|239:184|237:141|203:113,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
268,369,76097,1,8,0:0:0:0:
183,284,76497,2,0,L|158:217,1,60,2|0,3:2|3:2,3:2:0:0:
225,126,77097,1,2,3:2:0:0:
262,79,77297,6,0,B|286:53|286:53|323:80|366:72,1,120,6|8,0:0|0:0,0:0:0:0:
474,20,78097,2,0,P|485:78|467:135,1,120,2|8,0:0|0:0,0:0:0:0:
433,184,78697,1,0,0:0:0:0:
457,239,78897,2,0,B|463:269|463:269|450:312|403:336,1,120,2|8,0:0|0:0,0:0:0:0:
290,366,79697,2,0,B|257:350|257:350|274:308|259:268,1,120,2|8,0:0|0:0,0:0:0:0:
204,162,80497,6,0,B|168:182|150:220|150:220|110:216|86:187|86:187|47:203|36:251,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,129,82497,1,8,0:0:0:0:
364,240,82897,2,0,B|366:288|332:318|332:318|343:348,1,120,2|8,0:0|0:0,0:0:0:0:
457,311,83697,6,0,B|479:290|478:258|478:258|454:238|451:202,1,120,2|8,0:0|0:0,0:0:0:0:
453,84,84497,2,0,B|432:56|432:56|394:65|358:96,1,120,2|8,0:0|0:0,0:0:0:0:
319,142,85097,1,0,0:0:0:0:
293,196,85297,2,0,P|234:193|185:158,1,120,2|8,0:0|0:0,0:0:0:0:
138,49,86097,2,0,B|157:20|157:20|190:47|237:41,1,120,2|8,0:0|0:0,0:0:0:0:
292,16,86697,1,0,0:0:0:0:
348,38,86897,5,6,0:0:0:0:
256,192,87097,12,4,90097,0:0:0:0:
256,192,99697,12,2,102097,0:0:0:0:
115,93,102897,6,0,B|108:127|108:127|137:163|136:206,1,120,6|2,0:0|0:0,0:0:0:0:
126,325,103697,2,0,B|77:318|52:290|52:290|23:312,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
178,296,104697,1,0,0:0:0:0:
218,251,104897,2,0,B|248:231|248:231|288:223|337:251,1,120,2|2,0:0|0:0,0:0:0:0:
419,326,105697,1,2,0:0:0:0:
434,207,106097,6,0,B|439:184|430:161|430:161|442:131|430:88,1,120,2|2,0:0|0:0,0:0:0:0:
334,17,106897,2,0,B|289:11|289:11|262:42|222:36,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
380,55,107897,1,0,0:0:0:0:
406,109,108097,2,0,B|414:134|414:134|387:179|335:174,1,120,2|2,0:0|0:0,0:0:0:0:
234,110,108897,1,2,0:0:0:0:
149,194,109297,6,0,B|137:228|137:228|166:261|157:306,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
199,83,110497,2,0,P|257:78|307:110,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
114,169,111697,2,0,B|100:199|103:227|103:227|139:236|152:258,1,120,2|2,0:0|0:0,0:0:0:0:
202,368,112497,5,2,0:0:0:0:
270,269,112897,2,0,B|295:242|295:242|332:264|375:252,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
202,368,114097,1,2,0:0:0:0:
152,258,114497,1,2,0:0:0:0:
233,170,114897,2,0,L|292:185,1,60,2|0,3:2|3:2,3:2:0:0:
403,142,115497,1,2,3:2:0:0:
374,87,115697,6,0,B|353:60|353:60|309:78|270:68,1,120,6|8,0:0|0:0,0:0:0:0:
156,23,116497,2,0,P|99:11|45:34,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
190,73,117497,1,0,0:0:0:0:
157,123,117697,2,0,B|152:174|188:204|188:204|175:230,1,120,8|2,0:0|0:0,0:0:0:0:
92,317,118497,1,8,0:0:0:0:
22,217,118897,6,0,P|24:158|46:103,1,120,2|8,0:0|0:0,0:0:0:0:
143,32,119697,2,0,B|177:26|177:26|186:65|225:93,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
97,71,120697,1,0,0:0:0:0:
84,129,120897,2,0,B|97:173|137:200|137:200|164:188,1,120,8|2,0:0|0:0,0:0:0:0:
253,107,121697,1,8,0:0:0:0:
277,225,122097,6,0,B|287:265|319:290|319:290|307:331,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
393,195,123297,2,0,B|425:189|425:189|457:218|506:209,2,120,8|2|8,0:0|0:0|0:0,0:0:0:0:
277,225,124497,2,0,B|267:176|287:141|287:141|266:109,1,120,2|8,0:0|0:0,0:0:0:0:
168,46,125297,6,0,P|110:73|77:120,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
188,164,126497,1,8,0:0:0:0:
154,279,126897,2,0,B|150:315|150:315|186:342|202:379,2,120,2|8|0,0:0|0:0|3:0,0:0:0:0:
188,164,128097,1,8,3:2:0:0:
256,263,128497,5,2,0:0:0:0:
336,173,128897,2,0,B|357:138|357:138|334:102|346:61,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,263,130097,1,2,0:0:0:0:
176,173,130497,2,0,B|155:138|155:138|178:102|165:61,2,120,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,263,131697,5,2,0:0:0:0:
350,189,132097,2,0,B|393:179|435:196|435:196|439:229,1,120,2|2,0:0|0:0,0:0:0:0:
410,345,132896,1,2,0:0:0:0:
292,320,133297,2,0,B|248:311|217:279|217:279|226:247,1,120,2|2,0:0|0:0,0:0:0:0:
285,142,134097,1,2,0:0:0:0:
208,50,134497,1,2,0:0:0:0:
88,40,134897,6,0,B|59:54|59:54|70:100|55:140,1,120,2|2,0:0|0:0,0:0:0:0:
11,254,135697,2,0,B|2:286|2:286|49:293|75:329,1,120,2|2,0:0|0:0,0:0:0:0:
183,381,136497,2,0,B|216:369|216:369|208:329|236:289,1,120,2|2,0:0|0:0,0:0:0:0:
320,203,137297,2,0,B|354:197|354:197|390:218|406:263,1,120,2|2,0:0|0:0,0:0:0:0:
438,147,138097,6,0,P|430:87|397:38,3,120,4|2|2|2,3:2|3:0|3:0|3:0,3:0:0:0:
280,24,139698,2,0,P|287:83|320:132,3,120,4|2|10|10,3:2|3:0|3:0|3:0,3:0:0:0:
430,179,141297,5,4,0:0:0:0:
441,153,154097,6,0,B|416:130|382:125|382:125|334:159|276:133|276:133|222:162|222:162|208:93|154:67,1,360,6|8,2:0|0:0,0:0:0:0:
40,104,155697,2,0,B|26:140|30:168|30:168|60:181|99:177|99:177|84:238|117:275|117:275|151:271|175:288|175:288|203:306|232:300,1,360,2|8,0:0|0:0,0:0:0:0:
335,238,157297,6,0,B|370:239|397:259|397:259|441:226|425:173|425:173|418:139|448:104,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
231,300,159297,1,8,0:0:0:0:
126,240,159697,2,0,P|104:184|122:128,1,120,2|8,0:0|0:0,0:0:0:0:
207,43,160497,6,0,B|254:73|323:55|323:55|319:126|357:166|357:166|390:164|421:173|421:173|429:195|421:228,1,360,2|8,0:0|0:0,0:0:0:0:
343,318,162097,2,0,B|321:340|280:335|280:335|249:330|229:341|229:341|199:298|199:298|168:293|130:299|130:299|133:252|150:226|150:226|133:182,1,360,2|8,0:0|0:0,0:0:0:0:
156,68,163697,6,0,B|206:29|268:51|268:51|319:26|319:26|376:56,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
227,164,165697,1,8,0:0:0:0:
111,196,166097,1,2,0:0:0:0:
195,280,166497,2,0,L|173:343,1,60,2|0,3:2|3:2,3:2:0:0:
138,384,166897,6,0,B|129:349|129:349|93:334|70:291,1,120,6|8,0:0|0:0,0:0:0:0:
63,172,167697,2,0,P|119:154|175:170,1,120,2|8,0:0|0:0,0:0:0:0:
222,209,168297,1,0,0:0:0:0:
264,251,168497,2,0,B|293:270|293:270|342:262|362:224,1,120,2|8,0:0|0:0,0:0:0:0:
373,104,169297,2,0,B|352:75|352:75|312:91|269:80,1,120,2|8,0:0|0:0,0:0:0:0:
154,45,170097,6,0,B|114:69|109:119|109:119|142:136|158:170|158:170|122:198|112:231,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
270,13,172097,1,8,0:0:0:0:
325,119,172497,2,0,B|341:168|316:212|316:212|332:228,1,120,2|8,0:0|0:0,0:0:0:0:
403,325,173297,6,0,P|345:347|284:337,1,120,2|8,0:0|0:0,0:0:0:0:
173,307,174097,2,0,B|151:287|151:287|147:240|180:204,1,120,2|8,0:0|0:0,0:0:0:0:
229,169,174697,1,0,0:0:0:0:
266,122,174897,2,0,B|274:93|274:93|249:60|197:50,1,120,2|8,0:0|0:0,0:0:0:0:
78,67,175697,2,0,B|77:91|91:111|91:111|70:140|77:187,1,120,2|8,0:0|0:0,0:0:0:0:
122,292,176497,6,0,B|158:304|197:293|197:293|220:327|271:329|271:329|303:294|345:291,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
161,178,178497,1,8,0:0:0:0:
83,86,178897,2,0,L|19:97,1,60,2|0,3:2|3:2,3:2:0:0:
0,213,179497,1,2,3:2:0:0:
34,261,179697,6,0,B|64:288|64:288|97:268|140:272,1,120,6|8,0:0|0:0,0:0:0:0:
250,323,180497,2,0,B|277:335|277:335|309:304|308:252,1,120,2|8,0:0|0:0,0:0:0:0:
306,192,181097,1,0,0:0:0:0:
336,140,181297,2,0,B|346:109|339:80|339:80|310:73|289:48,1,120,2|8,0:0|0:0,0:0:0:0:
174,20,182097,2,0,B|146:26|146:26|120:58|129:113,1,120,2|8,0:0|0:0,0:0:0:0:
207,204,182897,6,0,B|254:201|279:170|279:170|272:123|291:92|291:92|324:88|366:111,2,240,2|2|2,0:0|0:0|0:0,0:0:0:0:
92,167,184897,1,8,0:0:0:0:
119,284,185297,2,0,P|168:316|227:321,1,120,2|8,0:0|0:0,0:0:0:0:
347,306,186097,6,0,B|348:282|334:262|334:262|355:233|348:186,1,120,2|8,0:0|0:0,0:0:0:0:
382,76,186897,2,0,B|381:40|381:40|339:25|281:26,1,120,2|8,0:0|0:0,0:0:0:0:
243,50,187497,1,0,0:0:0:0:
189,24,187697,2,0,B|151:17|151:17|139:51|96:76,1,120,2|8,0:0|0:0,0:0:0:0:
47,184,188497,2,0,B|69:234|108:250|108:250|133:239,1,120,2|8,0:0|0:0,0:0:0:0:
188,213,189097,1,0,0:0:0:0:
244,235,189297,5,6,0:0:0:0:
256,192,189497,12,4,192497,0:0:0:0:
323,258,198897,6,0,B|359:281|359:281|392:258|432:268,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,158,200097,1,8,0:0:0:0:
189,258,200497,2,0,B|152:281|152:281|120:258|79:268,2,120,2|8|2,0:0|0:0|0:0,0:0:0:0:
256,158,201697,1,8,0:0:0:0:
256,192,202097,12,4,205297,0:0:0:0:
Topic Starter
Santtu

