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Orianthi - Addicted To Love

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Topic Starter
Krisom
This beatmap was submitted using in-game submission on domingo, 10 de octubre de 2010 at 18:33:29

Artist: Orianthi
Title: Addicted To Love
Tags: Dusty DiamondCrash Believe
BPM: 140
Filesize: 8125kb
Play Time: 03:38
Difficulties Available:
  1. DC's Normal (3,07 stars, 255 notes)
  2. Dusty's Hard (4,84 stars, 430 notes)
  3. Easy (2,01 stars, 206 notes)
  4. Insane (4,96 stars, 433 notes)
Download: Orianthi - Addicted To Love
Information: Scores/Beatmap Listing
---------------
I'm addicted to it~

Mapped due to the suggestion of ViperZeroX (I<3ya!)

Normal: 100% DC
Hard: 100% Dusty
They both got addicted to this, so be carefull when playing, or you may get an addiction too~!

Krisom skin is back YEAAAAH!!!!!
BioVipah
You don't know how much i love you

xDD

Thanks for submiting it, Downloaded :3

And if u want an art, tell me 8-)

STAR BABEEEEEEEEEEEEH!!1111
Dusty
And it hurts when I miss you, so I'm not giving up cause I'm addicted to love...

Download: Orianthi - Addicted To Love (Krisom) [Dusty Can't Help It].osu
aRiskOfRain
Tatsuo
Hai Krisom~

[Easy]
Skipped, cause I only mod 3 diffs in 3 - 4 minute songs. Though I'm pretty confident this is okay. I want to see the harder difficulties

[DC's Normal]
01:33:794 (2) - Unsnapped LOL
01:44:511 (3) - ^

[Dusty]
Nice.

[Insane]
I'm a bit saddened. I expected the second break to be mapped to the guitar a bit.
This doesn't quite feel like an insane difficulty. Though it's a good difficulty.

Good mapset you got here Krisom.
*star*
NotShinta
Your maps are always perfect Krisom. As are DC's. And Dusty's. Oshit. I'll try to mod anyway can't. The only thing I can suggest is rename Dusty's diff name to 'Dusty's Hard' to fit in with the rest.
Dusty

NotShinta wrote:

Your maps are always perfect Krisom. As are DC's. And Dusty's. Oshit. I'll try to mod anyway can't. The only thing I can suggest is rename Dusty's diff name to 'Dusty's Hard' to fit in with the rest.
Sure, Krisom, can you do that for me?
Topic Starter
Krisom
All done~
(also those unsapped notes @DC's diff)
Garven
As per my addiction:

[General]
I guess you're already going to do the slider tick 2 as per IRC, so yeah.
BPM 140.01 woo~ Though when I listen to 140.000 it sounds like it drags a bit, and going back to 140.010 sounds like it's rushing. I think I'll just leave it. :P
No album title for tags or anything?

[Easy]
Yay

[DC;s Normal]
03:08:503 (2) - Scoot this up 1/2 grid? Has a better transition (1.5 grids each instead of 1 grid -> 2 grid)
Sweet

[Dusty's Hard]
I heard some soft whistle on slider slides, but with the volume of the sound vs the song, I don't think it'll matter too much. :P
00:56:941 (7) - Hrm, maybe something like this to smooth out the curve a little? (applies to copy pastes used later on, of course)
That's it. Nice.

[Insane]
02:35:506 (4) - Hrm, maybe move this up a grid or so? It looks like it's closer due to the angles of the curves you have set up.

