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nao - Kami Jigen! Fortune Material [Osu|Taiko]

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Total Posts
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Topic Starter
huu
Waiting for BSS to come back up.

EDIT: All done.
Y527

toara_fict wrote:

Hi. from #modreqs

[CC's Taiko Oni]
  1. For Rank だとHitsoundはN固定がいいかと思います (アンランク要素なのか推奨程度なのかは今知らないので他の人にも言われたらでいいので一応頭に入れておく程度に受け止めてください ) なるほど、わかりました。
  2. Delete Widescreen Support. ( Song setup から Designを開いてMisc. Togglesの1番上のチェック入ってるやつですー ) 無効にしました。


  3. 01:37:962 (45,46) - change kk ? ( VocalもBacksoundのキーボード系の音?も高音であるのでkにしてもいいかなあと思います ) ddkkdにしてみました。

  4. 01:42:357 (76) - delete ? ( おとないのでけしちゃってもいいかなあ...と ) 消しました。この方がいいですね。


    初心者なのかな?と思えない譜面でした! ただBメロ部分00:52:198 (1) - ~ 01:16:656 (1) - が少しノーツ詰まりすぎてる感じがしたのでもうちょっと易しめにしたほうがいいかも! 少しノーツを減らしてみました。

    - - - - - - - - - - - - - - - - - - - - - - - - -
modありがとうございます!

Vert,update please~
http://puu.sh/nh2Nl/6d52840eef.zip
6th
[Normal]
SPOILER
Spacing isn't consistent enough
SV changes are too high
There are many overlaps unpleasant to read that could be avoided

Needs rework imo ;)

[Hard]
SPOILER
Again, many overlaps can be avoided
00:21:243 (2) - Spacing
00:22:771 (5) - ^
00:23:918 (2) - ^
00:29:077 (3) - ^
00:49:141 (2,3,4) - ^
00:55:638 (2,3,4) - ^

00:37:294 (4,5) - Why not stacking them ?
00:50:096 (5,6) - ^

00:41:498 (7) - Totally unpredictable
Well, I think continuing is useless cuz you would feel like if I was repeating the same thing... just check spacing that can be confusing as those strange squares and maybe flow in some parts like 00:27:931 (1,2,3) - or overlaps like here 00:43:408 (4,5) - 01:34:045 (1,2,3) -
Also, I recommand using this : 00:52:198 - https://osu.ppy.sh/ss/4624224

[VICTORY]
SPOILER
SV looks a bit high at the beginning
00:15:319 (6) - This is exagerated
00:19:331 (3) - CTRL+G and make it closer from (2)
00:21:911 - Missed something here ?
00:23:917 (3) - Spacing
00:25:637 (1,2,3,4,5,6,1,2,3,4,5,1) - It is full of overlaps
00:41:115 (4,5) - Unpredictable
00:55:446 (1,2) - ^
01:22:962 (9) - Exagerated spacing
01:24:873 (1) - ^ starting a stream after a jump like this one is a bad idea
01:25:828 (1) - ^

Good luck ! (:
Topic Starter
huu

6th wrote:

[Normal]
SPOILER
Spacing isn't consistent enough
SV changes are too high
There are many overlaps unpleasant to read that could be avoided

Needs rework imo ;) - Not a really helpful mod here to be honest.

[Hard]
SPOILER
Again, many overlaps can be avoided
00:21:243 (2) - Spacing - I don't understand what's wrong.
00:22:771 (5) - ^ - I see what was wrong here. Good eye.
00:23:918 (2) - ^ - I don't understand again.
00:29:077 (3) - ^ - Saw what was wrong here.
00:49:141 (2,3,4) - ^ - Stacked (3) and (4).
00:55:638 (2,3,4) - ^ - Stacked (2) with (1), replaced (3) with a slider. Not really happy with this change, so I might revert.

00:37:294 (4,5) - Why not stacking them ? - Fixed.
00:50:096 (5,6) - ^ - Fixed.

