forum

Kajiura Yuki - Sis puella magica!

posted
Total Posts
60
Topic Starter
meii18
This beatmap was submitted using in-game submission on Thursday, April 07, 2016 at 8:04:10 AM

Artist: Kajiura Yuki
Title: Sis puella magica!
Source: 魔法少女まどか☆マギカ
Tags: Puella Magi Madoka Magica 梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical MkGuh ByBy_ChAn
BPM: 148
Filesize: 1872kb
Play Time: 00:48
Difficulties Available:
  1. Dream (3.48 stars, 124 notes)
  2. Hard (2.68 stars, 94 notes)
  3. Mk's Easy (1.41 stars, 53 notes)
  4. Normal (1.6 stars, 51 notes)
Download: Kajiura Yuki - Sis puella magica!
Information: Scores/Beatmap Listing
---------------
#13
I really love this song <3

Ready for mods after 8 months of letting it wip =w=)_zzz

Easy by MkGuh
Normal by me
Hard by me
Dream by me
Kyouren
First 1# w/
Can i make a diff?
Topic Starter
meii18

gokugohan12468 wrote:

First 1# w/
Can i make a diff?
Sorry no I will make the whole set by myself
LexiaLovesU
Bychan <3 Call me when its ready >W<
Topic Starter
meii18

LexiaLovesU wrote:

Bychan <3 Call me when its ready >W<
okay o3o
Topic Starter
meii18
I will remap for now Dreams difficulty and Hard difficulty.Easy and Normal upcoming
Mekki
Yay! Finished.

O3O
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:Kajiura Yuki
Creator:ByBy13
Version:Mk's Easy
Source:Puella Magi Madoka Magica
Tags:Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical ByBy_ChAn
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3290,405.405405405405,6,2,1,40,1,0
44641,-100,4,2,1,40,0,0
46262,-100,4,2,1,35,0,0
46668,-100,4,2,1,30,0,0
47073,-100,4,2,1,25,0,0
47479,-100,4,2,1,20,0,0
47884,-100,4,2,1,15,0,0
48289,-100,4,2,1,10,0,0
48695,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 255,13,134
Combo3 : 255,128,128

[HitObjects]
56,328,3290,6,0,P|73:240|88:148,1,180
60,64,4506,1,0,0:0:0:0:
144,32,4911,2,0,P|184:48|232:44,1,90
292,112,5722,6,0,P|380:104|464:140,1,180
504,220,6938,1,0,0:0:0:0:
476,304,7344,2,0,L|388:328,1,90
300,308,8154,6,0,B|256:324|212:300|212:300|168:276|124:292,1,180
40,320,9371,1,0,0:0:0:0:
4,236,9776,1,0,0:0:0:0:
48,156,10181,1,0,0:0:0:0:
12,72,10587,6,0,P|100:80|140:164,1,180
140,244,11803,1,0,0:0:0:0:
220,288,12208,2,0,P|268:300|320:292,1,90
392,332,13019,6,0,B|408:276|380:236|380:236|392:148,1,180
416,72,14235,1,0,0:0:0:0:
340,24,14641,2,0,L|244:48,1,90
240,136,15452,6,0,L|52:180,1,180
12,252,16668,2,0,P|80:308|180:296,1,180
248,264,17884,6,0,P|304:260|356:276,1,90
384,344,18695,2,0,P|420:308|428:260,1,90
416,180,19506,1,0,0:0:0:0:
448,96,19911,1,0,0:0:0:0:
380,36,20317,6,0,L|320:44,2,45
448,96,21127,2,0,L|508:88,2,45
372,140,21938,1,0,0:0:0:0:
344,224,22344,1,0,0:0:0:0:
360,312,22749,6,0,B|316:332|272:320|272:320|240:336|240:336|172:324,1,180
104,360,23965,2,0,B|88:304|120:268|120:268|92:232|92:180,1,180
40,120,25181,6,0,B|92:92|144:120|144:120|180:100|200:64,1,180
280,96,26398,2,0,P|336:76|384:84,1,90
448,116,27208,1,0,0:0:0:0:
392,188,27614,6,0,B|364:284|416:268|384:372,1,180
308,320,28830,2,0,P|260:308|200:316,1,90
136,340,29641,1,0,0:0:0:0:
60,292,30046,6,0,B|40:208|40:208|48:100,1,180
100,40,31262,1,0,0:0:0:0:
188,28,31668,2,0,B|232:44|232:44|296:44,1,90
356,88,32479,6,0,P|388:148|324:228,1,180
284,308,33695,2,0,L|184:328,1,90
108,304,34506,1,0,0:0:0:0:
60,228,34911,6,0,B|52:172|52:172|68:108|68:108|60:48,1,180
152,52,36127,2,0,B|160:108|160:108|144:172|144:172|152:232,1,180
128,316,37344,6,0,P|180:316|240:208,1,180
192,144,38560,2,0,P|264:132|328:220,1,180
324,296,39776,6,0,B|376:292|376:292|432:312|432:312|424:216|460:144,1,270
488,72,41398,2,0,L|400:56,1,90
308,64,42208,6,0,B|244:44|204:64|204:64|144:44|144:44|88:72|92:136|92:136,1,270
92,216,43830,1,0,0:0:0:0:
156,280,44235,1,0,0:0:0:0:
256,192,44641,12,0,48695,0:0:0:0:

