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xi - ANiMA

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Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

small_hins wrote:

Hello there! from my queue.

I think the source should be "Deemo" only. I don't think it makes much of a difference.

[Easy]
OD=2
00:14:391 (1,3) - As far as I know, stacking is not allow in Easy. Fix it. Yeah, I thought so ._.
00:15:699 (3,1) - the objects are too close together, separate them.
00:39:249 (1,2,3,1,2,3) - In Easy, we're mainly focused on flow & blanket, not triangle patterns. Recommend fix it will sliders.
01:15:227 (3,4) - blanket improve
01:15:881 (4,1) - ^
01:33:543 (3,4) - stacking problem
01:34:197 (4,6) - too close each other, separate them.
01:36:814 (1,2) - ^ Doesn't look nearly as impressive as the scissors, but I made it work.
01:49:897 (5) - bad shape, fix it.

[Normal]
AR=5
00:09:158 (2,2) - too close together, separate them.
00:13:083 (3,4) - blanket improve
00:18:643 (3,4) - ^ (1/16 can help you)
00:24:040 (2,3,4) - maybe do this?
00:29:273 (2,4) - too close together
00:52:659 (2) - do a straight slider?
01:19:806 (5) - the slider's end should be 01:20:460 (6) , remove 01:20:460 (6) 's circle.
01:22:750 (5,6,7) - use slider instead of these. I don't know, I use it as a hint at how the Hard map will work.
01:25:366 (1,2,3) - ^
01:39:430 (1,2) - stack them are better? That seems to work.
01:42:047 (2,3) - ^

[Hard]
AR=6
00:12:592 (1,2,3,4) - sliders are better
I feel like 00:13:083 (7) - needs to be clicked, so I only changed the first 2 notes into a slider.
00:13:900 (1,2,3,4) - ^
00:40:558 (2) - NC
00:40:885 (1) - if you do ^ , remove NC Also removed the NC at 00:40:230 (4) - because it now seems pointless.
00:43:829 (4,1) - blanket improve
still need more improve. Yeah, it was the first beatmap to be made.

[Insane]
AR=8-8.5
00:33:198 (5,7) - too close together, separate them.
01:36:814 (1,1) - 1 spinner only
need more help for this.

sorry I can't mod >5* difficulty...

Anyway, this map need more help. I guess so...

gl with your map :D
THanks for the mod, small_hins! :)
Comfy hug
NM~
Easy
All good in the hood

Normal
00:12:755 (2) - This is not aligned with the sliders, maybe move to y:304
00:17:989 (2) - This is in a slight tilt compared to the slider before it 00:17:007 (1) - try to align them
00:33:688 (2,4) - ^
They look a bit out of place in my opinion. Don't know maybe that's just how you like them in that case its fine.
The followpoints should help you allign them

Hard
00:33:198 - Try to fit a note here
Nothing much to say

Insane
00:17:825 (4,5,6) - This triple could be in a slight angle, not stacked completely
Nothing much to say here either

ANiMAte
00:45:136 - This spaced stream feels a bit janky and forced. Try making it smoother
(Something like you did with this one 00:50:042 (1) - )
01:11:356 - Maybe start the stream from already here or move the start of the stream ( 01:11:629 (4) - ) closer to 01:11:465 (3) -
01:14:246 (4) - Same here, the stream starts in a crooked angle
Nice song and map :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Micro wrote:

NM~
Easy
All good in the hood

Normal
00:12:755 (2) - This is not aligned with the sliders, maybe move to y:304
00:17:989 (2) - This is in a slight tilt compared to the slider before it 00:17:007 (1) - try to align them That was barely noticeable to me. Fixed.
00:33:688 (2,4) - ^
They look a bit out of place in my opinion. Don't know maybe that's just how you like them in that case its fine.
The followpoints should help you allign them

Hard
00:33:198 - Try to fit a note here
Nothing much to say

Insane
00:17:825 (4,5,6) - This triple could be in a slight angle, not stacked completely
Nothing much to say here either

ANiMAte
00:45:136 - This spaced stream feels a bit janky and forced. Try making it smoother
(Something like you did with this one 00:50:042 (1) - ) Makes sense.
01:11:356 - Maybe start the stream from already here or move the start of the stream ( 01:11:629 (4) - ) closer to 01:11:465 (3) -
01:14:246 (4) - Same here, the stream starts in a crooked angle I just made the thing one huge stream.
Nice song and map :)
Thanks for the mod, Micro! :)
_handholding
hi remember me? ;)

[Easy]
  1. 00:05:560 (4) - I would turn this into a 1/1 reverse slider since there is a note at 00:05:887
  2. 00:10:466 (5) - The blanket would look neater if you used 3 points instead of (4) https://osu.ppy.sh/ss/4521385 you can even get a perfect DS of 1 this way aswell
  3. 00:25:511 (3) - I think having the curve the other way would be better as the sound contrasts with 00:24:530 (2) https://osu.ppy.sh/ss/4521395
  4. 00:28:128 (3) - Same as above
  5. 00:31:399 (1) - delete finish on tail, its excessive
  6. 00:32:380 (2) - delete finishes on head and tail for the same reason as above
  7. 00:34:669 (3) - What do you thinking about turning this into a slider to get rid of the pause?
  8. for sliders like these 00:54:948 (1) 00:57:565 (1) 01:00:181 (1) it would be better to use 3 points instead of 4 as they look neater
  9. 01:02:798 (1,2) - I would replace these with 2 1/1 sliders as it is the same sound as 01:02:144 (4) and it also doesnt skip the major beat at 01:03:125 (2)
  10. 01:09:994 (4) - move down a bit so the sliders (2) and (3) arent so close, it just looks more polished this way since its about the same distance apart as your other sliders https://osu.ppy.sh/ss/4521431
  11. 01:12:610 (4,5) - ctrl + g? 01:11:956 (3,4) - are the same sound afterall they should both be 1/1 sliders imo
  12. 01:33:870 - map this beat?
  13. 01:31:581 (1) - the hitsounds for this section seem weird to me, like you have 2 finishes on 01:35:505 (5,6) but you dont have 1 on more major sounds such as 01:32:235
  14. 01:41:066 (4) - blanket could do with fixing
  15. 01:51:205 (1) - a timing point at the end of the slider to reduce the sound would sound better imo, up to you tho http://puu.sh/n5Kz1/a66a4b2414.jpg
I hope this mod was useful in any way, gl
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Nathan Kiss wrote:

hi remember me? ;) Hmmm... can't say I do...

[Easy]
  1. 00:05:560 (4) - I would turn this into a 1/1 reverse slider since there is a note at 00:05:887
  2. 00:10:466 (5) - The blanket would look neater if you used 3 points instead of (4) https://osu.ppy.sh/ss/4521385 you can even get a perfect DS of 1 this way as well Wow, thanks! I didn't know I could pull that off!
  3. 00:25:511 (3) - I think having the curve the other way would be better as the sound contrasts with 00:24:530 (2) https://osu.ppy.sh/ss/4521395 Interesting! I never thought of that!
  4. 00:28:128 (3) - Same as above
  5. 00:31:399 (1) - delete finish on tail, its excessive I still feel like I need to accent these notes, so I swapped it with a whistle instead.
  6. 00:32:380 (2) - delete finishes on head and tail for the same reason as above ^
  7. 00:34:669 (3) - What do you thinking about turning this into a slider to get rid of the pause? That pause does sound kinda awkward :P
  8. for sliders like these 00:54:948 (1) 00:57:565 (1) 01:00:181 (1) it would be better to use 3 points instead of 4 as they look neater
  9. 01:02:798 (1,2) - I would replace these with 2 1/1 sliders as it is the same sound as 01:02:144 (4) and it also doesnt skip the major beat at 01:03:125 (2)It's not exactly the way you put it, but I did change it. I do agree that 01:03:125 - shouldn't be skipped.
  10. 01:09:994 (4) - move down a bit so the sliders (2) and (3) arent so close, it just looks more polished this way since its about the same distance apart as your other sliders https://osu.ppy.sh/ss/4521431
  11. 01:12:610 (4,5) - ctrl + g? 01:11:956 (3,4) - are the same sound afterall they should both be 1/1 sliders imo Sometimes I think weird.
  12. 01:33:870 - map this beat?
  13. 01:31:581 (1) - the hitsounds for this section seem weird to me, like you have 2 finishes on 01:35:505 (5,6) but you dont have 1 on more major sounds such as 01:32:235
  14. 01:41:066 (4) - blanket could do with fixing
  15. 01:51:205 (1) - a timing point at the end of the slider to reduce the sound would sound better imo, up to you tho http://puu.sh/n5Kz1/a66a4b2414.jpg
I hope this mod was useful in any way, gl
Thanks for the mod, Nathan Kiss! :)
Namki
yo

[General]
You have unsnapped green points in each diff, fix that.
Mhm, combo colors doesn't match the BG, maybe try these or find by yourself for the better cc's.
combo colors
[Colours]
Combo1 : 63,72,248
Combo2 : 253,77,156
Combo3 : 254,159,44
Combo4 : 134,135,118
Combo5 : 105,6,215

[Easy]
I don't really like your flow.00:17:007 (1,2,3,4,5) - isn't it better place object like that. And so on.
01:01:489 (2,3,4) - pattern inconsistency, delete slider and place two notes.
01:09:339 (3,4) - avoid this overlap.

[Normal]
Avoid overlaps if you map 1/1 in normal.
A lot of 1/1 singletap, maybe try to place more sliders.
01:36:814 (1) - unrankable spinner, make it shorter by one white tick.
01:42:701 (4) - remove second repeat and place a circle at the big white tick. It can be sudden for newbies.
01:47:280 (1) - what a 2007's slider, try this.

[Hard]
00:17:335 (2) - make 2 more repeats and place circle at the big white tick.
00:28:782 (1,2,3,4) - spacing inconsistency, make it 1.5x as you did before.
00:31:399 (1,2,3) - same here.
00:32:871 (4,5,6,1,2,3,4,1) - a lot of singetaps, try to reduce they amount.
00:34:179 (2,3,4,5,6,1) - overlap doubles and triples are hard to read.
00:55:275 (2,3,4) - but I hear the 1/4 stream.
Mhm, make slider velocity ~1.4 and spacing 1.3x and map without the big amount of singletaps and 1/2 overlaps.
And don't do the 1/3 streams.
And please don't use insane 3x spacing in Hard.

good luck
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Namki wrote:

yo

[General]
You have unsnapped green points in each diff, fix that.
Mhm, combo colors doesn't match the BG, maybe try these or find by yourself for the better cc's.
combo colors
[Colours]
Combo1 : 63,72,248
Combo2 : 253,77,156
Combo3 : 254,159,44
Combo4 : 134,135,118
Combo5 : 105,6,215
These look a lot better. Thanks!

[Easy]
I don't really like your flow.00:17:007 (1,2,3,4,5) - isn't it better place object like that. And so on.
01:01:489 (2,3,4) - pattern inconsistency, delete slider and place two notes.
01:09:339 (3,4) - avoid this overlap.

[Normal]
Avoid overlaps if you map 1/1 in normal.
A lot of 1/1 singletap, maybe try to place more sliders.
01:36:814 (1) - unrankable spinner, make it shorter by one white tick. I shortened it another white tick so that it flows with the music better.
01:42:701 (4) - remove second repeat and place a circle at the big white tick. It can be sudden for newbies. The 1/3 spacing makes it pretty close, but okay...
01:47:280 (1) - what a 2007's slider, try this. That seems to work.

