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Omoi - Totsugeki Zenya no Dance

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Topic Starter
Yales
This beatmap was submitted using in-game submission on 2016年3月28日 at 1:13:48

Artist: Omoi
Title: Totsugeki Zenya no Dance
Tags: alyssa sakurai hatsune miku vocaloid Synthesizer Rock Dance on the Eve of the Attack
BPM: 185
Filesize: 8914kb
Play Time: 04:11
Difficulties Available:
  1. Explosion (5.44 stars, 1141 notes)
  2. Hard (3.16 stars, 693 notes)
  3. Insane (4.27 stars, 907 notes)
  4. Normal (1.99 stars, 353 notes)
Download: Omoi - Totsugeki Zenya no Dance
Information: Scores/Beatmap Listing
---------------
Whooo!

Omoi - Nee William
Omoi - Snow Drive
Omoi - Totsugeki Zenya no Dance
Omoi - Teo
Omoi - Hey William (New Translation)
pregnant_man
great one
Heanday

EvilElvis wrote:

great one
Saut
freeze
Asserin

Normal

  1. 00:36:242 (5) - Correct blanket
  2. 00:36:566 (1) - ^ with 00:35:269 (4)
  3. 00:42:728 (3) - ^ with 00:41:755 (1)
  4. 01:19:377 (3) - x:142 pls (to be same posiotion like 01:18:080 (1) )
  5. 01:24:566 (5) - Correct blanket
  6. 02:03:161 (2) - ^ with 02:02:188 (1)
  7. 02:58:945 (5) - Im not sure but its uneven blanket
  8. 03:20:026 (1) - Correct blanket
  9. 03:23:593 - I know its break behind spin but u can put circle there i think
  10. 03:30:404 (1) - Correct blanket with 03:29:431 (4)
  11. 04:06:080 (4) - y:137
I find just blanket mistakes :D Nice diff :3

Hard

  1. 00:03:647 (2) - Wtf ? Put it there x:128 y:260
  2. 00:11:918 (1) - U can stack it
  3. 00:28:458 (4) - Correct blanket cus its uneven a little
  4. 01:10:782 (2) - x:234 y:286
  5. 02:15:809 (3) - x:36 y:186
  6. 02:26:512 (4,1,2,3) - It looks boring ;-;
  7. 03:04:782 (2,3,4,1,2,3,4,1,2,3,4,1,2) - Hmm make a big star ?
  8. 03:13:215 (2) - Correct blanket cus its uneven a little
  9. 04:03:809 (4) - ^
    Ok this diff is fine i think, u make a small mistakes :d but I have the impression that the patterns are too close to each other.


Insane

  1. 00:04:296 (4) - x:248 y:320 the distance between them will be the same if u will put circle there :)
  2. 00:07:701 (4) - What u about this ? http://osu.ppy.sh/ss/3725605
  3. 00:14:512 (1) - Think it look better http://osu.ppy.sh/ss/3725615
  4. 00:15:323 (2,3,4,1) - And it can be cool :D Double blanket :3 http://osu.ppy.sh/ss/3725621
  5. 00:21:647 (3) - Stack with 00:20:999 (1) - ???
  6. 00:28:782 (1,2,3,4,5,6,7,8) - If u will a star there *.* aww
  7. 00:35:107 (5) - x:432 y:104
  8. 00:36:242 (4,1) - I tihnk u can stack it on ealier slider ;d its fine to play :D
  9. 00:38:836 (4,1) - ^ (And other the same)
  10. 01:08:188 (2) - x:136 y:364
  11. 01:24:891 (2,3,1,2) - pls pls pls http://osu.ppy.sh/ss/3725675 http://osu.ppy.sh/ss/3725681
  12. 01:29:107 (3) - Can u make blanket with 01:28:458 (1) - ? It will really good
  13. 01:55:701 (1,2,3,1,2) - It seems to me that it is a bit tight
  14. 01:59:107 (4) - Idk why u put it there :v its not bad but i think u can change place this cirlce
  15. 02:17:107 (3,4,5,6) - I think u can make triangle it will less boring i think but ur stacks works good with rhythm
  16. 02:25:053 (3) - I know its ur style but if u make blanket with ealier slider it will be more fine to play
  17. 02:55:053 (4,5,1,2) - I dont feel this moment ;-;
  18. 03:14:350 (2,3,4) - Change this on warped slider it will work nice i think :D
  19. 03:25:215 (1) - plox http://osu.ppy.sh/ss/3725735
  20. 04:04:133 (1,2,3,4,5,6,7,8) - Same like ealier, make a star pls <3
Really nice diff <3

Explosion

  1. 00:03:809 (4,2) - If u will round slider "4" u can make blanket with "2" and i will be good transition for the next slider :3 but if it will looks oddly 00:03:485 (3) - Rotate this 15
  2. 00:07:377 (3,4,5) - Make slider and warp it ? I think it works better a little
  3. 00:12:728 (3) - Idk how to say so i give u ss :D http://osu.ppy.sh/ss/3721290
  4. 00:13:215 (1,2) - I think u shlould keep same distans as in the following
  5. 00:14:836 (2,3) - CTRL+G if u want keep this slider "4" but i think u can change posiotion of this cirlces a little :3
  6. 00:15:809 (1) - I think it less random and u keep flow :D http://osu.ppy.sh/ss/3721333
  7. 00:21:972 (4) - I know what u wanted to do but CRTL+G pls
  8. 00:24:242 (5) - Blanket with "2" ???
  9. 00:27:485 (1,2,3,4,5) - Dont like this part but dont worry im just stupid xD
  10. 00:40:458 (1,2,3) - Its bad flow i think
  11. 00:45:647 (1) - U can put it on the middle of sliders
  12. 00:48:242 (1,2,3,1) - I think its ymm rigid, u had nice flow jump, keep this :D Something like this but i suck XD http://osu.ppy.sh/ss/3721255 http://osu.ppy.sh/ss/3721259
  13. 00:54:404 (1,1) - Its bad i think ;-; Pls do something like this http://osu.ppy.sh/ss/3721375 or idk ><
  14. 00:59:269 (5) - If u wanted make mirror effect its curve a little :D
  15. 01:00:242 (2) - Its shouldnt be x:160 ?
  16. 01:06:404 (1) - Rotate to 15 ?
  17. 01:14:512 (2,3,1,2) - Make square with order of clockwise
  18. 01:16:620 (2) - Rotate to 30 ?
  19. 01:16:620 (2) - Same like ealier with square
  20. 01:29:107 (4) - CTRL+G and put it further
  21. 01:37:864 (2) - It works better :3 http://osu.ppy.sh/ss/3721455
  22. 01:52:620 (5,6,7,1) - http://osu.ppy.sh/ss/3721490 Dont forget make blanket "6" with "1"
  23. 01:58:458 (2,3,1,2) - Wtf ? :D http://osu.ppy.sh/ss/3721513 http://osu.ppy.sh/ss/3721516
  24. 02:13:053 (3) - Put it on the middle of sliders
  25. 02:21:972 (1,2,1,2,1,2) - It can be boring for players
  26. 02:42:404 (1) - I have no idea why u did it there and i round next slider on the road ealier slider :v
  27. 02:55:539 (2) - Stack on slider "4" :v
  28. 03:15:809 (5,6) - http://osu.ppy.sh/ss/3721554
  29. 03:24:809 (5,6,7,1) - Make a trapeze
  30. 03:44:999 (2,4) - CTRL+G
  31. 04:11:918 (1) - Make this it works better with ryhythm ^_^ http://osu.ppy.sh/ss/3721572
I think u make too much this pattern http://osu.ppy.sh/ss/3721585 its really rigit and it have specific flow, try to not make this pls
Topic Starter
Yales

Asserin wrote:

SPOILER

Normal

  1. 00:36:242 (5) - Correct blanket fixed
  2. 00:36:566 (1) - ^ with 00:35:269 (4) I think it's just fine, really. Not to mention that I'm almost off screen for that fcking blanket lol.
  3. 00:42:728 (3) - ^ with 00:41:755 (1) fixed
  4. 01:19:377 (3) - x:142 pls (to be same posiotion like 01:18:080 (1) ) fixed
  5. 01:24:566 (5) - Correct blanket fixed
  6. 02:03:161 (2) - ^ with 02:02:188 (1) fixed, the next ones as well
  7. 02:58:945 (5) - Im not sure but its uneven blanket fixed just a bit
  8. 03:20:026 (1) - Correct blanket fixed a bit... i'll be offscreen if too much
  9. 03:23:593 - I know its break behind spin but u can put circle there i think I prefer keeping the gap as much as possible, just in case.
  10. 03:30:404 (1) - Correct blanket with 03:29:431 (4) fixed a bit
  11. 04:06:080 (4) - y:137 fixed
I find just blanket mistakes :D Nice diff :3

Hard

  1. 00:03:647 (2) - Wtf ? Put it there x:128 y:260 I think this is really detail, but still nope, because it would make it too straight.
  2. 00:11:918 (1) - U can stack it Well i think it looks better unstacked imo
  3. 00:28:458 (4) - Correct blanket cus its uneven a little Fixed, maybe
  4. 01:10:782 (2) - x:234 y:286 fixed
  5. 02:15:809 (3) - x:36 y:186 fixed
  6. 02:26:512 (4,1,2,3) - It looks boring ;-; I don't think it is
  7. 03:04:782 (2,3,4,1,2,3,4,1,2,3,4,1,2) - Hmm make a big star ? I could but I like the squares too, dont know
  8. 03:13:215 (2) - Correct blanket cus its uneven a little fixed
  9. 04:03:809 (4) - ^ fixed
    Ok this diff is fine i think, u make a small mistakes :d but I have the impression that the patterns are too close to each other. This is hard diff, I think it's fine. And not sure for the mistakes?

Insane

  1. 00:04:296 (4) - x:248 y:320 the distance between them will be the same if u will put circle there :) ok
  2. 00:07:701 (4) - What u about this ? http://osu.ppy.sh/ss/3725605 It's not neat
  3. 00:14:512 (1) - Think it look better http://osu.ppy.sh/ss/3725615 Definetly not, sorry
  4. 00:15:323 (2,3,4,1) - And it can be cool :D Double blanket :3 http://osu.ppy.sh/ss/3725621 Not a bad idea, but I also think it's too hard for this diff
  5. 00:21:647 (3) - Stack with 00:20:999 (1) - ??? I like my custom stack
  6. 00:28:782 (1,2,3,4,5,6,7,8) - If u will a star there *.* aww fixed
  7. 00:35:107 (5) - x:432 y:104 fixed
  8. 00:36:242 (4,1) - I tihnk u can stack it on ealier slider ;d its fine to play :D I prefer my way
  9. 00:38:836 (4,1) - ^ (And other the same) same
  10. 01:08:188 (2) - x:136 y:364 Nah it won't be a straight line anymore
  11. 01:24:891 (2,3,1,2) - pls pls pls http://osu.ppy.sh/ss/3725675 http://osu.ppy.sh/ss/3725681 fixed, good idea
  12. 01:29:107 (3) - Can u make blanket with 01:28:458 (1) - ? It will really good fixed
  13. 01:55:701 (1,2,3,1,2) - It seems to me that it is a bit tight fixed I think
  14. 01:59:107 (4) - Idk why u put it there :v its not bad but i think u can change place this cirlce 01:58:620 (2,3,4) - triangle
  15. 02:17:107 (3,4,5,6) - I think u can make triangle it will less boring i think but ur stacks works good with rhythm Ye keeping this way
  16. 02:25:053 (3) - I know its ur style but if u make blanket with ealier slider it will be more fine to play I'm not sure that blanket affects gameplay :D But nope, sorry, I like the pattern this way
  17. 02:55:053 (4,5,1,2) - I dont feel this moment ;-; I think the flow is ok
  18. 03:14:350 (2,3,4) - Change this on warped slider it will work nice i think :D I think it can be a bit odd, to slider reverse then triple, It's an insane, it's ok.
  19. 03:25:215 (1) - plox http://osu.ppy.sh/ss/3725735 fixed
  20. 04:04:133 (1,2,3,4,5,6,7,8) - Same like ealier, make a star pls <3 fixed
Really nice diff <3 Thanks!

Explosion

  1. 00:03:809 (4,2) - If u will round slider "4" u can make blanket with "2" and i will be good transition for the next slider :3 but if it will looks oddly 00:03:485 (3) - Rotate this 15 Well 00:02:837 (1,2,3,4) - is a unique straight pattern. I don't want to break it to add a curve for the sake of a blanket that isn't needed. I make patterns with blankets, not for blankets.
  2. 00:07:377 (3,4,5) - Make slider and warp it ? I think it works better a little It's ok the way it is
  3. 00:12:728 (3) - Idk how to say so i give u ss :D http://osu.ppy.sh/ss/3721290 Changed but on the other side
  4. 00:13:215 (1,2) - I think u shlould keep same distans as in the following No, it's 1/4 gap between the slider and the circle, not 1/2
  5. 00:14:836 (2,3) - CTRL+G if u want keep this slider "4" but i think u can change posiotion of this cirlces a little :3 I don't understand what's wrong in my pattern.
  6. 00:15:809 (1) - I think it less random and u keep flow :D http://osu.ppy.sh/ss/3721333 It's not random, it's symmetric. But arranged it a bit in the same spirit though
  7. 00:21:972 (4) - I know what u wanted to do but CRTL+G pls No, the flow is better the way it is.
  8. 00:24:242 (5) - Blanket with "2" ??? Nah, the pattern would be ugly lol
  9. 00:27:485 (1,2,3,4,5) - Dont like this part but dont worry im just stupid xD don't know what's wrong
  10. 00:40:458 (1,2,3) - Its bad flow i think No it's fine, the flow is good here.
  11. 00:45:647 (1) - U can put it on the middle of sliders The curve would play weird in this case, and I don't think I did it wrong neither.
  12. 00:48:242 (1,2,3,1) - I think its ymm rigid, u had nice flow jump, keep this :D Something like this but i suck XD http://osu.ppy.sh/ss/3721255 http://osu.ppy.sh/ss/3721259 Nah I really like this pattern, it's not because itr's straight slider that it doesn't have flow. I don't think those straight sliders are so much present that it looks like a #2007 map.
  13. 00:54:404 (1,1) - Its bad i think ;-; Pls do something like this http://osu.ppy.sh/ss/3721375 or idk >< I actually think it's really good xD
  14. 00:59:269 (5) - If u wanted make mirror effect its curve a little :D Not sure to understand? If you copy/paste (4) Ctrl+G, Ctrl+J, you'll see it's the exact same shape.
  15. 01:00:242 (2) - Its shouldnt be x:160 ? Mh, not really, but I fixed a bit the placement though
  16. 01:06:404 (1) - Rotate to 15 ? Totally vertical/horizontal sliders aren't always that bad.
  17. 01:14:512 (2,3,1,2) - Make square with order of clockwise It's good the way it is
  18. 01:16:620 (2) - Rotate to 30 ? That would kill the flow, and it looks better this way since it's mirrored
  19. 01:16:620 (2) - Same like ealier with square 01:18:404 (2,3,1,2) - you mean this? Nope, it's fine the way it is.
  20. 01:29:107 (4) - CTRL+G and put it further No flow is good here too
  21. 01:37:864 (2) - It works better :3 http://osu.ppy.sh/ss/3721455 I prefer mine
  22. 01:52:620 (5,6,7,1) - http://osu.ppy.sh/ss/3721490 Dont forget make blanket "6" with "1" Nope, I don't like the way it plays and I like my own way for this
  23. 01:58:458 (2,3,1,2) - Wtf ? :D http://osu.ppy.sh/ss/3721513 http://osu.ppy.sh/ss/3721516 Not sure to get what's wrong neither?
  24. 02:13:053 (3) - Put it on the middle of sliders If you meant horizontaly-> fixed.
  25. 02:21:972 (1,2,1,2,1,2) - It can be boring for players I think this is the best pattern of the map ! xD And I'm not the only one thinking that imo.
  26. 02:42:404 (1) - I have no idea why u did it there and i round next slider on the road ealier slider :v What? If you're talking about the rythme, nothing's wrong it's a new pattern. If you're talking about the pattern itself, I don't know what's wrong neither.
  27. 02:55:539 (2) - Stack on slider "4" :v Gotta think about that, but it would also means it's "under" the (1) 1/1 slider and I don't really like it. The idea isn't bad though
  28. 03:15:809 (5,6) - http://osu.ppy.sh/ss/3721554 Nope, I prfer my custom stack, and it's a pain to read to have a circle hidden under the end of another slider.
  29. 03:24:809 (5,6,7,1) - Make a trapeze Nah I like the way it is
  30. 03:44:999 (2,4) - CTRL+G Makes the distance between 03:44:999 (2,3) - awkward Might try to find another pattern though.
  31. 04:11:918 (1) - Make this it works better with ryhythm ^_^ http://osu.ppy.sh/ss/3721572 If you listen closely, The end of the slider repeat also follows the rythme.
I think u make too much this pattern http://osu.ppy.sh/ss/3721585 its really rigit and it have specific flow, try to not make this pls Best pattern though.
Thank you very much for that mod! Helped the quality a lot.
DeletedUser_423548
hi from M4M queue :)

Normal
00:21:323 - Maybe use a clap for this part?
00:31:377 (1) - I think it will look better with Ctrl+H and cordinates X:144 Y:344
01:00:891 (2) - I think a circle would make it go along with the music
01:04:134 (1,2,3) - The part 01:06:080 (2,3); maybe use different timing to go with the music?
01:10:296 (1) - Why not use a blanket?
01:30:728 - you used a note at 01:20:350, why not do the same here also?
02:02:188 (1) - same as 00:31:377 (1)
02:14:836 - same as 01:30:728 and add a note maybe?
02:43:701 (1,2,3,4) - copy 02:43:701 (1) and rotate it by 60 degrees and I think it will look cleaner
03:23:593 - add note
03:30:080 -
03:39:809 - something feels off here... not sure what though

Hard
00:15:809 (1) - its really hard to play, 00:14:350 (4,1) maybe make it like this part?
00:59:107 (2) - The slider is really hard to notice, change its place.
02:24:080 (5,1) - from the way the note was placed its really hard to play this
03:48:485 - The hit sound is too loud. Make the 4/3 sliders quieter

Insane
00:48:891 (2) - Was this placement on purpose? Might be better to stack it or make it more spaced
01:02:512 (1) - ^
01:55:701 (1) - 01:56:350 (1) - might be better if you make one of them a circle and make it a 5-note stream
03:49:863 (1) - It seems a bit too spaced

Explosion
00:12:404 - Is it necessary to change the slider velocity?
00:53:431 (1) - NC is not needed. make it NC from 00:53:593 (2)
00:53:755 (1) - I think deleting the NC might be a good idea.
01:26:917 (4) - feels unneeded. 01:26:836 (3,5) - maybe try stacking these?
02:11:269 (1,2,1,2,1) - I do like this but the timing is hard to play with
02:53:918 (1) - I don't see the reason for the NC
03:25:296 - I think the 20% volume is unneccessary
04:11:755 - there is a different sound in the music so maybe place a slider or a circle?

