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Kajiura Yuki - Sis puella magica!

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Total Posts
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Topic Starter
meii18
This beatmap was submitted using in-game submission on Thursday, April 07, 2016 at 8:04:10 AM

Artist: Kajiura Yuki
Title: Sis puella magica!
Source: 魔法少女まどか☆マギカ
Tags: Puella Magi Madoka Magica 梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical MkGuh ByBy_ChAn
BPM: 148
Filesize: 1872kb
Play Time: 00:48
Difficulties Available:
  1. Dream (3.48 stars, 124 notes)
  2. Hard (2.68 stars, 94 notes)
  3. Mk's Easy (1.41 stars, 53 notes)
  4. Normal (1.6 stars, 51 notes)
Download: Kajiura Yuki - Sis puella magica!
Information: Scores/Beatmap Listing
---------------
#13
I really love this song <3

Ready for mods after 8 months of letting it wip =w=)_zzz

Easy by MkGuh
Normal by me
Hard by me
Dream by me
Kyouren
First 1# w/
Can i make a diff?
Topic Starter
meii18

gokugohan12468 wrote:

First 1# w/
Can i make a diff?
Sorry no I will make the whole set by myself
LexiaLovesU
Bychan <3 Call me when its ready >W<
Topic Starter
meii18

LexiaLovesU wrote:

Bychan <3 Call me when its ready >W<
okay o3o
Topic Starter
meii18
I will remap for now Dreams difficulty and Hard difficulty.Easy and Normal upcoming
Mekki
Yay! Finished.

O3O
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:Kajiura Yuki
Creator:ByBy13
Version:Mk's Easy
Source:Puella Magi Madoka Magica
Tags:Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical ByBy_ChAn
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3290,405.405405405405,6,2,1,40,1,0
44641,-100,4,2,1,40,0,0
46262,-100,4,2,1,35,0,0
46668,-100,4,2,1,30,0,0
47073,-100,4,2,1,25,0,0
47479,-100,4,2,1,20,0,0
47884,-100,4,2,1,15,0,0
48289,-100,4,2,1,10,0,0
48695,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,146,94
Combo2 : 255,13,134
Combo3 : 255,128,128

[HitObjects]
56,328,3290,6,0,P|73:240|88:148,1,180
60,64,4506,1,0,0:0:0:0:
144,32,4911,2,0,P|184:48|232:44,1,90
292,112,5722,6,0,P|380:104|464:140,1,180
504,220,6938,1,0,0:0:0:0:
476,304,7344,2,0,L|388:328,1,90
300,308,8154,6,0,B|256:324|212:300|212:300|168:276|124:292,1,180
40,320,9371,1,0,0:0:0:0:
4,236,9776,1,0,0:0:0:0:
48,156,10181,1,0,0:0:0:0:
12,72,10587,6,0,P|100:80|140:164,1,180
140,244,11803,1,0,0:0:0:0:
220,288,12208,2,0,P|268:300|320:292,1,90
392,332,13019,6,0,B|408:276|380:236|380:236|392:148,1,180
416,72,14235,1,0,0:0:0:0:
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240,136,15452,6,0,L|52:180,1,180
12,252,16668,2,0,P|80:308|180:296,1,180
248,264,17884,6,0,P|304:260|356:276,1,90
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416,180,19506,1,0,0:0:0:0:
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448,96,21127,2,0,L|508:88,2,45
372,140,21938,1,0,0:0:0:0:
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256,192,44641,12,0,48695,0:0:0:0:

Btw, i think the BPM meter should be 6/4. but i'm not sure.
Topic Starter
meii18
Thank you so much for the GD Mk <3
Also yeah the timing signature seems wrong,fixed :3
ecdonald
Sis puella magica<3

why don't you add "mami tomoe" to tags? every characters but her are in the tags XD
Topic Starter
meii18

ecdonald wrote:

