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Trevor Something - Summer Love

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Secretpipe


[Normal]
  1. 00:27:846 (2) - It may be a little bit offscreen! I'd suggest you to move it down!
  2. 00:29:791 (4,5,1) - In my opinion you could have a better flow like that imo :
  3. 00:36:457 (3) - Maybe you can try to rotate it by 55 degress with selection centre to get a nice flow w/ 00:37:291 (4) - !
  4. 00:40:068 (1,2) - the flow between these objects could be improved imo! Maybe you can do something like that :
  5. 01:05:624 (4,5,1) - That triangle could be more polished!
  6. 01:48:679 (5) - you never use red anchor for your sliders in your map! I'd suggest you make a basic curved slider to keep your diff consistent!
  7. 02:08:957 (1,2,3) - The slider 02:09:791 (2) - 's return arrow is weirdly placed Maybe you can make the pattern like that o: :
  8. 02:55:346 (2) - It's be awesome if you can add some small curves c: like that
  9. rly gud!


[Hard]
  1. 00:32:013 (2) - Little blanket to fix!
  2. 00:36:735 (3) - It'd be weird to have a straight slider here because of 00:36:179 (2) - just before. The flow between 00:36:179 (2,3) - isn't good either o: I'd suggest you to curve one more slider or try another pattern!
  3. 00:39:513 (6) - Same here! Flow between this and 00:38:957 (5) - is kinda weird. I'd suggest you to rotate 00:39:513 (6) - by 50 degrees w/ selection centre! It is more enjoyable imo!
  4. 00:40:902 (3,1) - Small overlap! Be careful!
  5. 01:09:791 (2) - I'd suggest you to move that object at 491|102 for a better aestetic effect with 01:08:957 (1) - ! It'll also make a smooth jump w/ 01:10:068 (3,4,5) -
  6. 01:32:846 (1) - I'd suggest a NC here to emphasize the little stream!
  7. 02:13:124 (5,6,1) - That triple is kinda weird. Why don't you make a triple like those awesome things ? → 02:04:235 (6,7,1) -
  8. 02:26:179 (7) - I'd suggest a NC here aswell for the same reason!
  9. 02:43:402 (3) - ♥
  10. 02:43:679 (4,5,6,7,8,9) - You shape could be really better here! c:
  11. 02:49:513 (3,4,5) - ♥
  12. 02:58:957 (3) - This is a well placed note but I feel like you could improve that pattern like that :o :

    Also , you'll get a smooth jump between 02:58:957 (3,4) - who would fits w/ the vocals here!
  13. 03:14:235 (2) - The little blanket has to be fixed here 8-)
  14. rly rly gud


One word : Beautiful and chilling mapset! (:
You can call me agani whever you have enough stars! The mapset is truly brilliant!
Topic Starter
YellowManul

Secretpipe wrote:



[Normal]
  1. 00:27:846 (2) - It may be a little bit offscreen! I'd suggest you to move it down!
  2. 00:29:791 (4,5,1) - In my opinion you could have a better flow like that imo :
  3. 00:36:457 (3) - Maybe you can try to rotate it by 55 degress with selection centre to get a nice flow w/ 00:37:291 (4) - !
  4. 00:40:068 (1,2) - the flow between these objects could be improved imo! Maybe you can do something like that :
  5. 01:05:624 (4,5,1) - That triangle could be more polished!
  6. 01:48:679 (5) - you never use red anchor for your sliders in your map! I'd suggest you make a basic curved slider to keep your diff consistent!
  7. 02:08:957 (1,2,3) - The slider 02:09:791 (2) - 's return arrow is weirdly placed Maybe you can make the pattern like that o: :
  8. 02:55:346 (2) - It's be awesome if you can add some small curves c: like that
  9. rly gud!