Nice map

Good Luck
Topic Starter
Yales

Yasaija 714 wrote:

hi from M4M queue :)

Normal
00:21:323 - Maybe use a clap for this part? I think it wouldn't make sense to have a 1/1 then. Because a clap is pretty strong and you would like to hit it.
00:31:377 (1) - I think it will look better with Ctrl+H and cordinates X:144 Y:344 I like the overlap, and I think the flow this way is way better though.
01:00:891 (2) - I think a circle would make it go along with the music Well there's already a slider?
01:04:134 (1,2,3) - The part 01:06:080 (2,3); maybe use different timing to go with the music? For the first I'm following the drums which are pretty strong, and the second is vocals. I find the rhythm of them pretty nice
01:10:296 (1) - Why not use a blanket? Would flow really bad, and I think that overlap > blanket when not overdone
01:30:728 - you used a note at 01:20:350, why not do the same here also? I could indeed, but I think, since it's just before the new stenza, the little pause makes sense, also, the rythm is slightly different in the second section so I took the liberty to change this as well
02:02:188 (1) - same as 00:31:377 (1) sane, better flow
02:14:836 - same as 01:30:728 and add a note maybe? Well all the kiais are made the same way it's not random ;p It's a good point though, but ye... no need to overdo it
02:43:701 (1,2,3,4) - copy 02:43:701 (1) and rotate it by 60 degrees and I think it will look cleaner Fixed
03:23:593 - add note I prefer maintain the gap before the spinner as much as I can.
03:30:080 - ^
03:39:809 - something feels off here... not sure what though I think it's ok, Normal diff represents just a few sounds, no need to map every single beats.

Hard
00:15:809 (1) - its really hard to play, 00:14:350 (4,1) maybe make it like this part? I don't think it's hard to play o.o Also it's a different rythme
00:59:107 (2) - The slider is really hard to notice, change its place. I think it's ok.
02:24:080 (5,1) - from the way the note was placed its really hard to play this I find it ok, it stays in the samw flow
03:48:485 - The hit sound is too loud. Make the 4/3 sliders quieter Fixed

Insane
00:48:891 (2) - Was this placement on purpose? Might be better to stack it or make it more spaced Yes it's on purpose, I think it looks better this way. And give a nice effect in gameplay.
01:02:512 (1) - ^ same
01:55:701 (1) - 01:56:350 (1) - might be better if you make one of them a circle and make it a 5-note stream I prefer to avoid stream as much as possible for the sake of difficulty. Also I think it's playable, it's an insane, not an hard anymore.
03:49:863 (1) - It seems a bit too spaced I get that, but on the other hand, it's not that bigger than 03:49:863 (1,2) - so considering it's a new stenza, I think it's ok

Explosion
00:12:404 - Is it necessary to change the slider velocity? Yes it is, the music has so different tonalities on this part, I'm trying to represent them all with SVs.
00:53:431 (1) - NC is not needed. make it NC from 00:53:593 (2) It is, it's the new stenza
00:53:755 (1) - I think deleting the NC might be a good idea. No because new spacing, and new drums in the music as well
01:26:917 (4) - feels unneeded. 01:26:836 (3,5) - maybe try stacking these? You mean it's overmaped? It's not, there's a clearly beat in the music. also I won't stack them. This is mirrored with 01:27:485 (3,4,5) - and plays good.
02:11:269 (1,2,1,2,1) - I do like this but the timing is hard to play with Well, I'm just following the music so... yep, it can be surprising at first, but the music is too, so I think this is the effect wanted.
02:53:918 (1) - I don't see the reason for the NC The kick sliders goes by 2 for more readibility, this one is alone because there's the new stenza just after, but if I would remove NC it would break the pattern, and affect readibility
03:25:296 - I think the 20% volume is unneccessary I don't think the music calls for a 70% neither. This is the lowest part of the music
04:11:755 - there is a different sound in the music so maybe place a slider or a circle? The end of the slider is supposed to represent that sound.

Nice map

Good Luck
Thank you very much. I'll mod yours tomorrow.
Domi200
Hey <3

[Normal]
  1. 00:23:593 (1,2,3) - Maybe make this a bit smoother e.g. (2) rotate 10
  2. 04:03:485 (4,1,2,3,4,1,2,3,4) - this looks a bit too generic with the 2 clockturns Maybe something similar to this 02:38:512 (1,2,3,4) - just more horizontal
Great diff

[Hard]
  1. Couldnt find anything .___. I like it
[Insane]
  1. Couldnt find anything either.. Maybe lower OD to 7 for the Insane but yea your discision
[Explosion]
  1. I love it
Im too inexperienced for this set haha I love what you made! I leave you a star for this one :>

Good luck :D
Topic Starter
Yales

Domi200 wrote:

Hey <3

[Normal]
  1. 00:23:593 (1,2,3) - Maybe make this a bit smoother e.g. (2) rotate 10 fixed, good idea
  2. 04:03:485 (4,1,2,3,4,1,2,3,4) - this looks a bit too generic with the 2 clockturns Maybe something similar to this 02:38:512 (1,2,3,4) - just more horizontal I understand what you mean, but I don't think I dislike it neither since it's not omnipresent in the map
Great diff

[Hard]
  1. Couldnt find anything .___. I like it
[Insane]
  1. Couldnt find anything either.. Maybe lower OD to 7 for the Insane but yea your discision
[Explosion]
  1. I love it
Im too inexperienced for this set haha I love what you made! I leave you a star for this one :>

Good luck :D
Thanks! Really appreciated!
Video
Hey,

First off, love playing the Hard difficulty <3

Secondly, this is my first attempt at modding :o


Hard:

• extend slider at 00:22:296 from 00:22:458 to 00:22:593
• add notes at 00:28:296 and 00:28:620
• add note at 00:43:864 (maybe at the end of the last slider?)
• add note at 01:07:864 (maybe add snare hitsound?)
• add note at 01:17:918 where the two sliders meet
• change the slider at 01:22:296 into a note and make a slider from 01:22:458 to 01:22:782
• add notes at 03:27:323 , 03:27:404
• add a slider from 03:27:485 to 03:27:647
• add notes at 04:03:647 and 04:03:972

Insane:

• add note at 03:35:512 at the end of the slider and adjust the notes around it


And that's all I got >.<"
I couldn't find anything worth changing with the other Normal or Explosion!

:idea: P.S: I made a Taiko GD, check it out if you're interested in the slightest :D ( DL = http://puu.sh/kWbvh/f866ac744a.osz )
Topic Starter
Yales

Weegle wrote:

Hey,

First off, love playing the Hard difficulty <3

Secondly, this is my first attempt at modding :o


Hard:

• extend slider at 00:22:296 from 00:22:458 to 00:22:593 Your point isn't stack on 1/4. Also I wouldn't extend it until the next blue tick neither, because I don't like the way it sounds and I think it would be a bit tricky compared to the rest of the map. Adding a note on the blue tick would be cool but too hard imo for a hard diff.
• add notes at 00:28:296 and 00:28:620 Mh, ok
• add note at 00:43:864 (maybe at the end of the last slider?) No, following vocal.
• add note at 01:07:864 (maybe add snare hitsound?) ^
• add note at 01:17:918 where the two sliders meet No, there's no music.
• change the slider at 01:22:296 into a note and make a slider from 01:22:458 to 01:22:782 not natural to play, the strong beat is on the white tick, it's even clearer here 01:22:620 (3) -
• add notes at 03:27:323 , 03:27:404 Nah I don't want a triple, the beat (that I forgot to map) is too strong.
• add a slider from 03:27:485 to 03:27:647 fixed just a note, good point.
• add notes at 04:03:647 and 04:03:972 fixed

Insane:

• add note at 03:35:512 at the end of the slider and adjust the notes around it I could but the next pattern is hard enough I think.


And that's all I got >.<"
I couldn't find anything worth changing with the other Normal or Explosion!

:idea: P.S: I made a Taiko GD, check it out if you're interested in the slightest :D ( DL = http://puu.sh/kWbvh/f866ac744a.osz )
What a surprise that someone checked it xD
Thanks for your mod, there were some good points!
Glad you like the map!

About your taiko diff, it is pretty cool (I would add some large don or katsu at some strong beats like the beginning of the kiais but w/e). But I probably won't take it, because you know... People in this game are really lazy...ups, I mean busy :D. Well the song is pretty long so ye... and I think that they wouldn't check it to make it ranked if I add another diff (they already don't check it anyway...) but well. I have this problem on my Snowdrive map.. So I'm not adding it for now, really sorry >.<
dylansantosh

Yales wrote:

What a surprise that someone checked it xD
Thanks for your mod, there were some good points!
Glad you like the map!

About your taiko diff, it is pretty cool (I would add some large don or katsu at some strong beats like the beginning of the kiais but w/e). But I probably won't take it, because you know... People in this game are really lazy...ups, I mean busy :D. Well the song is pretty long so ye... and I think that they wouldn't check it to make it ranked if I add another diff (they already don't check it anyway...) but well. I have this problem on my Snowdrive map.. So I'm not adding it for now, really sorry >.<
You could throw in the taiko diff as a seperate link in the map description
Topic Starter
Yales

DylanSan wrote:

You could throw in the taiko diff as a seperate link in the map description
Gotta check it with the mapper (since it's getting a bit old).
Thanks!
Garden
[General]
  1. That perfect normal to fit rc lol, i personally think it's fine tho
    anyway a recent dq case for reference: https://osu.ppy.sh/forum/t/364753/start=45
  2. widescreen uncheck in n&h&i
  3. 01:12:891 - 01:59:593 - I don't think these short kiais are necessary in n&h diff, they don't emphasize music or your placing of objects like the extra diff
[Normal]
  1. remove some unused greenlines
  2. 03:39:809 - leaving this empty is a bit weird to me, just do this part like you did in the first or second kiai can be fine
  3. 03:39:485 (1) - 03:40:782 (3) - 03:42:080 (1) - nc needs some readjusting, nc of this part is inconsistent right now, can be fixed with rhythm pattern changing mentioned in previous mod i suppose
  4. 03:56:999 (2) - better for me with a slider instead, that may feel more consistent?
[Hard]
  1. od6 like most hards fit the spread better
[Insane]
  1. od7 for diff spread to extra
  2. 00:28:134 (1,2) - imo they emphasize the music better if they come in another direction like you do to previous ones
  3. 02:41:432 (2,2) - i suggest giving these two circles nc as well since they are as strong as their previous note, unlike 02:38:512 (1,2,1,2,1,2,1,2) - these ones
  4. 03:57:323 (4,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6) - copy paste hype lol
[Explosion]
  1. HP8 is way too op for me to hr lol, nvm
  2. nothing for me, i really enjoy playing this extra (and your nee william extra too) a lot!
Good luck on this mapset! :)
Topic Starter
Yales

Garden wrote:

SPOILER
[General]
  1. That perfect normal to fit rc lol, i personally think it's fine tho
    anyway a recent dq case for reference: https://osu.ppy.sh/forum/t/364753/start=45 Thanks for the warning, but yes, I think it's fine too, if we follow the actual raning criteria (what's written on it) it's ok. I'll fight. \o/
  2. widescreen uncheck in n&h&i Fixed, good point
  3. 01:12:891 - 01:59:593 - I don't think these short kiais are necessary in n&h diff, they don't emphasize music or your placing of objects like the extra diff I'd like to have all the diff with same kiais, for constanticity, also if it doesn't have the same impact as insane/extra it does give a little accentuation, so why not.
[Normal]
  1. remove some unused greenlines I think they're all used! (Whether it's for the kiai, whether it's for volume hs, or switch to drums hs).
  2. 03:39:809 - leaving this empty is a bit weird to me, just do this part like you did in the first or second kiai can be fine Ahh, I kinda like that empty tick though xD After the little speed up, a little break is welcome too, I think it makes the pattern cuter as it is a beginner diff xD
  3. 03:39:485 (1) - 03:40:782 (3) - 03:42:080 (1) - nc needs some readjusting, nc of this part is inconsistent right now, can be fixed with rhythm pattern changing mentioned in previous mod i suppose Fixed as I could, it kinda breaks the pattern now but well. It was needed I guess
  4. 03:56:999 (2) - better for me with a slider instead, that may feel more consistent? I don't necessarily agree here, I think it's fine honestly. But I did fixed a little detail on the pattern and I think it looks better now XD
[Hard]
  1. od6 like most hards fit the spread better fixed
[Insane]
  1. od7 for diff spread to extra Fixed! Sounds way more appropriate with those little modifications :3
  2. 00:28:134 (1,2) - imo they emphasize the music better if they come in another direction like you do to previous ones Kinda like them this way though :3
  3. 02:41:432 (2,2) - i suggest giving these two circles nc as well since they are as strong as their previous note, unlike 02:38:512 (1,2,1,2,1,2,1,2) - these ones I usually don't like single notes with NC but the idea is really cool. I take that, thanks
  4. 03:57:323 (4,1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6) - copy paste hype lol The sliders going by 2 are the best of the map !! xD
[Explosion]
  1. HP8 is way too op for me to hr lol, nvm Well, it's also accurate with the whole set. Fighto!
  2. nothing for me, i really enjoy playing this extra (and your nee william extra too) a lot! Really glad to hear it!!
Good luck on this mapset! :)
Thank you very much, some really good points!
FCL
Do you not think that you should make Easy diff in order to do mapset pretty balanced?
btw maybe use some other previous time? Select time doesn't show full potential of the song. 01:17:755 for example
  • [Extra]
  1. 00:17:107 (1) - the song have sound at red tick, so 1/2 slider+circle patterns would be more correct http://puu.sh/n5m3a/e16696a97f.jpg
  2. 00:17:999 (5,6) - what about change ds to 0.4 as 00:18:242 (7,8) - because both sounds have one source? http://puu.sh/n5ml4/d1e303d659.jpg
  3. 01:12:891 - imo but kiai section is not needed here
  4. 01:38:188 (1) - I think NC is not needed since you will breaking your 3/4 slider patterns sense
  5. 01:59:593 - same as 01:12:891. It's haven't sense
  6. 02:48:404 (2) - I think NC at this tick will have more sence coz strong unstrumental part started here
  7. 02:49:864 (5) - maybe instead slider to 2 circles, since these tick have strong sound?
  8. 02:51:809 (3) - strong beat has been started here but you emphasizes circles at red tick, what is not right 02:51:972 (1) - . I think you should put NC at white ticks and change the structure of jumps. http://puu.sh/n5w3T/ce5ad6bd9a.jpg
  9. 02:55:864 - ideal place for 1/1 slider. So what about this rhythm? http://puu.sh/n5wgc/5b0816df68.jpg
  10. 03:03:647 - hmmm, 1/1 slider should be here, no?
  11. 03:45:161 - same things, nice place for 1/1 why not?
  12. 03:47:269 (1,1,1) - nice patterns, i like it. Just small sugestion to make their headr in form of triangle http://puu.sh/n5wMU/404cacd427.jpg. Also u can apply it for other patterns like these
  13. 01:37:864 (2) - oh, sry. If follow to your logic you missed NC here?
  14. 03:53:107 (3) - Here i would be made conversely.
  15. 04:02:188 (1,2) - again, if i understand your logic you should add 4 circles instead the sliders. Although, probably you want to give rest time for players
  16. 04:04:134 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty boring for end imo. These sliders will too easy for playing, but song says contrary. Of cource you can keep sliders, but pls make mode distance between them. Maybe like this idk http://puu.sh/n5xYn/1f340f4e1d.jpg

  • [Insane]
  1. 00:04:458 (1) - You could make it more curved to create blanket with 00:03:809 (3) - http://puu.sh/n693D/90430014d4.jpg
  2. 00:08:026 (1,2,3,4) - I think this model doesn't work good coz poorly correspond with vocal. This rhytm will work better http://puu.sh/n69l8/db111b2484.jpg
  3. 00:11:269 (3) - pleas change 2/1 repeat slider to two 1/1 since it's looks pretty simple for Insane diff. http://puu.sh/n69yk/8b95e8d0c8.jpg
  4. 00:15:323 (2,3,4) - tbh this location is annoys me. Move it to 378 212 for create a blanket
  5. 00:39:809 (3,4,5,6,1) - you could make it more neatly with help of ctrl+shift+d http://puu.sh/n69YU/bae27f842e.jpg
  6. 00:42:404 (5) - it's looks pretty closer with 00:42:080 (3) - , move it a bit down for aesthetic
  7. 01:03:323 (2,3) - again, you could move it to 74 154 for create a blanket here. Will look pretty neat
  8. 01:14:188 (1) - you can make it more neat, if a bit bend the slider
  9. 01:30:080 (3) - a bit weird flow. Just move it to 166 75
  10. 01:23:593 (2,3) - okay, i can see that you often ignore blanket patterns when they could look cool. Np if it's your style and you wan't to do it, just these change could make map much better and neatly in my options
  11. 01:37:539 (1) - totally untidy sliderwawe. Pls try make it with one more red point. http://puu.sh/n6g4O/3a02986a30.jpg
  12. 03:15:972 (1,2) - two 1/1 slider not working right, sound have vocal sound between start and ends of sliders. Probably change to repeat sliders will work nice
  13. 03:24:080 (1) - wrong stack?
  14. 03:49:863 (1) - maybe rotate the tail of slider counter clockwise to make it more symmetrical? http://puu.sh/n6gCp/8b5c303170.jpg

  • [Hard]
  1. 00:54:242 (3,4) - because of stack it's seems closer then before + a little overlap. Move to 105 298
  2. 01:05:107 (1) - same things about sliderwawes as in Insane diff
  3. 01:59:269 (5) - u can improve this blanket http://puu.sh/n6gUb/748204ef0b.jpg

  • [Normal]
  1. 00:49:215 (4,1) - blanket would be looks nice
  2. 01:15:485 (1) - spacing betwenn end of spinner and next pattern too small for Normal diff, You can reduce it to 01:16:782 to solve this problem
  3. 02:13:864 (3) - maybe make it parallel with 02:12:566 (1) - ?
  4. 02:41:107 (1) - same as previous spinner
  5. 03:39:809 - pause feels awkward himself here, i think you should put circle
  6. 03:57:323 - same here too. I think 1/1 slider at 03:56:999 (2) - will look nice
  7. 04:08:674 (4) - are u sure use 1/1 slider? I think you should map next white tick too, so repeat here would be looks good

Okay, that all
Lumin
Hello! M4M here

I'll skip normal because I'm really bad at modding 3> star maps..