Meh, nothing wrong here as usual. Top stuff!
Topic Starter
Krisom
Yeah, I need someone who's good at timing...
Oh yeah, I added the album and moved dat slider
Derekku
orz Krisom

BPM: 140.000 (flat)
Offset: 155 (felt a bit late)

http://puu.sh/843 I'm pretty sure that slider patterns like 6/7 are unrankable due to being too hard to distinguish with snaking sliders turned off. (Same goes for the other similar sliders later in the map)
Topic Starter
Krisom

Derekku wrote:

orz Krisom

BPM: 140.000 (flat)
Offset: 155 (felt a bit late)
Done, <3~

http://puu.sh/843 I'm pretty sure that slider patterns like 6/7 are unrankable due to being too hard to distinguish with snaking sliders turned off. (Same goes for the other similar sliders later in the map)
At least I've seen this kind of pattern ranked (or I think I have) on some kioukiou maps, so I wont change unless someone says it is confusing (or a BAT forces me to .-.)
GladiOol
[General]
  1. Maybe add 'DC' in TAGs ?
[Insane]

00:37:226 (1) - Remove New Combo.
00:38:083 (8) - Add New Combo.
01:10:226 (5,6,7) - I had no problem playing this the first time~ In my opinion it can stay (:
01:53:297 (1) - Remove New Combo.
01:53:512 (2) - Add New Combo.
02:25:655 (4,5,6) - Sexy o___o
02:32:512 (4,5,6) - You did this on purpose, to make me <3 this difficulty more didn't you? D:
03:37:976 (1) - Extend by 1/1


[Dusty's Hard]

01:38:297 (9) - Add New Combo.
01:52:440 (13) - Delete slider and make it just a note.
Also this diff. is very sexy o_o


[DC's Normal]

00:35:083 (3) - Make slider connection points like this please. To perfectly allign it~
03:38:083 (1) - Extend by 1/1.
Very nice diff. again~


[Easy]

03:38:083 (1) - Extend by 1/1
Again nice diff.


I must say, this is one of the best difficulty spreads I've seen in a map before.
Insane is insane, Hard is hard, etc. It all seems perfect.
Song is good, difficulties are very fun to play, GO RANK THIS!

Starred~
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, PERSONAL DISCONTENT
GREEN : NAZI
PUR.........Wait, Wait, Give me a second.


...well...


I won't mod this. I mean... I can't. I'm just try this mapset once, but... I lost my all motivation to mod this. I have only 1 suggestion about [Easy]

[Easy]
01:17:297 (1,2,3,4,1,2,3,4,5) - change 2 and 4's position, and make 1~5 like this.I don't want to make an exhibition of myself. I'm still noob modder. I can try silly NAZI, but this is no meaning :P

Take my Kudosu star Please. and I don't want kudosu.



Derekku wrote:

http://puu.sh/843 I'm pretty sure that slider patterns like 6/7 are unrankable due to being too hard to distinguish with snaking sliders turned off. (Same goes for the other similar sliders later in the map)
That is totally readable. because That's note and slider are appear on screen with little time lack. I first found (6), and (7) was appeared next moments(I don't use snacking slider option). even that is overlapped with (5), I couldn't feel any awkward while i play the map. And, this pattern is quite associated with this map's style. another similar overlapings are same as well. IMO, This is good pattern.

Well, I found some similar pattern on ranked map, No problem.
Dusty
I have no internet other than on my cell phone... Krisom, if you could take care of my diff that'd be great :?

Or you could wait a month... ._. Sorry.
Armin
lazymod on/

[General]

-Tag (ii) is redundant, since it doesn't work in the search bar. Consider to delete it
-I have to check timing values, I felt it a bit late. Maybe another day, lol.

[Easy]

00:27:583 (1,2,3) - I expected to follow vocal voice here. However, it's fine also in this way.
01:19:012 (1,2,3,4,5) - Make a perfect pentagon? (or you can try another pattern, which would be better xD)
01:49:869 (1) - Stack this with previous (2)? Because it's a bit ugly to see while you're playing
02:31:869 (2) - I usually don't recommend this spacing issue for the sake of symmetry but..whatever

[DC's Normal]

01:56:726 (3) - There's a ugly "overlap" with this pattern 01:54:583 (2,3,4) due to low Overall difficulty (which is good for a normal). Consider to make a horizontal filp of these hitobjects 01:56:726 (3) - 01:59:512 (1,2,3,4,5) - in order to fix this imperfection?