[Hard]
  1. 00:32:013 (2) - Little blanket to fix!
  2. 00:36:735 (3) - It'd be weird to have a straight slider here because of 00:36:179 (2) - just before. The flow between 00:36:179 (2,3) - isn't good either o: I'd suggest you to curve one more slider or try another pattern!
  3. 00:39:513 (6) - Same here! Flow between this and 00:38:957 (5) - is kinda weird. I'd suggest you to rotate 00:39:513 (6) - by 50 degrees w/ selection centre! It is more enjoyable imo!
  4. 00:40:902 (3,1) - Small overlap! Be careful!
  5. 01:09:791 (2) - I'd suggest you to move that object at 491|102 for a better aestetic effect with 01:08:957 (1) - ! It'll also make a smooth jump w/ 01:10:068 (3,4,5) -
  6. 01:32:846 (1) - I'd suggest a NC here to emphasize the little stream!
  7. 02:13:124 (5,6,1) - That triple is kinda weird. Why don't you make a triple like those awesome things ? → 02:04:235 (6,7,1) -
  8. 02:26:179 (7) - I'd suggest a NC here aswell for the same reason!
  9. 02:43:402 (3) - ♥
  10. 02:43:679 (4,5,6,7,8,9) - You shape could be really better here! c:
  11. 02:49:513 (3,4,5) - ♥
  12. 02:58:957 (3) - This is a well placed note but I feel like you could improve that pattern like that :o :

    Also , you'll get a smooth jump between 02:58:957 (3,4) - who would fits w/ the vocals here!
  13. 03:14:235 (2) - The little blanket has to be fixed here 8-)
  14. rly rly gud


One word : Beautiful and chilling mapset! (:
You can call me agani whever you have enough stars! The mapset is truly brilliant!
applied all.

thanks, sp <33
Shiguri
hlo waifu
how do i mod LIKE I JUST FOUND 1 THING
Hard
02:15:624 (1) - (Turn off Grid Snap) x288 y74

i cant mod pro maps, okok...
Topic Starter
YellowManul

Shiguri wrote:

hlo waifu
how do i mod LIKE I JUST FOUND 1 THING
Hard
02:15:624 (1) - (Turn off Grid Snap) x288 y74

i cant mod pro maps, okok...
hi boy
i accept this, thanks
Cancel

(requested ingame)



General

  1. Offset 22280 sounds better imo. Move all timing points (and move sliders/beats ofc) by -11. When changed, replace the preview point so that it snaps to the timeline.
  2. I reccomend using custom hitsounds and a blank sliderslide.wav . I bundled them here.

Normal

  1. 00:22:835 (2) - Make a better blanket:
  2. 00:31:168 (1) - Needs to be a better blanket with the approachcircle (viewed from 00:31:724 - ):
  3. 00:36:446 (3,4,5) - Make these look like a line:
  4. 00:38:113 (1,2) - Make these both be returnsliders (), and then move 00:38:113 (1) - to , and 00:39:224 (2) - to :
  5. 00:49:780 (2,4) - make 00:50:891 (4) - a blanket with the sliderfollowcircle:
  6. 00:57:835 (1,2) - This looks better imo:
  7. 01:00:613 (5) - Remove NC
  8. 01:01:168 (6) - NC
  9. 01:02:002 (7) - Move to and move 01:02:835 (8) - to , since it'll look more organized:
  10. 01:08:668 (2) - Move to (1 pixel up)
  11. 01:13:946 (3,4,5,1) - Make this look like an actual square:


    01:13:946 (1) - =
    01:14:502 (2) - =
    01:15:057 (3) - =
    01:15:613 (1) - =

    (Also, move 01:16:168 (2) - to )
  12. 01:23:113 (2) - move to and make 01:23:946 (3) - a slider for better flow:
  13. 01:28:946 (1) - Move endpoint to for a better looking blanket:
  14. 01:34:502 (2) - Change the sliderstyle from bent to straight:
  15. 01:36:724 (5) - NC
  16. 01:37:557 (1) - Remove NC
  17. 01:48:668 (5,6) - This doesn't look good in my eyes, but idk how to fix it without it looking bad, so I'll just suggest this:
  18. 01:52:280 (2) - Something like this looks way better:
  19. 01:56:724 (4) - NC
  20. 01:57:557 (1) - Remove NC
  21. 02:01:168 (6) - NC
  22. 02:02:002 (1) - Rem. NC
  23. 02:08:946 (4) - Make it look semi-symmetrical with 02:07:835 (2) - :


    ofc also NC 02:08:946 (4) - , and make sure 02:09:780 (5) - is correctly spaced with 02:10:613 (6) - .
  24. 02:18:946 (2) - Blanket with 02:19:780 (3) - :
  25. 02:53:113 (7) - Make a blanket with the sliderend of 02:52:002 (5) - :

    (and also move 02:54:502 (1) - to when applied.)
  26. 03:00:057 (3,4,5) - Move 03:01:168 (4) - To , and then move 03:02:002 (5) - to for good ds:
  27. 03:03:391 (3) - Make it symmetrical with 03:04:224 (4) - by Copy/Pasting, and ctrl+< three times. After that, move (3) to the correct spot, and then this:
    03:03:391 (3) - =
    03:04:224 (4) - =
    03:05:057 (5) - =

