Ari, Natsuki, Sora, Haruka, Sakura, & Mayuka - Saikousoku Fa

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hi!
from my queue


metadata, general is ok, so i wont talk about this.

easy.

1. in sense of rhytm i suggest u to do like this:



instead of this: 00:02:470 (1,2,3,1)

2. 00:06:560 (3) - a slider with a reverse arrow will be great instead of this

3. 00:10:651 (2,3) - blanket here is weird

4. 00:17:242 (1) - why the spinner starts on a blue tick? o.o it will be ok, if it will start on a red

5. 00:28:433 (5) - u need to put this like this to make a flow and make it suitable for the map.

6. 00:33:575 (5,6) - make a flow here: xmpl

7. 00:42:147 (1,2,3) - same with ^, move the second circle

8. 00:43:175 (3,4,5) - ^

9. 00:37:347 (1,2) - blanket here is bad (oops, i guess here i lost with notes and went back xD)

10. 00:39:404 (3) - out of border o.o

11. 00:54:833 (4,1) - flow again

12. 01:05:461 (3) - make this similar to 01:04:090 (2) - this, because it looks strange alone

13. 01:15:747 (2) - looks weird

14. 01:20:890 (2,3) - same with 12

15. 01:21:918 (3,1) - distance here doesnt look ok.

ill take another diffs later. (dont have much time now)

gl! :)
Topic Starter
XenoChan

ohyeahitsjustme wrote:

hi!
from my queue


metadata, general is ok, so i wont talk about this.

easy.

1. in sense of rhytm i suggest u to do like this:



instead of this: 00:02:470 (1,2,3,1) Fixed

2. 00:06:560 (3) - a slider with a reverse arrow will be great instead of this Fixed

3. 00:10:651 (2,3) - blanket here is weird Huhuhu, Fixed

4. 00:17:242 (1) - why the spinner starts on a blue tick? o.o it will be ok, if it will start on a red Fixed Mistake has been fixed

5. 00:28:433 (5) - u need to put this like this to make a flow and make it suitable for the map. Fixed

6. 00:33:575 (5,6) - make a flow here: xmpl Fixed

7. 00:42:147 (1,2,3) - same with ^, move the second circle Fixed

8. 00:43:175 (3,4,5) - ^ Fixed

9. 00:37:347 (1,2) - blanket here is bad (oops, i guess here i lost with notes and went back xD) Fixed

10. 00:39:404 (3) - out of border o.o Fixed

11. 00:54:833 (4,1) - flow again Fixed

12. 01:05:461 (3) - make this similar to 01:04:090 (2) - this, because it looks strange alone Fixed

13. 01:15:747 (2) - looks weird Fixed

14. 01:20:890 (2,3) - same with 12 Fixed

15. 01:21:918 (3,1) - distance here doesnt look ok. but i followed the ds, ds fault not me :lol:

ill take another diffs later. (dont have much time now) its fine ;)

