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ZUN - Magus Night

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TheVileOne
Hard

00:18:550 (4) - New combo.

00:23:042 (8) - New combo.

00:39:568 - I feel a note should go here.

00:45:317 (1) - Spinner is too short. Osu needs to get 2000 off the spinner.

00:49:089 (6) - New combo.

00:56:814 (1,2,3) - The speedup required to hit these notes feels so awkward.

01:04:538 (4) - New combo.

01:09:030 (8) - Move away from note 7(?) and make a new combo.

01:25:916 (1,2,3) - 2 is not aligned with the orange combo. Fix this by moving these notes up 2 units and right 1 unit. (use distance snap)

01:27:173 (4,5,6,7) - Flip vertically and make a new combo. I think it plays better without the anti stack.

http://osu.ppy.sh/ss/22364

01:33:461 (3,1) - This anti jump doesn't feel completely right with me.

01:37:413 (8) - New combo.

01:37:772 (9) - Reverse part of the slider cannot be hidden. This is unrankable.

01:55:018 (9) - New combo?

01:59:868 (7,8,1) - These should be 1 grid up. It will take a considerable movement of notes to fix this. (01:59:868 (7,8,1,2,3,4,5,6,7,1,2,3,4,5,6) - move all of these up 1 unit)

02:00:766 (2) - This doesn't sound right with so many repeats. I think it's overkill. Remove 2 repeats.

02:03:640 (2) - I'm pretty sure this is considered unrankable too due to the reversing end being hidden.

It's also confusing considering note 1.

Insane

I'll finish this mod tomorrow.
zerothefallen
Star'd
ElecoR
big star☆~~~
Topic Starter
MeonS_old

TheVileOne wrote:

Hard

00:18:550 (4) - New combo. Done.

00:23:042 (8) - New combo. Done.

00:39:568 - I feel a note should go here. You're right, it flows better this way

00:45:317 (1) - Spinner is too short. Osu needs to get 2000 off the spinner. Done. Also changed the combo before the spinner to make it play better.

00:49:089 (6) - New combo. Done.

00:56:814 (1,2,3) - The speedup required to hit these notes feels so awkward. Position of 3 stacks prior changed so the jump isn't there.

01:04:538 (4) - New combo. Done.

01:09:030 (8) - Move away from note 7(?) and make a new combo. The 2 combos after note 7 have been flipped and edited to fit. Same part earlier in the map has been edited the same way to prevent this now being a repeat.

01:25:916 (1,2,3) - 2 is not aligned with the orange combo. Fix this by moving these notes up 2 units and right 1 unit. (use distance snap) Combo before edited so this isn't a problem. Also this combo was using the wrong distance snap, this has been fixed.

01:27:173 (4,5,6,7) - Flip vertically and make a new combo. I think it plays better without the anti stack. Done.

http://osu.ppy.sh/ss/22364

01:33:461 (3,1) - This anti jump doesn't feel completely right with me. Changed.

01:37:413 (8) - New combo. Done.

01:37:772 (9) - Reverse part of the slider cannot be hidden. This is unrankable. Fixed.

01:55:018 (9) - New combo? Done.

01:59:868 (7,8,1) - These should be 1 grid up. It will take a considerable movement of notes to fix this. (01:59:868 (7,8,1,2,3,4,5,6,7,1,2,3,4,5,6) - move all of these up 1 unit) Fixed.

02:00:766 (2) - This doesn't sound right with so many repeats. I think it's overkill. Remove 2 repeats. Removed 1 repeat. Removing 2 left a gap that felt too large, but if this really still needs another repeat removed just say.

02:03:640 (2) - I'm pretty sure this is considered unrankable too due to the reversing end being hidden. Fixed.

It's also confusing considering note 1.

Insane

I'll finish this mod tomorrow.
Thanks a lot for now.
Topic Starter
MeonS_old
Updated with Normal Difficulty. Also enabled custom colours, and changed the position of a partially hidden slider in Hard.
AdRon Zh3Ro
[*]Change?
[>]Change!

