what a nice mapz??? dem sir son,
tyFlying Pan wrote:
hello neonat, from my queue~
[Spirito]
this map is already good when i testplayed a month ago.
00:55:033 (53) - change to d and 00:55:181 (54) - delete this? it's a bit long I feel it is fine to keep it continuous
02:49:004 (118) - change to k, for consistency with 02:32:533 - , 02:34:886 - 02:37:239 - and so on k
02:47:387 (109,110) - maybe swap. also for consistency had it both k instead like earlier on
02:38:269 (51) - change to d keeping for ^
03:16:357 - kd dd kd fits better imo the current seems to be more uniquely with the song tbh
03:53:710 (105) - delete? k
that's all from me. GL!
Thanks for your mod~Flying Pan wrote:
hello neonat, from my queue~
[Spirito]
this map is already good when i testplayed a month ago. Nice to hear that :3
01:55:524 (9,10) - swap is better? dk would fit both the lower-pitched music and the drum sound there.
01:56:210 (13) - and change to d for lower pitch than 01:58:563 (25) - for variation fixed
02:00:230 (33,34) - d Retained for consistency of snares.
03:39:739 - add d? definitely have sound The 2/1 break here is intentional in attempt to match the vocal-like sounds.
03:44:445 - ^ same as ^
04:32:681 (51) - delete? consistent with 04:27:974 - The paces of music are different, so I used a bit more notes to reflect that.
05:22:387 (7) - change to d so 05:22:680 (8) - feels stronger? d k would sound better as pitch increases.
05:22:680 (8) - ^ same as ^
that's all from me. GL!
Probably won't make oneSYAHME wrote:
Where CtB diff?
ty~iedesu wrote:
hi
I should be doing something about the BG General:
combocolor 2and3 is kinda similar imo but this is just slight opinion Anima:
00:33:563 (2) - 1/4 longer? that would overextend the slider and it won't really match the music, it is unnecessary
00:39:004 (4) - x:256 y:152? I shifted it somewhere else
00:47:681 (2) - same as 00:33:563 (2) same
01:42:387 (2) - Blanket I think it is fine enough where it is
02:55:034 (1) - stack with 02:53:416 (2) - ? already stacked
03:43:416 (2) - same as ^,stack more certainly err ok
Thanks for your mod~IntelliTroodon wrote:
Mod from queue
Sorry its late, exams kill me XP
Spirito:Again, sorry for the lateness, but awesome map, but the whole thing feels like it could be a bit harder, but if you were going for an easier map of the song, you nailed it
- 00:19:739 (1) - This section feels very undermapped for a kiai imo The low note density acts as an introductory session.
- 01:17:974 (10) - d Retained to fit the snare there.
- 01:22:680 (35) - ^ and do this every other time this shows up, I don't think its necessary to point out every single instance :/ same as ^
[Events]
//Background and Video events
0,0,"38843667.jpg",0,30
Thanks for the mod and comment~Senritsu wrote:
This is my first mod after 3 months of not modding
I hope it's not a crap
[SUPIRITOOOOO]paraparapara
- lol nvm
- 01:17:975 (10) - 01:22:681 (35) - 01:27:387 (62) - 01:32:093 (90) - d, if you hear the pitch carefully the pitch is same with 01:17:828 (9) - Retained for following the snares there. Keeping them as k would be more intuitive to play imo.
- 01:19:887 (19,20,21,22,23,24,25,26) - i'd recommend kkdkkkkd for the same reason as above, but its up to you similar reason as ^
- 01:29:519 (74) - idk why you suddenly add a 1/4 here, altho the rhythm is exactly same with the notes before. i get the intention that you're making a new rhythm to make it not boring and monotone, but please consider that adding a 1/4 here is weird to be the rhythm, since this is the only kkd that can be found on this part >_> Although it is the only 1/4 kkd, I think it could still fit the sound there and raise the pace.
- 01:33:857 (100,101,102,103,104) - kkddk? Remain unchanged for hit-sound consistency as 01:24:740 (45) -
- 01:34:004 (102,103) - why not k here? i think the music (vocal? idk whatever) is identical here. if you change that, i suggest to swap 01:34:299 (105,106) - for following the music same as ^
- 02:12:681 (1) - this should be considered to be given a finish for the crashing music. idk if you want to remove the k there Good idea, but I think it would be better to keep the 1/3 kd kk pattern for cohering the previous 02:11:112 (88,89,90,91) -
- 04:32:681 (51) - d, i guess the drum kicks there owo Yeah, but k would result in a smoother flow imo upon testing.
i guess thats all
nice map with, it's structured well, all mappers have done a great job imo
also
since this has been a long time since i last modded a map, a feedback would highly appreciated, bad or good will be accepted full heartedly
XD
best luck for the map~
Skalim wrote:
Noob Queue Request
Looks interesting...
[General]
All OK for the moment ^^
[Persona]
00:21:210 (21210|3,21357|3,21504|3,21651|3,21798|3) - I think you are trilling this so hard, maybe a rearrange in that notes?
00:21:651 (21651|3) - example, move to the 1° column
00:22:533 (22533|2) - Same situation with this notes, move to the 2° column?
00:39:739 (39739|3,39886|3,40033|3,40180|3,40327|3,40474|3,40621|3) - Oh damn, my finger XD
00:40:621 (40621|2,40768|2,40916|2,41063|2,41210|2,41357|2,41504|2) - My finger cry here too lol
01:09:592 (69592|3) - This maybe you should move to 01:10:768 - for make coherence with the timming
01:16:651 (76651|1,76651|3) - I no feel a significant sound here, remove one or two? woop removed 1
01:21:357 (81357|0,81357|3) - I feel you should remove 1, i feels just the kick here removed 1 and similar situations you've stated below
01:30:768 - The same situation here, remove 1?
01:35:474 (95474|3,95474|1) - ^
01:40:180 - ^
01:44:886 - ^
01:49:445 - You forgot a note?