Hard
Ar8 might be little too high for 3.05*
Wow this is really hard to map, so well made
00:11:269 (4,1) - I'd stack this properly
00:16:458 (3,1) - This could maybe be blanket, looks good for me
00:20:674 (4,1) - Disturbing overlap for me
00:23:593 (1) - This kiai here, pls
00:41:918 (1) - I'd take the repeat off, move to red-white and ctrl+g
00:44:836 (2) - x:108 looks better
00:54:404 (4) - I don't hear beat here
00:55:215 (2) - x:440 y:228 looks better for flow
00:59:107 (2,3) - Too close to each other imo
01:00:566 (3,4) - Better blanket maybe
01:30:080 (3,5) - Avoidable overlap imo
02:37:864 (2,3) - Looks cleaner being straight sliders or less curve
02:38:836 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Maybe a bit more intense jumps?
02:52:133 (1) - I don't see the necessity for NC
01:59:593 (1) - I don't see kiai fit here
03:27:323 totally worthless timing point
03:47:107 (4,1) - Blanket would work here imo
03:58:944 (1) - this kiai pls

Insane
Same thing about kiai's than in Hard
00:08:026 (1,2,3,4) - I don't see this fit here
00:14:512 (1,4) - Maybe a bit too close to each other? Looks like overlap while playing for me
00:20:999 (1,3) - I'd stack
00:24:242 (1,1,1,1) - No NC imo, because you don't use NC that way here 00:28:782 (1,2,3,4,5,6,7,8) - And i'd NC this 00:29:431 (5) -
00:30:728 (1) - no NC
01:36:242 (3) - NC, 01:36:080 (1) - no NC
02:38:512 (1,2,1,2,1,2,1,2,1,1,1,1) - Little more spacing here for intensity
02:46:296 (1) - Raise up right side for flow
03:58:944 (1) - Same at this section about NC's than earlier

Explosion
Same thing about kiai's
It was REALLY hard to mod this because it is so pure and clean already that I really couldn't find any problems here..
00:55:215 (1) - NC?
01:16:134 (9) - NC
01:28:134 (1) - I don't see NC fit in here
02:01:864 (8) - Maybe NC?
04:09:323 (1,1) - too far from each other for me -> combo break magnet lol

Well made map bro, wish this helps you even a little bit!
Topic Starter
Yales

Lumin wrote:

Hello! M4M here

I'll skip normal because I'm really bad at modding 3> star maps..

Hard
Ar8 might be little too high for 3.05* It gave me some doubts so I checked some other diffs and it sounds ok.
Wow this is really hard to map, so well made Thanks
00:11:269 (4,1) - I'd stack this properly Fix ok
00:16:458 (3,1) - This could maybe be blanket, looks good for me Wouldn't look great to me ;c
00:20:674 (4,1) - Disturbing overlap for me I kinda like it though :p
00:23:593 (1) - This kiai here, pls Not sure to get it? There's already a fountain!
00:41:918 (1) - I'd take the repeat off, move to red-white and ctrl+g No. First it wouldn't be natural to play because the empty ticks would be higher than 1/1 then the slider on red tick wouldn't be catchy at all
00:44:836 (2) - x:108 looks better Fixed
00:54:404 (4) - I don't hear beat here There's clearly one though!
00:55:215 (2) - x:440 y:228 looks better for flow fixed
00:59:107 (2,3) - Too close to each other imo It overlaps perfectly on the end :o
01:00:566 (3,4) - Better blanket maybe fixed a bit
01:30:080 (3,5) - Avoidable overlap imo I can get why but it doesn't disturb me here
02:37:864 (2,3) - Looks cleaner being straight sliders or less curve I find this way ok and clean.
02:38:836 (2,3,1,2,3,1,2,3,1,2,3,1,2) - Maybe a bit more intense jumps? Don't want to overdo it in hard :S
02:52:133 (1) - I don't see the necessity for NC Better readability, the pattern seem lighter.
01:59:593 (1) - I don't see kiai fit here This is my perception
03:27:323 totally worthless timing point Fixed
03:47:107 (4,1) - Blanket would work here imo I like that overlap
03:58:944 (1) - this kiai pls You don't like fountains? x)

Insane
Same thing about kiai's than in Hard I like them, I didn't place them without listening the music.
00:08:026 (1,2,3,4) - I don't see this fit here I think it creates a good flow
00:14:512 (1,4) - Maybe a bit too close to each other? Looks like overlap while playing for me Moved it a bit
00:20:999 (1,3) - I'd stack Nope
00:24:242 (1,1,1,1) - No NC imo, because you don't use NC that way here 00:28:782 (1,2,3,4,5,6,7,8) - And i'd NC this 00:29:431 (5) - The double NC is really good the way it is, no way I change it. About the stars, too much NCs would be disturbing and would give the opposite purpose of the NCs before, make those patterns looks light!
00:30:728 (1) - no NC ^
01:36:242 (3) - NC, 01:36:080 (1) - no NC It's ok, I don't want to break the pattern but good point
02:38:512 (1,2,1,2,1,2,1,2,1,1,1,1) - Little more spacing here for intensity I prefer not to overdo it
02:46:296 (1) - Raise up right side for flow Flow is fine I think
03:58:944 (1) - Same at this section about NC's than earlier Same, I think those sliders and the choice of the NC are my favourite part of the map soo...

Explosion
Same thing about kiai's Same. Question of perception
It was REALLY hard to mod this because it is so pure and clean already that I really couldn't find any problems here.. Thanks!
00:55:215 (1) - NC? For the sake of readability
01:16:134 (9) - NC It's fine, the 8 notes then 4 notes would break the constancity
01:28:134 (1) - I don't see NC fit in here New spacing! And the music is getting different as well
02:01:864 (8) - Maybe NC? Nah, same pattern
04:09:323 (1,1) - too far from each other for me -> combo break magnet lol There's a 1/2 gap!!

Well made map bro, wish this helps you even a little bit!
Thanks! Some good points yes!
Video

Yales wrote:

Gotta check it with the mapper (since it's getting a bit old).
Thanks!
it'd be pretty generous if you linked my taiko diff but you dont have to :P
uploaded just incase xwx
Topic Starter
Yales

FCL wrote:

SPOILER
Do you not think that you should make Easy diff in order to do mapset pretty balanced? No. The set fulfil the requirements to go rank (considering the ranking criteria...)
btw maybe use some other previous time? Select time doesn't show full potential of the song. 01:17:755 for example If people play it they'll have the surprise :D
  • [Extra]
  1. 00:17:107 (1) - the song have sound at red tick, so 1/2 slider+circle patterns would be more correct http://puu.sh/n5m3a/e16696a97f.jpg I'm emphasizing the first note which is way, way bigger than the one at the red tick
  2. 00:17:999 (5,6) - what about change ds to 0.4 as 00:18:242 (7,8) - because both sounds have one source? http://puu.sh/n5ml4/d1e303d659.jpg I think it plays better the way it is. 2 circles spaced as you suggest needs some specific flow to me to play good, and here it won't make it, it would just need some extra concentration not needed.
  3. 01:12:891 - imo but kiai section is not needed here That's subjective
  4. 01:38:188 (1) - I think NC is not needed since you will breaking your 3/4 slider patterns sense Not sure to get it ><
  5. 01:59:593 - same as 01:12:891. It's haven't sense It has sense to me and shows some parts of the song that, as far as I'm concerned, needs to be highlighted!
  6. 02:48:404 (2) - I think NC at this tick will have more sence coz strong unstrumental part started here Nope, my NCs are following the symbals here
  7. 02:49:864 (5) - maybe instead slider to 2 circles, since these tick have strong sound? I want to make a separation between 02:49:864 (5) - and 02:50:188 (1,2,1,2) - as they are way stronger.
  8. 02:51:809 (3) - strong beat has been started here but you emphasizes circles at red tick, what is not right 02:51:972 (1) - . I think you should put NC at white ticks and change the structure of jumps. http://puu.sh/n5w3T/ce5ad6bd9a.jpg NCs are here to make pattern easier to read. Why shall I change the jump?
  9. 02:55:864 - ideal place for 1/1 slider. So what about this rhythm? http://puu.sh/n5wgc/5b0816df68.jpg [color=#FF000]I don't find the 1/1 slider on the red tick that catchy though[/color]
  10. 03:03:647 - hmmm, 1/1 slider should be here, no? Nope, listen closely
  11. 03:45:161 - same things, nice place for 1/1 why not? It could be, indeed. But once more, to me, to me the 1/1 sudden slider on red tick is not welcome as I didnt do it for the whole map.
  12. 03:47:269 (1,1,1) - nice patterns, i like it. Just small sugestion to make their headr in form of triangle http://puu.sh/n5wMU/404cacd427.jpg. Also u can apply it for other patterns like these Thanks. I prefer my structure as they feel more balanced to me
  13. 01:37:864 (2) - oh, sry. If follow to your logic you missed NC here? Would be better indeed, but for some reasons I'll try to keep it this way.
  14. 03:53:107 (3) - Here i would be made conversely. ? I don't understand, sorry :c You mean ctrl+g? If yes, not a bad idea. It's pretty subjective though so gotta think about it, what I truly prefer.
  15. 04:02:188 (1,2) - again, if i understand your logic you should add 4 circles instead the sliders. Although, probably you want to give rest time for players There's probably no logic in my mapping
  16. 04:04:134 (1,2,1,2,1,2,1,2,1,2,1,2) - pretty boring for end imo. These sliders will too easy for playing, but song says contrary. Of cource you can keep sliders, but pls make mode distance between them. Maybe like this idk http://puu.sh/n5xYn/1f340f4e1d.jpg Thanks for the suggestions, but I find those sliders pretty cool though :c It does feel a bit empty compared to the rest of the map, but this is also the way I see this part of the music here.

  • [Insane]
  1. 00:04:458 (1) - You could make it more curved to create blanket with 00:03:809 (3) - http://puu.sh/n693D/90430014d4.jpg It looks ugly :c
  2. 00:08:026 (1,2,3,4) - I think this model doesn't work good coz poorly correspond with vocal. This rhytm will work better http://puu.sh/n69l8/db111b2484.jpg But the flow is good also, it's to represent the guitar (or bass xD) that feels pretty slow inb4 the 00:09:972 (1) - when the music gets nervous.
  3. 00:11:269 (3) - pleas change 2/1 repeat slider to two 1/1 since it's looks pretty simple for Insane diff. http://puu.sh/n69yk/8b95e8d0c8.jpg I don't map for difficulty.
  4. 00:15:323 (2,3,4) - tbh this location is annoys me. Move it to 378 212 for create a blanket Don't want to break the next pattern.
  5. 00:39:809 (3,4,5,6,1) - you could make it more neatly with help of ctrl+shift+d http://puu.sh/n69YU/bae27f842e.jpg Good point. But I'm not trying to make a star, more like a semicircle
  6. 00:42:404 (5) - it's looks pretty closer with 00:42:080 (3) - , move it a bit down for aesthetic Fixed!
  7. 01:03:323 (2,3) - again, you could move it to 74 154 for create a blanket here. Will look pretty neat Fixed a bit on my way
  8. 01:14:188 (1) - you can make it more neat, if a bit bend the slider I kinda like this way :c I don't want to go too curved after that straight slider
  9. 01:30:080 (3) - a bit weird flow. Just move it to 166 75 Fixed!
  10. 01:23:593 (2,3) - okay, i can see that you often ignore blanket patterns when they could look cool. Np if it's your style and you wan't to do it, just these change could make map much better and neatly in my options Fixed just a little bit. And yes, blanket isn't what I think when I think about "neat map" I really, sincerly don't think my map isn't neat whether there's not every single blanket done.
  11. 01:37:539 (1) - totally untidy sliderwawe. Pls try make it with one more red point. http://puu.sh/n6g4O/3a02986a30.jpg I totally prefer mine
  12. 03:15:972 (1,2) - two 1/1 slider not working right, sound have vocal sound between start and ends of sliders. Probably change to repeat sliders will work nice It does follow the vocal though. And creates a really great flow in my point of view
  13. 03:24:080 (1) - wrong stack? Fixed, thanks
  14. 03:49:863 (1) - maybe rotate the tail of slider counter clockwise to make it more symmetrical? http://puu.sh/n6gCp/8b5c303170.jpg Fixed!

  • [Hard]
  1. 00:54:242 (3,4) - because of stack it's seems closer then before + a little overlap. Move to 105 298 Good point, fixed
  2. 01:05:107 (1) - same things about sliderwawes as in Insane diff I know I'm not sliderwave drawer pro as EvilElvis but I think the shape does at least look like his. xD
  3. 01:59:269 (5) - u can improve this blanket http://puu.sh/n6gUb/748204ef0b.jpg Ok, fixed a bit

  • [Normal]
  1. 00:49:215 (4,1) - blanket would be looks nice Fixed a bit
  2. 01:15:485 (1) - spacing betwenn end of spinner and next pattern too small for Normal diff, You can reduce it to 01:16:782 to solve this problem Was it really too small for Normal?? Not sure about that. Fixed it anyway though, the suggestion was making sense.
  3. 02:13:864 (3) - maybe make it parallel with 02:12:566 (1) - ? Sure, my bad, fixed
  4. 02:41:107 (1) - same as previous spinner Fixed
  5. 03:39:809 - pause feels awkward himself here, i think you should put circle Mhh.. Don't really agree here. After the little speed up, a pause is welcome and I find the rhythme pretty simple which looks pretty cool for a Normal
  6. 03:57:323 - same here too. I think 1/1 slider at 03:56:999 (2) - will look nice I definetely don't agree here. I'm mapping only the big sounds. I don't want to overdo it
  7. 04:08:674 (4) - are u sure use 1/1 slider? I think you should map next white tick too, so repeat here would be looks good I think the spinner does his job by itself here.

Okay, that all
Thanks for the mod!
Bonsai
First asking me for NM in pm and then afterwards offering M4M in #modreqs, rude :^)  (jk, I don't wanna M4M anyways)