  28. 03:08:946 (4) - Make a blanket with the sliderend of 03:08:391 (3) - , and (if needed, ) move 03:09:780 (5) - to , and also, make 03:07:557 (2) - blanket with the sliderend of (1):

  29. 03:11:168 (1) - Move to for blanket with 03:10:057 (6) - , and then move 03:12:280 (2) - to to snap with ds:
  30. 03:17:557 (4) - It would be better to end with a 1/2 slider and then a spinner:

    Hitsounds are pretty off on this difficulty, so pm me whenever applied to discuss it. Other than that, decent difficulty. Mostly ninja's, and like I said, the hitsounding.
-breakpoint- wip mod srry this diff took way too long to mod lol continued lol

Hard

  1. 00:22:291 (1) - Make it a little more bent:
  2. 00:24:513 (1,2,3,4) - Make this a square and then move 00:25:624 (4,5,6,7) - to be alligned correctly:

  3. 00:29:513 (2) - Make this a blanket with the sliderfollow of 00:28:957 (1) - , and then move 00:30:346 (3) - to :
  4. 00:34:513 (4,5,6) - I don't here a triple there, lol, so remove 00:34:652 (5) - and place a beat at 00:34:929 (6) - , since you CAN here a semi-triple beat there.
  5. 00:36:179 (2) - Do this:
  6. 00:42:013 (1) - Move to
  7. 00:47:846 (3) - Move to so that it looks better.
  8. 00:50:068 (3,4) - This plays better imo:

    btw move the sliderend from 00:50:902 (5) - to x356 y316 for a better blanket
  9. 00:53:957 (2) - Move to
  10. 01:00:068 (6) - NC
  11. 01:03:402 (3,4) - Make these more bent and NC 01:04:513 (5) - :
  12. 01:14:235 (2,3) - Move to
  13. 01:16:735 (3) - Move to
  14. 01:48:957 (1) - Move sliderend to x112 y316
  15. 02:01:735 (4) - Move to
  16. 02:09:791 (3,4,5,6,7) - This sounds overmapped lol. Maybe something like this:
  17. 02:47:846 (5) - NC
  18. 02:51:179 (1) - Move sliderend to x212 y324
  19. 03:13:402 (5) - Make it look symmetrical with 03:14:235 (6) - :

    Thats it. I don't know what kind of mappingstyle this diff follows, but I only could find a few mistakes on it.
Good luck~!

(Also, if you applied my mod, please rate it. It'll help me out alot. Thanks~!)
Topic Starter
YellowManul

Cancel wrote:


(requested ingame)



General

  1. Offset 22280 sounds better imo. Move all timing points (and move sliders/beats ofc) by -11. When changed, replace the preview point so that it snaps to the timeline.
  2. I reccomend using custom hitsounds and a blank sliderslide.wav . I bundled them here.

Normal

  1. 00:22:835 (2) - Make a better blanket:
  2. 00:31:168 (1) - Needs to be a better blanket with the approachcircle (viewed from 00:31:724 - ):
  3. 00:36:446 (3,4,5) - Make these look like a line:
  4. 00:38:113 (1,2) - Make these both be returnsliders (), and then move 00:38:113 (1) - to , and 00:39:224 (2) - to :
  5. 00:49:780 (2,4) - make 00:50:891 (4) - a blanket with the sliderfollowcircle:
  6. 00:57:835 (1,2) - This looks better imo:
  7. 01:00:613 (5) - Remove NC
  8. 01:01:168 (6) - NC
  9. 01:02:002 (7) - Move to and move 01:02:835 (8) - to , since it'll look more organized:
  10. 01:08:668 (2) - Move to (1 pixel up)
  11. 01:13:946 (3,4,5,1) - Make this look like an actual square:


    01:13:946 (1) - =
    01:14:502 (2) - =
    01:15:057 (3) - =
    01:15:613 (1) - =