[Dusty's Hard]

No major problems found

[Insane]

00:27:583 (1) - Same issue of easier diff >_<

Nothing else to complain.
Starred.

SPOILER
Krisom skin is back YEAAAAH!!!!!
Armin flees crying*
Topic Starter
Krisom

Dusty wrote:

I have no internet other than on my cell phone... Krisom, if you could take care of my diff that'd be great :?
Will fix all the mods after the university, thanks guys :v

GladiOol wrote:

[General]
  1. Maybe add 'DC' in TAGs ?
He didn't add that as a tag on his own maps, so i'm guessing I wont either

[Insane]

00:37:226 (1) - Remove New Combo.
00:38:083 (8) - Add New Combo.
01:10:226 (5,6,7) - I had no problem playing this the first time~ In my opinion it can stay (:
01:53:297 (1) - Remove New Combo.
01:53:512 (2) - Add New Combo.
02:25:655 (4,5,6) - Sexy o___o
02:32:512 (4,5,6) - You did this on purpose, to make me <3 this difficulty more didn't you? D:
03:37:976 (1) - Extend by 1/1
All done


[Dusty's Hard]

01:38:297 (9) - Add New Combo.Done
01:52:440 (13) - Delete slider and make it just a note.Not done, this is typical from Dusty's style.
Also this diff. is very sexy o_o


[Easy]

03:38:083 (1) - Extend by 1/1 Done
Again nice diff.
Thanks :D

Armin wrote:

lazymod on/

[General]

-Tag (ii) is redundant, since it doesn't work in the search bar. Consider to delete it Ok
-I have to check timing values, I felt it a bit late. Maybe another day, lol. >_<

[Easy]

00:27:583 (1,2,3) - I expected to follow vocal voice here. However, it's fine also in this way. Won't change then :P
01:19:012 (1,2,3,4,5) - Make a perfect pentagon? (or you can try another pattern, which would be better xD) Tried another pattern
01:49:869 (1) - Stack this with previous (2)? Because it's a bit ugly to see while you're playing Done
02:31:869 (2) - I usually don't recommend this spacing issue for the sake of symmetry but..whatever WIll change when someone else suggests it :v

[Dusty's Hard]

No major problems found

[Insane]

00:27:583 (1) - Same issue of easier diff >_< Ok~

Nothing else to complain.
Starred.

SPOILER
Krisom skin is back YEAAAAH!!!!!
Armin flees crying*

>____________________>

Thanks guys. Also, thanks Bikko ^^", I'd give you kudosu (as you actually posted something helpful), but you said you didn't want any, so I'll try to convince you ordie trying D:<

~
aRiskOfRain
Lilac
Well... You could change the Preview Time to the first chorus. It sounds better.

[Easy]
Pretty good. Nothing that I can see.

[DC Normal]
Eeeyyy, DiamondCrash. I was confused on some parts while playing Other than that, it is a solid Normal.

[Dusty Hard]
Dusty~ Those sliders~ Those curves and those patterns~

03:32:44 (3,4) - Ahaha, that spacing.

[Insane]
Those small hitcircles. D:
James2250
Easy:
looks good

DC's Normal:
I would prefer they don't go so close to hp bar but its rankable
00:54:583 (2)
03:04:655 (1,2,3)
There are prob others but you don't "have" to change them

Dusty's Hard:
looks good

Insane:
looks good

*star*
Topic Starter
Krisom
Thanks guys, though I like the preview point as it is now =x (probably will change upon someone else's suggestion)
Also, I'll ask DC about his diff, thanks (I'll kudosu if he tells me so)
0_o
General
Easy and Normal just sound really quiet to me, could you turn up the volumes on those a bit? The harder diffs sound alright since there are more notes, hence more hitsounds. Either that or I just got used to it by the time I got to them :P