Normal
  1. 01:04:134 (1,2,3) - to me it sounds like the drums are bit stronger on (2,3) than on (1) where they just sound very usual, so I think it would be more fitting and also a bit easier if you only placed a circle at (1)
  2. 01:06:080 (2,3) - This is a pretty weird rhythm as the vocals have the emphasis on the tail of (2) and start their long, hold note there which is not mapped at all, so since you mapped clickable 1/2s twice already I'd recommend using them here too, by mapping it circle+3/2slider, that would also fit better to 01:05:107 (1) where the vocals have been emphasized strongly
  3. 01:12:891 (1,2,3,4) - This seems a bit weird to me because there are no strong drums on the tails of (1,2), they start at (3) so I'd suggest mapping (1,2) in 2/1 to differentiate
    Also, why didn't you map 01:15:161 -? The spinner isn't visible until there, and there's so many drums that I'd even suggest mapping 01:14:836 (4) as a 1/2-reverse-slider o:
  4. 02:43:701 (1,2) - Are the Finishes on the tails intended? Seems a bit overdone and weird that they're only here since nothing really indicates that in the song (as opposed to 02:51:485 (1) for example)
  5. 03:04:458 - imo the section starting here you could use a slightly lower SV, that's allowed even in Easy-diffs and I think it would fit perfectly here as that is an unusually calm section of the song
  6. 03:20:350 (2,3,4) - These offbeat-sliders don't really fit imo, especially since there are really strong beats on the tail of (3) and in the middle of (4)
  7. 03:23:593 - Again I don't really understand why you didn't map that beat, you could simply reverse (2)
  8. 03:38:836 (2,3) - Seems weird to map these here when there's nothing special happening (at 01:04:458 (2,3) the drums are unusually strong and at 03:55:701 (4,5,1) it's the guitars, but the vocals have a lot of 1/2s all the time that aren't mapped which makes it not-special, and feel inconsistent)
    Also, having the gap at 03:39:809 is inconsistent with 03:30:080 (5) and actually all other Kiais where it's right before the downbeat (which makes more sense since this way the downbeat is emphasized more)
  9. 03:48:566 (1,1) - This is quite few recovery time, you left a whole measure everywhere else and I think it would fit quite well if you extended the spinner by 2/1 and deleted 03:51:161 (1,2)
  10. And just two really minor things I wasn't sure about whether I should even point them out or not ^^:
    00:32:674 (1,2,1) - The rather harsh flow from (2,1) feels a bit off bc the start of the reverse-slider isn't an especially strong beat to me, and the start of the calmer part is on its tail, so both flow and beatplacement feel a bit off to me.
    00:40:134 (2,3) - The angle between the sliderpath and (3) feels a bit too sharp as (3) is not really an important note imo, rotating it so it goes in the same direction as (1) ends (like this) would make that much smoother
Hard
  1. Perfectly stacking 1/1s seems way too difficult to me, especially considering that there haven't been any stacks at all in the Normal yet D:
    And 00:11:269 (4,1) seems too hard to, I think you haven't done that anywhere else in the map either so I'd strongly recommend changing it here too : \
  2. 00:20:836 (5,1) - Stacking those and stopping the movement doesn't feel right to me, I'd even suggest moving (1) to 492|248 to emphasize it appropriately. Same at 03:56:187 (5,1) -
  3. 00:50:188 (3,4,5,1) - You should enable viewing stacking in the editor bc then stuff like this happens where (3,4) sliightly touch due to the stacking moving it upwards
    even more touching at 00:59:107 (2,3,4,1) -, also 03:51:809 (3,4,5,1) -
  4. 01:20:675 (1,2,3) - Again, killing the movement here doesn't feel appropriate. Same for equivalent patterns
  5. 02:16:782 (2,3,4) - I think you should differentiate that there are no vocals at (4) anymore, making it stand out in some way from the previous sliders, or just mapping it as one circle, just something to make it different as there is different stuff happening. (you mapped it as two circles at 02:27:809 (4,5) for example (which feels a bit overdone though since there are so many 1/1-gaps prior to it))
    And since I already mentioned the gap-'density', 02:19:053 (1,2,3,1) feels a bit empty as there are two gaps right after each other, and looking at its equivalent combo at 02:29:431 (1,2,3,4,1) I think you could add at least one circle here too
  6. 02:38:512 (1,2,3,1,2,3,1,2,3,1,2,3) - uuuh putting them into groups of three doesn't really work here bc in the song it's a pattern of four notes every time, so yeah, make some other pattern here and combo it accordingly ^^
    Also, at 02:42:404 (1,2) there's an additional sound playing, I think that could be differentiated nicely from the previous circles by making it 1/2-slider maybe?
  7. 02:44:188 (2,3) and 02:44:999 (1,2,3,4) are exactly the same notes and intensity, but you mapped it with offbeat-sliders one time and with onbeat-sliders the other time, seems a bit random / confusing, so I'd say stay consistent with one. Preferrably offbeat, as that's what makes this section special, and onbeat-sliders like 02:46:782 (2,3,4) feel kinda off and boring so I'd recommend ctrl-g'ing that rhythm too. Offbeat seems to fit way better overall, they are very nice at 02:48:080 (2) and 02:49:377 (3) too, and 02:50:188 (1,2,3,4,5,1,2,1,2) fit very nicely onbeat too, so don't change those, just the first few are a bit weird
    Also, I think 02:45:972 (4) could be mapped as circles as the 1/2-notes are more prominent here / the melody changes
  8. 02:58:782 (4,1) - That's a bit aesthetically unappealing as they are so close, maybe rotate the 1/4-sliders a bit or move (1) a bit higher
    03:01:864 (1,2,3) could also be a better triangle :D
  9. 03:09:647 (1,2,3,4,1,2,3,4) - Stacking the upbeats at the first combo and the downbeat at the second one seems random and inconsistent, stay with one of them
  10. 03:14:674 (3,4,1) - uuuuh iirc you never mapped a clickable triplet anywhere, so this is really inconsistent and out of nowhere tbh - 03:00:404 (1,2,3) is okay since it's only two clickable 1/4s and it fits reeaally well, but fully clickable triplets should be avoided in this diff imo, the rhythm is very dense already compared to the Normal
Insane
  1. 00:08:999 (3,4) - This rhythm doesn't really fit here anymore as the vocals switch back into the standard 1/2-rhythm, having a strong note at 00:09:323
  2. 00:27:485 (1,2,1,2) - Why don't you seperate these two combos anymore, as you did with all the previous ones? Same at 04:02:836 (1,2,1,2)
  3. 00:33:323 (4,5,6) - seems unusually low compared to the previous spaced sliders o:
  4. 00:35:918 (3) - Why is this 3/4, there is no special note to be emphasized but it ignores the vocals on the red tick :( It's understandable at 00:41:107 (3,4) or 00:43:701 (4,5) -, but not here or at 00:38:512 (3,4) as you ignore vocal notes for no reason really
  5. 00:46:945 (1,2,3,4,5) - neat pattern but it's kinda off as the vocals have stronger notes at 00:47:107 and 00:47:593 so those should really be clickable instead
    Generally in this section, all the 1/1-sliders where vocals are in-between seem really weird bc the section is very dense otherwise but then there are some unexpected 'gaps' where vocals are ignored and that just doesn't feel right to me
  6. 01:25:539 (3,1) - should really be spaced to emphasize (1) imo, with sliderleniency it barely gets anything at all, applies to a few other similar patterns too
    01:33:972 (3,4) seems very un-emphasized too which I don't really see a reason for, seems imbalanced compared with rather big jumps like 01:29:107 (3,4) that don't have much more reason other than aesthetics, so try to keep the intensity a bit more consistent, long stacks like 01:31:053 (1,2,3) really kill the intensity too (like 02:20:026 (4,1) -)
  7. 01:51:809 (1,2,3,4,5) - Differentiating between vocals and no vocals better would be nice again, so for example making (2) two circles and maybe making (4,5) a slider
    Generally it's a bit confusing that you are sometimes focusing on vocals rather much, like at 01:54:242 (7,1,2) - , but ignore them on other parts, like 01:57:323 (2) -, I just don't know what you are following anymore ^^
  8. 02:11:269 (1,1) - This doesn't really work as well as you'd think, I guess it's intended to be a compromise between emphasizing the breaks in the instrumentals but still map the vocals, but in the end it doesn't really emphasize either very much and just creates confusion as 02:11:918 (1,2) are full-speed again, but not very emphasized as they are visually the same as the previous sliders, sooo I'd recommend making 02:11:269 (1,1) just two circles
  9. 02:17:107 (3,4,5,6) - Again, differentiation between those would be nice, making (5,6) a slider would fit really well imo
  10. 02:21:647 (1,1,1,1) - The NCs don't seem necessary, there's nothing really special happening and the player gets a lot of HP from reverse-sliders already, seems a bit overkill ^^
  11. 02:30:566 (3,1) - could use more spacing/emphasis imo
  12. 02:58:620 (3,4) - I kinda whish those high 1/4s would be clickable so I think you could make (3) a slider, giving it more emphasis, and then adding two circles would be really nice
  13. 03:07:053 (1,2,3,4) - Mapping this completely differently than 03:04:458 (1,2,1,2,1,2,1,2) when it's exactly the same in the music is really weird, why not just make the same pattern but make it jumps to another place (like this)? Same for next pattern
  14. 03:24:566 (5,1) - spacing feels way to high for such a quiet note, I'd suggest moving it to around 266|125 which would be a bit harsher flow but lower spacing, working way better for this imo
  15. 03:49:702 (6,1) - This jump seems rather big, can't remember whether there's another jump as big as this in the diff, and especiall after a stack it'd rather hard to go from full-stop to this big jump, so if possible nerf it a bit
  16. 04:04:134 (1,2,3,4,5,6,7,8) - the contrast from all the movement at the sliders, especially afterwards, to these stacks is kinda harsh, spacing them a bit more from each other would be better imo
Explosion
  1. 00:35:918 (3,4) - 00:47:918 (3,1) - 00:50:512 (3,1,2,3,4) - same as in Insane
  2. 00:41:999 (2) - This offbeat-slider is rather weird to play when there is no special, strong sound on its head, the beat on the tail is much stronger
  3. 02:34:134 (3,1) - somehow I feel like this is too high, might be hard to read, can't really explain it though o: You didn't space 02:36:729 (3,1) like that anyways, which is pretty much the same
  4. 02:42:728 (2) - Since previously there were so many shortened sliders to make the next note clickable, I really expected 02:43:053 to be clickable too
  5. 02:51:485 (1,2,3,1,2,3) the patterning + NCing and 02:53:107 (4,5,1,2,1,2,1) the NCing are not really fitting the rhythm which is still standard 4/4, no groups-of-3-rhythm anywhere or something like that
The rest seems fine, very nice! :D
That's enough for today, I might mod your other map some other day ^^ Good luck!
Topic Starter
Yales

Bonsai wrote:

SPOILER
First asking me for NM in pm and then afterwards offering M4M in #modreqs, rude :^)  (jk, I don't wanna M4M anyways)

Normal
  1. 01:04:134 (1,2,3) - to me it sounds like the drums are bit stronger on (2,3) than on (1) where they just sound very usual, so I think it would be more fitting and also a bit easier if you only placed a circle at (1) Ahh, I know what you mean, but it follows more the way I see the music this way here (there's 6 beats that are so obvious you could sing with it xD that's what I'm representing.
  2. 01:06:080 (2,3) - This is a pretty weird rhythm as the vocals have the emphasis on the tail of (2) and start their long, hold note there which is not mapped at all, so since you mapped clickable 1/2s twice already I'd recommend using them here too, by mapping it circle+3/2slider, that would also fit better to 01:05:107 (1) where the vocals have been emphasized strongly Not sure to get it? The sliders are approximative yes, as it is a normal diff, it's just to give an idea of the rythme which I'm trying to do here by representing the drums going by 2.
  3. 01:12:891 (1,2,3,4) - This seems a bit weird to me because there are no strong drums on the tails of (1,2), they start at (3) so I'd suggest mapping (1,2) in 2/1 to differentiate fixed!
    Also, why didn't you map 01:15:161 -? The spinner isn't visible until there, and there's so many drums that I'd even suggest mapping 01:14:836 (4) as a 1/2-reverse-slider o: First I wanted to mind the gap as it stays the easier diff of the set. Then I kinda liked the way you wait to spin for this rhythme the spinner is representating. I think it's fun to play as the spinner gets an important role in the gameplay instead of just "fullfiling"
  4. 02:43:701 (1,2) - Are the Finishes on the tails intended? Seems a bit overdone and weird that they're only here since nothing really indicates that in the song (as opposed to 02:51:485 (1) for example) They were, but you're right it sounds better without.
  5. 03:04:458 - imo the section starting here you could use a slightly lower SV, that's allowed even in Easy-diffs and I think it would fit perfectly here as that is an unusually calm section of the song I didn't even know it was allowed! xD I'd prefer stick the way it is just to be safe though. The music gets indeed calmet but it's still really dynamic!
  6. 03:20:350 (2,3,4) - These offbeat-sliders don't really fit imo, especially since there are really strong beats on the tail of (3) and in the middle of (4) I did it this way because I think that 03:20:026 (1) - is way more stronger, so all the attention is on this note then the sliders are here to fullfil the vocal. The downbeat on 03:20:999 (3) - isn't that strong neither and about (4) I think it represents pretty that part of the vocal. I mean I could keep going on 1/1 but to me, from 03:21:647 - it kinda needs a slowdown to maintain things flowy.
  7. 03:23:593 - Again I don't really understand why you didn't map that beat, you could simply reverse (2) It was for the gap, but I guess it's ok then. Added reverse.
  8. 03:38:836 (2,3) - Seems weird to map these here when there's nothing special happening (at 01:04:458 (2,3) the drums are unusually strong and at 03:55:701 (4,5,1) it's the guitars, but the vocals have a lot of 1/2s all the time that aren't mapped which makes it not-special, and feel inconsistent)
    Also, having the gap at 03:39:809 is inconsistent with 03:30:080 (5) and actually all other Kiais where it's right before the downbeat (which makes more sense since this way the downbeat is emphasized more) Considering it's the last kiai, adding some 1/2 vocals to challenge a bit the player is welcome I think. Also, about the inconstanticity with the previous kiai you mentionned here 03:30:404 (1) - I think I still have this one constant with this slider 03:40:782 (1) -
  9. 03:48:566 (1,1) - This is quite few recovery time, you left a whole measure everywhere else and I think it would fit quite well if you extended the spinner by 2/1 and deleted 03:51:161 (1,2) Fixed, feels way more natural now
  10. And just two really minor things I wasn't sure about whether I should even point them out or not ^^:
    00:32:674 (1,2,1) - The rather harsh flow from (2,1) feels a bit off bc the start of the reverse-slider isn't an especially strong beat to me, and the start of the calmer part is on its tail, so both flow and beatplacement feel a bit off to me. I was about to change it, but then the star rating went to 2.00 so nope xD, I don't think it's that bad as it is now neither as the drums are pretty important here.
    00:40:134 (2,3) - The angle between the sliderpath and (3) feels a bit too sharp as (3) is not really an important note imo, rotating it so it goes in the same direction as (1) ends (like this) would make that much smoother Your idea is cool, but I really don't dislike mine neither soo no change here.
Hard
  1. Perfectly stacking 1/1s seems way too difficult to me, especially considering that there haven't been any stacks at all in the Normal yet D:
    And 00:11:269 (4,1) seems too hard to, I think you haven't done that anywhere else in the map either so I'd strongly recommend changing it here too : \ It was unstacked but 95% of the mods told me to stack it for better readability actually. I'm not really sure what a hard diff level player thinks of it, but I don't think it plays that bad neither though.
  2. 00:20:836 (5,1) - Stacking those and stopping the movement doesn't feel right to me, I'd even suggest moving (1) to 492|248 to emphasize it appropriately. Same at 03:56:187 (5,1) - If I move it there, the flow does bother me a little bit though. The circles of the pattern are obiously following the melody but the melody between those 2 00:20:836 (5,1) - isn't as strong as before, it even feels that 00:20:836 (5) - is lower to give more impact to (1) so the stacking doesn't feel inappropriate to me neither.
  3. 00:50:188 (3,4,5,1) - You should enable viewing stacking in the editor bc then stuff like this happens where (3,4) sliightly touch due to the stacking moving it upwards It is enabled :c I just suck xD Fixed in another way!
    even more touching at 00:59:107 (2,3,4,1) - Fixed, also 03:51:809 (3,4,5,1) - Fixed
  4. 01:20:675 (1,2,3) - Again, killing the movement here doesn't feel appropriate. Same for equivalent patterns Ahh, I highly disagree on it, it gives way more flow not to mention it's a particularity of this song that I chose to follow and I think those stops are making the diff something special and appropriate to the song.
  5. 02:16:782 (2,3,4) - I think you should differentiate that there are no vocals at (4) anymore, making it stand out in some way from the previous sliders, or just mapping it as one circle, just something to make it different as there is different stuff happening. (you mapped it as two circles at 02:27:809 (4,5) But the music does follow the same pattern from 02:16:782 (2) - actually from the end of 02:16:134 (4) - but it's barely audible for example (which feels a bit overdone though since there are so many 1/1-gaps prior to it)) I'd rather do the way I did on the previous point cause without saying that they're overdone, they're a bit dense, I still would like to let them in order to exploit the song at its full potential.
    And since I already mentioned the gap-'density', 02:19:053 (1,2,3,1) feels a bit empty as there are two gaps right after each other, and looking at its equivalent combo at 02:29:431 (1,2,3,4,1) I think you could add at least one circle here too I really like the empty tick before the slider.It plays swag xD. About your second point... Well I'd rather do as the first point, but I don't think it's a good thing to overdo this technique neither. Might cause a problem of constanticity then but I honnestly, sincerely think it doesn't kill the gameplay.
  6. 02:38:512 (1,2,3,1,2,3,1,2,3,1,2,3) - uuuh putting them into groups of three doesn't really work here bc in the song it's a pattern of four notes every time, so yeah, make some other pattern here and combo it accordingly ^^ Fixed in another way, not sure if it's better but well :c
    Also, at 02:42:404 (1,2) there's an additional sound playing, I think that could be differentiated nicely from the previous circles by making it 1/2-slider maybe? I don't like the way the slider sounds here but with the new pattern those 2 notes are abit more "special"
  7. 02:44:188 (2,3) and 02:44:999 (1,2,3,4) are exactly the same notes and intensity, but you mapped it with offbeat-sliders one time and with onbeat-sliders the other time, seems a bit random / confusing, so I'd say stay consistent with one. Preferrably offbeat, as that's what makes this section special, and onbeat-sliders like 02:46:782 (2,3,4) feel kinda off and boring so I'd recommend ctrl-g'ing that rhythm too. Offbeat seems to fit way better overall, they are very nice at 02:48:080 (2) and 02:49:377 (3) too, and 02:50:188 (1,2,3,4,5,1,2,1,2) fit very nicely onbeat too, so don't change those, just the first few are a bit weird Fixed as suggested, except for 02:46:945 (3,4) -where I want to keep a changement of rhythme!
    Also, I think 02:45:972 (4) could be mapped as circles as the 1/2-notes are more prominent here / the melody changes Changed!
  8. 02:58:782 (4,1) - That's a bit aesthetically unappealing as they are so close, maybe rotate the 1/4-sliders a bit or move (1) a bit higher Fixed a bit
    03:01:864 (1,2,3) could also be a better triangle :D I kinda like the assymetry of this pattern but I rebalanced it a bit to look a bit nicer!
  9. 03:09:647 (1,2,3,4,1,2,3,4) - Stacking the upbeats at the first combo and the downbeat at the second one seems random and inconsistent, stay with one of them I really don't think it's something you'll notice while playing! Neither in editor tbh, I don't know... this feels really like a detail to me. Also fixed something else in the pattern, now looks better XD
  10. 03:14:674 (3,4,1) - uuuuh iirc you never mapped a clickable triplet anywhere, so this is really inconsistent and out of nowhere tbh - 03:00:404 (1,2,3) is okay since it's only two clickable 1/4s and it fits reeaally well, but fully clickable triplets should be avoided in this diff imo, the rhythm is very dense already compared to the Normal I think that triples are ok in hard diff, this diff is here to introduce 1/4 to players after all! And I think a 1/4 is a must here but in order to make it natural to play I don't want to add another 1/4 slider reverse just before the downbeat it wouldn't be catchy at all. So I'll use my joker and go for a triple.
Insane
  1. 00:08:999 (3,4) - This rhythm doesn't really fit here anymore as the vocals switch back into the standard 1/2-rhythm, having a strong note at 00:09:323 But I really like this slow down before the music gets nervous, I think it flows really great and it, indeed, might not follow the music rhythmically perfectly, but it does follow the atmosphere to me (which is for me, even more important, I've read on your profile that we don't really agree on this one though, but it stays a debatable subject).
  2. 00:27:485 (1,2,1,2) - Why don't you seperate these two combos anymore, as you did with all the previous ones? Same at 04:02:836 (1,2,1,2) But they're seperated! Via the NC. I use any tool to stay constant and yet giving some changements.
  3. 00:33:323 (4,5,6) - seems unusually low compared to the previous spaced sliders o: Made things a little more clear in my own way.
  4. 00:35:918 (3) - Why is this 3/4, there is no special note to be emphasized but it ignores the vocals on the red tick :( It's understandable at 00:41:107 (3,4) or 00:43:701 (4,5) -, but not here or at 00:38:512 (3,4) as you ignore vocal notes for no reason really Highly disagree on it. It's for the momentum, to give more impact to 00:38:836 (4) - There's not even a clear beat here to tell me I'm wrong.
  5. 00:46:945 (1,2,3,4,5) - neat pattern but it's kinda off as the vocals have stronger notes at 00:47:107 and 00:47:593 so those should really be clickable instead
    Generally in this section, all the 1/1-sliders where vocals are in-between seem really weird bc the section is very dense otherwise but then there are some unexpected 'gaps' where vocals are ignored and that just doesn't feel right to me What I'm doing here is adding a single circle on the beats that doesn't support the vocal that much 00:47:269 (2,4) - those. It feels that the vocal are left behind for the beats, and that's the purpose it's a callback with 00:44:999 (3,1) - where I didn't map the vocals
  6. 01:25:539 (3,1) - should really be spaced to emphasize (1) imo, with sliderleniency it barely gets anything at all, applies to a few other similar patterns too
    01:33:972 (3,4) seems very un-emphasized too which I don't really see a reason for, Highly disagree on it, the vocal are way more "cramped" that in the beginning of the kiai you mentionned just after. seems imbalanced compared with rather big jumps like 01:29:107 (3,4) that don't have much more reason other than aesthetics, so try to keep the intensity a bit more consistent, long stacks like 01:31:053 (1,2,3) really kill the intensity too (like 02:20:026 (4,1) -) As I already mentionned, I highly disagree on it. It gives a really cool flow according to the music and give to the map something special to work on. I added a little bit of spacing for 02:20:350 (1) - and 01:25:864 (1) - can't do much as I really don't want to break the pattern.
  7. 01:51:809 (1,2,3,4,5) - Differentiating between vocals and no vocals better would be nice again, so for example making (2) two circles and maybe making (4,5) a slider
    Generally it's a bit confusing that you are sometimes focusing on vocals rather much, like at 01:54:242 (7,1,2) - , but ignore them on other parts, like 01:57:323 (2) -, I just don't know what you are following anymore ^^ I just try to stick on upbeats as much as possible in order to make it smooth to play. Sliders on red ticks are ok if they following the song, but yet, they doesn't sound that catchy when they're a bit everywhere just to follow vocal whenever there's actually some beats going on. The way to fix would be to add single circles which I don't want to do in order to not overdoing it!To sum up, I prefer map the music (beats, after goes melody) than the vocals!
  8. 02:11:269 (1,1) - This doesn't really work as well as you'd think, I guess it's intended to be a compromise between emphasizing the breaks in the instrumentals but still map the vocals, but in the end it doesn't really emphasize either very much and just creates confusion as 02:11:918 (1,2) are full-speed again, but not very emphasized as they are visually the same as the previous sliders, sooo I'd recommend making 02:11:269 (1,1) just two circles nononononono xD It fits exactly the way I wanted them to fit (oh, probably lots of people will find them a bit "weird" considering the controversial mapper I took inspiration of but that's my own problem). The confusion here 02:11:918 (1,2) - is obivously on purpose, as the music does surprise with those little 1/4! The overall is totally doable and are just surprising (which is totally the idea wanted!!) as it is only sliders. As far as I'm concerned, adding only 2 circles instead would totally kill the potential of this part!
  9. 02:17:107 (3,4,5,6) - Again, differentiation between those would be nice, making (5,6) a slider would fit really well imo Same remark than in hard diff. Also, the fact that they're stack by 2 does differenciate at least just a bit the vocal and the music.
  10. 02:21:647 (1,1,1,1) - The NCs don't seem necessary, there's nothing really special happening and the player gets a lot of HP from reverse-sliders already, seems a bit overkill ^^ I think it fits the atmosphere of the map and the song. Also it's to me the most intense part of the kiai and NCs are showing this pretty nicely. Although, I fixed this section 01:27:161 (1) - which was totally inconsistant with the next kiais!
  11. 02:30:566 (3,1) - could use more spacing/emphasis imo It's another way to put the focus on 02:30:728 (1) -
  12. 02:58:620 (3,4) - I kinda whish those high 1/4s would be clickable so I think you could make (3) a slider, giving it more emphasis, and then adding two circles would be really nice Ehh, I think those high 1/3 fits a reverse pretty nicely here though
  13. 03:07:053 (1,2,3,4) - Mapping this completely differently than 03:04:458 (1,2,1,2,1,2,1,2) when it's exactly the same in the music is really weird, why not just make the same pattern but make it jumps to another place (like this)? Same for next pattern Fixed but not from 03:12:242 (1) - to prepare the changement
  14. 03:24:566 (5,1) - spacing feels way to high for such a quiet note, I'd suggest moving it to around 266|125 which would be a bit harsher flow but lower spacing, working way better for this imo fixed
  15. 03:49:702 (6,1) - This jump seems rather big, can't remember whether there's another jump as big as this in the diff, and especiall after a stack it'd rather hard to go from full-stop to this big jump, so if possible nerf it a bit I think it plays pretty good though?
  16. 04:04:134 (1,2,3,4,5,6,7,8) - the contrast from all the movement at the sliders, especially afterwards, to these stacks is kinda harsh, spacing them a bit more from each other would be better imo Reworked that part
Explosion
  1. 00:35:918 (3,4) - 00:47:918 (3,1) - 00:50:512 (3,1,2,3,4) - same as in Insane Same as Insane, I didn't change my positions meanwhile :P
  2. 00:41:999 (2) - This offbeat-slider is rather weird to play when there is no special, strong sound on its head, the beat on the tail is much stronger I think it plays pretty great though tbh, the speed up gives a nice render of the vocal I think
  3. 02:34:134 (3,1) - somehow I feel like this is too high, might be hard to read, can't really explain it though o: You didn't space 02:36:729 (3,1) like that anyways, which is pretty much the same But a slider (more than 1/2 besides) is easier to hit! Also the flow here is really continious compared to 02:36:891 (1) - that you pointed out.
  4. 02:42:728 (2) - Since previously there were so many shortened sliders to make the next note clickable, I really expected 02:43:053 to be clickable too I'm not sure to get it? And I don't see a problem that could help me understand your point >< Simply following the melody here same as 02:40:134 (1) - 02:40:782 (2) - It feels like the music is still going higher and higher, then the coming down goes 02:43:214 (4) - here
  5. 02:51:485 (1,2,3,1,2,3) the patterning + NCing and 02:53:107 (4,5,1,2,1,2,1) the NCing are not really fitting the rhythm which is still standard 4/4, no groups-of-3-rhythm anywhere or something like that I think it creates a pretty nice flow though! The NCs are for the sake of readability as well as making the patterns look lighter which is pretty much omnipresent in this set!
The rest seems fine, very nice! :D
That's enough for today, I might mod your other map some other day ^^ Good luck!
Thank you very much for the mod and the time spending for it !!
It was really helpful !
Kawashiro
M4M From your Q
Sorry, I'm very late