    (Also, move 01:16:168 (2) - to )
  12. 01:23:113 (2) - move to and make 01:23:946 (3) - a slider for better flow:
  13. 01:28:946 (1) - Move endpoint to for a better looking blanket:
  14. 01:34:502 (2) - Change the sliderstyle from bent to straight:
  15. 01:36:724 (5) - NC
  16. 01:37:557 (1) - Remove NC
  17. 01:48:668 (5,6) - This doesn't look good in my eyes, but idk how to fix it without it looking bad, so I'll just suggest this:
  18. 01:52:280 (2) - Something like this looks way better:
  19. 01:56:724 (4) - NC
  20. 01:57:557 (1) - Remove NC
  21. 02:01:168 (6) - NC
  22. 02:02:002 (1) - Rem. NC
  23. 02:08:946 (4) - Make it look semi-symmetrical with 02:07:835 (2) - :


    ofc also NC 02:08:946 (4) - , and make sure 02:09:780 (5) - is correctly spaced with 02:10:613 (6) - .
  24. 02:18:946 (2) - Blanket with 02:19:780 (3) - :
  25. 02:53:113 (7) - Make a blanket with the sliderend of 02:52:002 (5) - :

    (and also move 02:54:502 (1) - to when applied.)
  26. 03:00:057 (3,4,5) - Move 03:01:168 (4) - To , and then move 03:02:002 (5) - to for good ds:
  27. 03:03:391 (3) - Make it symmetrical with 03:04:224 (4) - by Copy/Pasting, and ctrl+< three times. After that, move (3) to the correct spot, and then this:
    03:03:391 (3) - =
    03:04:224 (4) - =
    03:05:057 (5) - =

  28. 03:08:946 (4) - Make a blanket with the sliderend of 03:08:391 (3) - , and (if needed, ) move 03:09:780 (5) - to , and also, make 03:07:557 (2) - blanket with the sliderend of (1):

  29. 03:11:168 (1) - Move to for blanket with 03:10:057 (6) - , and then move 03:12:280 (2) - to to snap with ds:
  30. 03:17:557 (4) - It would be better to end with a 1/2 slider and then a spinner:

    Hitsounds are pretty off on this difficulty, so pm me whenever applied to discuss it. Other than that, decent difficulty. Mostly ninja's, and like I said, the hitsounding.
-breakpoint- wip mod srry this diff took way too long to mod lol continued lol

Hard

  1. 00:22:291 (1) - Make it a little more bent:
  2. 00:24:513 (1,2,3,4) - Make this a square and then move 00:25:624 (4,5,6,7) - to be alligned correctly:

  3. 00:29:513 (2) - Make this a blanket with the sliderfollow of 00:28:957 (1) - , and then move 00:30:346 (3) - to :
  4. 00:34:513 (4,5,6) - I don't here a triple there, lol, so remove 00:34:652 (5) - and place a beat at 00:34:929 (6) - , since you CAN here a semi-triple beat there.
  5. 00:36:179 (2) - Do this:
  6. 00:42:013 (1) - Move to
  7. 00:47:846 (3) - Move to so that it looks better.
  8. 00:50:068 (3,4) - This plays better imo:

    btw move the sliderend from 00:50:902 (5) - to x356 y316 for a better blanket
  9. 00:53:957 (2) - Move to
  10. 01:00:068 (6) - NC
  11. 01:03:402 (3,4) - Make these more bent and NC 01:04:513 (5) - :
  12. 01:14:235 (2,3) - Move to
  13. 01:16:735 (3) - Move to
  14. 01:48:957 (1) - Move sliderend to x112 y316
  15. 02:01:735 (4) - Move to
  16. 02:09:791 (3,4,5,6,7) - This sounds overmapped lol. Maybe something like this:
  17. 02:47:846 (5) - NC
  18. 02:51:179 (1) - Move sliderend to x212 y324
  19. 03:13:402 (5) - Make it look symmetrical with 03:14:235 (6) - :

    Thats it. I don't know what kind of mappingstyle this diff follows, but I only could find a few mistakes on it.
Good luck~!

