Im really sorry. I just dont know how could i be so ignorant and not notice something like that. You earned my respect.
Miss half way on best friends, retry and 30 seconds you're already back to where you were. Miss halfway on a marathon map and you lose 4 minutes.Oh well, everyone have diffrent way of thinking about challenges and achievements, also how to gain experience. I like this kind of marathon maps becouse it puts pressure in blood while you have higer and higer combo. Also i am not interested at all in high speed playground, more about technical aim/acc/consistency. I think we are ok and you can leave this rude "ranks" away. Cheers.
Just shut up and DT higan kikou. Better?Shut up and go back to farming easy/normals where is your place.
Fair enough. Better to overprepare than to underprepare.Mahogany wrote:
You're good enough to have good self-control, though, and know what to do. If a person is asking for guidance on GnR, they're probably unsure of themselves, which is why it's a good idea to tell them to stay away from DT.
I find that most common DT farm maps have such a low BPM nomod that they end up being around the same speed as an average nomod map of that level, or only slightly faster.That's true. You'd be dealing with higher AR and higher OD then.
That's kinda subjective. A lot of people find higher AR easier to read because of lower object density.Object density is a thing only when someone used to a higher AR goes to read a low AR. For example, someone accustomed to reading AR9 playing a song with AR6. Someone who is reading AR9 and used to reading it won't have anything to say about object density at AR9.
I don't think maps should be OD10 but I feel 9 is acceptable.So basically (and approximately), a 3.8* OD7 map with DT becomes 5* OD9 while a 5* OD7 stays a 5* OD7. I'm not seeing the problem here. Can you elaborate?
Regardless, the problem is DT pushes maps into having a high OD, when the other gameplay changes make them roughly equivalent to nomods.
Uh, I disagree. As far as I can tell, it's rather difficult to get very high ranked purely nomod, so people end up having to choose between DT/HR to continue gaining ranks. At that point, DT ceases to be OP because the alternative has the same affect on OD so the PP reward ends up roughly the same for similar difficulties.You're going to the same destination and there are two paths to choose from.
I don't see where you're going with this: HR's affect on mid level maps is far more noticeable than DT's. CS 5.2, AR10 and OD10 go much further than what DT does in terms of changing gameplay.That's subjective. For me, DT changed gameplay more than HR did. The only reason I did DT was because of HP9.8 on HR.
But there's a direct correlation between having skill and earning PP.Correlation, yes, but not absolute. The PP system is flawed in that you might gain PP from an easier map and not gain as much from a harder map.
Yeah, I should've just given you that point, what I said was kinda dumb. Sorry, I'm in a hostile mood right now xdRepr1se wrote:
Object density is a thing only when someone used to a higher AR goes to read a low AR. For example, someone accustomed to reading AR9 playing a song with AR6. Someone who is reading AR9 and used to reading it won't have anything to say about object density at AR9.
The problem is it's easier to get higher PP out of higher OD. Even if you get lower acc on OD9 than on OD7 proportional to the difference in the timing window, you're still likely to come out ahead on PP.Repr1se wrote:
So basically (and approximately), a 3.8* OD7 map with DT becomes 5* OD9 while a 5* OD7 stays a 5* OD7. I'm not seeing the problem here. Can you elaborate?
At a medium level of play, though, there's very little distinction between 5* nomods and maps that become 5* after DT. Meanwhile, the change to CS by itself brought upon by HR is by itself a massive difference in the fundamentals as to how a map plays.Repr1se wrote:
That's subjective. For me, DT changed gameplay more than HR did. The only reason I did DT was because of HP9.8 on HR.
At mid ranks, though, I wouldn't consider DT different enough to justify calling it a different path.Repr1se wrote:
You're going to the same destination and there are two paths to choose from.
I also agree with that. Maffalda Gangsta is approximate in PP worth to Setting Sail Insane HDDT, last I checked. That's a full star difference, for similar PP.Repr1se wrote:
Correlation, yes, but not absolute. The PP system is flawed in that you might gain PP from an easier map and not gain as much from a harder map.
Or just no-mod no-mod no-mod no-mod until you can pass the hardest no-mod and then use mods.Sylveon wrote:
honestly I think most people follow a pattern to improve. I also believe this is the fastest way to imrpove. DT improves your speed ALOT, sure you get PP but I remember doing ar7DT to begin with, which helped with playing fast AR9 then eventually DT'ing ar8 and so forth, I literally know noone who hasn't followed a similar path to rank 15k ish. If I had just played nomod ar9 for years my speed would be sht.
basically, no mod ar 9 4.5 maps > ar7 DT > harder ar9 > ar8DT > harder ar9, +HR/AR10 (after you DT ar8 comfortably its up to you were you go, for me I just went to AR10 and ar9 DT 9although its hilariously easy to lose reaction time for these two if you don't constantly play them, which I stopped doing 4 months ago... infact I stopped really playing 4 months ago...
its not as quick. the point with DT pp farming is that whilst it is essentially pp farming, you spend alot of time doing it, you forget about improving (or the fact that you actually are) because you are so annoyed you keep choking a map. You spend alot more time playing as a result.Nadfee wrote:
Or just no-mod no-mod no-mod no-mod until you can pass the hardest no-mod and then use mods.Sylveon wrote:
honestly I think most people follow a pattern to improve. I also believe this is the fastest way to imrpove. DT improves your speed ALOT, sure you get PP but I remember doing ar7DT to begin with, which helped with playing fast AR9 then eventually DT'ing ar8 and so forth, I literally know noone who hasn't followed a similar path to rank 15k ish. If I had just played nomod ar9 for years my speed would be sht.
basically, no mod ar 9 4.5 maps > ar7 DT > harder ar9 > ar8DT > harder ar9, +HR/AR10 (after you DT ar8 comfortably its up to you were you go, for me I just went to AR10 and ar9 DT 9although its hilariously easy to lose reaction time for these two if you don't constantly play them, which I stopped doing 4 months ago... infact I stopped really playing 4 months ago...