Normal:
>13:386(6) Spacing, put a bit to the right.
>1:39:344(6) Jumps in easer diffs are not encouraged.
>2:02:338(6) ^

Sounds nice
Topic Starter
MeonS_old

adron zhero wrote:

[*]Change?
[>]Change!

Normal:
>13:386(6) Spacing, put a bit to the right. Fixed.
>1:39:344(6) Jumps in easer diffs are not encouraged. Fixed and noted for the future.
>2:02:338(6) ^ Fixed.

Sounds nice
Thanks.
Numbers 596108
lol
fairy wars~
may i have a taiko diff?
this is my 3rd diffculty of th12.8 music~
Topic Starter
MeonS_old

0989596108 wrote:

lol
fairy wars~
may i have a taiko diff?
this is my 3rd diffculty of th12.8 music~
I don't know anything about how to make taiko diffs myself so that'd be great! Go ahead. :)
Numbers 596108
done~
spend about 1 hour 15minutes :3
ZUN - Magus Night

there is BG and diffculty,and... in tags add "0989596108" plz?
TheVileOne
Here is my finished mod.You don't have to kudosu me.

General

Add 0989596108 to tags in all difficulties. Guest difficulty mappers must be included in tags.


Normal

Plays like a Normal+ to me.


00:18:550 (5,6,7) - Eh feels strange to play to me. I suggest you add more of the beat here by adding a note here 00:19:269 - and 00:19:628 - . Place them in a curving pattern like this.

http://osu.ppy.sh/ss/23281

00:25:377 - Add a note? I don't think it's that hard to play.

00:56:814 (7,8) - Claps sound weird in this song.

01:11:365 - Add a note?

01:43:521 (1,2,3) - I feel this stack should be aligned with 01:42:083 (5,6,7) - . It looks strange where it is currently.

Insane

00:13:251 (8) - It would be great if you could find a way to stack 8 where note 6 is. That would be the most intuitive pattern for this.

00:18:550 (4) - New combo. I really suggest you do so because 00:17:832 (1,2,3) - is the same rhythm with a different tone as 00:17:113 (1,2,3) -.

00:27:353 (1,2,3) - Awkward >.< Maybe it's just me that doesn't like this.

00:30:048 (3,4,5,6,7) - Perhaps designing this so that 3 and 4 aren't stacked?

00:45:317 (1) - Osu must reach 2000 on spinner for it to be rankable.

01:13:341 (1,2,3) - Awkward. Ugh. Maybe take these sections and spread the stacks out, but keep the 1/4th notes really close together like in a lot of ZUN songs.

http://osu.ppy.sh/ss/23288

This is those stacked notes snapped to 0.4. I had to turn grid snap off to get them placed right.I suggest you do this to all the times you placed the notes like that. (00:27:353 (1,2,3) -)
Topic Starter
MeonS_old

TheVileOne wrote:

Here is my finished mod.You don't have to kudosu me.

General

Add 0989596108 to tags in all difficulties. Guest difficulty mappers must be included in tags. Ugh, thought I'd done this. Fixed.


Normal

Plays like a Normal+ to me. Renamed after this being suggested a few times now.


00:18:550 (5,6,7) - Eh feels strange to play to me. I suggest you add more of the beat here by adding a note here 00:19:269 - and 00:19:628 - . Place them in a curving pattern like this. Done.

http://osu.ppy.sh/ss/23281

00:25:377 - Add a note? I don't think it's that hard to play. Done.

00:56:814 (7,8) - Claps sound weird in this song. Removed.

01:11:365 - Add a note? Done.

01:43:521 (1,2,3) - I feel this stack should be aligned with 01:42:083 (5,6,7) - . It looks strange where it is currently. Done.

Insane

00:13:251 (8) - It would be great if you could find a way to stack 8 where note 6 is. That would be the most intuitive pattern for this. This actually works with the default spacing I was using. Done.

00:18:550 (4) - New combo. I really suggest you do so because 00:17:832 (1,2,3) - is the same rhythm with a different tone as 00:17:113 (1,2,3) -. Done.