Dailycare wrote:

[Abyssal Catharsis]
*01:29:597 (4,5) - What about changing them to 1/3 slider or making (4) 1/2? I prefer the way it is now.
*01:58:297 (4,5) - They make me questionable.. Especially, I think it would be better to make 01:58:897 - and 01:58:497 - clickable alright
*02:21:297 - ~ 02:34:097 - Well I think putting a break here would be more better. The current slowest SV made me a bit confused though it expressed the music well I prefer the way it is now.

[Hard]
*The spacing is a bit awkward for me, and I guess it might make the diff a bit messy. ex) 01:58:697 (6,1) - You used x1.9 for emphasizing, but why did you use x2 at 02:00:097 (4,1) - ? Yea I'll try to fix those.
*00:38:097 (1) - 01:54:897 (1) - It can't be divided into 3. Using 1/8 is correct like the highest diff. fixed
*01:16:897 (2) - Let this slider start at 01:16:797 - . And put the circle at 01:17:097 - . What do you think of it? and if you want to fix it, just apply it to 02:59:297 (2) - too. Hm alright
*What about using a slidertick hitsound at 01:26:497 - ?
*03:09:297 - ~ 03:12:497 - Why did you use x1.3 here? You just used x1.4 at the similar previous part. woops :/

Sorry for late and short mod, I just focused on my mapset ;w;
Btw simple, but awesome storyboard.
Thank you for modding!!!
Fanteer
hi
M4M


Mo's Normal
01:46:897 (2,5) - ugly overlap

Hard
00:26:097 (1,2,3,4) - then you are using, 2 straight slider + 2 curved slider, 00:27:697 (1,2,3,4) - you can then do the same IMO
00:38:097 (3) - maybe remove NC ?
01:00:897 (4) - maybe http://puu.sh/r3fQb/314647e5fc.jpg
01:09:097 (5) - this slider have end on white tick and this white tick should be NC. you must remake it
01:13:897 (6) - remove NC 01:14:097 (1) - NC
02:03:497 (4,5,6) - ^

01:56:297 (2,3,4) - overlap HP bar

Abyssal Catharsis
00:54:497 (4) - Maybe put this slider about 00:53:697 (2) - as it is done in 00:53:297 (1,3) -
01:36:297 (1) - I wrote about this above (Hard)
01:39:497 (5) - ^
02:00:297 (7) - ^
02:51:497 (6) - ^
02:21:497 (2) - ugly slider
03:04:297 (1) - remove NC 03:04:497 (3) - NC ( example 03:05:897 (7,8,1) - )

GL :)
-Mo-

Fanteer wrote:

Mo's Normal
01:46:897 (2,5) - ugly overlap You're free to fix this for me smsh, just rotate the slider by 3 degrees.
Topic Starter
Santtu

-Mo- wrote:

Fanteer wrote:

Mo's Normal
01:46:897 (2,5) - ugly overlap You're free to fix this for me smsh, just rotate the slider by 3 degrees. Fixed

Fanteer wrote:

hi
M4M

Hard
00:26:097 (1,2,3,4) - then you are using, 2 straight slider + 2 curved slider, 00:27:697 (1,2,3,4) - you can then do the same IMO that dones't really matter imo
00:38:097 (3) - maybe remove NC ? Since I do there big jump I would keep that
01:00:897 (4) - maybe http://puu.sh/r3fQb/314647e5fc.jpg I don't think that flows very well, unlike the current one
01:09:097 (5) - this slider have end on white tick and this white tick should be NC. you must remake it changed it to different, but yes
01:13:897 (6) - remove NC 01:14:097 (1) - NC It would look ugly/stupid to me, so no thx :<
02:03:497 (4,5,6) - ^ ^

01:56:297 (2,3,4) - overlap HP bar fixed

Abyssal Catharsis
00:54:497 (4) - Maybe put this slider about 00:53:697 (2) - as it is done in 00:53:297 (1,3) - yea why not
01:36:297 (1) - I wrote about this above (Hard) changed NC's place, but didn't remake it
01:39:497 (5) - ^ in this place it's fine
02:00:297 (7) - ^ ^
02:51:497 (6) - ^ ^
02:21:497 (2) - ugly slider Well everyone has own taste and I think it's great :<<
03:04:297 (1) - remove NC 03:04:497 (3) - NC ( example 03:05:897 (7,8,1) - ) ^

GL :)
Thank you for the mod!!!!
_Yiiiii
Hi, M4M!

[Abyssal Catharsis]
00:14:097 (5) - Ctrl+G to change flow here because you always do that with the same sound.
00:38:397 (5) - How about replacing this slider with two circles to make a uncomfortable sense?
02:00:697 (1,2,3,4) - Not good for game play.
02:27:697 (2,3) - and 02:29:297 (1,2) - Why you used different DS for almost the same sound?
03:24:797 (2) - ^^

[Hard]
00:23:297 (2,3) - I don't like this overlap, what about you?
00:47:297 (2,3,4) - Why change DS?
01:01:297 (1,2,1,2,1,2) - Try decreasing DS bit by bit.

[Normal]
00:15:697 (4,1,2) - Not a good flow for Normal.
01:52:497 (1,2,3) - ^
There are same problems latter.
TOO MANY WHISTLE

That's all, hope for rank~
-Mo-

_Yiiiii wrote:

[Normal]
00:15:697 (4,1,2) - Not a good flow for Normal.
01:52:497 (1,2,3) - ^ How exactly?
There are same problems latter.
TOO MANY WHISTLE And why is this a problem?
Topic Starter
Santtu

_Yiiiii wrote:

Hi, M4M!

[Abyssal Catharsis]
00:14:097 (5) - Ctrl+G to change flow here because you always do that with the same sound. Imo it doesn't break a flow there.
00:38:397 (5) - How about replacing this slider with two circles to make a uncomfortable sense? It would make it worse, imo
02:00:697 (1,2,3,4) - Not good for game play. yea changed a bit
02:27:697 (2,3) - and 02:29:297 (1,2) - Why you used different DS for almost the same sound? I'll try to fix things up there.
03:24:797 (2) - ^^ y

[Hard]
00:23:297 (2,3) - I don't like this overlap, what about you? To my mind it's good.
00:47:297 (2,3,4) - Why change DS? Didn't want to notes to overlap... that's why.
01:01:297 (1,2,1,2,1,2) - Try decreasing DS bit by bit. I prefer the current way

That's all, hope for rank~
Thank you for modding!!!
Dilectus
Trance <3

Storyboard


- The background is a bit off as you can see on this picture (the black bars on the side). I dont think that was intentional? It's like this on all the resolutions I tried (1920x1080, 1600x900 and 1366x768). So make sure to get that fixed.