Applied everything, thanks~
Lama Poluna
модик озо

SPOILER
21:10 Lama Poluna: Го
21:10 Lama Poluna: Счас
21:11 *Lama Poluna is editing [http://osu.ppy.sh/b/759399 Trevor Something - Summer Love [Normal]]
21:12 Lama Poluna: ну.
21:12 YellowManul: ну, я жду о3о
21:12 Lama Poluna: Ааа
21:12 Lama Poluna: Осу долго обновлял.
21:12 Lama Poluna: 00:22:835 (2) -
21:13 Lama Poluna: Фолоу.
21:13 YellowManul: м?
21:13 Lama Poluna: бл, я забыл.
21:13 Lama Poluna: Как называется когда ноту слайдер обвивает.
21:13 Lama Poluna: :с
21:14 YellowManul: бланкет?
21:14 Lama Poluna: ДАДАДА
21:14 Lama Poluna: Спасибо.
21:14 YellowManul: :3
21:14 YellowManul: так он вроде норм
21:14 Lama Poluna: 00:28:668 (3,4) -
21:14 Lama Poluna: НЕ НОРМ
21:15 YellowManul: че те не нрав
21:15 YellowManul: ((9
21:15 Lama Poluna: http://puu.sh/jxDax/7abfd7926b.jpg
21:15 Lama Poluna: Го так?
21:15 YellowManul: го о3о
21:15 Lama Poluna: 00:43:391 (3) - вот тут норм бланкет.
21:16 YellowManul: спс.
21:17 Lama Poluna: 01:31:168 -
21:17 Lama Poluna: 01:32:280 -
21:17 Lama Poluna: Не знаю плохо ли это - сильные биты пропускать.
21:17 YellowManul: Хм.
21:18 YellowManul: Да вроде нормально звучит, это ж все таки нормал
21:18 Lama Poluna: 01:35:335 (3,4) - Ты можешь в таких местах стакать конец слайдера и ноту.
21:18 Lama Poluna: Что бы как то разнообразить.
21:18 YellowManul: стакать в нормалах? о3о
21:18 YellowManul: это же самая легкая диффа тут
21:18 YellowManul: стакать is not allowed
21:18 Lama Poluna: ._.
21:18 YellowManul: (99
21:18 YellowManul: рли я не шучу
21:18 Lama Poluna: Я не разбираюсь в нормалах и изи и т.д
21:18 YellowManul: тип
21:19 YellowManul: новички запутаются
21:19 YellowManul: блаблабла
21:19 Lama Poluna: ну бля, каким надо быть дауном что бы не заметить.
21:19 YellowManul: супер дауном
21:19 Lama Poluna: Ебаная осу и ее система ранков.
21:19 YellowManul: лайк
21:19 Lama Poluna: Я как Hanzer.
21:19 Lama Poluna: озо
21:19 YellowManul: ханзер хороший о3о
21:19 Lama Poluna: Я знаю
21:20 Lama Poluna: http://puu.sh/jxDrQ/caaee99f80.png
21:20 YellowManul: и я.
21:20 YellowManul: :(
21:20 Lama Poluna: 01:53:113 (3) -
21:20 Lama Poluna: Он мне не нравиться.
21:21 Lama Poluna: Можешь как то лучше поставить слайдер?
21:21 YellowManul: что делат.
21:21 YellowManul: как.
21:21 Lama Poluna: http://puu.sh/jxDwQ/954e41b8bf.jpg
21:21 Lama Poluna: Так
21:21 Lama Poluna: Не?
21:21 YellowManul: там бланкет
21:21 YellowManul: о3о
21:21 Lama Poluna: ОН ТАМ НЕ НУЖЕН
21:21 Lama Poluna: Не красиво
21:21 YellowManul: но он даже не тян(99
21:22 Lama Poluna: :с
21:22 YellowManul: окей, исправил
21:22 Lama Poluna: 01:53:946 (4) -
21:22 Lama Poluna: И это подпраь
21:22 Lama Poluna: Если изменил
21:23 Lama Poluna: 02:07:835 (2,3,4) -
21:24 Lama Poluna: http://puu.sh/jxDGX/90875eb483.jpg
21:24 Lama Poluna: Го так?
21:24 Lama Poluna: Ровненько и симетрия :3
21:24 Lama Poluna: 02:09:780 (5) - и это подправь если фиксить будешь.
21:25 YellowManul: я за сырком ходил о3о
21:26 Lama Poluna: Ну как.
21:26 Lama Poluna: 02:19:780 (3) -
21:27 Lama Poluna: Не по дистанции.
21:27 Lama Poluna: озо
21:27 YellowManul: Хорошо сходил о3о
21:27 YellowManul: поправил
21:27 Lama Poluna: Фикси давай
21:28 Lama Poluna: 03:03:391 (3,4) -
21:28 Lama Poluna: http://puu.sh/jxDYk/e116c50629.jpg
21:29 YellowManul: несогласин
21:29 YellowManul: о3о
21:29 Lama Poluna: Почему :с
21:29 YellowManul: ну
21:29 YellowManul: мне мое нравится!
21:29 Lama Poluna: ТАТОЕ?
21:29 *Lama Poluna is editing [http://osu.ppy.sh/b/758871 Trevor Something - Summer Love [Hard]]
21:29 YellowManul: мииро
21:32 Lama Poluna: 00:50:891 (5) -
21:32 Lama Poluna: Блункет
21:32 Lama Poluna: 00:54:502 (3,4,5,6) -
21:32 Lama Poluna: Ваша дистанция - какашка
21:33 YellowManul: ну не может мой манул быть таким кривожопым
21:33 YellowManul: а нет, может
21:33 Lama Poluna: 01:26:724 (1,2) - Сделай их одинаковыми.
21:33 Lama Poluna: Удали 2
21:33 Lama Poluna: И скопируй перывй
21:33 Lama Poluna: И покрути крч
21:34 YellowManul: все
21:34 YellowManul: :3
21:37 YellowManul: ты где там о3о
21:38 Lama Poluna: Я СМОТРЮ
21:38 Lama Poluna: 02:51:168 (1) - бланкет
21:38 YellowManul: fixed
21:39 Lama Poluna: Все
21:39 Lama Poluna: Больше нечего озо
21:42 YellowManul: o3o
21:42 YellowManul: пост плс
Topic Starter
YellowManul