01:49:592 - Back to the same situation XD
02:20:916 (140916|2) - This feels a little akward for play, is not dangerous erase this uhh plays fine for me idk '_ '
02:26:504 (146504|2,147092|2) - Erase that 2 notes, i feel incoherence of rhythm here, because well, all the map is smash, we need varoety, right? XD removed those 2
02:32:974 - Well here is the copypaste, check 02:32:974 (152974|3,153121|3,153268|3,153416|3,153563|3) - and 02:33:563 (153563|2,153710|2,153857|2,154004|2,154151|2,154298|2,154445|2) - where the fingers hurt lol aaa didn't really move some, they play okay for me tbh
02:50:916 (170916|2,171063|2,171210|2,171357|2,171504|2,171651|2,171798|2) - Ayy
02:52:386 (172386|2,172533|2,172680|2,172827|2,172974|2,173121|2,173268|2) - oh shit my finger
After that is the same rhythm and some same patterns, apply all again lol XD. I tried like 1 hour in understand your style, is like smash smash smash, but damn, the song is just that, smash smash XD, is hard to map this, and maybe need more mods. Good luck with this. thanks for mod skalim!
noreply=>fixedKcHecKa wrote:
Persona (4K): ohh. a marathon are we?
The timing seems good, map is on sync and correct BPM. i like bpm around 200
--------------
Not much I can really say about this map. I see what style the mapper was going with. (jumping jacks almost.)
I just have one suggestion.
During the time of 01:16:210 - 01:35:033 you should have a bit more cool down time here
"less jumps". I get that the map is supposed to be difficult, but at least be fair when
you challenge the user. Directly after this time frame could you continue the jumps, as it also
fits the music well here. Though it sounds nearly identical to the previous part, the trill/stream
leading up the the second part makes the jumps more anticipated, which is a good thing. ehhh the second part is already more dense than the first here if that's what you're asking for with more quads and hands etc.
Thats all I can say. thanks for the suggestion!
Thanks for the mod~Nwolf wrote:
weff
[Spirito]
01:25:916 (52,53,54,55) - This 1/4 addition I understand, 01:29:298 (72,73,74,75) - this one... not as much. Think it would be more clearer if you removed the 1/4 here, or at least 01:28:489 - add a don here for clearer structure. fixed the latter.
01:34:593 (108,109,110) - idk if this 1/4 makes much sense, the song doesn't have much instruments in this one bar and feels more calm. I also feel like this 1/4 makes the other 1/4 that do follow something less noteworthy. aka why overmap If you listen carefully and consider 01:34:446 (108,109,110,111,112) - as a whole, the 1/4 triplet would make sense.
02:12:583 (96) - Seeing as this is the same sound as 02:12:387 (95) - you should change this to a don. This would also make it possible to change 02:12:681 (1) - to a big kat for consistency with 01:53:857 (1) - Fixed the former suggestion. Although 1/3 dK is acceptable, I would prefer keeping the next note as k for the sake of greater playability.
02:12:190 - Skipping this sound on purpose? Since here you hear the same pretty quiet click like 02:05:523 (61) - here Yes, it is intentional for cohering 02:10:916 (87,88,89,90,91) -
03:39:739 - 03:44:445 - Why is these unmapped? Considering you mostly mapped the drums only here it's kinda weird they are empty. To make the sounds more different, 03:40:034 (41) - 03:44:740 (57) - could be kats then The purpose of leaving a 2/1 break at these two points is to accompany the stop of the vocal-like sound at 03:39:445 and 03:44:151 - respectively.
04:40:915 (107,108,109,110,111,112,113,114,115,116) - Wrong snap again -> fixed
Nice song, good collab!
Thanks~Nwolf wrote:
weff
[Spirito]
04:43:268 - Consider adding kiai time here since the 2nd half of the map/song do not contain kiai at all and this part actually gets repeated in the song a lot as well, so it is a kinda important part (it's in the intro!) will consider it
00:52:093 (35,36,37,38,39) - This one seems very out of place, since 00:47:240 (8,9,10) - 00:42:681 (93,94,95) - are triplets only and follow the melody, which is also what's followed most of the time here. It should be reduced to a similar 1/4 triplet ok
01:43:268 - Add a don here if you're following 01:43:416 (159,160,161,162) - these bass kicks too just adding to the strongest beats in the music, so I find that part not as important
01:43:710 (162) - And if you do wanna follow melody here too: This should be a kat since the pitch is the same as 01:43:857 (163) - . If you don't follow melody, which kinda looks like it right now, you should definitely to above change current one with the snares better
01:48:784 (194) - compared with 01:50:843 (209) - are the different spots. I'd prefer if the first one was moved to 01:48:489 - this spot because quite honestly the kdd with two more dons behind doesn't play too well anyway changed to kkd instead
01:51:946 (215,216,217,218,219,220,221,222) - These are snapped wrong as the song is 1/3 here already. This is also important for the Anima diff changed snapping
02:17:975 (26) - Should be a kat for simple rhythm purposes, also because 02:13:269 (3) - 02:15:621 (14) - are kats as well ok
02:37:093 (44,45,46) - In this part this is the ONLY spot where you have kkk instead of kkd, you should change this to kkd so it's not a poor outsider changed this section
02:50:327 - To the mapper of this part: You'll notice the density goes down by a lot compared to the previous part since here there's less potential notes mapped. It's not a big problem because it's a collab but you could try to find /a few/ (not many) spots for consistent 1/2 or 1/4 did some changes
03:01:945 (68,69,70) - VS 03:04:298 (84,85) - and 03:06:651 (99,100) - . Remove the 1/4 in the first spot or add 1/4 in the other two
03:17:681 (161,162) - What are these following? There is no sound that starts at this point and becomes rather disturbing because of this. Removing these could give the melody some space. removed the middle one
03:50:622 (89,90) - Switch those since having it like this seems rather... pointless. d k would follow drums well (it's also the only one that's not d k) ok
04:07:975 (13,14,15,16,17,18,19) - 04:12:680 (39,40,41,42,43,44,45) - 04:17:387 (13,14,15,16,17,18,19) - 04:22:093 (43,44,45,46,47,48,49) - You should not map 1/6 here, it's kinda out of place. Considering that the whole song had similar sounds that never mapped as 1/6, hell, 04:05:621 (1) - 04:10:328 (28) - these are very similar sounds too and are not even close to 1/6. If anything do ddddk/kkkkd 1/4 here, but not more. It's a huge difficulty spike compared to the rest of the map reworked the part
04:23:269 (54,55,56,57,58) - Very bad idea to connect sliders with 1/4 because a 1/4 connection bugs sliders out (apparently, I never cared LOL) and forces you to readjust to a wrong offset or sth. Best to remove 04:23:490 (57) - or map the slider as notes k
Nice song, good collab!