00:41:498 (7) - Totally unpredictable - Tried fixing.
Well, I think continuing is useless cuz you would feel like if I was repeating the same thing... just check spacing that can be confusing as those strange squares and maybe flow in some parts like 00:27:931 (1,2,3) - or overlaps like here 00:43:408 (4,5) - 01:34:045 (1,2,3) -
Also, I recommand using this : 00:52:198 - https://osu.ppy.sh/ss/4624224 - That will make it all the more confusing to read. Declined.

[VICTORY]
SPOILER
SV looks a bit high at the beginning - Lowered.
00:15:319 (6) - This is exagerated - What?
00:19:331 (3) - CTRL+G and make it closer from (2) - Done.
00:21:911 - Missed something here ? - https://osu.ppy.sh/ss/4626985 This is a slider lol
00:23:917 (3) - Spacing - What?
00:25:637 (1,2,3,4,5,6,1,2,3,4,5,1) - It is full of overlaps - I tried fixing.
00:41:115 (4,5) - Unpredictable - Moved.
00:55:446 (1,2) - ^ - Changed.
01:22:962 (9) - Exagerated spacing - I tried fixing.
01:24:873 (1) - ^ starting a stream after a jump like this one is a bad idea - Lowered distance.
01:25:828 (1) - ^ - Lowered distance.

Good luck ! (:
Green text = accepted
Yellow text = will think about it
Red text = declined
Uncolored text = I don't understand
Blue text = comment
Silverdesu
i guess it's about time I actually mod shit
Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable





mcwc2307's easy

SPOILER
name change to "mcwc2307's Easy?"
00:12:453 (1) - spinner recovery time?
00:33:854 (1,2) - weird rhythm for an easy diff but w/e
00:36:529 (1,2) - ^
00:38:631 (1) - spinner recovery time?
00:46:083 (1,2,3,4) - see, this rhythm actually makes sense here
00:50:669 (1) - again these spinners' recovery time looks fishy
01:05:191 (2) - possibly orient these the other way so they don't overlap on other notes?
01:06:720 (3) - ^
01:10:542 (4,5) - looks weird, especially when they're overlapping eachother
01:10:542 (4,5) - they don't really conform to any rhythm do they
01:10:542 (4,5) - feels like this goes on way longer than it actually should
01:17:803 (1) - more complaints about spinner recovery
01:31:561 (1) - weird starting position :L
01:29:459 (5) - you can actually probably extend this out to the next red tick and get away with it
01:30:988 - not sure if i want to complain about this white space so i'm complaining about this white space
Normal

SPOILER
decrease slider velocity
i actually recommend a remap, it's so jagged
half of this map doesn't conform to distance snapping

hell, fix all issues in aimod first, then i'll remod
don't go overkill with the beziers, this isn't 2012
00:25:828 - useless break time
00:32:325 (4) - no
00:37:293 (2,3,4,5) - feels weird to play, period
00:42:644 (1,3) - this just looks really bad when it's overlapping like that
00:50:669 (1) - similar to mcwc2307's easy, watch the recovery time
00:56:784 (3) - extend this for another two repeats?
01:17:803 (1) - spinner ending doesn't match up to anything in the song
01:19:714 - the sv increase makes the sv issue even worse; this looks more like a hard than an easy
01:19:714 - for this section overall you picked a really bad rhythm
01:31:179 (1) - okay you were actually heading in the right direction for like half a second
01:38:058 (2) - if the shit i said before didn't make this unrankable, this slider sure as hell will
Hard

