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Rita - dorchadas

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Topic Starter
Selee
This beatmap was submitted using in-game submission on 2010年12月18日 at 5:33:01

Artist: Rita
Title: dorchadas
Source: Shikkoku no Sharnoth ~What a beautiful tomorrow~
Tags: Darkringsystem KanbeKotori Liar Soft Visual Novel Gal Blueberry Yogurt kanaco 40558019 Lovely Crab holyring12 Garven tq04t46
BPM: 188
Filesize: 16285kb
Play Time: 01:46
Difficulties Available:
  1. Crab's Hard (4.42 stars, 223 notes)
  2. DRS's Sliders (4.9 stars, 191 notes)
  3. Garven's Easy (1.71 stars, 89 notes)
  4. Kotori's Insane (4.98 stars, 310 notes)
  5. Normal (2.94 stars, 125 notes)
  6. The M (4.95 stars, 289 notes)
Download: Rita - dorchadas
Download: Rita - dorchadas (no video)
Information: Scores/Beatmap Listing
---------------
漆黑のシャルノス ~

Thanks DRS(DrakRingSystem) for his her sweet skin and diff :P

Garven's Easy by Garven
Normal by Selee
Crab's Hard by Lovely Crab(40558019)
DRS's Sliders by DarkRingSystem (Holyring12)
The M by Selee
Kotori's Insane by KanbeKotori
DarkRingSystem
漆黑のシャルノス

XD I like it
Ibuki Suika
Strar~
lol
奋斗了一晚啊~ :D
AngelHoney
nice~ >~<
Topic Starter
Selee

KDS for sound helping > <
kenji
star☆
James2250
-The maximum height for a combo burst is 767 (yours is 800), resize it
-Include a hitcircle approach circle in folder from template skin
-Add DrakRingSystem to tags on all difficulties
-Random tags like Blueberry Yogurt? ok..
-I feel like there should be a kiai fountain at 00:54:247

Normal:
00:00:769 (1,2,1) - add claps to the end of these?
map looks fine

Hard:
01:08:997 (8) - new combo

DRS's Slider:
HP Drain at max...ok these things are too high
HP -2, OD -1, AR -1
Include 2 second lead-in time
Remove countdown
Resnap all notes (check AIMod)
00:08:428 (1,2) - spacing
00:13:854 (4) - extend 1/4
00:16:088 (1) - repeat is hidden, move it somewhere else
00:23:109 (2) - new combo
00:35:237 (1) - repeat is hidden
00:43:694 (3) - ^
00:46:726 (8) - new combo
00:53:247 (6) - new combo
00:56:497 (5,6,7,8,9,10,11) - doesn't look good with everything being so close together
01:06:497 (1,1) - new combos look odd
01:14:497 (10) - new combo
01:17:247 (4) - not really hidden repeat, but I would still move it
01:29:747 (10) - new combo
01:37:997 (9) - ^
Some of those long streams of short sliders could look neater~

*star*
wmfchris
no kiai? :3

[hard]
0:06:194 (5,6) spacing larger than before? though fine for me
0:57:622 (7,8) right 1 grid
1:!2:247 (3) left 1 grid
1:28:122 (2) right 1 grid

star~
Topic Starter
Selee
Normal & Hard fixed
xBubu
[Normal]
nice

[Hard]
00:04:120(4,5,6)-Hitsounds is too loud , imo
01:17:622(5)-Add a whistle hitsound at the start of slider ?

[DRS's Slider]
00:13:854(4)-Make the slider end at 00:14:173
01:27:997(6)-New combo?
01:29:747(10)-^
01:31:747(17)-^
01:36:247(6)-^
01:37:997(9)-^
01:39:997(14)-^

Expecting hitsound of DRS's Slider , DRS's diff is very fun imo

nice map , star
Lovely Crab
good hitsound,i like it.
star!


and,selee told me that DRS will try to remap his diff,so i will mod next time :D
KanbeKotori
;) 过于鬼畜,慎add

Download: 18977 Rita - Dorchadas.rar
DarkRingSystem
Lanttu
Oooh, this song is lovely! <3

[General]
This map has lot of horribly big and fast jumps that I don't like too much... ;_;
maybe lower the volume step or two?

[Hard]
00:04:598 (1) - This jump feels really out ot place, move this closer to the previous note?
00:53:622 (1) - Delete new combo and add it to 00:54:247 (3)
01:45:747 (1) - Maybe completely silence this spinner instead of fading?