Sis puella magica<3

why don't you add "mami tomoe" to tags? every characters but her are in the tags XD
sure why not XD
Topic Starter
meii18
Ready for mods. C:
Sonnyc
[Mk's Easy]
  1. 00:15:452 - Misisng Clap.
[YuBy's Normal]
  1. 00:04:911 (1) - 00:06:938 (1) - Redundant NC imo. It makes the combo too short.
  2. 00:15:451 (1) - Missing hitsound.
And again the ByBy spacings. I'll call things like 00:03:290 (1,2,3) - or 00:06:127 (2,3,4,5) - etc in Hard. Can I ask what those patterns are aiming to express in the first place? Parts like there feels pretty consistent in sound, and using such inconsistent spacings feel really random and unstable personally. Furthermore, the change of spacing is like 1.4x to 1.6x, which is really small in range. That small change doesn't feels effective enough to deliver players that a different pattern is getting in use.

I had a feeling to go through a discussion regarding your spacing logic after seeing several maps made by you.
Topic Starter
meii18

Sonnyc wrote:

[Mk's Easy]
  1. 00:15:452 - Misisng Clap.
[YuBy's Normal]
  1. 00:04:911 (1) - 00:06:938 (1) - Redundant NC imo. It makes the combo too short.
  2. 00:15:451 (1) - Missing hitsound.
And again the ByBy spacings. I'll call things like 00:03:290 (1,2,3) - or 00:06:127 (2,3,4,5) - etc in Hard. Can I ask what those patterns are aiming to express in the first place? Parts like there feels pretty consistent in sound, and using such inconsistent spacings feel really random and unstable personally. Furthermore, the change of spacing is like 1.4x to 1.6x, which is really small in range. That small change doesn't feels effective enough to deliver players that a different pattern is getting in use.

I had a feeling to go through a discussion regarding your spacing logic after seeing several maps made by you.
Fixed everything~ Thank you for your modding!
Mekki
Fix clap for me if it's really missing XD
Mystyk
[General]
  1. Uncheck widescreen support on all diffs (it is only unchecked on one of them)
  2. I have no idea why you put all the characters in the tags though, to me it doesn't really make sense.
  3. Check AiMod for tags conflict.
  4. In general it felt like all difficulties used too much whistle so to me it was a bit annoying, but it might be just me.
[Mk's Easy]
  1. 00:27:614 (1) - you can curve this better for a nicer blanket - https://osu.ppy.sh/ss/4808340
[YuBy's Normal]
  1. 00:06:735 (2) - remove this, I don't see a point in this hit circle, there is nothing in the vocals and the song doesn't really ask for it either (and this is a normal, there is already enough 1/2)
  2. 00:22:141 - add a hit circle here, it would fit the vocals! (or use a reverse slider to vary the rhythm a bit), but if you want to map to the insturments instead of vocals it's fine as well, I just thought it would fit nicely here
[KittyBy's Hard]
  1. 00:06:938 (5) - it would flow better if this slider had a similar direction to this - https://osu.ppy.sh/ss/4808401 - right now it doesn't flow too well because of this --> http://puu.sh/nW0Ye/890f30aa68.jpg - it felt wrong to play, also, if you think it will ruin the following pattern here's a suggestion: https://osu.ppy.sh/ss/4808432
  2. 00:13:019 (1,2,3) - this would flow so much better! :3 - https://osu.ppy.sh/ss/4808457
[Dream]
  1. 00:10:992 (3,4) - I feel like a slider would fit better because there is nothing "big" on 00:11:195 (4) - example: https://osu.ppy.sh/ss/4808519
    OR
    00:10:992 (3,4,1) - ctrl+G on these so the rhythm would be really awesome because hit circles fit 00:11:398 (1) - because of the piano, but of course up to you
  2. 00:18:695 (3,4) - same here - http://puu.sh/nW27H/ae8efb491a.jpg
  3. 00:20:722 (3,4) - and same here
This is a nice mapset so my suggestions might not be too much help but at least you got a mod xD Good luck!
Topic Starter
meii18