SPOILER
00:13:790 - okay already this is looking better than the normal diff
00:13:831 - timing point doesn't snap to anything (same goes with a lot of other ones)
00:21:625 (3,4) - inconsistent spacing with your notes (pointed out by 6th)
00:23:918 (2) - also inconsistent, but it's better because it's not some bull jump (pointed out by 6th)
00:26:211 (6,7) - shorten jump just a tiny bit
00:30:415 (1,2,3,4,5) - try to avoid shit like this mainly because it looks bad and really sloppy
00:32:135 (7,8,9,10,11,12) - why not just match up with the song for once
00:35:574 (5,6) - don't stack this: hard difficulty actually allows some reasonable jumps
00:36:529 (1,2,3,4,5,6,7,8,9,10,11,12) - highly recommended: rework entire sequence
00:39:969 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - actually really displeasing to look at because it's all bunched in the middle
00:40:160 (2,3) - decent jump imo
00:42:644 (1,2,3,4) - stacking is a gateway drug
00:46:083 (1,2,3) - oh shit i didn't see this coming but do shorten the jumps a little bit
00:47:803 (4) - this jump is too far
00:50:669 (7) - feels late in the song
00:52:580 (2,3,4) - outlaw stacking now
00:53:536 (5,1) - riiiight... shorten jump
00:54:109 (2,3,4) - stack me once, shame on you
00:58:695 (2,3,4) - stack me twice, shame on me
01:00:224 (2,3,4) - stack me thrice and i start making dank memes 8-)
01:02:326 (1,2,3,4,5,6,7) - this spacing just looks wrong
01:05:765 (5,1) - jumpville 2: bullshit escape
01:06:338 (2,3,4) - oh come on i thought the stacks were over
01:07:294 (5,1) - shorten jump a tiny bit
01:17:038 (2,1) - ^
01:21:052 (5,1) - looks bad w/ overlapping
01:24:872 (1,2) - shorten jump
01:29:077 (4,1) - here's an example of a decent jump in your map
01:31:561 (4) - overlapping unnecessary
01:31:752 - fill in this gap with something
01:33:472 (8,1) - shorten jump a tiny bit
01:34:810 (2) - don't stack, it's hard to see
01:35:001 (3) - no.
01:37:294 (1,2,3) - sounds late
01:38:058 (3) - random sv change not cool
01:38:058 (3) - slider sounds like it ends too early
01:40:542 (1,2,3,4,1) - i'm not sure if it's just me but the rhythm leading into the spinner makes no sense
01:40:542 (1,2,3,4) - at the same time these are the best jumps in your map
01:45:701 (2) - sounds too slow
VICTORY
Mapped for difficulty, modded for pain

SPOILER
i love how this went from a 5.1(?) map to a 4.6
despite that, this map has actually seen significant improvement over the last several mods
00:14:937 (5,6) - one keystone issue with this map is the really exaggerated, haphazard jumping (pointed out by 6th)
00:22:580 (3,4) - don't hide notes like this in this kind of map
00:22:962 (4,1) - this jump (pointed out by 6th)
00:23:153 (1,2,3,4) - come up with a new pattern for these
00:40:733 (3) - weird rhythm on this slider
00:45:701 (1,2,3) - space these bastards out, this is an insane diff right?
00:47:421 (1,2,3) - ^
00:48:758 (1,2,3,4,5) - ^
00:50:478 (1) - you could probably change this
00:52:962 (5,6,7,8,9,10,11) - that 5 is so separated from the rest of the stream
00:52:962 (5,6,7,8,9,10,11) - as a note in general, make your streams more fluid instead of a thick, stationary stack. it helps with making it play and flow better while at the same time increasing difficulty without bullshit jumps.
00:54:491 (4,5,6,7,8,9,10) - ^
00:55:064 (10) - this 10 technically belongs on the stream ^ so don't push it so far away
01:01:370 (10) - random sv change for two ticks, not cool bro
01:02:134 - your slider velocity here makes me want to kill a bitch
01:07:293 (9,1) - jump
01:19:714 - REDO THIS ENTIRE KIAI. you have a good rhythm but the streams are nothing more than stacks and it looks pretty lousy
01:19:714 - but you keep bunching around the center instead of explore a little
01:19:714 - and this sv is like me giving up and drowning in a river
01:19:905 (3,4) - plus the jumps are still a tiny bit fishy
01:20:669 (7,1,2) - i legit can't tell if these are rankable anymore
01:30:414 - missed stream opportunity
01:37:102 (1,2,3,4,5,6,7,8) - this stream makes sense but at the same time it doesn't (spinnerstarts don't make noise so it sounds incomplete)
01:42:452 (7) - NO BAD TOO FAST
01:46:083 (3,4) - k
Silver's Starlight