[DRS's Slider]
00:10:351 (9) - New combo
00:11:309 (1) - Delete new combo
00:12:266 (4) - New combo
00:14:181 (9) - ^
00:20:245 (7) - ^
00:25:670 (6) - ^
00:27:585 (5) - ^
00:56:502 (5) - ^
01:07:002 (1) - Delete new combo
01:08:502 (7) - New combo
01:18:127 (9) - ^
01:19:252 (1) - Delete new combo
01:20:252 (6) - New combo
01:22:502 (12) - ^
01:36:252 (7) - ^
01:42:002 (9) - ^
01:44:502 (1) - Delete new combo

[Normal]
01:01:247 (6) - New combo
01:29:247 (4) - ^
01:45:997 (1) - Maybe completely silence this spinner instead of fading?

Starred~ :3
Topic Starter
Selee
Thanks your modding&star =w=

DRS's new combo would be fixed later.
Joon
hi

my modding

[Normal]
00:16:088 (1) - Start Notes add finish
00:28:215 (3) - add clap
00:28:854 (5) - End Notes add clap
00:55:747 (3) - Start Notes add clap
00:57:747 (2) - add clap
01:05:747 (5) - ^
01:33:747 (5) - ^

[Hard]
00:41:620 (5) - remove clap [it awkward]


good song star
orioncomet
[DRS's Slider]
* fix 1st offset to 458 | 2nd 50,747 and resnap all note
* add some lead-in >_<
00:59:752 (6,7,8,9,10,11) - =A=.. I don't like this jump orz

[Kotori's Insane]
* fix 1st offset the same as other diffs? it's not matter though 'cuz 769 = 450
* after this part is overmapped 00:53:497 .. orz
Zetsubou Sensei
Hey.

[Normal]
Seems fine.

[DRS's Slider]
Add 2 Second Lead-in & remove Countdown
Seems fine.

[Hard]
Seems fine.

[Kotori's Insane]
Seems fine.


~STAR (GOOD LUCK)
lovhin456
Hi ~ You requested my mod and I'm here :3

Info of the Song;
- Source >> Shikkoku no Sharnoth ~What a beautiful tomorrow~ // The "w" is capitalized
- Tags >> Remove game, since I believe that goes in genre when this gets ranked

General;
- Make audio lead-in the same in all diffs.

Skin;
- Fail BG should be 1024x768
- When comboburst comes out I see some white noise around it
- Hitcircle should be in a gray scale
- Woooops, I see a nipple in your Spinner BG ... umm, not sure if that is okk :<
- Spinner-metre should be 1024x768
- You should add a spinner-approach circle
- Here, have the elements fixed :3
Download: Rita - Dorchadas.rar

Normal;
- Try to make sliders like these ??
- 00:50:747 >> I was expecting a faster slider velocity from this part on :<

DRS's Slider;
- Is okk ~

Hard;
- Is okk ~
- Well, umm, some sliders are too curved but is not a big problem, just for the looks

Kotori's Insane;
- Is okk ~

* Star :3

Topic Starter
Selee
I'll change some skin element tomorrow. >w<
Thanks your modding&star. :D
Sure
[Normal]
01:40:997 (4) - This is a little bit close to previous note. Increase distance a little bit.


[DRS's Slider]
00:15:130 (4,5) - Isn't it hard to see which is first slider?


[Hard]
Fine


[Korori's Insane]
00:08:428 - add note with finish?


Well made map, so I could point out just few things.
Star :D
SPOILER
I love spinner skin! lol But it should be changed since nipple shown D:
DarkRingSystem
Fixed

thank for your suggests

Download: Rita - Dorchadas (Selee) [DRS's Slider].osu


[DRS's Slider]
建议Approach Rate-1
00:44:652(1)-移动到00:44:811比较好吧
00:52:747(5)-为什么要从右边移动到左边?,按照顺序从左移到右不好吗?
01:03:997(8)-缩短到01:04:247
总体感觉后半部分的间距变化的有点多
例如01:01:997(3)这里开始间距很大,01:11:247(3)开始小.01:15:622(2)又变大,01:18:122(1)又变小,当然如果这是特色的话也并不是不能接受,但是我个人打起来感觉不是很舒服,因为我并没有在间距增大的地方感觉到音乐的激烈
all right
a lot of problems had been fixed before you post XDD
DL this ~selee
Download: Rita - Dorchadas (Selee) [DRS's Slider].osu


Download: Rita - Dorchadas (Selee) [DRS's Slider].osu
Lovely Crab
[Normal]
01:40:997(4,5)-没排好吧?
Normal做的挺好的.

[DRS's Slider]
建议Approach Rate-1
00:44:652(1)-移动到00:44:811比较好吧
00:52:747(5)-为什么要从右边移动到左边?,按照顺序从左移到右不好吗?
01:03:997(8)-缩短到01:04:247
总体感觉后半部分的间距变化的有点多
例如01:01:997(3)这里开始间距很大,01:11:247(3)开始小.01:15:622(2)又变大,01:18:122(1)又变小,当然如果这是特色的话也并不是不能接受,但是我个人打起来感觉不是很舒服,因为我并没有在间距增大的地方感觉到音乐的激烈.