MkGuh wrote:

Fix clap for me if it's really missing XD
I fixed it already :D
Topic Starter
meii18
The caracthers are not useless being in tags since there are the characters of the anime plus ecdonald told me to add them.
00:10:992 (3,4) - I don't see a slider is needed here because the piano sounds like la.la not like laaaaa.la or something else so I keep it for now
00:10:992 (3,4,1) - The current rhythm follow really well the piano in my opinion.I don't see any problems here
And same for last two points.About 00:20:722 (3,4) - for example,the vocals are becoming more intense so I emphasized them mapping circles here instead.
Nothing fixed in insane sorry but fixed everything on other difficulties.Let's wait for GDers now.
riffy

ByBy13 wrote:

Sorry no I will make the whole set by myself
Oh you.

[General]
  1. Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata.
  2. Give us a hint of who did the collabs. There are way too many names in the tags, I am confused and I believe a few more players will be confused, too.
[Mk's Easy]
  1. 00:20:317 (1,2,3,4) - I think this is too much for the easiest diffficulty. The stack of 00:19:911 (4,2) - could be questionabl to the players, but when you mix it with intense 1/1 chain it gets really complicated.
  2. 00:32:479 (1,2) - the transition here feels forced. While players will be able to play it well, it looks visually untidy. Why not try something like this?
  3. 00:39:776 (1) - instead of using curves you could go with more intense 1/1 rhythm in order to stress the music at this point. This would help you get rid of the only slider with a tricky curve. Totally up to you, though.

    Looks cool.
[Collab Normal]
  1. AR4 kills the difficulty for me, with such a SV and spacing set up, using anything lower than 5 is pretty difficult to read due to the way SV/AR balance gets broken.
  2. 00:22:749 (1,2,3) - I see your intention here, but after a soft and consistent 1/1 Easy jumping to 3/2 gaps feels somewhat unnecessary. Why don't we map the beat on the white tick with a repeat added to 00:22:749 (1)?
    Note: I would expect all 3/2s be changed in a similar way or remain untouched depending on your decision regarding this patern.

    Definitely not a difficulty I'd label as a Normal for a song like this. DEspite what the Star Rating tells, the difficulty feels too boosted, in my opinion. And let me tell you why, the song itself is fairly simple and calm and for that reason I expect little or no challenge from a Normal difficulty mapped to this song. While this difficulty is excessively forcing 1/2 beats. I am definitely not okay with this.
[Collab Hard]
  1. 00:21:533 (4,5,6) - not exactly sure about the flow here, I would prefer (6) to be a straight slider both for the sake of flow and representing the song. (as a straight slider gives a slightly "faster" feeling of the map.
  2. 00:08:154 (1,4) - 00:27:614 (1) - 00:42:208 (1) - more of a personal dislike, but is there really a reason to curvve the sliders this way? There is absolutely nothing that would suggest a red anchor-slider, as a result, I feel like the sliders are going on on their own rather than actually meaning something in the song.

    Seems alright except for the things mentioned above.
[Dream]
  1. 00:11:195 (4) - therre is no need to jump on this beat, it has practically nothing that would suggest a jump. Please, tone the jump here or get rid of it.
  2. 00:29:235 (1,2,1,2,3) - try to get more opinions on the way the thing flows here. While it is most probably fine, I'd prefer to hear more from the testplayers just to make sure.

    Seems to be fine.
Despite for a few things I disagree with completely, I believe that the set can be a good one if enough time and effort is put into checking and apllying things.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
ecdonald
Hello, at your request :) I could find only slight points ;_; really nice mapset~

[Mk's Easy]
Fine for me xp

[Collab Normal]
placement are fine for me, so only sound suggestions xd

00:10:587 (1) - how about changing to 1/2 slider + 1 circle like 00:20:317 (1,2) - to follow the chorus of 00:10:789 (1) - ? would feels a bit more matching to the song =w=
00:30:857 (2) - fmm I would change this to one circle because the song's harp and vocal don't have particular sound on 00:31:060 (2) -

[Collab Hard]
sorry only one suggestion ;w;
00:39:776 (1) - I prefer round flow like this http://puu.sh/nWEuJ/973df68fef.jpg

[Dream]
00:15:452 (1) - maybe add clap like 00:05:722 (1) - ?

