Updated map with better video, thanks to Shad0w1and.
Updated.SilverStarlight wrote:
As per Lach's modding, I have done the following changes to my GD:
00:15:510 (1,2,1,2,3,1,2,3,4,5,6,7) - cut down the number of new combos
00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - changed patterns and cut down the number of combos used, changing the combos to 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3
00:46:656 (4,5,6,7) - fixed inconsistent spacing related to time
00:29:650 (7) - added a circle to fill in weird song gaps
01:27:166 (3) - replaced slider with a questionably-looking stream
00:37:484 (1,2,3) - filled in some gaps that I thought would be appropriate
00:50:096 (1) - filled in the gaps around it
01:05:956 - gap
01:15:319 - huge-ass gap, filled in w/ a questionable AF pattern
01:24:491 - gapperino
01:24:873 (1,2,3,1) - added a sixteenth to create a stream (in other words, GAAAAAAAAAAAAAAAAAAAAAAAAAP)
Other changes suggested by Lach that I didn't do:
remove the half-millions of time points
Other miscellaneous changes not suggested:
00:13:599 (1) - removed
The entire chatlog:SPOILEREdit: fuk didn't link21:11 Lach: 00:13:981 (1,2,1,2,3,1,2,3,4,5,6,7) - basically this could be an entire combo
21:12 Lach: every 2 measures (8 bars) you could just place a new combo
21:12 Lach: and do that consistently throughout the map
21:14 Lach: 00:46:656 (4,5,6,7) - this kind of thing isn't good because it looks like it's 1/4 between 4 and 5
21:14 Lach: but it's actually a gap, and then a triplet
21:14 Lach: the spacing should reflect what kind of gap is between objects
21:14 SilverStarlight: ooh whoops
21:14 SilverStarlight: that was definitely not supposed to happen
21:15 SilverStarlight: does [https://osu.ppy.sh/ss/4251845 this] look more reasonable
21:16 Lach: sure
21:16 Lach: tbh i don't think people have ever liked playing this kind of pattern 00:23:153 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) -
21:18 Lach: also some of the gaps feel really weird, i know you're primarily mapping to the vocals but stuff like 01:05:956 - could be filled in
21:19 Lach: 01:15:223 - lol
21:19 SilverStarlight: i felt lazy
21:19 SilverStarlight: :^)
21:19 Lach: 01:13:599 - this could be filled in with some kind of expanding spaced 1/2 pattern
21:20 Lach: and a big jump or something to yet another similar type of pattern at 01:15:128 -
21:20 Lach: and then shrink it to like stacked at this point 01:16:656 -
21:23 Lach: also did you know you can switch between drum, soft, normal without placing an inheriting section
21:23 Lach: using the sampleset options on the left side below the timeline
21:24 Lach: you can also set a default sample for that object and have a finish/whistle/clap from another sampleset as a hitsound all without fucking with the inheriting sections
21:24 SilverStarlight: gg wish someone would tell me that earler
21:24 SilverStarlight: hell if i can do that now though
21:25 SilverStarlight: I legit am dodging opening the timing panel now
21:25 SilverStarlight: osu crashed like 5 times while i was doing this
21:26 Lach: don't do this 01:27:166 (3) -
21:26 Lach: lol
21:29 SilverStarlight: l0l
21:32 SilverStarlight: i'm actually moderately surprised the shit that was gonna piss people off didn't
21:32 SilverStarlight:
https://www.mediafire.com/?t65lg97vptpyd9o
I also caught an unused inherited timepoint at 00:13:599 - which I've removedShyotamaze wrote:
Hi,Starlight
- 00:32:994 (1,1,1,1,1,1,1,1,1,1) - Unnecessary NCs imo removed
- 00:45:319 (5,1,1,1,1,1,1,1,1) - Weird shape and ^ shaped changed
- 00:50:478 (3) - Make the SV for this one faster to make it shorter, it could be confusing ...? i'm not sure what you mean, but I've raised SV to 2x for now
- 00:52:962 (8,1,1,1,1,1,1) - Hard to aim after 7, try to rotate it a bit for better flow also unnecessary NCs moved the stream to 00:52:198 (4) -
- 00:54:491 (6,1,1,1,1,1,1) - NCs k b00s
- 00:56:019 (5,1,1,1,1) - k I won't say it anymore ;_; ok I fixed the rest too
- 01:02:707 (1,2,3) - Collides added gaps between each slider
- Maybe make the diff's lenght as long as VICTORY 2laze (I don't want to raise difficulty as it is)
I had already changed it when I messaged you.Silverdesu wrote:
was informed this morning my gd still has your old name on it
http://puu.sh/mQFBt/cb331cf242.osu
They helped, thanks.Vert wrote:
From PM
[V]
00:19:714 (3,2) - spacing between these 2note is to close with the end of 00:20:096 (1) - this slider it seems very crowded
00:22:962 (4,1) - ^
00:28:503 (4,5) - why put 5 that far?00:28:503 (4,5,6,7) - I think this part should be same distance because No ups and downs of the rhythm here
00:34:427 (3,4,5) - I think you can put it further
00:50:478 (11) - too lazy
00:59:459 (6) - I think you can change this to a 1/2 slider + a circle
01:08:058 (3) - ^
01:00:892 - add a circle
01:27:166 - ^
01:28:695 - ^
01:36:147 (4,5,6) - blanket?