[Hard]
很不错,唯一的感觉是相对一个Hard来说,跳稍微有点多,尤其后面加速部分,间距相当大,感觉有点Insane的味道了.
几次Hitsound normal soft的转换相当的赞.

[Kotori's Insane]
whistle用的太少了吧..第一个break之后就没了..
soft-normal的声音很小,只有Clap和Finish这样的重音感觉比较单调,具体还是根据个人习惯来吧,我比较喜欢在2个Slide之间的Circle上加whislte.
其他感觉还不错.
你麻痹先问问他自己能FC吗,这尼玛后面都能跟消失一比了

[General]
3个I?1个降低成Hard比较好吧..虽然自己的难度写着Hard但实际上我觉得更接近I难度
我最讨厌120BPM的大间距了
Topic Starter
Selee

40558019 wrote:

[Normal]
01:40:997(4,5)-没排好吧?
Normal做的挺好的. 1/4 =w=

[Hard]
很不错,唯一的感觉是相对一个Hard来说,跳稍微有点多,尤其后面加速部分,间距相当大,感觉有点Insane的味道了.
几次Hitsound normal soft的转换相当的赞.Diff name change to The M

[Kotori's Insane]
留给鸟触

[General]
3个I?1个降低成Hard比较好吧..虽然自己的难度写着Hard但实际上我觉得更接近I难度
我最讨厌120BPM的大间距了 大概...就这样了吧
Btw, skin spinner-BG, comboburst fixed
IceBeam
Your mapset has 3 Insane difficulties,it's unrankable,you have to remove one of these difficulties.

[DRS's Slider]
Eh,rename to Sliders?
Impressive,but sometimes spacing makes no sense to me,I can't expect where to click,so I can't suggest anything.
The only thing I strongly suggest is to reduce AR by 1-2 ticks.
Also,such a difference between AP and OD seems strange to me.

[The M]
00:43:535 (2) - It plays awkward,please place it closer it 00:42:896 (1).
01:21:747 (1) - This jump before stream plays bad,place it closer.

[Kotori]
Very fast.
8 AP with 188 BPM is simply cruel.
OD seems a little high,as well.

Well,the main problem is mapset.
3 Insanes - unrankable,I want to see something between your Normal and these insanes.

Good luck anyway.
Topic Starter
Selee
3 I is rankable since the rules have changed
Thanks for your suggestion ^_^

Sliders diff has a low OD to lower the points, so...AR is high...
I don't think OD has a huge inpact on sliders at all.
Colin Hou
[Normal]:
  1. 01:45:747 (T) - 加note
  2. 01:45:997 (1) - 移到01:46:247开始 结尾不变 记得调整绿线
[DRS's sliders]:
  1. soft-hitclap建议换成normal-hitnormal.
[The M]:
  1. 00:32:684 (4,5) - 这俩直接一个slider的话听起来会好很多
  2. 00:57:747 (8) - 这里接着用normal-hitclap啊...
  3. 01:05:747 (8) - ^
  4. 01:07:747 (5) - clap
  5. 01:08:497 (2) - 01:08:747这里clap
  6. 01:09:747 (6) - clap
  7. 01:11:497 (5) - 末尾clap
  8. 01:13:497 (6) - ^
  9. 01:15:747 (6) - clap
  10. 01:17:622 (5) - 保留finish 依然加clap
  11. ......然后这样打拍子打下去到01:41:997结束
  12. 这个难度很多绿线需要修Selee你懂的...
[Kotori's Insane]:
  1. 00:29:811 (3) - clap (这个音量小点 也可以不加但是下面这俩加上绝对不吃亏 :3)
  2. 00:30:449 (3) - ^
  3. 00:31:088 (3) - ^
  4. 00:48:003 (2) - ^
  5. 00:49:917 (2) - finish
  6. 01:45:247 (4) - 加折返
  7. 01:46:247 (1) - 后移1/8(或1/4) 结束时间不变
The M的音效应该是很不错的了 :D

star~
Topic Starter
Selee
多谢 >w<
Suzully
Nice map!
star~ :)
Lovely Crab
finished.
i hope this ver is ok..

Download: Rita - Dorchadas (Selee) [4055's Hard].osu
fartownik
Make the offset same on all diffs.

You've got 2 files called "fail-background" in the folder. Delete one of them.

[Kotori]

00:29:492 (1,2,3) - Unexpected and unintuitive jump.
00:30:130 (1,2,3) - ^
00:54:247 - Delete the uninherited section.

Awesome diff.