[Hard]
00:17:335 (2) - make 2 more repeats and place circle at the big white tick.
00:28:782 (1,2,3,4) - spacing inconsistency, make it 1.5x as you did before.
00:31:399 (1,2,3) - same here.
00:32:871 (4,5,6,1,2,3,4,1) - a lot of singetaps, try to reduce they amount.
00:34:179 (2,3,4,5,6,1) - overlap doubles and triples are hard to read.
00:55:275 (2,3,4) - but I hear the 1/4 stream.
Mhm, make slider velocity ~1.4 and spacing 1.3x and map without the big amount of singletaps and 1/2 overlaps.
If I increase the SV from 0.8 to 1.4, I might as well remap, which I'm not willing to spend a few days doing. The SV has been increased to 1.0, but I don't know how much more I can do.
And don't do the 1/3 streams.
And please don't use insane 3x spacing in Hard. Yeah, that was me when I first started mapping ._.

good luck
Thanks for the mod, Namki! :)
WazZzaA123
Modding queue NM

First of all impressive mapping... :D

[Easy]
01:15:227 (3,4) - Good blanket here but space them just a little, it maybe look confusing for newbies

[Normal]
01:36:814 (1) - I would end this slider here instead ? 01:38:776
01:51:205 (1) - add finish and clap

[Hard]
00:17:335 (2) - This can be confusing just a thought
01:21:441 (2) - Object's end is not snapped ---- AiMod
Should work on redisign this master piece

[Insane]
Nice diff really like it

[ANiMAte]
I suggest AR 9.5 or 9.7 it's easier to read streams like that when high levels play ( like me Kappa )
01:05:578 I suggest make a break here than ends 01:10:648 (1) - here because I feel That it's more appropriate since well... there's no break in the song even tho its a 1 min song but yee that's probably just me being crazy about that stuff Anyway it's up to you If you like what I just told you try it and also if you do DELETE kia time
TIME FOR SOME AIBAT v3.1


AIBat v3.1 wrote:

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [ANiMAte] :
Combo1 : 105,6,218
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Easy] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Hard] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Insane] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Normal] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

Kiai
Inconsistency in Kiai Times:

- [ANiMAte] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Easy] :
Kiai #1: Starts on 00:23:549, ends on 00:34:015
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Hard] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:05:415
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Insane] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Normal] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

[ANiMAte]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:20:937 - snap to 00:20:932
01:21:134 - snap to 01:21:114

Spinner Length
01:38:776 (1) - This spinner is 654 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Easy]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

[Hard]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping
01:21:441 (2) - Unsnapped slider (end).

Unsnapped inherited (green) sections at:
00:10:796 - snap to 00:10:793
00:34:023 - snap to 00:34:015
01:09:352 - snap to 01:09:339
01:10:992 - snap to 01:10:975
01:21:134 - snap to 01:21:114

[Insane]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:11:777 - snap to 00:11:774
01:10:748 - snap to 01:10:811
01:15:899 - snap to 01:15:881
01:21:134 - snap to 01:21:114
01:26:368 - snap to 01:26:347
01:44:764 - snap to 01:44:827

[Normal]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:44:492 - snap to 00:44:482
01:10:315 - snap to 01:10:321
01:10:748 - snap to 01:10:730
01:15:899 - snap to 01:15:881
01:21:134 - snap to 01:21:114
01:45:520 - snap to 01:45:481
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

WazZzaA123 wrote:

Modding queue NM

First of all impressive mapping... :D Wow, thanks! It hasn't been easy getting this far... :oops:

[Easy]
01:15:227 (3,4) - Good blanket here but space them just a little, it maybe look confusing for newbies

[Normal]
01:36:814 (1) - I would end this slider here instead ? 01:38:776 Yeah, I thought it sounded better that way...
01:51:205 (1) - add finish and clap Might as well do these on all the others as well! :D

[Hard]
00:17:335 (2) - This can be confusing just a thought
01:21:441 (2) - Object's end is not snapped ---- AiMod Huh. No one ever caught that o_O
Should work on redesign this master piece Maybe, but I'd rather not remap.

[Insane]
Nice diff really like it Thanks! ;)

[ANiMAte]
I suggest AR 9.5 or 9.7 it's easier to read streams like that when high levels play ( like me Kappa )
01:05:578 I suggest make a break here than ends 01:10:648 (1) - here because I feel That it's more appropriate since well... there's no break in the song even tho its a 1 min song but yee that's probably just me being crazy about that stuff Anyway it's up to you If you like what I just told you try it and also if you do DELETE kiai time I dunno, it kinda sounds empty without the notes. Maybe if it's suggested more.
TIME FOR SOME AIBAT v3.1


AIBat v3.1 wrote:

[All .osu Files]
Combo Colours
Inconsistency in combo colours:

- [ANiMAte] :
Combo1 : 105,6,218 Wow, I didn't realize that!
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Easy] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Hard] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Insane] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

- [Normal] :
Combo1 : 105,6,215
Combo2 : 63,72,248
Combo3 : 253,77,156
Combo4 : 254,159,44
Combo5 : 134,135,118

Kiai
Inconsistency in Kiai Times:

- [ANiMAte] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Easy] :
Kiai #1: Starts on 00:23:549, ends on 00:34:015
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Hard] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:05:415
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Insane] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

- [Normal] :
Kiai #1: Starts on 00:23:549, ends on 00:28:782
Kiai #2: Starts on 00:54:948, ends on 01:10:648
Kiai #3: Starts on 01:31:581, ends on 01:39:430
Kiai #4: Starts on 01:44:664, ends on 01:51:205

[ANiMAte]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:20:937 - snap to 00:20:932
01:21:134 - snap to 01:21:114

Spinner Length
01:38:776 (1) - This spinner is 654 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto. Just barely; the 1000 bonus comes up <100 ms before it ends!

[Easy]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

[Hard]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping
01:21:441 (2) - Unsnapped slider (end).

Unsnapped inherited (green) sections at:
00:10:796 - snap to 00:10:793
00:34:023 - snap to 00:34:015
01:09:352 - snap to 01:09:339
01:10:992 - snap to 01:10:975
01:21:134 - snap to 01:21:114

[Insane]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:11:777 - snap to 00:11:774
01:10:748 - snap to 01:10:811
01:15:899 - snap to 01:15:881
01:21:134 - snap to 01:21:114
01:26:368 - snap to 01:26:347
01:44:764 - snap to 01:44:827

[Normal]
Audio Lead-In
There is only 1308 ms of audio lead-in, which is less than the minimum of 2000 ms.

Breaks
Consider adding a break before 01:31:308.

Snapping

Unsnapped inherited (green) sections at:
00:44:492 - snap to 00:44:482
01:10:315 - snap to 01:10:321
01:10:748 - snap to 01:10:730
01:15:899 - snap to 01:15:881
01:21:134 - snap to 01:21:114
01:45:520 - snap to 01:45:481
Thanks for the mod, WazZzaA123! :)
WazZzaA123

fattypikachu wrote:

Thanks for the mod, WazZzaA123! :)
No prob. If you have any questions just hit me up on the forum (PM)
Ambu5h
Hi

Easy

00:57:565 (1) - and 01:00:181 (1) - why dont you just ctrl-c - ctrl -v this slider 00:54:948 (1) - and paste it instead of previous 2? that would be more accurate
01:31:254 - note?
01:36:487 - and here
01:49:897 (5) - how about making this slider reversal and starting spinner here 01:49:897 (5) -


Normal

00:43:173 (2,3,4,5) - i think its a bit hard for normal, maybe just make 00:43:828 (4) - reversal?
00:48:734 (4) - if you rotate this ~165 degrees 00:48:080 (3,4) - will look more accurate http://puu.sh/nsCYa/bf6e2ad92b.jpg but it kinda ruins the flow, so if you dont wanna remap, just ignore this.
01:13:591 (2,3) - why dont you make here 01:10:975 (2) - this slider?
01:40:412 - how about 1/1 slider starting here instead of just note?

Hard

00:06:541 (4) - nc?
00:27:147 (3,4,5) - looks weird, how about just stack this under 00:27:147 (3) - end?
00:32:871 (4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1) - this is just too much, you definitely should make it easier 00:34:179 (2,3,4,5,6,1) - this you can change to 2 reversal sliders + note, and here i suggest making 00:36:959 (3) - just 1/2 non reversal slider, and then make 2 more 1/2 sliders + note starting from here 00:37:286 -
00:42:192 (2) - i think that you should change it to 00:41:538 (4) - this slider, cause i hear triple here
00:43:664 (3) - just split it into 2 notes and stack with sliderhead
00:59:854 (4) - reversal?
01:03:452 (3) - hears like 1/1
01:05:087 (5,6) - just 1/4 reversal would be enough
01:42:211 (2,3) - doesnt look nice, make 01:42:701 (3) - vertical or smth
01:44:009 (5,2) - fix overlap

cs 4.2 is too small for hard imo
and make ar 7 or 7.5 or even 8, because 6 is way too low

Insane

00:19:624 (6) - nc and split it into 2 sldiers, the second one start here 00:20:278 - and here 00:20:932 - put a note
00:21:914 (3,4,5) - stack this or increase spacing
00:23:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - you already used this flow in hard diff, try something new
00:36:632 (5,6) - the sapcing is just too low, figures are nearly overlap each other, so i think you should increase it
00:39:249 (1,2,3) - flow is not really good
00:40:230 (1,2,3,4) - a bit strange curve
00:44:155 (8,1) - fix overlap
00:56:175 (4,5,6,7,1,2,3,4,5,1) - i think it would be better if you stack notes with sliders
01:02:798 (1,2,3,4,5,6) - you can make jumps instead of some sliders
01:05:578 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - here i think some jumps also will be good
01:15:881 (1) - 1/2?
01:43:355 - i think here should be note, so this 01:42:701 (3) - slider has only 1 repeat
01:44:991 (1,2,3) - spacing too low again
01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3,1) - too hard, 1/3 spaced stream in insane diff is really unplayable

also cs 4.6 is rare on insane diffs, make it 4.5 maximum (4 is the best imo)

animate

00:13:083 (5) - and 00:14:391 (4) - nc
00:11:774 (1) - i feel like this slider should be 1/1
00:21:750 - guess you can put here a note
00:25:838 (3,4) - strange spacing here, better make this 00:25:511 (1,2,3,4) - a square pattern or back and forth i dunno
00:27:964 - note? cause without it feels kinda empty
00:45:136 (2,3,4,1,2,3) - spacing is too big, make it lower
00:50:042 (1,2,3,1,2,3,1,2,3) - just imagine the spacing here with hardrock on, dude, plz
01:11:302 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - again, i dont wanna say that this spacing is unplayable, but come on, its not the deathstream in dragonforce maps
01:19:152 (9) - curve i more accurate
01:39:757 (2,3,4,5,1) - plz staph

in the end i must say that this diff would be a pretty good 5.3-5.5* map if you just decrease spacing and make od 8.5-9 maximum, because 9.2 is so hard to play, you know, also make cs just 5

good luck with set
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

freebird42 wrote:

Hi

Easy

00:57:565 (1) - and 01:00:181 (1) - why dont you just ctrl-c - ctrl -v this slider 00:54:948 (1) - and paste it instead of previous 2? that would be more accurate
01:31:254 - note?
01:36:487 - and here Made it into a slider.
01:49:897 (5) - how about making this slider reversal and starting spinner here 01:49:897 (5) -
That doesn't sound right to me, so I'll skip this one.


Normal

00:43:173 (2,3,4,5) - i think its a bit hard for normal, maybe just make 00:43:828 (4) - reversal?
00:48:734 (4) - if you rotate this ~165 degrees 00:48:080 (3,4) - will look more accurate http://puu.sh/nsCYa/bf6e2ad92b.jpg but it kinda ruins the flow, so if you dont wanna remap, just ignore this. I made something that works a little better... hope it helps
01:13:591 (2,3) - why dont you make here 01:10:975 (2) - this slider?
01:40:412 - how about 1/1 slider starting here instead of just note?