Lama Poluna wrote:

модик озо

SPOILER
21:10 Lama Poluna: Го
21:10 Lama Poluna: Счас
21:11 *Lama Poluna is editing [http://osu.ppy.sh/b/759399 Trevor Something - Summer Love [Normal]]
21:12 Lama Poluna: ну.
21:12 YellowManul: ну, я жду о3о
21:12 Lama Poluna: Ааа
21:12 Lama Poluna: Осу долго обновлял.
21:12 Lama Poluna: 00:22:835 (2) -
21:13 Lama Poluna: Фолоу.
21:13 YellowManul: м?
21:13 Lama Poluna: бл, я забыл.
21:13 Lama Poluna: Как называется когда ноту слайдер обвивает. :lol:
21:13 Lama Poluna: :с
21:14 YellowManul: бланкет?
21:14 Lama Poluna: ДАДАДА
21:14 Lama Poluna: Спасибо.
21:14 YellowManul: :3
21:14 YellowManul: так он вроде норм
21:14 Lama Poluna: 00:28:668 (3,4) -
21:14 Lama Poluna: НЕ НОРМ
21:15 YellowManul: че те не нрав
21:15 YellowManul: ((9
21:15 Lama Poluna: http://puu.sh/jxDax/7abfd7926b.jpg
21:15 Lama Poluna: Го так?
21:15 YellowManul: го о3о
21:15 Lama Poluna: 00:43:391 (3) - вот тут норм бланкет.
21:16 YellowManul: спс.
21:17 Lama Poluna: 01:31:168 -
21:17 Lama Poluna: 01:32:280 -
21:17 Lama Poluna: Не знаю плохо ли это - сильные биты пропускать.
21:17 YellowManul: Хм.
21:18 YellowManul: Да вроде нормально звучит, это ж все таки нормал
21:18 Lama Poluna: 01:35:335 (3,4) - Ты можешь в таких местах стакать конец слайдера и ноту.
21:18 Lama Poluna: Что бы как то разнообразить.
21:18 YellowManul: стакать в нормалах? о3о
21:18 YellowManul: это же самая легкая диффа тут
21:18 YellowManul: стакать is not allowed
21:18 Lama Poluna: ._.
21:18 YellowManul: (99
21:18 YellowManul: рли я не шучу
21:18 Lama Poluna: Я не разбираюсь в нормалах и изи и т.д
21:18 YellowManul: тип
21:19 YellowManul: новички запутаются
21:19 YellowManul: блаблабла
21:19 Lama Poluna: ну бля, каким надо быть дауном что бы не заметить.
21:19 YellowManul: супер дауном
21:19 Lama Poluna: Ебаная осу и ее система ранков.
21:19 YellowManul: лайк
21:19 Lama Poluna: Я как Hanzer.
21:19 Lama Poluna: озо
21:19 YellowManul: ханзер хороший о3о
21:19 Lama Poluna: Я знаю
21:20 Lama Poluna: http://puu.sh/jxDrQ/caaee99f80.png
21:20 YellowManul: и я.
21:20 YellowManul: :(
21:20 Lama Poluna: 01:53:113 (3) -
21:20 Lama Poluna: Он мне не нравиться.
21:21 Lama Poluna: Можешь как то лучше поставить слайдер?
21:21 YellowManul: что делат.
21:21 YellowManul: как.
21:21 Lama Poluna: http://puu.sh/jxDwQ/954e41b8bf.jpg
21:21 Lama Poluna: Так
21:21 Lama Poluna: Не?
21:21 YellowManul: там бланкет
21:21 YellowManul: о3о
21:21 Lama Poluna: ОН ТАМ НЕ НУЖЕН
21:21 Lama Poluna: Не красиво
