Hi Yales, m4m!
[Normal]
00:11:918 (1) - Maybe it is possible to get a nicer curve here? I feel like having a nice blanket and thus a better compliment between 00:10:620 (1,1) - these sliders will appear cleaner.
fixed it a bit00:11:918 (1) - Even though there is a finish, it's kind of inaudible. I'd advise you making it louder and giving it a stronger feedback.
I put Soft as additions so now there's the cymbals with it, might get stronger.00:23:593 (1,2,3) - Is there a reason why they are not placed like a clean looking 120° degree pattern? Right now it looks off.
Ohhh, it was a 120 degree rotation pattern :O , fixed, looks way better now x)00:29:431 (2) - A reverse slider does not seem like the best idea here. In my opinon 00:30:080 - should be clickable.
For the downbeat? I feel that 95% of the map is mapped with that downbeat. Here it gives a little bit of diversity as it still follows, in another way, the melody!00:35:269 (4,5,1) - Looks like you've run out of place huh? 00:34:296 (2,3,4) - Try putting those slightly on the left so 00:36:566 (1) - doesn't have to be that much on the left.
Does it really affect gameplay or something? It was really hard, indeed, to find place and I like the way it finally ended up, so I'd be glad to not retouch this pattern x)01:04:134 (1,2,3) - Your Normal is already pretty dense, I think this is not suitable for the lowest diff. Please make the rhythm less dense here.
I was like "oh ok.. why not!' So I put 1 circle then two 1/2 sliders, the star rating went to 2.00 so nope, then I put 3 circles, the star rating went up to 2.01 so nope. Then I put a circle with a 1/1 slider.. And I really didn't like the way it sounded. The beats are way too strong, it's the lowest diff ok, but I think that the rhythm is clear enough here!02:03:161 (2) - Blanket
Is it that bad? I don't mind fixing it, but I don't see how XD02:26:836 (3,4,1) - Stack, repeater, and not the most optimal flow? I think this could be frustating for a normal player, considering that this is 185 BPM. Please unstack and try to make it easier to read here.
Stacked on another slider! xD Feels way better now though02:33:323 (1,2,1,2) - Well to be honest I would have found it cool if this was some kind of pattern but these slider shapes don't make much sense together for me :/
Not that I wouldn't change it, but I can't draw sliders, I tried :c03:39:809 - I'm pretty sure there is a circle missing.
What I liked about that single note is that after the speed up here 03:38:836 (2,3) - there were a little break... But since everyone told me this I guess I'll add a note x)[Hard]
Your NCing does not make too much sense for me at some spots: 01:20:350 (4,1) - (would put it on 4, because new sentence), -
I feel it's better the way it is because of the new rythme! And the cymbals are on 01:20:675 (1) - as well. What I mean is that even if the new sentence is before, the strong point is after! lol - 01:21:647 (4,1) - don't get it -
Good point, I was a bit anxious to let just a 3 combo pattern all the pattern stacked besides. But fixed then! - 01:24:242 (4,1) - i don't understand it, 01:30:728 (5,1) - same as above. Maybe you could clarify them or just go over your NCing again to see if it is intended.
Yep, I stay on my positions!To be honest, I think this hard diff is well done. Sometimes there are these slight DS inconsistencies that irk me a bit, for example: 02:20:350 (1,2,3,4) - (it's quite visuable). Sometimes the stacks seem a bit difficult to me, considering there haven't been any stacks in Normal, and this diff is in general way more difficult.
Fixed the spacing, didn't know that was quite visible actually.Thanks! I don't know, I find the stacks pretty much ok personally. They're a big plus to the diff I would say. As it follows a particularity of the song! About the gap from Normal to Hard, it is harder, yes. But the normal was pretty hard by itself too! You said it yourself "It's pretty dense", so I think the difficulty makes sense in a point of view of a nice spread.[Insane]
00:08:026 (1,2,3,4) - I'm not sure why you've decided to put this rhythm. I can't really hear something that would suggest this.. although the pattern is awesome, I'd suggest sticking to vocals.
I'm mapping the strongest points of the vocal, to give a slow down before the music gets nervous on 00:09:972 (1) - I agree that this last slider 00:09:485 (4) - could be mapped on 1/2 but then it would kill the idea I just explained. Also, I think that even if that last slider could be slightly more well timed, the render of the atmosphere follows this part of the music pretty well in my point of view.00:14:512 (1,2,3,4) - Is it possible to blanket these?
Okay00:23:593 (1,2) - If you compare these, they are spaced more than 00:24:891 (1,2) - . I suggest some more consistency here.
I know the sliders aren't constant with each other. Spacing, shapes as well (one slider is more curved than the other) and I like this for the pattern, it makes it look somehow cute to me XD Also, for your point. It's only natural the spacing is different here since (2) is in front of (1) which was usually the opposite!00:28:134 (1) - CTRL + G
Point below ->00:28:458 (2) - CTRL + G, these two suggestions to distinguish them from the other00:27:485 (1,2) - sliders? Because the sound is different.