- Consider adding a white flash on major beats like on 00:26:097 - and 00:38:897 - just like you did at the kiai? I feel like it brings more life into the map/storyboard.

- Add lyrics?

Abyssal Catharsis

- 00:51:297 - Hard beats like these should be clickable

- 01:25:097 (6) - Move to x:308 y:56 so it doesn't break flow, also gives it some structure

- 01:45:497 (4,5,6) - This increase in spacing came out of nowhere. Nothing that I could hear suggests it, but do as you will.

- 01:50:897 - You should use a much louder kick than the current one because now the volume is waaay too low and will sound out of place.

- 02:08:097 - Hard beats like these should be clickable

- 02:58:897 (1,2) - Should probably decrease the spacing a bit so people dont get confused after having played this 01:16:497 (1,2) -

- 03:12:497 - Probably should've just mapped this anyways since the song is about to end in 15 sec. Its better to put the break after the first kiai like in your hard difficulty

Hard

- 00:13:297 (1) - Probably should've started the song at x:352 y:128 to make it blend in with the storyboard just like you did in your hardest difficulty. But I guess there isn't too much to do about it, unless you want to reposition like half of the map xD

- 00:38:097 (1,2) - I'm not certain if this will be an accepted pattern in a hard difficulty. But do keep it anyways.

- 01:20:497 (1,2,3,4) - BN's will hate this overlap. And I think you should deal with it aswell :(

- 02:06:897 (1,2,1) - I dont really mention this often, but damn does this look beautiful :o

- 02:21:497 - Please do keep consistent breaks throughout your difficulties

- 03:12:697 - Same as in your hardest difficulty

Normal


- 00:13:297 (1) - Same as the hard. Probably should've started the song at x:352 y:128 to make it blend in with the storyboard just like you did in your hardest difficulty. But I guess there isn't too much to do about it, unless you want to reposition like half of the map xD

- 01:04:497 (1) - Consider changing this slider's shape so that it doesnt touch the healthbar https://osu.ppy.sh/ss/6529331

- 01:13:297 (5) - Same as above, but this time it's way too close to the bottom. https://osu.ppy.sh/ss/6529336

- 02:34:097 to 02:45:297 - Tell smsh to add a silent soft-sliderslide2 so that you can get rid of that slider sound (make sure you change sampleset after that too)

- 03:22:097 (1) - Delete spinner and map this last part just like the other difficulties

----

Looks good guys. Just make sure to polish and look for minor issues such as bad blankets and such.

Good luck!
-Mo-

DavidEd wrote:

Normal

- 00:13:297 (1) - Same as the hard. Probably should've started the song at x:352 y:128 to make it blend in with the storyboard just like you did in your hardest difficulty. But I guess there isn't too much to do about it, unless you want to reposition like half of the map xD Yo smsh, make the circle difficulty specifc \o/

- 01:04:497 (1) - Consider changing this slider's shape so that it doesnt touch the healthbar Eh well this is fine in default skin, but I made the corner a little less sharp anyway.

- 01:13:297 (5) - Same as above, but this time it's way too close to the bottom. Similar solution.

- 02:34:097 to 02:45:297 - Tell smsh to add a silent soft-sliderslide2 so that you can get rid of that slider sound (make sure you change sampleset after that too) ^*^*^*^**^*^*^*^*^**^

- 03:22:097 (1) - Delete spinner and map this last part just like the other difficulties Well you can tell I mapped this a long time ago.
The background is a bit off as you can see on this picture (the black bars on the side). I dont think that was intentional? It's like this on all the resolutions I tried (1920x1080, 1600x900 and 1366x768). So make sure to get that fixed.

That's just how it is in the editor when you add a storyboard. Although.... we can have 1920x1080 backgrounds now sooooo...
Thanks for modding!

Also new source as per some updates:
艦隊これくしょん -艦これ-

4444444444444444 (1)
osu file format v14

[General]
AudioFilename: senya.mp3
AudioLeadIn: 0
PreviewTime: 64397
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

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Bookmarks: 26097,51697,128497,205297
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Yakusoku no Chikara
TitleUnicode:約束のチカラ
Artist:senya
ArtistUnicode:senya
Creator:smsh150
Version:Mo's Normal
Source:艦隊これくしょん~艦これ~
Tags:-Mo- yuuhei catharsis satellite 終焉の輝き 幽閉カタルシス 宇佐美宏 岡宮道生 Autobahn C87 KanColle Kantai Collection japanese
BeatmapID:795269
BeatmapSetID:349810

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

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403,142,115497,1,2,3:2:0:0:
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Topic Starter
Santtu

DavidEd wrote:

Trance <3

Storyboard


- The background is a bit off as you can see on this picture (the black bars on the side). I dont think that was intentional? It's like this on all the resolutions I tried (1920x1080, 1600x900 and 1366x768). So make sure to get that fixed.

- Consider adding a white flash on major beats like on 00:26:097 - and 00:38:897 - just like you did at the kiai? I feel like it brings more life into the map/storyboard.

- Add lyrics?

Abyssal Catharsis

- 00:51:297 - Hard beats like these should be clickable

- 01:25:097 (6) - Move to x:308 y:56 so it doesn't break flow, also gives it some structure

- 01:45:497 (4,5,6) - This increase in spacing came out of nowhere. Nothing that I could hear suggests it, but do as you will.

- 01:50:897 - You should use a much louder kick than the current one because now the volume is waaay too low and will sound out of place.

- 02:08:097 - Hard beats like these should be clickable

- 02:58:897 (1,2) - Should probably decrease the spacing a bit so people dont get confused after having played this 01:16:497 (1,2) -

- 03:12:497 - Probably should've just mapped this anyways since the song is about to end in 15 sec. Its better to put the break after the first kiai like in your hard difficulty Imo it's stupid to not map the end of the song.

Hard

- 00:13:297 (1) - Probably should've started the song at x:352 y:128 to make it blend in with the storyboard just like you did in your hardest difficulty. But I guess there isn't too much to do about it, unless you want to reposition like half of the map xD I'll deal with it later :P

- 00:38:097 (1,2) - I'm not certain if this will be an accepted pattern in a hard difficulty. But do keep it anyways. How it isn't? D:

- 01:20:497 (1,2,3,4) - BN's will hate this overlap. And I think you should deal with it aswell :(

- 02:06:897 (1,2,1) - I dont really mention this often, but damn does this look beautiful :o Oh thank you (#>_<#)

- 02:21:497 - Please do keep consistent breaks throughout your difficulties I don't think this is a big deal, Will see what BNs will say

- 03:12:697 - Same as in your hardest difficulty ^
----

Looks good guys. Just make sure to polish and look for minor issues such as bad blankets and such.

Good luck!
Thank you so much for modding!!!! no comment/green text = fixed
Lulu-
Hi, M4M from #modreqs!

Just gonna suggest some stuff, as I couldn't find any major gameplay affecting flaws

[Storyboard]
Could use Lyrics and really needs more effects, like in 00:51:697 and 02:08:497; It's a bit bland overall but doesn't need much more to become a nice SB.

[General]
Remove japanese tag
00:51:697 - Kiai on the strong beats?
02:08:497 - ^

[Abyssal Catharsis]
00:16:697 (1,2,3) - I'd move this closer to 5 and rotate it by 15° or something, looks cleaner and plays better imo
00:19:097 (4) - I don't get why you randomly spaced it this far away from 3
00:53:297 (1,2,3,4) - Consistency is key, this also applies to hitsounding. Either remove the whistles or add some more in these parts. (You could also add some BG effects in your storyboards in these parts)
01:45:897 (6) - Try a sharper angle
02:20:897 (1,2,3,4,1) - Curve this?
02:20:897 - Please keep your breaks consistent throughout the spread, I don't even think this is rankable
03:12:497 (2) - Please map this, it's a very strong section of the song and just feels unprofessional when left unmapped

Most of the patterns, slider angles, etc need more polishing. It's only minor stuff tho, so I didn't point these flaws out, there would just be too many. Also recheck some blankets

[Hard]
00:32:897 (2) - ctrl+g?
00:59:697 (1) - You can still space this a bit further from the last slider

[Mo's Normal]
03:26:897 - SB: Change the "Beatmap by" to "Difficulty by"

Good luck with your map!
Topic Starter
Santtu

Lulu- wrote:

Hi, M4M from #modreqs!