Hard

00:06:541 (4) - nc?
00:27:147 (3,4,5) - looks weird, how about just stack this under 00:27:147 (3) - end?
00:32:871 (4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1) - this is just too much, you definitely should make it easier 00:34:179 (2,3,4,5,6,1) - this you can change to 2 reversal sliders + note, and here i suggest making 00:36:959 (3) - just 1/2 non reversal slider, and then make 2 more 1/2 sliders + note starting from here 00:37:286 -
00:42:192 (2) - i think that you should change it to 00:41:538 (4) - this slider, cause i hear triple here
00:43:664 (3) - just split it into 2 notes and stack with sliderhead
00:59:854 (4) - reversal? Found out that that was a 1/3 instead of a 1/2, so I don't need to change anything else.
01:03:452 (3) - hears like 1/1
01:05:087 (5,6) - just 1/4 reversal would be enough
01:42:211 (2,3) - doesnt look nice, make 01:42:701 (3) - vertical or smth
01:44:009 (5,2) - fix overlap

cs 4.2 is too small for hard imo
and make ar 7 or 7.5 or even 8, because 6 is way too low

Insane

00:19:624 (6) - nc and split it into 2 sldiers, the second one start here 00:20:278 - and here 00:20:932 - put a note
00:21:914 (3,4,5) - stack this or increase spacing
00:23:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - you already used this flow in hard diff, try something new
00:36:632 (5,6) - the sapcing is just too low, figures are nearly overlap each other, so i think you should increase it
00:39:249 (1,2,3) - flow is not really good
00:40:230 (1,2,3,4) - a bit strange curve
00:44:155 (8,1) - fix overlap
00:56:175 (4,5,6,7,1,2,3,4,5,1) - i think it would be better if you stack notes with sliders
01:02:798 (1,2,3,4,5,6) - you can make jumps instead of some sliders
01:05:578 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - here i think some jumps also will be good Replaced the 2nd half with circles as that's what it is in ANiMAte.
01:15:881 (1) - 1/2? Whoops :roll:
01:43:355 - i think here should be note, so this 01:42:701 (3) - slider has only 1 repeat
01:44:991 (1,2,3) - spacing too low again
01:48:588 (1,2,3,1,2,3,1,2,3,1,2,3,1) - too hard, 1/3 spaced stream in insane diff is really unplayable

also cs 4.6 is rare on insane diffs, make it 4.5 maximum (4 is the best imo)

animate

00:13:083 (5) - and 00:14:391 (4) - nc
00:11:774 (1) - i feel like this slider should be 1/1 Ehh. Doesn't sound right. :/
00:21:750 - guess you can put here a note
00:25:838 (3,4) - strange spacing here, better make this 00:25:511 (1,2,3,4) - a square pattern or back and forth i dunno
00:27:964 - note? cause without it feels kinda empty
00:45:136 (2,3,4,1,2,3) - spacing is too big, make it lower
00:50:042 (1,2,3,1,2,3,1,2,3) - just imagine the spacing here with hardrock on, dude, plz
01:11:302 (2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - again, i dont wanna say that this spacing is unplayable, but come on, its not the deathstream in dragonforce maps Redid it with a DS of 1.3 instead. It should be less unplayable
01:19:152 (9) - curve i more accurate
01:39:757 (2,3,4,5,1) - plz staph Yeah... Fixed that.

in the end i must say that this diff would be a pretty good 5.3-5.5* map if you just decrease spacing and make od 8.5-9 maximum, because 9.2 is so hard to play, you know, also make cs just 5 All things said and done, this brought the SR down to 5.6, so it should be good :D

good luck with set
Thanks for the mod, freebird42! :)
Vivyanne
hOI!
NM from da qUEUE!

xi is bae

ANiMAte
ok here we go ugh

kinda centre-mapped, watch out

just do HP5.5

Is the beginning survivable with HR on a base to where you don't have to stress about getting 1x100? if not, please consider mapping more or lowering HP

00:11:774 (1,2,3,4) - awkward angle, let 234 be in such a way so that it flows with the end of 1 like this
00:14:063 (3,1) - put on same y
00:19:951 (7,8) - awkward sliders, maybe put a jump inbetween them
00:21:259 (6,7) - blanket !
00:27:474 (4,1) - these are not connected well, lower x of 1
00:30:745 (7) - angle this so that it connects better with 00:30:418 (5,6) -
00:32:871 (1,2) - put these closer together
00:36:632 (5,2) - overlap !
00:38:267 (7,8,1,2) - too far away from each other
00:45:136 (2,3,4,1,2,3) - just make jumpy sliders out of em, I promise people will like it more
00:50:042 (1,2,3,1,2,3,1,2,3) - ^^^^^
00:56:093 (1,2,3) - useless overmapping
00:57:892 (1,2) - closer together
00:58:710 (1,2,3) - again useless overmapping
01:00:508 (1,2) - and also need to be closer together
01:04:106 (1,2,3,4,5,6) - make the jumps more intense, suits the situation better
01:05:087 (7,8) - then make a 5tap out of this
01:10:975 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - try to make it so that it has more curves, maybe after every 8 notes. keeps the stream interesting and fun to play
01:13:591 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^^^^
01:29:291 (3,4,5) - 5 is not in the middle
01:38:776 (1) - 1/8 slider please
01:41:720 (3,4,1) - make this play better/angle better with 01:41:556 (2) -
01:44:991 (3,6) - overlap problem
01:48:588 (1,2,3,4,5,6,1,2,3,4,5,6,7) - or make more curves, or make jumpy sliders, because just making a circle wont do imo

ok done with being such a meanie
hf ranking if that's the goal!
Topic Starter
fattypikachu
Hi! ^_^ (Note: Everything with no comment or a blue comment has been fixed.)

HighTec wrote:

hOI!
NM from da qUEUE!

xi is bae

ANiMAte
ok here we go ugh

kinda centre-mapped, watch out

just do HP5.5

Is the beginning survivable with HR on a base to where you don't have to stress about getting 1x100? if not, please consider mapping more or lowering HP

00:11:774 (1,2,3,4) - awkward angle, let 234 be in such a way so that it flows with the end of 1 like this
00:14:063 (3,1) - put on same y
00:19:951 (7,8) - awkward sliders, maybe put a jump inbetween them
00:21:259 (6,7) - blanket ! I'm pretty sure it is...
00:27:474 (4,1) - these are not connected well, lower x of 1
00:30:745 (7) - angle this so that it connects better with 00:30:418 (5,6) -
00:32:871 (1,2) - put these closer together
00:36:632 (5,2) - overlap !
00:38:267 (7,8,1,2) - too far away from each other Ctrl-G should do the trick ;)
00:45:136 (2,3,4,1,2,3) - just make jumpy sliders out of em, I promise people will like it more
00:50:042 (1,2,3,1,2,3,1,2,3) - ^^^^^
00:56:093 (1,2,3) - useless overmapping Brought the DS down to 0.8x.
00:57:892 (1,2) - closer together
00:58:710 (1,2,3) - again useless overmapping
01:00:508 (1,2) - and also need to be closer together
01:04:106 (1,2,3,4,5,6) - make the jumps more intense, suits the situation better
01:05:087 (7,8) - then make a 5tap out of this
01:10:975 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - try to make it so that it has more curves, maybe after every 8 notes. keeps the stream interesting and fun to play
01:13:591 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^^^^
01:29:291 (3,4,5) - 5 is not in the middle Dang, that's not by much! Fixed.
01:38:776 (1) - 1/8 slider please Guess having a ninja spinner won't do any good here.
01:41:720 (3,4,1) - make this play better/angle better with 01:41:556 (2) -
01:44:991 (3,6) - overlap problem
01:48:588 (1,2,3,4,5,6,1,2,3,4,5,6,7) - or make more curves, or make jumpy sliders, because just making a circle wont do imo

ok done with being such a meanie
hf ranking if that's the goal!
Thanks for the mod, HighTec! :)
Marianna
Hello

Easy

  1. 00:07:849 - I feel that a Whistle here fall well
  2. 00:07:849 (2,3) - Place a circle behind the slide is awkward and leaves the bad flow and may confuse some players FL, to improve the flow put the circle the front or top of the slider
  3. 00:10:466 (5) - New section, please put NC but keep the second
  4. 00:10:466 (5) - Snap Error i quess
  5. 00:15:045 (2) - There is nothing so special here to stand with a Finish, I feel it would be better to have a Whistle
  6. 00:16:353 (4) - Maybe replace the Clap for one Finish but keep the Whistle
  7. 00:26:166 - The Clap here is unnecessary
  8. 00:28:455 - Here needs special attention, place a Finish to give a highlight here
  9. 00:34:669 - The strong sound of the piano here could be represented with a Finish
  10. 00:51:677 (4) - Here Clap is unnecessary, which would be better here is a Whistle
  11. 00:52:986 (2,3) - In music there are some Finish Then change the Clap by Finish to get better with the Music
  12. 01:05:415 - Here is a strong beat, to be clickable to get better flow
  13. 01:05:742 (1,2) - Bad Blanket
  14. 01:15:881 (4,1) - As I said at the beginning, it is strange and can confuse beginners and player FL
  15. 01:15:881 (4,1) - The beginning of these sliders can be better represented with Whistle
  16. 01:49:897 (5) - This new session would be better represented with a NC

A small and lazy mod because I'm still practicing and used its map for that

GL~ xD
Bastionior
A from my queue
[Animate]

  1. 00:08:340 - , 00:09:648 - then, on the parts I mentioned, you did a slider (00:07:849 (2,4) - ) that should be 1/1 is not 4/1,...Meaningless to the rhythm, I recommend fix it.
  2. 00:10:466 (1,2,3,4) - make a equivalent distance.
  3. missing notes that part ( 00:13:246 - , 00:14:557 - , 00:15:209 - ) I did not understand the real intention of skipping the three parts to put only 4 single notes.
  4. 00:20:851 (5,1) - Errh... fix distance?
  5. 00:32:053 (4,5,6) - Tries to put the notes with the same DS, and also aligned sliders :(
  6. 00:33:361 (3,4) - Only relate these two notes to get a perfect half-moon stream.
  7. 00:34:261 (3,6) - Was meaningless these triplets with these two notes, why not hear the note to these parts (my vision), I'd better removing them.
  8. 00:34:997 (2,3,4) - Mann, look at this different distance between each note, fix.
  9. 00:40:884 (2,3) - These sliders are without an objective way, it seems that were placed randomly.
  10. 00:41:865 (1,3,1) - Again, take a reasonable distance, need not be "stuck" with the slider 1/4, being 180 bpm is quite easy to jump to next note without missing.
  11. 00:45:136 (2) - NC here.
  12. 00:46:444 (3) - Make a 1/2 slider e put another 1/2 slider here 00:46:771 - will become more flowing.
  13. 00:57:892 (1) - This is 1/4 not 1/3.
  14. 01:02:798 (2,3,1,2) - Give a reasonable distance like that > http://puu.sh/nEbLV.jpg
  15. 01:05:087 (4,5,6,7) - Surely it has to be replaced by a slider 3/4.
  16. 01:10:321 (1) - Remove NC again.
  17. 01:11:629 (1,1,1,1,1) - ^ Again remove nc, its totally nonsense,If you change the distance of each note, then it would be valid to use the NC, you have to apply more curved shapes that would make more sense or simply replace sliders 1/4 with reverse arrow
  18. 01:22:422 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:25:039 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - These streams did not match much with this part, if you realize it focuses more on the 1/2 patterns recommend putting 24 single notes emphasizing jumps, I think it will be much better than these streams
  19. 01:38:531 (6,7,8) - fix ds my friend.
  20. 01:44:827 (2) - where he got this 1/8 o--O?
  21. 01:50:714 (6) - delete this note.