[DRS]

00:59:497 (5,6,7,8,9,10) - Pure awesome, but sadly totally covered by previous sliders. Must replace it.
01:06:122 (6,1) - Confusing spacing.
01:08:122 (6,1) - ^

The worst thing on all diffs are the hitsounds. Sometimes they sounds really odd and misplaced.
Also the [E] [I] [I] [I] [I] diff set doesn't look very good.

that's all from me, nice map, +star
Roddie
Hello o:

IRC modding for Normal and The M:

SPOILER
19:38 <Roddie> : going 2 do irc modding
19:38 <Selee> : ^ ^
19:38 <Roddie> : and i'll mod ur friend's dificulties
19:39 <Roddie> : 00:08:428 (1)-
19:39 <Roddie> : remove new combo?
19:40 <Selee> : hmm, nope
19:41 <Roddie> : 00:53:747 (1)-
19:41 <Roddie> : add a finish on the end of that slider?
19:41 <Selee> : Sure :P
19:42 <Roddie> : 01:02:247 (1)-
19:42 <Roddie> : add a finish on the beginning of that slider?
19:43 <Selee> : Well, I just try to make sound effect for 1 and 2
19:44 <Roddie> : k
19:44 <Roddie> : 01:42:247 (1)-
19:44 <Roddie> : this one is asking for a finish xD
19:44 <Selee> : ok :P
19:45 <Roddie> : okay normal done
19:45 <Roddie> : now The M
19:45 <Selee> : ^ ^
19:47 <Roddie> : 00:49:918 (4)-
19:47 <Roddie> : add a finish
19:47 <Selee> : ok
19:48 <Roddie> : hmm i think there is more...
19:48 <Roddie> : do the same for 1, 2, and 3?
19:50 <Selee> : just for 3, since 1,2 have tunes
19:50 <Roddie> : ah
19:50 <Roddie> : very good
19:50 <Roddie> : lol
19:50 <Selee> : Thanks ^ ^
19:50 <Roddie> : 00:54:247 (1)-
19:50 <Roddie> : add a finish
19:50 <Roddie> : on the beginning of that slider
19:52 <Selee> : hmm, I don't want to add this
19:52 <Roddie> : okay
19:54 <Selee> : cuz if I keep this pattern, maybe the begin of slider such as 00:58:247 (1) would have less finish effects...
19:54 <Roddie> : sure
19:54 <Roddie> : lol
19:55 <Roddie> : okay i think thats it

Now back to modding the guest difficulties...

Blue: Suggestions.
Violet: I think you should fix this in my opinion.
Red: Must be fixed.

40558019's Hard:

00:08:428 (x)-Add a note and a finish?
00:44:492 (4)-Add a clap.
00:46:407 (4)-^
00:46:726 (1)-Add a finish.

00:53: 747 (3)-In the time-line, bring this 1/4 back. After that fix, the spacing. Then after that, add a note on 00:54:247. If you don't understand, ask me in-game.
01:10:247 (1)-Add a finish?

DRS's Sliders:

Nice. 8-)

Kotori's Insane:

00:08:428 (x)-Add a note and a finish?

Just one comment about Kotori's difficulty.

SPOILER
WOW. Instead for being it fun, you just make it hard just for the sake of it, huh? No offence.

Oh and;

fartownik wrote:

Also the [E] [I] [I] [I] [I] diff set doesn't look very good.
Good luck trying to by pass that. :(

Nice job by the way.

Good luck getting this ranked!

Star!
Lovely Crab

Roddie wrote:

40558019's Hard:

00:08:428 (x)-Add a note and a finish?i think 3 notes is enough
00:44:492 (4)-Add a clap.i agree,fixed
00:46:407 (4)-^^
00:46:726 (1)-Add a finish.^
00:53: 747 (3)-In the time-line, bring this 1/4 back. After that fix, the spacing. Then after that, add a note on 00:54:247. If you don't understand, ask me in-game.i will check it when you are online
01:10:247 (1)-Add a finish?i agree,fixed
thank you for your help :)

Download: Rita - Dorchadas (Selee) [4055's Hard].osu
eveless
[鸟触的鬼畜]
00:21:513 (5) - 感觉345三个的头部之间的间距不太对称...纯粹美观问题
00:50:077 (x) -加个note?
00:58:247 (1,2,3,4) - 看上去有点挤,之间的间距可以加大
01:24:247 (2) - 没有对称...尾巴那个点右下移2gird
01:26:247 (1,4) - 为什么是1/8?鼓点也在红线上...只是问问...
01:33:247 (5) - new combo因为spacing变化


[那个被虐狂]
00:29:492 (4) - 对齐2的头并且new combo
00:59:747 (5) - 建议利用旋转功能把这个搞到跟4对称
01:27:747 (4) - 只是个建议...移到2的位置上显得比较有回声的感觉...
01:29:247 (4,5,6) - 建议跟之前一样用wh并且^