Btw, i think the BPM meter should be 6/4. but i'm not sure.
Topic Starter
meii18
Thank you so much for the GD Mk <3
Also yeah the timing signature seems wrong,fixed :3
ecdonald
Sis puella magica<3

why don't you add "mami tomoe" to tags? every characters but her are in the tags XD
Topic Starter
meii18

ecdonald wrote:

Sis puella magica<3

why don't you add "mami tomoe" to tags? every characters but her are in the tags XD
sure why not XD
Topic Starter
meii18
Ready for mods. C:
Sonnyc
[Mk's Easy]
  1. 00:15:452 - Misisng Clap.
[YuBy's Normal]
  1. 00:04:911 (1) - 00:06:938 (1) - Redundant NC imo. It makes the combo too short.
  2. 00:15:451 (1) - Missing hitsound.
And again the ByBy spacings. I'll call things like 00:03:290 (1,2,3) - or 00:06:127 (2,3,4,5) - etc in Hard. Can I ask what those patterns are aiming to express in the first place? Parts like there feels pretty consistent in sound, and using such inconsistent spacings feel really random and unstable personally. Furthermore, the change of spacing is like 1.4x to 1.6x, which is really small in range. That small change doesn't feels effective enough to deliver players that a different pattern is getting in use.

I had a feeling to go through a discussion regarding your spacing logic after seeing several maps made by you.
Topic Starter
meii18

Sonnyc wrote:

[Mk's Easy]
  1. 00:15:452 - Misisng Clap.
[YuBy's Normal]
  1. 00:04:911 (1) - 00:06:938 (1) - Redundant NC imo. It makes the combo too short.
  2. 00:15:451 (1) - Missing hitsound.
And again the ByBy spacings. I'll call things like 00:03:290 (1,2,3) - or 00:06:127 (2,3,4,5) - etc in Hard. Can I ask what those patterns are aiming to express in the first place? Parts like there feels pretty consistent in sound, and using such inconsistent spacings feel really random and unstable personally. Furthermore, the change of spacing is like 1.4x to 1.6x, which is really small in range. That small change doesn't feels effective enough to deliver players that a different pattern is getting in use.

