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Glee Cast - You Keep Me Hangin' On

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Topic Starter
ayey
This beatmap was submitted using in-game submission on Tuesday, November 16, 2010 at 7:05:30 AM

Artist: Glee Cast
Title: You Keep Me Hangin' On
Source: Glee
Tags: Quinn Fabray Diana Agron Throwdown DiamondCrash
BPM: 137
Filesize: 3776kb
Play Time: 02:28
Difficulties Available:
  1. DC's Easy (1.72 stars, 116 notes)
  2. Hard (4.76 stars, 366 notes)
  3. Normal (3.16 stars, 188 notes)
Download: Glee Cast - You Keep Me Hangin' On
Information: Scores/Beatmap Listing
---------------
Another Glee song
From Glee Episode 7 (Throwdown) Season 1
Hitsounds from Selena Gomez - Tell Me Something I Don't Know by Sushi

Thanks DC for the easy
Credit to VanMoNky for the help with the audio
Credit to Lissette for the help with timing
MP3 changed , Re-download required
Niva
IRC Timing help by request.
Topic Starter
ayey

Nivalis wrote:

IRC Timing help by request.
Thanks a bunch :)
Edit:My fisrt star
NotShinta
Is there much point in adding (Glee Cast Version) when "Glee Cast" is already the artist?

Will mod later if you force me
Topic Starter
ayey

NotShinta wrote:

Is there much point in adding (Glee Cast Version) when "Glee Cast" is already the artist?
Good point lol
aRiskOfRain
Hard;

00:12:989 (1,2,3) - Spacing.
00:56:786 (1,2,1,2,3) - This spacing is silly~ Change it.
01:51:746 (3,4) - ^
02:34:229 - Last spinner ends here.

Your easy will be here in, ooh, I'd say in the next week.
Topic Starter
ayey

DiamondCrash wrote:

Hard;

00:12:989 (1,2,3) - Spacing.dunno
00:56:786 (1,2,1,2,3) - This spacing is silly~ Change it.dunno
01:51:746 (3,4) - ^dunno
02:34:229 - Last spinner ends here.Done

Your easy will be here in, ooh, I'd say in the next week.OK
thanks DC
Leorda
Apa Kabar?

[General]
1) Delete OSB
2) I think it's good if this map has no countdown

[Normal]
00:18:021 (6) - Should new combo, because this combo are too long
00:57:876 (5) - ^
02:03:133 (4) - ^

[Hard]
*) All object are unsnaaaaaaaaaaaaaped! Please *snap* it
*) Meh, I hate Linear slider

00:14:303 (6) - Endpoint of slider is strange.....
00:36:420 (11) - New combo?
02:02:695 (3) - Move 2 grid right?
02:03:133 (4) - Move 2 grid left?

Good song
STAR

P.S Is really awesome if this map WITH video
wmfchris
[hard]
need re-snap by grid level3, many unsnapped notes,
e.g.
0:05:320 (2,3) and (3,4)
0:27:876 (3,4) and (4,5)
0:36:416 (11,12) and (12,13,14),...

[normal]
need re-snap too;
e.g.
2:00:943 (3,4) and (4,5,1)

star~
Topic Starter
ayey
Done
jericho2442
[normal]
(suggestion) 01:39:045 (5) - newcombo
02:01:381 (5,1) - take the newcombo off (1) and put it onto (5) looks MUCH better to me that way
02:04:885 (5,1) - take the newcombo off (1) and put it on (5) to follow your own pattern

02:20:214 (2,3,4) - i dont like the way this plays, it dont suit the map style you have been using, something like in the pic would suit better

if you do what is in the spoiler, then also H flip 02:22:842 (1,2,3,4,5,1,2,3) - and then line up the first note of that pack with 02:21:528 (4) - like in this picture


[Hard]

02:27:659 (1,1,2,1,1,2,1,1,2,1) - waaaaaaaaay too much of this, cut it down abit and map something abit funner, we call this spinner spam and its reeeally not good

meh i dont like the way new combos are used on this difficulty


----------------------------------
once you have fixed the spinner spam at the end i will star this ;)
Topic Starter
ayey

jericho2442 wrote:

[normal]
(suggestion) 01:39:045 (5) - newcombo done
02:01:381 (5,1) - take the newcombo off (1) and put it onto (5) looks MUCH better to me that way done
02:04:885 (5,1) - take the newcombo off (1) and put it on (5) to follow your own pattern done

02:20:214 (2,3,4) - i dont like the way this plays, it dont suit the map style you have been using, something like in the pic would suit better done

if you do what is in the spoiler, then also H flip 02:22:842 (1,2,3,4,5,1,2,3) - and then line up the first note of that pack with 02:21:528 (4) - like in this picture done