Easy
A OK

DC's
00:55:012 (3) - I kept hitting 4 early because I expected there to be a note on "forget". I would either extend the slider by 1/2 like the slider after this, or add a note in between 3 and 4.
00:56:940 (6) - I would love to hear a clap/finish/both here.
01:03:797 (5) - ^ (I'll stop pointing this out, you get the idea)
01:08:512 (2,3) - Finish on the endpoints? Same with the other spots like this.
This all goes for the other choruses as well.
01:28:440 (1,2) - I would reverse these on the timeline, it's a lot more natural clicking "look in my eyes" than "look in my eyes"
02:30:797 (4) - Finish?
02:36:155 (2) - Nazi, but I think it looks better if it was moved down a bit, having a rainbow slider with so much empty space below it just looks odd to me. Don't ask me why, maybe it's because those sliders in authentic maps were usually at the very top or bottom?

Dusty
I LOVE the patterns in this <3
01:12:155 (3,4) - Pretty huge spacing for Hard, maybe place 1,2,3 nearer to the centre?
Some of the spacing at the end is kinda nuts, but the patterns are so awesome that it's pretty much forgivable :P Still, it would be nice if you could at least try to nerf some of the huge jumps a bit.

Insane
Awesome.

Great mapset, awesome song too. I almost want to make a diff just so I can hear this with the Normal sampleset :P *
aRiskOfRain
NoHitter
Very nice mapset!
General
Delete the .osb and full submit.

All Diffs
03:37:976 (1) - The way this spinner suddenly goes silent sounds odd. I'd still prefer the regular soft hit, but I guess it's OK as is.

Easy
00:48:155 (1,2,3) - [nazi] Don't let the slider ends overlap each other
01:49:869 (1,2,3) - ^

DC's
01:22:440 (x) - Add note here? Better start for a break IMO. (And for consistency too with other diffs)
02:24:155 (x) - ^
Topic Starter
Krisom

NoHItter wrote:

General
Delete the .osb and full submit.
orz, done

All Diffs
03:37:976 (1) - The way this spinner suddenly goes silent sounds odd. I'd still prefer the regular soft hit, but I guess it's OK as is. Yeah, I like it :P

Easy
00:48:155 (1,2,3) - [nazi] Don't let the slider ends overlap each other
01:49:869 (1,2,3) - ^
They are pretttttyyyyyyy D:!

0_o wrote:

General
Easy and Normal just sound really quiet to me, could you turn up the volumes on those a bit? The harder diffs sound alright since there are more notes, hence more hitsounds. Either that or I just got used to it by the time I got to them :PI think they are quite loud :v

Dusty
I LOVE the patterns in this <3
01:12:155 (3,4) - Pretty huge spacing for Hard, maybe place 1,2,3 nearer to the centre?
Some of the spacing at the end is kinda nuts, but the patterns are so awesome that it's pretty much forgivable :P Still, it would be nice if you could at least try to nerf some of the huge jumps a bit.
Done, and nerfed some jumps~
Shinde
Your mp3 is 320kbps. The ranking guidelines were recently changed so that all mp3s must be between 128 and 256kbps. Please re-encode it to 256. Oh I should've probably edited my post. What Yoshi said below me. Was discussed in IRC, mp3 is fine.

Other than this, I really don't have anything to say. I could try to nazi editor mod it to find something, but after playing them all I don't think that's necessary. I lightly skimmed over the technical aspects and didn't spot anything aside from the mp3 bitrate.

Starred~
Powerdrone
HAI KRISOM

<3

Easy:

You know... I didn't notice anything wrong here. Yay!!!! <3

DC's Normal:

00:51:797 (1) - Kinda threw me off a little, but it's technically fine. Possible move it back to the white tick and extend it to 00:52:440.
01:00:797 (7,1,2) - Messes me up everytime. Add a hitcircle to 01:00:583. (Or you could make it not a stack perhaps?)
01:41:512 (4) - I'd suggest moving up to 01:41:726? Feels better there to me.
02:02:512 (6,1,2) - Same as 01:00:797 (7,1,2).
02:10:226 (2) - Ever so slightly asymmetrical.
SPOILER

Try manipulating the left boxy thingy whose name I do not know.