[Insane]

  1. 00:14:391 (1,2,3) - slightly away from these notes, including 00:14:391 (1) - distant from 00:14:227 (4) -
  2. 00:19:624 (6) - NC because too long combo, may cause extreme lag for ctb players.
  3. 00:23:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - again leave a resonable distance,this "gathering" notes causes a super, lack of aesthetics
  4. 00:26:166 (1,2,3,4,5,6,1,2,3) - ^
  5. 00:36:550 (4,5,7) - fix DS.
  6. 00:42:846 (2) - move to x200 y172
  7. 00:44:155 (8,1) - try to give a high distance.
  8. 00:49:388 (8,1) - ^
  9. 00:56:502 (6,1,3,5) - I believe this to be uranked, has only on old maps and is confusing
  10. 00:58:791 (4,5,6,1,2,3,4,5,6,1) - ^
  11. 01:01:408 (4,5,6,1,2,3,4,5,6) - ^^
  12. 01:09:994 - Fix the green line.
  13. 01:26:347 (1) - Fix snap;
  14. 01:27:002 (3) - Fix DS.
  15. 01:28:310 (3) - ^
  16. 01:40:412 (7) - move to x463 y14 and ctrl+g
  17. 01:41:720 (7) - replace for 4 notes 1/4
gl
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Marianna wrote:

Hello

Easy

  1. 00:07:849 - I feel that a Whistle here fall well
  2. 00:07:849 (2,3) - Place a circle behind the slide is awkward and leaves the bad flow and may confuse some players FL, to improve the flow put the circle the front or top of the slider
  3. 00:10:466 (5) - New section, please put NC but keep the second
  4. 00:10:466 (5) - Snap Error i quess Not sure what you mean by this...
  5. 00:15:045 (2) - There is nothing so special here to stand with a Finish, I feel it would be better to have a Whistle
  6. 00:16:353 (4) - Maybe replace the Clap for one Finish but keep the Whistle
  7. 00:26:166 - The Clap here is unnecessary
  8. 00:28:455 - Here needs special attention, place a Finish to give a highlight here
  9. 00:34:669 - The strong sound of the piano here could be represented with a Finish Using a finish didn't sound well, so I used a whistle instead.
  10. 00:51:677 (4) - Here Clap is unnecessary, which would be better here is a Whistle
  11. 00:52:986 (2,3) - In music there are some Finish Then change the Clap by Finish to get better with the Music
  12. 01:05:415 - Here is a strong beat, to be clickable to get better flow
  13. 01:05:742 (1,2) - Bad Blanket
  14. 01:15:881 (4,1) - As I said at the beginning, it is strange and can confuse beginners and player FL
  15. 01:15:881 (4,1) - The beginning of these sliders can be better represented with Whistle
  16. 01:49:897 (5) - This new session would be better represented with a NC

A small and lazy mod because I'm still practicing and used its map for that

GL~ xD
Thanks for the mod, Marianna! :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Kalindraz wrote:

A from my queue
[Animate]

  1. 00:08:340 - , 00:09:648 - then, on the parts I mentioned, you did a slider (00:07:849 (2,4) - ) that should be 1/1 is not 4/1,...Meaningless to the rhythm, I recommend fix it. Okay, but those were 3/2 whatever
  2. 00:10:466 (1,2,3,4) - make a equivalent distance.
  3. missing notes that part ( 00:13:246 - , 00:14:557 - , 00:15:209 - ) I did not understand the real intention of skipping the three parts to put only 4 single notes. I don't hear any note there, so it makes no sense putting them there.
  4. 00:20:851 (5,1) - Errh... fix distance?
  5. 00:32:053 (4,5,6) - Tries to put the notes with the same DS, and also aligned sliders :(
  6. 00:33:361 (3,4) - Only relate these two notes to get a perfect half-moon stream.
  7. 00:34:261 (3,6) - Was meaningless these triplets with these two notes, why not hear the note to these parts (my vision), I'd better removing them. I hear the notes right there, I'm sure of it.
  8. 00:34:997 (2,3,4) - Mann, look at this different distance between each note, fix.
  9. 00:40:884 (2,3) - These sliders are without an objective way, it seems that were placed randomly.Pretty sure they were randomly placed at first. Fixed.
  10. 00:41:865 (1,3,1) - Again, take a reasonable distance, need not be "stuck" with the slider 1/4, being 180 bpm is quite easy to jump to next note without missing. I don't know, the 2.5x DS makes it kinda iffy...
  11. 00:45:136 (2) - NC here.
  12. 00:46:444 (3) - Make a 1/2 slider e put another 1/2 slider here 00:46:771 - will become more flowing.
  13. 00:57:892 (1) - This is 1/4 not 1/3. They are 1/3s.
  14. 01:02:798 (2,3,1,2) - Give a reasonable distance like that > http://puu.sh/nEbLV.jpg
  15. 01:05:087 (4,5,6,7) - Surely it has to be replaced by a slider 3/4. It was originally a repeating 1/4 slider, but then someone suggested I change it. Would not really be happy about having to change it back.
  16. 01:10:321 (1) - Remove NC again.
  17. 01:11:629 (1,1,1,1,1) - ^ Again remove nc, its totally nonsense,If you change the distance of each note, then it would be valid to use the NC, you have to apply more curved shapes that would make more sense or simply replace sliders 1/4 with reverse arrow
  18. 01:22:422 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - 01:25:039 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - These streams did not match much with this part, if you realize it focuses more on the 1/2 patterns recommend putting 24 single notes emphasizing jumps, I think it will be much better than these streams
  19. 01:38:531 (6,7,8) - fix ds my friend.
  20. 01:44:827 (2) - where he got this 1/8 o--O?
  21. 01:50:714 (6) - delete this note.

[Insane]

  1. 00:14:391 (1,2,3) - slightly away from these notes, including 00:14:391 (1) - distant from 00:14:227 (4) -
  2. 00:19:624 (6) - NC because too long combo, may cause extreme lag for ctb players.
  3. 00:23:549 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - again leave a resonable distance,this "gathering" notes causes a super, lack of aesthetics
  4. 00:26:166 (1,2,3,4,5,6,1,2,3) - ^ Might as well do it for the other ones as well!
  5. 00:36:550 (4,5,7) - fix DS.
  6. 00:42:846 (2) - move to x200 y172
  7. 00:44:155 (8,1) - try to give a high distance.
  8. 00:49:388 (8,1) - ^
  9. 00:56:502 (6,1,3,5) - I believe this to be uranked, has only on old maps and is confusing
  10. 00:58:791 (4,5,6,1,2,3,4,5,6,1) - ^
  11. 01:01:408 (4,5,6,1,2,3,4,5,6) - ^^
  12. 01:09:994 - Fix the green line.
  13. 01:26:347 (1) - Fix snap;
  14. 01:27:002 (3) - Fix DS.
  15. 01:28:310 (3) - ^
  16. 01:40:412 (7) - move to x463 y14 and ctrl+g Uhh... you can't place objects that high...
  17. 01:41:720 (7) - replace for 4 notes 1/4
gl
Thanks for the mod, Kalindraz! :)
Naxess
From Queue

General
SPOILER
01:36:814 - Shouldn't the kiai time end here? It doesn't really make sense to end it at 01:39:430 in my opinion.

Easy
SPOILER
  1. 00:10:466 (1,1) - Fix blanket, may not be noticeable, but it should look like this:
  2. 00:13:083 (2) - Move to 356, 48. Will both semi blanket as well as improve flow.
  3. 00:28:128 (3) - Remove finish HS, add whistle like 00:25:511 (3) , for consistency.
    00:29:763 (2) - Add whistle HS, for consistency with 00:24:530 (2) and 00:27:147 (2) , for example.
    01:15:227 (3) - ^ Add whistle HS
    00:31:399 (1) - Remove whistle HS
    00:32:380 (2) - ^
    01:13:591 (1) - ^
    00:37:613 (3) - Add clap HS
    And so on. My examples may be bad, but I still think the HS could use some more thought, because some of them are not very consistent at the moment.
  4. 01:30:272 (5) - I feel like there should be circles instead of a slider here.
  5. 01:31:581 (1,2) - Consider replacing these parts as such, because it doesn't make sense to have one of the sounds clickable but not the other:

    01:34:197 (1,2) - ^
    01:36:160 (3) - You may also want to make this slider like 01:33:543 (3,4) to increase consistency.
  6. 01:41:066 (4) - Ctrl + H, then move to 244, 84. Both for symmetry and flow.
  7. 00:45:790 (3) - I'd suggest making this part the same as 00:51:023 (3,4) , both for consistency and for making 00:46:444 clickable.
  8. 01:01:489 (2,3,4,5) - If you're going to have a pattern, make it clear. If you're going to have it linear, make it straight. Sort of messy at the moment.
  9. Overall it seems this map is centermapped slightly towards the right in this area (see image), you may want to spread out the notes a bit more if possible.

Phew this map has been modded to bits, considering that the thread has 5 pages... :o I couldn't even count how many mods there were, but I modded easy at least.
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Naxess wrote:

From Queue

General
SPOILER
01:36:814 - Shouldn't the kiai time end here? It doesn't really make sense to end it at 01:39:430 in my opinion.

Easy
SPOILER
  1. 00:10:466 (1,1) - Fix blanket, may not be noticeable, but it should look like this:
  2. 00:13:083 (2) - Move to 356, 48. Will both semi blanket as well as improve flow.
  3. 00:28:128 (3) - Remove finish HS, add whistle like 00:25:511 (3) , for consistency.
    00:29:763 (2) - Add whistle HS, for consistency with 00:24:530 (2) and 00:27:147 (2) , for example.
    01:15:227 (3) - ^ Add whistle HS
    00:31:399 (1) - Remove whistle HSThis is trying to emulate the cymbal in the music, so I'll leave it.
    00:32:380 (2) - ^ ^
    01:13:591 (1) - ^
    00:37:613 (3) - Add clap HS
    And so on. My examples may be bad, but I still think the HS could use some more thought, because some of them are not very consistent at the moment.
  4. 01:30:272 (5) - I feel like there should be circles instead of a slider here.
  5. 01:31:581 (1,2) - Consider replacing these parts as such, because it doesn't make sense to have one of the sounds clickable but not the other:

    01:34:197 (1,2) - ^
    01:36:160 (3) - You may also want to make this slider like 01:33:543 (3,4) to increase consistency.
  6. 01:41:066 (4) - Ctrl + H, then move to 244, 84. Both for symmetry and flow.
  7. 00:45:790 (3) - I'd suggest making this part the same as 00:51:023 (3,4) , both for consistency and for making 00:46:444 clickable.
  8. 01:01:489 (2,3,4,5) - If you're going to have a pattern, make it clear. If you're going to have it linear, make it straight. Sort of messy at the moment. Made it a straight line.
  9. Overall it seems this map is centermapped slightly towards the right in this area (see image), you may want to spread out the notes a bit more if possible.Didn't think of that! Fixed.

Phew this map has been modded to bits, considering that the thread has 5 pages... :o I think it's 36 (?) mods...I couldn't even count how many mods there were, but I modded easy at least.
Thanks for the mod, Naxess! :)
micchi_chi
Hey, M4M from my modding Q~
Thank you for the mod before and sorry it's a bit late since I'm getting pretty moody last days ~,~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Nice BG, but it should be better if it's at the perfect widescreen size which is 1366x768. And what with those white bars.... Here, edited it for you http://puu.sh/obIZV/839e57270e.jpg Edit 2 : read below for more information.

[Easy]
  1. AiMod said a preview time conflict~ This might be the Insane's fault tho, try to check it.
  2. 00:19:624 (1,1,2) - Well, since this is Easy, I think the spinner is pretty short one. I suggest to just delete these 00:22:241 (1,2) - and then extend the spinner until here 00:22:241 it would fit Easy better that way imo.
  3. 00:23:549 (1,2,3) - Yeah a little thing, there's a thing called polarity problem here. Polarity problem happened because a sudden change of rhythm line, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As explained, polarity problem happened because you suddenly switched from white-red rhythm to blue rhythm. But for easier diffs like this one, a sudden switch from white rhythm to red rhythm could be called polarity problem too, and you have one in this case. Well, I guess it's can't be helped because the main piano played like that, but I suggest to at least use different rhythms for the four kiai verse since you used the same rhythm for the whole verse, and it's boring. Maybe use something like this http://puu.sh/obJmS/2af0cd6dba.jpg or http://puu.sh/obJpj/3ab8f1d792.jpg or maybe anything else with the same counting but different composition of notes.
  4. 00:25:511 (3,1) - Even if these don't mean to be blanketed, it would look much better if they are blanketed, really...
  5. 00:28:782 Uhh... Why does the kiai ends here while the music don't change at all? .-. You even still used the same kind of rhythm.... I highly suggest to just end the kiai at the end of the verse here 00:34:015 Apply this on all diffs
  6. 00:35:324 (1) - Remove NC here because you usually NC-ed every two big white ticks, keep your pattern consistent~
  7. 00:43:173 (1) - ^^^
  8. 01:04:760 (5) - Why don't do it like this http://puu.sh/obJDn/d6b104e24b.jpg
  9. 01:05:415 (6,1) - Uhm, swap NC
  10. 01:21:441 (2) - For sound like this, I prefer it to be separated into a 1/1 slider and a circle http://puu.sh/obJGU/254aec51d8.jpg because the 1/1 slider would independently cover the 3 reverse piano sound and the circle would play the other piano sound. Same for this 01:24:058 (5) -
  11. 01:26:020 Add a note? it feels weird when suddenly there's nothing to hit while there's clearly a piano sound and you were following the piano sound all along. Or maybe to make it simpler, just extend 01:25:039 (6) - until then, or changing it to two 1/1 sliders would fit well too http://puu.sh/obJNc/5f9088cd17.jpg Anything else you like tho.
  12. 01:31:581 (1,2,3) - Since you don't use 1/2 rhythm before, I don't suggest to use it near the end (actually I don't suggest 1/2 rhythm at Easy at all) Well it's fitting enough because there's two big sounds, but actually the biggest sound is the one at white tick, so covering the sound at white tick only with circles would still fit well http://puu.sh/obJUk/1e9c78509c.jpg but well, slider indeed emphasize it better tho.
  13. Okay