[Hard]

02:27:659 (1,1,2,1,1,2,1,1,2,1) - waaaaaaaaay too much of this, cut it down abit and map something abit funner, we call this spinner spam and its reeeally not good ok i'll change it just like in normal

meh i dont like the way new combos are used on this difficulty


----------------------------------
once you have fixed the spinner spam at the end i will star this ;)
Thanks jericho2442
jericho2442
now i star ;D o/
Topic Starter
ayey

jericho2442 wrote:

now i star ;D o/

Mafiamaster wrote:

Great.
Sakura
Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
Nothing wrong here

[Hard]
Lots of uneven spacing throughout the entire map you should stick to 1 distance spacing with the exception than on Jumps, because it becomes very confusing to hit the circles in time just by looking at the distance between them.
00:13:204 (2,3) - Unintuitive jump, so this is a Spacing too far error.
00:38:168 (4,5) - ^
00:51:745 (1,2,3,4) - Uneven spacing, the notes are even inside the same combo and have the same distance on the timeline, so by default they should have the same spacing between them.
00:56:781 (1,2) - Avoid changing distance snaps like this on non-jumps or unintuitive jumps.
00:59:190 (3,4) - Spacing too far!
01:15:176 (8,9) - Spacing too far!
01:21:527 (9) - New Combo
01:44:739 (4,5,7) - Spacing too far!, I recommend you NC this to fix.
01:46:491 (8) - New combo.
01:48:680 (2,3) - Spacing too far! You could try moving 01:47:804 (1,2) so that (3) stacks below them.
02:04:009 (6,7) - Spacing too far!
02:25:907 (10) - New combo.

[Normal]
God how many times can you repeat the same Rythmical pattern throughout a beatmap? This feels too repetitive.
I'd say that you should remap this diff and make it more interesting, it's almost like only 2 patterns repeated over and over throughout the same song.
02:16:710 (2,3) - Spacing too close!
Topic Starter
ayey
thanks :)
James2250
Your mp3 is 320kbps, the maximum allowed is 128-256 so either search for a new one or look at my signature My mistake~
I don't think countdown really fits

Normal:
00:22:620 (1) - new combo looks odd here, maybe make it 00:21:525 (3)
map itself is very linear and repetitive, I would appreciate if you made it more interesting

Hard:
00:10:576 (1) - remove new combo
00:12:985 (1,2,3) - bad place for a jump, fix spacing
01:22:840 (18) - shorten this combo somehow

*star*
RandomJibberish
General
some of the hitsounds have a slight delay at the start of the .wav and it's really disorientating. Fix it or get rid of the sounds
Offset feels late, but idk by how much

Normal
this is an Easy, rename and get DC to make a normal instead

Hard
Okay what
The slider speed is so slow in comparison to the spacing it makes me feel ill. Remake all the sliders with a speed of 2.40 or something and the map will be awesome
00:12:985 (1,2,3) - Wtf jump
Lesjuh
What jibberish said, I'm fine with the jump and the slider speed on hard though if you think it's better. Other than that there's nothing wrong with this map.
Topic Starter
ayey

RandomJibberish wrote:

General
some of the hitsounds have a slight delay at the start of the .wav and it's really disorientating. Fix it or get rid of the sounds Which part?
Offset feels late, but idk by how much

Normal
this is an Easy, rename and get DC to make a normal instead OK

Hard
Okay what
The slider speed is so slow in comparison to the spacing it makes me feel ill. Remake all the sliders with a speed of 2.40 or something and the map will be awesome
00:12:985 (1,2,3) - Wtf jump changed
Thanks James2250 , RandomJibberish and Lesjuh
-SiN-
retiming help in IRC
Topic Starter
ayey
Makasih banyak kk :)
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. The first kiai should start from 00:47:865. And the second should start from 02:01:443.
2. I prefer the second kiai end on 02:34:291.
3. Fix the kiai placement. The first kiai end on 01:08:888.
4. There should be another one kiai on 01:26:406 which end on 01:40:421. Or if you don't want to put kiai here, you should remove the first kiai entirely. That's what I thought in my opinion.
5. The BPM should be 137, not 136,997. [!]
6. Offset: 5,831. [?]
7. Remove the countdown from all diffs.

[Easy]
All objects are unsnapped. Fix them. [!]