00:27:353 (1,2,3) - Awkward >.< Maybe it's just me that doesn't like this. The slider now has fewer repeats. Seems to play better now.

00:30:048 (3,4,5,6,7) - Perhaps designing this so that 3 and 4 aren't stacked? Done.

00:45:317 (1) - Osu must reach 2000 on spinner for it to be rankable. Fixed.

01:13:341 (1,2,3) - Awkward. Ugh. Maybe take these sections and spread the stacks out, but keep the 1/4th notes really close together like in a lot of ZUN songs. Hmm, edited the slider for now into what I feel plays better. If this comes back up later on I'll look into doing this instead.

http://osu.ppy.sh/ss/23288

This is those stacked notes snapped to 0.4. I had to turn grid snap off to get them placed right.I suggest you do this to all the times you placed the notes like that. (00:27:353 (1,2,3) -)
Once again, thanks a lot for the very helpful modding. :)
wmfchris
[general] need easier difficulty

[09xxxxxxxx's taiko]
rb br and br rb not so suitable for this song, overmapping on excess patterns~
beginning to 0:33 I suggest you to re-map

[lunatic]too much 1/8 <_<
0:16:395 (5) The trill actually happens within 1/4(16:485~16:574). So consider to start 1/4 beat later or even change it to a 1/4 slider?
0:26:634 (1) left 1 grid
0:42:263 (3) same as 0:16:395
1:02:383 (6) should be 1/4 slider
1:07:413 (7,8,9...) spacing of (7,8,9) too large while spacing of (13,14) is too small.
1:12:622 (1,2,3,...) cut this combo into two or more?
1:59:329 (2) not so suitable...I suggest a long slider

[hard] Some 1/8 suggestion same as lunatic
0:14:956 (2,3) spacing
1:05:616 (5) up 1 grid
1:12:982 (4) right 1 grid
nice diff

star~
Topic Starter
MeonS_old

wmfchris wrote:

[general] need easier difficulty I'll look into doing this, thanks for the tip.

[09xxxxxxxx's taiko] I'll get in touch with the creator with this.
rb br and br rb not so suitable for this song, overmapping on excess patterns~
beginning to 0:33 I suggest you to re-map

[lunatic]too much 1/8 <_<
0:16:395 (5) The trill actually happens within 1/4(16:485~16:574). So consider to start 1/4 beat later or even change it to a 1/4 slider? Fixed.
0:26:634 (1) left 1 grid Fixed.
0:42:263 (3) same as 0:16:395 Fixed.
1:02:383 (6) should be 1/4 slider Done.
1:07:413 (7,8,9...) spacing of (7,8,9) too large while spacing of (13,14) is too small. Fixed.
1:12:622 (1,2,3,...) cut this combo into two or more? Done.
1:59:329 (2) not so suitable...I suggest a long slider Done.

[hard] Some 1/8 suggestion same as lunatic
0:14:956 (2,3) spacing Done.
1:05:616 (5) up 1 grid Done.
1:12:982 (4) right 1 grid Done.
nice diff

star~
Thanks for the mod, I appreciate it.
roleykatsu
The following mod is based off of my suggestions. I apologize if the mod, as I progress becomes extremely large or contain parts that may not be helpful, but i'll try my best :) Also, some of the stuff in this mod may be based on my own opinion, but it is up to you if you would want to accept it or not ^^