Just gonna suggest some stuff, as I couldn't find any major gameplay affecting flaws

[Storyboard]
Could use Lyrics and really needs more effects, like in 00:51:697 and 02:08:497; It's a bit bland overall but doesn't need much more to become a nice SB.
I removed SB since I think I can do better one if I just wanted to.
[General]
Remove japanese tag
00:51:697 - Kiai on the strong beats?
02:08:497 - ^

[Abyssal Catharsis]
00:16:697 (1,2,3) - I'd move this closer to 5 and rotate it by 15° or something, looks cleaner and plays better imo I think it looks better with current state.
00:19:097 (4) - I don't get why you randomly spaced it this far away from 3
00:53:297 (1,2,3,4) - Consistency is key, this also applies to hitsounding. Either remove the whistles or add some more in these parts. (You could also add some BG effects in your storyboards in these parts)
01:45:897 (6) - Try a sharper angle I think it's fine
02:20:897 (1,2,3,4,1) - Curve this? Looks better with current state
02:20:897 - Please keep your breaks consistent throughout the spread, I don't even think this is rankable There isn't a ranking criteria or guideline that says those should be same in all diffs. Breaks are more common to the lowerest diff and I wanted to map this part in Catharsis.
03:12:497 (2) - Please map this, it's a very strong section of the song and just feels unprofessional when left unmapped It's totally same rhythm as before (00:13:297 - 01:30:097 - ) and since I didn't want to put break at 02:21:297 - , it's more reasonable to have it at this point.

Most of the patterns, slider angles, etc need more polishing. It's only minor stuff tho, so I didn't point these flaws out, there would just be too many. Also recheck some blankets I'll do my best!

[Hard]
00:32:897 (2) - ctrl+g?
00:59:697 (1) - You can still space this a bit further from the last slider

[Mo's Normal]
03:26:897 - SB: Change the "Beatmap by" to "Difficulty by" ^as I said about SB

Good luck with your map!
no reply = fixed/changed
Not sure if I'll make a new SB. We'll see if I have motivation someday before getting ranked.
Thank you for modding!
Lasse
ingame m4m request (map)

metadata?
why is the highest diff the only one ending with a spinner/much later because of that? you coud at least be consistent for your own diffs

abyssal
00:16:897 (3) - this just feels so wrong to me, there is no really strong/noticeable held synth or anything to support the 3/4 and even if there is a sound on the blue tick, 1/2 seems to fit the music much better // 00:20:097 (3) -
maybe you wanted some rhythm "variation" but keep in mind this part is only a few seconds long, so a bit more repetitive rhythm won't bother people that play this when the music is this repetitive
00:25:297 (3) - should probably be 1/8? http://i.imgur.com/CwnKCBZ.jpg
00:26:897 (4,5,6) - rhythm choice seems weird as it makes the weak beat on 00:27:097 - clickable, but not the strong vocal + synth on 00:27:497 - ? when something likehttp://i.imgur.com/TyaJE6P.jpg would be great
also it feels like you randomly switch focus very often like 00:32:497 (1,2,3,4,1) - is nice as it's very clear what it follows (vocals), but then 00:34:697 (2,3,4) - suddenly goes back to drums/instrumental
00:46:697 (1) - this tick should be lower volume, right now it gives as much feedback as clickable objects which is not something you want // 01:50:897 - and all other ones like these (just reduce the volume of the file instead of all these timing points)
00:51:697 (1,2,3,4,1,2,3,4) - liked this pattern, though it would be much nicer if you made it more polished by getting rid of all these tiny borderr overlaps etc. when you could have things like http://i.imgur.com/WpPOut2.jpg 1/2 sliderjumps are much easier than circlejumps anyways, so a bit more spacing doesn't really hurt here // 02:10:097 (1,3) -
overall there are more of these "small things" that add up and make things seem less polished overall, like why does 00:54:897 (1,3) - overlap so randomly when it could be http://i.imgur.com/lGjBbQv.jpg and all such things
01:01:297 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - where is the hitsounding? even just using drum sampleset instead of soft could be nice to match the song better
// 02:18:097 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
01:14:897 (5,8,9,1) - completely ruined by autostacking, enable stacking in the editor http://i.imgur.com/fJLO2vX.jpg and move the triplet to fit
now that you have stacking enabled you might also want to check things like 01:22:897 (4,5,6) - which would be great if they were spaced just a bit more
01:26:697 (7) - how about making this into a bit spaced 1/4 circles? should fit vocal really well http://i.imgur.com/2lfSl5f.jpg
01:29:297 (3,4,5) - a few green lines to match the volume progression of the song would be great
01:31:097 (4,5,6,7,1) - random linear flow seems so unfitting with every other pattern you put on the map, despite nothing outstanding in the song, could for example stack 01:31:097 (4,5,6) - under the tail of 01:30:497 (2) - and move 01:31:497 (7) - => http://i.imgur.com/ZEWqZX6.jpg would be similar to what you did on 01:39:897 (1,2,3,4,5,6) -
01:55:197 (2,1) - rhythm here is really hard to recognize cause the spacing is more like your usual 1/2 spacing, would make them closer
02:21:497 (2) - why not something like http://i.imgur.com/gwsrBdv.jpg or http://i.imgur.com/0LiNCs7.jpg
02:25:097 (2,1,2,3) - reverse emphasis thing seems so weird here. if you are going to keep it, at least don't break consistency on 02:33:297 (2) - and make it into http://i.imgur.com/bJlfaab.jpg
03:11:097 (2,1,2,1) - add some green lines to gradually decrease volume
making your rhythm so drum emphasis heavy for a vocal song feels like you are not really using the whole potential the song offers because vocal emphasis/rhythm is usually much more "dynamic" than drums, hope that is something you can consider for future maps
hitsound things most likely apply to lower diffs too


hard
00:38:097 (1) - I think these 1/8 things are a bit much for this difficulty, especially considering how normal is mapped. why not http://i.imgur.com/gCWNeHA.jpg ? // same for 01:16:497 (1) - and all others
00:45:097 (7,1) - such linear speedup doesn't work well here. you could try something like http://i.imgur.com/JhWRlAh.jpg to get it more angled
// 01:21:297 (4,5,1) -
00:48:397 (5) - why? rhythm wise 2 circles would actually be easier to play/more expectable and also fit the emphasis of the song better
01:56:297 (2,3,4,5,6,7) - seems like a pretty random spike in difficulty for such a part

mo
od5 is too much considering this is the lowest diff and hard also only uses 5.5 => od4 would be nice

I'm okay with giving this a try if you polish things up a a little
Topic Starter
Santtu

Lasse wrote:

ingame m4m request (map)

metadata? ? yea what about it ?
why is the highest diff the only one ending with a spinner/much later because of that? you coud at least be consistent for your own diffs I have just forgot it :/

abyssal
00:16:897 (3) - this just feels so wrong to me, there is no really strong/noticeable held synth or anything to support the 3/4 and even if there is a sound on the blue tick, 1/2 seems to fit the music much better // 00:20:097 (3) -
maybe you wanted some rhythm "variation" but keep in mind this part is only a few seconds long, so a bit more repetitive rhythm won't bother people that play this when the music is this repetitive
00:25:297 (3) - should probably be 1/8? http://i.imgur.com/CwnKCBZ.jpg
00:26:897 (4,5,6) - rhythm choice seems weird as it makes the weak beat on 00:27:097 - clickable, but not the strong vocal + synth on 00:27:497 - ? when something likehttp://i.imgur.com/TyaJE6P.jpg would be great
also it feels like you randomly switch focus very often like 00:32:497 (1,2,3,4,1) - is nice as it's very clear what it follows (vocals), but then 00:34:697 (2,3,4) - suddenly goes back to drums/instrumental
00:46:697 (1) - this tick should be lower volume, right now it gives as much feedback as clickable objects which is not something you want // 01:50:897 - and all other ones like these (just reduce the volume of the file instead of all these timing points)
00:51:697 (1,2,3,4,1,2,3,4) - liked this pattern, though it would be much nicer if you made it more polished by getting rid of all these tiny borderr overlaps etc. when you could have things like http://i.imgur.com/WpPOut2.jpg 1/2 sliderjumps are much easier than circlejumps anyways, so a bit more spacing doesn't really hurt here // 02:10:097 (1,3) -
overall there are more of these "small things" that add up and make things seem less polished overall, like why does 00:54:897 (1,3) - overlap so randomly when it could be http://i.imgur.com/lGjBbQv.jpg and all such things
01:01:297 (1,2,3,4,5,6,1,2,3,4,5,6,1,2) - where is the hitsounding? even just using drum sampleset instead of soft could be nice to match the song better
// 02:18:097 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
01:14:897 (5,8,9,1) - completely ruined by autostacking, enable stacking in the editor http://i.imgur.com/fJLO2vX.jpg and move the triplet to fit
now that you have stacking enabled you might also want to check things like 01:22:897 (4,5,6) - which would be great if they were spaced just a bit more
01:26:697 (7) - how about making this into a bit spaced 1/4 circles? should fit vocal really well http://i.imgur.com/2lfSl5f.jpg
01:29:297 (3,4,5) - a few green lines to match the volume progression of the song would be great
01:31:097 (4,5,6,7,1) - random linear flow seems so unfitting with every other pattern you put on the map, despite nothing outstanding in the song, could for example stack 01:31:097 (4,5,6) - under the tail of 01:30:497 (2) - and move 01:31:497 (7) - => http://i.imgur.com/ZEWqZX6.jpg would be similar to what you did on 01:39:897 (1,2,3,4,5,6) - I did my own pattern but thx for the example!
01:55:197 (2,1) - rhythm here is really hard to recognize cause the spacing is more like your usual 1/2 spacing, would make them closer I can't find a good way to do that, since then it looks messy. D:
02:21:497 (2) - why not something like http://i.imgur.com/gwsrBdv.jpg or http://i.imgur.com/0LiNCs7.jpg Cause I like this one more. those would work too, I understand.
02:25:097 (2,1,2,3) - reverse emphasis thing seems so weird here. if you are going to keep it, at least don't break consistency on 02:33:297 (2) - and make it into http://i.imgur.com/bJlfaab.jpg
03:11:097 (2,1,2,1) - add some green lines to gradually decrease volume
making your rhythm so drum emphasis heavy for a vocal song feels like you are not really using the whole potential the song offers because vocal emphasis/rhythm is usually much more "dynamic" than drums, hope that is something you can consider for future maps
hitsound things most likely apply to lower diffs too
Yea I know. I'll keep that in mind.

