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nano.RIPE - Real World (TV Size)

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Total Posts
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Topic Starter
cookie_CoMa
This beatmap was submitted using in-game submission on 2017년 1월 1일 일요일 at 오전 11:45:38

Artist: nano.RIPE
Title: Real World (TV Size)
Source: Jinrui wa Suitai Shimashita
Tags: cookie_CoMa,opening,jinrui wa suitai shimashita,anime,japanese,TV size
BPM: 196
Filesize: 23832kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.47 stars, 93 notes)
  2. Hard (3.24 stars, 234 notes)
  3. Insane (4.98 stars, 370 notes)
  4. Light Insane (4.27 stars, 340 notes)
  5. Normal (2.17 stars, 174 notes)
Download: nano.RIPE - Real World (TV Size)
Download: nano.RIPE - Real World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 1st Map!

Map Set
Easy - Me (Done)
Normal - Me (Done)
Hard - Me (Done)
Light Insane - Me (Done)
Insane - Me (Done)


please enjoy this map that i really this mapping.
-SLize-
Hi...let me try to mod your beatmap :3 i'm newbie so maybe this is not helpful xD

preview point 00:09:458 maybe *lol xD

Normal
00:10:529 end to 00:10:83
move 00:11:218 to 00:10:988 and end to 00:11:294
00:11:600 add circle
00:19:560 add circle
00:20:172 add circle
00:19:866 remove new combo
00:22:009 add circle
00:22:621 add circle
00:24:151 end to 00:25:070 don't remove the arrow
00:25:376 add circle
00:29:049 end to 00:29:355
01:09:458 end to 01:09:993 don't remove the arrow
01:16:651 end to 01:16:958

#sorry for bad english xD

Thanks~ :D
Topic Starter
cookie_CoMa

Topikuaman wrote:

Hi...let me try to mod your beatmap :3 i'm newbie so maybe this is not helpful xD

preview point 00:09:458 maybe *lol xD

Normal
00:10:529 end to 00:10:83
move 00:11:218 to 00:10:988 and end to 00:11:294
00:11:600 add circle
00:19:560 add circle
00:20:172 add circle
00:19:866 remove new combo
00:22:009 add circle
00:22:621 add circle
00:24:151 end to 00:25:070 don't remove the arrow
00:25:376 add circle
00:29:049 end to 00:29:355
01:09:458 end to 01:09:993 don't remove the arrow
01:16:651 end to 01:16:958

#sorry for bad english xD

Thanks~ :D

thanks for the mod :)
Yahuri
Hai, random mod for Hard ^^

00:21:396 (5) - increase spacing maybe?
00:29:049 (1) - intentionally unstacked?
00:44:662 (3) - consider stacking under 1
00:51:549 (2) - stack under peach slider 8, move blue slider 5 as well
01:00:886 (1,2) - make better blanket
01:02:264 (3) - stack under 1
01:24:457 (5) - having a finish on the end of this slider sounds strange.

Good luck!
Topic Starter
cookie_CoMa

Yahuri wrote:

Hai, random mod for Hard ^^

00:21:396 (5) - increase spacing maybe?
00:29:049 (1) - intentionally unstacked?
00:44:662 (3) - consider stacking under 1
00:51:549 (2) - stack under peach slider 8, move blue slider 5 as well
01:00:886 (1,2) - make better blanket
01:02:264 (3) - stack under 1
01:24:457 (5) - having a finish on the end of this slider sounds strange.

Good luck!
Heanday <3

i'll check the mod later Yahuri, thanks!
+
00:29:049 (1) - intentionally unstacked?
It seems good as it is better . :roll:

and Thanks for the mod :)
G_O_D
IRC Moddind
17:25 G_O_D: 00:11:141 (4,5) -
17:25 G_O_D: 5번노트를 없애고
17:25 G_O_D: 슬라를 늘이셈
17:26 cookie_CoMa: 그러면
17:26 cookie_CoMa: 슬라 넣을공간이
17:26 cookie_CoMa: 봨
17:26 G_O_D: ?
17:26 cookie_CoMa: ?
17:26 G_O_D: 슬라길이를 늘리라구여
17:26 cookie_CoMa: 아ㅓ]
17:26 cookie_CoMa: ㅇㅋ
17:27 G_O_D: 00:12:519 (3) -
17:27 G_O_D: 슬라를없애고
17:27 G_O_D: 그자리에 노트넣ㅇ셈
17:27 cookie_CoMa: 그냥
17:27 cookie_CoMa: 노트한개요?
17:28 G_O_D: ㅇㄹㅇㅇㅇ
17:28 G_O_D: 00:10:376 (2) -
17:28 G_O_D: 이 노트 그냥 없애여
17:29 cookie_CoMa: 노트
17:29 cookie_CoMa: 붙일까요
17:29 cookie_CoMa: 넵둘까요?
17:29 G_O_D: 무ㅝㄹ여
17:29 cookie_CoMa: http://puu.sh/jSvt5/afae7c099f.jpg
17:29 cookie_CoMa: 이형님
17:30 G_O_D: 어뜨케 붙인다는거임
17:31 cookie_CoMa: http://puu.sh/jSvwW/a7315d3eb7.jpg
17:31 cookie_CoMa: 이렇게요
17:31 cookie_CoMa: 근데 간격때문에
17:31 cookie_CoMa: 할필요 없을듯
17:31 G_O_D: ㅇㅇ
17:31 G_O_D: 00:24:075 (7) -
17:31 G_O_D: 이 노트 시작지점이 이상함
17:32 G_O_D: 뒤로한칸보내고 길이를 한칸줄이셈
17:32 G_O_D: 00:24:764 (8,10) -
17:32 G_O_D: 10번 노트가 안보이네요
17:33 G_O_D: 10번노트를 옆으로 꺼내봐요
17:33 G_O_D: 00:27:825 (5) -
17:33 G_O_D: 슬라가 엇박이네요
17:33 G_O_D: 슬라 길이를 한칸 줄여보아요
17:34 G_O_D: 아니면 한칸 늘리셈
17:34 G_O_D: 원하는대로
17:34 cookie_CoMa: 꾸르팁
17:35 G_O_D: 00:45:274 (4) -
17:35 G_O_D: 이 노트는 필요없을거같음
17:35 cookie_CoMa: ㅇㅋ
17:35 G_O_D: 01:09:457 (3,1,2) -
17:36 G_O_D: 이부분 너무 심심함
17:36 G_O_D: 박자 추가해보셈
17:36 cookie_CoMa: ㅇㅋ
17:38 G_O_D: 00:35:172 (3,4,1) -
17:38 G_O_D: 여기박자 조금 이상함
17:38 G_O_D: 수정해보셈
17:38 cookie_CoMa: ㅇㅋ
17:39 G_O_D: 00:42:060 (2,3,4) -
17:39 G_O_D: 여기를
17:39 G_O_D: http://osu.ppy.sh/ss/3603224
17:39 G_O_D: 이러캐 수정해보셈
17:40 cookie_CoMa: ?
17:40 cookie_CoMa: 어떻게 하시라는건지
17:40 cookie_CoMa: 이해가 안됨
17:41 G_O_D: 4번슬라를
17:41 G_O_D: 뒤로 두칸 옮기셈
17:41 cookie_CoMa: ㅇㅋ
17:48 cookie_CoMa: ㄹㅇ
17:49 G_O_D: 수정함?
17:49 cookie_CoMa: ㅇ.,ㅇ
17:52 G_O_D: 00:34:866 (2,3,4) -
17:52 G_O_D: 여기 박자이상하니까 수정하라 했져
17:52 cookie_CoMa: 모딩안에서
17:52 cookie_CoMa: 안눌러짐
17:53 cookie_CoMa: 키보드
17:53 cookie_CoMa: 댓다
17:53 G_O_D: 붸?
17:53 cookie_CoMa: 그렇게 이상함?
17:53 cookie_CoMa: ㅇㅁㅇ
17:55 G_O_D: 제가 한번 박자 찍어보겠슴
17:55 cookie_CoMa: 갸갹
17:56 cookie_CoMa: http://puu.sh/jSwlM/5b8a21a5cf.jpg
17:56 cookie_CoMa: 이렇게 해야됨?.
17:57 cookie_CoMa: 어
17:57 cookie_CoMa: 댓네
17:57 cookie_CoMa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
17:59 G_O_D: http://osu.ppy.sh/ss/3603265
17:59 G_O_D: 전 이러케해봄
18:00 cookie_CoMa: 갸갹
18:00 G_O_D: 붸
18:00 G_O_D: 참고로 뒤에 노트 뉴콤 노트 1번 없애고 2번슬라에다가 뉴콤 넣음
18:01 cookie_CoMa: 크으
18:02 G_O_D: 님이한것도 나쁘지않고 자유임
18:02 cookie_CoMa: 나중에
18:02 cookie_CoMa: 바꿔써봐야겠음
18:02 cookie_CoMa: 예!
18:02 cookie_CoMa: 끝났다!
18:02 G_O_D: 붸
18:02 G_O_D: 다음은 하드죠?
18:06 G_O_D: 00:02:417 (6) -
18:06 G_O_D: 이걸 슬라가아닌 노트로바꾸고
18:06 cookie_CoMa: 초반부터 까였다..
18:06 G_O_D: 7번노트에 뉴콤넣고 다음 1번노트에 뉴콤빼보셈
18:07 G_O_D: 00:07:009 (1,2,3,4) -
18:07 G_O_D: 여기 박자를
18:08 G_O_D: http://osu.ppy.sh/ss/3603285
18:08 G_O_D: 이러케 바꺼보셈
18:09 cookie_CoMa: 갠적으로
18:09 cookie_CoMa: 그냥하는게
18:09 cookie_CoMa: 나은거같은데
18:09 cookie_CoMa: 간격좀넓히고
18:09 G_O_D: 그건 님맘이 이건 제생각이니까
18:10 G_O_D: 붸?
18:10 cookie_CoMa: 봨
18:11 G_O_D: 00:23:845 (5) -
18:11 G_O_D: 이건 필요없는슬라같음
18:12 G_O_D: 00:26:294 (5,1,2,3) -
18:12 G_O_D: 여기를
18:12 G_O_D: http://osu.ppy.sh/ss/3603299
18:13 G_O_D: 이러캐 바꺼봄
18:13 G_O_D: 00:35:019 (4) -
18:13 cookie_CoMa: ㅇㅎ
18:13 G_O_D: 이건 필요없는 노트같음
18:14 cookie_CoMa: 음 참고만함
18:14 cookie_CoMa: ㅇㅁㅇ
18:15 G_O_D: 01:19:713 (6,7,1) -
18:15 G_O_D: 이부분에 나오는
18:15 G_O_D: 코와세 라는 가사에 마춰서 박자를 넣어도 좋을듯
18:15 cookie_CoMa: ㅇ.ㅇ 넴
18:15 G_O_D: 하드 끝
18:16 cookie_CoMa: 예!
18:16 G_O_D: 인센 ㄱ
18:16 cookie_CoMa: 고고!
18:17 G_O_D: 마우스 존나어렵네
18:18 cookie_CoMa: 빼애애액
18:26 G_O_D: 00:27:978 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
18:27 G_O_D: 여기 문젝 뭐인거같음
18:27 G_O_D: 01:02:111 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) -
18:27 G_O_D: 여기도 문제가 뭐인거같음
18:27 cookie_CoMa: 노트 배치?
18:27 G_O_D: 둘다 이유는 같음
18:28 cookie_CoMa: ??
18:28 G_O_D: 뉴콤이나 넣으셈
18:28 cookie_CoMa: 갹
18:28 cookie_CoMa: 어디쯤에
18:28 cookie_CoMa: 너을까요?
18:28 G_O_D: 무슨 20번 노트까지 있음
18:28 G_O_D: ㄱㄷ
18:28 cookie_CoMa: 넣을까요?
18:28 G_O_D: 00:29:049 (11) -
18:28 G_O_D: 여기 뉴콤
18:28 G_O_D: 00:30:274 (1) -
18:28 G_O_D: 여기 뉴콤빼고
18:29 G_O_D: 00:31:192 (3) -
18:29 G_O_D: 이건 내생각인데
18:29 G_O_D: 이거 빼면 좋을거같음
18:29 cookie_CoMa: 근데
18:29 cookie_CoMa: 빼면
18:29 cookie_CoMa: 인센 명예가
18:29 cookie_CoMa: 어긋ㄷ남 ㄹㅇ
18:30 G_O_D: 붸
18:30 cookie_CoMa: 봨
18:30 cookie_CoMa: 인센은
18:30 G_O_D: 그럼 노트라도 넣으셈
18:30 cookie_CoMa: 완벽그자체입니까?
18:30 cookie_CoMa: 노트 넣으면
18:30 cookie_CoMa: 슬라구간인데 이상함
18:30 *cookie_CoMa 개인생각
18:30 G_O_D: 00:31:192 (3) -
18:30 G_O_D: 이 슬라를
18:30 G_O_D: 노트로 바거보셈
18:30 cookie_CoMa: ㄱㄷ;
18:30 G_O_D: 더 자연스러움
18:31 G_O_D: 슬라 첫부분에만 끝부분말거
18:31 cookie_CoMa: 어
18:31 cookie_CoMa: 진짜네
18:31 cookie_CoMa: ㅋㅋㅋㅋㅋㅋㅋㅋ
18:31 cookie_CoMa: 꾸르팁
18:32 G_O_D: 01:03:412 (13) -
18:32 G_O_D: 여다가 뉴콤
18:32 G_O_D: ㄱ리고 개인적인 생각인데
18:32 G_O_D: 연타가 너무 많은거같음
18:32 cookie_CoMa: 연타 가성비가
18:32 cookie_CoMa: 갑임
18:32 G_O_D: 역시 대충찍는데는 연타죠!
18:32 cookie_CoMa: ㄹㅇ
18:33 cookie_CoMa: 다른건없나욤?
18:33 G_O_D: 01:24:457 (5,6,7,8) -
18:33 G_O_D: 여기부분인데
18:33 cookie_CoMa: ??
18:34 G_O_D: ㄱㄷ
18:34 G_O_D: http://osu.ppy.sh/ss/3603346
18:34 G_O_D: http://osu.ppy.sh/ss/3603349
18:34 G_O_D: 이러케 바꺼봄
18:35 cookie_CoMa: 음..
18:35 cookie_CoMa: 그대로 가도
18:35 cookie_CoMa: 하자없나욤?
18:35 G_O_D: ㅇㅇ
18:35 cookie_CoMa: 너무귀찮
18:35 *cookie_CoMa 개인적으로
18:35 G_O_D: 브[ㅔ
18:35 G_O_D: 그리고
18:35 G_O_D: 01:26:600 (4,1,2,3) -
18:35 G_O_D: 여기도
18:36 G_O_D: http://osu.ppy.sh/ss/3603355
18:36 G_O_D: 이러케 하는것도 나쁘지 않다고봄
18:36 cookie_CoMa: 그게
18:36 cookie_CoMa: 과자 모양 따라하느라
18:36 cookie_CoMa: 힘든 부분임
18:37 cookie_CoMa: 과자과자
18:37 G_O_D: 무슨 과자를 따라한거임
18:37 cookie_CoMa: ?
18:37 cookie_CoMa: 과자 닮지않음?
18:37 G_O_D: ?
18:37 cookie_CoMa: ?
18:37 G_O_D: ?
18:37 cookie_CoMa: ?
18:37 cookie_CoMa: ㅈㅅ
18:37 cookie_CoMa: 저 미술 못함
18:37 cookie_CoMa: 맛난
18:37 cookie_CoMa: 케이크
18:37 cookie_CoMa: 따라한건데
18:37 cookie_CoMa: 지금보니깐
18:38 cookie_CoMa: 아니네요
18:38 G_O_D: 붸
18:38 cookie_CoMa: 봨.
18:38 *cookie_CoMa 시무룩
18:39 cookie_CoMa: 끝났나요?
18:39 G_O_D: ㅇㅇ
18:39 cookie_CoMa: 예!
KASUM1
Hello~! As requested from my queue