01:42:452 (7) - I think you can make this one more pretty,just make it like a letter 'V'?
Poor mod
Hope it helps
GOOOOOD Luck!!!
Green text = acceptedtoara_fict wrote:
Hi. from #modreqs
[ about]
- Purple is UnRankable , Please change
- Green is I would strongly recommend
- black is Pointed out that
[ Normal]
- Use DS please ( it's very difficult to get ranked. I think ) - Already used it. Distance Snap 1.0 and mapped the entire map with it.
- - - - - - - - - - - - - - - - - - - - - - - - -
[ Hard][ VICTORY]
none. - Really? o.o
- - - - - - - - - - - - - - - - - - - - - - - - -GL
Hit sounds
http://puu.sh/neOwn/da1fbe598f.png why almost use 50% ????? - Because the hit sounds are louder than the song itself.
00:51:433 - 00:51:624 - 00:51:816 - add clap ? ( have drum sounds. ) - Sounds really weird. Declined.
01:22:580 (8) - 01:28:886 (7) - 01:35:000 (4) - 01:42:452 (7) - add finish. - Done.
01:27:357 (10,11) - Delete Finish ( not have Finish ) - Done.
NC
00:18:567 (8) - add / 00:18:949 (1) - delete - Done.
00:25:637 (4) - add / 00:25:828 (1) - delete - Done.
00:29:077 (7) - add - Done.
00:35:382 (9) - add - Done.
00:50:478 (11) - add - Done.
00:53:726 (12) - add / 00:53:917 (1) - delete - Done.
01:19:714 (2) - add / 01:20:096 (1) - delete - Done.
note
01:30:605 (9) - x164 y116 is better ? ( some 01:31:561 (5) - ) It looks beautiful - Good call. Done.
01:36:529 (5,6) - move x284 y100 ? ( https://osu.ppy.sh/ss/4571326 ) - Done.
01:40:542 (1,2,3,4,5) - wtf 01:40:924 (5) - move x416 y160 plz - Done. Didn't even notice, that was just my screw up lol
01:47:612 (2,3) - swap ? ( https://osu.ppy.sh/ss/4571335 ) - I like the way it is here currently. Declined.
Hmmm...
- - - - - - - - - - - - - - - - - - - - - - - - -
toara_fict wrote:
Hi. from #modreqs
[ about][ Thong Song's Muzu]
- d is don note
- k is kat note
- D is Finish don note
- K is Finish kat note
- Purple is UnRankable , Please change
- Green is I would strongly recommend
- black is Pointed out that
- Change name Muzu -> Muzukashii
- Change SV 1.6 -> 1.4
- Delete Widescreen Support. All fixed
- 00:13:981 (1) - ~ 00:25:446 (55) - note is very often. Please be a little removed :3 I decided to self mod those, along with these deletions >
- 00:14:172 (2) - 00:19:618 (27) - 00:20:287 (30) - delete.