[Normal]
  1. Wow, the stats are very high for Normal o-o
  2. CS 3.5. 3.8 is too small, it's almost reached 4. Even I used CS 3.7 for Insane...
  3. AR 5 is fitting enough and is the limit for Normal.
  4. OD 4, because Easy's is 2 and from 2 to 5 is a pretty big jump
  5. 00:11:774 (1,2,3) - Better to place this kind of pattern at the middle so you could feel the symmetry better.
  6. 00:32:871 (4) - Since this note is in the middle of 3 piano sounds, I suggest to just delete it and change it to a 1/2 reverse slider http://puu.sh/obKcP/27ebf3c5c2.jpg
  7. 01:31:581 (1,2,3) - Maybe try it like this for Normal http://puu.sh/obKjP/5e00873fa4.jpg pretty advanced, but it more fun to play I guess
  8. 01:47:280 (1) - Try to make it looks better http://puu.sh/obKmG/1bc7e2289b.jpg
  9. Kay

[Hard]
  1. 00:05:560 (1,2,3,1) - Well, I see you're trying to keep the distance, but what about actual cross sign motion? ;) http://puu.sh/obKtP/12ddabb59e.jpg
  2. Woah, this actually looks more like Advanced o-o I mean, the notes are close and even overlapped each other. And it's only 2.9 stars... While the Insane is 4.5 stars... It's a big jump dude .-. I suggest to rename this as Advanced and make a proper Hard.
  3. 00:31:399 (1,2,3) - I mean, why are your notes placed so close to each other like this? .-. Since Hard mainly plays on 1/2 rhythm, notes with 1/2 rhythm should be separated from each other. I guess your distance snap multiplier is too low... If you gonna rename this as Advanced and make a new Hard, leaves it be. But if you insist on one Hard, I suggest to increase the DS multiplier by holding alt and adjust it at the top right corner http://puu.sh/obKGb/cba9ccdf0f.jpg and then re-DS the entire map. It's almost mean remap so if I were you, I prefer to make the whole new diff with around 3.5 till 3.7 stars or something. Try to take a look at ranked Hard diffs...
  4. I'll mod this as Advanced
  5. 00:34:015 (1,2,3,4) - That sudden jump don't really make sense tho :/ I mean it's not like the 1/4 reverse slider is a very big sound or something.... If you want to make jumps, do it before big white tick notes like this 00:33:688 (3,1) - You can bigger the spacing to make it emphasize better.
  6. I just realized the slow SV too.... Hard's SV should be around 1.40 till 1.60 but you used 1.00... it's usually used for Easy or Normal...
  7. 01:30:926 (3,4) - I prefer if they are placed at the same row so it'll looks balanced and give symmetry feelings. Or if you actually want to make zig zag pattern, try to expand it more http://puu.sh/obKTZ/3404a4370a.jpg it would be better.
  8. 01:39:594 (2,3) - Why no DS, just DS this.
  9. Well, okay, rethink making a new diff, really.

Okay, I'll end this here~
Good luck ^^

Edit:

Hello- wrote:

[General]
  1. :arrow: current bg's size 1024x614. change 1024x768(4:3) 1366x768 it's unrankable.
Not it's not unrankable, it's just the recommended size, and it's better to use the widescreen ratio tho 16:9 which size I mention (1366x768)

Good luck again~
Topic Starter
fattypikachu
Hi! (Note: Everything with no comment or a blue comment have been fixed.)

hanyuu_nanodesu wrote:

Hey, M4M from my modding Q~
Thank you for the mod before and sorry it's a bit late since I'm getting pretty moody last days ~,~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
  1. Nice BG, but it should be better if it's at the perfect widescreen size which is 1366x768. And what with those white bars.... Here, edited it for you http://puu.sh/obIZV/839e57270e.jpg Edit 2 : read below for more information. Thanks!

[Easy]
  1. AiMod said a preview time conflict~ This might be the Insane's fault tho, try to check it. Turns out the other preview points are slightly later than the Insane point. Fixed!
  2. 00:19:624 (1,1,2) - Well, since this is Easy, I think the spinner is pretty short one. I suggest to just delete these 00:22:241 (1,2) - and then extend the spinner until here 00:22:241 it would fit Easy better that way imo.
  3. 00:23:549 (1,2,3) - Yeah a little thing, there's a thing called polarity problem here. Polarity problem happened because a sudden change of rhythm line, try to watch this https://www.youtube.com/watch?v=53PkFLrK8Ws As explained, polarity problem happened because you suddenly switched from white-red rhythm to blue rhythm. But for easier diffs like this one, a sudden switch from white rhythm to red rhythm could be called polarity problem too, and you have one in this case. Well, I guess it's can't be helped because the main piano played like that, but I suggest to at least use different rhythms for the four kiai verse since you used the same rhythm for the whole verse, and it's boring. Maybe use something like this http://puu.sh/obJmS/2af0cd6dba.jpg or http://puu.sh/obJpj/3ab8f1d792.jpg or maybe anything else with the same counting but different composition of notes.
  4. 00:25:511 (3,1) - Even if these don't mean to be blanketed, it would look much better if they are blanketed, really... Ended up moving out of the way, so there's no need to blanket.
  5. 00:28:782 Uhh... Why does the kiai ends here while the music don't change at all? .-. You even still used the same kind of rhythm.... I highly suggest to just end the kiai at the end of the verse here 00:34:015 Apply this on all diffs
  6. 00:35:324 (1) - Remove NC here because you usually NC-ed every two big white ticks, keep your pattern consistent~
  7. 00:43:173 (1) - ^^^
  8. 01:04:760 (5) - Why don't do it like this http://puu.sh/obJDn/d6b104e24b.jpg
  9. 01:05:415 (6,1) - Uhm, swap NC
  10. 01:21:441 (2) - For sound like this, I prefer it to be separated into a 1/1 slider and a circle http://puu.sh/obJGU/254aec51d8.jpg because the 1/1 slider would independently cover the 3 reverse piano sound and the circle would play the other piano sound. Same for this 01:24:058 (5) -
  11. 01:26:020 Add a note? it feels weird when suddenly there's nothing to hit while there's clearly a piano sound and you were following the piano sound all along. Or maybe to make it simpler, just extend 01:25:039 (6) - until then, or changing it to two 1/1 sliders would fit well too http://puu.sh/obJNc/5f9088cd17.jpg Anything else you like tho.
  12. 01:31:581 (1,2,3) - Since you don't use 1/2 rhythm before, I don't suggest to use it near the end (actually I don't suggest 1/2 rhythm at Easy at all) Well it's fitting enough because there's two big sounds, but actually the biggest sound is the one at white tick, so covering the sound at white tick only with circles would still fit well http://puu.sh/obJUk/1e9c78509c.jpg but well, slider indeed emphasize it better tho. I think I'll leave this one.
  13. Okay

[Normal]
  1. Wow, the stats are very high for Normal o-o
  2. CS 3.5. 3.8 is too small, it's almost reached 4. Even I used CS 3.7 for Insane...
  3. AR 5 is fitting enough and is the limit for Normal.
  4. OD 4, because Easy's is 2 and from 2 to 5 is a pretty big jump
  5. 00:11:774 (1,2,3) - Better to place this kind of pattern at the middle so you could feel the symmetry better.
  6. 00:32:871 (4) - Since this note is in the middle of 3 piano sounds, I suggest to just delete it and change it to a 1/2 reverse slider http://puu.sh/obKcP/27ebf3c5c2.jpg I'm gonna make a normal 1/2 slider since the way you did it would throw of the rhythm.
  7. 01:31:581 (1,2,3) - Maybe try it like this for Normal http://puu.sh/obKjP/5e00873fa4.jpg pretty advanced, but it more fun to play I guessIt does sound better and matches the upward scales.
  8. 01:47:280 (1) - Try to make it looks better http://puu.sh/obKmG/1bc7e2289b.jpg
  9. Kay Alright

[Hard]
  1. 00:05:560 (1,2,3,1) - Well, I see you're trying to keep the distance, but what about actual cross sign motion? ;) http://puu.sh/obKtP/12ddabb59e.jpg That's actually really nice! Thanks!
  2. Woah, this actually looks more like Advanced o-o I mean, the notes are close and even overlapped each other. And it's only 2.9 stars... While the Insane is 4.5 stars... It's a big jump dude .-. I suggest to rename this as Advanced and make a proper Hard. Yeah, I was mulling over that for a while. I guess I'll just ask for a GD or something.
  3. 00:31:399 (1,2,3) - I mean, why are your notes placed so close to each other like this? .-. Since Hard mainly plays on 1/2 rhythm, notes with 1/2 rhythm should be separated from each other. I guess your distance snap multiplier is too low... If you gonna rename this as Advanced and make a new Hard, leaves it be. But if you insist on one Hard, I suggest to increase the DS multiplier by holding alt and adjust it at the top right corner http://puu.sh/obKGb/cba9ccdf0f.jpg and then re-DS the entire map. It's almost mean remap so if I were you, I prefer to make the whole new diff with around 3.5 till 3.7 stars or something. Try to take a look at ranked Hard diffs...
  4. I'll mod this as Advanced
  5. 00:34:015 (1,2,3,4) - That sudden jump don't really make sense tho :/ I mean it's not like the 1/4 reverse slider is a very big sound or something.... If you want to make jumps, do it before big white tick notes like this 00:33:688 (3,1) - You can bigger the spacing to make it emphasize better.
  6. I just realized the slow SV too.... Hard's SV should be around 1.40 till 1.60 but you used 1.00... it's usually used for Easy or Normal...
  7. 01:30:926 (3,4) - I prefer if they are placed at the same row so it'll looks balanced and give symmetry feelings. Or if you actually want to make zig zag pattern, try to expand it more http://puu.sh/obKTZ/3404a4370a.jpg it would be better.
  8. 01:39:594 (2,3) - Why no DS, just DS this. Don't know why, honestly.
  9. Well, okay, rethink making a new diff, really.