gl! :)ty for the mod! :)
Rizen
Hello o/ From my modding queue

General
  1. Your video file "Monster Musume no Iru Nichijou Opening.avi" still has the audio track in it, which is against Rankng Criteria. You can remove this with a program such as Handbrake or Any Video Converter.
  2. The background file "Monster Musume no Iru Nichijou Opening.avi" though... The aspect ratio is neither 4:3 (letterbox) or 16:9 (widescreen). I recommend finding a different background or the same background but resized to 1280x768 for widescreen or 1024x768 for letterbox.
  3. Also with the background, convert it to .jpg as .jpg is much more friendlier to use/recognise
  4. Must be a bad haircut
  5. Combo burst files are rather poor in quality, like this is super grainy around the edges and is unpleasant to look at
  6. The audio file "Monster Musume no Iru Nichijou Opening.mp3" is 128kbps. Althought this is still rankable, I would recommend finding a 192kbps mp3 file because it would sound better
  7. The "(TV Size)" in the song title is questionable... can you please provide the metadata link?
  8. Better to add R18 to the mapset description because of video (01:02:375 - )better not to use video at all as it is not general audience friendly. The uh... adult level of this video is higher than the one with this mapset but even the video in that mapset had to be removed]
Easy
  1. I would make HP at 3, AR at 3, and OD at 2. This is because a higher AR makes the patterns a lot neater, and 3 isn't too high for an Easy
  2. 00:06:106 - this beat should have a circle or slider beat because it is strong (downbeat). I would recommend this rhythm starting from 00:05:651 - , this rhythm
  3. 00:04:288 (1) - better to remove NC here because you're following the NC every two measures rule, but this one here breaks it.
  4. 00:17:242 (1) - End this at 00:20:204 - please because this is where the drum is
  5. 00:36:318 (9) - I think two circles will fit here nicer
  6. 00:37:004 (10) - why do you have kiai time here? I don't think it fits when comparing the intensity of the song here and the chorus, whose kiai time does fit
  7. 00:37:004 (10,1) - swap NC around; you're too late to NC by one 1/1 tick (to follow video)
  8. 00:39:404 (4) - consider ending this slider at 00:40:090 - then adding a circle to 00:40:433 -. Follows vocals/drums better
  9. 00:41:461 (7) - maybe a 1/1 slider instead? the strong vocals here kinda commands it
  10. 00:43:518 - strong beat here shouldn't be missed... consider the following rhythm starting at 00:43:175 (3) - , here
  11. 00:44:890 - same thing regarding ^
  12. 00:46:261 - same thing again ^
  13. 00:57:575 (4) - consider making this repeat, sounds better because the vocals don't end until then
  14. 01:04:090 (2) - if you're following NC every two measures rule, better NC this
  15. 01:06:490 - resnap inherited timing point. it's slightly off
  16. 01:08:204 - ^
  17. 01:24:661 (1) - better to remove NC here because it breaks the NC every 2 measures rule
  18. 01:28:775 - snap the last inherited timing point here? (end kiai time at the end of chorus)
Normal
  1. Spacing should be consistent in normal.. spacing like at 00:12:470 (1) - isn't acceptable .-. Consult AIMod, but it's not very accurate so there are some false flags
  2. 00:03:379 (2,3) - slider then circle maybe? the vocals "mon" then "ster" are both held, so a slider would emphasise on this perfectly
  3. 00:07:924 - again, strong beat which should be mapped with a circle or slider head. I would consider this rhythm starting at 00:06:560 (3) - , here
  4. 00:14:060 (3) - better delete this, you don't have any other 1/2 rhythm at this calm section
  5. 00:30:833 (11) - derp spacing, I think you mean to space this by 0.80x and not 1.00x
  6. 00:36:661 (9) - 0.8x spacing instead?
  7. 00:37:004 (1) - same kiai time problem mentioned in Easy
  8. 00:47:633 (1,2,3,4) - this pattern here is emphasising that something like the pitch or tone is going down, but there isn't anything like that... maybe a zigzag flow will fit better
  9. 00:48:490 - strong beat here, probably add a circle here and readjust placement of upcoming circles. Although you are following vocals, this shouldn't really be missed
  10. 00:51:233 - same as above ^
  11. 00:53:118 (2) - this is the special case where the large downbeat tick doesn't warrant a circle or slider head, the red ticks adjacent to each side are stronger than this large white tick and should be mapped with a 1/1 slider starting at 00:53:290 - ending at 00:53:633 -
  12. 01:03:747 (1,1,2,3,4,5) - ok so, you've mapped to a 1/1 rhythm when there are places where you can map with 1/2 objects. such as adding a circle to 01:05:975 -. The triple 1/2 at this point is supported by the vocals.
  13. 01:13:175 (2) - although there is a drum beat at this tick, it's weak enough that it doesn't warrant a circle
  14. 01:13:347 (3) - Consider this rhythm here
  15. 01:18:833 (1) - I would make this a circle then 1/1 slider if I were you, because you're undermapping the downbeat ;_;
  16. 01:18:833 (1) - it also appears that you've kind of derped the NC patterning after this point, please revise, like a NC should be at 01:20:547 (4) - , 01:23:290 (2) - , etc.
  17. 01:24:318 (3,4,5) - the vocals are held down at parts like 01:24:661 - and 01:25:347 - so the rhythm should account for this, like this rhythm here starting at 01:24:318 (3) -
  18. 01:24:318 (3,4) - gonna have to fix this please, copy 01:24:318 (3) - , paste to the tick at 01:25:004 - , then ctrl+h and ctrl+g. This makes a symmertrical shape
  19. 01:26:033 (1) - don't like how the slider ends are touching each other as it could be confusing... maybe this?
Hard
  1. Combo color in Hard difficulty is different than the rest, "Combo6 : 255,128,255" should be "Combo6 : 255,128,192"
  2. 00:06:106 (3,1) - swap NCs around because NC every two measures guideline. Also to 00:09:742 (6,1) - these two too. and add NC to 00:13:379 (3) - . The existing NCs don't fit the NC per 2 measures guideline..
  3. 00:13:379 (3,4) - questionable flow, the first sider points to the top left but the next slider appears at the bottom right. may want to redo the sliders here
  4. 00:21:233 (4,5) - don't really agree with this acute flow. I think 00:21:575 (5) - should be further up because the flow from before were right angles
  5. 00:23:290 (5,6,7) - why map 1/2 before then suddenly map 3/4 sliders? the music is basically the same as before so a drastic rhythm change isn't really needed
  6. 00:26:205 (2,3,4) - I think this will play nicer image
  7. 00:32:547 (1,2) - this is the correct usage of this slider, nice