I had a feeling to go through a discussion regarding your spacing logic after seeing several maps made by you.
Fixed everything~ Thank you for your modding!
Mekki
Fix clap for me if it's really missing XD
Mystyk
[General]
  1. Uncheck widescreen support on all diffs (it is only unchecked on one of them)
  2. I have no idea why you put all the characters in the tags though, to me it doesn't really make sense.
  3. Check AiMod for tags conflict.
  4. In general it felt like all difficulties used too much whistle so to me it was a bit annoying, but it might be just me.
[Mk's Easy]
  1. 00:27:614 (1) - you can curve this better for a nicer blanket - https://osu.ppy.sh/ss/4808340
[YuBy's Normal]
  1. 00:06:735 (2) - remove this, I don't see a point in this hit circle, there is nothing in the vocals and the song doesn't really ask for it either (and this is a normal, there is already enough 1/2)
  2. 00:22:141 - add a hit circle here, it would fit the vocals! (or use a reverse slider to vary the rhythm a bit), but if you want to map to the insturments instead of vocals it's fine as well, I just thought it would fit nicely here
[KittyBy's Hard]
  1. 00:06:938 (5) - it would flow better if this slider had a similar direction to this - https://osu.ppy.sh/ss/4808401 - right now it doesn't flow too well because of this --> http://puu.sh/nW0Ye/890f30aa68.jpg - it felt wrong to play, also, if you think it will ruin the following pattern here's a suggestion: https://osu.ppy.sh/ss/4808432
  2. 00:13:019 (1,2,3) - this would flow so much better! :3 - https://osu.ppy.sh/ss/4808457
[Dream]
  1. 00:10:992 (3,4) - I feel like a slider would fit better because there is nothing "big" on 00:11:195 (4) - example: https://osu.ppy.sh/ss/4808519
    OR
    00:10:992 (3,4,1) - ctrl+G on these so the rhythm would be really awesome because hit circles fit 00:11:398 (1) - because of the piano, but of course up to you
  2. 00:18:695 (3,4) - same here - http://puu.sh/nW27H/ae8efb491a.jpg
  3. 00:20:722 (3,4) - and same here
This is a nice mapset so my suggestions might not be too much help but at least you got a mod xD Good luck!
Topic Starter
meii18

MkGuh wrote:

Fix clap for me if it's really missing XD
I fixed it already :D
Topic Starter
meii18
The caracthers are not useless being in tags since there are the characters of the anime plus ecdonald told me to add them.
00:10:992 (3,4) - I don't see a slider is needed here because the piano sounds like la.la not like laaaaa.la or something else so I keep it for now
00:10:992 (3,4,1) - The current rhythm follow really well the piano in my opinion.I don't see any problems here
And same for last two points.About 00:20:722 (3,4) - for example,the vocals are becoming more intense so I emphasized them mapping circles here instead.
Nothing fixed in insane sorry but fixed everything on other difficulties.Let's wait for GDers now.
riffy

ByBy13 wrote:

Sorry no I will make the whole set by myself
Oh you.

[General]
  1. Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata.
  2. Give us a hint of who did the collabs. There are way too many names in the tags, I am confused and I believe a few more players will be confused, too.
[Mk's Easy]
  1. 00:20:317 (1,2,3,4) - I think this is too much for the easiest diffficulty. The stack of 00:19:911 (4,2) - could be questionabl to the players, but when you mix it with intense 1/1 chain it gets really complicated.
  2. 00:32:479 (1,2) - the transition here feels forced. While players will be able to play it well, it looks visually untidy. Why not try something like this?
  3. 00:39:776 (1) - instead of using curves you could go with more intense 1/1 rhythm in order to stress the music at this point. This would help you get rid of the only slider with a tricky curve. Totally up to you, though.

    Looks cool.
[Collab Normal]
  1. AR4 kills the difficulty for me, with such a SV and spacing set up, using anything lower than 5 is pretty difficult to read due to the way SV/AR balance gets broken.
  2. 00:22:749 (1,2,3) - I see your intention here, but after a soft and consistent 1/1 Easy jumping to 3/2 gaps feels somewhat unnecessary. Why don't we map the beat on the white tick with a repeat added to 00:22:749 (1)?
    Note: I would expect all 3/2s be changed in a similar way or remain untouched depending on your decision regarding this patern.

    Definitely not a difficulty I'd label as a Normal for a song like this. DEspite what the Star Rating tells, the difficulty feels too boosted, in my opinion. And let me tell you why, the song itself is fairly simple and calm and for that reason I expect little or no challenge from a Normal difficulty mapped to this song. While this difficulty is excessively forcing 1/2 beats. I am definitely not okay with this.
[Collab Hard]
  1. 00:21:533 (4,5,6) - not exactly sure about the flow here, I would prefer (6) to be a straight slider both for the sake of flow and representing the song. (as a straight slider gives a slightly "faster" feeling of the map.
  2. 00:08:154 (1,4) - 00:27:614 (1) - 00:42:208 (1) - more of a personal dislike, but is there really a reason to curvve the sliders this way? There is absolutely nothing that would suggest a red anchor-slider, as a result, I feel like the sliders are going on on their own rather than actually meaning something in the song.