[DRS]
00:25:662 (1,2,3,4) - 建议这部分间距加大到1.5
00:56:497 (5) - new combo
01:01:997 (3) - 减一个折返
01:03:997 (8) - ^
01:16:247 (5,6,7,8) - new combo 并建议这部分的间距至少2.0
01:21:747 (6) - new combo
01:22:497 (1) - 取消new combo

[4055]
00:32:045 (3) - 后移到红线 , 当然位置移动到4 降星成功哦耶
开始变BPM的地方有点挤

[Normal]
00:57:747 (2,3,4) - 间距

我懒了...
做的不错 <.<加油~
Leorda
Hi, sorry for taking so long, because of download speed problem


[Normal]
Approach Rate : +4 or +5?

00:58:747 (1,2,3,4,5) - This short slider are stupid, maybe~
01:08:247 (3) - New combo?
01:20:247 (3) - ^
01:46:247 (1) - Use soft hitsound for this spinner, if you want to make this spinner is silence, make sure the volume is 0 and use soft hitsound

[4055's Hard]
Fine~

[DRS's Slider]
Some hitsound you make is reminds me of Jazz song

00:13:215 (3,4,5,1,2,3,4) - The hitsound are bit weird for me, IMO. Try re-arrange the hitsound again
00:46:726 (4) - If this a hold slider, I prefer to remove it or re-make the slider, because the hold slider is now unrankable
00:59:497 (5,6) - Evil jumps~
01:46:247 (1) - Same concept issue as 00:46:726 (4)

[The M]
Circle Size : -1? (If you change this, some player can easier to play)

00:49:598 (3) - New combo?
01:41:247 (6) - Avoiding using a hold slider, because it's unrankable
01:45:747 (1) - Why this spinner is start at 01:45:747, but other start at 01:46:247?

[Kotori's Insane]
Circle Size : -1?

Nice song
STAR
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
说实话3I没问题吗

[Normal]
00:49:598 (3,4,5) - 我的感觉是叠。。
01:29:497 (2) - 删?

[4055‘s Hard]
用S1换掉S。如果不想换clap,用S2换掉S,消滑条音。不然除非你连slider位置都摆的很齐,否则听时会有很小的违和。
clap加长白线一般不是个好主意。。
00:07:471 (1) - 渐变不错但起始太低等差太大,40 60 80 比较好。
00:27:577 (1) - 这种slider如果想画对称需要多几个点,参见Mafiamaster或Krisom之类对称帝的各种。
01:24:247 (1,2) - 这里还在摆整节奏感觉有些教条。。vocal在走3/4,鼓很密,所以现在这样有点浪费感觉。
01:39:247 (5,6) - spacing. 6左一点

[DRS's sliders]
00:26:620 (4,1) - spacing
01:01:997 (3,4,5) - 这里相信很难看懂
有趣

[The M]
00:35:396 (2) - 推荐的节奏是把这个删了,把之后的slider拉前1/2
00:53:247 (1,2) - 换个slider吧。毕竟变速了。需要适应下。
01:03:747 (5,1) - spacing。不然5少个折返吧。
01:31:997 (1) - 用和2同方向的怎么样?然后2 new combo

[Kotori's Insane]
哎哟太触了。……之前要评价的我和他单说过了。
KanbeKotori

40558019 wrote:

[Kotori's Insane]
whistle用的太少了吧..第一个break之后就没了..
soft-normal的声音很小,只有Clap和Finish这样的重音感觉比较单调,具体还是根据个人习惯来吧,我比较喜欢在2个Slide之间的Circle上加whislte.
其他感觉还不错.
你麻痹先问问他自己能FC吗,这尼玛后面都能跟消失一比了
嘛音效我最不会了,不过感觉没太问题。

IceBeam wrote:

[Kotori]
Very fast.
8 AP with 188 BPM is simply cruel.
OD seems a little high,as well.
._. Yeah,very hard.

Colin Hou wrote:

[Kotori's Insane]:
  1. 00:29:811 (3) - clap (这个音量小点 也可以不加但是下面这俩加上绝对不吃亏 :3)
  2. 00:30:449 (3) - ^
  3. 00:31:088 (3) - ^
  4. 00:48:003 (2) - ^
  5. 00:49:917 (2) - finish
  6. 01:45:247 (4) - 加折返
  7. 01:46:247 (1) - 后移1/8(或1/4) 结束时间不变
All fixed!

fartownik wrote:

[Kotori]
00:29:492 (1,2,3) - Unexpected and unintuitive jump.
00:30:130 (1,2,3) - ^
00:54:247 - Delete the uninherited section.
Awesome diff.
Hmm the jump is not hard to hit,so keep it. Thx~

Roddie wrote:

Kotori's Insane:
00:08:428 (x)-Add a note and a finish?
Just one comment about Kotori's difficulty.