SPOILER
"What is this, 2012?"
- end of mods -

in other news:

just maybe i might do this as a gd but at this rate i don't expect it to be

gonna go die on bed now bye
Topic Starter
huu

Silverdesu wrote:

i guess it's about time I actually mod shit
Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable


Normal

SPOILER
decrease slider velocity
i actually recommend a remap, it's so jagged
half of this map doesn't conform to distance snapping

hell, fix all issues in aimod first, then i'll remod
don't go overkill with the beziers, this isn't 2012
00:25:828 - useless break time
00:32:325 (4) - no
00:37:293 (2,3,4,5) - feels weird to play, period
00:42:644 (1,3) - this just looks really bad when it's overlapping like that
00:50:669 (1) - similar to mcwc2307's easy, watch the recovery time
00:56:784 (3) - extend this for another two repeats?
01:17:803 (1) - spinner ending doesn't match up to anything in the song
01:19:714 - the sv increase makes the sv issue even worse; this looks more like a hard than an easy
01:19:714 - for this section overall you picked a really bad rhythm
01:31:179 (1) - okay you were actually heading in the right direction for like half a second
01:38:058 (2) - if the shit i said before didn't make this unrankable, this slider sure as hell will


Removed this entire difficulty. Not going to remap. Discussed with mcwc2307 to change his diff into a Normal. Should be coming soon-ish?

Hard

SPOILER
00:13:790 - okay already this is looking better than the normal diff - I haven't updated this entire difficulty in MONTHS.
00:13:831 - timing point doesn't snap to anything (same goes with a lot of other ones) - Fixed.
00:21:625 (3,4) - inconsistent spacing with your notes (pointed out by 6th) - Tried?
00:23:918 (2) - also inconsistent, but it's better because it's not some bull jump (pointed out by 6th) - And yet no one still gives me any clue on how to fix.
00:26:211 (6,7) - shorten jump just a tiny bit - Done (I think?)
00:30:415 (1,2,3,4,5) - try to avoid shit like this mainly because it looks bad and really sloppy - Yeah, noted.
00:32:135 (7,8,9,10,11,12) - why not just match up with the song for once - Well, I tried something.
00:35:574 (5,6) - don't stack this: hard difficulty actually allows some reasonable jumps - Yeah, okay.
00:36:529 (1,2,3,4,5,6,7,8,9,10,11,12) - highly recommended: rework entire sequence - Done.
00:40:160 (2,3) - decent jump imo
00:39:969 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - actually really displeasing to look at because it's all bunched in the middle - Well, I tried spreading this out though still looks kinda bad lmao
00:42:644 (1,2,3,4) - stacking is a gateway drug - Unstacked.
00:46:083 (1,2,3) - oh shit i didn't see this coming but do shorten the jumps a little bit - Done.
00:47:803 (4) - this jump is too far - Shortened.
00:50:669 (7) - feels late in the song - Fixed.
00:52:580 (2,3,4) - outlaw stacking now - okay dad
00:53:536 (5,1) - riiiight... shorten jump - Done.
00:54:109 (2,3,4) - stack me once, shame on you - : )
00:58:695 (2,3,4) - stack me twice, shame on me - : D
01:00:224 (2,3,4) - stack me thrice and i start making dank memes 8-) - pls no
01:02:326 (1,2,3,4,5,6,7) - this spacing just looks wrong - Redone, but it's probably shit still lmao
01:05:765 (5,1) - jumpville 2: bullshit escape - okay mom i fixed it
01:06:338 (2,3,4) - oh come on i thought the stacks were over - nope
01:07:294 (5,1) - shorten jump a tiny bit - Done.
01:17:038 (2,1) - ^ - ^
01:21:052 (5,1) - looks bad w/ overlapping - Moved.
01:24:872 (1,2) - shorten jump - Done.
01:29:077 (4,1) - here's an example of a decent jump in your map
01:31:561 (4) - overlapping unnecessary - Moved.
01:31:752 - fill in this gap with something - Done.
01:33:472 (8,1) - shorten jump a tiny bit - Done.
01:34:810 (2) - don't stack, it's hard to see - Unstacked.
01:35:001 (3) - no. - okay sorry
01:37:294 (1,2,3) - sounds late - Fixed, I think.
01:38:058 (3) - random sv change not cool - : )
01:38:058 (3) - slider sounds like it ends too early - Fixed.
01:40:542 (1,2,3,4,1) - i'm not sure if it's just me but the rhythm leading into the spinner makes no sense - Fixed, I think.
01:40:542 (1,2,3,4) - at the same time these are the best jumps in your map
01:45:701 (2) - sounds too slow - Fixed.