[General]
Nice BG :P

Normal+
[Normal+]
00:12:083 (2) - Apply a clap hitsound; it sounds nice w/ it
00:12:802 (4) - ^
00:13:521 (6) - Apply a clap hitsound on the first beat of the slider; followed by a whistle hitsound on the last beat of the slider.
00:14:958 (2) - Apply a whistle hitsound on the first and last beat of the slider
00:15:497 (3) - Apply a whistle hitsound
00:15:856 (4) - Apply a clap hitsound
00:16:574 (5) - ^
00:17:293 (2) - Apply a finish hitsound on the first beat of the slider
00:17:832 (3) - Apply a clap hitsound
00:18:550 (5) - ^ on the first beat of the slider
00:19:269 (6) - Apply a clap hitsound
00:20:706 (3) - ^
00:21:425 (5) - ^
00:23:042 (1,2,3) - Apply a whistle hitsound on the last beat of all 3 sliders
00:25:556 (6) - Apply a whistle hitsound
00:26:455 (2,6) - ^
00:28:790 (2) - Apply a finish hitsound on the first beat of the slider, followed by a clap on the last beat of the slider.
00:29:509 (3) - Apply a clap hitsound on the last beat of the slider
00:30:586 (5,7) - Apply a clap hitsound
00:31:664 (8,9) - ^ on the last beat of the slider
00:33:101 (10) - Apply a whistle hitsound on the very last beat of the slider.
00:57:533 (1,2) - Apply a clap hitsound on the 2nd beat of both sliders
00:58:970 (3) - ^ but on the last beat of the slider
00:59:509 (4) - ^ but only the 2nd, 3rd, and 4th (last) beat of the slider.
01:00:676 (2,5) - Apply a clap hitsound
01:03:281 (2,3,4,6,7) - Apply a finish hitsound on (2), and a clap hitsound on (3) (4) (6) and (7)
01:03:101 (1,2,3,4,5,6,7,8,9,10,11,12) - The length of the combo (time-wise) seems large; I don't know if you should alter it or leave it intact, but I personally I find it long.
01:09:030 (1,2,3) - Apply a clap hitsound on the 2nd beat of all the sliders
01:11:544 (6) - Apply a clap hitsound
01:11:904 (1) - ^ on the last beat of the slider
01:12:982 (5) - Apply a clap hitsound
01:14:778 (2,3) - ^ on the 2nd beat of all the sliders
01:16:574 (5,7) - Apply a whistle hitsound
01:17:652 (8,9) - Apply a clap hitsound on the 2nd beat of both sliders
01:19:089 (10) - Apply a whistle hitsound on the very last beat of the slider
01:23:760 (1,4) - Apply a clap hitsound
01:25:377 (5) - Apply a clap hitsound on the last beat of the slider
01:25:916 (1) - Remove new combo and make it part of (5); then apply a whistle+finish hitsound on the very last beat of the slider
01:27:353 (2,4) - Apply a clap hitsound (both beats of the slider can be applied with a clap)
01:28:790 (1) - Apply a clap hitsound on the last beat of the slider
01:29:868 (3) - Apply a clap hitsound
01:30:586 (5) - Apply a whistle hitsound on the last beat of the slider
01:34:898 (5) - Apply a clap hitsound on the 2nd and 4th beat of the slider
01:36:335 (6) - Apply a clap hitsound
01:36:874 (7) - ^ on the last beat of the slider
01:40:287 (1) - Apply a finish hitsound on the last beat of the slider
01:41:006 (2,4) - Apply a whistle hitsound
01:42:083 (5,6) - Apply a clap hitsound
01:42:622 (7) - Apply a whistle hitsound on the last beat of the slider
01:45:856 (4,5) - Apply a clap hitsound on the last beat of the slider (4), and a clap hitsound on circle (5)
01:46:395 (6) - Apply a whistle hitsound on the 2nd 4th, and 5th beat of the slider
01:48:550 (8) - Apply a clap+whistle hitsound
01:48:910 (1) - Apply a finish hitsound on the last beat of the slider
01:52:143 (8,10) - Apply a whistle hitsound
01:53:580 (12) - ^ on the very last beat of the slider.
01:55:018 (1) - Not properly snapped to distance; rensap to proper distance
Once applying the distance snap; you must re-apply the distance snap for all future notes until the end.

Hard
!Notice! - Starting from the very second note on the map and onwards, the notes are not properly snapped to distance. Re-snap all the notes to proper distance

Since it took me too much time to reccomend the hitsounds for the Normal+, I am not going to mod about the hitsounds. However, it would be a good idea that, if you are following and applying the hitsounds I suggested in Normal+, you should try to apply the exact same hitsound pattern onto the rest of the maps too.