    Seems alright except for the things mentioned above.
[Dream]
  1. 00:11:195 (4) - therre is no need to jump on this beat, it has practically nothing that would suggest a jump. Please, tone the jump here or get rid of it.
  2. 00:29:235 (1,2,1,2,3) - try to get more opinions on the way the thing flows here. While it is most probably fine, I'd prefer to hear more from the testplayers just to make sure.

    Seems to be fine.
Despite for a few things I disagree with completely, I believe that the set can be a good one if enough time and effort is put into checking and apllying things.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ecdonald
Hello, at your request :) I could find only slight points ;_; really nice mapset~

[Mk's Easy]
Fine for me xp

[Collab Normal]
placement are fine for me, so only sound suggestions xd

00:10:587 (1) - how about changing to 1/2 slider + 1 circle like 00:20:317 (1,2) - to follow the chorus of 00:10:789 (1) - ? would feels a bit more matching to the song =w=
00:30:857 (2) - fmm I would change this to one circle because the song's harp and vocal don't have particular sound on 00:31:060 (2) -

[Collab Hard]
sorry only one suggestion ;w;
00:39:776 (1) - I prefer round flow like this http://puu.sh/nWEuJ/973df68fef.jpg

[Dream]
00:15:452 (1) - maybe add clap like 00:05:722 (1) - ?

00:29:235 (1,2,1,2) - I really like this pattern (looking, playing, etc), but I felt making 00:30:046 (1) - blanket to 00:29:641 (2) - would be make more neat, so how about trying select 00:30:046 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1) - (to the last note XD) and move a bit upper? (I felt x:198 y:148 looks fine)

and I would add 5~20% volume green line to 3/4 sliders pettern like this http://puu.sh/nWFAv/35c15ff5b9.jpg, but It might be somehow tiresome work, so if you prefer the low volume, I can willing do it instead when I asked XD

hope it gets ranked! <3 good luck

Edit:

Bakari wrote:

Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata.

fmm I think the source is "魔法少女まどか☆マギカ" , and the tags are "梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ"(optional) ;)
Mekki
Fixed all except last point, I really like those sliders on that part for a Easy XD Idk... It creates a good rhythm o3o

BYBYYYYYYYYYYYYY
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:Kajiura Yuki
Creator:ByBy13
Version:Mk's Easy
Source:Puella Magi Madoka Magica
Tags:Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical Yuii- MkGuh KittyAdventure ByBy_ChAn
BeatmapID:900767
BeatmapSetID:342884

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3290,405.405405405405,6,2,1,30,1,0
44641,-100,4,2,1,40,0,0
46262,-100,4,2,1,35,0,0
46668,-100,4,2,1,30,0,0
47073,-100,4,2,1,25,0,0
47479,-100,4,2,1,20,0,0
47884,-100,4,2,1,15,0,0
48289,-100,4,2,1,10,0,0
48695,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 255,13,134
Combo3 : 255,128,128

