undeadcapulet, do you have an alternative that works out in terms of gameplay?
5% feedback on the last slider seems fishy
[Extreme]
01:09:771 - you follow vocals, right? I'm kinda surprised that you didn't go for
http://puu.sh/mBBla/6e0085eefb.jpg and left that vocal on a sliderend
01:11:142 (6,1) - in terms of making sense with vocals (which this jump pattern is for) swapping New Combos on these notes would make sense..? I mean your mapping is mostly focused on vocals, at least the jumps are so your comboing should reflect that?
Overall your comboing in the kiai seems pretty messy, at least i can't make much sense of it in combination with your patterns, maybe i'm dumb and you can explain
01:10:285 (3,4,5) - throws any kind of emphasis on vocals out of the window by being equidistant, the pattern works though my complaint is that the only focus on 01:10:800 (5) - is a slight direction change
01:15:428 - i know that this is done for the pattern but the way this contrasts the HUGE spacing on 01:16:628 (6) - felt really weird, how about giving this one more space something like
http://puu.sh/mBBHp/b243243e0f.jpg where 01:15:428 (1) - has way more space would work better for movement throughout 01:15:942 (2,3,4,5,6) - imo
01:20:057 (1) - could use more spacing from 9 to highlight that finish more, implementing this wouldn't hurt your flipped pattern either i think
01:22:114 (1,2) - feels rather excessive, but i guess the reason for this is clear, just saying
01:24:342 (1,2,3,4) - you never did this before, it's a new and rather unnecessary element in your diff in my opinion, I think it'd be better if you either did extended sliders for vocals more often or not at all, or at least nerf spacing between them
00:25:542 (4,5) - uhh shouldn't the jump be from 00:25:714 (5,1) - ?_?
00:34:285 (1) - could be highlighted further with more spacing
00:43:800 (4) - you skipped most of the faint triplets in this part so playing one at the end of it makes it feel out of place o:
01:29:142 - i'd recommend 20% or 25% volume so you can year that you're indeed hitting something, adding a whistle in addition to that might also be cool
This plays much better than I expected it to, which is nice.