big star☆~~~
Thanks a lot for now.TheVileOne wrote:
Hard
00:18:550 (4) - New combo. Done.
00:23:042 (8) - New combo. Done.
00:39:568 - I feel a note should go here. You're right, it flows better this way
00:45:317 (1) - Spinner is too short. Osu needs to get 2000 off the spinner. Done. Also changed the combo before the spinner to make it play better.
00:49:089 (6) - New combo. Done.
00:56:814 (1,2,3) - The speedup required to hit these notes feels so awkward. Position of 3 stacks prior changed so the jump isn't there.
01:04:538 (4) - New combo. Done.
01:09:030 (8) - Move away from note 7(?) and make a new combo. The 2 combos after note 7 have been flipped and edited to fit. Same part earlier in the map has been edited the same way to prevent this now being a repeat.
01:25:916 (1,2,3) - 2 is not aligned with the orange combo. Fix this by moving these notes up 2 units and right 1 unit. (use distance snap) Combo before edited so this isn't a problem. Also this combo was using the wrong distance snap, this has been fixed.
01:27:173 (4,5,6,7) - Flip vertically and make a new combo. I think it plays better without the anti stack. Done.
http://osu.ppy.sh/ss/22364
01:33:461 (3,1) - This anti jump doesn't feel completely right with me. Changed.
01:37:413 (8) - New combo. Done.
01:37:772 (9) - Reverse part of the slider cannot be hidden. This is unrankable. Fixed.
01:55:018 (9) - New combo? Done.
01:59:868 (7,8,1) - These should be 1 grid up. It will take a considerable movement of notes to fix this. (01:59:868 (7,8,1,2,3,4,5,6,7,1,2,3,4,5,6) - move all of these up 1 unit) Fixed.
02:00:766 (2) - This doesn't sound right with so many repeats. I think it's overkill. Remove 2 repeats. Removed 1 repeat. Removing 2 left a gap that felt too large, but if this really still needs another repeat removed just say.
02:03:640 (2) - I'm pretty sure this is considered unrankable too due to the reversing end being hidden. Fixed.
It's also confusing considering note 1.
Insane
I'll finish this mod tomorrow.
Thanks.adron zhero wrote:
[*]Change?
[>]Change!
Normal:
>13:386(6) Spacing, put a bit to the right. Fixed.
>1:39:344(6) Jumps in easer diffs are not encouraged. Fixed and noted for the future.
>2:02:338(6) ^ Fixed.
Sounds nice
I don't know anything about how to make taiko diffs myself so that'd be great! Go ahead.0989596108 wrote:
lol
fairy wars~
may i have a taiko diff?
this is my 3rd diffculty of th12.8 music~
Once again, thanks a lot for the very helpful modding.TheVileOne wrote:
Here is my finished mod.You don't have to kudosu me.
General
Add 0989596108 to tags in all difficulties. Guest difficulty mappers must be included in tags. Ugh, thought I'd done this. Fixed.
Normal
Plays like a Normal+ to me. Renamed after this being suggested a few times now.
00:18:550 (5,6,7) - Eh feels strange to play to me. I suggest you add more of the beat here by adding a note here 00:19:269 - and 00:19:628 - . Place them in a curving pattern like this. Done.
http://osu.ppy.sh/ss/23281
00:25:377 - Add a note? I don't think it's that hard to play. Done.
00:56:814 (7,8) - Claps sound weird in this song. Removed.
01:11:365 - Add a note? Done.
01:43:521 (1,2,3) - I feel this stack should be aligned with 01:42:083 (5,6,7) - . It looks strange where it is currently. Done.
Insane
00:13:251 (8) - It would be great if you could find a way to stack 8 where note 6 is. That would be the most intuitive pattern for this. This actually works with the default spacing I was using. Done.
00:18:550 (4) - New combo. I really suggest you do so because 00:17:832 (1,2,3) - is the same rhythm with a different tone as 00:17:113 (1,2,3) -. Done.
00:27:353 (1,2,3) - Awkward >.< Maybe it's just me that doesn't like this. The slider now has fewer repeats. Seems to play better now.
00:30:048 (3,4,5,6,7) - Perhaps designing this so that 3 and 4 aren't stacked? Done.
00:45:317 (1) - Osu must reach 2000 on spinner for it to be rankable. Fixed.
01:13:341 (1,2,3) - Awkward. Ugh. Maybe take these sections and spread the stacks out, but keep the 1/4th notes really close together like in a lot of ZUN songs. Hmm, edited the slider for now into what I feel plays better. If this comes back up later on I'll look into doing this instead.
http://osu.ppy.sh/ss/23288
This is those stacked notes snapped to 0.4. I had to turn grid snap off to get them placed right.I suggest you do this to all the times you placed the notes like that. (00:27:353 (1,2,3) -)
Thanks for the mod, I appreciate it.wmfchris wrote:
[general] need easier difficulty I'll look into doing this, thanks for the tip.
[09xxxxxxxx's taiko] I'll get in touch with the creator with this.
rb br and br rb not so suitable for this song, overmapping on excess patterns~
beginning to 0:33 I suggest you to re-map
[lunatic]too much 1/8 <_<
0:16:395 (5) The trill actually happens within 1/4(16:485~16:574). So consider to start 1/4 beat later or even change it to a 1/4 slider? Fixed.
0:26:634 (1) left 1 grid Fixed.
0:42:263 (3) same as 0:16:395 Fixed.
1:02:383 (6) should be 1/4 slider Done.
1:07:413 (7,8,9...) spacing of (7,8,9) too large while spacing of (13,14) is too small. Fixed.
1:12:622 (1,2,3,...) cut this combo into two or more? Done.
1:59:329 (2) not so suitable...I suggest a long slider Done.
[hard] Some 1/8 suggestion same as lunatic
0:14:956 (2,3) spacing Done.
1:05:616 (5) up 1 grid Done.
1:12:982 (4) right 1 grid Done.
nice diff
star~