That thing.
03:17:940 (6,1,2) - 01:00:797 (7,1,2) Same thing.
03:27:369 (3) - Make it a little more symmetrical. Same thing as 02:10:226 (2) pretty much.

Dusty's Hard:

00:42:155 (3,4,5,6) - Just so you know, moving from corner to corner of a square (4,5) is a longer distance then from (3,4). Plays fine, but it is a jump. I don't think it needs to be changed.
01:15:369 (2) - This may be a nazi but...
SPOILER

Move this over one tick to make the slider more symmetrical.
02:17:083 (2) - ^
02:30:369 (4) - Boring slider. You could make it wavy?
03:20:512 (3) - Another boring slider.
03:32:512 (2) - Same as 01:15:369 (2).

Insane:

There are quite a few straight sliders when you could be using more shaped ones. I've pointed out the ones that really shout out at me.

(When I say wavy slider, I mean like 01:29:297 (1)~).

00:30:155 (7) - Boring slider. Make it wavy I'd suggest.
00:33:797 (9,10,11) - Some people might consider this overmapping, but you can leave it I say! xD
00:50:726 (9) - Another straight slider. I'd suggest curving it to the right.
01:00:797 (8) - Borderline boring. You could make it an arc maybe...
01:56:083 (10) - Distance?
02:25:655 (4,5,6) - Having (4) and (6) together like that bugs me... I would suggest making them the same slider rather than using two types.
02:30:797 (4) - Why is that there like that? It's kinda weird the placement... Make the slider less boring and fix the placement. I'd suggest curving it.
02:32:512 (4,5,6) - Same as 02:25:655 (4,5,6).
03:20:512 (6,7,8) - Very sexy~ <3
03:24:797 (8) - Placement?
03:27:369 (5) - Also sexy <3
03:34:226 (6,7,8,9,10) - Also sexy!~ <3


And that's everything I think. Well done!~

<3

BAI KRISOM
Topic Starter
Krisom

Powerdrone wrote:

Dusty's Hard:

00:42:155 (3,4,5,6) - Just so you know, moving from corner to corner of a square (4,5) is a longer distance then from (3,4). Plays fine, but it is a jump. I don't think it needs to be changed.
01:15:369 (2) - This may be a nazi but...
Move this over one tick to make the slider more symmetrical. Done
02:17:083 (2) - ^Done
02:30:369 (4) - Boring slider. You could make it wavy?
03:20:512 (3) - Another boring slider.
03:32:512 (2) - Same as 01:15:369 (2).Done

Insane:

There are quite a few straight sliders when you could be using more shaped ones. I've pointed out the ones that really shout out at me.

(When I say wavy slider, I mean like 01:29:297 (1)~).

00:30:155 (7) - Boring slider. Make it wavy I'd suggest. It fits with the 2 linear sliders after it, so I'll leave it
00:33:797 (9,10,11) - Some people might consider this overmapping, but you can leave it I say! xD lol
00:50:726 (9) - Another straight slider. I'd suggest curving it to the right. I like the feel of it, it I mean, the short linear sliders after this make it pretty
01:00:797 (8) - Borderline boring. You could make it an arc maybe... linear patterns, so yeah...
01:56:083 (10) - Distance? I know, but if I put it closer, it gets overlapped by (9). Besides, the stack puts it closer to (9).
02:25:655 (4,5,6) - Having (4) and (6) together like that bugs me... I would suggest making them the same slider rather than using two types.I like it D:!
02:30:797 (4) - Why is that there like that? It's kinda weird the placement... Make the slider less boring and fix the placement. I'd suggest curving it. I- I don't see whats weird and/or boring about it, I mean, the mouse movement you have to do is quite fun (i think)
02:32:512 (4,5,6) - Same as 02:25:655 (4,5,6). I like it D:!
03:20:512 (6,7,8) - Very sexy~ <3 Thanks ~
03:24:797 (8) - Placement? What's wrong?
03:27:369 (5) - Also sexy <3 Tehee~
03:34:226 (6,7,8,9,10) - Also sexy!~ <3 Yay