[HitObjects]
56,328,3290,6,0,B|92:288|104:216|88:148,1,180,8|2,0:0|0:0,0:0:0:0:
60,64,4506,1,2,0:0:0:0:
144,28,4911,2,0,B|184:52|240:40,1,90,2|2,0:0|0:0,0:0:0:0:
300,100,5722,6,0,B|396:76|476:128,1,180,8|2,0:0|0:0,0:0:0:0:
504,212,6938,1,2,0:0:0:0:
476,300,7344,2,0,L|388:324,1,90,2|2,0:0|0:0,0:0:0:0:
300,308,8154,6,0,B|256:324|212:300|212:300|168:276|124:292,1,180,8|2,0:0|0:0,0:0:0:0:
40,320,9371,1,2,0:0:0:0:
4,236,9776,1,2,0:0:0:0:
48,156,10181,1,2,0:0:0:0:
12,72,10587,6,0,B|76:48|140:92|140:156,1,180,8|0,0:0|0:0,0:0:0:0:
140,244,11803,1,2,0:0:0:0:
220,288,12208,2,0,B|264:308|320:296,1,90,8|0,0:0|0:0,0:0:0:0:
392,332,13019,6,0,B|408:280|376:236|376:236|392:148,1,180,8|2,0:0|0:0,0:0:0:0:
416,72,14235,1,2,0:0:0:0:
340,24,14641,2,0,L|244:48,1,90,2|2,0:0|0:0,0:0:0:0:
240,136,15452,6,0,L|52:180,1,180,8|2,0:0|0:0,0:0:0:0:
12,252,16668,2,0,B|72:328|176:304,1,180,2|2,0:0|0:0,0:0:0:0:
252,256,17884,6,0,B|300:244|344:272,1,90,8|2,0:0|0:0,0:0:0:0:
392,340,18695,2,0,B|432:312|428:260,1,90,2|2,0:0|0:0,0:0:0:0:
416,172,19506,1,2,0:0:0:0:
452,88,19911,1,2,0:0:0:0:
372,44,20317,6,0,B|280:20|228:64|204:136|256:208,1,270,8|2,0:0|0:0,0:0:0:0:
340,200,21938,1,2,0:0:0:0:
408,256,22344,1,8,0:0:0:0:
352,328,22749,6,0,B|308:348|264:336|264:336|232:352|232:352|164:340,1,180,8|0,0:0|0:0,0:0:0:0:
96,376,23965,2,0,B|80:320|112:284|112:284|84:248|84:196,1,180,2|2,0:0|0:0,0:0:0:0:
32,136,25181,6,0,B|84:108|136:136|136:136|172:116|192:80,1,180,8|0,0:0|0:0,0:0:0:0:
276,96,26398,2,0,B|320:68|372:80,1,90,2|8,0:0|0:0,0:0:0:0:
444,116,27208,1,8,0:0:0:0:
392,192,27614,6,0,B|364:288|420:292|384:376,1,180,8|0,0:0|0:0,0:0:0:0:
308,324,28830,2,0,B|264:308|208:328,1,90,2|2,0:0|0:0,0:0:0:0:
132,344,29641,1,2,0:0:0:0:
60,288,30046,6,0,B|40:204|40:204|48:96,1,180,8|8,0:0|0:0,0:0:0:0:
100,36,31262,1,2,0:0:0:0:
188,28,31668,2,0,B|232:44|232:44|296:44,1,90,8|8,0:0|0:0,0:0:0:0:
356,88,32479,6,0,B|412:160|392:260,1,180,8|0,0:0|0:0,0:0:0:0:
316,304,33695,2,0,L|216:324,1,90,2|0,0:0|0:0,0:0:0:0:
140,308,34506,1,2,0:0:0:0:
80,240,34911,6,0,B|72:184|72:184|88:120|88:120|80:60,1,180,8|0,0:0|0:0,0:0:0:0:
172,60,36127,2,0,B|180:116|180:116|164:180|164:180|172:240,1,180,8|0,0:0|0:0,0:0:0:0:
140,320,37344,6,0,B|208:336|264:296|264:216,1,180,8|0,0:0|0:0,0:0:0:0:
208,156,38560,2,0,B|264:124|332:140|356:216,1,180,8|0,0:0|0:0,0:0:0:0:
324,296,39776,6,0,B|376:292|376:292|432:312|432:312|424:216|460:144,1,270,8|2,0:0|0:0,0:0:0:0:
488,72,41398,2,0,L|400:56,1,90,2|2,0:0|0:0,0:0:0:0:
308,64,42208,6,0,B|244:44|204:64|204:64|144:44|144:44|88:72|92:136|92:136,1,270,8|2,0:0|0:0,0:0:0:0:
92,216,43830,1,2,0:0:0:0:
156,280,44235,1,2,0:0:0:0:
256,192,44641,12,0,48695,0:0:0:0:
Topic Starter
meii18
oops again
Topic Starter
meii18

Bakari wrote:

ByBy13 wrote:

Sorry no I will make the whole set by myself
Oh you.

