GeneralIt might just be me, but I'm hitting a bit early. Tried the Hard with OD8 and DT, score meter showed approximately the same. It's still well timed and it's pretty hard to tell, though. Perhaps change offset to 1950?
- Do 1955 ^^'EasyGreat Easy! I don't have much to point out since there isn't really anything wrong.
1) 00:16:074 (1) - Not a big deal, but I'd move the second curve of this slider a bit to make it (imo) look better, something like this:
http://puu.sh/mD4C2/c1932068f6.jpg - Fix2) 01:09:898 (2) - There's a spacing difference here between (1,2) and (2,3), would look better to even out the spacing. A bit weird that AiMod didn't pick it up, though it's still visually noticeable.
- Fix3) 01:23:133 (1) - Point the slider vector just a liiiittle bit lower so there's a perfect line between (2), the end of (1) and the start of (1).
- Fix4) 01:56:662 (3) - Just something really subjective, but I think it could be fitting to emphasize this part of the song with a reverse slider, to follow those high notes in the song. It's fine the way it is now as well though, up to you.
- Fine like this.NormalI like the Normal too. There's some more things here that I think could be adjusted a bit. Nothing that major though.
1) 00:05:486 (1,2) - I think the red anchor on these sliders should be one grid space more to the right / left so that the curve is centered, I suppose it's alright if you want to leave them like this too.
- Fix2) 00:07:471 (4) - Very slight spacing difference here, not really noticeable and doesn't really matter that much but I thought I'd point it out. lol
- Fix3) 00:12:104 (5) - Same here.
- Fix4) 00:12:545 (1) - The slider end here isn't horizontally centered with 00:13:427 (2) - (one grid space too much to the left)
- Fix5) 00:25:780 (5) - There's also a slightly noticeable spacing difference here. I can also tell by the approach circle.
- Fix6) 00:28:427 (5) - Should turn the slider vector just a bit to the left so it points directly at 00:29:309 (6) - since it's a bit off.
- Fix7) 00:32:618 (4) - Maybe uncurve this so that you can get a little down-up slider pattern going on with 00:32:618 (4,1) - ? Can't say the curve atm looks too good imo, probably because you run out of space to put 00:33:280 (5,1) -
- Not it's ok.8) 00:39:677 (4) - It's nice to have variety in the map, but this pattern caught me off guard, since I expected the sound on 00:39:898 - to be hittable like in the previous sections, especially because it's a quite relevant and noticeable high note in the song. I guess it's alright to keep it like this but it felt a bit unintuitive for me, that's all. I guess a pattern idea you could try would be to reverse 00:38:795 (3) - and place a half beat slider on 00:39:898 - but up to you
- Intended and works fine since you follow the slider there is nothing to be surprised.9) 00:44:971 (2) - Slight spacing difference here.
- Fix10) 00:50:265 (4) - Move the slider vector just a liiittle bit to the top-right so it points directly at (5) - since it's a bit off.
- Fix11) 00:56:442 (4) - Same here.
- Fix12) 01:03:280 (3,4) - Perhaps adjust the curve a bit better here so that it's like a distant blanket? It's a bit off.
- Fix13) 01:09:015 (1) - Even though flow like this is nice and I like it, perhaps point this one straight at 01:09:898 (2) - ? Fine either way.
- No changes.14) 01:13:868 (3,4) - I think you could distantly blanket these.
- Fix15) 01:19:162 (6,1) - Form a perfect line out of these?
- Fix16) 01:20:927 (3) - Spacing difference here. (prev: 1,19x next: 1,13x)
- Fix17) 01:21:368 (4) - Rotate this by -12 degrees so that the slider vector points straight at 01:20:927 (3) - ? Though you would have to adjust the positioning of 01:22:912 (5,1) - in that case. It works ok this way too, your call.
- No needed tbh.18) 01:29:088 (4) - The slider vector could be moved just a liiittle bit to the lower left so it points directly straight at (5) and forms a line. Not a big deal though.
19) 01:30:191 (1) - Maybe curve this a bit less for a sort of better distant blanket with 01:29:750 (5) - ? I think it's alright this way too though.
20) 01:31:073 (2) - Same as 1)?
21) 01:36:147 (5) - Same as 18)?
22) 01:47:839 (1) - Lower the curve point just by one grid space for a better blanket.
- Fix23) 01:54:015 (6) - Lower this just a bit (snap it on the grid) so that 01:53:133 (5) - points straight to it.
HardFun Hard, and best AR lol, had fun playing it on DT as well. Really again not a lot to point out, just some small stuff.
1) 00:07:030 (4) - Position the end point of the slider so that it's horizontally aligned with the start point.
2) 00:08:353 (7) - Direct the slider vector so that the end point forms a perfect line between 00:07:912 (5,6,7) -
- Fix 3) 00:13:427 (3) - Maybe position this evenly between 00:12:545 (1,4) - ?
- Fix4) 00:20:265 (2,3,4) - Position the slider so that these form a perfect line, it's a bit off. Well, not a big deal I guess.
5) 00:21:368 (1) - Move the end point one grid space to the left?
6) 00:31:074 (3,5) - The blanket between (3)'s end point and (5)'s start point is slightly off.
- Fix7) 00:39:898 (7,8) - Same as 4)?
8) 01:06:368 (3) - Should place this one grid space lower so that 01:07:030 (4) - is perfectly between it.
9) 01:16:074 (1) - Move the red anchor and the slider end point one grid space to the left so that the reversing slider vector points directly at 01:16:736 (2) -
10) 01:17:839 (1,2,3,4,5,6) - These are great patterns but why not map to one of the triplets in the song here like you did at 01:05:045 (5,6,7) - and 01:47:398 (5,6,7) - ? This is good too though.