Okay, I'll end this here~
Good luck ^^

Edit:

Hello- wrote:

[General]
  1. :arrow: current bg's size 1024x614. change 1024x768(4:3) 1366x768 it's unrankable.
Not it's not unrankable, it's just the recommended size, and it's better to use the widescreen ratio tho 16:9 which size I mention (1366x768)

Good luck again~
Thanks for the mod, hanyuu_nanodesu!
CyberX
IRC mod for Kuro's Hyper

IRC
2016-05-04 17:17 CyberX: 00:17:334 (2,3,4) - prefer this to be continue
2016-05-04 17:18 CyberX: http://puu.sh/oFLVI/cc1187ae9a.jpg
2016-05-04 17:18 CyberX: 00:18:643 (2,3,4) - ^ same
2016-05-04 17:18 Kuro Fuyusaki: nope :)
2016-05-04 17:18 CyberX: 00:21:586 (3,4,5,6) - zigzag flow, bad idea
2016-05-04 17:19 Kuro Fuyusaki: .-.
2016-05-04 17:19 CyberX: 00:26:983 (4) - dont overlap since this is not insane or extra
2016-05-04 17:19 Kuro Fuyusaki: i'll consider it
2016-05-04 17:19 CyberX: 00:29:763 (4) -
2016-05-04 17:19 CyberX: ^
2016-05-04 17:19 CyberX: 00:32:871 (4,5,6) - you emphsize to much
2016-05-04 17:19 CyberX: too*
2016-05-04 17:20 CyberX: 00:49:388 (8,9) - stack bad ide
2016-05-04 17:20 CyberX: a
2016-05-04 17:20 Kuro Fuyusaki: 00:32:871 (4,5,6) - well yea :)
2016-05-04 17:21 Kuro Fuyusaki: 00:49:388 (8,9) - will stack the second circle with slider afterward
2016-05-04 17:21 CyberX: 01:06:396 (4) - why this not a slider?
2016-05-04 17:22 CyberX: 01:13:264 (1) - whistle better
2016-05-04 17:23 Kuro Fuyusaki: 01:13:264 (1) - wut?
2016-05-04 17:23 CyberX: 01:31:581 (1,2,1,2,1,2) - stack bad idea
2016-05-04 17:23 Kuro Fuyusaki: 01:06:396 (4) - i wonder why :')
2016-05-04 17:23 CyberX: its better if its slider
2016-05-04 17:23 CyberX: 01:13:264 (1) - just preference of mine
2016-05-04 17:24 CyberX: 01:39:757 (2,3,4,5,6) - i wonder why you dont make this thing in the kiai mode
2016-05-04 17:24 CyberX: 01:47:280 (1,2,3,4,5,6,7,8) - bad idea
2016-05-04 17:24 CyberX: 01:51:369 (1) - spinner start 01:51:287 -
2016-05-04 17:24 Kuro Fuyusaki: 01:47:280 (1,2,3,4,5,6,7,8) - till 4 modder
2016-05-04 17:25 Kuro Fuyusaki: 01:51:369 (1) - preference of mine
2016-05-04 17:25 CyberX: ok i guess thats it
2016-05-04 17:25 Kuro Fuyusaki: 01:39:757 (2,3,4,5,6) - BLAME THE MAPPER !!!!!!!!!!!
Kuro Fuyusaki

CyberX wrote:

IRC mod for Kuro's Hyper

IRC
2016-05-04 17:17 CyberX: 00:17:334 (2,3,4) - prefer this to be continue
2016-05-04 17:18 CyberX: http://puu.sh/oFLVI/cc1187ae9a.jpg
2016-05-04 17:18 CyberX: 00:18:643 (2,3,4) - ^ same
2016-05-04 17:18 Kuro Fuyusaki: nope :)
2016-05-04 17:18 CyberX: 00:21:586 (3,4,5,6) - zigzag flow, bad idea
2016-05-04 17:19 Kuro Fuyusaki: .-.
2016-05-04 17:19 CyberX: 00:26:983 (4) - dont overlap since this is not insane or extra
2016-05-04 17:19 Kuro Fuyusaki: i'll consider it
2016-05-04 17:19 CyberX: 00:29:763 (4) -
2016-05-04 17:19 CyberX: ^
2016-05-04 17:19 CyberX: 00:32:871 (4,5,6) - you emphsize to much
2016-05-04 17:19 CyberX: too*
2016-05-04 17:20 CyberX: 00:49:388 (8,9) - stack bad ide
2016-05-04 17:20 CyberX: a
2016-05-04 17:20 Kuro Fuyusaki: 00:32:871 (4,5,6) - well yea :)
2016-05-04 17:21 Kuro Fuyusaki: 00:49:388 (8,9) - will stack the second circle with slider afterward
2016-05-04 17:21 CyberX: 01:06:396 (4) - why this not a slider?
2016-05-04 17:22 CyberX: 01:13:264 (1) - whistle better
2016-05-04 17:23 Kuro Fuyusaki: 01:13:264 (1) - wut?
2016-05-04 17:23 CyberX: 01:31:581 (1,2,1,2,1,2) - stack bad idea
2016-05-04 17:23 Kuro Fuyusaki: 01:06:396 (4) - i wonder why :')
2016-05-04 17:23 CyberX: its better if its slider
2016-05-04 17:23 CyberX: 01:13:264 (1) - just preference of mine
2016-05-04 17:24 CyberX: 01:39:757 (2,3,4,5,6) - i wonder why you dont make this thing in the kiai mode
2016-05-04 17:24 CyberX: 01:47:280 (1,2,3,4,5,6,7,8) - bad idea
2016-05-04 17:24 CyberX: 01:51:369 (1) - spinner start 01:51:287 -
2016-05-04 17:24 Kuro Fuyusaki: 01:47:280 (1,2,3,4,5,6,7,8) - till 4 modder
2016-05-04 17:25 Kuro Fuyusaki: 01:51:369 (1) - preference of mine
2016-05-04 17:25 CyberX: ok i guess thats it
2016-05-04 17:25 Kuro Fuyusaki: 01:39:757 (2,3,4,5,6) - BLAME THE MAPPER !!!!!!!!!!!
Thanks for your mod, and sorry for that last part, don't mad at me :'>
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I afraid I'll be useless because you have big SP for search BN.
P.P.S. xi forever!
Song and beatmaps
I think BPM = 183.5 is more right. P.S. I'll mod without this fix.
Remove "2.0" from Source, it's just "Deemo"
Add "mobile" to Tags if you want
How about move preview-point to 01:10:975 ?
Easy
00:01:308 (1,2,3) - change to slider because it's big jumps for novices
00:11:774 (1) - you need nc here?
00:11:774 (1,2,1) - fix flow here
00:34:342 (2,3) - fix this strange overlap
00:36:632 (2,3,4) - you need wrong flow here too because cursore move to 4, not to 3 (p.s. stacks in easy-diffs is not allowed)
00:39:249 (1,2) - identical
01:01:489 (2,3,4,5) - make another singletapping-pattern
01:15:881 (4) - set nc here, remove nc in 01:17:189 (1) - and set nc in 01:19:479 (3)
01:24:058 (5) - nc
01:26:347 (1,2,3) - maybe identical?
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:40:230 - 00:40:393 - add slider
00:40:557 (1,2,3) - make smooth triangle
00:44:809 (2,3,4,5) - 1/8 in normals? are you serious?!
00:50:042 (2,3,4,5) - ^
00:47:425 (2,3) - fix overlap
00:56:584 (4,1) - fix flow
01:42:701 (4,5) - ^ :!:
Advanced
00:25:838 (6,1) - make small jump
00:28:455 (7,1) - ^
01:01:489 (1,2,3,4) - don't make this "square, make like in 00:58:873 (1,2,3,4)
01:05:414 (1,2,3,4) - fix jump
01:08:031 (1,2) - this sliders break this diff, i think
01:09:339 (3,4) - make 4 sliders instead 2
01:11:956 (4) - nc
01:15:226 (5) - ^
Kuro's Hyper
00:13:737 (4) - end in 00:13:982
00:14:064 (5) - end in 00:14:309
^Fix jumps if you'll fix this sliders^
00:28:128 (9,10) - where is my hitsounds?
00:39:249 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ :idea:
00:40:230 (4) - end in 00:40:475
00:56:256 (1,2,3,4,5) - make like in 01:01:490 (1,2,3,4,5)
01:09:339 (4,5,6) - strange flow
01:15:881 (1,2) - identical, it's more beautiful
01:26:347 (1) - end in 01:26:593
01:26:674 (2) - end in 01:26:920
01:27:656 (5) - end in 01:27:901
01:27:983 (6) - end in 01:28:228
01:30:272 (6) - end in 01:30:518 :!:
01:30:599 (7) - end in 01:30:845 :!:
^Fix jumps if you'll fix this sliders^
01:47:280 (1,2,3,4,5,6,7,8) - doubles is boring in Hypers
01:51:369 (1) - end in 01:53:985
Good luck!
{end of mod}
Chaos
Finally got around to doing forum mods for my queue, so here it is. Hope this is helpful :)

?

General

Metadata

Source is "Deemo".

Timing

I believe you're using an identical mp3 to this ranked set, which has a proper timing done. This seems to work for your map as well, but double check. Please look at the mod prior to changing this, as the timestamps are done with the map as is.
BPM = 183.50, Offset = 1321

ANiMAte

Check your note snapping. I noticed some of the circles weren't quite on the beat.

00:10:466 (1,2,3,4) - Change the pattern here so the 3,4 aren't stacked? I think it would look/feel better if all 4 circles were jumps.
00:12:592 (2,3,4,1) - Use consistent DS here, imo. Looks unpolished as is. Would like to hear your reasoning behind its current spacing if you intend to keep this as is.
00:13:900 (2,3,4,1) - Same here as above. This one looks noticeably worse. From what I gather 3,4,1 are supposed to be a triangle, but 2 is just kind of along for the ride due to your intent being really distinguishable visually to the player.

00:23:712 (2,3,4) - Same DS please. This goes for this entire section too. Make them both same spacing and consistent across all instances of the triples.
00:25:184 (6,7,8) - Raise slightly so 00:24:857 (4,5,6) - are more linear similar to 00:23:876 (4,5,6).
00:34:179 (2,3,4) - Use same DS.
00:34:997 (2,3,4,5,6) - Same DS.
00:36:305 (1,2,3,4,5) - Same DS.
00:37:041 - Add a circle here, imo. If you want, you can put a curving 5 notes starting from 00:36:959 (6) - and blanketing around the end of 00:36:632 (5) - which would still lead up to 00:37:450 (4) -
00:37:940 (5) - NC here?
00:40:230 (1,2,3,4,1) - DS
00:40:557 (1,2,3) - You can probably improve the look of this. 2 is the issue imo.
00:41:538 (4,2,4) - Going to offer a suggestion here to make these 1/4 circles stacked onto the respective following sliders. Doing this also allows you to space the 1/2 sliders (00:41:865 (1,3,1) - ) if you want.

00:47:098 (5) - NC suggestion
00:47:344 (6,7,8,9,10,11) - DS
00:48:079 (1,2,3,4,5) - DS
00:48:734 (1,2,3,4,5) - DS
00:52:659 (1,2,3,4,5) - DS
00:53:313 (1,2,3,4,5) - DS
01:05:087 (3,4,5,6,1) - Straighten please.
01:05:415 (1,2,3,4) - This pattern spacing looks unclean and make it seem arbitrary. Your use of matching DS for 2,3,4 doesn't really match the 1/2 nature of the music here.

01:10:975 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
01:13:591 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - These are awkward to play. Would you consider smoothing out the paths these streams take?
01:18:661 (3,3) - DS doesn't match the rest of the stream.
01:31:908 (3,4,5,6,1) - , 01:32:562 (3,4,5,6,1) - , 01:33:216 (3,4,5,6,1) - Please fix the distance snapping to make this look like you intended to do this. As is, it feels like you just wanted a slight zigzag but just put the circles down without really being clean about the application.
01:33:707 (2) - Should be 1/3, same duration.

01:34:524 (3,4) -
01:35:178 (3,4) -
01:35:833 (3,4) - Make these look better/more consistent with each other?
01:39:430 (3) - NC here, maybe?
01:39:757 (2,3,4,5,1) - Clean up the shape/path of this stream.
01:41:720 (3,4,1) - What is your reasoning for this pattern being this way? Musically, this is the same as the few combos before this which you mapped as 1/4 circles.
01:42:374 (3,4) - Should be 3 1/3 beats.
01:45:645 (5,6,7,8,1) - Fix DS/stream shape.
01:48:588 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Fix DS

In general, it seems like you never utilized the convert slider to stream function in the editor. This allows you to make very clean and properly spaced streams by simply creating a slider for the proper length/path/duration. You don't have to do all of your streams this way (for example: 01:31:908 (3,4,5,6,1) - I thought this was a good idea but the distance snap is inconsistent so it looks poorly done instead of intentional). If you have any questions, feel free to ask either in the reply or ingame. I'll check back into this thread to respond to anything you might have to say.
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything without a comment or a blue comment has been fixed.