Thanks~Senritsu wrote:
This is my first mod after 3 months of not modding
I hope it's not a crap
[General][SUPIRITOOOOO]
- Try to lower the volume on the part beginning, because the hit sound is too loud compared to the music?
- For taiko, you can lower the BG to
[Events]
//Background and Video events
0,0,"38843667.jpg",0,30- I almost asked why -kevincela- Irreversible etc were on the tags lol
paraparapara
- lol nvm
- 00:07:289 (29) - try changing to d, because the pitch change is not as big as the other change, similar to 00:01:995 (5,6) - still seems fine
- 00:16:799 (67,68) - swap? the pitch is decreasing there, not increasing, and it's even higher than 00:16:504 (66) - dd instead
- 00:39:887 (79,80) - 00:44:593 (104,105) - try changing to d. the part is not as loud as 00:39:151 (75,76,77) - , and tbh 00:40:034 (80) - 's pitch is higher than the part before lol but im still suggesting dd for 00:40:328 (81) - is higher than that keeping this pattern
- 00:43:122 (97) - k for following the instrument, it's same with 00:42:754 (94) -
- 00:47:828 (13) - ^ I think keeping it simpler here would be better
- 00:55:475 (56) - can be removed for break, and for the fact that no music there and 00:55:622 (57,58,59) - needs to be emphasized I want to keep it more constant and continuous at the end
- 00:58:710 (7,8) - dd, reason can be seen 00:39:887 (79,80) - no change
- 01:06:504 (48) - try k here, for the music rises, and then its max is at 01:06:799 (49) - , which is emphashized with finish. left as d so the k after can be more emphasized
- 01:43:563 (160) - k here for following the rising music? save the k for later
- 01:50:916 (209) - change to d, because you use d here 01:41:799 (151) - , which is actually the same. and this 01:51:357 (212) - can be removed to emphasize 01:51:504 (212) - , and also for break they are different
- 02:12:681 (1) - this should be considered to be given a finish for the crashing music. idk if you want to remove the k there added finish
- 02:17:975 (26) - 02:23:858 (60) - k for clap no changes to current one
- 02:45:033 ~ 02:45:327 i prefer 1/3 here, not only the violin but the drum also points that. 1/4 is a no from me. but it depends on you it's not 1/3 in the first place but 1/4
- 02:59:740 (54) - remove finish, nothing shall be emphasized there, no loud drum or no new beginning, like the other k
- 03:05:622 (93) - d for the drum? shouldn't it be k for the snare
- 03:09:004 add d? loljk
- 03:11:357 (130,131,132) - i believe that this is 1/6, not 1/4 or even 1/3 lol will QAT rages at 1/6 dk? hahaha no but seriously, try avoiding 1/4 here since that doesnt even follow the music that's a trill, the 1/4 works best around it
- 03:54:446 (107) - if youre following the music here, why not move this to 03:54:592? the way you map now for the note is following the drum, which is kinda.. out of place? seems to work, and this part is different than other parts
- 04:07:975 (13,14,15,16,17,18,19) - lol this shocks me. i know youre following the sound buuuut.. im not sure about this lol
- 04:10:328 (28) - 04:19:740 (29) - i think there's no need for a finish here, the emphasized sound is not even that loud, not a really loud drum i mean, just a deep sound of the monster. i dont know what its called >_>
- 04:15:328 (1) - remove finish, i guess it's misclicked, yes? removed some finishes
- 05:06:113 (23) - k? pitch goes up no change for now
- 05:06:407 (24,25) - i prefer them to be swapped, for pitch, i think...
- 05:07:289 (29) -
this note smokes weed and forgot its place.was my opinion but then i realize what's this. okay, lets continue this, shall we- 05:10:621 (47,48,49,50,51,52,53,54,55,56) - the sudden appearance of a long 1/3 here caught my attention. the parts where the similar music is playing doesnt contain any long 1/3. 05:11:014 (51,54) - can be removed. 05:10:621 (47,48,49,50) - can stands for the swing and 05:11:112 (51,52,53,54) - can follow the music just fine. the other two notes can be removed I removed one note
- I forgot to mention the finish 00:47:975 (14) - too, consider removing it
i guess thats all
nice map with, it's structured well, all mappers have done a great job imo
also
since this has been a long time since i last modded a map, a feedback would highly appreciated, bad or good will be accepted full heartedly
XD
best luck for the map~
Thanks, I don't think our intention was an inner oni though.-Anhedonia- wrote:
Queue request
Spirito
- Not completely sure if you can name the diff like that, as it should be supposed to reflect the difficulty of the map. You should ask it to some BNs before you consider posting it on BN queues so you wont get rejected because that
- Consider using OD7, its not hard to play it even with hard rock anyways.
- 01:13:857 (91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107) - Change 01:13:857 (91,95) - to k and 01:14:518 (100,102,104) - change to d so you have a yummy pattern right following both drums and synth right there did some change here
- It surprised me when i reached the end of the song and i didnt have anything else to say, so, im doing comments and shooting kudosu because this probably wont be of use lol. You guys were being so careful of not mapping anything without it being so notorious on the song that if became really boring to play, its just 5 minutes of 1/2 notes with some 1/4 and 1/6 sometimes and is a bit dissapointing because the song sounds pretty badass. This looks more like a muzukashii with 1/6 mashes than a inner oni or something. I'd personally make this map like 800 notes more dense if i was mapping it lollllll but anyways everything sounds right. Good luck!