21:21 YellowManul: но он даже не тян(99
21:22 Lama Poluna: :с
21:22 YellowManul: окей, исправил
21:22 Lama Poluna: 01:53:946 (4) -
21:22 Lama Poluna: И это подпраь
21:22 Lama Poluna: Если изменил
21:23 Lama Poluna: 02:07:835 (2,3,4) -
21:24 Lama Poluna: http://puu.sh/jxDGX/90875eb483.jpg
21:24 Lama Poluna: Го так?
21:24 Lama Poluna: Ровненько и симетрия :3
21:24 Lama Poluna: 02:09:780 (5) - и это подправь если фиксить будешь.
21:25 YellowManul: я за сырком ходил о3о
21:26 Lama Poluna: Ну как.
21:26 Lama Poluna: 02:19:780 (3) -
21:27 Lama Poluna: Не по дистанции.
21:27 Lama Poluna: озо
21:27 YellowManul: Хорошо сходил о3о
21:27 YellowManul: поправил
21:27 Lama Poluna: Фикси давай
21:28 Lama Poluna: 03:03:391 (3,4) -
21:28 Lama Poluna: http://puu.sh/jxDYk/e116c50629.jpg
21:29 YellowManul: несогласин
21:29 YellowManul: о3о
21:29 Lama Poluna: Почему :с
21:29 YellowManul: ну
21:29 YellowManul: мне мое нравится!
21:29 Lama Poluna: ТАТОЕ?
21:29 *Lama Poluna is editing [http://osu.ppy.sh/b/758871 Trevor Something - Summer Love [Hard]]
21:29 YellowManul: мииро
21:32 Lama Poluna: 00:50:891 (5) -
21:32 Lama Poluna: Блункет
21:32 Lama Poluna: 00:54:502 (3,4,5,6) -
21:32 Lama Poluna: Ваша дистанция - какашка
21:33 YellowManul: ну не может мой манул быть таким кривожопым
21:33 YellowManul: а нет, может
21:33 Lama Poluna: 01:26:724 (1,2) - Сделай их одинаковыми.
21:33 Lama Poluna: Удали 2
21:33 Lama Poluna: И скопируй перывй
21:33 Lama Poluna: И покрути крч
21:34 YellowManul: все
21:34 YellowManul: :3
21:37 YellowManul: ты где там о3о
21:38 Lama Poluna: Я СМОТРЮ
21:38 Lama Poluna: 02:51:168 (1) - бланкет
21:38 YellowManul: fixed
21:39 Lama Poluna: Все
21:39 Lama Poluna: Больше нечего озо
21:42 YellowManul: o3o
21:42 YellowManul: пост плс
:)
Secretpipe
I guess this is pretty much ready \o/.

Good luck~ !
Cancel
quick recheck since i was really tired when i modded yesterday, and as i saw, i missed some stuff lol
no kds

Normal


  1. 00:58:391 (2) - It's a ninja, but this isn't correctly fixed. The moddle point must be at x320 y140, and the endpoint should be at x360 y128. After fixing this, remember to copypaste and replace 00:57:835 (1) - :
  2. 01:04:224 (2) - Ninja, but use DS to fix this. Make sure 01:05:613 (4) - still blankets (3), so move (3) to after fixing the spacing.
  3. 02:08:946 (4) - NC
  4. 02:10:613 (1) - Remove NC
  5. 02:52:002 (5) - Just to be safe, make this a blanket for (6), and make sure (7) blankets the sliderend of (5):