Lunatic
I personally do not make huge distance jumps between notes in my Insane, its not my style; so personally, I can not mod the distance spacing for this map. My apologies. Also, refer to to my hitsound message from the Hard difficulty mod.


Taiko
Looks all good. Awesome don ka patterns by the way :P

Starred. I love this BGM tune~ Well actually I pretty much love all of the BGM tunes in Fairy Wars
aRiskOfRain
General;

You need an easy diff.

Normal+;

This is a Hard, not a Normal+.
00:48:191 (4,1) - Spacing.

Lunatic;

00:11:545 (1,2,3,4,5,6) - This spacing is a little silly.
00:13:521 (1) - Hidden repeat is unrankable.
00:22:233 (9) - Just a 1/4 slider would do here.
00:25:018 (4) - Put this on the start of 3.
Topic Starter
MeonS_old
Wasn't able to update for a while there, good to be able to now though.
Both above mods done. Used Roley's Normal mod as a base for Hard and Lunatic's hitsounds as suggested. Thanks guys.

Though I'd rather keep Normal+ named as it is, and I've made it slightly easier in this update at places anyway.
eXperion
Great map! I'll see if I have time enough to make a easy diff. :)
Sakura
[osz File Scan!]
Consider cropping the mp3 if you are not going to map it all?

[596108's Taiko]
Didnt find anything wrong here.

[Insane]
00:12:083 (3,4) - This doesnt feel like a jump to me, in fact the time between theese is smaller than the other notes making it misleading, i recommend you change this.
00:12:802 (6,7) - ^
00:12:982 (7,8) - Another spacing error considering that it's following the same musical pattern as before, it is misleading, i recommend you rethink this whole combo.
00:15:856 (5) - Anti-Jump? try making this into a new combo instead to hint that this has a different spacing than the other 4.
00:28:610 (1,2,1,2) - Hard to tell the slider from the hitcircle.
00:39:568 ~ 00:44:868 - Theese look kinda random positioned, you could try using sliders to connect each pair and make some pretty sliders at that but from what i saw on playtest that might not be smart, try to think of a different pattern here?
00:46:036 (1,2,1,2,1,2,1,2) - Avoid making the sliders overlap each other? if your good you might want to try to even make them go perfectly on the outline of the other.
00:48:910 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
00:51:784 (1,2,3,4,5,6,7,8,9,10) - What's this pattern supposed to be? try to make figures or something? feels kind of random.
01:37:772 (3) - Might as well make linear, or make a better curve.
01:49:269 (3) - ^ (yay copy paste?)

[Hard]
Oh god, increase the approach rate, it's making it become too clustered and hard to read.
00:25:018 (6,7,8) - The slider covers the stack, making it confusing as hell, i recommend you switch the direction of this slider.
00:49:089 (1,2,3,4,5,6,7) - confusing to read, considering your using a non repeat slider at the start, then all become repeat sliders.
01:00:407 (1,2,3,4,5,6,7,1,2,3,1,2,3) - Haven't i seen this pattern before? hmm....
01:04:898 (2,3,4,5,6,7) - Considering you are repeating the pattern (4) can be confusing as hell since this time it's a repeat slider.
01:00:407 ~ 01:19:898 - Why would u be copy pasting a pattern? copy/paste has its uses but this just makes the map more boring as it's the same thing all over again.
01:46:754 (8,9,10,11,12,13) - Hard to read and confusing as all hell, you'd have to guess where direction each slider goes and where they end.

[Normal+]
Increase approach rate a bit

[Overall]
Reduce on the copy/pasting and the unintuitive jumps, also you will be needing an easier diff than Normal+, i dont star WIPs, feel free to msg me for a recheck when you are finished, Good Luck!~
Numbers 596108
lol
Chris : Remap

so fix somewhere to 34 sec

http://puu.sh/bDi
-[ ix Ishida xi ]-
O.O
memo651
oh! extra stage
BanchoBot
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