forum

Mania mods balancing and request

posted
Total Posts
6
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
try24get
Yeah as a not-so-pro 4K mania player and modder I guess I just want to discuss about mods. Actually scorings nowadays are not bothering me at all but somehow scorings and mods are not balanced well for me
~~~~~~~~~~
Here we go~:
1. EZ: Fine
2. NF: Maybe it can be unrankable instead, I guess maybe may someone will take advantage to get some pp to map/diff that players can't pass, even when EZ activated -> goes to fine because only worth 10% of pp
3. HT,DT,NC: Maybe it can be unrankable instead as long as BPM scale is not fixed, playing a map with 10 BPM scale, +NC with 7 scale, or +HT with 13 scale (maybe) looks same for me, at least for how fast notes fall -> goes to fine for favorite speed
4. HR: Why unrankable? Anyone can make sure that everyone who use this will make lower score with extremely same view when no mod?
5. SD,PF: Fine
6. FI,HD,FL: Fine as long as still using 1.000.000 max score
7. nK: Why mania maps cannot turns to different key while there are RD mod? I guess just do that like on converted mania maps, place notes and sliders in respectively point then place it on random keys like on RD
8. Co-op: Fine
9. RD: Maybe it can be rankable, because maybe people only notice some like stairs, sliders pattern, but not for another patterns
10. Auto: Fine
and some mod request maybe xD :
11. Upside Down (UD): Turn mania stage upside down. I know this one placed on options but maybe for just some easier access -> waiting for removing response
12. Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 8 white lines (2 was too often). Maybe from 0,75x to 1,25x like on editor -> waiting for removing response
13. Random Keys (RK): Computer determine key bindings at random and it used for 1 play. Key bindings selected at least all keys are have same horizontal position on keyboard
~~~~~~~~
How do you think? Every polite comments are welcome for healthy community :)
Thanks for coming~
Frim4503

try24get wrote:

Yeah as a not-so-pro 4K mania player and modder I guess I just want to discuss about mods. Actually scorings nowadays are not bothering me at all but somehow scorings and mods are not balanced well for me
~~~~~~~~~~
Here we go~:
1. EZ: Fine. yeah
2. NF: Maybe it can be unrankable instead, I guess maybe may someone will take advantage to get some pp to map/diff that players can't pass, even when EZ activated. why unrankable ? this is for people wants to play crazy map without failing
3. HT,DT,NC: Maybe it can be unrankable instead as long as BPM scale is not fixed, playing a map with 10 BPM scale, +NC with 7 scale, or +HT with 13 scale (maybe) looks same for me, at least for how fast notes fall .why ? i often use DT, cuz it will boring if you play map with low bpm and long song
4. HR: Why unrankable? Anyone can make sure that everyone who use this will make lower score with extremely same view when no mod?yes, of course this unrankable. cuz didnt make any difference. this just make it hard. unlike HD and FI
5. SD,PF: Fine Y
6. FI,HD,FL: Fine as long as still using 1.000.000 max score of course still using 1 million. (1.000.000 is max score in mania)
7. nK: Why mania maps cannot turns to different key while there are RD mod? I guess just do that like on converted mania maps, place notes and sliders in respectively point then place it on random keys like on RD cuz the notes in mania map spcific is placed by creator and cannt be change. it will look very bad if you change it. unlike converted map. try convert 7k mania map to 4k in editor
8. Co-op: Fine y
9. RD: Maybe it can be rankable, because maybe people only notice some like stairs, sliders pattern, but not for another patterns no. it must unrankable, cuz many people will face difference pattern (some people will get easier or harder pattern). everyone must have same pattern with same difficulty
10. Auto: Fine y
and some mod request maybe xD :
11. Upside Down (UD): Turn mania stage upside down. I know this one placed on options but maybe for just some easier access. unnecessary. nobody will use this
12. Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 2 white lines. Maybe from 0,75x to 1,25x like on editor. will make map unrankable cuz SV change randomly and make map hard t play
13. Random Keys (RK): Computer determine key bindings at random and it used for 1 play. Unrankable because not stable with 7K ?
~~~~~~~~
How do you think? Every polite comments are welcome for healthy community :)
Thanks for coming~
let me reply it for you
Topic Starter
try24get
wow thats a lot frim, thanks for reply xD
may I reply again?
2. I talk about pp, player get pp when he/she pass a map when this mod activated? If not I guess fine
3. I talk about player that using this mod and manipulate BPM scalings before playing for reaching more pp, like me xD and fail
4. actually I'm thinking on mania scorings that don't have maximum score xD. But in overall I agree with that
6. ^
12. Oh I forgot to tell how often it changes xD It changes every 2 white lines that appear while playing. Sorry random
13. Yeah unrankable becuase players have his own key bindings. Say on 4K i'm using ZX>? and when this activated I get ASDF. Of course it makes harder to player to recognize his/her finger even we have 5 seconds to learn that given key bindings before drain time starts. Looking to that case well it will too rough for 7K
Bara-
As I used to main mania, I can also reply :)