00:29:235 (1,2,1,2) - I really like this pattern (looking, playing, etc), but I felt making 00:30:046 (1) - blanket to 00:29:641 (2) - would be make more neat, so how about trying select 00:30:046 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1) - (to the last note XD) and move a bit upper? (I felt x:198 y:148 looks fine)

and I would add 5~20% volume green line to 3/4 sliders pettern like this http://puu.sh/nWFAv/35c15ff5b9.jpg, but It might be somehow tiresome work, so if you prefer the low volume, I can willing do it instead when I asked XD

hope it gets ranked! <3 good luck

Edit:

Bakari wrote:

Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata.

fmm I think the source is "魔法少女まどか☆マギカ" , and the tags are "梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ"(optional) ;)
Mekki
Fixed all except last point, I really like those sliders on that part for a Easy XD Idk... It creates a good rhythm o3o

BYBYYYYYYYYYYYYY
osu file format v14

[General]
AudioFilename: Kajiura Yuki - Sis puella magica! (Short Ver.).mp3
AudioLeadIn: 0
PreviewTime: 13019
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:Kajiura Yuki
Creator:ByBy13
Version:Mk's Easy
Source:Puella Magi Madoka Magica
Tags:Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical Yuii- MkGuh KittyAdventure ByBy_ChAn
BeatmapID:900767
BeatmapSetID:342884

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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44641,-100,4,2,1,40,0,0
46262,-100,4,2,1,35,0,0
46668,-100,4,2,1,30,0,0
47073,-100,4,2,1,25,0,0
47479,-100,4,2,1,20,0,0
47884,-100,4,2,1,15,0,0
48289,-100,4,2,1,10,0,0
48695,-100,4,2,1,5,0,0


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Combo2 : 255,13,134
Combo3 : 255,128,128

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Topic Starter
meii18
oops again
Topic Starter
meii18

Bakari wrote:

ByBy13 wrote:

Sorry no I will make the whole set by myself
Oh you.

[General]
  1. Add Japanese title of the anime to the source/tags or get ssmebody ore familiar with Japanese metadata. Added plus I am familiar with japanese metadata.Kinda.
  2. Give us a hint of who did the collabs. There are way too many names in the tags, I am confused and I believe a few more players will be confused, too. Sure I will <3
[Collab Normal]
  1. AR4 kills the difficulty for me, with such a SV and spacing set up, using anything lower than 5 is pretty difficult to read due to the way SV/AR balance gets broken.
  2. 00:22:749 (1,2,3) - I see your intention here, but after a soft and consistent 1/1 Easy jumping to 3/2 gaps feels somewhat unnecessary. Why don't we map the beat on the white tick with a repeat added to 00:22:749 (1)?
    Note: I would expect all 3/2s be changed in a similar way or remain untouched depending on your decision regarding this patern.

    Definitely not a difficulty I'd label as a Normal for a song like this. DEspite what the Star Rating tells, the difficulty feels too boosted, in my opinion. And let me tell you why, the song itself is fairly simple and calm and for that reason I expect little or no challenge from a Normal difficulty mapped to this song. While this difficulty is excessively forcing 1/2 beats. I am definitely not okay with this.
    I remapped the whole difficulty by myself, making it more easier.I hope it's fine now.Btw,setted the AR to 5
[Collab Hard]
  1. 00:21:533 (4,5,6) - not exactly sure about the flow here, I would prefer (6) to be a straight slider both for the sake of flow and representing the song. (as a straight slider gives a slightly "faster" feeling of the map.
  2. 00:08:154 (1,4) - 00:27:614 (1) - 00:42:208 (1) - more of a personal dislike, but is there really a reason to curvve the sliders this way? There is absolutely nothing that would suggest a red anchor-slider, as a result, I feel like the sliders are going on on their own rather than actually meaning something in the song. fixed mine