[Explosion]
  1. 00:04:296 (2) - When I was test this note, felt it's so weird. how about stack with 1?
  2. 01:38:674 (3,1) - I think this notes need jump. because this part is the finish of kiai and very strong. how about move 1 to 140 8?
  3. 00:14:026 (2,3) - Ctrl G? idk why you reduce DS in 00:14:188 (3,4) - this part
  4. 00:33:323 (5) - Ctrl H? I think 00:32:999 (2,3,5) - this part doesn't need curve flow. and it will be make 00:33:323 (5,6,7,8,9) - this flow will fun for player
  5. 01:17:269 (1) - don't abuse NC. i think this note doesn't need NC
  6. 01:31:053 (1) - make stack with 2. because you used stack in 01:20:026 (1,2) - here
  7. 02:06:566 (3) - move to 184 360. dont stop player's cursor.
  8. 04:02:188 (1) - Del NC keep 4 bit NC until 04:04:134 - this part plz
[Insane]
  1. 00:08:026 (1,2,3,4) - Idk why you use this beat in here. drum? vocal? you skipped both of them. plz remap this part plz
Preety Good map!
GL
Topic Starter
Yales

UnLock- wrote:

SPOILER
M4M From your Q
Sorry, I'm very late

[Explosion]
  1. 00:04:296 (2) - When I was test this note, felt it's so weird. how about stack with 1? I'm not sure why it felt weird? I don't see it stacked I mean I could but it's the way I see the flow here
  2. 01:38:674 (3,1) - I think this notes need jump. because this part is the finish of kiai and very strong. how about move 1 to 140 8? It would break the pattern. Also there's a clear speed up compared to the previous sliders so I think it's ok!
  3. 00:14:026 (2,3) - Ctrl G? idk why you reduce DS in 00:14:188 (3,4) - this part It's another way to give more impact..anti jump!
  4. 00:33:323 (5) - Ctrl H? I think 00:32:999 (2,3,5) - this part doesn't need curve flow. and it will be make 00:33:323 (5,6,7,8,9) - this flow will fun for player Gotta disagree on this one. Always mapping with flow!
  5. 01:17:269 (1) - don't abuse NC. i think this note doesn't need NC
  6. 01:31:053 (1) - make stack with 2. because you used stack in 01:20:026 (1,2) - here But it's really tricky!
  7. 02:06:566 (3) - move to 184 360. dont stop player's cursor. The music/vocal on (3) feels way more "squeezed" though!
  8. 04:02:188 (1) - Del NC keep 4 bit NC until 04:04:134 - this part plz It's a call back with those patterns 04:04:134 (1) -
[Insane]
  1. 00:08:026 (1,2,3,4) - Idk why you use this beat in here. drum? vocal? you skipped both of them. plz remap this part plz I'm emphasizing the beginning of the strong vocal, to give a slow down before the music gets nervous on 00:09:972 (1) - I think it represents pretty well the atmosphere the music is offering.
Preety Good map!
GL
Thanks for the check! Opinions are always welcome!
Kite
[Hitsounds]
Your normal-hitwhistle and soft-hitwhistle2 are common hitnormal sounds used in many skins, if it happens that a player using such skins plays this map without disabling your beatmap hitsounds it's going to amplify the sound to an unpleasant degree.
You could add your own hitnormal to avoid this from happening, but this is just a really minor problem.

[Kiai]
02:54:080 - This should definitely be a kiai section, best part of the song imo

[Normal]
01:05:107 (1,2,3) - This is a very odd rhythm choice and feels sort of out of place to me, maybe using a more simple rhythm would work better. (01:28:458 (1,2,3) - this works a lot better since it follows the vocals better)
01:21:972 (1) - NC would work better here instead 01:23:269 (3) -

[Hard]
01:17:431 (1) - NC seems redundant
01:31:053 (1,2,3) - this is pretty cool
02:28:782 (3) - missed clap on sliderend
02:44:836 (1) - excessive clap on sliderend
02:52:133 (1) - add clap for intensity on sliderhead
03:27:485 (1) - could add whistle here so the note gets more emphasis
03:28:457 (3) - finish on sliderhead fits quite nicely imo
03:56:350 (1) - Claps on the whole slider?

[Insane]
I'd go down on AR a bit, 8.8 seems better to me
00:35:918 (3) - This extended slider makes no sense
00:38:512 (3) - ^
01:24:891 (2,3,4,5) - This feels suuuuper awkward for some reason
try this : 01:24:891 (2,3) - ctrl+g 01:25:215 (4,5) - ctrl+g
02:21:972 (1,1,1) - redundant NCs

[Explosion]
00:47:918 (3) - extended slider makes no sense
00:50:512 (3) - ^
00:51:161 (3) - ^
01:26:188 (1,2) - ctrl+g
01:26:188 (1,1) - remove NCs, they really hinder the readability of this pattern
01:26:998 (5) - could put a 1/4 slider here for momentum / intensity
01:55:053 (4) - feels awfully close to the previous object
01:59:755 (2,3,4,5,1,2,1,2,1,2) - should add a note in all the gaps for better playability and readability (still follows music as there is a drumroll)
Topic Starter
Yales
SPOILER

Kite wrote:

[Hitsounds]
Your normal-hitwhistle and soft-hitwhistle2 are common hitnormal sounds used in many skins, if it happens that a player using such skins plays this map without disabling your beatmap hitsounds it's going to amplify the sound to an unpleasant degree.
You could add your own hitnormal to avoid this from happening, but this is just a really minor problem. Didn't know that, might add it then I'll try to get another skin to check how it sounds though!

[Kiai]
02:54:080 - This should definitely be a kiai section, best part of the song imo Mh I feel that fountain is okay too though Kiai Added

[Normal]
01:05:107 (1,2,3) - This is a very odd rhythm choice and feels sort of out of place to me, maybe using a more simple rhythm would work better. (01:28:458 (1,2,3) - this works a lot better since it follows the vocals better) Fixed
01:21:972 (1) - NC would work better here instead 01:23:269 (3) - Fixed

[Hard]
01:17:431 (1) - NC seems redundant Yep, removed it
01:31:053 (1,2,3) - this is pretty cool Thanks :D
02:28:782 (3) - missed clap on sliderend Added
02:44:836 (1) - excessive clap on sliderend Changed for whistle
02:52:133 (1) - add clap for intensity on sliderhead Good idea, added
03:27:485 (1) - could add whistle here so the note gets more emphasis Added, good idea
03:28:457 (3) - finish on sliderhead fits quite nicely imo Added, fixed the clap on the end as well
03:56:350 (1) - Claps on the whole slider? Good idea

[Insane]
I'd go down on AR a bit, 8.8 seems better to me Mhh, some patterns might be a bit hard to hit with this AR (03:49:540 (5,6,1) - ..) I'm not against but I take note and I'll ask some other opinions as well!
00:35:918 (3) - This extended slider makes no sense It's for the momentum, to give more impact on 00:36:242 (4) - there's not even a clear beat on the red tick to tell me I'm wrong.
00:38:512 (3) - ^ same
01:24:891 (2,3,4,5) - This feels suuuuper awkward for some reason
try this : 01:24:891 (2,3) - I feel that both ways are good though! ctrl+g 01:25:215 (4,5) - ctrl+g I would change it, but then there would be a constancity problem that I don't like that much with the other kiais, as I don't think this kind of pattern is fitting to all the parts like this.
02:21:972 (1,1,1) - redundant NCs It's to electrifies this part that I find pretty intense. Most intense part of the kiai tbh

[Explosion]
00:47:918 (3) - extended slider makes no sense Since I decided to map 00:48:566 (3) - this way, it sounds way better to make those constant and once more, there's no clear beat to tell me I'm wrong.
00:50:512 (3) - ^ ^
00:51:161 (3) - ^ ^
01:26:188 (1,2) - ctrl+g Aa, I like the flow the way it is though
01:26:188 (1,1) - remove NCs, they really hinder the readability of this pattern It's for the anti jump also makes the pattern looks lighter.
01:26:998 (5) - could put a 1/4 slider here for momentum / intensity I prefer my way, not a fan on the slider red tick
01:55:053 (4) - feels awfully close to the previous object Fixed a bit
01:59:755 (2,3,4,5,1,2,1,2,1,2) - should add a note in all the gaps for better playability and readability (still follows music as there is a drumroll) But this way it gives more impact to the beginning of each vocal... I don't know, maybe I'll change it later.. Time to think of it a bit more.
Thank you very much for the mod! It was interesting :D
Irreversible
Hi Yales, m4m!

[Normal]

00:11:918 (1) - Maybe it is possible to get a nicer curve here? I feel like having a nice blanket and thus a better compliment between 00:10:620 (1,1) - these sliders will appear cleaner.
00:11:918 (1) - Even though there is a finish, it's kind of inaudible. I'd advise you making it louder and giving it a stronger feedback.
00:23:593 (1,2,3) - Is there a reason why they are not placed like a clean looking 120° degree pattern? Right now it looks off.
00:29:431 (2) - A reverse slider does not seem like the best idea here. In my opinon 00:30:080 - should be clickable.
00:35:269 (4,5,1) - Looks like you've run out of place huh? 00:34:296 (2,3,4) - Try putting those slightly on the left so 00:36:566 (1) - doesn't have to be that much on the left.
01:04:134 (1,2,3) - Your Normal is already pretty dense, I think this is not suitable for the lowest diff. Please make the rhythm less dense here.
02:03:161 (2) - Blanket
02:26:836 (3,4,1) - Stack, repeater, and not the most optimal flow? I think this could be frustating for a normal player, considering that this is 185 BPM. Please unstack and try to make it easier to read here.
02:33:323 (1,2,1,2) - Well to be honest I would have found it cool if this was some kind of pattern but these slider shapes don't make much sense together for me :/
03:39:809 - I'm pretty sure there is a circle missing.

[Hard]

Your NCing does not make too much sense for me at some spots: 01:20:350 (4,1) - (would put it on 4, because new sentence),01:21:647 (4,1) - don't get it 01:24:242 (4,1) - i don't understand it, 01:30:728 (5,1) - same as above. Maybe you could clarify them or just go over your NCing again to see if it is intended.

To be honest, I think this hard diff is well done. Sometimes there are these slight DS inconsistencies that irk me a bit, for example: 02:20:350 (1,2,3,4) - (it's quite visuable). Sometimes the stacks seem a bit difficult to me, considering there haven't been any stacks in Normal, and this diff is in general way more difficult.

[Insane]

00:08:026 (1,2,3,4) - I'm not sure why you've decided to put this rhythm. I can't really hear something that would suggest this.. although the pattern is awesome, I'd suggest sticking to vocals.
00:14:512 (1,2,3,4) - Is it possible to blanket these?
00:23:593 (1,2) - If you compare these, they are spaced more than 00:24:891 (1,2) - . I suggest some more consistency here.
00:28:134 (1) - CTRL + G
00:28:458 (2) - CTRL + G, these two suggestions to distinguish them from the other00:27:485 (1,2) - sliders? Because the sound is different.
00:38:512 (3) - I suggest a 1/2 slider here or 2 1/2 notes, because her voice clearly suggests this.
01:17:431 (1) - Remove NC, seems unnecessary to me
01:19:053 (1) - wrong NC imo
01:27:161 (1,1,1,1) - Move them a bit further away, otherwise it will be unreadable because 01:27:161 (1,1) - are almost equally spaced as 01:26:836 (7,1) - .
01:30:404 (4,5) - incosnsitent NC with 01:20:026 (1,2) -
03:42:404 (2,3,4,5) - Mh.. well, there are many circles used here, but if you compare to another part, where the vocals suggest 1/2 way more (like 03:46:296 (4) - or 03:43:377 (1,2,3,4,5,6) - ), I don't see why you emphasized the part I pointed up so much but not the other part.
04:03:485 (1,2) - Same suggestion as above.

recheck your NCing please!

[Explosion]

00:04:945 - How about deleting this circle and stack 00:05:107 (4) - on the slider end of 00:04:458 (3) - ? A cool tension could be created.
00:07:539 (4) - same could be applied here.
00:09:647 (3,4) - make these circles too. they sound the same like 00:09:323 (1,2) - , also same emphasis. I would do it bcuz it's an extra after all, it's allowed.
00:41:999 (2) - To be honest I don't really approve of slider which start on a blue tick (if they are 1/4). It's misleading and not very cool to click because you ignore the important beat, in the end. I suggest placing 2 cirles.
00:47:350 - overmapped.
00:53:107 (1) - remove nc
00:53:269 (2) - add nc
00:53:431 (1) - remove
00:53:593 (2) - add (can be cleaner like this imo)
now some rhythm issues imo. After your logic, 01:08:026 (1) - should be a 1/4 reverse. 01:08:674 (2) - same.. why didn't you do that? It would be better imo, because right now the rhythm seems slightly random put
02:24:891 - shouldn't there be a stop? like a circle only.. taht's what you did otherwise

This map is actually really cool, I liked the patterns a lot. Please check this diff for consistency, and some NCs as well, and you should be fine!

bonne chance ;)
Topic Starter
Yales

Irreversible wrote:

SPOILER
Hi Yales, m4m!