  8. 00:49:690 (4) - in my opinion, this looks pretty ugly because of the way the slider end is like a little blob. maybe eliminate the blob?
  9. 00:50:204 (5) - I really think the downbeat should be mapped with a circle or slider head ;_; maybe a circle then 1/2 slider
  10. 01:03:061 - this space here I reckon you can map it. Comparing this difficulty to the other diffs (like the GD Hard), they mapped this section too so maybe you should for consistency. Also, even the normal difficulty has something in this secion..
  11. 01:15:318 (3) - overmapped triple ;_; Also, this is the only triple in the entire diff. I suggest removing it because a. it doesn't fit the music and b. it's the only one in the entire difficulty
  12. 01:21:233 (3) - you hid this circle behind 01:20:547 (1) - pretty awkwardly... maybe readjust 01:20:890 (2) - and then stack 01:21:233 (3) - on top of the slider tail of 01:20:547 (1) - ?
  13. 01:21:747 (1) - something something downbeat... consider changing it to circle slider rather than slider circle at 01:21:747 (1,2) -
  14. 01:22:604 (4) - slider repeat doesn't fall on anything in the music. better to just leave it as a 1/2 slider with no repeat
  15. 01:27:918 (5) - seem awkward to use a slider here as the previous patterns had circles in bunches of 4 or 2. maybe use this rhythm here starting at 01:27:747 (4) - ? image
AwisaRawwrrr's Hard
  1. Missing background video
  2. 00:08:606 (8,9) - circle then 1/1 slider? because before this, you were emphasising the held vocals with sliders, but now you're cutting into it with how the current slider is placed.
  3. 00:10:424 (2,3) - this flows weirdly as the angle of turning is sharp.. consider rotating 00:10:651 (3) - 180degrees, ctrl+g, then place back in position so that it is blanketing the slider head of 00:09:742 (1) -
  4. 00:18:833 (1,2,3,4) - I know that you want to space this out so you only made them repeat once, but the drum is consistent throughout the entire measure and you shouldn't be forcing the rhythm.. consider doing the same as in the Hard and GD Insane difficulties
  5. 00:34:775 (6) - missing the strong beat in the middle of this slider... maybe make this a circle then 1/2 slider
  6. 00:35:290 (2,3,4,5,6,7) - have another listen through this section again, you will notice that there are strong beats at times such as 00:35:718 - , 00:35:975 - , 00:36:233 - , 00:36:490 -
  7. 00:48:747 (4) - overmapped note, no sound at this time warrents an object
  8. 01:01:518 (6,7,8) - why bunch these up when they are spaced out by 1/2? By this spacing, people will assume they are spaced out by 1/4 and click too early
  9. 01:12:147 (1,2,3,4) - here's another issue with not mapping the downbeat... consider this rhythm starting at 01:12:147 (1) - , image
  10. 01:13:518 (5,1) - too close to each other, compared to 01:13:175 (4,5) - , which has the same rhythm spacing
  11. 01:15:061 (1) - severely undermapped repeat slider, maybe do the same as what you did at 01:04:090 (4,5,6) - .
  12. 01:23:118 (9) - not many people will be able to guess this slider path .-. I recommend either changing this slider shape or doing something else instead of the slider also...
  13. 01:23:118 (9) - regarding this slider again, it should be starting at 01:23:290 - instead because this is the downbeat. that would mean adding a circle to 01:23:118 - .
  14. 01:24:490 (10) - NC, this combo is too long ;_; (16)
  15. 01:28:604 (4) - more satisfying if it were two circles instead
  16. I've also noticed that the spacing at the kiai time is 1.00x when mostly everywhere else was 1.20x. The only reason I see for this is that you want the actual distance between the objects to be the same throughout the entire diff, but remember that this is a HARD difficulty, not an Easy or Normal. You can increase spacing in kiai time if you wanted to.
  17. I've also noticed that there are no hitsounds. Need to hitsound this mate
AkiTOSHi's Insane
  1. Missing background video
  2. Two words, extended sliders. Although extended slider emphasise vocals wellish, it completely ignores the instruments in the background. Such as...
    00:10:651 (2,3) - the drum for the first slider ends on a 1/3 tick, not the blue tick
    00:38:033 (1,2) - there is no noise at the end of the first slider
    00:43:861 (2,3) - no noise at the end of first slider
    00:46:604 (2,3) - maybe instead make 00:46:604 (2) - a 1/2 slider, add a circle between this slider and 00:46:947 (3) -
    00:53:461 (2,3) - no sound at end of first slider..
    00:54:833 (2,3) - ^
    01:06:490 (4,1) - ^
    01:09:233 (4,1) - pretty audiable sound at 01:09:404 -
    01:13:347 (4,1) - audiable drum hit at 01:13:518 -
    01:17:461 (4,1) - no sound at end of first slider
    01:19:175 (1,2) - maybe do the same as the suggestion for 00:46:604 (2,3) -
    01:20:204 (4,1) - audiable vocals at 01:20:375 -
    If you disagree with all of these points, at least silence the slider ends ;_;
  3. 00:35:290 (1) - maybe 2 circles instead? it will emphasise the beat at 00:35:461 - better
  4. 00:38:033 (1,2,3,4) - your patterns are pretty clean, except for this one here where the no.4 slider is overlapped by slider 1 and circle 2. maybe overlap slider tail of 00:38:718 (4) - on top of 00:38:375 (2) - ?
  5. 00:46:604 (2) - is the change in spacing here intentional?
  6. 00:55:690 (1) - undermapped slider, ignores large white tick (downbeat)
  7. 01:08:204 (1) - pretty sure this finish is accidental
General Comments
  1. About the custom colours relating to the background video, it's nice but this drags out combos for ages, so I wouldn't really suggest doing it.
  2. Combo'ing is also a bit of a mess in most difficulties. NC should be placed when following either the one NC per 2 measures guideline OR for the start of new patterning (there are other guidelines too but they don't apply for any diffs in this mapset)
  3. Hitsounds are also a bit of a mess too.. such as in the Easy/Normal Diffs, you use the normal sampleset with some drums but in the hard, you use the soft and normal sampleset. Because I'm lazy, I would recommend you hitsound your Hard difficulty then use Hitsound Copier (google it) to paste hitsounds to the normal and easy diffs. Bear in mind this program isn't perfect so you still have to go through it all to make sure it's alright.
  4. A lot of strong downbeats are slider ends on many of the difficulties.. I think you should listen to each diff thoroughly and pick up these downbeats and map with click/sliderhead. It's pretty anticlimatic when there's a strong beat and it turns out to be a slider tail