[General]
  1. Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata. Added plus I am familiar with japanese metadata.Kinda.
  2. Give us a hint of who did the collabs. There are way too many names in the tags, I am confused and I believe a few more players will be confused, too. Sure I will <3
[Collab Normal]
  1. AR4 kills the difficulty for me, with such a SV and spacing set up, using anything lower than 5 is pretty difficult to read due to the way SV/AR balance gets broken.
  2. 00:22:749 (1,2,3) - I see your intention here, but after a soft and consistent 1/1 Easy jumping to 3/2 gaps feels somewhat unnecessary. Why don't we map the beat on the white tick with a repeat added to 00:22:749 (1)?
    Note: I would expect all 3/2s be changed in a similar way or remain untouched depending on your decision regarding this patern.

    Definitely not a difficulty I'd label as a Normal for a song like this. DEspite what the Star Rating tells, the difficulty feels too boosted, in my opinion. And let me tell you why, the song itself is fairly simple and calm and for that reason I expect little or no challenge from a Normal difficulty mapped to this song. While this difficulty is excessively forcing 1/2 beats. I am definitely not okay with this.
    I remapped the whole difficulty by myself, making it more easier.I hope it's fine now.Btw,setted the AR to 5
[Collab Hard]
  1. 00:21:533 (4,5,6) - not exactly sure about the flow here, I would prefer (6) to be a straight slider both for the sake of flow and representing the song. (as a straight slider gives a slightly "faster" feeling of the map.
  2. 00:08:154 (1,4) - 00:27:614 (1) - 00:42:208 (1) - more of a personal dislike, but is there really a reason to curvve the sliders this way? There is absolutely nothing that would suggest a red anchor-slider, as a result, I feel like the sliders are going on on their own rather than actually meaning something in the song. fixed mine

    Seems alright except for the things mentioned above.
[Dream]
  1. 00:11:195 (4) - therre is no need to jump on this beat, it has practically nothing that would suggest a jump. Please, tone the jump here or get rid of it. fixed
  2. 00:29:235 (1,2,1,2,3) - try to get more opinions on the way the thing flows here. While it is most probably fine, I'd prefer to hear more from the testplayers just to make sure. flows fine for moe but yeah I will do

    Seems to be fine.
Despite for a few things I disagree with completely, I believe that the set can be a good one if enough time and effort is put into checking and apllying things.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks Bakari! <3

[quote="ecdonald"]Hello, at your request :) I could find only slight points ;_; really nice mapset~

[Collab Normal]
placement are fine for me, so only sound suggestions xd

00:10:587 (1) - how about changing to 1/2 slider + 1 circle like 00:20:317 (1,2) - to follow the chorus of 00:10:789 (1) - ? would feels a bit more matching to the song =w=
00:30:857 (2) - fmm I would change this to one circle because the song's harp and vocal don't have particular sound on 00:31:060 (2) -
^I remapped the normal difficulty ;w;
[Collab Hard]
sorry only one suggestion ;w;
00:39:776 (1) - I prefer round flow like this http://puu.sh/nWEuJ/973df68fef.jpg Kitty's part ;w;

[Dream]
00:15:452 (1) - maybe add clap like 00:05:722 (1) - ?

00:29:235 (1,2,1,2) - I really like this pattern (looking, playing, etc), but I felt making 00:30:046 (1) - blanket to 00:29:641 (2) - would be make more neat, so how about trying select 00:30:046 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1) - (to the last note XD) and move a bit upper? (I felt x:198 y:148 looks fine) looks fine to me.I will ask more testplayers too

and I would add 5~20% volume green line to 3/4 sliders pettern like this http://puu.sh/nWFAv/35c15ff5b9.jpg, but It might be somehow tiresome work, so if you prefer the low volume, I can willing do it instead when I asked XD I think i prefer to keep them in the current way.I don't want to happen here as it happened at my 12th ranked map

hope it gets ranked! <3 good luck arigatou gozaimasu <3
Kyouren
Placeholder~ Nevermind, I never like this song!, I'm seriously
show more
Please sign in to reply.

New reply