This might be a bit hard to implement (for tom)
Why not, when RX/AP is used, the SR changes (just as EZ/HT/HR/DT do)
Maps as Mad Machine will be a lot less as the movement is easy
Atama No Taisou will stay high as it's jump based
Also vice Versa, AP Mad Machine is quite hard due to the fast streams, while Atama No Taisou is less hard (still hard but much easier)
This just seperates the speed/aim part and the speed/accuracy/clicking/stamina part in their own difficulty
Why not, when RX/AP is used, the SR changes (just as EZ/HT/HR/DT do)
Maps as Mad Machine will be a lot less as the movement is easy
Atama No Taisou will stay high as it's jump based
Also vice Versa, AP Mad Machine is quite hard due to the fast streams, while Atama No Taisou is less hard (still hard but much easier)
This just seperates the speed/aim part and the speed/accuracy/clicking/stamina part in their own difficulty