[Hard]
01:21:590 (9) - New combo, or on other notes that will stop the long combo. [!]
Star.
Topic Starter
ayey

VanMoNky wrote:

As your request.
[General]
1. The first kiai should start from 00:47:865. And the second should start from 02:01:443. done
2. I prefer the second kiai end on 02:34:291. done
3. Fix the kiai placement. The first kiai end on 01:08:888. done
4. There should be another one kiai on 01:26:406 which end on 01:40:421. Or if you don't want to put kiai here, you should remove the first kiai entirely. That's what I thought in my opinion. done
5. The BPM should be 137, not 136,997. [!] done
6. Offset: 5,831. [?] done
7. Remove the countdown from all diffs. done

[Easy]
All objects are unsnapped. Fix them. [!] done

[Hard]
01:21:590 (9) - New combo, or on other notes that will stop the long combo. [!] done

Star.
Thanks Van
Derekku
[General]
*Shouldn't the last kiai section start on the downbeat (02:01:451) like the other sections?
*Try setting the preview point a little bit early (such as at 48093ms) so that the song select fade-in doesn't cut off the beginning of the chorus.
*Offset is very early. 5,845 should be perfect, so remember to resnap your notes on both difficulties after changing the offset. Also, fix your inherited sections (since they'll be off).

[Easy]
*I suppose that this is "technically" easy enough to be the easiest difficulty in this mapset. However, I'm sure that many (read: the BAT that will be looking at this) would like to see a more balanced difficulty spread (that is, more than two difficulties; the minimum requirement for a mapset). So, if you could rename this to "Normal" and make a much easier "Easy", more players will be able to enjoy this song/mapset. (:
*If you refuse to do that (which I hope you won't), then lower the Overall Difficulty and Approach Rate, since they're too high for an Easy (but perfect for a Normal).
02:27:509 (1) - How about starting this on the white tick and shortening?

[Hard]
*Resnap all notes.
01:07:801 (3,4,5) - The downside to using grid size 2 is that you get ugly/incorrectly spaced patterns like this.
01:21:925 (3) - Also, try to avoid spacing streams like this. It's annoying enough having to move one's cursor in zig-zag patterns during streams in Insane diffs, let alone a "Hard".
02:26:852 (3,4,5,6,7) - fffff those zig-zags ):
*The anti-jumps and general spacing of this difficulty are a bit confusing. I wouldn't care if this were an Insane, but since the spread is so small in this set... (In case you're not sure what anti-jumps are, check this pattern with this timeline. You have jumps, but then what looks like another jump is actually a beat or two away.)
gregar55
GO GO AYEY! :)
star~
Topic Starter
ayey

Derekku wrote:

[General]
*Shouldn't the last kiai section start on the downbeat (02:01:451) like the other sections? Done
*Try setting the preview point a little bit early (such as at 48093ms) so that the song select fade-in doesn't cut off the beginning of the chorus. Done
*Offset is very early. 5,845 should be perfect, so remember to resnap your notes on both difficulties after changing the offset. Also, fix your inherited sections (since they'll be off). Done

[Easy]
*I suppose that this is "technically" easy enough to be the easiest difficulty in this mapset. However, I'm sure that many (read: the BAT that will be looking at this) would like to see a more balanced difficulty spread (that is, more than two difficulties; the minimum requirement for a mapset). So, if you could rename this to "Normal" and make a much easier "Easy", more players will be able to enjoy this song/mapset. (: I'm actually waiting for DC's Guest Diff
*If you refuse to do that (which I hope you won't), then lower the Overall Difficulty and Approach Rate, since they're too high for an Easy (but perfect for a Normal).
02:27:509 (1) - How about starting this on the white tick and shortening? Done

[Hard]
*Resnap all notes. Done
01:07:801 (3,4,5) - The downside to using grid size 2 is that you get ugly/incorrectly spaced patterns like this. OK
01:21:925 (3) - Also, try to avoid spacing streams like this. It's annoying enough having to move one's cursor in zig-zag patterns during streams in Insane diffs, let alone a "Hard". Done
02:26:852 (3,4,5,6,7) - fffff those zig-zags ): Made it to less zig and zag
*The anti-jumps and general spacing of this difficulty are a bit confusing. I wouldn't care if this were an Insane, but since the spread is so small in this set... (In case you're not sure what anti-jumps are, check this pattern with this timeline. You have jumps, but then what looks like another jump is actually a beat or two away.)
Thanks Derekku
Oh thanks for the star goro-nyan :)
aRiskOfRain
Topic Starter
ayey

DiamondCrash wrote:

Easy;

Rename to Normal.
Ok , thanks DC
Kamure
Hmm..... not much problems.

Hard
00:18:983 (1) - make identical to slider before
00:38:472 (5) - is this spaced note ok?
00:40:005 (8) - new combo
01:01:027 (6,7,8,9,10) - make evenly spaced
01:26:209 (4) - too far from (3)
02:20:516 (6) - odd slider

Starred...
Topic Starter
ayey

chamelepeace710 wrote:

Hmm..... not much problems.