try24get wrote:

Yeah as a not-so-pro 4K mania player and modder I guess I just want to discuss about mods. Actually scorings nowadays are not bothering me at all but somehow scorings and mods are not balanced well for me
~~~~~~~~~~
Here we go~:
1. EZ: Fine
2. NF: Maybe it can be unrankable instead, I guess maybe may someone will take advantage to get some pp to map/diff that players can't pass, even when EZ activated PP is already lowered when playing with NF (10%)
3. HT,DT,NC: Maybe it can be unrankable instead as long as BPM scale is not fixed, playing a map with 10 BPM scale, +NC with 7 scale, or +HT with 13 scale (maybe) looks same for me, at least for how fast notes fall Everyone has there own favorite speed, thus this can't ever work. Don't force it on the player for it to be ranked
4. HR: Why unrankable? Anyone can make sure that everyone who use this will make lower score with extremely same view when no mod? This is because, as said here the only things which change are OD (making accuracy harder) and HP (making passing harder). There is no score reward for this (due to mania's 1.000.000 score
5. SD,PF: Fine
6. FI,HD,FL: Fine as long as still using 1.000.000 max score
7. nK: Why mania maps cannot turns to different key while there are RD mod? I guess just do that like on converted mania maps, place notes and sliders in respectively point then place it on random keys like on RD Because patterns break a lot, making it either much harder or much easier
8. Co-op: Fine
9. RD: Maybe it can be rankable, because maybe people only notice some like stairs, sliders pattern, but not for another patterns Same as 7.
10. Auto: Fine
and some mod request maybe xD :
11. Upside Down (UD): Turn mania stage upside down. I know this one placed on options but maybe for just some easier access Reqested before
12. Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 2 white lines. Maybe from 0,75x to 1,25x like on editor This'll be so confusing
13. Random Keys (RK): Computer determine key bindings at random and it used for 1 play. Unrankable because not stable with 7K Yeah sure, it'll probably give me something playable. Most likely something like q]sua. (1-6) Just no
abraker

try24get wrote:

Unstable (US): Giving slider velocity changes (or simply notes fall velocity changes) on each 2 white lines. Maybe from 0,75x to 1,25x like on editor
I requested something similar already here.
Topic Starter
try24get

abraker wrote:

I requested something similar already.
oh sorry, so I must remove point 12 on mine?
@Baraatje123
2. PP is already lowered when playing with NF (10%) - well fine then. 10% was low enough for me
3. Everyone has there own favorite speed, thus this can't ever work. Don't force it on the player for it to be ranked - Hmm nice point, fine then
11. Reqested before - oh sorry, so I must remove this point? and may I ask for link to that thread?
13. Yeah sure, it'll probably give me something playable. Most likely something like q]sua. (1-6) Just no - q[sua looks too hard though, I guess like qwert or askl; , at least all keys are have same horizontal position on keyboard. But if you want a challange its fine for me

thanks for replying, and let me change the main thread
Please sign in to reply.

New reply