- 00:45:414 (128,129,130,131,132,133) - O.o ... / Change 00:44:937 (126) - ~ 1 or 2 is better ? if you want to follow 00:45:128 (126) - . 2 is better Well, if remain unchanged it will still confusing to players
- 00:52:007 (155) - Change k ? ( some sonds 00:51:816 (154) - & 00:48:758 (142,143,144) - ) fixed
- 00:57:357 (174) - & 00:57:739 (176) - delete ? ( very long ddkkddkkd _(:3JL ) self-modded and fixed
- 01:08:822 (215) - move 01:08:440 (214) - & 01:09:968 (221) - delete. ( some ^ ) fixed
- 01:11:593 (226) - 01:13:121 (232) - delete ? ( this diff is 'Muzu' not Oni :3 ) Due to the beat, and its stable BPM this 2-note clusters are kept
- 01:13:599 (235) - 01:15:128 (243) - 01:15:892 (247) - ( add finish please ;__; ) and 01:13:790 (236) - 01:14:172 (238) - 01:14:554 (240) - 01:15:701 (246) - ( delete is better. :3 very long ddddkkkkddddkkk ~ ) fixed
- 01:22:007 (11) - delete & 01:21:816 (10) - Change k / 01:24:109 (20) - add k ? ( The balance of the Notes will be better. ) fixed
- 01:31:179 (50) - move 01:30:988 (50) - and change d ? ( follow Vocal :3 ? ) No, I do not follow vocal because 1/4 fifth () so I have to do some spacing after said note cluster[/color]
- 01:36:338 (70) - some 01:24:109 (20) - :3 fixed
- 01:50:287 (29) - Change spin plz. Slider is very long _(:3JL welp
- - - - - - - - - - - - - - - - - - - - - - - - -
GL Thank you...
osu file format v14
[General]
AudioFilename: Hyperdimension Neptunia Victory - V _ NeptuneV (Guide 002) Opening movie.mp3
AudioLeadIn: 0
PreviewTime: 78714
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 114873
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.800002
[Metadata]
Title:Kami Jigen! Fortune Material
TitleUnicode:神次元!ふぉーちゅん・まてりある
Artist:nao
ArtistUnicode:nao
Creator:-Vert-
Version:Cuticle's Muzukashii
Source:神次元ゲイムネプテューヌV
Tags:hyperdimension neptunia victory opening nepnep silverstarlight cuticlethong mcwc2307 classicchocolat
BeatmapID:776179
BeatmapSetID:349506
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HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1
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224,192,62516,1,8,0:0:0:0:
224,192,62707,1,8,0:0:0:0:
224,192,63089,1,0,0:0:0:0:
224,192,63281,1,0,0:0:0:0:
224,192,63472,1,8,0:0:0:0:
224,192,63663,1,8,0:0:0:0:
224,192,64045,1,8,0:0:0:0:
224,192,64236,1,8,0:0:0:0:
224,192,64427,1,4,0:0:0:0:
224,192,64809,1,0,0:0:0:0:
224,192,65191,1,0,0:0:0:0:
224,192,65382,1,0,0:0:0:0:
224,192,65478,1,0,0:0:0:0:
224,192,65765,1,2,0:0:0:0:
224,192,65956,1,8,0:0:0:0:
224,192,66338,1,8,0:0:0:0:
224,192,66720,1,8,0:0:0:0:
224,192,66911,1,0,0:0:0:0:
224,192,67007,1,0,0:0:0:0:
224,192,67293,1,0,0:0:0:0:
224,192,67484,1,8,0:0:0:0:
224,192,67867,1,0,0:0:0:0:
224,192,68249,1,0,0:0:0:0:
224,192,68440,1,0,0:0:0:0:
224,192,68822,1,0,0:0:0:0:
224,192,69013,1,8,0:0:0:0:
224,192,69204,1,8,0:0:0:0:
224,192,69395,1,0,0:0:0:0:
224,192,69586,1,0,0:0:0:0:
224,192,69777,1,8,0:0:0:0:
224,192,70160,1,0,0:0:0:0:
224,192,70351,1,0,0:0:0:0:
224,192,70542,1,12,0:0:0:0:
224,192,70924,1,0,0:0:0:0:
224,192,71306,1,0,0:0:0:0:
224,160,71498,1,0,0:0:0:0:
224,192,71593,1,0,0:0:0:0:
192,192,71879,1,0,0:0:0:0:
224,192,72070,1,0,0:0:0:0:
192,192,72452,1,0,0:0:0:0:
192,192,72835,1,0,0:0:0:0:
192,192,73025,1,0,0:0:0:0:
192,192,73121,1,0,0:0:0:0:
192,192,73408,1,0,0:0:0:0:
192,192,73599,1,4,0:0:0:0:
192,224,73981,1,8,0:0:0:0:
192,224,74363,1,8,0:0:0:0:
192,224,74745,1,0,0:0:0:0:
192,224,74937,1,0,0:0:0:0:
192,224,75128,1,4,0:0:0:0:
192,224,75319,1,8,0:0:0:0:
192,224,75510,1,8,0:0:0:0:
192,224,75892,1,12,0:0:0:0:
192,224,76083,1,8,0:0:0:0:
192,224,76274,1,8,0:0:0:0:
192,224,76465,1,8,0:0:0:0:
96,192,76656,2,0,L|160:192,11,34.999999374151
256,192,77803,12,0,78854,0:0:0:0:
192,192,79714,5,12,0:0:0:0:
192,192,79905,1,8,0:0:0:0:
192,192,80096,1,8,0:0:0:0:
192,192,80287,1,0,0:0:0:0:
192,192,80669,1,0,0:0:0:0:
192,192,80860,1,8,0:0:0:0:
192,192,81051,1,8,0:0:0:0:
192,192,81242,1,0,0:0:0:0:
192,192,81624,1,0,0:0:0:0:
192,192,81816,1,8,0:0:0:0:
192,192,82198,1,0,0:0:0:0:
192,192,82389,1,8,0:0:0:0:
192,192,82580,1,0,0:0:0:0:
192,192,82771,1,8,0:0:0:0:
192,192,83153,1,8,0:0:0:0:
192,192,83344,1,0,0:0:0:0:
192,192,83726,1,0,0:0:0:0:
192,192,83917,1,8,0:0:0:0:
192,192,84109,1,2,0:0:0:0:
192,192,84300,1,0,0:0:0:0:
192,192,84682,1,8,0:0:0:0:
192,192,84873,1,0,0:0:0:0:
192,192,85255,1,0,0:0:0:0:
192,192,85446,1,8,0:0:0:0:
192,192,85637,1,0,0:0:0:0:
192,192,85828,1,12,0:0:0:0:
224,160,86210,1,8,0:0:0:0:
224,160,86402,1,0,0:0:0:0:
224,160,86784,1,0,0:0:0:0:
224,160,86975,1,8,0:0:0:0:
224,160,87166,1,0,0:0:0:0:
224,160,87357,1,0,0:0:0:0:
224,160,87739,1,0,0:0:0:0:
224,160,87930,1,8,0:0:0:0:
224,160,88312,1,0,0:0:0:0:
224,160,88503,1,8,0:0:0:0:
224,160,88695,1,0,0:0:0:0:
224,160,88886,1,12,0:0:0:0:
224,160,89268,1,8,0:0:0:0:
224,160,89459,1,0,0:0:0:0:
224,160,89841,1,0,0:0:0:0:
224,160,90032,1,2,0:0:0:0:
224,160,90223,1,2,0:0:0:0:
224,160,90414,1,8,0:0:0:0:
192,160,90510,1,8,0:0:0:0:
192,160,90605,1,8,0:0:0:0:
192,160,90701,1,8,0:0:0:0:
224,160,90796,1,8,0:0:0:0:
192,160,91370,1,2,0:0:0:0:
192,160,91561,1,8,0:0:0:0:
192,160,91752,1,0,0:0:0:0:
192,96,91943,1,4,0:0:0:0:
192,96,92325,1,8,0:0:0:0:
192,96,92516,1,0,0:0:0:0:
192,96,92898,1,0,0:0:0:0:
192,96,93089,1,8,0:0:0:0:
192,96,93472,1,0,0:0:0:0:
192,96,93854,1,0,0:0:0:0:
192,96,94045,1,8,0:0:0:0:
192,96,94236,1,0,0:0:0:0:
192,96,94427,1,0,0:0:0:0:
192,96,94618,1,8,0:0:0:0:
192,96,95000,1,4,0:0:0:0:
192,96,95382,1,8,0:0:0:0:
192,96,95574,1,0,0:0:0:0:
192,96,95956,1,0,0:0:0:0:
192,96,96147,1,8,0:0:0:0:
192,96,96338,1,2,0:0:0:0:
192,96,96529,1,0,0:0:0:0:
192,96,96911,1,8,0:0:0:0:
192,96,97102,1,0,0:0:0:0:
192,96,97293,1,0,0:0:0:0:
192,96,97484,1,0,0:0:0:0:
192,96,97675,1,8,0:0:0:0:
192,96,98058,1,0,0:0:0:0:
192,96,98440,1,8,0:0:0:0:
192,96,98631,1,0,0:0:0:0:
192,96,99013,1,0,0:0:0:0:
192,96,99204,1,8,0:0:0:0:
192,96,99395,1,0,0:0:0:0:
192,96,99586,1,0,0:0:0:0:
192,96,99968,1,8,0:0:0:0:
192,96,100160,1,0,0:0:0:0:
192,96,100351,1,0,0:0:0:0:
192,96,100542,1,0,0:0:0:0:
192,96,100733,1,8,0:0:0:0:
192,96,101115,1,4,0:0:0:0:
192,96,101497,1,8,0:0:0:0:
192,96,101688,1,8,0:0:0:0:
192,96,101879,1,0,0:0:0:0:
192,96,102070,1,0,0:0:0:0:
192,96,102261,1,8,0:0:0:0:
192,96,102452,1,0,0:0:0:0:
256,192,102644,8,0,103981,0:0:0:0:
192,224,104172,5,4,0:0:0:0:
192,224,104363,1,0,0:0:0:0:
192,224,104554,1,8,0:0:0:0:
192,224,104746,1,0,0:0:0:0:
192,224,104937,1,0,0:0:0:0:
192,224,105128,1,8,0:0:0:0:
192,224,105319,1,2,0:0:0:0:
192,224,105701,1,0,0:0:0:0:
192,224,105892,1,0,0:0:0:0:
192,224,106083,1,8,0:0:0:0:
192,224,106274,1,0,0:0:0:0:
192,224,106465,1,0,0:0:0:0:
192,224,106656,1,8,0:0:0:0:
192,224,106847,1,8,0:0:0:0:
192,224,107230,1,0,0:0:0:0:
192,224,107421,1,0,0:0:0:0:
192,224,107612,1,8,0:0:0:0:
192,224,107803,1,0,0:0:0:0:
192,224,107994,1,0,0:0:0:0:
192,224,108185,1,8,0:0:0:0:
192,224,108376,1,8,0:0:0:0:
192,224,108758,1,0,0:0:0:0:
192,224,108949,1,0,0:0:0:0:
192,224,109140,1,8,0:0:0:0:
192,224,109331,1,8,0:0:0:0:
192,224,109523,1,0,0:0:0:0:
192,224,109714,1,0,0:0:0:0:
192,224,109905,1,8,0:0:0:0:
192,224,110096,1,8,0:0:0:0:
256,192,110287,12,0,114873,0:0:0:0:
modありがとうございます!toara_fict wrote:
Hi. from #modreqs
[CC's Taiko Oni]
- For Rank だとHitsoundはN固定がいいかと思います (アンランク要素なのか推奨程度なのかは今知らないので他の人にも言われたらでいいので一応頭に入れておく程度に受け止めてください ) なるほど、わかりました。
- Delete Widescreen Support. ( Song setup から Designを開いてMisc. Togglesの1番上のチェック入ってるやつですー ) 無効にしました。
- 01:37:962 (45,46) - change kk ? ( VocalもBacksoundのキーボード系の音?も高音であるのでkにしてもいいかなあと思います ) ddkkdにしてみました。
- 01:42:357 (76) - delete ? ( おとないのでけしちゃってもいいかなあ...と ) 消しました。この方がいいですね。
初心者なのかな?と思えない譜面でした! ただBメロ部分00:52:198 (1) - ~ 01:16:656 (1) - が少しノーツ詰まりすぎてる感じがしたのでもうちょっと易しめにしたほうがいいかも! 少しノーツを減らしてみました。
- - - - - - - - - - - - - - - - - - - - - - - - -
Green text = accepted6th wrote:
[Normal]SPOILERSpacing isn't consistent enough
SV changes are too high
There are many overlaps unpleasant to read that could be avoided
Needs rework imo - Not a really helpful mod here to be honest.
[Hard]SPOILERAgain, many overlaps can be avoided
00:21:243 (2) - Spacing - I don't understand what's wrong.
00:22:771 (5) - ^ - I see what was wrong here. Good eye.
00:23:918 (2) - ^ - I don't understand again.
00:29:077 (3) - ^ - Saw what was wrong here.
00:49:141 (2,3,4) - ^ - Stacked (3) and (4).
00:55:638 (2,3,4) - ^ - Stacked (2) with (1), replaced (3) with a slider. Not really happy with this change, so I might revert.
00:37:294 (4,5) - Why not stacking them ? - Fixed.