Good luck!
Akitoshi

Rizen wrote:

AkiTOSHi's Insane
  1. Missing background video
  2. Two words, extended sliders. Although extended slider emphasise vocals wellish, it completely ignores the instruments in the background. Such as...
    00:10:651 (2,3) - the drum for the first slider ends on a 1/3 tick, not the blue tick ok
    00:38:033 (1,2) - there is no noise at the end of the first slider wanted to 00:38:375 - would clickable.
    00:43:861 (2,3) - no noise at the end of first slider same reason ^ white tick will clickable
    00:46:604 (2,3) - maybe instead make 00:46:604 (2) - a 1/2 slider, add a circle between this slider and 00:46:947 (3) - did 1/2 slider on (2) but no circle addition
    00:53:461 (2,3) - no sound at end of first slider.. as I said le white tick will clickable
    00:54:833 (2,3) - ^ ^
    01:06:490 (4,1) - ^ ^
    01:09:233 (4,1) - pretty audiable sound at 01:09:404 - yes it's mappable, but I want to emphasize more on vocals.
    01:13:347 (4,1) - audiable drum hit at 01:13:518 - ^
    01:17:461 (4,1) - no sound at end of first slider same reason here
    01:19:175 (1,2) - maybe do the same as the suggestion for 00:46:604 (2,3) - ^
    01:20:204 (4,1) - audiable vocals at 01:20:375 - ^
    If you disagree with all of these points, at least silence the slider ends ;_; Lemme think about it, since I use only default soft which is can't really hear the hitnormal sounds.
  3. 00:35:290 (1) - maybe 2 circles instead? it will emphasise the beat at 00:35:461 - better gud
  4. 00:38:033 (1,2,3,4) - your patterns are pretty clean, except for this one here where the no.4 slider is overlapped by slider 1 and circle 2. maybe overlap slider tail of 00:38:718 (4) - on top of 00:38:375 (2) - ? did similar of that
  5. 00:46:604 (2) - is the change in spacing here intentional? yes
  6. 00:55:690 (1) - undermapped slider, ignores large white tick (downbeat) I see
  7. 01:08:204 (1) - pretty sure this finish is accidental
wtf I have done lmao
thanks c:

osu file format v14

[General]
AudioFilename: Monster Musume no Iru Nichijou Opening.mp3
AudioLeadIn: 0
PreviewTime: 25472
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Saikousoku Fall in Love (TV Size)
TitleUnicode:最高速 Fall in Love (TV Size)
Artist:Ari, Natsuki, Sora, Haruka, Sakura, & Mayuka
ArtistUnicode:雨宮天, 小澤亜李, 相川奈都姫, 野村真悠華, 山崎はるか& 中村桜
Creator:Christian Liang
Version:AKiTOSHi's Insane
Source:モンスター娘のいる日常
Tags:Monster Musume Opening Monmusu モン娘 Cool Miia Love Papi Suu Meroune Anime AKiTOSHi AwisaRawwrrr
BeatmapID:762790
BeatmapSetID:339466

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"main-e1436322308419.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2470,454.545454545455,4,2,0,100,1,0
2470,-133.333333333333,4,2,0,50,0,0
18833,342.857142857143,4,2,0,50,1,0
18833,-111.111111111111,4,2,0,50,0,0
20204,-100,4,2,0,60,0,0
47633,-105.263157894737,4,2,0,60,0,0
52947,-100,4,2,0,60,0,0
63061,-133.333333333333,4,2,0,60,0,0
64090,-83.3333333333333,4,2,0,90,0,1
73690,-100,4,2,0,95,0,0
75061,-83.3333333333333,4,2,0,90,0,1
86033,-142.857142857143,4,2,0,60,0,1
88775,-83.3333333333333,4,2,0,90,0,0
89118,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 128,0,128
Combo2 : 253,57,63
Combo3 : 62,149,255
Combo4 : 255,192,0
Combo5 : 89,255,89
Combo6 : 255,128,255

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324,225,87404,6,0,B|271:271|205:240|205:240|154:261,1,167.999994873047
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Topic Starter
XenoChan

Rizen wrote:

Hello o/ From my modding queue

General
  1. Your video file "Monster Musume no Iru Nichijou Opening.avi" still has the audio track in it, which is against Rankng Criteria. You can remove this with a program such as Handbrake or Any Video Converter. fixed, i removed the audio tracked., I thought i removed it before.... :P
  2. The background file "Monster Musume no Iru Nichijou Opening.avi" though... The aspect ratio is neither 4:3 (letterbox) or 16:9 (widescreen). I recommend finding a different background or the same background but resized to 1280x768 for widescreen or 1024x768 for letterbox. fixed
  3. Also with the background, convert it to .jpg as .jpg is much more friendlier to use/recognise fixed, i changed the bg, i think its better now
  4. Must be a bad haircut yeah
  5. Combo burst files are rather poor in quality, like this is super grainy around the edges and is unpleasant to look at removed
  6. The audio file "Monster Musume no Iru Nichijou Opening.mp3" is 128kbps. Althought this is still rankable, I would recommend finding a 192kbps mp3 file because it would sound better okay, ill work on it.
  7. The "(TV Size)" in the song title is questionable... can you please provide the metadata link?
  8. Better to add R18 to the mapset description because of video (01:02:375 - )better not to use video at all as it is not general audience friendly. The uh... adult level of this video is higher than the one with this mapset but even the video in that mapset had to be removed] I will only put R18 at the description for now, but if someone mentions it, then maybe i can do the same.
Easy
  1. I would make HP at 3, AR at 3, and OD at 2. This is because a higher AR makes the patterns a lot neater, and 3 isn't too high for an Easy fixed
  2. 00:06:106 - this beat should have a circle or slider beat because it is strong (downbeat). I would recommend this rhythm starting from 00:05:651 - , this rhythm okay
  3. 00:04:288 (1) - better to remove NC here because you're following the NC every two measures rule, but this one here breaks it. fixed
  4. 00:17:242 (1) - End this at 00:20:204 - please because this is where the drum is okay
  5. 00:36:318 (9) - I think two circles will fit here nicer nice
  6. 00:37:004 (10) - why do you have kiai time here? I don't think it fits when comparing the intensity of the song here and the chorus, whose kiai time does fit removed
  7. 00:37:004 (10,1) - swap NC around; you're too late to NC by one 1/1 tick (to follow video) fixed
  8. 00:39:404 (4) - consider ending this slider at 00:40:090 - then adding a circle to 00:40:433 -. Follows vocals/drums better okay, better
  9. 00:41:461 (7) - maybe a 1/1 slider instead? the strong vocals here kinda commands it okay
  10. 00:43:518 - strong beat here shouldn't be missed... consider the following rhythm starting at 00:43:175 (3) - , here fixed
  11. 00:44:890 - same thing regarding ^ fixed
  12. 00:46:261 - same thing again ^ fixed
  13. 00:57:575 (4) - consider making this repeat, sounds better because the vocals don't end until then okay
  14. 01:04:090 (2) - if you're following NC every two measures rule, better NC this fixed
  15. 01:06:490 - resnap inherited timing point. it's slightly off fixed
  16. 01:08:204 - ^ fixed
  17. 01:24:661 (1) - better to remove NC here because it breaks the NC every 2 measures rule fixed
  18. 01:28:775 - snap the last inherited timing point here? (end kiai time at the end of chorus) fixed
Normal
  1. Spacing should be consistent in normal.. spacing like at 00:12:470 (1) - isn't acceptable .-. Consult AIMod, but it's not very accurate so there are some false flags
    no problems now, i did not know the ds can be checked there
  2. 00:03:379 (2,3) - slider then circle maybe? the vocals "mon" then "ster" are both held, so a slider would emphasise on this perfectly okay
  3. 00:07:924 - again, strong beat which should be mapped with a circle or slider head. I would consider this rhythm starting at 00:06:560 (3) - , here okay
  4. 00:14:060 (3) - better delete this, you don't have any other 1/2 rhythm at this calm section removed
  5. 00:30:833 (11) - derp spacing, I think you mean to space this by 0.80x and not 1.00x ty
  6. 00:36:661 (9) - 0.8x spacing instead? ty
  7. 00:37:004 (1) - same kiai time problem mentioned in Easy yes
  8. 00:47:633 (1,2,3,4) - this pattern here is emphasising that something like the pitch or tone is going down, but there isn't anything like that... maybe a zigzag flow will fit better fixed, and now it looks good
  9. 00:48:490 - strong beat here, probably add a circle here and readjust placement of upcoming circles. Although you are following vocals, this shouldn't really be missed pass on this one also
  10. 00:51:233 - same as above ^ pass on this one also
  11. 00:53:118 (2) - this is the special case where the large downbeat tick doesn't warrant a circle or slider head, the red ticks adjacent to each side are stronger than this large white tick and should be mapped with a 1/1 slider starting at 00:53:290 - ending at 00:53:633 - fixed, i think
  12. 01:03:747 (1,1,2,3,4,5) - ok so, you've mapped to a 1/1 rhythm when there are places where you can map with 1/2 objects. such as adding a circle to 01:05:975 -. The triple 1/2 at this point is supported by the vocals. fixed
  13. 01:13:175 (2) - although there is a drum beat at this tick, it's weak enough that it doesn't warrant a circle okay, got it
  14. 01:13:347 (3) - Consider this rhythm here okay
  15. 01:18:833 (1) - I would make this a circle then 1/1 slider if I were you, because you're undermapping the downbeat ;_; okay
  16. 01:18:833 (1) - it also appears that you've kind of derped the NC patterning after this point, please revise, like a NC should be at 01:20:547 (4) - , 01:23:290 (2) - , etc. thanks
  17. 01:24:318 (3,4,5) - the vocals are held down at parts like 01:24:661 - and 01:25:347 - so the rhythm should account for this, like this rhythm here starting at 01:24:318 (3) - fixed
  18. 01:24:318 (3,4) - gonna have to fix this please, copy 01:24:318 (3) - , paste to the tick at 01:25:004 - , then ctrl+h and ctrl+g. This makes a symmertrical shape okay, thanks
  19. 01:26:033 (1) - don't like how the slider ends are touching each other as it could be confusing... maybe this? fixed
Hard
  1. Combo color in Hard difficulty is different than the rest, "Combo6 : 255,128,255" should be "Combo6 : 255,128,192" fixed, all of it are different, except for easy, thank you for noticing.
  2. 00:06:106 (3,1) - swap NCs around because NC every two measures guideline. Also to 00:09:742 (6,1) - these two too. and add NC to 00:13:379 (3) - . The existing NCs don't fit the NC per 2 measures guideline.. fixed
  3. 00:13:379 (3,4) - questionable flow, the first sider points to the top left but the next slider appears at the bottom right. may want to redo the sliders here fixed, yeah too ugly
  4. 00:21:233 (4,5) - don't really agree with this acute flow. I think 00:21:575 (5) - should be further up because the flow from before were right angles fixed
  5. 00:23:290 (5,6,7) - why map 1/2 before then suddenly map 3/4 sliders? the music is basically the same as before so a drastic rhythm change isn't really needed fixed
  6. 00:26:205 (2,3,4) - I think this will play nicer image okay, thanks
  7. 00:32:547 (1,2) - this is the correct usage of this slider, nice mean :(
  8. 00:49:690 (4) - in my opinion, this looks pretty ugly because of the way the slider end is like a little blob. maybe eliminate the blob? okay, it really is.
  9. 00:50:204 (5) - I really think the downbeat should be mapped with a circle or slider head ;_; maybe a circle then 1/2 slider okay
  10. 01:03:061 - this space here I reckon you can map it. Comparing this difficulty to the other diffs (like the GD Hard), they mapped this section too so maybe you should for consistency. Also, even the normal difficulty has something in this secion.. fixed
  11. 01:15:318 (3) - overmapped triple ;_; Also, this is the only triple in the entire diff. I suggest removing it because a. it doesn't fit the music and b. it's the only one in the entire difficulty fixed
  12. 01:21:233 (3) - you hid this circle behind 01:20:547 (1) - pretty awkwardly... maybe readjust 01:20:890 (2) - and then stack 01:21:233 (3) - on top of the slider tail of 01:20:547 (1) - ? fixed
  13. 01:21:747 (1) - something something downbeat... consider changing it to circle slider rather than slider circle at 01:21:747 (1,2) - okay
  14. 01:22:604 (4) - slider repeat doesn't fall on anything in the music. better to just leave it as a 1/2 slider with no repeat okay
  15. 01:27:918 (5) - seem awkward to use a slider here as the previous patterns had circles in bunches of 4 or 2. maybe use this rhythm here starting at 01:27:747 (4) - ? image fixed
General Comments
  1. About the custom colours relating to the background video, it's nice but this drags out combos for ages, so I wouldn't really suggest doing it. got it
  2. Combo'ing is also a bit of a mess in most difficulties. NC should be placed when following either the one NC per 2 measures guideline OR for the start of new patterning (there are other guidelines too but they don't apply for any diffs in this mapset) okay
  3. Hitsounds are also a bit of a mess too.. such as in the Easy/Normal Diffs, you use the normal sampleset with some drums but in the hard, you use the soft and normal sampleset. Because I'm lazy, I would recommend you hitsound your Hard difficulty then use Hitsound Copier (google it) to paste hitsounds to the normal and easy diffs. Bear in mind this program isn't perfect so you still have to go through it all to make sure it's alright. i fixed the hitsounds
  4. A lot of strong downbeats are slider ends on many of the difficulties.. I think you should listen to each diff thoroughly and pick up these downbeats and map with click/sliderhead. It's pretty anticlimatic when there's a strong beat and it turns out to be a slider tail noted