And that's everything I think. Well done!~

<3

BAI KRISOM
Seriously, I don't think that linear sliders are boring at all. Sure, they could look better, but they play nice o_o"
thanks for the mod ~<3
aRiskOfRain
blissfulyoshi
Just here to note that the mp3 is encoded using a variable bit-rate. To find the estimated bit-rate, I did a manual calculation and got 240 kbps, so the current mp3 is indeed rankable.
gyt
Dusty's Hard is great! Other diffs are nice too. Star!
Dusty

gyt wrote:

Dusty's Hard is great! Other diffs are nice too. Star!
aww, thanks! :)

Zerostarry
[Dusty]
02:14:726 (6) - This is off spacing.

[Insane]
Lower approach rate by 1? It's kinda hard, even for me, to not miss at the triplets while sightreading the map. It seems that the approach rate you have now and the one below it makes a huge difference o_O
Topic Starter
Krisom

Zerostarry wrote:

[Dusty]
02:14:726 (6) - This is off spacing. Well, it keeps the symmetry pattern and it's quite readeable, I'm not sure if Dusty would change that, but I asked a few people and said that's ok ;x;

[Insane]
Lower approach rate by 1? It's kinda hard, even for me, to not miss at the triplets while sightreading the map. It seems that the approach rate you have now and the one below it makes a huge difference o_O Well, I was told this diff was, in fact, quite easy for an Insane, and lowering the AR seems to make it easier, so I'll keep it >_<
EDIT: If is like, really bad, I'll contact dusty
Dusty

Zerostarry wrote:

[Dusty]
02:14:726 (6) - This is off spacing.
:(

It's just a square-diagonal jump...

0_o wrote:

01:12:155 (3,4) - Pretty huge spacing for Hard, maybe place 1,2,3 nearer to the centre?
Some of the spacing at the end is kinda nuts, but the patterns are so awesome that it's pretty much forgivable :P Still, it would be nice if you could at least try to nerf some of the huge jumps a bit.
oops, we missed one near the end, fixed

Download: Orianthi - Addicted To Love (Krisom) [Dusty's Hard].osu
Topic Starter
Krisom
Ok, updated desu~
BioVipah
I can't believe this isn't ranked yet D:
Zerostarry

Dusty wrote:

Zerostarry wrote:

[Dusty]
02:14:726 (6) - This is off spacing.
:(

It's just a square-diagonal jump...
But the thing is, you have the whole combo distance snapped except for that one... it can throw some players off. I hope no one complains about this... cause the rest of the map is beautiful.

Bubbled
Topic Starter
Krisom
o/ Horray, I have a meister bubble~
Derekku

Zerostarry wrote:

But the thing is, you have the whole combo distance snapped except for that one... it can throw some players off.
It's a hard difficulty, not easy or normal. Plus, distance spacing is a guideline, not rules set in stone. So, if a couple of beats are a grid or two off then it really shouldn't confuse people. :?
Verdisphena
—(ºdº)—
braian5234
Star :P
Larto
DC:
01:00:797 (6,1) - Spaced way too closely
02:02:512 (6,1) - ^

Fix for supar rank attack

EDIT: Did you ever notice that cows can't fly? Me neither.
Verdisphena
Congratz Krisom :3 ~
noneed
erm just asking.is this rankable?I'd never hit that on hidded

nice mapset!
aRiskOfRain
Yes it is. Not my fault you have a skin with a non-semitransparent HP Bar.
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