VICTORY
Mapped for difficulty, modded for pain

SPOILER
i love how this went from a 5.1(?) map to a 4.6 - It used to be 5.44, actually. lmao
despite that, this map has actually seen significant improvement over the last several mods
00:14:937 (5,6) - one keystone issue with this map is the really exaggerated, haphazard jumping (pointed out by 6th) - So THAT'S what he meant.
00:22:580 (3,4) - don't hide notes like this in this kind of map - Yeah okay.
00:22:962 (4,1) - this jump (pointed out by 6th) - Fixed.
00:23:153 (1,2,3,4) - come up with a new pattern for these - Eh, I tried.
00:40:733 (3) - weird rhythm on this slider - Vocals, yo.
00:45:701 (1,2,3) - space these bastards out, this is an insane diff right? - Uh, okay.
00:47:421 (1,2,3) - ^ - ^
00:48:758 (1,2,3,4,5) - ^ - Sigh...
00:50:478 (1) - you could probably change this - Into what? It was a spinner before and that was too sudden.
00:52:962 (5,6,7,8,9,10,11) - that 5 is so separated from the rest of the stream - That was a legit fuck-up that I didn't notice lmao
00:52:962 (5,6,7,8,9,10,11) - as a note in general, make your streams more fluid instead of a thick, stationary stack. it helps with making it play and flow better while at the same time increasing difficulty without bullshit jumps. - I'll look into it when I won't be exceedingly lazy, as I am now.
00:54:491 (4,5,6,7,8,9,10) - ^ - For now, corrected just these 2 streams. Will do more later.
00:55:064 (10) - this 10 technically belongs on the stream ^ so don't push it so far away - Another fuck-up that I made my accident, rip.
01:01:370 (10) - random sv change for two ticks, not cool bro - : )
01:02:134 - your slider velocity here makes me want to kill a bitch - dude nice (lowered)
01:07:293 (9,1) - jump - oops
01:19:714 - REDO THIS ENTIRE KIAI. you have a good rhythm but the streams are nothing more than stacks and it looks pretty lousy - NO I WON'T REDO THIS KIAI BECAUSE IT'LL TAKE FOREVER. Also, like I said above, I will look into stream spacing later. Not now.
01:19:714 - but you keep bunching around the center instead of explore a little - Uh...what?
01:19:714 - and this sv is like me giving up and drowning in a river - okay sorry
01:19:905 (3,4) - plus the jumps are still a tiny bit fishy - rippi in pippi (fixed)
01:20:669 (7,1,2) - i legit can't tell if these are rankable anymore - lmao sorry
01:30:414 - missed stream opportunity - Uh???
01:37:102 (1,2,3,4,5,6,7,8) - this stream makes sense but at the same time it doesn't (spinnerstarts don't make noise so it sounds incomplete) - ...what?
01:42:452 (7) - NO BAD TOO FAST - OKAY, I SLOWED IT DOWN, FUCK.
01:46:083 (3,4) - k - nice
in other news:

just maybe i might do this as a gd but at this rate i don't expect it to be - pls no

gonna go die on bed now bye
Well, this is gonna cause some confusion.
My text is bold.
Green text = accepted
Yellow text = will think about it
Red text = declined
Blue text = comment
Uncolored text = basically me saying "what the fuck"
Silverdesu
MORE MODDING FROM SILVER