Good luck!
thank you for the mod :):D
Rizen
kudosu please ;(
Topic Starter
XenoChan

Rizen wrote:

kudosu please ;(
oops i forgot. :( thank you for reminding.. :)
AwisaRawwrrr
-deleted-
AwisaRawwrrr

Rizen wrote:

Hello o/ From my modding queue

AwisaRawwrrr's Hard
  1. Missing background video
  2. 00:08:606 (8,9) - circle then 1/1 slider? because before this, you were emphasising the held vocals with sliders, but now you're cutting into it with how the current slider is placed. - Fixed
  3. 00:10:424 (2,3) - this flows weirdly as the angle of turning is sharp.. consider rotating 00:10:651 (3) - 180degrees, ctrl+g, then place back in position so that it is blanketing the slider head of 00:09:742 (1) - Fixed
  4. 00:18:833 (1,2,3,4) - I know that you want to space this out so you only made them repeat once, but the drum is consistent throughout the entire measure and you shouldn't be forcing the rhythm.. consider doing the same as in the Hard and GD Insane difficulties - too lazy that time lol. Fixed
  5. 00:34:775 (6) - missing the strong beat in the middle of this slider... maybe make this a circle then 1/2 slider - Fixed
  6. 00:35:290 (2,3,4,5,6,7) - have another listen through this section again, you will notice that there are strong beats at times such as 00:35:718 - , 00:35:975 - , 00:36:233 - , 00:36:490 - - Remapped some part
  7. 00:48:747 (4) - overmapped note, no sound at this time warrents an object - Remapped Part
  8. 01:01:518 (6,7,8) - why bunch these up when they are spaced out by 1/2? By this spacing, people will assume they are spaced out by 1/4 and click too early - Remapped
  9. 01:12:147 (1,2,3,4) - here's another issue with not mapping the downbeat... consider this rhythm starting at 01:12:147 (1) - , image - ^ Part of Remapped
  10. 01:13:518 (5,1) - too close to each other, compared to 01:13:175 (4,5) - , which has the same rhythm spacing - I'll change if someone says that again. Moreover, it's DS's fault. Not mine.
  11. 01:15:061 (1) - severely undermapped repeat slider, maybe do the same as what you did at 01:04:090 (4,5,6) - . - Remapped
  12. 01:23:118 (9) - not many people will be able to guess this slider path .-. I recommend either changing this slider shape or doing something else instead of the slider also... - Remapped and Changed Slider's shape
  13. 01:23:118 (9) - regarding this slider again, it should be starting at 01:23:290 - instead because this is the downbeat. that would mean adding a circle to 01:23:118 - . - ^ Remapped Part
  14. 01:24:490 (10) - NC, this combo is too long ;_; (16) - ^
  15. 01:28:604 (4) - more satisfying if it were two circles instead - Indeed. Fixed
  16. I've also noticed that the spacing at the kiai time is 1.00x when mostly everywhere else was 1.20x. The only reason I see for this is that you want the actual distance between the objects to be the same throughout the entire diff, but remember that this is a HARD difficulty, not an Easy or Normal. You can increase spacing in kiai time if you wanted to.
  17. I've also noticed that there are no hitsounds. Need to hitsound this mate - I'll add soon.
too dem lazy to remap ;-; Code as of 12/25/2015
osu file format v14