Thanks~IntelliTroodon wrote:
Mod from queue
Sorry its late, exams kill me XP
Spirito:Again, sorry for the lateness, but awesome map, but the whole thing feels like it could be a bit harder, but if you were going for an easier map of the song, you nailed it
- 00:09:053 (35) - ctrl+g with next note k
- 00:19:445 (4) - Add d left it empty for my anticipation
- 01:12:974 (87) - This section adds small breaks in a part where the background is getting heavier, fill these filled
- 02:49:739 (123) - Change to https://gyazo.com/c8605a1c6a855a12c68b8a9afb343c00 (Both finishers) finishes there is kinda weird tbh, and it would not be on every music beat there
- 04:07:974 (13) - 1/6ths out of nowhere? Maybe change to 1/4s
- 04:12:607 (39) - ^ got changed
- 05:19:739 (96) - k d works fine
Thanks for the mod~[I]MMoRTal[S] wrote:
hahahahaha6.01:55:621 - leave that clap and remove this note
01:57:974 - it's feel better when play
02:00:327 - and this mod make your map
02:04:151 - more varies
02:05:523 -what !?
02:07:876 - simply remove the note i tell above ^ Nope, the instruments there are important enough that could not be ignored imo.
10. 03:39:739 - here too
03:44:445 - I was following the pauses of the vocal-like sounds.
11. endGood Luck !
sorry for very late unfortunately i got restriced
Thanks for the mod~Ppus wrote:
From My Queue~Spirito 00:24:151 - Add one d here No change here to cohere with the break at 00:21:798 -
00:27:387 (26) - Add Finish Retained for pattern consistency as 00:22:681 (10) -
02:06:406 (65,66,67,68,69) - dkkdk Hmm... I think dkddk fits the music more.
05:20:768 (1) - Change This To K Nope, its pitch is lower than 05:21:504 (2,3,4) -
Good Luck With Rank!
Thanks![I]MMoRTal[S] wrote:
hahahahaha
4. 00:42:680 - kkk make it familiar to other 1/2 pattern in this part and dkd looks weird for me I changed to something different
00:52:092 - ^ ddk are fine too but i think kkk is better when playing keeping this
7. 02:33:268 - big note !
02:37:974 - because of that power down sound(?wat
02:42:680 -
02:47:386 - I disagree with haing big notes for that though, it's honestly too strong for that tune
8. 02:40:327 - ~ 02:40:916 - stream please added tripletGood Luck !
sorry for very late unfortunately i got restriced
Thanks ^^Ppus wrote:
From My Queue~Spirito
00:43:122 (98) - Change this to k changed from earlier
01:44:446 (168) - Add finish doesn't sound any different from those around it though
02:36:063 - Add One d Here I don't think that's necessary
03:25:622 (210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226) - Try kkddkdddkdkdkkddk that changes the rhythm there though so sadly, I'd prefer the current one
03:50:181 (85) - Change This To k That diverges the rhythm away to something standalone and odd one out though
04:55:818 (177,178) - Ctrl+G affects the melody
05:01:602 (2,4) - ^ ^
Good Luck With Rank!
[I]MMoRTal[S] wrote:
hahahahaha
1. I think this mod will make this part more smoothhahahaha funny
00:11:700 - delete ok
00:11:798 - k ok
00:13:170 -
2. k d d k d d k d d kdic-this pattern is fun
00:16:798 - k ok
3. 00:18:268 - i think slider should end here
and now you can add not on 00:18:465 - here I tink it's better now
5. 01:14:004 - nope, delete this no, I can hear the drum.6.i mean add note
02:14:151 -
02:14:445 -
02:16:504 -
02:16:798 -
02:19:151 -
02:22:680 -
02:22:974 - Not bad actually, but I prefer now lol
7. big note !
02:52:092 -
02:56:798 -
03:06:210 -
after kiai part don't make it Big No, It's fine now, I don't wanna add big note after a note....
8. stream please
02:54:445 - ~ 02:55:033 -
02:59:151 - ~ 02:59:739 -
03:03:857 - ~ 03:04:445 - No, It's a bit too overmapped..
9. 02:57:239 - remove this please this note make it not smooth No
Thx nevertheless!Spaghetti wrote:
[*]02:32:093 (1,2) - I think softening these sharp curves would be a bit more aesthetically pleasing. O_O How is it aesthetically unpleasing?
[*]02:34:446 (1,2) - I strongly believe that a jump this big isn't necessary, please nerf this. :c I disagree with you because let me explain my logic: First you have a low emphasized pattern (according to the song) 02:32:093 (1,2) - , then a higher pitched one 02:34:446 (1,2) - . I think the symmetry is a good choice here, as well as the spacing. It repeats 02:36:799 (1,2) - and 02:39:151 (1,2) - .
Thanks for your mod~Raiden wrote:
hi
didn't this have like a mania diff???
[spiritomb]
way to go against old boring taiko diff names!!
overall i think you're missing on many opportunities to map stuff and made this super easy for whatever reason but i guess i'll respect that?
01:17:975 (10) - feels much better as a don Remain unchanged to follow the prominent snare there.
01:22:681 (35) - etc. same as ^
01:27:387 (62) - aaa ^
01:30:181 (80) - s Retained for pattern consistency as 01:20:769 (25) -
well you mapped the entire part like this im not entirely sure what you're following
03:39:739 - map please lol I would prefer leaving a break here to accompany the pause of the vocal-like sound (i.e. 03:39:445 to 03:40:033 - ).