00:50:096 (5,6) - ^ - Fixed.
00:41:498 (7) - Totally unpredictable - Tried fixing.
Well, I think continuing is useless cuz you would feel like if I was repeating the same thing... just check spacing that can be confusing as those strange squares and maybe flow in some parts like 00:27:931 (1,2,3) - or overlaps like here 00:43:408 (4,5) - 01:34:045 (1,2,3) -
Also, I recommand using this : 00:52:198 - https://osu.ppy.sh/ss/4624224 - That will make it all the more confusing to read. Declined.
[VICTORY]SPOILERSV looks a bit high at the beginning - Lowered.
00:15:319 (6) - This is exagerated - What?
00:19:331 (3) - CTRL+G and make it closer from (2) - Done.
00:21:911 - Missed something here ? - https://osu.ppy.sh/ss/4626985 This is a slider lol
00:23:917 (3) - Spacing - What?
00:25:637 (1,2,3,4,5,6,1,2,3,4,5,1) - It is full of overlaps - I tried fixing.
00:41:115 (4,5) - Unpredictable - Moved.
00:55:446 (1,2) - ^ - Changed.
01:22:962 (9) - Exagerated spacing - I tried fixing.
01:24:873 (1) - ^ starting a stream after a jump like this one is a bad idea - Lowered distance.
01:25:828 (1) - ^ - Lowered distance.
Good luck ! (:
Well, this is gonna cause some confusion.Silverdesu wrote:
i guess it's about time I actually mod shitKeyProbably unrankable
Possibly needs changing
Opinion
Something commendableNormal SPOILERdecrease slider velocity
i actually recommend a remap, it's so jagged
half of this map doesn't conform to distance snapping
hell, fix all issues in aimod first, then i'll remod
don't go overkill with the beziers, this isn't 2012
00:25:828 - useless break time
00:32:325 (4) - no
00:37:293 (2,3,4,5) - feels weird to play, period
00:42:644 (1,3) - this just looks really bad when it's overlapping like that
00:50:669 (1) - similar to mcwc2307's easy, watch the recovery time
00:56:784 (3) - extend this for another two repeats?
01:17:803 (1) - spinner ending doesn't match up to anything in the song
01:19:714 - the sv increase makes the sv issue even worse; this looks more like a hard than an easy
01:19:714 - for this section overall you picked a really bad rhythm
01:31:179 (1) - okay you were actually heading in the right direction for like half a second
01:38:058 (2) - if the shit i said before didn't make this unrankable, this slider sure as hell will
Removed this entire difficulty. Not going to remap. Discussed with mcwc2307 to change his diff into a Normal. Should be coming soon-ish?Hard SPOILER00:13:790 - okay already this is looking better than the normal diff - I haven't updated this entire difficulty in MONTHS.
00:13:831 - timing point doesn't snap to anything (same goes with a lot of other ones) - Fixed.
00:21:625 (3,4) - inconsistent spacing with your notes (pointed out by 6th) - Tried?
00:23:918 (2) - also inconsistent, but it's better because it's not some bull jump (pointed out by 6th) - And yet no one still gives me any clue on how to fix.
00:26:211 (6,7) - shorten jump just a tiny bit - Done (I think?)
00:30:415 (1,2,3,4,5) - try to avoid shit like this mainly because it looks bad and really sloppy - Yeah, noted.
00:32:135 (7,8,9,10,11,12) - why not just match up with the song for once - Well, I tried something.
00:35:574 (5,6) - don't stack this: hard difficulty actually allows some reasonable jumps - Yeah, okay.
00:36:529 (1,2,3,4,5,6,7,8,9,10,11,12) - highly recommended: rework entire sequence - Done.
00:40:160 (2,3) - decent jump imo
00:39:969 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11) - actually really displeasing to look at because it's all bunched in the middle - Well, I tried spreading this out though still looks kinda bad lmao
00:42:644 (1,2,3,4) - stacking is a gateway drug - Unstacked.
00:46:083 (1,2,3) - oh shit i didn't see this coming but do shorten the jumps a little bit - Done.
00:47:803 (4) - this jump is too far - Shortened.
00:50:669 (7) - feels late in the song - Fixed.
00:52:580 (2,3,4) - outlaw stacking now - okay dad
00:53:536 (5,1) - riiiight... shorten jump - Done.