hard
00:38:097 (1) - I think these 1/8 things are a bit much for this difficulty, especially considering how normal is mapped. why not http://i.imgur.com/gCWNeHA.jpg ? // same for 01:16:497 (1) - and all others
00:45:097 (7,1) - such linear speedup doesn't work well here. you could try something like http://i.imgur.com/JhWRlAh.jpg to get it more angled
// 01:21:297 (4,5,1) -
00:48:397 (5) - why? rhythm wise 2 circles would actually be easier to play/more expectable and also fit the emphasis of the song better
01:56:297 (2,3,4,5,6,7) - seems like a pretty random spike in difficulty for such a part

I'm okay with giving this a try if you polish things up a a little
Thank you so much for modding!! >.<
no colour = fixed
Lasse
Metadata? = give me a proper source, like official website/album cover or something like that
Though I already found it http://www.yuuhei-satellite.jp/2968
Make sure romanization and all that stuff is correct
-Mo-

Lasse wrote:

mo
od5 is too much considering this is the lowest diff and hard also only uses 5.5 => od4 would be nice You're free to change this for me, smsh Santtu.
Topic Starter
Santtu

Lasse wrote:

Metadata? = give me a proper source, like official website/album cover or something like that
Though I already found it http://www.yuuhei-satellite.jp/2968
Make sure romanization and all that stuff is correct

-Mo- wrote:

Lasse wrote:

mo
od5 is too much considering this is the lowest diff and hard also only uses 5.5 => od4 would be nice You're free to change this for me, smsh Santtu.
Metadata should be now fine, added few tags and changed OD to 4.
Lasse
you changed ar instead of od on normal lol
should be ar5 od4

abyssal
01:04:097 (1) - is the sliderwhislte intended here? it kinda fits, just make sure you actually wanted it to be there

seems okay besides that
-Mo-
Also adding on that you could toggle off the SB epilepsy warning, given that you uh, removed it :(
Topic Starter
Santtu

Lasse wrote:

you changed ar instead of od on normal lol
should be ar5 od4

abyssal
01:04:097 (1) - is the sliderwhislte intended here? it kinda fits, just make sure you actually wanted it to be there

seems okay besides that

-Mo- wrote:

Also adding on that you could toggle off the SB epilepsy warning, given that you uh, removed it :(
Oh shit... xd will fix those fixed
sorry for being airhead
Lasse
looks fine now
Seijiro
Some analization of how the song works x)

