Hi !
Now, taiko characters are skinnable (http://osu.ppy.sh/forum/viewtopic.php?f ... 70#p512270) but the last thing missing is these characters, that every artists in OSU! can draw now.
I'm not good at drawning, so I'll just list the characters that you will create
The rules of the character (thx to peppy) :
clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0
pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6
idle
pippidonidle0.png
pippidonidle1.png
etc.
kiai idle
pippidonkiai0.png
pippidonkiai1.png
etc.
fail
pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Note that due to the large number of sprites, you should avoid bundling these with beatmaps. On a skin level they should be well efficient, though.
All sprites should be aligned from the bottom-left corner and trimmed as much as possible.
Dimensions are around 350x350 (but display smaller).
Now, taiko characters are skinnable (http://osu.ppy.sh/forum/viewtopic.php?f ... 70#p512270) but the last thing missing is these characters, that every artists in OSU! can draw now.
I'm not good at drawning, so I'll just list the characters that you will create
The rules of the character (thx to peppy) :
clear animation
animates with sequence: 0 1 2 3 4 5 6 5 6 5 4 3 2 1 0
pippidonclear0
pippidonclear1
pippidonclear2
pippidonclear3
pippidonclear4
pippidonclear5
pippidonclear6
idle
pippidonidle0.png
pippidonidle1.png
etc.
kiai idle
pippidonkiai0.png
pippidonkiai1.png
etc.
fail
pippidonfail0
pippidonfail1
pippidonfail2
pippidonfail3
pippidonfail4
Note that due to the large number of sprites, you should avoid bundling these with beatmaps. On a skin level they should be well efficient, though.
All sprites should be aligned from the bottom-left corner and trimmed as much as possible.
Dimensions are around 350x350 (but display smaller).