    Seems alright except for the things mentioned above.
[Dream]
  1. 00:11:195 (4) - therre is no need to jump on this beat, it has practically nothing that would suggest a jump. Please, tone the jump here or get rid of it. fixed
  2. 00:29:235 (1,2,1,2,3) - try to get more opinions on the way the thing flows here. While it is most probably fine, I'd prefer to hear more from the testplayers just to make sure. flows fine for moe but yeah I will do

    Seems to be fine.
Despite for a few things I disagree with completely, I believe that the set can be a good one if enough time and effort is put into checking and apllying things.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks Bakari! <3

[quote="ecdonald"]Hello, at your request :) I could find only slight points ;_; really nice mapset~

[Collab Normal]
placement are fine for me, so only sound suggestions xd

00:10:587 (1) - how about changing to 1/2 slider + 1 circle like 00:20:317 (1,2) - to follow the chorus of 00:10:789 (1) - ? would feels a bit more matching to the song =w=
00:30:857 (2) - fmm I would change this to one circle because the song's harp and vocal don't have particular sound on 00:31:060 (2) -
^I remapped the normal difficulty ;w;
[Collab Hard]
sorry only one suggestion ;w;
00:39:776 (1) - I prefer round flow like this http://puu.sh/nWEuJ/973df68fef.jpg Kitty's part ;w;

[Dream]
00:15:452 (1) - maybe add clap like 00:05:722 (1) - ?

00:29:235 (1,2,1,2) - I really like this pattern (looking, playing, etc), but I felt making 00:30:046 (1) - blanket to 00:29:641 (2) - would be make more neat, so how about trying select 00:30:046 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1) - (to the last note XD) and move a bit upper? (I felt x:198 y:148 looks fine) looks fine to me.I will ask more testplayers too

and I would add 5~20% volume green line to 3/4 sliders pettern like this http://puu.sh/nWFAv/35c15ff5b9.jpg, but It might be somehow tiresome work, so if you prefer the low volume, I can willing do it instead when I asked XD I think i prefer to keep them in the current way.I don't want to happen here as it happened at my 12th ranked map

hope it gets ranked! <3 good luck arigatou gozaimasu <3
Kyouren
Placeholder~ Nevermind, I never like this song!, I'm seriously
Mekki
ByBy XD You should remove list for beatmap description, it seems weird the black points overlapping image, just the letters centre are already fine, list is like useless o3o
Topic Starter
meii18
I removed that notice image thanks mkguh
@Kitty sorry i mapped your parts.I already confirmed it with you in game.btw will you mod my map? o.o
Also added '梶浦 由記' as artist and moved Kajiura Yuki to romanised artist which needs redownloading.Updated!
Kyouren
I really hate to mod this map!!!



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT
[General]
  1. Maybe you can change other BG because this BG already has in ranked beatmap!
[Hard]

  • I think used HP 6 too high a bit, maybe can used 5.5?
  1. 00:00:654 - How about adding spinner like in Insane diff?
  2. 00:08:965 (3) - You can making straight like 00:09:371 (4)
  3. 00:21:938 (1,2,3,4,1) - Flow look bad
  4. 00:25:181 (1) - Overlap
  5. 00:28:222 (2) - Awh.. my ear Dx, it's overmapping
  6. 00:31:465 (9,1,2,3) - Not bad, maybe need rework
[Insane]