[General]
Nothing o.o

[Insane]
00:00:887 (2,2) - how about stack these?
00:06:703 (8,1) - ^
00:09:917 (4,8) - ^
00:12:366 (4,6) - This overlap is bad because it makes the pattern hard to read, consider changing it / moving it somewhere else
00:12:366 (4,6) - stack
00:24:611 (2,1) - ^
00:33:947 (3,5) - I don't think this overlap is intentional , just don't overlap
00:36:396 (1,4) - ^
01:03:412 (1,4) - ^

Well , That's all

I hope my mod helps you!
Topic Starter
cookie_CoMa

KASUM1 wrote:

Hello~! As requested from my queue

[General]
Nothing o.o

[Insane]
00:00:887 (2,2) - how about stack these? - Fixed
00:06:703 (8,1) - ^ - Fixed
00:09:917 (4,8) - ^ - Refreshing is difficult
00:12:366 (4,6) - This overlap is bad because it makes the pattern hard to read, consider changing it / moving it somewhere else - Fixed
00:12:366 (4,6) - stack - Fixed
00:24:611 (2,1) - ^ - Fixed
00:33:947 (3,5) - I don't think this overlap is intentional , just don't overlap - Fixed
00:36:396 (1,4) - ^ - Refreshing is difficult
01:03:412 (1,4) - ^ - Refreshing is difficult
Well , That's all

I hope my mod helps you!
Thank you for the mods >_<
Reillia
[General]
전체적으로 디스턴스 조정이 필요해보임
너무 보컬만 따라가는게 보이는데 뒤에 드럼을 따라가는게 좋아요

[Easy]
비는 박자가 너무 많이 보여요
위에서 말했듯이 디스턴스조정이 필요함 비피엠에따라 0.9~1.1이적당함
슬라속도 0.7은 좀 느리지않나 생각됨 0.9가 좋을것같음
이지에서 파란선은 쓰면안된다고 생각함
노트가 애매하게 겹치는건 언랭요소로 작용할수있으니 조심
담요 잘쓰시는것도 중요함
00:06:091 (2,1,2) - 이걸보시면 아주 엉망임 위에 박자표에서

이런식으로 노트움직여가며 맞출수있음
00:10:529 (2) - 파란선에서 끝나는 박자가 아닐뿐더러 파란선 쓰면 안되요
00:15:503 (2) - ^
00:16:804 (4) - 리버스 너무 여러번 팅기는건 보기에 안좋음
01:26:600 (2) - ^
00:25:376 (6,7) - 이것처럼 디스턴스가 이상하면 안됨
01:25:376 (1,2) - ^
00:26:600 (7,1) - 이렇게 스택이 되는건 언랭요소로 작용할수있어요 초보자들이 리딩하기 쉽게 노트놓는것이 중요함.
00:32:723 (3) - 이런식으로 박자 잡는건 매우 좋음
01:03:335 (1,2) - 박자가 이상하죠?
이런식으로 잡는게 좋을것 같음
01:22:927 (1,2) - ^와 비슷하게

이지 디스턴스 진짜 너무 이상함 같은 1/1박자인데 어떤건 겹쳐있고 어떤건 떨어져있고.. 이지는 이런거 좋지않음

[Normal]
패턴너무 구곡같음
노말은 이지에서 박자만 추가해서 어렵게보이게만 하는거기 때문에 동선은 이지랑 비슷해야됨.
00:32:111 (3,4,5) - 이런 동선은 안된다는 말
00:00:581 (1,2,1) - 디스턴스 이상함 맞춰주셈
00:38:845 (1,2,3) - ^
00:43:743 (1,2,3,4) - ^
00:06:703 (2,1) - 이것도 이지처럼 같은 1/1박자인데 노트간격이 다름
00:09:458 (1,2) - 노트박자 간격이 좁은게아닌데 겹쳐져있음 디스턴스 맞춰주세요
00:14:355 (1,2,3) - 이런거 모양도 예쁘게 잡는게 좋음

노말도 디스턴스 이상한게 많이보임.