Hard
00:18:983 (1) - make identical to slider before In identical you mean?
00:38:472 (5) - is this spaced note ok? yes i think
00:40:005 (8) - new combo done
01:01:027 (6,7,8,9,10) - make evenly spaced done
01:26:209 (4) - too far from (3) >.<
02:20:516 (6) - odd slider it looks like a wave :P

Starred...
Thanks , sorry for late kudos
Yes_old
Hard
00:38:253 (4,5,6) - random jump
01:29:056 (6) - new combo?

Normal
00:22:487 (2) - clap
00:30:370 (1) - clap at end?
00:31:246 (2) - clap
00:43:290 (4) - clap at end
00:50:516 (5) - clap of beginning and 00:50:954
00:54:020 (3) - ^ same thing
01:00:589 (3) - clap
01:04:531 (2) - ^
01:36:282 (1) - ^
01:38:253 (3) - ^
01:47:012 (4) - clap beginning, finish end
02:21:611 (4) - clap beginning and 2nd reverse

Easy
00:26:866 - double breaks? o-o remove this one
00:44:166 (1) - clap
02:32:779 - end kiai here!

I like the custom hisounds C: Nice job!
Topic Starter
ayey

Yes wrote:

Hard
00:38:253 (4,5,6) - random jump Randomness
01:29:056 (6) - new combo? Ok

Normal
00:22:487 (2) - clap
00:30:370 (1) - clap at end?
00:31:246 (2) - clap
00:43:290 (4) - clap at end
00:50:516 (5) - clap of beginning and 00:50:954
00:54:020 (3) - ^ same thing
01:00:589 (3) - clap
01:04:531 (2) - ^
01:36:282 (1) - ^
01:38:253 (3) - ^
01:47:012 (4) - clap beginning, finish end
02:21:611 (4) - clap beginning and 2nd reverse
All done
Easy
00:26:866 - double breaks? o-o remove this one Whoops
00:44:166 (1) - clap Done
02:32:779 - end kiai here! OK

I like the custom hisounds C: Nice job!
Thanks , Yes :)
awell
love the song :D
starred~
Topic Starter
ayey

awell wrote:

love the song :D
starred~
Makasih kk awell <3
Lissette
Offset: - 8 ms, works better for me

Hard
00:20:297 (1,2) - these two slider confuses me every time i play it, im not saying is wrong, but if you separate it a bit more, could be easier to read, imo ^^

DC's Easy
I know this is a guest difficulty, but didn't like the fact that this has faster slider velocity than Normal Diff, makes the map-set look a bit splitted D:
also loving your symmetry DC <3

Star!
Topic Starter
ayey

Lissette wrote:

Offset: - 8 ms, works better for me Right On

Hard
00:20:297 (1,2) - these two slider confuses me every time i play it, im not saying is wrong, but if you separate it a bit more, could be easier to read, imo ^^ I'll try

DC's Easy
I know this is a guest difficulty, but didn't like the fact that this has faster slider velocity than Normal Diff, makes the map-set look a bit splitted D: D:
also loving your symmetry DC <3

Star!
Thanks Lissette :)
koujiro nonomiya
riel, bagus banget, padahal cuma liat auto aja udah kesusahan, haha.... kok gk ketawa?

anyway, STAR for this map
Topic Starter
ayey

koujiro nonomiya wrote:

riel, bagus banget, padahal cuma liat auto aja udah kesusahan, haha.... kok gk ketawa?

anyway, STAR for this map
Thanks,badg
Babal main lg?
Dotsu
~STAR~
abalee
looks fine.
Topic Starter
ayey

abalee wrote:

looks fine.
yay , thanks abalee ;)
Andrea
[Normal]

00:04:969 (1) - Unsnapped.
00:05:407 (2) - ^


[Hard]

00:04:969 (1) - Unsnapped.
00:05:407 (2) - ^
00:05:626 (3) - ^


That's all, fix those weird unsnapped notes and I'll rank it!
Topic Starter
ayey

osuplayer111 wrote:

[Normal]

00:04:969 (1) - Unsnapped.
00:05:407 (2) - ^


[Hard]

00:04:969 (1) - Unsnapped.
00:05:407 (2) - ^
00:05:626 (3) - ^


That's all, fix those weird unsnapped notes and I'll rank it!
Done , thanks op111 :)
Andrea
Let's go.

Ranked~
Topic Starter
ayey
Yay my 2nd ranked BM
Thanks for everyone who helped
Niva
Congratulations ayey :D
Topic Starter
ayey

Nivalis wrote:

Congratulations ayey :D
makasih kk
pouer
Great map :)
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