Yeah as a not-so-pro 4K mania player and modder I guess I just want to discuss about mods. Actually scorings nowadays are not bothering me at all but somehow scorings and mods are not balanced well for me
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Here we go~:
1. EZ: Fine
2. NF: Maybe it can be unrankable instead, I guess maybe may someone will take advantage to get some pp to map/diff that players can't pass, even when EZ activated -> goes to fine because only worth 10% of pp
3. HT,DT,NC: Maybe it can be unrankable instead as long as BPM scale is not fixed, playing a map with 10 BPM scale, +NC with 7 scale, or +HT with 13 scale (maybe) looks same for me, at least for how fast notes fall -> goes to fine for favorite speed
4. HR: Why unrankable? Anyone can make sure that everyone who use this will make lower score with extremely same view when no mod?
5. SD,PF: Fine
6. FI,HD,FL: Fine as long as still using 1.000.000 max score
7. nK: Why mania maps cannot turns to different key while there are RD mod? I guess just do that like on converted mania maps, place notes and sliders in respectively point then place it on random keys like on RD
8. Co-op: Fine
9. RD: Maybe it can be rankable, because maybe people only notice some like stairs, sliders pattern, but not for another patterns
10. Auto: Fine
and some mod request maybe xD :
11. Upside Down (UD): Turn mania stage upside down. I know this one placed on options but maybe for just some easier access -> waiting for removing response
12. Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 8 white lines (2 was too often). Maybe from 0,75x to 1,25x like on editor -> waiting for removing response
13. Random Keys (RK): Computer determine key bindings at random and it used for 1 play. Key bindings selected at least all keys are have same horizontal position on keyboard
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How do you think? Every polite comments are welcome for healthy community
Thanks for coming~
~~~~~~~~~~
Here we go~:
1. EZ: Fine
2. NF: Maybe it can be unrankable instead, I guess maybe may someone will take advantage to get some pp to map/diff that players can't pass, even when EZ activated -> goes to fine because only worth 10% of pp
3. HT,DT,NC: Maybe it can be unrankable instead as long as BPM scale is not fixed, playing a map with 10 BPM scale, +NC with 7 scale, or +HT with 13 scale (maybe) looks same for me, at least for how fast notes fall -> goes to fine for favorite speed
4. HR: Why unrankable? Anyone can make sure that everyone who use this will make lower score with extremely same view when no mod?
5. SD,PF: Fine
6. FI,HD,FL: Fine as long as still using 1.000.000 max score
7. nK: Why mania maps cannot turns to different key while there are RD mod? I guess just do that like on converted mania maps, place notes and sliders in respectively point then place it on random keys like on RD
8. Co-op: Fine
9. RD: Maybe it can be rankable, because maybe people only notice some like stairs, sliders pattern, but not for another patterns
10. Auto: Fine
and some mod request maybe xD :
11. Upside Down (UD): Turn mania stage upside down. I know this one placed on options but maybe for just some easier access -> waiting for removing response
12. Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 8 white lines (2 was too often). Maybe from 0,75x to 1,25x like on editor -> waiting for removing response
13. Random Keys (RK): Computer determine key bindings at random and it used for 1 play. Key bindings selected at least all keys are have same horizontal position on keyboard
~~~~~~~~
How do you think? Every polite comments are welcome for healthy community
Thanks for coming~