R.I.P. Normal Edition

Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable
---------------

Hard

SPOILER
00:24:682 (3) - put this slider to the right of the previous one
00:24:682 (3,4) - too far?
00:28:504 (2) - this slider looks bad
00:30:415 (1,2,3,4,5) - actually doesn't look half bad, gj m8erino
00:32:134 (6,7) - #modhelp says this jump is unfair
00:39:969 (1,2,3,4,5,6,7,8,9,10) - all of these should be a bit closer to eachother
00:42:644 (1,2,3,4,5,6,7,8,9,10,11) - now that i think about it the spacing here makes it look like this is a stream
00:50:478 (6) - sv change might actually be complaint-worthy but i can't tell

p l e a s e d o n o t g i v e k u d o s u
Topic Starter
huu

Silverdesu wrote:

MORE MODDING FROM SILVER

R.I.P. Normal Edition

Key
Probably unrankable
Possibly needs changing
Opinion
Something commendable
---------------

Hard

SPOILER
00:24:682 (3) - put this slider to the right of the previous one
00:24:682 (3,4) - too far?
00:28:504 (2) - this slider looks bad
00:30:415 (1,2,3,4,5) - actually doesn't look half bad, gj m8erino
00:32:134 (6,7) - #modhelp says this jump is unfair
00:39:969 (1,2,3,4,5,6,7,8,9,10) - all of these should be a bit closer to eachother
00:42:644 (1,2,3,4,5,6,7,8,9,10,11) - now that i think about it the spacing here makes it look like this is a stream
00:50:478 (6) - sv change might actually be complaint-worthy but i can't tell

p l e a s e d o n o t g i v e k u d o s u
Literally changed everything apart from the SV at 00:50:478 (6) lmao
mcwc2307
Mcwc2307's Normal (See? its in caps)


Changed circle size to 3 since it became a normal diff...


will try to reply to the mod Silverdesu gave soooooon. :)
mcwc2307
mcwc2307's Normal

SPOILER
name change to "mcwc2307's Easy?" Changed to mcwc2307's Normal
00:12:453 (1) - spinner recovery time? Fixed that
00:33:854 (1,2) - weird rhythm for an easy diff but w/e Fixed, but what does w/e even means?
00:36:529 (1,2) - ^
00:38:631 (1) - spinner recovery time? Also fixed this
00:46:083 (1,2,3,4) - see, this rhythm actually makes sense here Not understanding how this can work while the other set of sliders you mention doesn't.
00:50:669 (1) - again these spinners' recovery time looks fishy Okay okay, i get it ,no beginner can react to such a combination of a spinner and a direct note behind it. NOTED
01:05:191 (2) - possibly orient these the other way so they don't overlap on other notes?Fixed that.
01:06:720 (3) - ^
01:10:542 (4,5) - looks weird, especially when they're overlapping eachother
01:10:542 (4,5) - they don't really conform to any rhythm do they
01:10:542 (4,5) - feels like this goes on way longer than it actually shouldREMAPPED THE WHOLE THING. There was no need to convince me three times to change those sliders -____-
01:17:803 (1) - more complaints about spinner recovery Well, practically i had enough, so i removed this spinner. No more spinners to complain about
-____-

01:31:561 (1) - weird starting position :LThats an official mapping technique, called the end-cutter hit circle. So its not considered weird.
01:29:459 (5) - you can actually probably extend this out to the next red tick and get away with itI just went to remap it...
01:30:988 - not sure if i want to complain about this white space so i'm complaining about this white spaceNot sure if i want to fix this, so i fixed it. Honestly, what kind of thought is that? -________-

Because of all the remapped parts, i have to add more hitsounds, ugh...
Topic Starter
huu
Lemme know when it's ready.
mcwc2307
DONE WITH THE EDIT!