[Normal]

00:11:918 (1) - Maybe it is possible to get a nicer curve here? I feel like having a nice blanket and thus a better compliment between 00:10:620 (1,1) - these sliders will appear cleaner. fixed it a bit
00:11:918 (1) - Even though there is a finish, it's kind of inaudible. I'd advise you making it louder and giving it a stronger feedback. I put Soft as additions so now there's the cymbals with it, might get stronger.
00:23:593 (1,2,3) - Is there a reason why they are not placed like a clean looking 120° degree pattern? Right now it looks off. Ohhh, it was a 120 degree rotation pattern :O , fixed, looks way better now x)
00:29:431 (2) - A reverse slider does not seem like the best idea here. In my opinon 00:30:080 - should be clickable. For the downbeat? I feel that 95% of the map is mapped with that downbeat. Here it gives a little bit of diversity as it still follows, in another way, the melody!
00:35:269 (4,5,1) - Looks like you've run out of place huh? 00:34:296 (2,3,4) - Try putting those slightly on the left so 00:36:566 (1) - doesn't have to be that much on the left. Does it really affect gameplay or something? It was really hard, indeed, to find place and I like the way it finally ended up, so I'd be glad to not retouch this pattern x)
01:04:134 (1,2,3) - Your Normal is already pretty dense, I think this is not suitable for the lowest diff. Please make the rhythm less dense here. I was like "oh ok.. why not!' So I put 1 circle then two 1/2 sliders, the star rating went to 2.00 so nope, then I put 3 circles, the star rating went up to 2.01 so nope. Then I put a circle with a 1/1 slider.. And I really didn't like the way it sounded. The beats are way too strong, it's the lowest diff ok, but I think that the rhythm is clear enough here!
02:03:161 (2) - Blanket Is it that bad? I don't mind fixing it, but I don't see how XD
02:26:836 (3,4,1) - Stack, repeater, and not the most optimal flow? I think this could be frustating for a normal player, considering that this is 185 BPM. Please unstack and try to make it easier to read here. Stacked on another slider! xD Feels way better now though
02:33:323 (1,2,1,2) - Well to be honest I would have found it cool if this was some kind of pattern but these slider shapes don't make much sense together for me :/ Not that I wouldn't change it, but I can't draw sliders, I tried :c
03:39:809 - I'm pretty sure there is a circle missing. What I liked about that single note is that after the speed up here 03:38:836 (2,3) - there were a little break... But since everyone told me this I guess I'll add a note x)

[Hard]

Your NCing does not make too much sense for me at some spots: 01:20:350 (4,1) - (would put it on 4, because new sentence), - I feel it's better the way it is because of the new rythme! And the cymbals are on 01:20:675 (1) - as well. What I mean is that even if the new sentence is before, the strong point is after! lol - 01:21:647 (4,1) - don't get it - Good point, I was a bit anxious to let just a 3 combo pattern all the pattern stacked besides. But fixed then! - 01:24:242 (4,1) - i don't understand it, 01:30:728 (5,1) - same as above. Maybe you could clarify them or just go over your NCing again to see if it is intended. Yep, I stay on my positions!

To be honest, I think this hard diff is well done. Sometimes there are these slight DS inconsistencies that irk me a bit, for example: 02:20:350 (1,2,3,4) - (it's quite visuable). Sometimes the stacks seem a bit difficult to me, considering there haven't been any stacks in Normal, and this diff is in general way more difficult. Fixed the spacing, didn't know that was quite visible actually.

Thanks! I don't know, I find the stacks pretty much ok personally. They're a big plus to the diff I would say. As it follows a particularity of the song! About the gap from Normal to Hard, it is harder, yes. But the normal was pretty hard by itself too! You said it yourself "It's pretty dense", so I think the difficulty makes sense in a point of view of a nice spread.

[Insane]

00:08:026 (1,2,3,4) - I'm not sure why you've decided to put this rhythm. I can't really hear something that would suggest this.. although the pattern is awesome, I'd suggest sticking to vocals. I'm mapping the strongest points of the vocal, to give a slow down before the music gets nervous on 00:09:972 (1) - I agree that this last slider 00:09:485 (4) - could be mapped on 1/2 but then it would kill the idea I just explained. Also, I think that even if that last slider could be slightly more well timed, the render of the atmosphere follows this part of the music pretty well in my point of view.
00:14:512 (1,2,3,4) - Is it possible to blanket these? Okay
00:23:593 (1,2) - If you compare these, they are spaced more than 00:24:891 (1,2) - . I suggest some more consistency here. I know the sliders aren't constant with each other. Spacing, shapes as well (one slider is more curved than the other) and I like this for the pattern, it makes it look somehow cute to me XD Also, for your point. It's only natural the spacing is different here since (2) is in front of (1) which was usually the opposite!
00:28:134 (1) - CTRL + G Point below ->
00:28:458 (2) - CTRL + G, these two suggestions to distinguish them from the other00:27:485 (1,2) - sliders? Because the sound is different. I obviously get why you're suggesting it but, to me, those 2 sliders are already distinct from the others. Via the NC. Might sound a bit dumb but I think it's also a way to use this tool
00:38:512 (3) - I suggest a 1/2 slider here or 2 1/2 notes, because her voice clearly suggests this. It's for the momentum, to "jump" to the stronger beat here 00:41:431 (4) - It also gives some constanticity with 00:41:107 (3) - Either way, there's not a clear beat to tell me I'm wrong, so even if the vocal's here, I think I mapped something that fits the singularity of the song.
01:17:431 (1) - Remove NC, seems unnecessary to me Fixed
01:19:053 (1) - wrong NC imo I kinda get why I did that here but w/e... Fixed!
01:27:161 (1,1,1,1) - Move them a bit further away, otherwise it will be unreadable because 01:27:161 (1,1) - are almost equally spaced as 01:26:836 (7,1) - . Fixed
01:30:404 (4,5) - incosnsitent NC with 01:20:026 (1,2) - Damn, actually liked both ways XD Fixed the second way to stay constant with all the kiais as well
03:42:404 (2,3,4,5) - Mh.. well, there are many circles used here, but if you compare to another part, where the vocals suggest 1/2 way more (like 03:46:296 (4) - or 03:43:377 (1,2,3,4,5,6) - ), I don't see why you emphasized the part I pointed up so much but not the other part. First off 03:46:296 (4) - feels really different to me, the vocal seems to keep the same pace while here 03:43:377 (1,2,3,4,5,6) - each words feel more cut.. like each syllables are way more distinctable. About the actual point 03:42:404 (2,3,4,5) - is to keep the same rythme than 03:43:377 (1,2,3,4,5,6) - to stay constant between this section, but the pattern doesn't start with a vocal, So I placed the pattern in the timeline as a reverse of the other one! (I might be not that clear, might be hard to get it :c)
04:03:485 (1,2) - Same suggestion as above. Sticking on my positions as well!

recheck your NCing please! Did a full recheck and I fixed a few.

[Explosion]

00:04:945 - How about deleting this circle and stack 00:05:107 (4) - on the slider end of 00:04:458 (3) - ? A cool tension could be created.
00:07:539 (4) - same could be applied here. Mh, it's not that I don't like the idea, but for the first one I don't think it's a real problem or something it also recalls 00:05:918 (2) - I don't know, I guess both ways are cool though, but for 00:07:701 (5) - it's different because I don't want empty ticks bigger than 1/1. I feel it plays weird otherwise :c
00:09:647 (3,4) - make these circles too. they sound the same like 00:09:323 (1,2) - , also same emphasis. I would do it bcuz it's an extra after all, it's allowed. But the music is starting to change here ! And on 00:09:323 (1) - it seems the vocal is a bit more stronger
00:41:999 (2) - To be honest I don't really approve of slider which start on a blue tick (if they are 1/4). It's misleading and not very cool to click because you ignore the important beat, in the end. I suggest placing 2 cirles. I think it plays pretty cool though and creates perfectly the flow I had in mind for this part
00:47:350 - overmapped. I'd even add some bold text to show how I disagree (nah it's just to differenciate your point and my comment XD). It is "overmapped" But I really, -sincerely- don't think it "sounds overmapped" it emphasizes the vocal pretty well as it seems like the first syllable is "jumping" into the second one, that triple shows this pretty well (it acts the same way as the next extended sldiers! But it feels more natural to place it this way as there were another triple just before 00:46:782 (6) - It's a good call back. I really don't think there's a problem here
00:53:107 (1) - remove nc The NC follows the cymbal in the music! (and now the hitsound! Forgot to add a finish). The music starts to be more "aggressive" precisely at this point so not changing it
00:53:269 (2) - add nc Won't fix cause of previous point
00:53:431 (1) - remove Won't fix for the same reason as above (cymbals)
00:53:593 (2) - add (can be cleaner like this imo) Same XD
now some rhythm issues imo. After your logic, 01:08:026 (1) - should be a 1/4 reverse. 01:08:674 (2) - same.. why didn't you do that? It would be better imo, because right now the rhythm seems slightly random put The reason of the "sudden" stop using those triples is that I want to support vocals a bit more, as they're creating a sort of new section cause the rhythm does change a little bit
02:24:891 - shouldn't there be a stop? like a circle only.. taht's what you did otherwise I've always mapped the second part of the kiai by not putting that 1/1 gap on the first point, to give more impact for this part on the last kiai (which is the exception)... Not sure I should/want to change it or not :c

This map is actually really cool, I liked the patterns a lot. Please check this diff for consistency, and some NCs as well, and you should be fine! Glad you like it!! I rechecked the NCs and stuff but didn't find that much problem tbh :c

bonne chance ;)
Merci beaucoup!! <3
It was helpful!
MokouSmoke
from #modreqs
[Explosion]
  1. 00:26:431 (2,3) - unstack from slidertail so the slider doesn't cover up notes, kinda like at 00:47:107 (2,3,4) -
  2. 01:03:647 (1) - maybe ctrl+g. I feel this beat could use a bigger spacing.
  3. 01:09:323 (2) - ^
  4. 01:25:864 (1,2,1,2,1,2) - because of the spacing and specifically at 01:26:026 (2,1,2) - , they play like groups of three instead of groups of two. I prefer something like this instead: (removed NC just to show order) http://puu.sh/nmU62/fca4105f94.jpg
  5. 01:32:188 (5) - could move this up a bit
  6. 01:59:836 (3) - I would delete this note. it's overmapped and doesn't fit with the rest of your pattern. also, I found 02:00:242 (1,2,1,2,1,2) - this really hard to read, but that's probably because I'm bad lol
  7. 02:17:593 (7,8,1) - adjust (7,8) slightly so it flows into the slider. what you have: http://puu.sh/nmUFE/ee36030d0e.jpg what it should be: http://puu.sh/nmUHV/1ac7bc8c1b.jpg
  8. 02:20:269 (7) - ^ move to [296,340]
  9. 02:25:215 (4) - maybe break into two notes to capture vocals better?
  10. 03:04:458 (1,2,3,4) - I failed here lol. I prefer your insane patterns where 03:04:782 (2,4) - are moved away so 03:04:458 (1,2,3,4) - represents the two different drum sounds better
  11. 03:49:864 (1) - sounds so empty. just make this a 1/2 slider so you can use normal hitsound at 03:50:026 - the extended slider also feels pretty random because I can hear a electronic sound at 03:50:026 - even though it's the same pitch
  12. 04:00:891 (3,4,5,6) - 04:00:891 (3,4,5,6) - don't really like the hitsound choice. I think normal hitsound pattern like at 04:01:540 (1,2,1,2) - is better. or if you want to keep whistle, at least don't use soft hitsounds, it completely kills the 1/2 rhythm going on
[Insane]
  1. 02:18:242 (2) - super nazi, but move these slightly so the distance dots are whatever they are called aren't shown. err... picture because I can't explain well http://puu.sh/nmW60/ebc600868e.jpg same thing at 02:20:836 (4,5) - 03:42:404 (2,3) -
[Hard]
  1. 00:14:512 (1,3) - too many 1/1 sliders imo, I would break up one of these into 1/2 rhythm because it plays too easy for hard players right now
  2. 01:21:647 (1) - break into 1/2slider+note or note+1/2 slider, I think both 01:21:809 - and 01:21:972 - are stronger beats than 01:21:647 - so at least one of them should be clickable. same thing with 02:16:134 (4) - 03:31:376 (4) - and other similar spots I might have missed
  3. 03:19:539 (4) - I think better to start this at 03:19:701 - and add a note at 03:19:539 - . it's strange to capture both drum sounds with 1 repeat slider, so I think just following bass is better
[Normal]
  1. 00:37:539 (2,3) - flow is a little bad here since players tend to follow the sliderbody of (3) suggestion: http://puu.sh/nmXdj/013376f576.jpg
  2. 01:04:134 (1,2,3) - this might be a little difficult for your easiest diff, especially since flow is linear. suggestion: http://puu.sh/nmXmA/6828ba5955.jpg
  3. 02:55:053 (2,3) - doesn't follow music well since you fail to capture 02:55:539 - but make 02:55:701 - clickable. try this: http://puu.sh/nmXAz/dfed231d2e.jpg
  4. 03:16:782 (1) - break into 1/2 slider+note. I think downbeat deserves to be clicked here
  5. 03:29:755 (5) - since it's your kiai, I would make this a 1/1 slider instead to capture vocal at 03:30:080 -
yeah, like I mentioned before this is already really nice. Have some stars and hopefully this helps lol.
Topic Starter
Yales

MokouSmoke wrote:

SPOILER
from #modreqs
[Explosion]
  1. 00:26:431 (2,3) - unstack from slidertail so the slider doesn't cover up notes, kinda like at 00:47:107 (2,3,4) - I don't think it's a big problem tbh. I usually "uncover" those notes to add some flow, but it's not needed here. Readability is correct here as well
  2. 01:03:647 (1) - maybe ctrl+g. I feel this beat could use a bigger spacing. But the whole pattern from 01:02:512 (1) - is going a circle, it would break the flow. Also spacing is a recall of this one 01:02:999 (3) -
  3. 01:09:323 (2) - ^ Same for the flow
  4. 01:25:864 (1,2,1,2,1,2) - because of the spacing and specifically at 01:26:026 (2,1,2) - , they play like groups of three instead of groups of two. I prefer something like this instead: (removed NC just to show order) http://puu.sh/nmU62/fca4105f94.jpg But then I feel that the only note with a low DS would feel really random also I like my flow on this pattern it's a repetitive circle
  5. 01:32:188 (5) - could move this up a bit Not sure why, I'd rather move it down a bit if there were more space XD
  6. 01:59:836 (3) - I would delete this note. it's overmapped and doesn't fit with the rest of your pattern. also, I found 02:00:242 (1,2,1,2,1,2) - this really hard to read, but that's probably because I'm bad lol It's not overmapped, there's a drumroll. About the whole pattern, the readability might be hard, most likely because it's unexpected maybe. Maaybe I should just add notes on those empty ticks, but I'm not sure yet. Good point though
  7. 02:17:593 (7,8,1) - adjust (7,8) slightly so it flows into the slider. what you have: http://puu.sh/nmUFE/ee36030d0e.jpg what it should be: http://puu.sh/nmUHV/1ac7bc8c1b.jpg Wow, you have good eyes! xD I don't think it's a real problem, also your way could be a bit "too straight" to me, but that's an interesting point. Maybe I'll change it when I'll recheck. I don't think you're wrong, but I'm myself really picky XD
  8. 02:20:269 (7) - ^ move to [296,340] Fixed this one though!
  9. 02:25:215 (4) - maybe break into two notes to capture vocals better? Disagree on this one. The vocals are pretty smooth here
  10. 03:04:458 (1,2,3,4) - I failed here lol. I prefer your insane patterns where 03:04:782 (2,4) - are moved away so 03:04:458 (1,2,3,4) - represents the two different drum sounds better Ehh :p You're not the only one to fail here xD. But I personally prefer this way though :P
  11. 03:49:864 (1) - sounds so empty. just make this a 1/2 slider so you can use normal hitsound at 03:50:026 - the extended slider also feels pretty random because I can hear a electronic sound at 03:50:026 - even though it's the same pitch I like the way it emphasize the cymbal though
  12. 04:00:891 (3,4,5,6) - 04:00:891 (3,4,5,6) - don't really like the hitsound choice. I think normal hitsound pattern like at 04:01:540 (1,2,1,2) - is better. or if you want to keep whistle, at least don't use soft hitsounds, it completely kills the 1/2 rhythm going on Yes, what you didnt like where the single soft hitsounds. Removed them, actually I wasn't sure neither but since nobody mentionned it, I forgot about them, good point.
[Insane]
  1. 02:18:242 (2) - super nazi, but move these slightly so the distance dots are whatever they are called aren't shown. err... picture because I can't explain well http://puu.sh/nmW60/ebc600868e.jpg same thing at 02:20:836 (4,5) - 03:42:404 (2,3) - The followpoint! ^^ Fixed as suggested, it's nazi but really important to me as well!
[Hard]
  1. 00:14:512 (1,3) - too many 1/1 sliders imo, I would break up one of these into 1/2 rhythm because it plays too easy for hard players right now I kinda disagree, I like the way it follows the melody!
  2. 01:21:647 (1) - break into 1/2slider+note or note+1/2 slider, I think both 01:21:809 - and 01:21:972 - are stronger beats than 01:21:647 - so at least one of them should be clickable. same thing with 02:16:134 (4) - 03:31:376 (4) - and other similar spots I might have missed I did it to empasize vocal, I like this way :x
  3. 03:19:539 (4) - I think better to start this at 03:19:701 - and add a note at 03:19:539 - . it's strange to capture both drum sounds with 1 repeat slider, so I think just following bass is better Fixed sounds better now!
[Normal]
  1. 00:37:539 (2,3) - flow is a little bad here since players tend to follow the sliderbody of (3) suggestion: http://puu.sh/nmXdj/013376f576.jpg Really nice example, I take that!
  2. 01:04:134 (1,2,3) - this might be a little difficult for your easiest diff, especially since flow is linear. suggestion: http://puu.sh/nmXmA/6828ba5955.jpg Idea is good, but I think the drums are just too important to be ignored. I'll come back on your idea if BN has a problem with in order to rank it :P
  3. 02:55:053 (2,3) - doesn't follow music well since you fail to capture 02:55:539 - but make 02:55:701 - clickable. try this: http://puu.sh/nmXAz/dfed231d2e.jpg I prefer my way, it follows the melody, I really like it actually xD
  4. 03:16:782 (1) - break into 1/2 slider+note. I think downbeat deserves to be clicked here It's to emphasize the vocal, also if I add another note on this diff, star rating goes to 2.00 as well x)
  5. 03:29:755 (5) - since it's your kiai, I would make this a 1/1 slider instead to capture vocal at 03:30:080 - But the note just before as a really strong vocal, that's why I did it this way, just mapping the strongest points on this part. It recalls other diffs as well
yeah, like I mentioned before this is already really nice. Have some stars and hopefully this helps lol.
Thank you very much for this mod and the time you spent for it! There were some really nice points!
Thank you for the stars as well! Always appreciated :3
Natsu
yo