  • AR -1
  1. 00:04:303 (4) - Overmapping
  2. 00:04:506 (1,2,3) - Irre style <3

    Better adding silience sound in Irre style (I mean bue tick), it's listening like 1/3 snap and not really good!
Free mod my map: https://osu.ppy.sh/s/435555
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~
Topic Starter
meii18
@Kitty:
Hard:
00:08:965 (3)- It is already straight o.o
00:21:938 (1,2,3,4,1)- it flows fine to me.it doesn't flow really bad in my opinion
00:25:181 (1)- This overlap is not visible in game after i testplayed it
00:28:222 (2)- It is not overmapped.There are vocals on slider's head and on slider's tail are the instruments so the slider obviously follows the song properly
00:31:465 (9,1,2,3)- It doesn't need rework.The flow itself looks fine and there's no reason to change it
Only the spinner and the HP got fixed

Insane:
00:04:303 (4)- Here is a noticeable beat so that's why i added a note here just to emphasize that noticeable beat
00:04:506 (1,2,3)- Irre yes <3
AR got fixed :3

Better adding silience sound in Irre style (I mean bue tick), it's listening like 1/3 snap and not really good! Still not sure but still i will keep as they are

Thanks for mod Kitty! <3
Modem
Madoka ♡
Kyouren
Well, you need BN because nothing founded the problem \w/
Namki
great song~
get a star \w/
Topic Starter
meii18
Thanks Namki <3
Starset
[Dream]
-00:04:303 (4) - x278 y131 o.o
-00:04:506 (1,2,3) - i highly recommend to silence dem blue ticks, apply to other ones too
-00:06:127 (2,3,4,5) - how about ctrl+h on them
-00:11:398 - how about clap here
-00:21:127 - same here
-00:34:911 (1,2,3,1,2,3,1,2,3,1,2,3) - feel like this section is lacking claps, how about clap on 3 on each pattern?

[Hard]
-00:12:208 (3,4) - feel like there should be whistles instead since its basically the same note as this one 00:11:803 -
-00:27:208 (2) - whistle?
-00:28:222 (2,4) - symmetric, doesnt look right xd
-00:34:911 (1,2,3,4,5,1,2,3,4,5) - well same suggestion on "Dream" diff

[Normal]
-00:15:452 (3) - u forgot clap here xd
-well generally u didnt really use actual 1/2 patterns, only some reverse sliders, but nothnig like http://puu.sh/o6fDr/84c024fed7.jpg or http://puu.sh/o6fEO/f206025db7.jpg im talking about this kind of rythme, notes like this are happening in the song so u can actually use these patterns like here 00:10:992 (2) - for http://puu.sh/o6fDr/84c024fed7.jpg
-nothing else to complain about, asthetics seems good =w=

[Easy]
-00:12:208 - whistle here better
-00:22:344 (3) - same
nothing else =w=

hope i could help sry didnt find much, gud luck
Mekki
ok
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 13019
Countdown: 0
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StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:ByBy13
Version:Mk's Easy
Source:魔法少女まどか☆マギカ
Tags:Puella Magi Madoka Magica 梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical MkGuh ByBy_ChAn
BeatmapID:900767
BeatmapSetID:342884

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
meii18
[Dream]
00:06:127 (2,3,4,5) - I prefer to keep them as they are.The vocals are going to be stronger here

[Hard]
00:28:222 (2,4) - I didn't intend to make them symmetric.Initially,I wanted but because of spacing and to avoid making unpleasant overlaps I decided to keep as it is


[Normal]
Yes I am using more 1/2 patterns because this song is really calm and if i would make it harder,it would turn into advanced so I would like to keep as it is

Rest were fixed! Thanks~

!summon Rizia(? >w<)
Rizia
HIIiiiiiiiiiiiiiiii

[Dream]
  1. maybe just me, but i don't think volume need raise from 00:23:154 - , because the whole song rhythm are stable
  2. AR8 is enough, 8.5 kinda fast for this map/bpm
  3. 00:15:857 (2,3,4,5,1) - nazi but i think you can make a perfect star here
[Normal]
  1. reduce AR to 4, 5 is fast
[Easy]
  1. reduce AR to 2.5
that's all
call me back~~~~
Topic Starter
meii18
Thank you sooooo much Rizia <3
I will fix once I will get home