[Hard]
이지랑 노말에서 말했던 요소들이 있다고 보면될듯.
동선이 이상함

[Insane]
인세인도 마찬가지 이지랑 노말에서 말했던 요소들이 있다고 보면됨
동선이 이상함
Topic Starter
cookie_CoMa

[C u r i] wrote:

[General]
전체적으로 디스턴스 조정이 필요해보임
너무 보컬만 따라가는게 보이는데 뒤에 드럼을 따라가는게 좋아요

[Easy]
비는 박자가 너무 많이 보여요
위에서 말했듯이 디스턴스조정이 필요함 비피엠에따라 0.9~1.1이적당함
슬라속도 0.7은 좀 느리지않나 생각됨 0.9가 좋을것같음
이지에서 파란선은 쓰면안된다고 생각함
노트가 애매하게 겹치는건 언랭요소로 작용할수있으니 조심
담요 잘쓰시는것도 중요함
00:06:091 (2,1,2) - 이걸보시면 아주 엉망임 위에 박자표에서

이런식으로 노트움직여가며 맞출수있음
00:10:529 (2) - 파란선에서 끝나는 박자가 아닐뿐더러 파란선 쓰면 안되요
00:15:503 (2) - ^
00:16:804 (4) - 리버스 너무 여러번 팅기는건 보기에 안좋음
01:26:600 (2) - ^
00:25:376 (6,7) - 이것처럼 디스턴스가 이상하면 안됨
01:25:376 (1,2) - ^
00:26:600 (7,1) - 이렇게 스택이 되는건 언랭요소로 작용할수있어요 초보자들이 리딩하기 쉽게 노트놓는것이 중요함.
00:32:723 (3) - 이런식으로 박자 잡는건 매우 좋음
01:03:335 (1,2) - 박자가 이상하죠?
이런식으로 잡는게 좋을것 같음
01:22:927 (1,2) - ^와 비슷하게

이지 디스턴스 진짜 너무 이상함 같은 1/1박자인데 어떤건 겹쳐있고 어떤건 떨어져있고.. 이지는 이런거 좋지않음

[Normal]
패턴너무 구곡같음
노말은 이지에서 박자만 추가해서 어렵게보이게만 하는거기 때문에 동선은 이지랑 비슷해야됨.
00:32:111 (3,4,5) - 이런 동선은 안된다는 말
00:00:581 (1,2,1) - 디스턴스 이상함 맞춰주셈
00:38:845 (1,2,3) - ^
00:43:743 (1,2,3,4) - ^
00:06:703 (2,1) - 이것도 이지처럼 같은 1/1박자인데 노트간격이 다름
00:09:458 (1,2) - 노트박자 간격이 좁은게아닌데 겹쳐져있음 디스턴스 맞춰주세요
00:14:355 (1,2,3) - 이런거 모양도 예쁘게 잡는게 좋음

노말도 디스턴스 이상한게 많이보임.

[Hard]
이지랑 노말에서 말했던 요소들이 있다고 보면될듯.
동선이 이상함

[Insane]
인세인도 마찬가지 이지랑 노말에서 말했던 요소들이 있다고 보면됨
동선이 이상함
모딩감사해욤 시간 있으면 그때 싹 다바꿀깨염 >_<
Thanks for mods :D
Charm
Hi heres a mod :D

Untick widescreen support if you're not going to use a storyboard: http://puu.sh/k0SLd.png

Easy
Your distance snap should be more consistent throughout the map since it's an easy diff, try to use the same distance snap throughout the song,
Example: 00:14:049 (3) - There is a distance snap of 1~2 from just between two notes, sometimes you go as low as 00:26:600 (7) - .45 here so try to fix that first and foremost.

00:02:723 (3,4,5,1) - Seems a bit too hard for an easy diff

01:26:600 (2) - I see what you're trying to do but you need to stick to the same SV throughout the difficulty.

01:06:855 (2) - This isn't okay for an easy diff, it abruptly changes cursor movement and it may confuse or be hard for newer players


Normal
Same as Easy diff, I recommend you make the SV into 1 for the whole song and use consistent distance snap

00:57:060 (3) - I see what you are trying to do but overlapping sliders may be difficult to read on low AR, this goes for the whole map as well
01:03:335 (1) - This should return on the 2nd white tick, I hear a bit there : http://puu.sh/k0TOJ.jpg try something like this instead
01:22:927 (1) - There should be a beat on that white tick


Hard
00:08:081 (4) - This is a strong note so maybe you can increase distance snap here for emphasis
00:34:406 (2,3) - 3 can go higher here to line up perfectly
00:41:753 (2) - move a bit to the left
00:36:243 (8,9) - This isn't blanketed correctly if that's what you were going for
00:42:213 (3) - 2.78 to 2.39 dsnap doesn't make much sense here so you should move it to the left and make it directly in the middle
01:12:519 (5,6,1) - Space these out maybe and try to blanket the start of 6 with 1. I suggest http://puu.sh/k0VS8.jpg into http://puu.sh/k0VVf.jpg would be better but that is just a suggestion, It's fine as it is but I think this flows better.

Insane
00:08:081 (7) - I would put this at an angle and maybe increase distance snap for emphasis
00:13:361 (7,8,9,10) - These are singles at 8 and 10, it shouldn't be a stream
00:15:886 (5,6,7,8,9,10,11,12,13,14) - NC!!
00:14:049 (3) - Should be a bit further, distance snap I would make into 1.45 like the two notes before it
00:19:866 (3,4,5) - You can blanket these
00:22:774 (4,5) - Blanket could be a bit better if you move the middle of the 5 Slider down and extend it
00:28:590 (5) - stream starts here i think, there is a single before that
00:42:213 (3) - This note doesn't exist, though I think you are mapping to the vocals
00:46:957 (3,4,5,6) - That is not a triple into a single, it is three singles
00:50:478 (3,4,5,6) - I would ctrl+G, adjust to the new distance snap and stack the 1 slider with the new location of 6, something like this: http://puu.sh/k0X9w.jpg
00:58:284 (5,6,1) - Not triple
00:58:743 (2,3,4) - Maybe center this a bit more, no reason to go from a dsnap of 1.14 to 1.63 here
01:02:723 (4,5,6,7,8,9,10,11,12) - Stream starts at 6, single before that
01:03:412 (1) - Delete the note before this and move this slider to the white tick
01:10:988 (3,4,5) - Center 4 here
01:16:192 (3,4,5,6) - Ctrl+G plays much better imo
01:17:876 (7,8,1) - no triple here
01:22:621 (6) - Stream ends here I think

Good luck :D Hope this helps!
Topic Starter
cookie_CoMa

Espeon wrote:

Hi heres a mod :D

Untick widescreen support if you're not going to use a storyboard: http://puu.sh/k0SLd.png

Easy
Your distance snap should be more consistent throughout the map since it's an easy diff, try to use the same distance snap throughout the song,
Example: 00:14:049 (3) - There is a distance snap of 1~2 from just between two notes, sometimes you go as low as 00:26:600 (7) - .45 here so try to fix that first and foremost.