General:

  1. drum-hitclap have more than 5 ms delay
  2. normal-hitclap ^
  3. soft-hitclap ^
  4. drum-sliderslide this one is not the official blanket version, you want to use this instead: http://puu.sh/nxxfb/ed17f2059d.wav
  5. normal-sliderslide ^
  6. soft-sliderslide ^
  7. soft-sliderslide2 ^
Explosion:

  1. 00:02:837 Different sampleset and volume with the redline
  2. 00:09:647 (3) - I'd use whistle instead of finish here.
  3. 00:12:404 (1) - whistle head, 00:12:647 - clap , 00:12:728 (3) - clap, sounds alot better with that is going on music (ocf drum sounds)
  4. 00:17:107 (1) - music is going 1/2, in cases like this were there is a sound in the previous tick is better to don't ignore it.
  5. 00:32:674 (1) - hold sound literally stop at 00:32:836 - why do you extend this slider if even the hold sound that you were following did stop already?
  6. 00:35:918 (3) - vocals are going in 1/2 here too, there is not reasonable reason or a noticeable hold sound to follow
  7. 00:38:512 (1) - don't need to NC, people who play this lvl of diff don't have problem at reading 1/2s different spacing
  8. 00:41:107 (4) - same music is going 1/2
  9. 00:47:350 (2) - nothing or barely audible sound in the music, don't need to be mapped, since technically don't offer feedback to the player
  10. 00:47:593 (1) - don't need NC here as well, same explain as the before one
  11. 00:47:918 (3) - music and vocals are going in 1/2 there is nothing at blue tick
  12. 00:50:512 (3) - ^
  13. 00:51:161 (3) - ^
  14. 00:53:107 (1,2,3,1,2,3) - this combo configuration is super weird, try something else, I'd just remove the one at 00:53:107 (1) - and 00:53:755 (1) -
  15. 00:58:864 (3) - 01:01:458 (3) - 01:25:134 (4) - etc man there are alot of triplets where i can't hear nothing in the music, there are some people who acept this, I personally don't I really think following the music is better.
  16. 01:05:431 (2) - 01:06:080 (2) - 01:07:377 (2) - whistle on the repeat sounds so bad, I mean the repeat sounds isn't different from head or tail, even the peach isn't higher
  17. 01:16:620 (2,1) - nazi, blanket is a bit off
  18. 01:22:296 (1) - this doesn't need NC, your current pattern is super easy to read without it.
  19. 01:28:458 (1) - this should be 1/2, also please don't add that whistle at the tail sounds super bad
  20. 01:37:539 (1) - vocals are 1/2 , 01:37:864 (2) - vocal hold sound stops at 1/2 too, 01:38:188 (1) - this one is fine
  21. 02:11:269 (1,1,1) - 1/4 sliders would do the world, 1/8 doesn't follow the hold sound, so basically is useless to
  22. 02:28:458 (1) - again you don't need to NC patterns like this, i use them often and no one did have problem reading them so far
  23. 03:00:404 (1,2,3) - stack is super off
  24. 03:04:134 - stream is starting here, still you make the player start clicking at 03:04:215 (4) - , just make 03:04:134 - click able for better rhythm
  25. nice placement and map design, but I dont agree with some extended sliders and overmaped triplets.
Insane:

  1. 00:09:323 - this beat is so strong and the start of new measure, also the start of a new word, there isn't any objetive reason to leave this as slider tail
  2. 00:09:972 (1,2,3) - a tiny spacing error between them
  3. 00:35:918 (3) - similar comment as the one on explosion diff, vocals and music are going in 1/2 so I can't agree with your current rhythm
  4. 02:16:134 (5) - same, there are more cases, but idk if you would agree or not, so I'll not point them anymore
  5. 01:15:161 (1) - probably gonna be a combo breaker >:
  6. 01:23:593 (2,3) - if you care about design then this blanket could use a bit more work
  7. 02:21:972 (1,1,1) - 03:37:216 (1,1,1) - there is not reason to spam combos, they just create unnecesary hp boost
  8. 02:46:296 (1,2) - nazi stack is a bit off
Hard:

  1. 00:29:431 (2,4) - 04:04:782 (2,4) - overlap looks so bad :c
  2. 00:43:377 (2,3) - 01:31:701 (3,1) - this blanket make me sad panda
  3. 02:45:160 (2,3) - tails can be stacked better
  4. 03:46:620 (3,4,1) - can you some how try to avoid this overlaps? all this diff is so clean and this don't fit the rest
  5. 03:48:242 (4) - according to music and vocals this should be a 1/2 slider
Normal:

  1. 00:24:891 (3) - touching the accuracy meter, not that important, but still cool if you avoid doing that
  2. 00:49:215 (4,1) - fix blanket, is really off tbh XD
  3. adding an easy diff is always cool, they don't take much effort or time to make, specially when you use patterns like 01:04:134 (1,2,3,1) - 03:38:836 (2,3,4) -
  4. 03:40:782 (1,2) - NC super short, i guess you should remove 03:42:080 (1) -
  5. 03:51:809 (1) - at this bpm this comes too soon after the spinner
need to read reply before thinking what to do here >:(
Topic Starter
Yales

Natsu wrote:

SPOILER
yo

General:

  1. drum-hitclap have more than 5 ms delay I took them from ranked sets though. Also I tried to totally remove the delay and it sounds really, really bad. Should be fixed.
  2. normal-hitclap ^
  3. soft-hitclap ^
  4. drum-sliderslide this one is not the official blanket version, you want to use this instead: http://puu.sh/nxxfb/ed17f2059d.wav
  5. normal-sliderslide ^
  6. soft-sliderslide ^
  7. soft-sliderslide2 ^ Is there a difference o.o ? Well changed them anyway x)
Explosion:

  1. 00:02:837 Different sampleset and volume with the redline Oops,. fixed.
  2. 00:09:647 (3) - I'd use whistle instead of finish here. I feel the finish gives a better feel to represent the music going higher.
  3. 00:12:404 (1) - whistle head, 00:12:647 - clap , 00:12:728 (3) - clap, sounds alot better with that is going on music (ocf drum sounds) Ok, sounds cool
  4. 00:17:107 (1) - music is going 1/2, in cases like this were there is a sound in the previous tick is better to don't ignore it. I'm emphasizing the melody. There's no beat just before imo
  5. 00:32:674 (1) - hold sound literally stop at 00:32:836 - why do you extend this slider if even the hold sound that you were following did stop already? I follow the melody. the sound doesn't stop clean at the red tick, it's continious, until the new sound is added, that's exactly what i'm showing here.
  6. 00:35:918 (3) - vocals are going in 1/2 here too, there is not reasonable reason or a noticeable hold sound to follow It's for the momentum, to give more impact to 00:36:242 (4) - also, there's not even a beat red tick to tell me I'm wrong to do it.
  7. 00:38:512 (1) - don't need to NC, people who play this lvl of diff don't have problem at reading 1/2s different spacing Alright, fixed
  8. 00:41:107 (4) - same music is going 1/2 Same. Also, about this one, it even follow the vocal (which even strengthens my idea to do it) and which goes against what you said on the previous point actually "vocals are going in 1/2 here"
  9. 00:47:350 (2) - nothing or barely audible sound in the music, don't need to be mapped, since technically don't offer feedback to the player It's to emphasize the vocal "ze-t--ai" just putting standard 1/2 would totally hide this singularity.
  10. 00:47:593 (1) - don't need NC here as well, same explain as the before one It's as a new pattern to prevent the new rythme incoming.
  11. 00:47:918 (3) - music and vocals are going in 1/2 there is nothing at blue tick There's no beats on red tick neither. This "silenced blue tick" is now totally common and sounds pretty great. I could replace for a 1/1 but then, I'll miss the downbeat, and basically everything that's strong on this part sooo, defiinetly gonna keep it as it is now.
  12. 00:50:512 (3) - ^ Same! I'd like also to specify here that, the vocal (since it seems that's what you want to follow) is way stronger on the beginning of those sliders. And I think that customize twice the rhythm this way shows precisely this particularity of the song. Putting 1/2 notes would totally hide it and the map wouldn't feel that "this map is mapped for THIS song" by including all the specificities I can hear/see.
  13. 00:51:161 (3) - ^ Same
  14. 00:53:107 (1,2,3,1,2,3) - this combo configuration is super weird, try something else, I'd just remove the one at 00:53:107 (1) - and 00:53:755 (1) - NC are here to show the speed up and the second one is also here to prevent the new DS. Luckily both are constant each other, and kinda prove to myself that I'm still following the music by doing that, so not changing it.
  15. 00:58:864 (3) - 01:01:458 (3) - 01:25:134 (4) - etc man there are alot of triplets where i can't hear nothing in the music, there are some people who acept this, I personally don't I really think following the music is better. First one is to emphasize the vocal. Then two others are, once more, to show the particularity of the song; for example 01:25:053 (3,4,5) - She cleary says "i" then suddenly no sound at the next blue tick, then she finish her word on the slider...
  16. 01:05:431 (2) - 01:06:080 (2) - 01:07:377 (2) - whistle on the repeat sounds so bad, I mean the repeat sounds isn't different from head or tail, even the peach isn't higher I don't know... I don't dislike it .. :c
  17. 01:16:620 (2,1) - nazi, blanket is a bit off fixed
  18. 01:22:296 (1) - this doesn't need NC, your current pattern is super easy to read without it. On the other hand I feel it's lightering the pattern, and it's pretty common to see those NCs at those kind of patterns!
  19. 01:28:458 (1) - this should be 1/2, also please don't add that whistle at the tail sounds super bad There's strictly nothing on red tick neither though. So, for the same reason as what I've explained above, I'll stick with it. Also I definetly like the whistle here.
  20. 01:37:539 (1) - vocals are 1/2 , 01:37:864 (2) - vocal hold sound stops at 1/2 too, 01:38:188 (1) - this one is fine Can't hear the vocal nor any beats, even not the metronome here. It's totally natural to play imo as it is a pretty predictable rhythm.
  21. 02:11:269 (1,1,1) - 1/4 sliders would do the world, 1/8 doesn't follow the hold sound, so basically is useless to It's just the beginning of the sound, 1/4 would sound off and actually it would sound overmapped as well because of that. Mappers, as well as players are also used to hit 1/8 at those kind of sounds. Anyway, there's clearly not some 1/4 here.
  22. 02:28:458 (1) - again you don't need to NC patterns like this, i use them often and no one did have problem reading them so far Same, besides the reading it does also lighter the pattern.
  23. 03:00:404 (1,2,3) - stack is super off Oops! Fixed
  24. 03:04:134 - stream is starting here, still you make the player start clicking at 03:04:215 (4) - , just make 03:04:134 - click able for better rhythm But the slider follows the melody, not the beat! Pretty surprised you're also suggesting me to reduce slider to blue tick whenever there's stricly nothing x) ! (or maybe you had something else in mind... I'm fine with its current state though)
  25. nice placement and map design, but I dont agree with some extended sliders and overmaped triplets. Thanks, and I tried to explain as best as I could why I put them
Insane:

  1. 00:09:323 - this beat is so strong and the start of new measure, also the start of a new word, there isn't any objetive reason to leave this as slider tail I'm emphasizing the beginning of the strong vocal, to give a slow down before the music gets nervous on 00:09:972 (1) - I think it represents pretty well the atmosphere the music is offering.
  2. 00:09:972 (1,2,3) - a tiny spacing error between them fixed I think
  3. 00:35:918 (3) - similar comment as the one on explosion diff, vocals and music are going in 1/2 so I can't agree with your current rhythm Same as Explosion, it's for the momentum, and there's no beat to tell me I'm wrong to do it!
  4. 02:16:134 (5) - same, there are more cases, but idk if you would agree or not, so I'll not point them anymore Well, this one I wouldn't mind change it, as it's more a "well-known" effect that something I find really specific to the music but well.. It's still something that shows the sort of slow down on that word that this slider is representating
  5. 01:15:161 (1) - probably gonna be a combo breaker >: Not sure why?
  6. 01:23:593 (2,3) - if you care about design then this blanket could use a bit more work Fixed a bit
  7. 02:21:972 (1,1,1) - 03:37:216 (1,1,1) - there is not reason to spam combos, they just create unnecesary hp boost I think the music is really nervous here, and I'm showing it via the NCs. I always found the "spam NC" really fun to play as it gives a speed up feeling (no followpoints, etc.) and it's ncie to watch. Also! if the higher diff has for name "explosion" it's not for nothing. The subject of the song (lyrics) includes a "bomb" -> explosion -> explosion of colors. Which kinda explains, following my interpretation, why the whole set is so "colorful" imo
  8. 02:46:296 (1,2) - nazi stack is a bit off Fixed
Hard:

  1. 00:29:431 (2,4) - 04:04:782 (2,4) - overlap looks so bad :c I like it though ><
  2. 00:43:377 (2,3) - 01:31:701 (3,1) - this blanket make me sad panda Fixed just a bit
  3. 02:45:160 (2,3) - tails can be stacked better Fixed I think.. Each time I move one, I can move the other back... :c
  4. 03:46:620 (3,4,1) - can you some how try to avoid this overlaps? all this diff is so clean and this don't fit the rest Fixed, but it's still an overlap! It just doesn't touch the tail anymore
  5. 03:48:242 (4) - according to music and vocals this should be a 1/2 slider Well, to me, if you hear closely you will hear that there's actually vocal on blue tick ! About music, there's barely none on red tick neither.
Normal:

  1. 00:24:891 (3) - touching the accuracy meter, not that important, but still cool if you avoid doing that sounds a bit hard to fix tbh. Never played with that meter also :c but it's good to know!
  2. 00:49:215 (4,1) - fix blanket, is really off tbh XD Fixed just a bit. Not perfect because I feel it that the semi-circle slider would look really ugly.
  3. adding an easy diff is always cool, they don't take much effort or time to make, specially when you use patterns like 01:04:134 (1,2,3,1) - 03:38:836 (2,3,4) - I'll pass this time.
  4. 03:40:782 (1,2) - NC super short, i guess you should remove 03:42:080 (1) - fixed
  5. 03:51:809 (1) - at this bpm this comes too soon after the spinner Okay, fixed!
need to read reply before thinking what to do here >:( Well... Considering some of your points, and the fact that my favourite mapper is Skystar will probably create some disagreements lol
Nothing about the rythme/pattern is made accidentally, hence if you need even more explanations about why I didn't change something, I can give you that. But you know... I won't map something that doesn't match me. Also, here's the word of Charles445 about those extended sliders (for another map though) http://puu.sh/nCJhW/6ec554d4cb.png

Thank you very much for your mod and the time you spent for it!
Natsu
didn't checked the other things yet, but delayed hitsounds for 5 ms or more are in fact unrankables, the ranked set were you take them, maybe did pass overlooked
Topic Starter
Yales

Natsu wrote:

didn't checked the other things yet, but delayed hitsounds for 5 ms or more are in fact unrankables, the ranked set were you take them, maybe did pass overlooked
Ye, could name a few sets. Anyway, I trust you for that. I took another one!
_Hou
Here jsut to say that I like that map, keep going this way. Shoot you a star.
Topic Starter
Yales

Hou Rearu wrote:

Here jsut to say that I like that map, keep going this way. Shoot you a star.
Always appreciated, thanks!
Kawashiro
I really love this beatmap's hitsound. How about delete delay 5ms in those hitsounds?
Topic Starter
Yales

UnLock- wrote:

I really love this beatmap's hitsound. How about delete delay 5ms in those hitsounds?
I think I already did it... Redownload?
pregnant_man
lol this map made me like vocaloid song
l i e f i s s t r a e n g
caren_sk

EvilElvis wrote:

lol this map made me like vocaloid song
l i e f i s s t r a e n g
me too

gogo !
Avishay
What a classic spread bruh.