Just like what I'm doing.
besides, why am I even responding to someone who uses a multi acc/cheats, believable acc you got there bro, for sure.Nadfee wrote:
Or just no-mod no-mod no-mod no-mod until you can pass the hardest no-mod and then use mods.Sylveon wrote:
honestly I think most people follow a pattern to improve. I also believe this is the fastest way to imrpove. DT improves your speed ALOT, sure you get PP but I remember doing ar7DT to begin with, which helped with playing fast AR9 then eventually DT'ing ar8 and so forth, I literally know noone who hasn't followed a similar path to rank 15k ish. If I had just played nomod ar9 for years my speed would be sht.
basically, no mod ar 9 4.5 maps > ar7 DT > harder ar9 > ar8DT > harder ar9, +HR/AR10 (after you DT ar8 comfortably its up to you were you go, for me I just went to AR10 and ar9 DT 9although its hilariously easy to lose reaction time for these two if you don't constantly play them, which I stopped doing 4 months ago... infact I stopped really playing 4 months ago...
Just like what I'm doing.
Or just no-mod no-mod no-mod no-mod until you can pass the hardest no-mod and then use mods.
Just like what I'm doing.
its not as quick. the point with DT pp farming is that whilst it is essentially pp farming, you spend alot of time doing it, you forget about improving (or the fact that you actually are) because you are so annoyed you keep choking a map. You spend alot more time playing as a result.
I know like, maybe one person out of about 35 that only no modded there way to rank 10k, It took them FOREVER and they sucked at anything remotely fast/ not ar9
Ah well, not sure if you're being sarcastic or not. My aim is inconsistent depending on what my mood is for the day..Momiji wrote:
N-nice aim you got there bro...Nadfee wrote:
Calling multi-acc/hacks instantly by just looking at my account is not a good habit and I feel a bit offended and honestly sad.
the point with DT pp farming is that whilst it is essentially pp farming, you spend alot of time doing it, you forget about improving (or the fact that you actually are) because you are so annoyed you keep choking a map. You spend alot more time playing as a result.You talk like DT is only one and right mod to farm pp AND improve at this game - i highly disagree.
I know like, maybe one person out of about 35 that only no modded there way to rank 10k, It took them FOREVER and they sucked at anything remotely fast/ not ar9Not everyone enjoy sanic speed.
FARMERS PARADISEgermeson wrote:
DT is the way to go.
I can't believe no one mentioned that it takes 1.5 times less for each play with DT, which saves you time, which makes you play more songs.
I can't believe no one mentioned that it takes 1.5 times less for each play with DT, which saves you time, which makes you play more songs.And completly zero music enjoyment, like... playing reaction time based game is more interesting ^^.
that is entirely subjective tho[Taiga] wrote:
I can't believe no one mentioned that it takes 1.5 times less for each play with DT, which saves you time, which makes you play more songs.And completly zero music enjoyment, like... playing reaction time based game is more interesting ^^.
Interesting theory tho.
going faster maeks ur pp biggerMomiji wrote:
thank you, acc farm mod, for disguising yourself by making maps faster
All of his nomod plays are easy nomod farm maps. It's 100% believable. The only reason they aren't in my top ranks as well is because I'm too lazy to fix the couple of misses I have on all of them.Sylveon wrote:
besides, why am I even responding to someone who uses a multi acc/cheats, believable acc you got there bro, for sure.
that is entirely subjective thoI agree, 3* + DT is kinda easy to click since there is not many triplets / streams / difficult patterns. For sure it's slower in term of density and pattern difficulty than 5* nomod.
a 3 star dt map is much much slower than a 5 star no mod map, so I'm not sure where everyone is getting the impression that dt is some super sanic speed map for people that have no rhythm
it's like, if you're only going to compare the top speed dt maps, why aren't you comparing them to maps such as everything will freeze? You can't just compare one end of the spectrum if you're going to reference the whole topic
You'll never get better at fast maps if you give up whenever it comes to this. The more you play at the "point and click" speeds the slower and slower it will feel until you are no longer pointing in clicking but rather reading the map. You won't wake up one day after never being able to play over 200bpm and magically be able to play 250bpm. It takes time and practice playing things that are outside your comfort zone. And if you don't play much on a daily basis it takes even longer.[Taiga] wrote:
reaction time point and click game.
You won't wake up one day after never being able to play over 200bpm and magically be able to play 250bpm. It takes time and practice playing things that are outside your comfort zone. And if you don't play much on a daily basis it takes even longer.I agree and for now i leave it for natural skill progression, with time it will rise, better go slowly by 5-10 bpm each time than rush for sanic speed (which for now it is 200 and above for me).
I disagreeReset- wrote:
People are forgetting to enjoy game