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I afraid I'll be useless because you have big SP for search BN.
P.P.S. xi forever!
Song and beatmaps
I think BPM = 183.5 is more right. P.S. I'll mod without this fix. I'm almost certain it's 183.444. xi does this stuff *cough* freedom dive
Remove "2.0" from Source, it's just "Deemo"
Add "mobile" to Tags if you want Hadn't thought of that! Thanks!
How about move preview-point to 01:10:975 ? I kinda prefer it where it is.
Easy
00:01:308 (1,2,3) - change to slider because it's big jumps for novicesIt follows the DS, so I'm fine with it as is.
00:11:774 (1) - you need nc here? Tried getting rid of it and it didn't feel right, so I'm keeping it.
00:11:774 (1,2,1) - fix flow here Can't do much about 00:11:774 (1,2), but I fixed the last one.
00:34:342 (2,3) - fix this strange overlap
00:36:632 (2,3,4) - you need wrong flow here too because cursore move to 4, not to 3 (p.s. stacks in easy-diffs is not allowed)
00:39:249 (1,2) - identicalI don't see much of a problem with that.
01:01:489 (2,3,4,5) - make another singletapping-pattern
01:15:881 (4) - set nc here, remove nc in 01:17:189 (1) - and set nc in 01:19:479 (3) Moved the last NC to 01:18:498 (1) -
01:24:058 (5) - nc
01:26:347 (1,2,3) - maybe identical? Again, I don't see much of a problem with that.
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:40:230 - 00:40:393 - add slider
00:40:557 (1,2,3) - make smooth triangle
00:44:809 (2,3,4,5) - 1/8 in normals? are you serious?! They're 1/3s, but I see your point. Can't do much about them, though
00:50:042 (2,3,4,5) - ^
00:47:425 (2,3) - fix overlap
00:56:584 (4,1) - fix flow
01:42:701 (4,5) - ^ :!:
Advanced
00:25:838 (6,1) - make small jump
00:28:455 (7,1) - ^
01:01:489 (1,2,3,4) - don't make this "square, make like in 00:58:873 (1,2,3,4)
01:05:414 (1,2,3,4) - fix jump
01:08:031 (1,2) - this sliders break this diff, i think How so?
01:09:339 (3,4) - make 4 sliders instead 2
01:11:956 (4) - nc
01:15:226 (5) - ^
Good luck!
{end of mod}
Thanks for the mod, 100bit! :)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Chaos wrote:

Finally got around to doing forum mods for my queue, so here it is. Hope this is helpful :)

?

General

Metadata

Source is "Deemo".

Timing

I believe you're using an identical mp3 to this ranked set, which has a proper timing done. This seems to work for your map as well, but double check. Please look at the mod prior to changing this, as the timestamps are done with the map as is.
BPM = 183.50, Offset = 1321 I'm pretty sure I'm using a different mp3. As for the BPM... I'm kinda unsure. Maybe it is 183.5, but I wouldn't be surprised if it's 183.444 freedom dive

ANiMAte

Check your note snapping. I noticed some of the circles weren't quite on the beat.

00:10:466 (1,2,3,4) - Change the pattern here so the 3,4 aren't stacked? I think it would look/feel better if all 4 circles were jumps.
00:12:592 (2,3,4,1) - Use consistent DS here, imo. Looks unpolished as is. Would like to hear your reasoning behind its current spacing if you intend to keep this as is.
00:13:900 (2,3,4,1) - Same here as above. This one looks noticeably worse. From what I gather 3,4,1 are supposed to be a triangle, but 2 is just kind of along for the ride due to your intent being really distinguishable visually to the player.

00:23:712 (2,3,4) - Same DS please. This goes for this entire section too. Make them both same spacing and consistent across all instances of the triples.
00:25:184 (6,7,8) - Raise slightly so 00:24:857 (4,5,6) - are more linear similar to 00:23:876 (4,5,6).
00:34:179 (2,3,4) - Use same DS.
00:34:997 (2,3,4,5,6) - Same DS.
00:36:305 (1,2,3,4,5) - Same DS.
00:37:041 - Add a circle here, imo. If you want, you can put a curving 5 notes starting from 00:36:959 (6) - and blanketing around the end of 00:36:632 (5) - which would still lead up to 00:37:450 (4) - I don't hear anything there, so I'm going to leave it.
00:37:940 (5) - NC here?
00:40:230 (1,2,3,4,1) - DS
00:40:557 (1,2,3) - You can probably improve the look of this. 2 is the issue imo.
00:41:538 (4,2,4) - Going to offer a suggestion here to make these 1/4 circles stacked onto the respective following sliders. Doing this also allows you to space the 1/2 sliders (00:41:865 (1,3,1) - ) if you want.

00:47:098 (5) - NC suggestion
00:47:344 (6,7,8,9,10,11) - DS
00:48:079 (1,2,3,4,5) - DS
00:48:734 (1,2,3,4,5) - DS
00:52:659 (1,2,3,4,5) - DS
00:53:313 (1,2,3,4,5) - DS
01:05:087 (3,4,5,6,1) - Straighten please.
01:05:415 (1,2,3,4) - This pattern spacing looks unclean and make it seem arbitrary. Your use of matching DS for 2,3,4 doesn't really match the 1/2 nature of the music here.

01:10:975 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
01:13:591 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - These are awkward to play. Would you consider smoothing out the paths these streams take?
01:18:661 (3,3) - DS doesn't match the rest of the stream.
01:31:908 (3,4,5,6,1) - , 01:32:562 (3,4,5,6,1) - , 01:33:216 (3,4,5,6,1) - Please fix the distance snapping to make this look like you intended to do this. As is, it feels like you just wanted a slight zigzag but just put the circles down without really being clean about the application.
01:33:707 (2) - Should be 1/3, same duration. Not sure what you mean by this?

01:34:524 (3,4) -
01:35:178 (3,4) -
01:35:833 (3,4) - Make these look better/more consistent with each other?
01:39:430 (3) - NC here, maybe?
01:39:757 (2,3,4,5,1) - Clean up the shape/path of this stream.
01:41:720 (3,4,1) - What is your reasoning for this pattern being this way? Musically, this is the same as the few combos before this which you mapped as 1/4 circles.Don't know why, it looks so obvious now :/ Fixed.
01:42:374 (3,4) - Should be 3 1/3 beats. Didn't notice that :o Fixed.
01:45:645 (5,6,7,8,1) - Fix DS/stream shape.
01:48:588 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Fix DS

In general, it seems like you never utilized the convert slider to stream function in the editor. This allows you to make very clean and properly spaced streams by simply creating a slider for the proper length/path/duration. Ended up using it when you asked for a DS fix.You don't have to do all of your streams this way (for example: 01:31:908 (3,4,5,6,1) - I thought this was a good idea but the distance snap is inconsistent so it looks poorly done instead of intentional). If you have any questions, feel free to ask either in the reply or ingame. I'll check back into this thread to respond to anything you might have to say.
Thanks for the mod, Chaos! :)
Chaos
The BPM is 183.50. There is another ranked mapset with this bpm. Your current bpm/offset makes the ending part of the song lag behind.
00:37:041 - I still think this sound is very clearly audible, but *shrugs*
01:33:707 (2) - this is a 1/3 rhythm for 4 notes. The slider should be the same duration but snapped to 1/6.
Kuro Fuyusaki
"100bit"
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. I afraid I'll be useless because you have big SP for search BN.
P.P.S. xi forever!

[box=Kuro's Hyper]00:13:737 (4) - end in 00:13:982
00:14:064 (5) - end in 00:14:309
^Fix jumps if you'll fix this sliders^
00:28:128 (9,10) - where is my hitsounds?
00:39:249 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - ^ :idea:
00:40:230 (4) - end in 00:40:475
00:56:256 (1,2,3,4,5) - make like in 01:01:490 (1,2,3,4,5)
01:09:339 (4,5,6) - strange flow
01:15:881 (1,2) - identical, it's more beautiful
01:26:347 (1) - end in 01:26:593
01:26:674 (2) - end in 01:26:920
01:27:656 (5) - end in 01:27:901
01:27:983 (6) - end in 01:28:228
01:30:272 (6) - end in 01:30:518 :!:
01:30:599 (7) - end in 01:30:845 :!:
^Fix jumps if you'll fix this sliders^
01:47:280 (1,2,3,4,5,6,7,8) - doubles is boring in Hypers
01:51:369 (1) - end in 01:53:985

pattern matter, fixed all
HS matter, gonna skip that part, i'm not implementing any HS yet

and i'll update later o7
Lully
Froм мy мoddιɴɢ qυeυe.

dιdɴ'т ι мeɴтιoɴed тнαт ι doɴ'т lιĸe ѕтreαмy ѕтreαм мαpѕ ιɴ мy qυeυe? ɴyα, rιp rυleѕ.


easy
ɢeɴerαl
please. use distance snap for close notes


тнe oтнer ѕтυғғ
00:02:615 (2) - NC / to NC stuff like that in easy is precious. dont forget that.
00:03:923 (3) - ^
00:05:558 (4) - ^
00:06:539 (1) - Remove NC
00:07:847 (2) - NC
00:07:847 (2,3) - Blanket thoose
00:18:964 (4) - put to x:360 y:236
00:19:291 (5) - x:338 y:160
00:27:629 (2) - blanket error
00:40:544 (2) - should be the same like 00:39:237 (1) -
00:52:970 (2) - blanket error
01:08:991 (2) - ^


ιтѕ α ɢood coɴcepт, вυт yoυr eαѕy мαppιɴɢ ѕтιll ɴeedѕ prαcтιcιɴɢ. твн ι'll ѕυɢɢeѕт yoυ тo αѕĸ ѕoмeoɴe тнαт coυld creαтe yoυ α eαѕy dιғғ. вυт yoυ doɴ'т нαve тo.

c:
Topic Starter
fattypikachu
Hi! ^_^

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.

dιdɴ'т ι мeɴтιoɴed тнαт ι doɴ'т lιĸe ѕтreαмy ѕтreαм мαpѕ ιɴ мy qυeυe? ɴyα, rιp rυleѕ. Umm... no you didn't...


easy
ɢeɴerαl
please. use distance snap for close notes


тнe oтнer ѕтυғғ
00:02:615 (2) - NC / to NC stuff like that in easy is precious. dont forget that.
00:03:923 (3) - ^
00:05:558 (4) - ^
00:06:539 (1) - Remove NC
00:07:847 (2) - NC
00:07:847 (2,3) - Blanket thoose
00:18:964 (4) - put to x:360 y:236
00:19:291 (5) - x:338 y:160
00:27:629 (2) - blanket error
00:40:544 (2) - should be the same like 00:39:237 (1) -
00:52:970 (2) - blanket error
01:08:991 (2) - ^ Alright, I just did everything on here.


ιтѕ α ɢood coɴcepт, вυт yoυr eαѕy мαppιɴɢ ѕтιll ɴeedѕ prαcтιcιɴɢ. твн ι'll ѕυɢɢeѕт yoυ тo αѕĸ ѕoмeoɴe тнαт coυld creαтe yoυ α eαѕy dιғғ. вυт yoυ doɴ'т нαve тo.

c:
Thanks for the mod, CookieKivi! :)
Kyle Y


[Insane]
00:05:885 (5,1) - this two circle place too close, making poor looking. please separate them.
00:27:384 (2,3) - this distance spaced like 1/2 snapped instead, it is quite misleading to players. please place them like 00:26:893 (5,6) -
00:44:795 (2) - 00:50:027 (2) - usually changing snapping will add a nc here.
00:46:103 (2,3) - 01:44:959 (1,2) - slider placed too close with poor looking, please separate them or change into other pattern.
00:47:820 - 00:49:128 - 00:49:291 - why skipping this 1/4 sound?
00:55:749 - 00:55:912 - please map this beat sound also.
01:03:106 (2) - 01:03:760 (4) - ctrl+g for flowing?
01:11:934 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead.
01:13:160 - I don't know why you skipped all 1/4 sound for this combo chain.
01:47:574 (2,3,4) - I still hear it is 1/2 snapped sound.
um.... in fact, I think that 00:29:100 (3,4) - this part is a little bit hard to play as it is too close and the flowing is not that good. Of course, I think it is not un-rankable, but I think that it is better to fix for this part, and other with same rhythm like 00:29:591 (6,1) - .


