Sushi wrote:
Yo.
IRC Modding
It would be helpful for others if you would at least post a few things you modded. :p
[General]*Offset could use a +5.
*I really dislike two-difficulty mapsets. They usually don't provide enough of a difficulty spread for everyone to enjoy them. Right now, you have a 1M score normal and a 13M score Insane with no middle-ground between them. :/
*Custom hitsounds are <3, but the soft-sliderslide drumroll noise is kinda annoying for this song. Maybe you could add a blank sound for that?
*And actually, I kinda expected the normal and clap sounds to be reversed. oxo I don't know if it's just me, but I think they sound better like that. *reversed the names of the sounds in the folder* xp
*Second kiai section should start on 03:14:481, not some random tick before it. oxo
*I was confused as to why scar's name was in the tags. If he made the Normal diff, then I suggest naming it "scar's Normal" or something like that.
[Normal]*Perhaps raise the drain a tick.
00:58:888 (4,5,6) - triplet pattern is a bit unpredictable; perhaps make this a repeating slider? Plus, the stacked notes 00:59:905 (6,1) have a pause between them which is a bit confusing as to when to hit (1).
01:16:176 (6,7) - a bit tricky. How about changing this to how 02:29:566 (5) is. No note on the white tick, but a slider from one red tick to the next.
01:36:345 (1) - move to the next white tick and shorten. (so that the spinner doesn't come up before you hit the note before it)
03:11:260 (1) - move to the next white tick, and then either shorten it or extend it. (There would still be two beats before the next note if you extend, which is fine)
03:32:955 (1) - move to the next white tick, and then you can shorten/extend like I suggested above.
*This is a bit harder than I'd like to see for the easiest diff in a mapset (mildly fast slider velocity and fast-paced beats), but I suppose it'll be fine if you at least make the changes I pointed out.
[Insane]*I actually think that this would sound a lot better with just tick rate 1.
*Difficulty settings are a bit low for an Insane diff, but since you don't have an actual Hard...
00:22:277 (2) - actually expected this to be only 1/2 after (i.e., a jump), so maybe move it a bit further away?
00:27:023 (1,2,3,4,5,6,7,8) - I thought it was kinda strange that the first stream is closely-spaced, but the next is wider. o.o
00:32:023 (1,2,3,4) - didn't expect this offbeat pattern at all (and it's the only one in the entire map). I suggest making 1-2 and 3-4 each a slider. A map should be sightreadable and FCable on its first try, and this was just too unexpected.
02:51:260 (11,1,2,3,4,5,6,1) - This wouldn't be so bad if the pauses from 11 to 1 and 6 to 1 weren't so confusing.
So yeah. I'd say that this mapset will suffer in its current state, but another difficulty or two (a Hard and maybe a real Easy) would make it so much better.