[General]
AudioFilename: Monster Musume no Iru Nichijou Opening.mp3
AudioLeadIn: 0
PreviewTime: 25472
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Saikousoku Fall in Love (TV Size)
TitleUnicode:最高速 Fall in Love (TV Size)
Artist:Ari, Natsuki, Sora, Haruka, Sakura, & Mayuka
ArtistUnicode:雨宮天, 小澤亜李, 相川奈都姫, 野村真悠華, 山崎はるか& 中村桜
Creator:XenoChan
Version:AwisaRawwrrr's Hard
Source:モンスター娘のいる日常
Tags:Monster Musume Opening Monmusu モン娘 Cool Miia Love Papi Suu Meroune Anime AKiTOSHi AwisaRawwrrr
BeatmapID:768881
BeatmapSetID:339466

[Difficulty]
HPDrainRate:5.6
CircleSize:4.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2470,454.545454545455,4,2,0,100,1,0
2470,-133.333333333333,4,2,0,50,0,0
18833,342.857142857143,4,2,0,50,1,0
18833,-111.111111111111,4,2,0,50,0,0
20204,-100,4,2,0,60,0,0
47633,-105.263157894737,4,2,0,60,0,0
52947,-100,4,2,0,60,0,0
63061,-133.333333333333,4,2,0,60,0,0
64090,-83.3333333333333,4,2,0,90,0,1
73690,-100,4,2,0,95,0,0
75061,-83.3333333333333,4,2,0,90,0,1
86033,-142.857142857143,4,2,0,60,0,1
88775,-83.3333333333333,4,2,0,90,0,0
89118,-83.3333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 128,0,128
Combo2 : 253,57,63
Combo3 : 62,149,255
Combo4 : 255,192,0
Combo5 : 89,255,89
Combo6 : 255,128,192

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304,228,63404,1,0,0:0:0:0:
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324,272,67347,1,0,0:0:0:0:
324,272,67518,1,0,0:0:0:0:
248,304,67690,2,0,P|176:316|148:304,1,83.9999974365235
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316,232,70775,1,0,0:0:0:0:
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316,232,71118,1,0,0:0:0:0:
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432,96,78147,1,0,0:0:0:0:
404,196,78318,1,0,0:0:0:0:
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228,168,79690,1,0,0:0:0:0:
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160,68,80204,1,0,0:0:0:0:
160,68,80375,5,0,0:0:0:0:
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376,180,81061,1,0,0:0:0:0:
460,176,81233,2,0,B|460:240|476:232|420:256|340:256,1,167.999994873047
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152,208,85175,1,0,0:0:0:0:
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288,132,85604,1,0,0:0:0:0:
288,132,85690,2,0,P|280:180|292:244,1,83.9999974365235
256,192,85947,12,0,87061,0:0:0:0:
124,136,87404,6,0,L|188:132,1,48.9999985046387
232,176,87747,2,0,L|296:184,1,48.9999985046387
336,140,88090,2,0,P|316:116|280:104,2,48.9999985046387
340,200,88604,1,0,0:0:0:0:
260,264,88775,5,0,0:0:0:0:
Mediakia
:):) nice map!
sdolnicek
Please revive this...
BanchoBot
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