SPOILER
osu file format v14

[General]
AudioFilename: Hyperdimension Neptunia Victory - V _ NeptuneV (Guide 002) Opening movie.mp3
AudioLeadIn: 0
PreviewTime: 78714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Kami Jigen! Fortune Material
TitleUnicode:神次元!ふぉーちゅん・まてりある
Artist:nao
ArtistUnicode:nao
Creator:-Vert-
Version:mcwc2307's Normal
Source:神次元ゲイムネプテューヌV
Tags:hyperdimension neptunia victory opening nepnep silverdesu cuticlethong mcwc2307 classicchocolat
BeatmapID:776782
BeatmapSetID:349506

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.800000005960464
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Wallpaper_collab_pulse_by_mackaged-d5xr81i.jpg",0,0
//Break Periods
2,76856,77891
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1752,764.331210191083,4,2,0,50,1,0
12453,382.165605095541,4,2,0,50,1,0
13981,-100,4,1,0,50,0,0
27739,-100,4,2,0,50,0,0
79714,-100,4,1,0,50,0,1
104172,-100,4,2,0,50,0,0


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BTW please add [ and ] to the list elements. Or else it wont key in
Topic Starter
huu
All done.
Silverdesu
i swear i'm not going to mod any more q.q
mcwc2307
The mods were good, keep them coming. :)
mcwc2307
aww thats sad that you arent working on this anymore...
Topic Starter
huu

mcwc2307 wrote:

aww thats sad that you arent working on this anymore...
This map has too many problems. Problems that can be fixed by remapping and I'll most likely do that instead on a separate mapset entirely.
mcwc2307
Okay im done with the easy diff
Lewdcream
cool map dude.
Topic Starter
huu

Lewdcream wrote:

cool map dude.
This map is super super old though.
Nimagan
hyper hype
General
ar is a bit low.
in most songs the important sounds usually falls on white ticks. if you place a slider head on a red tick and end it on a white, there should be a distinct sound to support it.
careful with overlaps, while not detrimental to the map, it is kinda ugly.
to many slider shapes, keep them a bit consistent per section

map-sett
00:02:516 (2,3) - are a bit to close making a ugly overlapp
00:03:280 (3,4,5,6) - would look better as a perfect square
00:04:809 (1,2,3,4) - would look better as a symmetrical pattern (1 and 4 flipped symmetrical, 2 and 3 flipped symmetrical)
00:07:866 (1,2,3,4) - might look better with consistent spacing
00:13:981 (1,2,3,4,5,6) - 1 and 3 are a bit close imo, whole section does not really flow well with 5 sticking out
00:19:523 - maybe have this sound clickable
00:20:860 (3) - overlaps 3 other objects
00:21:624 (5) - this should be nc
00:21:624 (5,1,2,3,4) - whole section feels off on emphasis, feel like they should be on whit ticks not red.
00:23:153 (1,3) - overlapp
00:25:064 (2,3) - ctrl + g as 00:25:446 - is to important to be left to slider tail
00:29:459 (2,4) - overlapp
00:30:796 (2,3) - not properly blanketed, use approach-circle
00:36:911 - emphasis this white tick. ctrl + g and maybe put in a full beat stopp (aka 00:37:102 (1) - delete this)
00:42:261 (4,5,1) - bad blanket, try to keep visual spacing consistent here
01:06:720 (4) - should be on the red tick as this is where the triple starts, might want to do that with circles so you don't loose 01:07:102 -
01:09:013 (7) - as far as i know, 2x reverse on half beat slider is pretty bad, (to hard to read the 2nd reverse arrow, can be fine here because there is such a big gap from this to the next object but i would stil spilt it up in to 2 different objects
Topic Starter
huu