00:54:109 (2,3,4) - stack me once, shame on you - : )
00:58:695 (2,3,4) - stack me twice, shame on me - : D
01:00:224 (2,3,4) - stack me thrice and i start making dank memes - pls no
01:02:326 (1,2,3,4,5,6,7) - this spacing just looks wrong - Redone, but it's probably shit still lmao
01:05:765 (5,1) - jumpville 2: bullshit escape - okay mom i fixed it
01:06:338 (2,3,4) - oh come on i thought the stacks were over - nope
01:07:294 (5,1) - shorten jump a tiny bit - Done.
01:17:038 (2,1) - ^ - ^
01:21:052 (5,1) - looks bad w/ overlapping - Moved.
01:24:872 (1,2) - shorten jump - Done.
01:29:077 (4,1) - here's an example of a decent jump in your map
01:31:561 (4) - overlapping unnecessary - Moved.
01:31:752 - fill in this gap with something - Done.
01:33:472 (8,1) - shorten jump a tiny bit - Done.
01:34:810 (2) - don't stack, it's hard to see - Unstacked.
01:35:001 (3) - no. - okay sorry
01:37:294 (1,2,3) - sounds late - Fixed, I think.
01:38:058 (3) - random sv change not cool - : )
01:38:058 (3) - slider sounds like it ends too early - Fixed.
01:40:542 (1,2,3,4,1) - i'm not sure if it's just me but the rhythm leading into the spinner makes no sense - Fixed, I think.
01:40:542 (1,2,3,4) - at the same time these are the best jumps in your map
01:45:701 (2) - sounds too slow - Fixed.VICTORY
Mapped for difficulty, modded for painSPOILERin other news:i love how this went from a 5.1(?) map to a 4.6 - It used to be 5.44, actually. lmao
despite that, this map has actually seen significant improvement over the last several mods
00:14:937 (5,6) - one keystone issue with this map is the really exaggerated, haphazard jumping (pointed out by 6th) - So THAT'S what he meant.
00:22:580 (3,4) - don't hide notes like this in this kind of map - Yeah okay.
00:22:962 (4,1) - this jump (pointed out by 6th) - Fixed.
00:23:153 (1,2,3,4) - come up with a new pattern for these - Eh, I tried.
00:40:733 (3) - weird rhythm on this slider - Vocals, yo.
00:45:701 (1,2,3) - space these bastards out, this is an insane diff right? - Uh, okay.
00:47:421 (1,2,3) - ^ - ^
00:48:758 (1,2,3,4,5) - ^ - Sigh...
00:50:478 (1) - you could probably change this - Into what? It was a spinner before and that was too sudden.
00:52:962 (5,6,7,8,9,10,11) - that 5 is so separated from the rest of the stream - That was a legit fuck-up that I didn't notice lmao
00:52:962 (5,6,7,8,9,10,11) - as a note in general, make your streams more fluid instead of a thick, stationary stack. it helps with making it play and flow better while at the same time increasing difficulty without bullshit jumps. - I'll look into it when I won't be exceedingly lazy, as I am now.
00:54:491 (4,5,6,7,8,9,10) - ^ - For now, corrected just these 2 streams. Will do more later.
00:55:064 (10) - this 10 technically belongs on the stream ^ so don't push it so far away - Another fuck-up that I made my accident, rip.
01:01:370 (10) - random sv change for two ticks, not cool bro - : )
01:02:134 - your slider velocity here makes me want to kill a bitch - dude nice (lowered)
01:07:293 (9,1) - jump - oops
01:19:714 - REDO THIS ENTIRE KIAI. you have a good rhythm but the streams are nothing more than stacks and it looks pretty lousy - NO I WON'T REDO THIS KIAI BECAUSE IT'LL TAKE FOREVER. Also, like I said above, I will look into stream spacing later. Not now.
01:19:714 - but you keep bunching around the center instead of explore a little - Uh...what?
01:19:714 - and this sv is like me giving up and drowning in a river - okay sorry
01:19:905 (3,4) - plus the jumps are still a tiny bit fishy - rippi in pippi (fixed)
01:20:669 (7,1,2) - i legit can't tell if these are rankable anymore - lmao sorry
01:30:414 - missed stream opportunity - Uh???
01:37:102 (1,2,3,4,5,6,7,8) - this stream makes sense but at the same time it doesn't (spinnerstarts don't make noise so it sounds incomplete) - ...what?
01:42:452 (7) - NO BAD TOO FAST - OKAY, I SLOWED IT DOWN, FUCK.