[K's Hyper]
00:19:945 - 00:20:599 - why skipped this sound?
00:30:081 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead. I suggested you can ctrl+g 00:29:754 (4,5) - for rhythm change.
00:32:697 - ^
00:31:880 (2,3) - blanket
00:44:795 (2) - 00:50:027 (2) - nc for changing snapping.
01:10:626 (6) - nc for big tick.
01:36:784 - adding a note here and start spinner at 01:36:866 - ? it is a common pattern for spinner.
01:51:335 (1) - start the spinner 1/4 beat before, like what above said.

[General]
For some parts, like 01:48:555 -, it is 1/8 snapped in Insane diff but 1/4 snapped in Hyper diff. it is in-consistent in terms of rhythm. Please check if it is 1/4 snapped or 1/8 snapped like what Insane diff did.

(sorry for poor modding as I seldom mod stream songs)
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or no comment has been fixed.)

Kyle Y wrote:



[Insane]
00:05:885 (5,1) - this two circle place too close, making poor looking. please separate them.
00:27:384 (2,3) - this distance spaced like 1/2 snapped instead, it is quite misleading to players. please place them like 00:26:893 (5,6) - Whoops, didn't mean to do that.
00:44:795 (2) - 00:50:027 (2) - usually changing snapping will add a nc here.
00:46:103 (2,3) - 01:44:959 (1,2) - slider placed too close with poor looking, please separate them or change into other pattern.
00:47:820 - 00:49:128 - 00:49:291 - why skipping this 1/4 sound? The piano doesn't play there, so there's no note there.
00:55:749 - 00:55:912 - please map this beat sound also. I honestly don't see why. I don't hear anything special on this beat.
01:03:106 (2) - 01:03:760 (4) - ctrl+g for flowing?
01:11:934 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead.
01:13:160 - I don't know why you skipped all 1/4 sound for this combo chain. I'm gonna save that for the 2nd time this happens.
01:47:574 (2,3,4) - I still hear it is 1/2 snapped sound. I'm pretty sure it sounds right the way it is.
um.... in fact, I think that 00:29:100 (3,4) - this part is a little bit hard to play as it is too close and the flowing is not that good. Of course, I think it is not un-rankable, but I think that it is better to fix for this part, and other with same rhythm like 00:29:591 (6,1) - . Fixed. Thanks!


[K's Hyper]
00:19:945 - 00:20:599 - why skipped this sound?
00:30:081 - big tick contain stronger beat, which you cannot place slider end here, but clickable object instead. I suggested you can ctrl+g 00:29:754 (4,5) - for rhythm change.
00:32:697 - ^
00:31:880 (2,3) - blanket
00:44:795 (2) - 00:50:027 (2) - nc for changing snapping.
01:10:626 (6) - nc for big tick.
01:36:784 - adding a note here and start spinner at 01:36:866 - ? it is a common pattern for spinner.
01:51:335 (1) - start the spinner 1/4 beat before, like what above said.

[General]
For some parts, like 01:48:555 -, it is 1/8 snapped in Insane diff but 1/4 snapped in Hyper diff. it is in-consistent in terms of rhythm. Please check if it is 1/4 snapped or 1/8 snapped like what Insane diff did. To me, I think the Insane is correct, but since the Hyper is a GD, I'll let them decide.

(sorry for poor modding as I seldom mod stream songs)
Thanks for the mod, Kyle Y! :)
lazygirl
Hey from modding queue for NM!

(xi sucks btw Kappa)

Easy:

00:07:847 (1,2) - blanket
00:44:468 (1,2) - doesn't align well
00:52:316 (1,2) - blanket
01:13:569 (1,2) - align
01:30:245 (5,6) - distance snap inconsistent

Nice map :)

Normal:

00:18:637 (3,4) - Blanket
00:22:234 (2,3) - missing beat between those two, might as well put something here
00:59:182 (4) - rotate to align better with 00:58:855 (3) -
01:01:798 (4,1) - blanket
01:40:871 (4,2) - overlap
01:47:247 (1,2) - could blanket better

Nice diff too^^

Advanced:

00:23:542 (1,2,3,4) - curve those less, this looks a little clunky, same for all following similar patterns
01:09:645 (1,1,1,2) - remove NC (leave the first one only)

Nice map too, but some patterns (i mentionned above) are slightly weird and some chains of singletap too long for an advanced diff

Kuro's Hyper:

00:39:237 (1) - from here on hitsounds are way too low
01:05:395 (1,2) - blanket
01:09:318 (4) - a bit weird, but fine

the rest of it is cool :3

Good luck ranking this ^^
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or none has been fixed)

lazyboy007 wrote:

Hey from modding queue for NM!

(xi sucks btw Kappa)

Easy:

00:07:847 (1,2) - blanket
00:44:468 (1,2) - doesn't align well
00:52:316 (1,2) - blanket
01:13:569 (1,2) - align Pretty sure this is aligned....
01:30:245 (5,6) - distance snap inconsistent

Nice map :)

Normal:

00:18:637 (3,4) - Blanket
00:22:234 (2,3) - missing beat between those two, might as well put something here
00:59:182 (4) - rotate to align better with 00:58:855 (3) -
01:01:798 (4,1) - blanket
01:40:871 (4,2) - overlap
01:47:247 (1,2) - could blanket better
Simple stuff, everything's been fixed!

Nice diff too^^

Advanced:

00:23:542 (1,2,3,4) - curve those less, this looks a little clunky, same for all following similar patterns
01:09:645 (1,1,1,2) - remove NC (leave the first one only)
Same here.

Nice map too, but some patterns (i mentionned above) are slightly weird and some chains of singletap too long for an advanced diff

Kuro's Hyper:

00:39:237 (1) - from here on hitsounds are way too low
01:05:395 (1,2) - blanket
01:09:318 (4) - a bit weird, but fine

the rest of it is cool :3

Good luck ranking this ^^ I'm trying to... (>_<)
1Computer
From my queue.

SPOILER

General

  1. Tags are conflicting apparently. Best fix would be to open up the .osu in Notepad and copying the tags.
  2. You don't use the corners at all. While it isn't an unrankable issue, it does limit your mapping space.

Insane

  1. 00:11:771 (1,2) - Keep spacing consistent.
  2. 00:51:008 (1,2,3,4) - Would look nicer if they weren't touching.
  3. 00:54:604 (8,1) - Spacing between these two is too low.
  4. 01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - WHAT. No. The spacing of all these notes are the same, yet in the timeline they have varying gaps. Remap it.
  5. 01:50:681 - Missed notes.

ANiMAte

  1. 00:07:847 (2,3,4) - Blanket.
  2. 00:11:444 (4,1) - ^
  3. 00:29:427 (5,6,5,6) - Stack them on top of each other.
  4. 01:11:280 - I suggest you make your stream shape smoother, as well as keeping distance snap consistent ie 01:12:670 (2,3).
  5. 01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same thing as in the Insane diff.
  6. 01:50:681 - You're skipping out on some notes.
Topic Starter
fattypikachu
Hi! ^_^ (Note: Anything with a blue comment or none has been fixed)

1Computer wrote:

From my queue.

SPOILER

General

  1. Tags are conflicting apparently. Best fix would be to open up the .osu in Notepad and copying the tags.
  2. You don't use the corners at all. While it isn't an unrankable issue, it does limit your mapping space. Well, I'm not going to remap anything, so I'll just keep that in mind when mapping in the future.

Insane

  1. 00:11:771 (1,2) - Keep spacing consistent.
  2. 00:51:008 (1,2,3,4) - Would look nicer if they weren't touching.
  3. 00:54:604 (8,1) - Spacing between these two is too low.
  4. 01:48:555 (1,2,3,1,2,3,1,2,3,1,2,3,1) - WHAT. No. The spacing of all these notes are the same, yet in the timeline they have varying gaps. Remap it. Huh. Must have been a mistake with time snapping, since they were equally space last I remembered.
  5. 01:50:681 - Missed notes.

ANiMAte

  1. 00:07:847 (2,3,4) - Blanket.
  2. 00:11:444 (4,1) - ^
  3. 00:29:427 (5,6,5,6) - Stack them on top of each other. That was unintentional... fixed.
  4. 01:11:280 - I suggest you make your stream shape smoother, as well as keeping distance snap consistent ie 01:12:670 (2,3).
  5. 01:48:555 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Same thing as in the Insane diff.
  6. 01:50:681 - You're skipping out on some notes.
All of these were pretty simple, so they've all been fixed!
Thank you for the mod 1Computer! :)
Pentori
hey. nm from q

[ANiMAte]
00:12:588 (2,3,4,1,2,3,4,1) - you should use polygon tool to make squares so they're equal in spacing and look neater
00:18:310 (8) - use a normal sampleset finish for the cymbal crash
00:19:618 (6) - finish
00:23:869 (4,5,6) - if you're going to have linear flow you should keep spacing consistent. 00:23:869 (4,5) - has a 2.0x spacing while 00:24:032 (5,6) - has 1.8x and this can be awkward to play
00:24:850 (4,5,6) - ^
00:25:831 (3,4) - i dont hear finishes here. try keep your finishes for downbeats and cymbal crashes in the music
00:27:629 (1,2) - ^ use whistles instead
00:35:313 (6,7,8,9,10) - not a big fan of all this linear flow here. could you introduce angles into ur jumps? eg. http://puu.sh/qpfQc/aca5a22679.jpg (just did this roughly dont copy that lol)
00:45:653 (2,1) - space this out. looks as if the 1/3 continues but it doesnt
00:45:708 - unsnapped timing point
00:50:885 (2,1) - ^
01:05:395 (1) - hitsounds seem really soft here compared to the 95% you had last timing point
01:13:242 (9) - nc becos of finish
01:19:128 (9) - ^
01:20:435 (9) - ^
01:48:541 (1) - unsnapped

hope this helped
Mitkoff
Hello fattypikachu,
NM

Tuturuuuu

Not a big deal, but prev point unsnaped


Easy

In Easy diffs spacing's changes looks clearly so...
00:17:983 (2) - 1.0 and 1.0 pls 00:36:621 (2) - Can You increase angle pls?
00:47:084 (1,2,3) - You could make it thee same i guess, seems better
00:48:392 (3,4) - 00:49:700 (1,2) - same visual spacing
00:51:662 (4) - ^
00:49:700 (1,3) - avoid overlap
01:10:953 (2) - ^ 0.98->1.0
01:21:416 (2) - improve i by making 2nd note close to 1st
01:21:416 (2,3) - 1,07?
01:26:321 (1,2) - blanket?


Norml

00:13:079 (3,4) - improve
00:21:580 (1,3) - can You make tthis sliders equal?
01:10:953 (2,3,4) - same spacing pls
01:12:915 (6,1,2) - like here
01:41:689 (1) - blankets could be better


Advanced

check AImod
00:17:983 (4) - mb make i 2 circle instead ?
00:22:888 (1,2,3,4,1) - same spacing here pls
00:27:629 (4) - avoid overlaps like this will be nice
00:33:024 (5,1) - better space it more
00:36:294 (6,1,4,5) - ^ You know... after sliders You can use a bit increassed spacing it will be much better also in streams You can decrease it (a bit). Because now your streams(1/2) feels wierd. i ll stop pointing it here.
00:41:852 (1,2) - avoid overlap
00:43:651 (3,4,5) - oh 1/4... unexpected
01:07:356 (4) - increase angle of slider plss
01:42:179 (2,3,4) - improve
overall fine



Hyper

Hello Kuro Fuyusaki,
1.12 and 1.18 sv xD? :lol:
00:29:427 (3,5) - can You make them viual symmeetry?
00:31:389 (1) - You can roate this part o tthe left a bit for blanker 7's head 00:30:408 (7,1) - will be cool.
00:38:583 (8) - ^ same thing here 00:37:602 (5,8) -
00:44:141 (5) - crl+g better flow?
00:49:536 (9,1) - don't wanna stack it?
01:06:539 - why miss beeat here? 4->slider mb?
01:24:196 (2) - improve blankett a bit
01:35:640 (2,3) - This spacing change really necessary?
01:47:247 (1,2,3,4,5,6,7,8) - im dead here nvm

fun diff, well done.


mmm, I'm stop here because i can't play streammy maps right now :(
:lol:
Goodluck!
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