03:44:445 - good heavens same as ^
ok overall looks acceptable but at the same time i think it is supposed to be much more, the map is (i'll be blunt) kinda boring for the major part of the time as per trying to follow the beat too accurately without "overmapping" and look how i do inverted commas because that's more or less how taiko works but i guess many of the mappers here are used to standard mapping and that concept makes them afraid or something D:
we can discuss more in pm if you want
Thanks!Spaghetti wrote:
[Anima]
- The spacing used throughout the section at 00:57:386 - is quite misleading. You are spacing out 3/4 rhythms the exact same as 1/4 rhythms. For example, the rhythm you map on every repeat of the current phrase is this 00:57:387 (1,2) - , a 1/2 slider leading into a circle a 1/4 beat away, spaced out at 1.6 DS. But then. about a measure later, you space out a 3/4 slider to circle with the same distance snap. This is very confusing to read, and I'd just space out the 1/2 slider to circle a bit more. This can be found in the following sections: Made a compromise here by lowering most of the 3/4 spacings, 00:59:151 (1) - is still quite easy to read also because of it recurring everytime and being slowed down
- 02:23:269 (1,2,3,4) - I think this would play better if you ctrl+g'd 02:23:563 (2) - and ctrl+j'd 02:23:857 (3) - , then restacking it on the end of 02:23:269 (1) - . I prefer having the descendent flow 02:23:857 (3,4) - corresponding to the pitches there
100,316,57387,6,0,P|57:256|74:160,1,150,6|0,0:0|0:0,0:0:0:0:
124,80,57828,1,0,0:0:0:0:
180,216,57975,5,2,0:0:0:0:
304,200,58122,1,0,0:0:0:0:
428,184,58269,1,0,0:0:0:0:
372,376,58416,6,0,L|204:368,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
124,336,58710,1,0,0:0:0:0:
304,200,58857,2,0,P|316:156|296:84,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
180,216,59151,6,0,L|200:368,1,134.999995880127
100,316,59740,6,0,L|80:168,1,150
100,48,60181,1,0,0:0:0:0:
252,100,60328,5,2,0:0:0:0:
368,128,60475,1,0,0:0:0:0:
464,56,60622,1,0,0:0:0:0:
252,100,60769,6,0,B|236:180|236:180|256:280,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
276,348,61063,1,0,0:0:0:0:
387,238,61210,2,0,L|367:122,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
176,59,61504,6,0,P|187:157|272:184,1,180
368,128,62093,6,0,L|364:288,1,150
288,368,62534,1,0,0:0:0:0:
48,328,62681,5,2,0:0:0:0:
128,240,62828,1,0,0:0:0:0:
248,260,62975,1,0,0:0:0:0:
48,328,63122,6,0,B|20:284|20:284|28:152,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
36,84,63416,1,0,0:0:0:0:
128,240,63563,2,0,L|136:116,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
248,260,63857,6,0,L|256:104,1,134.999995880127
344,48,64446,6,0,L|351:197,1,150
400,308,64887,1,0,0:0:0:0:
248,260,65034,5,2,0:0:0:0:
128,256,65181,1,0,0:0:0:0:
48,344,65328,1,0,0:0:0:0:
316,356,65475,6,0,P|360:296|344:196,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
284,124,65769,1,0,0:0:0:0:
128,256,65916,2,0,P|132:312|172:364,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
188,164,66210,6,0,L|12:176,1,168.750006437302
4,156,66504,6,0,L|194:142,1,191.250003647804
336,200,66799,6,0,P|372:148|276:36,1,225.000008583069,4|2,0:0|0:0,0:0:0:0:
248,252,67240,1,0,0:0:0:0:
492,72,67387,5,8,0:0:0:0:
284,124,67534,1,0,0:0:0:0:
464,252,67681,1,2,0:0:0:0:
376,24,67828,6,0,L|384:220,1,168.750006437302
360,300,68122,1,0,0:0:0:0:
156,224,68269,2,0,P|108:224|48:256,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
241,326,68563,6,0,L|248:252,1,75,8|0,0:0|0:0,0:0:0:0:
284,124,68857,2,0,L|276:32,1,75,2|0,0:0|0:0,0:0:0:0:
248,252,69151,6,0,P|336:244|416:132,1,225.000008583069,2|2,0:0|0:0,0:0:0:0:
284,124,69593,1,0,0:0:0:0:
156,224,69740,5,8,0:0:0:0:
352,344,69887,1,0,0:0:0:0:
284,124,70034,1,2,0:0:0:0:
183,330,70181,6,0,P|91:310|47:234,1,168.750006437302
156,224,70475,1,0,0:0:0:0:
352,344,70622,2,0,L|480:328,1,112.500004291535,2|0,0:0|0:0,0:0:0:0:
276,272,70916,6,0,L|216:280,2,59.9999981689454,8|0|0,0:0|0:0|0:0,0:0:0:0:
344,204,71210,2,0,P|352:164|340:100,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
208,20,71504,5,8,0:0:0:0:
36,156,71651,1,2,0:0:0:0:
140,192,71799,1,2,0:0:0:0:
120,84,71946,1,2,0:0:0:0:
56,268,72093,5,8,0:0:0:0:
224,116,72240,1,2,0:0:0:0:
36,156,72387,1,2,0:0:0:0:
244,232,72534,1,2,0:0:0:0:
120,84,72681,5,8,0:0:0:0:
160,308,72828,1,2,0:0:0:0:
244,232,72975,1,2,0:0:0:0:
140,192,73122,1,2,0:0:0:0:
272,340,73269,5,8,0:0:0:0:
224,116,73416,1,2,0:0:0:0:
160,308,73563,1,2,0:0:0:0:
336,160,73710,1,2,0:0:0:0:
140,192,73857,5,8,0:0:0:0:
116,154,73930,1,2,0:0:0:0:
108,110,74004,1,2,0:0:0:0:
119,66,74077,1,2,0:0:0:0:
145,30,74151,1,8,0:0:0:0:
183,7,74224,1,2,0:0:0:0:
227,0,74298,1,2,0:0:0:0:
271,11,74371,1,2,0:0:0:0:
306,38,74446,6,0,L|312:96,1,56.2500021457673,8|2,0:0|0:0,0:0:0:0:
423,136,74593,2,0,L|428:80,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
280,200,74740,6,0,L|284:256,1,56.2500021457673,8|2,0:0|0:0,0:0:0:0:
440,304,74887,2,0,L|444:247,1,56.2500021457673,2|2,0:0|0:0,0:0:0:0:
352,376,75034,5,8,0:0:0:0:
336,368,75328,1,0,0:0:0:0:
320,360,75622,6,0,B|264:352|264:352|216:360|216:360|136:352,1,168.750006437302
20,272,75916,6,0,B|88:280|88:280|147:270|147:270|218:279,1,191.250003647804
320,360,76210,6,0,P|355:300|276:237,1,168.750006437302,4|0,0:0|0:0,0:0:0:0:
140,290,76504,2,0,L|151:421,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
243,119,76799,1,8,0:0:0:0:
371,257,76946,2,0,P|425:286|472:285,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
247,12,77240,2,0,P|240:57|243:102,1,89.9999972534181
318,319,77534,5,2,0:0:0:0:
361,140,77681,1,2,0:0:0:0:
239,263,77828,1,0,0:0:0:0:
419,202,77975,1,8,0:0:0:0:
225,167,78122,1,0,0:0:0:0:
392,289,78269,2,0,P|398:329|377:387,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
309,148,78563,6,0,P|351:120|372:10,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
313,152,78857,2,0,L|324:256,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
474,322,79151,1,8,0:0:0:0:
317,156,79299,2,0,P|269:132|220:130,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
73,288,79593,2,0,L|80:393,1,89.9999972534181
192,189,79887,5,2,0:0:0:0:
34,142,80034,1,2,0:0:0:0:
178,269,80181,1,0,0:0:0:0:
144,82,80328,1,8,0:0:0:0:
20,217,80475,1,0,0:0:0:0:
215,118,80622,1,2,0:0:0:0:
48,57,80769,1,0,0:0:0:0:
138,248,80916,6,0,B|117:174|173:171|136:55,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
48,236,81210,2,0,P|52:290|85:332,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
340,315,81504,1,8,0:0:0:0:
240,122,81651,2,0,P|229:61|239:18,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
249,262,81946,2,0,B|256:305|256:305|245:372,1,89.9999972534181
137,117,82240,5,2,0:0:0:0:
324,178,82387,1,2,0:0:0:0:
133,218,82534,1,0,0:0:0:0:
260,85,82681,1,8,0:0:0:0:
249,262,82828,1,0,0:0:0:0:
117,67,82975,2,0,P|58:56|12:71,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
229,133,83269,6,0,B|280:120|280:120|316:128|316:128|419:107,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
222,43,83563,2,0,L|229:144,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
415,201,83857,1,8,0:0:0:0:
306,23,84004,2,0,P|257:24|211:52,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
304,289,84299,2,0,L|294:178,1,89.9999972534181
73,125,84593,5,2,0:0:0:0:
73,125,84666,1,2,0:0:0:0:
73,125,84740,1,2,0:0:0:0:
156,252,84887,1,0,0:0:0:0:
160,61,85034,1,8,0:0:0:0:
67,264,85181,1,2,0:0:0:0:
241,129,85328,1,8,0:0:0:0:
0,111,85475,1,2,0:0:0:0:
148,337,85622,6,0,P|209:314|210:194,1,180,2|0,0:0|0:0,0:0:0:0:
160,61,85916,2,0,L|51:77,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
274,160,86210,1,8,0:0:0:0:
416,28,86357,2,0,P|469:21|514:35,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
274,160,86651,2,0,B|271:125|271:125|278:58,1,89.9999972534181
443,226,86946,5,2,0:0:0:0:
323,283,87093,1,2,0:0:0:0:
401,134,87240,1,0,0:0:0:0:
417,320,87387,1,8,0:0:0:0:
302,139,87534,1,0,0:0:0:0:
500,180,87681,2,0,L|509:295,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
286,126,87975,6,0,B|212:131|211:87|116:98,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
126,224,88269,2,0,P|141:271|142:332,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
267,48,88563,1,8,0:0:0:0:
394,156,88710,2,0,B|427:187|427:187|445:239,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
219,301,89004,2,0,B|211:257|211:257|225:213,1,89.9999972534181
380,13,89299,5,2,0:0:0:0:
373,182,89446,1,2,0:0:0:0:
256,73,89593,1,0,0:0:0:0:
450,68,89740,1,8,0:0:0:0:
294,198,89887,1,0,0:0:0:0:
303,12,90034,1,2,0:0:0:0:
447,153,90181,1,0,0:0:0:0:
229,86,90328,6,0,B|149:56|149:56|37:65,1,168.750006437302,2|0,0:0|0:0,0:0:0:0:
132,208,90622,2,0,P|145:266|144:323,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
323,73,90916,1,8,0:0:0:0:
294,255,91063,2,0,L|280:369,1,89.9999972534181,0|2,0:0|0:0,0:0:0:0:
236,67,91357,2,0,B|265:58|265:58|342:77,1,89.9999972534181
104,236,91651,5,2,0:0:0:0:
127,99,91799,1,2,0:0:0:0:
192,277,91946,1,0,0:0:0:0:
47,144,92093,1,8,0:0:0:0:
235,193,92240,1,0,0:0:0:0:
95,325,92387,2,0,P|104:270|101:220,1,89.9999972534181,2|0,0:0|0:0,0:0:0:0:
23,33,92681,6,0,B|-1:113|57:110|30:243,1,180,2|0,0:0|0:0,0:0:0:0:
161,45,92975,2,0,P|224:35|277:51,1,97.4999955368044,0|2,0:0|0:0,0:0:0:0:
179,333,93269,1,8,0:0:0:0:
152,141,93416,2,0,B|161:113|161:113|160:32,1,97.4999955368044,0|2,0:0|0:0,0:0:0:0:
260,241,93710,1,0,0:0:0:0:
314,88,93857,6,0,L|323:59,7,24.3749988842011
345,55,94151,2,0,L|346:158,1,97.4999955368044
468,101,94446,1,0,0:0:0:0:
274,29,94593,1,0,0:0:0:0:
308,233,94740,1,0,0:0:0:0:
415,30,94887,1,0,0:0:0:0:
Spaghetti wrote:
[Metadata][Files]
- Artist: Check!
- Title: Check!
- Diff Name: Check!
- Tags: Add Dino99 to tags, as that's what 12BARRY21's current username is.
[Timing]
- Check!
[Hitsounding]
- BPM: Check!
- Offset: Check!
- Red Points: Check!
- Green Points: Check!
[Difficulty]
- 01:36:063 (5) - Missing a whistle on this sliderend?
[NC's]
- HP: Check!
- CS: Check!
- AR: Check!
- OD: Check!
[Anima]
- Check!