[Exspluzio]
  1. 00:04:458 (3,4,5) - A rather odd playing patttern, how about - http://puu.sh/nIIWz/63afc36799.jpg much nicer with the vocals
  2. 00:07:539 (4,5) - A 1/2 slider will remove some of the emphasization towards the less stronger vocal, as the vocals are the main dish of this part and the stronger ones should get more support.
  3. 01:06:728 (2,3) - Why not a triplet or a reverse 1/4 slider like before? You did map the next at 01:07:377 (2) -, but didn't map 01:08:026 (1,2) - as well, and then there's 01:08:674 (2) -, 01:09:323 (2) -, would be nice to be consistent as it does not seem that this pattern is affected by vocals.
  4. 01:08:026 (1) - NC is not really necessary here if you look at the adjacent patterns.
  5. 01:16:782 (1,2,3,1,1) - I don't really like the spacing on those, feels a bit arbitrary. Furthermore, I think that instead of overmapping you can just do this pattern http://puu.sh/nIJBS/ded138cf27.jpg, it plays great and it follows the only drums that exist there.
  6. 01:37:539 (1,2,1,2,3,1) - Egh.. I don't think there's anything that justifies having that spacing for the first 2 slider and then completely killing it. (02:32:026 (1,1,1) - is much nicer)
  7. 02:36:567 (2,3) - Nothing is really different from 02:35:269 (2) - yet you decided to use a 1/4 slider on the red tick, and I honsetly feel like the previous rhythm is much nicer to play without that awkward gap into low / nonexistent triplet. (Unlike 02:38:026 (1) - which actually has some drums)
  8. 02:38:512 (1) - Literally no reason to not use same slider as 02:39:161 (1) -, the gap (especially with such spacing) is awkward and should be avoided in my opinion.
  9. 02:42:404 (1,2) - I don't get this, why? 1/2 circles with that instrument is gorgeous here.
  10. 03:07:053 (1) - In this section, I don't really understand the choices between mapping the 1/2 vocals and not, 03:06:728 (3) - is clear as it is very powerful, but right afterwards.. 03:08:350 (1,2) - nothing really special on those compared to 03:07:701 (2,3) - but 03:08:999 (1,2) - are mapped. 03:10:945 (1,2,3,4) - egh.. I think either mapping them all or only the powerful ones is much preferable.
  11. 03:24:566 (4,5,6,7,1) - I think sliders would be much nicer, they are more intuitive, and they go well with the vocals and held notes here.
  12. 03:37:215 (1,2,1,2,1,2) - It takes out the emphasization from 03:37:864 (1,2) - completely, try changing it up a bit.
  13. 03:53:107 (3) - 1/1 slider doesn't seem really seem appropriate here, consider 3 circles instead.
  14. 04:09:323 (1) - I'm certain you are supposed to finish this slider 1/8 tick earlier.
[Insane]
  1. 00:08:026 (1,2,3,4) - I can't really understand this, why? Maybe the first 3 sliders are acceptable but the last one simply does not belong there.. I'd just do 1/2 like at 'Explosion'.
  2. 00:34:296 (2,3) - I'd definitely CTRL+G those as it goes really nice overall.
  3. 01:08:674 (4) - Same stuff like at the previsous diff.
  4. 02:01:377 (2,3,4,5,6,1) - Feels awkward and hard to read, removing 02:01:782 (5) - and spacing stuff a bit would help a lot.
  5. 02:04:458 (4) - Needs bigger spacing, especially because 02:03:323 (5) - was just a moment ago.
  6. 02:12:242 (2) - Circles instead of a slider would be nice to make some difference between this and 02:11:918 (1) -, and obviously drums are fun to press.
[Hard]
  1. 02:52:782 (1,2,3,4,5) - Yeah that pattern is not that good, strong beats on mid sliders? Last slider repeats just once when the previous two don't? Try this instead http://puu.sh/nIMM7/74e2092da1.jpg (could add a circle for a triplet) or you could just ignore the drums and use circle pairs or 1/2 sliders.
[Normal]
  1. 00:52:134 (1,2) - Blanket could look much much nicer.
:roll:
Topic Starter
Yales

Avishay wrote:

What a classic spread bruh.

[Exspluzio]
  1. 00:04:458 (3,4,5) - A rather odd playing patttern, how about - http://puu.sh/nIIWz/63afc36799.jpg much nicer with the vocals Mh, not sure sure why. I mean it's an undermapped slider so yes it feels a bit weird -compared to the recent maps- but I don't think it plays bad. Alos it's exactly the same pattern here 00:02:837 (1) - and here 00:05:431 (1) - it's to emphasize the vocals as they feel to extend.
  2. 00:07:539 (4,5) - A 1/2 slider will remove some of the emphasization towards the less stronger vocal, as the vocals are the main dish of this part and the stronger ones should get more support. mhhh, ok I take that it's better now. Also fixed hitsound on this pattern. I had to change the other pattern a bit, I hopt it's fine now.
  3. 01:06:728 (2,3) - Why not a triplet or a reverse 1/4 slider like before? You did map the next at 01:07:377 (2) -, but didn't map 01:08:026 (1,2) - as well, and then there's 01:08:674 (2) -, 01:09:323 (2) -, would be nice to be consistent as it does not seem that this pattern is affected by vocals. I changed the first one (01:06:728 (2) -). About the others, I don't want to change it because the music might be somehow similar, there is a changement of tone, which kinda calls for more movement to me.
  4. 01:08:026 (1) - NC is not really necessary here if you look at the adjacent patterns. It is to me. First off, the pattern are going by 2 for like the whole section. Also 01:07:701 (1) - music only then 01:08:026 (1) - re-introducement of the vocals
  5. 01:16:782 (1,2,3,1,1) - I don't really like the spacing on those, feels a bit arbitrary. Furthermore, I think that instead of overmapping you can just do this pattern http://puu.sh/nIJBS/ded138cf27.jpg, it plays great and it follows the only drums that exist there. I kinda disagree here. First of all about the "overmapped". There's no beats, but the music does sort of "vibrates" each tick, it feels really low but full speed this is what you hear. About the pattern itself, it's exactly what I want to represent this kind of "vibration" . It doesn't call for lots of movement, yet it's not totally flat and a bit surprising as the music is. About the gameplay, it's not a pattern you see everymap yes, although I find it to play surprisngly well!
  6. 01:37:539 (1,2,1,2,3,1) - Egh.. I don't think there's anything that justifies having that spacing for the first 2 slider and then completely killing it. (02:32:026 (1,1,1) - is much nicer) Actually this first pattern is the pattern I wanted to retake for the second one.. But I found that one and fits as well so why not. Now the reason I like this spacing is because I want the player to force a little bit to catch this strong cymbal 01:37:864 (2) - then just playing the rest of the pattern "normal" (it's a standard spacing) so yes, in my point of view, instead of "killing the movement" it just goes back to normal, as the first one is particulary intense. Also, since it's in the same flow I don't think it plays bad or something tbh, I mean I've never had any kind of trouble with the spacing differences, and didn't see that much trouble in gameplay as well. The second pattern 02:32:026 (1,1,1) - can be more spaced imo as we're now totally into the map we can make things harder.
  7. 02:36:567 (2,3) - Nothing is really different from 02:35:269 (2) - yet you decided to use a 1/4 slider on the red tick, and I honsetly feel like the previous rhythm is much nicer to play without that awkward gap into low / nonexistent triplet. (Unlike 02:38:026 (1) - which actually has some drums) Actually, it's the same than 02:33:972 (2,3) - but to comeback to your point, the triple might be low/inexistant, I think it creates a pretty nice momentum to jump to this note 02:36:891 (1) - same here 02:34:134 (3) - You know if you listen carefully, there's almost nothing here as you said, but the music being pretty sloppy or something, I think you can totally understand the beat of this kick slider. After that I think it does create the movement the music calls for.
  8. 02:38:512 (1) - Literally no reason to not use same slider as 02:39:161 (1) -, the gap (especially with such spacing) is awkward and should be avoided in my opinion. You have a point! I didn't do it for a smooth gameplay purpose. Jumping like this on a 1/8 after a 1/4 isn't something I really like and it will be an easy 100x break. I felt that putting a single note and a 1/1 gap to prevent the new section was actually welcome. I don't mind that much changing it if you tell me it's a must but ye, hope you got my point lol
  9. 02:42:404 (1,2) - I don't get this, why? 1/2 circles with that instrument is gorgeous here. wow, I highly disagree here ! xD I think it follows the melody pretty much perfectly here. I mean (1) and (2) are clearly following the melody here. You know before there were those 3/4 cut by this strong sound represented by 1/8 sliders. 02:40:782 (2,1) - But then here 02:42:728 (2) - it's a longer sound as it's not cut so 1/1 as if it was finally (umm how to say it.. set free or smthing? XD) . I tried some 1/2 circles after reading your suggestion but I really don't like it as it doesn't follow the melody anymore... It kinda feels that the whole part before didn't prepare for anything.. I don't know :c
  10. 03:07:053 (1) - In this section, I don't really understand the choices between mapping the 1/2 vocals and not, 03:06:728 (3) - is clear as it is very powerful, but right afterwards.. 03:08:350 (1,2) - nothing really special on those compared to 03:07:701 (2,3) - but 03:08:999 (1,2) - are mapped. 03:10:945 (1,2,3,4) - egh.. I think either mapping them all or only the powerful ones is much preferable. mhh, I find it pretty intuitive though, it even follows the downbeat structure. I mean after that it's all about emphasizing some vocals. First off you will see that each time I start a new pattern with a 1/1 it stays 1/1 (since it's still a pretty calm part) except for 03:06:728 (3) - because as you said it's pretty strong and here 03:12:242 (1) - to prevent the new section incoming like "something is going on". Now after that, this part is pretty calm but is really dynamic thanks to the vocals, I think it's important to show it. I mean I find this part 03:08:350 (1) - pretty dynamic thanks to the vocal showed by its consonant. 03:08:674 (2) - Would have been 1/1 to recall 03:06:728 (3,1) - but SURPRISE this part 03:08:999 (1,2,3) - have beats on 1/2 as well. Then 03:09:647 (1,2,3,4) - recalls 03:07:053 (1,2,3) - as well as 03:04:458 (1,2,3,4) - then 03:10:945 (1,2) - is the same version of 03:08:350 (1,2) - but without the tricky 1/2 beats so the second slider can be 1/1. Then once more 03:11:918 (4,1) - same as 03:06:728 (3,1) - oh man it's freaking hard to explain :c
  11. 03:24:566 (4,5,6,7,1) - I think sliders would be much nicer, they are more intuitive, and they go well with the vocals and held notes here. I wouldn't mind changing it because I know that 03:24:809 (5,6) - can be surprising (well I don't know if it's a bad or good thing though, the map as well as the song are full of tricks anyway). but I kinda disagree with the 3/4 slider because I don't find it catchy for some reason (you know, like if it would be on red tick), probably because I do feel that 03:24:728 - should be totally empty as the music kinda stop here. Also, I like the idea of separing this part 03:24:242 (2,3,4) - to this one 03:24:809 (5,6,7,1) - as the vocal+music takes a total different tone
  12. 03:37:215 (1,2,1,2,1,2) - It takes out the emphasization from 03:37:864 (1,2) - completely, try changing it up a bit. Pretty subtle but for those kind of patterns, more they last, more it needs focus, and I mean even withbout it, it might take out some emphasization I feel that keep going with the same movement still feels appropriate to the music and fun to play. I don't think it needs another placement, it's exactly the same idea than 02:21:972 (1,2,1,2,1,2,1) -
  13. 03:53:107 (3) - 1/1 slider doesn't seem really seem appropriate here, consider 3 circles instead. It follows the melody (as well as the soft vocals!) and somehow give an impact to the new section here 03:53:755 (1) -
  14. 04:09:323 (1) - I'm certain you are supposed to finish this slider 1/8 tick earlier. Nice catch!
[Insane]
  1. 00:08:026 (1,2,3,4) - I can't really understand this, why? Maybe the first 3 sliders are acceptable but the last one simply does not belong there.. I'd just do 1/2 like at 'Explosion'. I actually really didn't want to change it to show a slow down before the part gets nervous here 00:09:972 (1) - but ok, I mean you're not the only who points this out imo
  2. 00:34:296 (2,3) - I'd definitely CTRL+G those as it goes really nice overall. lol when I check in the editor which note you were talking about, I was like "no way" then I tried and actually really liked it XD
  3. 01:08:674 (4) - Same stuff like at the previsous diff. Mh, considering I actually put a 1/4 here 01:09:323 (3) - it sounds appropriate yes.
  4. 02:01:377 (2,3,4,5,6,1) - Feels awkward and hard to read, removing 02:01:782 (5) - and spacing stuff a bit would help a lot. I find it pretty much ok though. Also there's a lot of patterns that aren't easy to read on Explosion, so I guess a pattern like this in Insane isn't so bad for the spread neither.
  5. 02:04:458 (4) - Needs bigger spacing, especially because 02:03:323 (5) - was just a moment ago. I'm not sure to get your point?I personally find that especially because 02:03:323 (5) - has the same spaing, it does look nice lol. Like you know the whole pattern is just constant with the spacing.
  6. 02:12:242 (2) - Circles instead of a slider would be nice to make some difference between this and 02:11:918 (1) -, and obviously drums are fun to press. But the fact they look the same is the purpose ._. I mean those sudden 1/4 are pretty unexpected (in the music) that's what I'm showing by placing them in a way it looks alike with the previous sliders. After that you just need to hit them to get the 300x it's not a really big deal.
[Hard]
  1. 02:52:782 (1,2,3,4,5) - Yeah that pattern is not that good, strong beats on mid sliders? Last slider repeats just once when the previous two don't? Try this instead http://puu.sh/nIMM7/74e2092da1.jpg (could add a circle for a triplet) or you could just ignore the drums and use circle pairs or 1/2 sliders. Fixed!
[Normal]
  1. 00:52:134 (1,2) - Blanket could look much much nicer. Fixed I think
:roll:
I hope you're fine with my changements and got why I didn't change some other points (hard to explain what I have in mind :( ) Thanks for your mod anyway!!
Avishay
Hm..

I'll say that although most of my mod was declined it was done in a good manner and I'm satisfied with the answers, I can't force the way I map onto other people and this is a great map, here you go.
Topic Starter
Yales
Thank you very much Avishay!
ItsYuii_old
yay for hentai
Kyubey
Your title should be romanized, not translated. I can't provide you right romanization, since I'm not Japanese, you should ask someone reliable (Japanese person who is experienced with meta) to get the romanization. I've checked the track page on the niconico, translation provided there is fan-made, so you can't rely on it.
[Normal]
Use OD 4 here, this difficulty is easiest providen in this mapset, hence it should be friendly to beginners.
00:30:080 - making such a loud beat unclickable doesn't sound as good idea for me, can you place something clickable here?
00:36:566 (1) - no no no, beginners don't always know how to disable scoreboard, and this slider with overlap with it very hard, especially on 4:3 screens, distracting the player
01:04:134 (1,2,3) - i'd like to avoid something like this in the easiest difficulty, three 1/1 notes can look well here too and won't be that confusing
02:11:269 - i'm sure fountains here don't provide effect you want to see, they look like a huge continuous fountain, and it looks strange with such a sharp beats here. probably it's better to delete them. consider it on other difficulties too
03:17:431 - feels like this beat would sound better if you make it clickable too
03:38:836 (2,3,4) - i think you can avoid this for sake of readability for beginners too
03:55:701 (4) - try to replace it with note, feels easier and doesn't look bad
[Insane]
00:14:351 (6,1) - this is the biggest jump in this part, and it looks inconsistent with other patterns on places like this, it's better to reduce the spacing here
especially when 00:15:485 (4,1) - this "jump" appears on same rhythm
[Explosion]
03:24:566 - 3/4 repeat slider here will sound and play much better, than that double. it's unexpected and causes earlier clicks since spacing is not that huge, and doubles weren't really used like that before. so 3/4 repeat slider will make this part more pleasant to play

Call me back.
Topic Starter
Yales

Kyubey wrote:

Your title should be romanized, not translated. I can't provide you right romanization, since I'm not Japanese, you should ask someone reliable (Japanese person who is experienced with meta) to get the romanization. I've checked the track page on the niconico, translation provided there is fan-made, so you can't rely on it. Oh ok... I think it's Totsugeki zenya no dansu but I'm not native speaker myself so it needs confirmation.
[Normal]
Use OD 4 here, this difficulty is easiest providen in this mapset, hence it should be friendly to beginners. Sure
00:30:080 - making such a loud beat unclickable doesn't sound as good idea for me, can you place something clickable here? It was to give some variance but I'm ok with your point.
00:36:566 (1) - no no no, beginners don't always know how to disable scoreboard, and this slider with overlap with it very hard, especially on 4:3 screens, distracting the player Ok ='( I didn't think about that scoreboard tbh.
01:04:134 (1,2,3) - i'd like to avoid something like this in the easiest difficulty, three 1/1 notes can look well here too and won't be that confusing Got fixed in another way after discussion
02:11:269 - i'm sure fountains here don't provide effect you want to see, they look like a huge continuous fountain, and it looks strange with such a sharp beats here. probably it's better to delete them. consider it on other difficulties too Removing them does bother me as I'm sure you can guess.. :c I actually removed one fountain, I think this way there's not the "strange look" anymore...but it is still countinious, I can't change that but I don't think it's even a bad thing here tbh! Let me know what you think about that changement.
03:17:431 - feels like this beat would sound better if you make it clickable too Disagree on this one, I think it flows pretty cool to hold the slider then drop it at the downbeat. This technique is actually really underated but plays really cool!
03:38:836 (2,3,4) - i think you can avoid this for sake of readability for beginners too
03:55:701 (4) - try to replace it with note, feels easier and doesn't look bad Considering this point and the point above, I don't think it's that bad to use it at the end, it's the final after all, I want it to be a bit more special. (Also I used lots of 1/2 on hard diff, Might create a problem (spread-wise) if there's none on normal
[Insane]
00:14:351 (6,1) - this is the biggest jump in this part, and it looks inconsistent with other patterns on places like this, it's better to reduce the spacing here
especially when 00:15:485 (4,1) - this "jump" appears on same rhythm Fixed. I guess I can let the one at the end the way it is 03:49:863 (1) - it's less spaced that what was the first one and... it's the end :o
[Explosion]
03:24:566 - 3/4 repeat slider here will sound and play much better, than that double. it's unexpected and causes earlier clicks since spacing is not that huge, and doubles weren't really used like that before. so 3/4 repeat slider will make this part more pleasant to play Got fixed in another way after discussion

Call me back.
Other changement on Explosion: 01:59:755 (2,3,4,5,6,1,2,3,1,2,3,1,2) - Made a full stream instead of the bursts. Hesitated for sooo long but it might play better.. Opinion? ... I can change back! XD

Thank you very much Kyubey! Please let me know if something I declined really needs to be fixed in any case!
Kyubey
Discussed about some patterns in Normal and in Explosion, found solutions, meta was confirmed.

Rebubbled.
Avishay
Went through everything, got nothing new or interesting to say, so here ya go ♥
caren_sk
congratz!!!!!!
Topic Starter
Yales
Thanks !!

*cross fingers for no DQ*
Okoayu
But dqs aren't even bad? Congrats!
Topic Starter
Yales

Okoratu wrote:

But dqs aren't even bad? Congrats!
They might be good at some points, yes (but not all the time!) ... nevertheless exhausting.
Garden
nice~ gratz!!
dqs01733
:DD
Underforest
gratz!
ZZHBOY
gratz
C00L
Congrats on ranking snow driv.... Oh wiat this is a different mapset :D congrats anyway man, god set indeed
C00L
nice double post -_-
MokouSmoke
congrats~
7ambda
Now it's time for Snow Drive.
Yizeda

Yales wrote:

Thanks !!

*cross fingers for no DQ*
If I cross fingers precision, it is not 300 points, but I will practice slowly, thank you
Puyi
Great map
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