00:02:723 (3,4,5,1) - Seems a bit too hard for an easy diff

01:26:600 (2) - I see what you're trying to do but you need to stick to the same SV throughout the difficulty.

01:06:855 (2) - This isn't okay for an easy diff, it abruptly changes cursor movement and it may confuse or be hard for newer players


Normal
Same as Easy diff, I recommend you make the SV into 1 for the whole song and use consistent distance snap

00:57:060 (3) - I see what you are trying to do but overlapping sliders may be difficult to read on low AR, this goes for the whole map as well
01:03:335 (1) - This should return on the 2nd white tick, I hear a bit there : http://puu.sh/k0TOJ.jpg try something like this instead
01:22:927 (1) - There should be a beat on that white tick


Hard
00:08:081 (4) - This is a strong note so maybe you can increase distance snap here for emphasis
00:34:406 (2,3) - 3 can go higher here to line up perfectly
00:41:753 (2) - move a bit to the left
00:36:243 (8,9) - This isn't blanketed correctly if that's what you were going for
00:42:213 (3) - 2.78 to 2.39 dsnap doesn't make much sense here so you should move it to the left and make it directly in the middle
01:12:519 (5,6,1) - Space these out maybe and try to blanket the start of 6 with 1. I suggest http://puu.sh/k0VS8.jpg into http://puu.sh/k0VVf.jpg would be better but that is just a suggestion, It's fine as it is but I think this flows better.

Insane
00:08:081 (7) - I would put this at an angle and maybe increase distance snap for emphasis
00:13:361 (7,8,9,10) - These are singles at 8 and 10, it shouldn't be a stream
00:15:886 (5,6,7,8,9,10,11,12,13,14) - NC!!
00:14:049 (3) - Should be a bit further, distance snap I would make into 1.45 like the two notes before it
00:19:866 (3,4,5) - You can blanket these
00:22:774 (4,5) - Blanket could be a bit better if you move the middle of the 5 Slider down and extend it
00:28:590 (5) - stream starts here i think, there is a single before that
00:42:213 (3) - This note doesn't exist, though I think you are mapping to the vocals
00:46:957 (3,4,5,6) - That is not a triple into a single, it is three singles
00:50:478 (3,4,5,6) - I would ctrl+G, adjust to the new distance snap and stack the 1 slider with the new location of 6, something like this: http://puu.sh/k0X9w.jpg
00:58:284 (5,6,1) - Not triple
00:58:743 (2,3,4) - Maybe center this a bit more, no reason to go from a dsnap of 1.14 to 1.63 here
01:02:723 (4,5,6,7,8,9,10,11,12) - Stream starts at 6, single before that
01:03:412 (1) - Delete the note before this and move this slider to the white tick
01:10:988 (3,4,5) - Center 4 here
01:16:192 (3,4,5,6) - Ctrl+G plays much better imo
01:17:876 (7,8,1) - no triple here
01:22:621 (6) - Stream ends here I think

Good luck :D Hope this helps!

Thank you for the mods >_<
Shohei Ohtani
this map that you really mapping.

Insane:
00:07:621 (2,3,4,5,6) - Because this is so dependant on the drums, please put some hitsounds here to give these more feedback. Apply this to all the little streams you have
00:10:529 (6) - The flow for this is kind of weird. You're going to want to aim moreso for the bottom right-hand quadrant of the grid (Don't just CTRL+G because then that's a huge fucking jump xP) so that it flows more natually.
00:15:886 - dont give up on the hitsounding man follow your dreams
00:22:315 (3) - Clap on end of slider. Go through your map and make sure your claps are consistent on 2 and 4.
00:30:274 (5,6) - Would be nice if these weren't so shallow of shapes. They play ok but they don't look very pretty :(. Or if you want to keep the shallow shape, make sure the sliders are parallel to each other.
00:40:070 (5) - Curve this more. It's on the borderline of "off the screen" atm
01:03:335 (12,1) - Remove (12) and have (1) start on the white tick. There's no extra drum beat on the blue tick, so there's no need to force players to click that extra time.
01:22:850 (1) - You don't need this NC
01:21:090 (3,4,5,6,7,8,9,10,11) - Claps are the one hitsound that I really hate having multiple times in a row. Here's why. Try to clap that fast irl. It sounds silly. Consider exploring the drum hitsounds.

Hard:
00:01:652 (3) - This spacing kind of makes no sense. Jumps should have purpose
00:03:795 (3,4) - Why the reduced spacing?
00:10:988 (4,5) - Try to avoid unneccesary overlap like this. It makes the map look cramped and messy
00:11:906 (1,2,3) - Like if you're gonna have a spacing keep it consistent. It's ESPECIALLY noticable when I go from notes touching to notes not touching while being the same distance on the timeline. Apply to all similar patterns
00:23:386 (4) - But like why do you have a jump when this is the same spacing as (2), which is farther away on the timeline? Jumps can happen, but they should be readable. there's nothing in the music calling for a jump here. Apply to all similar patterns.

Yeah choose a spacing and keep that consistent. Jumps are fine but they need purpose, especially in a hard diff.

Normal:
ok so before I literally do anything, there's a concept called difficulty spread. It pretty much means that difficulties have a logical progression between them so that people can find an appropriate level to play without having too big of a jump. In the beginning of this map, you have lots of long sliders and very easy rhythms, while in the hard diff, you have constant 1/2 with some jumps. Later in the map (once the lyrics start), it gets a little better, but check out other ranked maps to get an idea for a good note density in a normal. I can help if you'd like, but I'd like to start this off with you looking at other maps so you can be able to have more creative freedom instead of me just telling you how to make a map

Easy:
Why are there claps on every note? You've hitsounded perfectly in the other diffs, why is this different?
00:38:845 (1) - Don't do anti-jumps in an easy. ever:(
00:47:264 (4) - This is either a snapping error or it's a wrong rhythm. regardless, please fix it. Listen to the drums carefully to find the right rhythm owo
00:48:641 (5,1) - Switch NCs

It's a good start, but make sure to work on a lot of those basic things that can make this map super nice.
Topic Starter
cookie_CoMa

Reditum wrote:

this map that you really mapping.