- 01:49:740 (3,4,5,6,1,2,3,4,5) - These patterns feel very linear, as opposed to the sharp jumps that you've incorporated throughout the section. Messing with ctrl+g or just redoing the patterns would to the trick. I shifted positions here and there
- 01:53:269 (6) - I don't think this slider is very warranted since there's quite a strong synth sound landing on the end of it. Turning this into a 2 circle jump with the second circle placed at X:0 Y:257. I don't really agree with having a jump here, it still continues the slower dragging of the music beforehand
- I think slowing down 03:20:328 (4) - is warranted do to the growl in the background. slowed this one slightly, but I don't think the one below feels the same as this
- 03:22:681 (5) - ^
Good luck!General Thoughts
Nice map and song! I'm liking the wub approach you guys took with this , I only have some beef with one thing though. There's a section of the map where the spacing increases, decreases, slider speed, and overall flow feel so sudden and arbitrary to the point where it's almost bipolar. This section is 04:24:446 (1) - . 04:26:651 (1,2,3,4,1) - You have super slow sliders, a big jump, and super slow sliders right after it, even though the music doesn't have the energy to support such things. Other examples are 04:30:475 (2,1,2,1,2,1,1) - , 04:31:799 (2,3,4,1) - , and many, many more that you should keep an eye out. I'd love to see this ranked though! Quite the interesting map, gratz to all the collabers.
.
Raiden wrote:
first section should have like really lower volume, even if in taiko the hitsounds must be audible they totally overpower the song lol 60-70% would be ok lowered volume
01:15:328 (111) - i wonder the purpose of this slider? usually it's used on long ass drumrolls on lowest difficulties or long guitar strings but there isn't any here o.o it'd be just fine to map the white ticks as big notes or something used big notes
04:19:004 (21) - i think deleting this makes the doublet represent the song much better deleted
04:23:563 (47) - in any case you should start the slider at 04:23:268 - otherwise i'd just map the white ticks removed slider
added some notes in 05:02:102 - 05:20:925
05:17:974 (91,92) - besides representing better the melody it'd fit the snare and bass drum hit at the same time by ctrl+g ok
05:19:445 - and 05:19:641 - ayyy you can map those come on! k
neonat had helped me fix some, I just recheck what he had done! lolRaiden wrote:
[spiritomb]
first section should have like really lower volume, even if in taiko the hitsounds must be audible they totally overpower the song lol 60-70% would be ok fixed
00:03:170 - i hear a really faint note here you may wanna map it no~ I prefer now
00:17:485 (1) - since the purpose of the spinner was to represent the held note it'd be better if you ended it at 00:18:121 - and added notes at 00:18:268 - and 00:18:465 - hmm it's better now to me, I only wanna follow the vocal here~
01:15:328 (111) - i wonder the purpose of this slider? usually it's used on long ass drumrolls on lowest difficulties or long guitar strings but there isn't any here o.o it'd be just fine to map the white ticks as big notes or something ok replaced by big D & K
02:21:211 (44,45,46,47,48,49,50) - pp mapping Delete a note here
02:29:250 (1) - similar as way above end it on 02:29:886 - and add notes at 02:30:033 - and 02:30:229 - Hmm I only wanna follow the vocal here.
04:19:004 (21) - i think deleting this makes the doublet represent the song much better Done~
04:23:563 (47) - in any case you should start the slider at 04:23:268 - otherwise i'd just map the white ticks fixed
05:06:210 - don't miss the snare please added
05:07:386 - ^ ^^^
05:08:563 - ^
05:12:092 - zingggg ^
05:16:799 (85) - kat please snare ok
05:17:974 (91,92) - besides representing better the melody it'd fit the snare and bass drum hit at the same time by ctrl+g ok
05:19:445 - and 05:19:641 - ayyy you can map those come on! ok
?Nwolf wrote:
did you break the Spirito diff smh
Thanks for your mod~xtrem3x wrote:
Removing my lazyness ...
General:
don = d
kat = k
Big Don = D
Big Kat = KSpiritual OniADN's sections:
1 - 00:19:749 - 00:38:572-
00:38:416 - Is possible change this note to k? The sound effect here is the same as 00:38:122 - , so it would make more sense to use d.
2 - 01:16:219 - 01:35:043-
01:25:474 - Change this note to d ... have same sound as previous note. (yeah, I know have combination with "bass" sound here, but not nessesary a emphasis why next note have these emphasis). The pitch becomes progressively lower among 01:25:034 (47,48,49,50) - , that's why I used d there.
01:34:886 - Same ^ same as ^
3 - 01:53:866 - 02:12:690-
02:00:817 - Is possible change to k? ... here have same sound as next note and for variety. Nope, the pitch trend is actually similar to 02:00:524 (35,36) -
02:12:288 (94,95) - a ctrl+g (?) Retained for snare consistency.
4 - 03:27:984 - 03:46:808-
03:46:651 - Change this note to k ... have same pitch sound as previous note. same as 01:25:474 -
5 - 04:24:455 - 04:43:278-
04:33:710 - Change this note to k (?) ^
6 - 05:20:925 - 05:44:455-
05:25:254 - Is rare but is better 4 notes in 1/3 here? fixed
05:34:592 - Same ^ ^
05:37:974 - In this part can be changed for ... kdkdk ... focusing in louder pitch sound in k notes (my suggest) ... The current pattern looks more intuitive to play imo.
Thanks!xtrem3x wrote:
Removing my lazyness ...
General:
don = d
kat = k
Big Don = D
Big Kat = KSpiritual OniDino's sections:
neonat's sections:
1 - 00:38:572 - 00:57:396-
00:42:680 - In this section can be 4 notes in 1/3 ??? it's not in 1/3, it is currently in the right snap
00:52:092 - Same ^ ^
00:57:239 - Change this note to k, have same sound as previous note. but there was a new sound coming in over there which is quite high in pitch compared to previous
2 - 01:35:043 - 01:53:866-
01:36:798 - Change this note to k ... have same sound as next note, same as 01:39:151- they don't have the same pitch, 1:36 one is the lowest in it's section and 1:39 is the opposite
01:41:504 - Same ^ ^
01:46:210 - Same ^ ^
3 - 02:31:513 - 02:50:337-
02:35:621 - Can be 4 notes in 1/3 here (?) 1/3 is wrong snapping
02:39:592 - Change this note to d, not have same pitch sound as previous note. it is higher than the previous not though, I don't think shifting it to d would make the colour of the rhythm better
02:39:739 - Change this note to k... this beat is the lowest pitch within them
02:40:180 - Change this note to d ... with these 2 previous points is more notorious (?).