11) 01:20:927 (4,1,2) - Same as 4)
12) 01:22:251 (4,5,6,7) - Blanket perhaps?
- Fix13) 01:26:221 (6,1) - The sort of blanket here is a bit off. Could move (1) one grid space to the right.
14) 01:36:148 (5) - Snap the slider end point on the grid so that it forms a perfect line with (6)
15) 01:38:133 (3) - Center this between the start and end points of 01:37:251 (1) - ? (move it slightly to the right)
16) 01:44:309 (1,2) - Move these just a bit to the left so that 01:43:868 (6) - points directly at the start of (1)?
17) 01:46:956 (4) - Move the end point one grid space higher so that the slider direction matches 01:47:398 (5,6,7) -
18) 01:48:501 (2,3) - Do the same to these as you did to 01:49:162 (4,1) - maybe?
19) 01:51:368 (1) - Maybe stack on the end point of 01:50:045 (3) - ?
- FixFreedomI think this map is quite well mapped as well but the BPM makes the streams pretty challenging. As you can probably tell by now, most of the things I'll be pointing out are very minor things regarding alignment and a couple blankets and formations etc. so good job!
1) I think you should drop the OD a bit. I think it's difficult enough to get a good acc on the streams as it is. And I'm not sure how well the difficulty of the map goes with it either since it's kind of a Light Insane I guess?
- OD 7.6 XD2) 00:07:471 (2) - Place the slider end point one grid space to the right for a proper line.
3) 00:08:133 (4) - Not a big deal at all, but snap the end point to the grid (a bit to the right) so that the slider's start and end circles are vertically aligned.
4) 00:12:986 (2,3) - Blanket with (2) is actually just a bit off. The (3) slider's end circle is a bit too much to the top left.
- Fix5) 00:14:530 (2) - Horizontally align the slider start and end circles maybe?
6) 00:18:280 (3) - Up to you, but maybe even out the spacing between 00:18:059 (2,3) - and 00:18:280 (3,4) - ?
7) 00:21:148 (6) - Move this 2 grid spaces down and 2 grid spaces to the right for a proper line between 00:20:486 (4,5,6) -
8) 00:31:295 (4) - Stack under the end point of 00:30:192 (1) - ? Could then also move 00:31:074 (3) - so that 00:30:633 (2) - points directly at it. Maybe also make 00:30:633 (2,4) - symmetrical. Or at least snap the anchor on 00:31:295 (4) - so that the slider direction is straight horizontal.
- Did on purpose.9) 00:36:368 (4,6,1) - Move one grid space to the left so it's neatly between 00:35:265 (1,2) - and also redirect the end of 00:37:251 (1) - so that it points towards 00:36:148 (3,5) - or then move 00:36:148 (3,5) - to the right
- Same10) 00:41:883 (4) - Position this so that 00:40:339 (5,2,4) - form a neat triangle?
- Fix11) 00:46:295 (2) - I think this should point directly at 00:46:736 (3) - because the start of 00:46:956 (4) - shares a similar direction back towards 00:46:736 (3) -
12) 00:50:486 (4,5) - Blanket? It's a bit off.
- Fix13) 00:52:912 (1) - Place this one grid space to the left so it's centered and adjust the blanket accordingly.
14) 00:55:339 (2,4) - Align these horizontally. They're a bit off.
- Fix15) 01:00:412 (1) - Move this a bit to the top right so that 00:59:751 (5) - points directly towards it?
16) 01:01:956 (1,4) - The sort of blanket thing going on with these is a bit off.
- Fix17) 01:06:368 (3,5,6,7) - These should be 2 grid spaces more to the left so that 01:06:148 (2) - is neatly between 01:06:368 (3,4) -
- Fix18) 01:20:486 (3) - This should be one grid space more to the left so that 01:20:265 (2) - is neatly in between the start and end points of the slider.
19) 01:21:368 (1) - Maybe point this towards 01:22:030 (2) - ? Doesn't really matter.
20) 01:31:735 (1) - Maybe move this a bit more to the left so that 01:31:073 (3) - reverses straight to it?
21) 01:36:368 (4) - Move this one grid space up so that 01:36:148 (3) - is neatly between its start and end points.
22) 01:37:692 (2,3) - Blanket? A bit off.
- Fix23) 01:43:427 (6) - Snap this so that 01:43:206 (5,6) - form a line?
24) 01:43:096 - I don't know, I just felt like you should map this quarter beat since the song would sort of imply that a stream would work here. I guess it's fine without it but it's the Insane after all.
- I don't feel the necessity to place a triplet here. The pattern works well here.25) 01:44:089 (8,9) - I think you should move these and make a triplet out of 01:43:868 (7,8,9) - instead, since there's a sound there but I don't hear any sound for a triplet on 01:44:089 (8,9,1) - and I think it would be more intuitive and fitting there anyway.
- Keep it like this.26) 01:51:368 (1) - Maybe move this so that the first curve surrounds the approach circle of 01:50:927 (4) - which you kinda do here 01:53:133 (1) -
- Fine like this.27) 01:54:236 (4,5,6,7,8,1) - Move these by about one grid space down so that 01:53:795 (2) - is in the center?
- You won't notice it ingame.Well, I think this is a really well-made mapset. I like the song too, good luck for rank!~
PS I bet Oko mapped from 00:30:192 - to 01:12:545 - and 01:26:662 - to 02:00:081 - on Freedom and Normal, 00:00:000 - to 00:30:192 - and 01:12:545 - to 01:26:662 - on Hard and Easy, anywhere near close? xD