01:46:083 (3,4) - k - nice
just maybe i might do this as a gd but at this rate i don't expect it to be - pls no
gonna go die on bed now bye
Literally changed everything apart from the SV at 00:50:478 (6) lmaoSilverdesu wrote:
MORE MODDING FROM SILVER R.I.P. Normal Edition KeyProbably unrankable
Possibly needs changing
Opinion
Something commendable--------------- Hard SPOILER00:24:682 (3) - put this slider to the right of the previous one
00:24:682 (3,4) - too far?
00:28:504 (2) - this slider looks bad
00:30:415 (1,2,3,4,5) - actually doesn't look half bad, gj m8erino
00:32:134 (6,7) - #modhelp says this jump is unfair
00:39:969 (1,2,3,4,5,6,7,8,9,10) - all of these should be a bit closer to eachother
00:42:644 (1,2,3,4,5,6,7,8,9,10,11) - now that i think about it the spacing here makes it look like this is a stream
00:50:478 (6) - sv change might actually be complaint-worthy but i can't tellp l e a s e d o n o t g i v e k u d o s u
This map has too many problems. Problems that can be fixed by remapping and I'll most likely do that instead on a separate mapset entirely.mcwc2307 wrote:
aww thats sad that you arent working on this anymore...
This map is super super old though.Lewdcream wrote:
cool map dude.
green = acceptedNimagan wrote:
hyper hypeGeneral
ar is a bit low.
in most songs the important sounds usually falls on white ticks. if you place a slider head on a red tick and end it on a white, there should be a distinct sound to support it.
careful with overlaps, while not detrimental to the map, it is kinda ugly.
to many slider shapes, keep them a bit consistent per section
map-sett
00:02:516 (2,3) - are a bit to close making a ugly overlapp - Fixed I think?
00:03:280 (3,4,5,6) - would look better as a perfect square - Fixed I think?
00:04:809 (1,2,3,4) - would look better as a symmetrical pattern (1 and 4 flipped symmetrical, 2 and 3 flipped symmetrical) - Fixed I think?
00:07:866 (1,2,3,4) - might look better with consistent spacing - Fixed I think?
00:13:981 (1,2,3,4,5,6) - 1 and 3 are a bit close imo, whole section does not really flow well with 5 sticking out - I tried something here I guess.
00:19:523 - maybe have this sound clickable - I'll think about this for later.
00:20:860 (3) - overlaps 3 other objects - Uh...?
00:21:624 (5) - this should be nc - Fixed.
00:21:624 (5,1,2,3,4) - whole section feels off on emphasis, feel like they should be on whit ticks not red. - Fixed
00:23:153 (1,3) - overlapp - Fixed
00:25:064 (2,3) - ctrl + g as 00:25:446 - is to important to be left to slider tail - Done.
00:29:459 (2,4) - overlapp - Fixed
00:30:796 (2,3) - not properly blanketed, use approach-circle - ???
00:36:911 - emphasis this white tick. ctrl + g and maybe put in a full beat stopp (aka 00:37:102 (1) - delete this) - I'm not sure what you meant but I tried something.
00:42:261 (4,5,1) - bad blanket, try to keep visual spacing consistent here - I tried
01:06:720 (4) - should be on the red tick as this is where the triple starts, might want to do that with circles so you don't loose 01:07:102 - - Fixed.
01:09:013 (7) - as far as i know, 2x reverse on half beat slider is pretty bad, (to hard to read the 2nd reverse arrow, can be fine here because there is such a big gap from this to the next object but i would stil spilt it up in to 2 different objects - Done.
Was planning on holding off all mods until I finished the remap, but thanks for the early mod I guess. I'll get to it a bit later, currently busy with stuff.Unknowklone wrote:
Hello there Hyperdimension► 00:21:624 (1) - Imo you should put a note there and 00:21:816 (2) - and put a 1/4 slider with reverse here 00: 21: 816 (2) - because the guitar sound is very strong in this part of the song unlike the others sounds
► 00:33:281 - imo I think you should change that slider by 2 notes one on the red tick 00: 33: 281 - and another on the white tick 00: 33: 472 - because the blue tick has no sound, so you make a cleaner sound
► 00:53:917 (2,3) - This unnatural flow is uncomfortable for Hard players imo, try to overlap with these 00: 54: 300 (3) - 00: 53: 726 (1) -