In Dream,I will keep the sliderends silenced there too sorry.Rest were fixed.
@MkGuh fixed the AR for you XD plus i removed a random finish hitsound.Updated!
Rizia
great
Mekki
if possible update with that when you find someone to qualify ;3; i just changed a mini shape, i'm nazi with that sry XD
osu file format v14

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AudioLeadIn: 0
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Sis puella magica!
TitleUnicode:Sis puella magica!
Artist:Kajiura Yuki
ArtistUnicode:梶浦 由記
Creator:ByBy13
Version:Mk's Easy
Source:魔法少女まどか☆マギカ
Tags:Puella Magi Madoka Magica 梶浦由記 鹿目まどか 暁美ほむら 巴マミ 美樹さやか 佐倉杏子 キュウべえ Kaname Homura Akemi Sayaka Miki Kyouko Kyoko Sakura Kyubey Kyuubey Incubator Mahou Shoujo Magical MkGuh ByBy_ChAn
BeatmapID:900767
BeatmapSetID:342884

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60,288,30046,6,0,B|40:204|40:204|48:96,1,180,8|8,0:0|0:0,0:0:0:0:
100,36,31262,1,2,0:0:0:0:
188,28,31668,2,0,B|232:44|232:44|296:44,1,90,8|8,0:0|0:0,0:0:0:0:
356,88,32479,6,0,B|412:160|392:260,1,180,8|0,0:0|0:0,0:0:0:0:
316,304,33695,2,0,L|216:324,1,90,2|0,0:0|0:0,0:0:0:0:
140,308,34506,1,2,0:0:0:0:
80,240,34911,6,0,B|72:184|72:184|88:120|88:120|80:60,1,180,8|0,0:0|0:0,0:0:0:0:
172,60,36127,2,0,B|180:116|180:116|164:180|164:180|172:240,1,180,8|0,0:0|0:0,0:0:0:0:
140,320,37344,6,0,B|208:336|264:296|264:216,1,180,8|0,0:0|0:0,0:0:0:0:
208,156,38560,2,0,B|264:124|332:140|356:216,1,180,8|0,0:0|0:0,0:0:0:0:
324,296,39776,6,0,B|376:292|376:292|432:312|432:312|424:216|460:144,1,270,8|2,0:0|0:0,0:0:0:0:
488,72,41398,2,0,L|400:56,1,90,2|2,0:0|0:0,0:0:0:0:
308,64,42208,6,0,B|244:44|204:64|204:64|144:44|144:44|88:72|92:136|92:136,1,270,8|2,0:0|0:0,0:0:0:0:
92,216,43830,1,2,0:0:0:0:
156,280,44235,1,2,0:0:0:0:
256,192,44641,12,0,48695,0:0:0:0:
Topic Starter
meii18

Rizia wrote:

great
thanks Rizia! Thank you soooo much!

@mkguh sure i'll update once i will get squirrel owo
Squichu
Here I aaam~~ o/
Took me a while longer than expected. Sorry. D:

General
  1. How about setting the preview point to the blue tick before the downbeat ( 00:12:918 - ) ? Then the sound wouldn't suddenly blow people's ears when they listen to it. xD
Mk's Easy
Neat diff, I don't particularly like the monotonous rhythms, but they work. >-< (I'd still prefer if you change some.)
  1. 00:05:722 (1,2) - for example. You could match this better with the vocals by ctrl+g. That would also add more variety to the beginning. :3
  2. 00:08:154 (1,2) - It's the same here. Ctrl+g would also help with 00:09:371 (2,3,4,1) - . (I don't think 4 clickables in a row are that nice in an Easy diff, so changing this up so beginners don't have to tap consistently for so long would be nice.)
  3. If you decide to change both ^, you could copy-paste the rhythm from beginning to 00:12:208 (3) - and replace 00:13:019 (1) - to 00:22:344 (3) - ; then you have some more rhythm variety while adding consistency to these two close to identical parts. At the moment you have repeating pattern for different rhythms and unique patterns for repeating rhythms, which creates an inconsistent feeling overall.
Normal
  1. 00:05:722 (4,1) - NC should be on (4), because you usually use NCs on the downbeat. Better to stick to that, I think
  2. 00:15:452 (3,1) - NC on (3) for same reasons
  3. 00:21:938 (3) - I'd prefer two circles here for consistency with 00:12:208 (3,4) - and for better emphasis of the strong vocals; the same goes for 00:26:803 (3) - and 00:31:668 (3) -
Hard
  1. 00:06:533 (3,4) - I'd prefer a slider here, because this is very similar to 00:04:100 (3) - and 00:08:965 (3) - which are mapped with sliders. And (4) has no stronger beat than the other patterns, therefore the circle is a little too much, imo.
  2. 00:12:614 (4,1) - Movement could be improved here, you could ctrl+g (1) and re-position the pattern afterwards to match DS. http://puu.sh/o8KGv.jpg and http://puu.sh/o8KIX.jpg
  3. 00:19:911 (5,1) - I think it's better to unstack this, firstly because of the reverse, which makes the player stay at one position for a very long time and plays a little boring and seconly for consistency with 00:10:181 (5,1) -
  4. 00:21:938 (1) - this NC is unnecessary, imo. (1,2,3,4) might be new because of so many circles in a row, but neither speed or DS change, so the NC is not needed.
    Similar here 00:26:803 (1) - it's not consistent with other NCs
  5. 00:22:749 (1,2) - The stack might be a little unexpected, because you've only used them on the downbeat before and this kind of breaks the consistency
    The same goes for 00:32:479 (1,2) -
  6. 00:30:452 (2,3) - I think (3) doesn't really match with the 1/1 reverse slider, because there are really strong beats on head/reverse/tail and a much weaker sound on the circle, so it feels a little off to have the circle clickable, but only one of the stronger sounds. You could delete (3) or turn this into 1/1 slider + 1/2 slider
  7. 00:36:127 (3,4) - This should be a slider, too, imo, because it's the same as 00:34:911 (1) - and the sound on (4) is very weak and a sliderend matches better with that
    Same for 00:38:560 (3,4) -
Dreams
  1. 00:04:100 (3,4) - There's no strong sound or vocals on (4) so a slider matches better here; the same goes for 00:06:533 (4,5) - 00:08:965 (3,4) - 00:13:830 (3,4) - 00:16:262 (4,5) - 00:18:695 (3,4) -
    And it's similiar with 00:11:195 (4) - and 00:20:925 (4) - , but better to delete these circles, because there's no held vocals and a clear break in the melody.
    //I know all of them are an essential part of this diff, but they feel overmapped, because they don't go with the original melody of the song, but add their own rhythms instead. And except for these circles you're following the original melody very closely, which makes this "overmap" stand out even more. Aaand I'm 100% sure you could change this, because the patterns would work just as well with three circles (or two circles + 1/2 slider).
    00:22:344 (3,4) - and the following are all fine, imo, because they have stronger sounds and/or match the vocals.
  2. 00:12:208 (3,4) - and 00:30:857 (3,4) - consider stacking them like 00:40:992 (1,2,3) - / 00:43:425 (1,2,3) - , so these patterns aren't so unexpected at the end of the map. The rhythms are very similar so they'd fit nicely here, I think
  3. 00:38:965 (3) - This might work better as two circles, because unlike 00:35:317 (3) - / 00:36:533 (3) - / 00:37:749 (3) - there are two syllables and not a held vocal
Otherwise, great job. ovob I really like the extended sliders here, they work very well with the melody and don't ignore other important beats. >w<

//squeeee
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