02:44:298 - a ctrl+g with next note.
02:45:033 - 4 notes in 1/3 (?) ... same as 02:35:621-
02:49:004 - a ctrl+g with next note ... same as 02:44:298-
02:50:180 - Change this note to k (?) following along the bass percussion
4 - 03:09:160 - 03:27:984-
03:10:033 - is curious, this point have a minimal more pitch sound comparing previous and next note, is possible change to k?. I could change it to k yeh
03:17:386 - Change this note to k, have same pitch sound as pair notes in 03:16:357-
03:19:298 - in this point is possible change these 8 notes for a sequence ... kkdkkdkd ... have emphasis in pitch sound in BG sound ... and is similar to 03:21:651- I did a different change to the pattern here
03:27:680 - Change this note to k (?). would rather change the beat to show the lowering of pitch already
5 - 03:46:808 - 04:05:631-
04:05:317 - Change this note to k (?) purpose is to show that 04:05:034 (1,2,1) - all 3 notes will be different, that they will not have the same feel
6 - 04:43:278 - 05:02:092-
04:51:406 - Change this note to k (?) to match 04:50:230 (150,151) -
TequilaWolf wrote:
modAnima-#
00:36:210 (1,2,3,4) - all your previous patterns on this melody just flowed in one direction except for this one the pattern used is more about the constant spacing for the 4 notes in these patterns, then it goes for a wider pattern after, and repeat
00:42:240 (1) - stack with 00:41:946 (2) - ? also this 00:46:946 (1) - and multiple others it alternates from stacking the first one and not the one coming after it, and then repeating that pattern
00:53:269 (1) - why a weird slidershape with red anchors here randomly like the other sliders, it is to emphasize the song there
01:52:387 (3) - ctrl+g maybe better to emphasise sound at 01:52:680 I changed the slider completely
03:19:593 (6) - nc this one instead? might make it easier to read the 123 123 pattern, also this 03:21:946 (6) - ok
05:01:504 (2,3) - just use regular 1/3 circles? you never did this previously only occurs in 2 parts, I find using the slider here better suited for my part, which is less clicking intensive
Nikakis wrote:
~Hello neonat, from M4M!General
- In my opinion OD 8 is quite low, 8,5 should be better. I tried a slight increase
Anima:
- 00:20:328 (1,2,3) - , 00:22:680 (1,2,3) - , 00:25:034 (1,2,3) - , 00:27:387 (1,2,3) - , etc etc. : I would recommend you to leave aside the synthesizer intensity and map some 1/4 sliders for the ''wub'' sounds so these circle only parts can be less monotonous. I believe those circles are quite impactful already, as this is also the starting of the song I wanted to let the player get to know the basic of the rhythm for it before anything more distinct comes around
- 00:28:563 (1) - , 00:37:975 (1) - , 00:47:387 (1) - : Comparing the other 1/4 reverse sliders, I don't hear any vibrations on these.Sliders would sound better in my opinion. removed 1/4 sliders
- 00:38:563 (1,2) - , 00:40:034 (2,3,1,2,3,4,1,2) - , 00:43:269 (1,2) - , 00:44:740 (2,3,1,2,3,4,1,2) - , 00:47:975 (1,2) - , 00:50:328 (1,2) - , 00:52:680 (1,2) - , 00:54:151 (2,3,1,2,3,4,1,2) - : I expected you to map sliders like you do at 00:49:446 (2,1,2) - .I would recommend you to focus the vocals since the first part of the kiai didn't have any, so the parts can be separated rhythmically from each other to ignore monotonicity. changed 2 more to be similar with sliders
- 01:18:857 (2) - : Add NC for the SV change?Same with 01:32:975 (2) - , 01:35:034 (1) - , 01:37:681 (2) - , 01:40:034 (2) - , 01:42:387 (2) - , 01:44:740 (2) - , 01:47:093 (2) - , 01:49:446 (2) - ,
- 02:00:818 (1,2) - : Switch NCs?Same with 02:03:171 (1,2) - , 02:04:348 (1,2) - , 02:10:230 (1,2) - etc etc. did it for him to keep constant with my part
- 02:15:328 (2) - : Slider tail stack is off a bit.Same with 02:16:210 (1) -
- 02:06:799 (5) - : Add NC?
- 03:09:740 (3,4) - : Ctrl + G sounds better in my opinion. shifted these and swapped
- 03:24:151 (3) - : I think it would be more comfortable if you space this out instead of bringing the motion back in the centre, try for example x:484 & y:340.It's more natural motion in my opinion. I shifted 03:24:299 (4) -
- 03:27:387 (3) - : Add NC? don't think that is needed
- 03:41:063 (2,3) - : Ctrl + G sounds better in my opinion.
- 04:10:622 (2) - : NC?Same with 04:12:975 (2) - etc etc. will think about those
Sorry for the useless mod, I'm not so good in modding this type of maps.I wish you best of luck!~
Thanks for the mods!_Meep_ wrote:
im gay for namirin
m4mhi00:23:857 (1) - should be 1/3 if you're mapping to the melody both are 1/4s
00:42:681 (1) - same with this, etc.
00:43:269 (1,2,3,4) - keep constant DS? You've been keeping it constant for the past few patterns I made the spacing more even, but not totally equal
01:51:504 (1,2,3,4,5,6) - rhythm is pretty confusing here, better just go with time-distance equality if not people'll start breaking here XD, or just stack em
my god 2 years ago map also so clean ;v I will shift 01:52:386 (3) -
03:08:857 (3) - NC like how u did on 00:57:093 (1) - did it for him
05:01:504 (2) - I think its best to just change this to notes since it plays better imo. something like what u did 05:14:446 (3,4) - ok
damn i suck at modding
_Meep_ wrote:
im gay for namirin
m4m
01:20:622 (6,1) - dont overlap thx ok
01:20:916 (1,2) - blanket not ok that looks worse
01:21:651 (4,5) - use same slider? ok
01:22:240 (1,2,3,4,5) - is it me or is this star autistic all of my shapes are so what's the deal
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