Fixed!

eveless wrote:

[鸟触的鬼畜]
00:21:513 (5) - 感觉345三个的头部之间的间距不太对称...纯粹美观问题
00:50:077 (x) -加个note?
00:58:247 (1,2,3,4) - 看上去有点挤,之间的间距可以加大
01:24:247 (2) - 没有对称...尾巴那个点右下移2gird
01:26:247 (1,4) - 为什么是1/8?鼓点也在红线上...只是问问...
01:33:247 (5) - new combo因为spacing变化
0.0我用ctrl+shift+R的,应该没问题吧。。
已加。
嘛故意的,间距太大了过于鬼畜。。
fixed。
好像是调整过时间了……fixed.
fixed。

Leorda wrote:

[Kotori's Insane]
Circle Size : -1?
For 5.00 diff,not change.

NatsumeRin wrote:

[Kotori's Insane]
哎哟太触了。……之前要评价的我和他单说过了。
> <..

另:改了下个别part的方向,去了kiai,最后的part做了点调整,难度降了不少。

Download: Rita - Dorchadas (Selee) [Kotori's Insane].osu
Lovely Crab

eveless wrote:

[4055]
00:32:045 (3) - 后移到红线 , 当然位置移动到4 降星成功哦耶 这里和00:35:237开始的这串NOTE下的是一样的节奏.
开始变BPM的地方有点挤确实有考虑到这点,我尝试了一下,可是找不出有可以舍弃的节奏,考虑到整张图的密集点就集中在这段时间上了,暂时先保留下

NatsumeRin wrote:

[4055‘s Hard]
用S1换掉S。如果不想换clap,用S2换掉S,消滑条音。不然除非你连slider位置都摆的很齐,否则听时会有很小的违和。S1的CLAP不喜欢,用你的第2种方法改掉了
clap加长白线一般不是个好主意。。感觉起来并不是很违和..
00:07:471 (1) - 渐变不错但起始太低等差太大,40 60 80 比较好。FIXED
00:27:577 (1) - 这种slider如果想画对称需要多几个点,参见Mafiamaster或Krisom之类对称帝的各种。从Krisom地方偷学了...FIXED
01:24:247 (1,2) - 这里还在摆整节奏感觉有些教条。。vocal在走3/4,鼓很密,所以现在这样有点浪费感觉。01:22:497和01:24:497各加一个NOTE,感觉好点了
01:39:247 (5,6) - spacing. 6左一点FIXED
Download: Rita - Dorchadas (Selee) [4055's Hard].osu
DarkRingSystem

eveless wrote:

[DRS]
00:25:662 (1,2,3,4) - 建议这部分间距加大到1.5
00:56:497 (5) - new combo
01:01:997 (3) - 减一个折返
01:03:997 (8) - ^
01:16:247 (5,6,7,8) - new combo 并建议这部分的间距至少2.0
01:21:747 (6) - new combo
01:22:497 (1) - 取消new combo

all fixed . nice suggests.

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
说实话3I没问题吗

[DRS's sliders]
00:26:620 (4,1) - spacing Fixed
01:01:997 (3,4,5) - 这里相信很难看懂 = =....
有趣 Thx =w=
Download: Rita - Dorchadas (Selee) [DRS's Sliders].osu
Topic Starter
Selee
All diff updated
Sakura
[General]
Dont use silent hitsound files.
Why is Blueberry and Yogurt on tags...
Considering you added Lovely Crab's old nickname to tags, add holyring12 which is DarkRingSystem's old nickname?
Why are you using only 2 combo colors? ._.
Diff spread EHIII is unrankable, and i'm going by how the difficulty plays and DRS's sliders are sadly very confusing for a Hard, and The M has jumps and stuff as well.

[Kotori's Insane]
Increase slider tick rate enough to be able to tell the difference in speed changes, right now all sliders have zero ticks, so it's hard to tell the diference in slider speed.