irc logs
13:37 Santtu: Hi! Could you take a look at bubbled beatmap, please?
13:38 Santtu: Ops
13:38 Santtu: I thought you were BN
13:39 Santtu: no wait
13:39 Santtu: Are you a BN? O-o
13:39 MrSergio: LOL
13:39 Santtu: Your posts doesn't have Bn logo
13:40 Santtu: but you are in BN group
13:40 MrSergio: the moderator title overwrites it :P
13:40 Santtu: Ah I see
13:40 Santtu: then I apologize my mistakes xd
13:40 Santtu: was confused
13:41 MrSergio: the song is cool (because senya is cool) but something's feels off in some parts
13:42 Santtu: alright
13:42 Santtu: if you could, I'd like to hear them
13:43 MrSergio: 00:26:097 - at this point the song changes (I'm referring to how it kinda... calms down? Not sure how to say it, but it is different than before) so I was expecting a change into the general mapping
13:43 MrSergio: same slider shapes, same SV, same spacings... umh..
13:43 MrSergio: expression is not so fitting for the song there imo
13:44 Santtu: HM
13:44 MrSergio: this is general observation and there isn't really an immediate fix for it
13:44 Santtu: yea that's true
13:44 MrSergio: at least, I can't identify a single place where this happens. It's a more general thing
13:45 MrSergio: of that section
13:45 Santtu: I see
13:45 MrSergio: 00:38:897 - from here it starts pumping up a bit more
13:45 MrSergio: so a slight increase in SV/spacings would fit, but not bigger than what you had in the intro, since it is still the same sort of rhythm as 00:26:097 - and onward
13:46 MrSergio: this is mostly stuff that should be planned before actually mapping tho /w\
13:46 MrSergio: that's why fixing it right now is not as easy as "fix blanket" or "move object to x1 y1"
13:46 Santtu: yea i know
13:46 Santtu: this is 1 year old map >:
13:46 MrSergio: umh... I see
13:46 Santtu: wasn't so good at mapping back there x)
13:47 Santtu: I totally understand things like that nowadays
13:47 MrSergio: ah, just popped in my mind: 00:38:397 (5) - can be made 1/4 longer to make 00:38:797 (6,1) - the transition on them smoother
13:48 MrSergio: 00:45:297 (1,2,3) - the way these are rotated are kind of a movement killer. Take 00:43:697 (1,2,3,4) - as reference and you'll notice the somewhat "siz zag" movement with the cursor you make
13:48 MrSergio: yet on 00:45:297 (1,2,3) - is more linear and that kills the emphasis
13:48 MrSergio: 00:51:697 - this part onward is cool tho, since it's simple yet effective (and also express the song well imo)
13:48 Santtu: Alright
13:49 Santtu: I think I can handle that
13:49 MrSergio: 00:58:097 - but it kinda withers here, where you break that nice flow to pick up those 1/2 beats
13:49 MrSergio: I mean, you can do that
13:49 MrSergio: but it is rather a matter of keeping the previous movement of 00:56:497 (1,2,3,4) - still in place
13:50 Santtu: I changed it a bit, by Ctrl + G 00:45:697 (2) -
13:50 MrSergio: 00:58:897 (5,6,7) - in particular, this is the movement that makes everything to die out
13:50 MrSergio: great ^
13:51 Santtu: Ah I see
13:51 MrSergio: 01:01:297 (1,2,3,4,5,6,1,2,3,4,5,6) - I could aslo point out that well... yeah, this flows well, but the curves and the kick sliders used in this pattern feel kinda... "random"?
13:51 MrSergio: Probably not the correct word
13:51 MrSergio: I mean...
13:51 MrSergio: you had firstly 00:56:497 (1,2,3,4) - with that cool flow, right?
13:51 Santtu: yea yea I got it
13:51 MrSergio: then switch on 00:58:097 (1,2,3,4,5,6,7,8,1,2) -
13:52 MrSergio: and I can't seem to find relations between 01:01:297 (1,2,3,4,5,6,1,2,3,4,5,6) - and those I mentiond above ^
13:52 Santtu: hm
13:52 Santtu: I think the point is
13:53 Santtu: that from 00:51:697 - to 00:51:697 - the part is hmm
13:53 Santtu: not sure how to say it
13:53 MrSergio: that's really good
13:53 Santtu: only "big notes"
13:53 Santtu: I could say
13:53 Santtu: and then
13:53 Santtu: The music gets bit more sound
13:53 MrSergio: oh, in specific yes, it's a matter of rhythm
13:53 Santtu: at 00:51:697 -
13:54 Santtu: and that's why I changed to circles
13:54 MrSergio: then you could have done something like...
13:54 MrSergio: 00:58:097 (1,2,3,4) - take these, form pairs out of it and try to place them in the same flow of the sliders you had before (just in concept, not exactly the same cause it's boring otherwise)
13:55 Santtu: Got it
13:55 MrSergio: from that point onward you could have also slightly altered the flow into something new if you wanted to do, but now the change in flow is really sudden
13:55 MrSergio: 00:58:097 (1) - from here, it's like a different map
13:55 MrSergio: even if the song is... more or less the same, just with more emphasis
13:55 MrSergio: since it builds up
13:56 MrSergio: 01:06:897 (6) - ctrl +g works better, although not the best option
13:56 MrSergio: after seeing the kiai I can cofirm that it is indeed an old map, or at least one of your "beginner mapping experience"
13:57 MrSergio: I'm just curious to ask one thing:
13:57 Santtu: sure
13:57 Santtu: just ask :P
13:57 MrSergio: did you listen to the song fully and divided it into parts as so to make them similar before mapping?
13:57 MrSergio: I mean
13:57 MrSergio: what I did above ^
13:57 Santtu: Don't think I did
13:57 Santtu: hah
13:57 MrSergio: heh... and that's normal
13:57 Santtu: dw
13:57 MrSergio: although it makes the map kinda lose meaning half-way :/
13:57 Santtu: I got those things now, as I said :D
13:58 Santtu: yea
13:58 MrSergio: they are small deatils maybe, but if planned ahead they make a huge difference
13:58 MrSergio: details*
13:58 Santtu: about this
13:58 Santtu: 01:06:897 (6) -
13:58 MrSergio: flow-wise the map is pretty good, I don't have much to say on that
13:58 Santtu: You sure it should be ctrl +g ?
13:58 MrSergio: well...
13:58 MrSergio: I would change it directly xD
13:58 Santtu: imo it ruins the flow
13:59 MrSergio: yeah, it does
13:59 MrSergio: but having that shape and direction is in general not so good there I guess
13:59 MrSergio: lemme make a pic a moment
13:59 Santtu: Hmm
13:59 Santtu: okay
14:00 MrSergio: http://mrsergio.s-ul.eu/xrLYOFHS.png
14:00 MrSergio: let me explain that
14:00 MrSergio: it's a matter of emphasis
14:00 Santtu: y
14:01 MrSergio: basically, having the slider body (yellow arrow) and jump direction (red arrow) being opposite, you create a weak emphasis on the slider head
14:01 MrSergio: now, I won't go too deep with this because I usually lose 2 hours when I do so with my mentees, but the gist of it is that
14:01 MrSergio: if you instead follow the natural flow you should make the slider go in the green arrow's direction
14:01 MrSergio: that way there is a lot of emphasis on the slider head
14:02 MrSergio: maybe just this example doesn't explain much, but that's really the shortest version I can put up right now lol
14:02 MrSergio: as you have the slider right now it feels like hitting a wall
14:02 MrSergio: you hit the wall and remain there a bit confused and slowed down
14:03 Santtu: Okay
14:03 MrSergio: so when you come back you're slower
14:03 Santtu: I think it go it somehow
14:03 Santtu: I think I*
14:03 Santtu: xD
14:03 Santtu: maybe it is indeed better with ctrl g
14:03 MrSergio: your current pattern: you go as fast as possible upwards (red arrow), hit the wall (orange line) and then you're forced to come back at the same speed, but since you hit the wall you're confused and come back slower (yellow arrow)
14:04 MrSergio: we could also throw in matters about "angles" and "quantity of jumps" but that jumps makes things more complex and it's not needed right now
14:04 MrSergio: duh, remove the "jumps" after "that"
14:05 MrSergio: that's the general guideline for jumps tho, you could use the opposite effects as a style and make a great map (see Skystar maps)
14:05 Santtu: Alright
14:05 MrSergio: but anyway, that's actually a minor thing in the whole map picture
14:05 MrSergio: 01:16:797 (2,3,1) - pretty sure it was different when I saw this earlier
14:06 MrSergio: 00:38:397 (5,6,1) - found it
14:06 MrSergio: ah, nvm, it's the rhythm like that
14:06 Santtu: yea
14:06 MrSergio: beats fall like that so it's correct lol
14:06 Santtu: those are not a same
14:06 Santtu: :P
14:06 MrSergio: I just saw the visual pattern and I assumed things
14:07 Santtu: y dw
14:07 Santtu: about this one 00:38:397 (5) -
14:07 Santtu: you said that I could make it 1/4
14:07 MrSergio: longer*
14:07 Santtu: but doesn't it ruin the rhythms?
14:07 Santtu: Ah
14:07 MrSergio: 00:38:397 - 00:38:697 - slider
14:07 Santtu: but still
14:07 MrSergio: nvm, there was actually a beat on the blue tick
14:07 MrSergio: ok, the song was ass in that part, my bad LOL
14:08 Santtu: xD
14:08 Santtu: Was confused
14:08 MrSergio: but the visual pattern may be better in that case, since umh... it's not as intuitive as I would expect
14:09 MrSergio: like... 00:38:397 (5) - could have been a reverse slider or...
14:09 MrSergio: http://osu.ppy.sh/ss/6876713
14:10 MrSergio: what feels a bit awkward there is that double you create on the next slider
14:10 Santtu: really? :|
14:10 MrSergio: take 00:38:397 - and 00:38:597 - . These are equal beats. They are identical
14:10 MrSergio: yes
14:10 Santtu: i don't find it weird at all
14:10 MrSergio: by placing a slider on 00:38:397 - you're saying "00:38:397 - this is stronger and 00:38:597 - this is weaker"
14:11 MrSergio: well, sliders create this effect tho: the head holds stronger beats and the tail holds weaker beats
14:11 MrSergio: if you place a slider like that on identical beats in the song you create contrast
14:11 Santtu: I think the point there is that the (6) note is clickable
14:11 MrSergio: comparing those beats, yeah, 00:38:797 - this one is the weaker
14:12 MrSergio: in the song: 00:38:397 - strong; 00:38:597 - strong; 00:38:797 - weak; 00:38:897 - strong
14:12 MrSergio: in your pattern: 00:38:397 - strong; 00:38:597 - weak; 00:38:797 - strong; 00:38:897 - strong
14:12 Santtu: Does it really matter that much D:?
14:12 MrSergio: that difference in rhythm creates a different feeling
14:12 MrSergio: yes
14:12 MrSergio: more than what you think lol
14:13 Santtu: I just like that pattern ;w;
14:13 MrSergio: you're ignoring the first rule of mapping: song is my supreme overlord
14:13 MrSergio: you're ignoring the song there, that's why it feels strange
14:13 MrSergio: you can keep it, it's not a big deal