Nimagan wrote:

hyper hype
General
ar is a bit low.
in most songs the important sounds usually falls on white ticks. if you place a slider head on a red tick and end it on a white, there should be a distinct sound to support it.
careful with overlaps, while not detrimental to the map, it is kinda ugly.
to many slider shapes, keep them a bit consistent per section

map-sett
00:02:516 (2,3) - are a bit to close making a ugly overlapp - Fixed I think?
00:03:280 (3,4,5,6) - would look better as a perfect square - Fixed I think?
00:04:809 (1,2,3,4) - would look better as a symmetrical pattern (1 and 4 flipped symmetrical, 2 and 3 flipped symmetrical) - Fixed I think?
00:07:866 (1,2,3,4) - might look better with consistent spacing - Fixed I think?
00:13:981 (1,2,3,4,5,6) - 1 and 3 are a bit close imo, whole section does not really flow well with 5 sticking out - I tried something here I guess.
00:19:523 - maybe have this sound clickable - I'll think about this for later.
00:20:860 (3) - overlaps 3 other objects - Uh...?
00:21:624 (5) - this should be nc - Fixed.
00:21:624 (5,1,2,3,4) - whole section feels off on emphasis, feel like they should be on whit ticks not red. - Fixed
00:23:153 (1,3) - overlapp - Fixed
00:25:064 (2,3) - ctrl + g as 00:25:446 - is to important to be left to slider tail - Done.
00:29:459 (2,4) - overlapp - Fixed
00:30:796 (2,3) - not properly blanketed, use approach-circle - ???
00:36:911 - emphasis this white tick. ctrl + g and maybe put in a full beat stopp (aka 00:37:102 (1) - delete this) - I'm not sure what you meant but I tried something.
00:42:261 (4,5,1) - bad blanket, try to keep visual spacing consistent here - I tried
01:06:720 (4) - should be on the red tick as this is where the triple starts, might want to do that with circles so you don't loose 01:07:102 - - Fixed.
01:09:013 (7) - as far as i know, 2x reverse on half beat slider is pretty bad, (to hard to read the 2nd reverse arrow, can be fine here because there is such a big gap from this to the next object but i would stil spilt it up in to 2 different objects - Done.
green = accepted
yellow/orange = i tried/i'll consider
red = denied
uncolored = i don't get it
blue = comment

thanks for the mod
will update the map when i got the time
Topic Starter
huu
note: will be remapping hyper diff, nyarkoo also said he's going to be remapping his diff too

still looking for a normal gd
Hideh
Hello there


Hyperdimension
► 00:21:624 (1) - Imo you should put a note there and 00:21:816 (2) - and put a 1/4 slider with reverse here 00: 21: 816 (2) - because the guitar sound is very strong in this part of the song unlike the others sounds
► 00:33:281 - imo I think you should change that slider by 2 notes one on the red tick 00: 33: 281 - and another on the white tick 00: 33: 472 - because the blue tick has no sound, so you make a cleaner sound
► 00:53:917 (2,3) - This unnatural flow is uncomfortable for Hard players imo, try to overlap with these 00: 54: 300 (3) - 00: 53: 726 (1) -
Topic Starter
huu

Unknowklone wrote:

Hello there


Hyperdimension
► 00:21:624 (1) - Imo you should put a note there and 00:21:816 (2) - and put a 1/4 slider with reverse here 00: 21: 816 (2) - because the guitar sound is very strong in this part of the song unlike the others sounds
► 00:33:281 - imo I think you should change that slider by 2 notes one on the red tick 00: 33: 281 - and another on the white tick 00: 33: 472 - because the blue tick has no sound, so you make a cleaner sound
► 00:53:917 (2,3) - This unnatural flow is uncomfortable for Hard players imo, try to overlap with these 00: 54: 300 (3) - 00: 53: 726 (1) -
Was planning on holding off all mods until I finished the remap, but thanks for the early mod I guess. I'll get to it a bit later, currently busy with stuff.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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