[The M]
I dont really like this difficulty name... consider changing it.
Most sliders have an awkward tick because of slider tick rate 1, when you have a 1.5 length slider will have a tick on the first full beat the slider covers, i recommend you use slider tick rate 2 to fix.
00:00:450 ~ 00:07:152 - The rythm in this section makes zero sense to me for how hard this difficulty is supposed to be. You're following the 1/1 beat (with a random 1/2 stream in a random place as well), while you can hardly hear the main beat on it, although there are some instruments playing, so i recommend you follow the notes the instruments make, otherwise this section is very unintuitive to follow.
00:24:705 (3) - Remove clap from slider repeat.
00:26:620 (6) - Add a clap on slider repeat to keep rythm.
00:36:194 (5) - Remove clap from slider repeat and end.
00:41:620 (5) - Remove clap from slider end.
00:42:896 (1,2,3,4,5,6,7,8) - I'd say use the (2,4) clap pattern here (Claps on 2nd and 4th beats of each stanza)

[DRS's Sliders]
Heh, another weird difficulty name.
Doesn't make much musical sense the fact that you use only sliders, as sliders are used for sustained notes and stuff, however other than that i didnt find any problems on this diff.

[Crab's Hard]
This diff feels like a Normal.
00:46:726 (1) - THIS is why you dont want silent spinner spin, the bonus sound ticks are too loud.
01:46:247 (1) - ^

[Normal]
00:19:918 (1) - 1.5 sliders not good for the easiest diff imo, extend by 1/2 or shorten by 1/2. (Since imma repeat this for each, in the case extending is impossible, shorten)
00:54:747 (2) - ^
00:56:747 (1) - ^
01:02:997 (2) - ^
01:28:247 (3) - ^
01:31:247 (2) - ^
01:40:247 (3) - 3/4 sliders are equally confusing, specially because newbies can't handle offbeats well.

This map still needs a lot of work... sorry but you will need way more mods before i can deem this quality enough for rank.
Topic Starter
Selee

Sakura Hana wrote:

[General]
Dont use silent hitsound files. ..?
Why is Blueberry and Yogurt on tags...Well, they are the composer of the music...
Considering you added Lovely Crab's old nickname to tags, add holyring12 which is DarkRingSystem's old nickname? Sure
Why are you using only 2 combo colors? ._. Darkringsystem: Because Blue eye vs. Golden eye was the title which the game used before. Also, these two colors are the most significant color in the game.
Diff spread EHIII is unrankable, This rule has been broken since a E I I I map ranked ._.

[The M]
I dont really like this difficulty name... consider changing it. Hmm, this name is a main character in the game. Not because PLAYER IS a M or S, lol

[Normal]
...
That's why they are sliders rather than notes
Most fixed :P
DarkRingSystem

Selee wrote:

Sakura Hana wrote:

[General]
Dont use silent hitsound files. ..?
Why is Blueberry and Yogurt on tags...Well, they are the composer of the music...
Considering you added Lovely Crab's old nickname to tags, add holyring12 which is DarkRingSystem's old nickname? Sure
Why are you using only 2 combo colors? ._. ._.?
Diff spread EHIII is unrankable, This rule has been broken since a E I I I map ranked ._.

[The M]
I dont really like this difficulty name... consider changing it. Hmm, this name is a main character in the game. Not because PLAYER IS a M or S, lol
Most fixed :P

2色是因为 游戏早期的标题是 苍瞳VS黄金瞳 在游戏中最显著的颜色就只有这两个颜色 所以就只选 蓝色和金色 作为 combo colors.
_llkey_18
:)
Garven
I haven't heard this song in a while - good stuff. Art style in the game is beautiful too, and-

Oh, er, as per your request.

[General]
Edit: Set your first offset at 769 to get the metronome on the right beat.
Set your second offset at 50,247 to get the metronome on the right beat.

[Skin]
You should horizontal-flip comboburst-0 and comboburst-1

[Normal]
01:45:247 (4,5) - Why normal finishes? Sounds horrible. ;_;

[Crab's Hard]
00:23:747 (1) - Hrm, I found this to play a little better. *At least this works better with the kick sliders afterward. The ones with normal circles afterward are fine.

00:25:662 (1) - ^
01:22:497 (2,3) - Uh, is this jump intended? Doesn't play so well...
01:24:497 (2,3) - ^

[DRS's Sliders]

Ahahaha, awesome.
Disable countdown since it's not being used.
01:12:247 (6) - New combo
01:22:497 (2,3,4,5,6) - I was kind of hoping with this progression that there would be much larger spacing increases, but I guess what you did works okay enough...
That was ... an interesting choice of of style to map. It worked fairly well though.

[The M]
00:29:492 (1) - Remove new combo

[Kotori's Insane]
HP drain 9 is so cruel. ;_; Maybe lower 1?
A bit too difficult for me to mod that well, sorry.

The biggest thing that bothered me about all the maps except for Kotori's is that once you hit the BPM change, all of your slider velocities slowed down. And the music is picking up. I'd suggest that you follow in Kotori's footsteps and do an increase in general velocity instead of a slow down. It really kills the pacing of the maps to me.

I think the biggest thing hurting this mapset is the difficulty spread, as mentioned a few times before. Though I'm getting the feeling more along the lines of a NHHII. It's really high-balanced, so getting an easy difficulty in there would be preferred.