14:13 MrSergio: but I do feel the difference
14:13 MrSergio: as a player and as a mapper
14:13 Santtu: >_>
14:13 MrSergio: maybe someone doesn't
14:13 Santtu: Well
14:13 MrSergio: but that's due to 2016 meta ignoring these details completely
14:14 MrSergio: I've been mapping since 2014, when rhythm was still highly considered as a virtue into a map and I do believe it still is x)
14:14 Santtu: alright
14:14 Santtu: So is it fine if I reverse the (5) note
14:15 MrSergio: if you do that you at least respect the strong beats (but ignore the weak beat)
14:15 MrSergio: it is better
14:15 MrSergio: not the best tho
14:15 MrSergio: btw, repeat sliders put the same emphasis on all beats, so you'd have strong; strong; strong; strong
14:16 MrSergio: as you can see the weak beat is still missing, but it' s already better than mixing weak and strong beats for sure xD
14:17 Santtu: So circle - slider is better?
14:18 MrSergio: 01:42:897 - we can then again point out how this part onward would be better with slower SV/smaller spacings and so on
14:18 MrSergio: yes
14:18 MrSergio: circles have same emphasis as slider heads
14:18 MrSergio: and since you have equal beats into the song, that makes it a good choice for that rhythm
14:18 MrSergio: equal notes into the song = equal emphasis into the map
14:18 Santtu: I see
14:19 MrSergio: 01:49:297 (1,2,3,4) - probably first time seeing such a pattern. It is not a bad thing, but I hope you re-use this concept later on, because using just one pattern like this feels "random" or rather... "lacking in meaning"
14:20 MrSergio: and it actually fits
14:20 MrSergio: I mean, that pattern for that rhythm
14:20 MrSergio: the problem is that we're almost 2 minutes into the song and it's the first time we see a concept like this
14:21 Santtu: xD
14:21 Santtu: really
14:21 MrSergio: a map works like a book: you have an introduction (you simply give the player the easiest version of a concept), you build the story (you make your concept evolve and create some more complex versions of it) and then a conclusion (usually, the best version of the concept you can come up with)
14:23 MrSergio: or like how games usually work in general. Think of Super Mario: the game designers design the first levels as introduction, where they simply give you the simple concept (like the fact you can jump on enemies or destroy blocks), then develop the concept (put together obstacles with enemies and blocks) and then finally conclusion (the boss)
14:24 MrSergio: it is so the player can gradually adapt
14:24 Santtu: yea
14:24 MrSergio: and find also stimulation from clearing stuff
14:24 MrSergio: mapping is the same
14:24 MrSergio: in some way
14:24 MrSergio: that's why after being 2 minutes into the song feels strange to see something new on a rhythm that you previously mapped differently
14:24 Santtu: still trying to make a nice pattern with circles
14:24 Santtu: :/
14:25 MrSergio: yeah, sure, but all this stuff was part of the planning I was talking before x)
14:25 Santtu: not sure if I understood what I meant
14:25 Santtu: you meant*
14:25 Santtu: holy I make stupid person mistakes
14:25 Santtu: xd
14:25 MrSergio: 1/3 of the mapping process is done before laying a single circle on the playfield :P
14:25 MrSergio: creativity is another 1/3
14:26 MrSergio: and lastly, all the mapping rules make the last 1/3
14:26 Santtu: I don't have the creativity
14:26 Santtu: rip
14:26 MrSergio: so... as you told me, you didn't really plan this, which means your map is missing at least 1/3 of the mapping process x)
14:26 Santtu: all my maps look the same xD
14:26 MrSergio: and you do nothing to change that? o.o
14:27 MrSergio: I remap a lot my maps or my patterns
14:27 MrSergio: like... really a lot
14:27 MrSergio: and that's because I see it is the same as my other maps or similar to other stuff I don't want
14:27 MrSergio: so... even if you noticed your maps are all the same, you are fine with it and do nothing? x)
14:27 Santtu: eeeh
14:28 MrSergio: well, don't take this too seriously, but it shows if you really do care about it or not :P
14:28 Santtu: no Im not fine with it
14:28 Santtu: I try my best
14:28 Santtu: but still
14:28 MrSergio: if you'd really care about it you'd remap
14:28 MrSergio: the parts you don't like
14:28 Santtu: Look at my senya compilation
14:28 Santtu: doesn't all just look same?
14:28 Santtu: well I remapped Shuuen no Kagiyaki
14:29 MrSergio: can you believe me if I tell you that if you actually plan these things out before mapping you can make it look a lot better and different?
14:29 Santtu: over 70%
14:29 Santtu: of it
14:29 Santtu: xD
14:29 MrSergio: it really makes a different, trust me
14:29 Santtu: I believe
14:29 MrSergio: difference
14:29 MrSergio: the problem is another tho: "how to do it"
14:29 MrSergio: right? xD
14:29 Santtu: y
14:29 Santtu: xd
14:29 MrSergio: and the issue is that there is no eaxct way to do it
14:29 MrSergio: not even I have a fixed way to do things
14:30 Santtu: But hey, can you recheck those parts that you meantioned to change?
14:30 MrSergio: I take a song, analyze it and then decide what's better or how I should be doing it
14:30 Santtu: I update the map soon
14:30 MrSergio: I literally re-learn mapping with each song
14:30 MrSergio: sure
14:30 Santtu: I see
14:31 Santtu: just a sec
14:31 MrSergio: and on top of that I'd like to add one last thing: ranking should be considered a privilege, not a right :/ I don't even submit the maps I believe they are not good enough or similar to other maps
14:32 MrSergio: I make a lot of easily rankable maps myself, I'm sure of that. But I'm also sure they would look all the same and I wouldn't enjoy them myself
14:32 Santtu: Yea I read that on your userpage
14:32 MrSergio: I'm glad there are users reading that xD
14:32 Santtu: hah
14:32 Santtu: Well I didn't read all of it
14:32 Santtu: just fast-read it
14:32 Santtu: u know? :P
14:33 MrSergio: hah, traitor! xD
14:33 Santtu: ;w;
14:33 Santtu: im not
14:33 MrSergio: jk
14:33 MrSergio: I'm just teasing you
14:33 Santtu: updated, you can now check it
14:34 Santtu: R.I.P Bubbled
14:34 MrSergio: alright
14:34 MrSergio: well, I usually give more value to my own opinion about my map. A bubble is just a way to tell you "I think this map can get ranked"
14:34 MrSergio: that's... something I usually don't even consider lol
14:35 Santtu: :o
14:35 Santtu: it's just so hard me to get bubble so it feels special
14:35 Santtu: to me
14:35 MrSergio: 00:38:397 (5,6,1) - a lot better now
14:35 Santtu: 00:38:597 (6,1) -
14:35 MrSergio: you can obviously play around with it now and see what better fits your tastes
14:35 Santtu: about the distance
14:36 Santtu: is it good?
14:36 MrSergio: but once you have the rhythm, you just need creativity
14:36 MrSergio: yeah
14:36 MrSergio: it works pretty well
14:36 Santtu: ^^ good to hear that
14:37 MrSergio: let me point out one last thing then I'll go have something to eat
14:37 Santtu: it's so rare to see your kind of ppl in osu
14:37 MrSergio: 00:48:497 (1,2) - this guy
14:37 Santtu: who put so much afford to other works :D
14:37 MrSergio: lol
14:38 MrSergio: that's somehow makes me happy and sad at the same time
14:38 MrSergio: that*
14:38 Santtu: yea
14:38 MrSergio: because... yeah... it's a good thing for me
14:38 Santtu: truely is
14:38 MrSergio: but it's a bad thing if we consider that no one else does it in the whole community
14:38 MrSergio: so... uhhh...
14:38 Santtu: Hmm
14:38 Santtu: satellite did
14:38 Santtu: he was the anohter guy
14:39 Santtu: but rip him bn career
14:39 MrSergio: let's say that "there aren't enough guys that do it" then xD
14:39 Santtu: y
14:39 MrSergio: anyway, that pattern
14:39 Santtu: but what about the guy at 00:48:497 (1) -
14:39 Santtu: yea :D
14:39 MrSergio: it's one of those small details again
14:39 Santtu: yea .O
14:39 Santtu: :o*
14:39 MrSergio: basically, why is 00:48:497 (1) - curved and why is 00:48:897 (2) - straight?
14:39 MrSergio: I mean... aren't those identical sounds?
14:40 Santtu: Hm
14:40 Santtu: not sure
14:40 Santtu: yep
14:40 Santtu: fixed that
14:40 MrSergio: so yeah... it would make more sense (and it would also look better) if you use the same shape for both
14:40 Santtu: ^^
14:40 MrSergio: I mean, it is not wrong or bad to use differnet shapes like that, but you should use them when differnet sounds appear
14:40 MrSergio: double typo on same word, nice
14:40 Santtu: I know, I know
14:41 Santtu: xDD
14:41 Santtu: hah
14:41 MrSergio: again, planning a bit makes these things not even appear
14:41 Santtu: happens, don't mind about it
14:41 MrSergio: generally, you learn this with experience tho
14:41 Santtu: yea
14:41 MrSergio: you make a map, someone tells you what could have been better, you keep that in mind for next map
14:42 MrSergio: which is... what we're doing lol
14:42 Santtu: yep :D
14:42 Santtu: anything else in mind? :o
14:42 MrSergio: the difference is that I think the usual modder doesn't point out why, but just "doesn't look good"
14:42 Santtu: about the map
14:42 Santtu: ikr
14:42 MrSergio: well... in particular... not really
14:42 Santtu: I always avoid those kind of mod, when I do a mod
14:42 Santtu: Okay
14:43 Santtu: Thank you so much!!!!!!!
14:43 MrSergio: I mean, I can't really find right away a spot and tell you "ctrl +g"
14:43 Santtu: I understand
14:43 MrSergio: but I can alawys analyze things as I did before for the whole map
14:43 MrSergio: and take chuncks of map at a time
14:43 Santtu: You are so jasassiiii :3
14:43 MrSergio: which as I said, doesn't have a magic wand
14:43 MrSergio: unfortunately
14:44 MrSergio: so yeah... I guess that's it
14:44 MrSergio: sorry for the bubble :/
14:44 Santtu: dw
14:44 Santtu: it doesn't matter
14:44 Santtu: cause these things I just fixed (thx to you)
14:44 MrSergio: that's good to hear :)
14:44 Santtu: will prevent the map to get DisQualified
14:45 Santtu: I think you know that :D
14:45 MrSergio: yeah
14:45 MrSergio: I went through that for these reasons too after all
14:45 MrSergio: should I post this?
14:45 Santtu: Can I add you to my friends? :U
14:45 Santtu: why not
14:45 Santtu: :D
14:45 MrSergio: lol, sure
Lasse
checked the changes, seems okay
-Mo-
wtb heart
Nao Tomori
placeholder
might be a bit cuz can only quali 1 map a day x d