Hard


  1. 00:28:946 (1,2) - You forgot to fix this one:
  2. 00:40:613 (2,3) - Move 00:40:613 (2) - down to to maintain ds, and move 00:40:891 (3) - to in order to make a blanket with (4) and still maintain a correct blanket for 00:42:002 (1) - :
  3. 01:03:946 (4) - Move to :
  4. 01:21:724 (4) - Move to :
  5. 01:24:502 (1) - Move down to to make a straight line.
  6. 01:24:780 (2) - Move this down to for a correct distance spacing.
  7. 02:02:280 (1) - Move the midpoint to x40 y172:
  8. 02:21:724 (6) - Move to to maintain correct ds.
  9. 02:39:224 (4) - Move to and move the endpoint to x216 y120 to maintain a correct ds.
  10. 02:42:141 (7) - Add a note here.
  11. 02:42:280 (1) - Add a soft-hitclap to the start of the slider.
Although this is just some small stuff, QATs nowadays unqualify for the smallest, and sometimes pretty dumb, reasons.
Topic Starter
YellowManul

Cancel wrote:

quick recheck since i was really tired when i modded yesterday, and as i saw, i missed some stuff lol
no kds

Normal


  1. 00:58:391 (2) - It's a ninja, but this isn't correctly fixed. The moddle point must be at x320 y140, and the endpoint should be at x360 y128. After fixing this, remember to copypaste and replace 00:57:835 (1) - :
  2. 01:04:224 (2) - Ninja, but use DS to fix this. Make sure 01:05:613 (4) - still blankets (3), so move (3) to after fixing the spacing.
  3. 02:08:946 (4) - NC
  4. 02:10:613 (1) - Remove NC
  5. 02:52:002 (5) - Just to be safe, make this a blanket for (6), and make sure (7) blankets the sliderend of (5):

Hard


  1. 00:28:946 (1,2) - You forgot to fix this one:
  2. 00:40:613 (2,3) - Move 00:40:613 (2) - down to to maintain ds, and move 00:40:891 (3) - to in order to make a blanket with (4) and still maintain a correct blanket for 00:42:002 (1) - :
  3. 01:03:946 (4) - Move to :
  4. 01:21:724 (4) - Move to :
  5. 01:24:502 (1) - Move down to to make a straight line.
  6. 01:24:780 (2) - Move this down to for a correct distance spacing.
  7. 02:02:280 (1) - Move the midpoint to x40 y172:
  8. 02:21:724 (6) - Move to to maintain correct ds.
  9. 02:39:224 (4) - Move to and move the endpoint to x216 y120 to maintain a correct ds.
  10. 02:42:141 (7) - Add a note here.
  11. 02:42:280 (1) - Add a soft-hitclap to the start of the slider.
Although this is just some small stuff, QATs nowadays unqualify for the smallest, and sometimes pretty dumb, reasons.
ty so much (>o3o)>
Secretpipe
Thanks again Cancel for that quick mod/recheck o/

Rebubbled!
meii18
We made some changes through IRC
Too many qualified mapsets over the last 24 hours so let's wait

EDIT:Qualified
koreapenguin
gratz :D
Sieg

koreapenguin wrote:

gratz :D
Secretpipe
Gratz bro! (:
Cancel
omg grats!~
Topic Starter
YellowManul
ty guys ♥
-Kanzaki
nice lol
Wafu
Wow did not even get to modding this, sorry Manul, I was busy with other maps :D
Nomination Assessment Team

Disqualification Notice



Hello!

Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.

Normal

Inappropriate spacing changes

  • The spacing changes listed below are confusing, as the changes themselves are very noticeable in-game. Please make sure to keep spacing consistent throughout the difficulty.
  1. 00:32:280 (2,3) -
  2. 00:37:557 (5,1) -
  3. 00:57:835 (1,2,3) -
  4. 01:50:335 (4,1) -

If you happen to have concerns about this disqualification, you can contest the decision with this form. Before using this form, please read the instructions carefully.

The Beatmap Nominators may handle this mapset after the issues have been addressed.

Good luck!

###M
Shohei Ohtani

Wafu wrote:

Wow did not even get to modding this, sorry Manul, I was busy with other maps :D
looks like your dreams have come true.
Krfawy
#CHOMIKUJ
meii18
Checked the mapset.The spacing in normal diff listed in DQ post was fixed.Also checked again the combo colours.Seems fine to me.Let's get this back!
Requalified!
Shohei Ohtani
Wow wafu had one dream and you just killed it.
Mortem
Gratz~
Cancel

Reditum wrote:

Wow wafu had one dream and you just killed it.
And now you've given me, given me
Nothing but shattered dreams, shattered dreams
Feel like I could run away, run away
From this empty heart~~

(obscure joke)
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