Insane:
00:07:621 (2,3,4,5,6) - Because this is so dependant on the drums, please put some hitsounds here to give these more feedback. Apply this to all the little streams you have
00:10:529 (6) - The flow for this is kind of weird. You're going to want to aim moreso for the bottom right-hand quadrant of the grid (Don't just CTRL+G because then that's a huge fucking jump xP) so that it flows more natually.
00:15:886 - dont give up on the hitsounding man follow your dreams
00:22:315 (3) - Clap on end of slider. Go through your map and make sure your claps are consistent on 2 and 4.
00:30:274 (5,6) - Would be nice if these weren't so shallow of shapes. They play ok but they don't look very pretty :(. Or if you want to keep the shallow shape, make sure the sliders are parallel to each other.
00:40:070 (5) - Curve this more. It's on the borderline of "off the screen" atm
01:03:335 (12,1) - Remove (12) and have (1) start on the white tick. There's no extra drum beat on the blue tick, so there's no need to force players to click that extra time.
01:22:850 (1) - You don't need this NC
01:21:090 (3,4,5,6,7,8,9,10,11) - Claps are the one hitsound that I really hate having multiple times in a row. Here's why. Try to clap that fast irl. It sounds silly. Consider exploring the drum hitsounds.

Hard:
00:01:652 (3) - This spacing kind of makes no sense. Jumps should have purpose
00:03:795 (3,4) - Why the reduced spacing?
00:10:988 (4,5) - Try to avoid unneccesary overlap like this. It makes the map look cramped and messy
00:11:906 (1,2,3) - Like if you're gonna have a spacing keep it consistent. It's ESPECIALLY noticable when I go from notes touching to notes not touching while being the same distance on the timeline. Apply to all similar patterns
00:23:386 (4) - But like why do you have a jump when this is the same spacing as (2), which is farther away on the timeline? Jumps can happen, but they should be readable. there's nothing in the music calling for a jump here. Apply to all similar patterns.

Yeah choose a spacing and keep that consistent. Jumps are fine but they need purpose, especially in a hard diff.

Normal:
ok so before I literally do anything, there's a concept called difficulty spread. It pretty much means that difficulties have a logical progression between them so that people can find an appropriate level to play without having too big of a jump. In the beginning of this map, you have lots of long sliders and very easy rhythms, while in the hard diff, you have constant 1/2 with some jumps. Later in the map (once the lyrics start), it gets a little better, but check out other ranked maps to get an idea for a good note density in a normal. I can help if you'd like, but I'd like to start this off with you looking at other maps so you can be able to have more creative freedom instead of me just telling you how to make a map

Easy:
Why are there claps on every note? You've hitsounded perfectly in the other diffs, why is this different?
00:38:845 (1) - Don't do anti-jumps in an easy. ever:(
00:47:264 (4) - This is either a snapping error or it's a wrong rhythm. regardless, please fix it. Listen to the drums carefully to find the right rhythm owo
00:48:641 (5,1) - Switch NCs

It's a good start, but make sure to work on a lot of those basic things that can make this map super nice.

Thank you for the mods >_>
Thank you once again more serious modding.
Topic Starter
cookie_CoMa

G_O_D wrote:

IRC Moddind
17:25 G_O_D: 00:11:141 (4,5) -
17:25 G_O_D: 5번노트를 없애고
17:25 G_O_D: 슬라를 늘이셈
17:26 cookie_CoMa: 그러면
17:26 cookie_CoMa: 슬라 넣을공간이
17:26 cookie_CoMa: 봨
17:26 G_O_D: ?
17:26 cookie_CoMa: ?
17:26 G_O_D: 슬라길이를 늘리라구여
17:26 cookie_CoMa: 아ㅓ]
17:26 cookie_CoMa: ㅇㅋ
17:27 G_O_D: 00:12:519 (3) -
17:27 G_O_D: 슬라를없애고
17:27 G_O_D: 그자리에 노트넣ㅇ셈
17:27 cookie_CoMa: 그냥
17:27 cookie_CoMa: 노트한개요?
17:28 G_O_D: ㅇㄹㅇㅇㅇ
17:28 G_O_D: 00:10:376 (2) -
17:28 G_O_D: 이 노트 그냥 없애여
17:29 cookie_CoMa: 노트
17:29 cookie_CoMa: 붙일까요
17:29 cookie_CoMa: 넵둘까요?
17:29 G_O_D: 무ㅝㄹ여
17:29 cookie_CoMa: http://puu.sh/jSvt5/afae7c099f.jpg
17:29 cookie_CoMa: 이형님
17:30 G_O_D: 어뜨케 붙인다는거임
17:31 cookie_CoMa: http://puu.sh/jSvwW/a7315d3eb7.jpg
17:31 cookie_CoMa: 이렇게요
17:31 cookie_CoMa: 근데 간격때문에
17:31 cookie_CoMa: 할필요 없을듯
17:31 G_O_D: ㅇㅇ
17:31 G_O_D: 00:24:075 (7) -
17:31 G_O_D: 이 노트 시작지점이 이상함
17:32 G_O_D: 뒤로한칸보내고 길이를 한칸줄이셈
17:32 G_O_D: 00:24:764 (8,10) -
17:32 G_O_D: 10번 노트가 안보이네요
17:33 G_O_D: 10번노트를 옆으로 꺼내봐요
17:33 G_O_D: 00:27:825 (5) -
17:33 G_O_D: 슬라가 엇박이네요
17:33 G_O_D: 슬라 길이를 한칸 줄여보아요
17:34 G_O_D: 아니면 한칸 늘리셈
17:34 G_O_D: 원하는대로
17:34 cookie_CoMa: 꾸르팁
17:35 G_O_D: 00:45:274 (4) -
17:35 G_O_D: 이 노트는 필요없을거같음
17:35 cookie_CoMa: ㅇㅋ
17:35 G_O_D: 01:09:457 (3,1,2) -
17:36 G_O_D: 이부분 너무 심심함
17:36 G_O_D: 박자 추가해보셈
17:36 cookie_CoMa: ㅇㅋ
17:38 G_O_D: 00:35:172 (3,4,1) -
17:38 G_O_D: 여기박자 조금 이상함
17:38 G_O_D: 수정해보셈
17:38 cookie_CoMa: ㅇㅋ
17:39 G_O_D: 00:42:060 (2,3,4) -
17:39 G_O_D: 여기를
17:39 G_O_D: http://osu.ppy.sh/ss/3603224
17:39 G_O_D: 이러캐 수정해보셈
17:40 cookie_CoMa: ?
17:40 cookie_CoMa: 어떻게 하시라는건지
17:40 cookie_CoMa: 이해가 안됨
17:41 G_O_D: 4번슬라를
17:41 G_O_D: 뒤로 두칸 옮기셈
17:41 cookie_CoMa: ㅇㅋ
17:48 cookie_CoMa: ㄹㅇ
17:49 G_O_D: 수정함?
17:49 cookie_CoMa: ㅇ.,ㅇ
17:52 G_O_D: 00:34:866 (2,3,4) -
17:52 G_O_D: 여기 박자이상하니까 수정하라 했져
17:52 cookie_CoMa: 모딩안에서
17:52 cookie_CoMa: 안눌러짐
17:53 cookie_CoMa: 키보드
17:53 cookie_CoMa: 댓다
17:53 G_O_D: 붸?
17:53 cookie_CoMa: 그렇게 이상함?
17:53 cookie_CoMa: ㅇㅁㅇ
17:55 G_O_D: 제가 한번 박자 찍어보겠슴
17:55 cookie_CoMa: 갸갹
17:56 cookie_CoMa: http://puu.sh/jSwlM/5b8a21a5cf.jpg
17:56 cookie_CoMa: 이렇게 해야됨?.
17:57 cookie_CoMa: 어
17:57 cookie_CoMa: 댓네
17:57 cookie_CoMa: ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
17:59 G_O_D: http://osu.ppy.sh/ss/3603265
17:59 G_O_D: 전 이러케해봄
18:00 cookie_CoMa: 갸갹
18:00 G_O_D: 붸
18:00 G_O_D: 참고로 뒤에 노트 뉴콤 노트 1번 없애고 2번슬라에다가 뉴콤 넣음
18:01 cookie_CoMa: 크으
18:02 G_O_D: 님이한것도 나쁘지않고 자유임
18:02 cookie_CoMa: 나중에
18:02 cookie_CoMa: 바꿔써봐야겠음
18:02 cookie_CoMa: 예!
18:02 cookie_CoMa: 끝났다!
18:02 G_O_D: 붸
18:02 G_O_D: 다음은 하드죠?
18:06 G_O_D: 00:02:417 (6) -
18:06 G_O_D: 이걸 슬라가아닌 노트로바꾸고
18:06 cookie_CoMa: 초반부터 까였다..
18:06 G_O_D: 7번노트에 뉴콤넣고 다음 1번노트에 뉴콤빼보셈
18:07 G_O_D: 00:07:009 (1,2,3,4) -
18:07 G_O_D: 여기 박자를
18:08 G_O_D: http://osu.ppy.sh/ss/3603285
18:08 G_O_D: 이러케 바꺼보셈
18:09 cookie_CoMa: 갠적으로
18:09 cookie_CoMa: 그냥하는게
18:09 cookie_CoMa: 나은거같은데
18:09 cookie_CoMa: 간격좀넓히고
18:09 G_O_D: 그건 님맘이 이건 제생각이니까
18:10 G_O_D: 붸?
18:10 cookie_CoMa: 봨
18:11 G_O_D: 00:23:845 (5) -
18:11 G_O_D: 이건 필요없는슬라같음
18:12 G_O_D: 00:26:294 (5,1,2,3) -
18:12 G_O_D: 여기를
18:12 G_O_D: http://osu.ppy.sh/ss/3603299
18:13 G_O_D: 이러캐 바꺼봄
18:13 G_O_D: 00:35:019 (4) -
18:13 cookie_CoMa: ㅇㅎ
18:13 G_O_D: 이건 필요없는 노트같음
18:14 cookie_CoMa: 음 참고만함
18:14 cookie_CoMa: ㅇㅁㅇ
18:15 G_O_D: 01:19:713 (6,7,1) -
18:15 G_O_D: 이부분에 나오는
18:15 G_O_D: 코와세 라는 가사에 마춰서 박자를 넣어도 좋을듯
18:15 cookie_CoMa: ㅇ.ㅇ 넴
18:15 G_O_D: 하드 끝
18:16 cookie_CoMa: 예!
18:16 G_O_D: 인센 ㄱ
18:16 cookie_CoMa: 고고!
18:17 G_O_D: 마우스 존나어렵네
18:18 cookie_CoMa: 빼애애액
18:26 G_O_D: 00:27:978 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
18:27 G_O_D: 여기 문젝 뭐인거같음
18:27 G_O_D: 01:02:111 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) -
18:27 G_O_D: 여기도 문제가 뭐인거같음
18:27 cookie_CoMa: 노트 배치?
18:27 G_O_D: 둘다 이유는 같음
18:28 cookie_CoMa: ??
18:28 G_O_D: 뉴콤이나 넣으셈
18:28 cookie_CoMa: 갹
18:28 cookie_CoMa: 어디쯤에
18:28 cookie_CoMa: 너을까요?
18:28 G_O_D: 무슨 20번 노트까지 있음
18:28 G_O_D: ㄱㄷ
18:28 cookie_CoMa: 넣을까요?
18:28 G_O_D: 00:29:049 (11) -
18:28 G_O_D: 여기 뉴콤
18:28 G_O_D: 00:30:274 (1) -
18:28 G_O_D: 여기 뉴콤빼고
18:29 G_O_D: 00:31:192 (3) -
18:29 G_O_D: 이건 내생각인데
18:29 G_O_D: 이거 빼면 좋을거같음
18:29 cookie_CoMa: 근데
18:29 cookie_CoMa: 빼면
18:29 cookie_CoMa: 인센 명예가
18:29 cookie_CoMa: 어긋ㄷ남 ㄹㅇ
18:30 G_O_D: 붸
18:30 cookie_CoMa: 봨
18:30 cookie_CoMa: 인센은
18:30 G_O_D: 그럼 노트라도 넣으셈
18:30 cookie_CoMa: 완벽그자체입니까?
18:30 cookie_CoMa: 노트 넣으면
18:30 cookie_CoMa: 슬라구간인데 이상함
18:30 *cookie_CoMa 개인생각
18:30 G_O_D: 00:31:192 (3) -
18:30 G_O_D: 이 슬라를
18:30 G_O_D: 노트로 바거보셈
18:30 cookie_CoMa: ㄱㄷ;
18:30 G_O_D: 더 자연스러움
18:31 G_O_D: 슬라 첫부분에만 끝부분말거
18:31 cookie_CoMa: 어
18:31 cookie_CoMa: 진짜네
18:31 cookie_CoMa: ㅋㅋㅋㅋㅋㅋㅋㅋ
18:31 cookie_CoMa: 꾸르팁
18:32 G_O_D: 01:03:412 (13) -
18:32 G_O_D: 여다가 뉴콤
18:32 G_O_D: ㄱ리고 개인적인 생각인데
18:32 G_O_D: 연타가 너무 많은거같음
18:32 cookie_CoMa: 연타 가성비가
18:32 cookie_CoMa: 갑임
18:32 G_O_D: 역시 대충찍는데는 연타죠!
18:32 cookie_CoMa: ㄹㅇ
18:33 cookie_CoMa: 다른건없나욤?
18:33 G_O_D: 01:24:457 (5,6,7,8) -
18:33 G_O_D: 여기부분인데
18:33 cookie_CoMa: ??
18:34 G_O_D: ㄱㄷ
18:34 G_O_D: http://osu.ppy.sh/ss/3603346
18:34 G_O_D: http://osu.ppy.sh/ss/3603349
18:34 G_O_D: 이러케 바꺼봄
18:35 cookie_CoMa: 음..
18:35 cookie_CoMa: 그대로 가도
18:35 cookie_CoMa: 하자없나욤?
18:35 G_O_D: ㅇㅇ
18:35 cookie_CoMa: 너무귀찮
18:35 *cookie_CoMa 개인적으로
18:35 G_O_D: 브[ㅔ
18:35 G_O_D: 그리고
18:35 G_O_D: 01:26:600 (4,1,2,3) -
18:35 G_O_D: 여기도
18:36 G_O_D: http://osu.ppy.sh/ss/3603355
18:36 G_O_D: 이러케 하는것도 나쁘지 않다고봄
18:36 cookie_CoMa: 그게
18:36 cookie_CoMa: 과자 모양 따라하느라
18:36 cookie_CoMa: 힘든 부분임
18:37 cookie_CoMa: 과자과자
18:37 G_O_D: 무슨 과자를 따라한거임
18:37 cookie_CoMa: ?
18:37 cookie_CoMa: 과자 닮지않음?
18:37 G_O_D: ?
18:37 cookie_CoMa: ?
18:37 G_O_D: ?
18:37 cookie_CoMa: ?
18:37 cookie_CoMa: ㅈㅅ
18:37 cookie_CoMa: 저 미술 못함
18:37 cookie_CoMa: 맛난
18:37 cookie_CoMa: 케이크
18:37 cookie_CoMa: 따라한건데
18:37 cookie_CoMa: 지금보니깐
18:38 cookie_CoMa: 아니네요
18:38 G_O_D: 붸
18:38 cookie_CoMa: 봨.
18:38 *cookie_CoMa 시무룩
18:39 cookie_CoMa: 끝났나요?
18:39 G_O_D: ㅇㅇ
18:39 cookie_CoMa: 예!
IRC 모딩 감사해욤 ㅋㅋ
Underforest
From my queue, If I helped you with your beatmap, give me a kudosu
General
00:48:641 - 01:27:213 - Don't overuse the kiai. Fix it.
The artist has a japanese name, put "ナノライプ" and the current as Romanised Artist