[abyssal catharsis]
00:50:697 (1) - i don't understand what kind of weird wiggly sound this is following. the song seems to present a pretty simple rhythm like http://puu.sh/uMyqb/9844c08add.jpg but it's just all ignored?
same thing with 02:07:497 (1) - .
01:04:497 - seems weird to have such a strong sound on slider end.
01:37:897 - shouldn't this be a 1/2 slider?
01:55:197 (2) - i think this rhythm is pretty terrible cuz the slider repeat is stronger than the head, there's an ignored sound on the red tick and the slider end is pretty strong.
02:02:697 (3) - this thing has similar issue where the head is on something almost inaudible compared to the end
02:22:897 (1,3) - there isn't anything on these notes

yeah, i don't really understand the rhythm choice. to me it seems rather bad, unless i missed a core factor or theme that explains it. please let me know.
Topic Starter
Santtu

Nao Tomori wrote:

placeholder
might be a bit cuz can only quali 1 map a day x d

[abyssal catharsis]
00:50:697 (1) - i don't understand what kind of weird wiggly sound this is following. the song seems to present a pretty simple rhythm like http://puu.sh/uMyqb/9844c08add.jpg but it's just all ignored? Basses and snares stopped "playing" and the music got silent there. It would maybe work the way you suggested, but imo the current one reflects the music the best way possible. The background sounds in that part aren't so important.
same thing with 02:07:497 (1) - . ^
01:04:497 - seems weird to have such a strong sound on slider end. Y that's true
01:37:897 - shouldn't this be a 1/2 slider? It would be, but it's not. And besides you don't give me a reason why it should be 1/2 slider... To me it looks fine
01:55:197 (2) - i think this rhythm is pretty terrible cuz the slider repeat is stronger than the head, there's an ignored sound on the red tick and the slider end is pretty strong. y, that's right, I also did it better previously so idk why i didn't have it here too xd
02:02:697 (3) - this thing has similar issue where the head is on something almost inaudible compared to the end y fixed
02:22:897 (1,3) - there isn't anything on these notes indeed.... it feels really empty without them but what can I do :P

yeah, i don't really understand the rhythm choice. to me it seems rather bad, unless i missed a core factor or theme that explains it. please let me know. I pretty much mapped the strong beats from the music and some iconic sounds from vocal that fit nicely. I tried to emphasize the places where the melody has held sound in red ticks.
Thx for checking, I also fixed a lot of rhythms that didn't really embrace that music right.
R.I.P Bubble #2
Nao Tomori
back with some more rhythm stuff. this is a lot more subjective, so it isn't an issue when you disagree with me.

[abssyal catharsis]
00:17:297 - 00:20:497 - could be cool to use the 1/2 sliders here on these notes just to keep every one of those sounds under a slider.

00:27:497 - 00:27:897 - you could use sliders on these to follow the vocals more closely, like you did at 00:26:497 (3,4) - . imo more interesting than just sliders on every white tick.

01:40:497 - imo should also be a 1/2 slider

to me making 02:24:697 (1) - into a slider and moving all the subsequent ones till 02:27:097 - back a red tick sounds a lot better.
02:32:697 - same in this section.

02:49:297 (5) - missing a whistle or something

03:00:297 (3) - strongest sounds here are under repeat and slider end.


regarding slider ends with stronger sounds than heads.
since you do this a lot, ofc it's clear that it's on purpose. i'm still suggesting against it because using the slider object "backwards" is a concept that i find rather contrary to how a song should be represented. i can't force you to change your concept, of course. if you disagree with me about this, it isn't a problem, as many people are not of the same opinion as me.

regarding angles and other stuff.
i'm not really a fan of using wide angles as much as you do. this is purely stylistic and not something i can mod. however, since i can't really agree with the object placement and use of cursor movement, i won't nominate this, but lasse is fine to rebubble.
Topic Starter
Santtu

Nao Tomori wrote:

back with some more rhythm stuff. this is a lot more subjective, so it isn't an issue when you disagree with me.

[abssyal catharsis]
00:17:297 - 00:20:497 - could be cool to use the 1/2 sliders here on these notes just to keep every one of those sounds under a slider. y why not

00:27:497 - 00:27:897 - you could use sliders on these to follow the vocals more closely, like you did at 00:26:497 (3,4) - . imo more interesting than just sliders on every white tick. sound good imo

01:40:497 - imo should also be a 1/2 slider y, works better

to me making 02:24:697 (1) - into a slider and moving all the subsequent ones till 02:27:097 - back a red tick sounds a lot better.
02:32:697 - same in this section. agreed

02:49:297 (5) - missing a whistle or something woops

03:00:297 (3) - strongest sounds here are under repeat and slider end. fixed


regarding slider ends with stronger sounds than heads.
since you do this a lot, ofc it's clear that it's on purpose. i'm still suggesting against it because using the slider object "backwards" is a concept that i find rather contrary to how a song should be represented. i can't force you to change your concept, of course. if you disagree with me about this, it isn't a problem, as many people are not of the same opinion as me.

regarding angles and other stuff.
i'm not really a fan of using wide angles as much as you do. this is purely stylistic and not something i can mod. however, since i can't really agree with the object placement and use of cursor movement, i won't nominate this, but lasse is fine to rebubble.
Thx for modding ones again!

But I'm not using sliders "backwards". Let's take a look at the very first part of the song. from 00:13:297 - to 00:26:097 - . In this part, I'm trying to embrace the music and the melody by putting slider on those notes, which has held sound as earlier in a post. Since the melody isn't always on the white ticks, I have sliderheads on red ticks too. For example at 00:14:097 (5) - and 00:14:697 (7) - . Both notes embrace to melody's held sound imo well without being too odd to play.

I don't say it's impossible that I mapped in some point wrong. But for now I can't see where I'm doing it wrong. Would be nice if those note/places were pointed out and explained, as you did in the mod.
Nao Tomori
Well, I should have explained what I meant by "backwards" better.
When I looked at the map for the very first time, I saw a TON of sliders with stronger ends than heads. Examples of which are in my modding above. Normally, people don't do that kind of thing that often unless they really mean for it to happen. However, personally I am against that use of a slider (treating the release of a slider as a strong motion.) Therefore I pointed some out in my preliminary mod to see if it was, indeed, on purpose. When you changed them all, I realized either you were going to abandon that use (if it was on purpose) or that you had used them that way unintentionally. So I went and pointed out a whole bunch of other ones along with my statement about that use of sliders in the first place. I actually think the current use, post my mods, is fine.

In any case I do think the rhythm is fine now so yeah let me know what you want to do.
-Mo-
If I may throw my two cents in here too about possible improvements.

- 01:09:897 (5,6) - Wide angle here seems out of place since this is the only one for this first quarter of the kiai on the vocals.
- 01:20:497 (1,3) - I feel like this would look a lot neater if they were the same shape and slider 3 pointed towards the next circle better.
- 01:25:697 (2) - Placing this closer to 1 would emphasise the vocals after it better.
- 01:36:297 (6) - Putting the NC on the slider looks better to me.
- 01:38:297 (1,2,3) - Might as well even the spacing for the triple.
- 01:40:497 (5) - Using a circle seems inconsistent with how you used sliders for the synth sounds.
- 01:44:897 (2,3) - This is one place I feel would be better if the slider was on the white tick instead of the red.
- 01:51:497 - I would put the start of the slider on this tick to follow the held vocals.
- 01:55:397 (3) - More of a personal thing, but I feel this would be cool if you made this a circle and then mapped the red tick on 01:55:397 (3).
- 02:03:697 (3) - Missing whistle.
- 02:43:697 (1) - Might as well continue placing whistles since it sounds out of place to just have them in the middle of the calmer section.
- 02:56:397 (1) - Circles would work better for this in my opinion.
- 02:59:697 (1) - Missing whistle.
- 03:06:697 (3,4) - I feel like increasing the spacing of this would be better since the vocals are louder.
- 03:11:897 (2) - 03:12:297 (1) - Ctrl+G on each of these would be cool so there's the effect of all of the sliders going inwards.

The map looks better now though.
Topic Starter
Santtu

-Mo- wrote:

If I may throw my two cents in here too about possible improvements. I'd be more than glad.

- 01:09:897 (5,6) - Wide angle here seems out of place since this is the only one for this first quarter of the kiai on the vocals. tried to do something for it
- 01:20:497 (1,3) - I feel like this would look a lot neater if they were the same shape and slider 3 pointed towards the next circle better. I like it more that (3) is curved a bit. Ofc, there wouldn't be anything wrong with same shape in both objectives.
- 01:25:697 (2) - Placing this closer to 1 would emphasise the vocals after it better.
- 01:36:297 (6) - Putting the NC on the slider looks better to me.
- 01:38:297 (1,2,3) - Might as well even the spacing for the triple. woops
- 01:40:497 (5) - Using a circle seems inconsistent with how you used sliders for the synth sounds. y I noticed that just before continuing on this mod :P
- 01:44:897 (2,3) - This is one place I feel would be better if the slider was on the white tick instead of the red.
- 01:51:497 - I would put the start of the slider on this tick to follow the held vocals.
- 01:55:397 (3) - More of a personal thing, but I feel this would be cool if you made this a circle and then mapped the red tick on 01:55:397 (3). Hmm. To me it sound a bit off from the music. Current one works better.
- 02:03:697 (3) - Missing whistle. How do I always miss these things?????!?!? >_>
- 02:43:697 (1) - Might as well continue placing whistles since it sounds out of place to just have them in the middle of the calmer section.
- 02:56:397 (1) - Circles would work better for this in my opinion. To me, kick slider works better after really long held sound. Will keep this in mind if it gets more supporters.
- 02:59:697 (1) - Missing whistle. and again xD
- 03:06:697 (3,4) - I feel like increasing the spacing of this would be better since the vocals are louder.
- 03:11:897 (2) - 03:12:297 (1) - Ctrl+G on each of these would be cool so there's the effect of all of the sliders going inwards. Did something like that and changed a bit pattern for more symmetrical.

The map looks better now though.
Thx -mo-! I'm truely greatful! no comment/green text = changed/fixed
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