I obviously get why you're suggesting it but, to me, those 2 sliders are already distinct from the others. Via the NC. Might sound a bit dumb but I think it's also a way to use this tool00:38:512 (3) - I suggest a 1/2 slider here or 2 1/2 notes, because her voice clearly suggests this.
It's for the momentum, to "jump" to the stronger beat here 00:41:431 (4) - It also gives some constanticity with 00:41:107 (3) - Either way, there's not a clear beat to tell me I'm wrong, so even if the vocal's here, I think I mapped something that fits the singularity of the song.01:17:431 (1) - Remove NC, seems unnecessary to me
Fixed01:19:053 (1) - wrong NC imo
I kinda get why I did that here but w/e... Fixed!01:27:161 (1,1,1,1) - Move them a bit further away, otherwise it will be unreadable because 01:27:161 (1,1) - are almost equally spaced as 01:26:836 (7,1) - .
Fixed01:30:404 (4,5) - incosnsitent NC with 01:20:026 (1,2) -
Damn, actually liked both ways XD Fixed the second way to stay constant with all the kiais as well03:42:404 (2,3,4,5) - Mh.. well, there are many circles used here, but if you compare to another part, where the vocals suggest 1/2 way more (like 03:46:296 (4) - or 03:43:377 (1,2,3,4,5,6) - ), I don't see why you emphasized the part I pointed up so much but not the other part.
First off 03:46:296 (4) - feels really different to me, the vocal seems to keep the same pace while here 03:43:377 (1,2,3,4,5,6) - each words feel more cut.. like each syllables are way more distinctable. About the actual point 03:42:404 (2,3,4,5) - is to keep the same rythme than 03:43:377 (1,2,3,4,5,6) - to stay constant between this section, but the pattern doesn't start with a vocal, So I placed the pattern in the timeline as a reverse of the other one! (I might be not that clear, might be hard to get it :c)04:03:485 (1,2) - Same suggestion as above.
Sticking on my positions as well!recheck your NCing please!
Did a full recheck and I fixed a few.[Explosion]
00:04:945 - How about deleting this circle and stack 00:05:107 (4) - on the slider end of 00:04:458 (3) - ? A cool tension could be created.
00:07:539 (4) - same could be applied here.
Mh, it's not that I don't like the idea, but for the first one I don't think it's a real problem or something it also recalls 00:05:918 (2) - I don't know, I guess both ways are cool though, but for 00:07:701 (5) - it's different because I don't want empty ticks bigger than 1/1. I feel it plays weird otherwise :c00:09:647 (3,4) - make these circles too. they sound the same like 00:09:323 (1,2) - , also same emphasis. I would do it bcuz it's an extra after all, it's allowed.
But the music is starting to change here ! And on 00:09:323 (1) - it seems the vocal is a bit more stronger00:41:999 (2) - To be honest I don't really approve of slider which start on a blue tick (if they are 1/4). It's misleading and not very cool to click because you ignore the important beat, in the end. I suggest placing 2 cirles.
I think it plays pretty cool though and creates perfectly the flow I had in mind for this part00:47:350 - overmapped. I'd even add some bold text to show how I disagree (nah it's just to differenciate your point and my comment XD). It is "overmapped" But I really, -sincerely- don't think it "sounds overmapped" it emphasizes the vocal pretty well as it seems like the first syllable is "jumping" into the second one, that triple shows this pretty well (it acts the same way as the next extended sldiers! But it feels more natural to place it this way as there were another triple just before 00:46:782 (6) - It's a good call back. I really don't think there's a problem here00:53:107 (1) - remove nc
The NC follows the cymbal in the music! (and now the hitsound! Forgot to add a finish). The music starts to be more "aggressive" precisely at this point so not changing it 00:53:269 (2) - add nc
Won't fix cause of previous point00:53:431 (1) - remove
Won't fix for the same reason as above (cymbals)00:53:593 (2) - add (can be cleaner like this imo)
Same XDnow some rhythm issues imo. After your logic, 01:08:026 (1) - should be a 1/4 reverse. 01:08:674 (2) - same.. why didn't you do that? It would be better imo, because right now the rhythm seems slightly random put
The reason of the "sudden" stop using those triples is that I want to support vocals a bit more, as they're creating a sort of new section cause the rhythm does change a little bit02:24:891 - shouldn't there be a stop? like a circle only.. taht's what you did otherwise
I've always mapped the second part of the kiai by not putting that 1/1 gap on the first point, to give more impact for this part on the last kiai (which is the exception)... Not sure I should/want to change it or not :cThis map is actually really cool, I liked the patterns a lot. Please check this diff for consistency, and some NCs as well, and you should be fine!
Glad you like it!! I rechecked the NCs and stuff but didn't find that much problem tbh :cbonne chance