Easy
00:00:581 - 00:08:081 - Rythym error, fix it
00:04:866 (1) - Reversed slider, this must be continue to 00:06:091 (2) correctly
00:10:529 (2) - This slider isn't adjusted correctly, fix it
00:38:845 (1,2,1,2,1) - Don't use so much the reverse sliders
00:41:294 (1) - Disable new combo

Normal
Open AiMod, some objects aren't ajusted
Also, some objects are distanced, same as Easy Diff I mean, use Distance Snap

NC = New combo

00:02:723 (4) - NC
00:05:172 (4) - NC
00:38:845 (5) - NC
00:42:519 (1) - Disable new combo
00:44:049 (3) - NC
00:47:417 (1) - NC

For me, aren't so many problems but modders can detect it in the future
Topic Starter
cookie_CoMa

AlejandroMedia wrote:

From my queue, If I helped you with your beatmap, give me a kudosu
General
00:48:641 - 01:27:213 - Don't overuse the kiai. Fix it.
The artist has a japanese name, put "ナノライプ" and the current as Romanised Artist

Easy
00:00:581 - 00:08:081 - Rythym error, fix it
00:04:866 (1) - Reversed slider, this must be continue to 00:06:091 (2) correctly
00:10:529 (2) - This slider isn't adjusted correctly, fix it
00:38:845 (1,2,1,2,1) - Don't use so much the reverse sliders
00:41:294 (1) - Disable new combo

Normal
Open AiMod, some objects aren't ajusted
Also, some objects are distanced, same as Easy Diff I mean, use Distance Snap

NC = New combo

00:02:723 (4) - NC
00:05:172 (4) - NC
00:38:845 (5) - NC
00:42:519 (1) - Disable new combo
00:44:049 (3) - NC
00:47:417 (1) - NC

For me, aren't so many problems but modders can detect it in the future
Thanks for the modding :oops:
Reillia
빼애애애액
Topic Starter
cookie_CoMa

[C u r i] wrote:

빼애애애액
빼애애애애애액
hit sounds changes =3=
Ender Lain
Hi :)

NM request from I.ZMod STD & Mania Queue

Here's my mod :D

===========================================================
[C u r i's Easy]00:54:764 (4) - This slider should end at here 00:55:376
00:55:682 - Add a note at here (If that slider is shortened)

[Normal]00:25:988 (1) - This slider could end at here 00:26:294
00:26:600 - Add a note at here (If that slider is shortened)

===========================================================
Btw, please check AiMod (Ctrl+Shift+A). Because I saw the Kiai time is less than 15 seconds

Good luck ;)
Topic Starter
cookie_CoMa

Izect Ztenz wrote:

Hi :)

NM request from I.ZMod STD & Mania Queue

Here's my mod :D

===========================================================
[C u r i's Easy]00:54:764 (4) - This slider should end at here 00:55:376
00:55:682 - Add a note at here (If that slider is shortened)

[Normal]00:25:988 (1) - This slider could end at here 00:26:294
00:26:600 - Add a note at here (If that slider is shortened)

===========================================================
Btw, please check AiMod (Ctrl+Shift+A). Because I saw the Kiai time is less than 15 seconds

Good luck ;)

thanks for the modding.
and I think there seems to be no need to modify the Kiai.
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