On a completely unrelated note, can I map an easy? :D

Edits: Second offset change for the metronome and the combo bursts added



Topic Starter
Selee

Garven wrote:

I haven't heard this song in a while - good stuff. Art style in the game is beautiful too, and-

Oh, er, as per your request.

[General]
Edit: Set your first offset at 769 to get the metronome on the right beat. Offset back to 450, because beats before 769
Set your second offset at 50,247 to get the metronome on the right beat.Fixed =w=

[Skin]
You should horizontal-flip comboburst-0 and comboburst-1 Thanks, fixed.

[Normal]
01:45:247 (4,5) - Why normal finishes? Sounds horrible. ;_; Hmm, I think it's better with Normal Finish, and it would make a cresc. effect :D

[The M]
00:29:492 (1) - Remove new combo Fixed
Thanks for you mod. :)
aRiskOfRain
General;

Having an Easy difficulty really wouldn't hurt.

Normal;

00:37:151 (5) - Can you just use a slowdown here if you're gonna do anything?

Crab's Hard;

00:15:769 (1) - Delete.
00:27:577 (1,2) - Spacing is extremely deceptive here.
01:22:497 (2,3) - Spacing.
01:24:497 (2,3) - ^
01:27:997 (2) - New combo here instead of on 01:27:747 (1).
01:29:997 (2) - Similar to the above.
01:39:122 (4) - This makes no sense in being here. Delete.
01:41:122 (4) - ^
01:45:622 (3) - ^

DRM's Sliders;

I'm going to be blunt and say this difficulty is just plain silly. Using only sliders? ugh
00:26:620 (4,1) - Spacing.
00:37:152 (3,4) - ^
00:44:652 (1) - What is this following now. Move it 1/2 forward, shorten by 1/2. Oh and get rid of that weird waggle, it just looks wierd.
00:59:497 (5,6,7,8) - This kind of stuff is unrankable for a reason.
01:39:247 (6) - again with the wierd waggle thing. Can you just use a slowdown here if you're gonna do anything?

Insane;

I'm not modding this. It is filled with silly jumps, random 1/4 triples and really, it looks like more effort was put into making this map difficult than making it enjoyable to play.
Soaprman
General
Consider asking a BAT to move the title scroll to 08:747 (where the break begins).

Normal, Crab's Hard
These all played fine.

DRS's Sliders
01:01:497 (1) - This combo... a bunch of sliders with different amounts of repeats on them. Please make them all have the same number of repeats if you can so they become possible to read.

That said, I love slider diffs and the rest of this was a blast.

The M
Played fine.

Kotori's Insane
The HP drain is probably fine where it is but I almost died at the part at 01:42:247 (1) because of the drain alone. The formations are hard enough as they are so maybe considering knocking the drain down a notch?

The map itself played fine.
rrtyui
Great BeatMap! :)
star~
Krisom
General-
· osz file seems to be in order.
· Offset is not the same on all diffs, please fix that. Otherwise, the metronome looks awkward
· Why is Violin in tags? Isn't that kinda general?
· DRS's Sliders diff has both countdown enabled and Letterboxing during breaks enabled. Consider removing them both since it's the only diff with those setups.
· For consistency, make the Kiai Times the same on all diffs. This is not mandatory, but adds quality to the mapset.

Normal-
Seems to be in order, follows the lyris too much imo, but ok...

Crab's Hard-
00:08:428 - Either add a note with a finish here or start the break here. I strongly suggest adding a circle.
01:22:747 (3) - Spacing. It's too far away from (2)
01:24:747 (3) - Spacing. It's too far away from (2)
01:44:247 (1,2) - Can't you just modify the body of the slider to make it end on (2)? The spacing is really awkward like this
Good.

DRS's Sliders-
I have to agree with DC, using only sliders is silly.
00:23:747 (1,2,3) - Quite nazi, but distance between (1)/(2) and (2)/(3) is not the same. move (1) closer to (2)?
00:37:790 (4) - Huh? isnt this spacing quite huge compared to the rest of the diff?
00:42:258 (7,1) - Can't you make the sliderends overlap? It looks ugly now
Well, spacing is confusing through all this diff :<

The M-
01:21:747 (1) - Such an extreme spacing if you ask me.
Good, though I expected a faster sliderspeed at the fast section here (00:52:247 to the end...)

Kotori's insane-
What @HP drain rate? currently, 5 misses (wich is easy here) = Fail.
...again, I'll agree with DC, this diff is too focused on making a hard diff rather than making a nice map :/. Seriously, keep the difficulty according to the kind of song you're mapping.

Sorry, you own diffs are good, but I'm not starring mainly due to the guest diffs...
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