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Kazuki Yanagawa, Hayato Asano, Daisuke Achiwa, Sen - Stella

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Satoshi Kazuki
Mod Requested From M4M Queue

feel free to reject this useless mod
Column:1|2|3|4|5|6|7|8|9

Kaito's Overture
00:57:443 (57443|8) - replace with single note
00:57:601 - add LN at 8 - 00:58:075 - end here(do that with other same note too)
01:47:654 - add LN? - 01:47:970 - LN end here also add double note...since it has a cymbal sound
01:59:338 (119338|0) - i doest agree by adding LN(other LN that have same sound too) to ignore these sound like - 01:58:864 (118864|7,119022|1) -
02:20:022 (140022|7) - that LN true start are here - 02:20:180 - hear it correctly
02:40:233 (160233|6) - ^ - 02:40:391 - ^

Good Luck
Kaito-kun
Before applying changes to Overture, I want to ask this:

Kruzon, have you updated my diff at all? I remember re-patterning lots of sections that are currently left intact, and I already saw that Satoshi pointed out some of the problem I had already fixed in the newest version of Overture I sent you. So if you haven't updated Overture for X reason, please do. I'll apply Overture and Rhapsody mods when everything's updated.

EDIT: I somewhat remember the situation now XD.
Anyways, I can't mod when diff is not updated, so please update so that I can apply mods tomorrow, things came up and I'm busy today >.<
Topic Starter
Kruzon
kaito-kun read

Kaito-kun wrote:

As promised, here's the hitsound for Overture. It's nothing complex, just some easy to do hitsounding, don't expect some proffesional thing XD. Anyways, this should somewhat do for now (more or less). Tho it would be good to have someone mod the hitsound.

Kaito's Overture Hitsound Update

EDIT: Forgot to say that I also made some changes to the Overture diff, mainly on the Pre-Kiai section (and also removed some 1/2 LNs to decrease the difficulty). I found some problems I'm fixing with Rhapsody, so an update will come later on.
the only thing i didnt update is your hitsound for your overture, your rhapsody is fully uptodate, and as you can see it's on the very same page of the thread

but this is because you told me in edit, that you gonna make changes on your difficulty, so i expected some update coming from you, but it never came, lol

well anyway, the least you can do when you free later is to update your rhapsody, else thing will get more confusing like this

for overture difficulty, i assume that you have yours upgraded and full with changes + hitsound as well, therefore you may apply the latest mod satoshi gave
as it wont be likely affect the difficulty in a harm way (assuming you do self update on your side), so you may "overwrite" the current overture i have here with yours. I'll be waiting your updates tomorrow then :oops:

but, there's also a chance your latest update is in your hitsound update :o well I'll wait your answer before i apply that data
Kaito-kun

Kruzon wrote:

kaito-kun read

Kaito-kun wrote:

As promised, here's the hitsound for Overture. It's nothing complex, just some easy to do hitsounding, don't expect some proffesional thing XD. Anyways, this should somewhat do for now (more or less). Tho it would be good to have someone mod the hitsound.

Kaito's Overture Hitsound Update

EDIT: Forgot to say that I also made some changes to the Overture diff, mainly on the Pre-Kiai section (and also removed some 1/2 LNs to decrease the difficulty). I found some problems I'm fixing with Rhapsody, so an update will come later on.
the only thing i didnt update is your hitsound for your overture, your rhapsody is fully uptodate, and as you can see it's on the very same page of the thread

but this is because you told me in edit, that you gonna make changes on your difficulty, so i expected some update coming from you, but it never came, lol

well anyway, the least you can do when you free later is to update your rhapsody, else thing will get more confusing like this

for overture difficulty, i assume that you have yours upgraded and full with changes + hitsound as well, therefore you may apply the latest mod satoshi gave
as it wont be likely affect the difficulty in a harm way (assuming you do self update on your side), so you may "overwrite" the current overture i have here with yours. I'll be waiting your updates tomorrow then :oops:

but, there's also a chance your latest update is in your hitsound update :o well I'll wait your answer before i apply that data
I told you I already remembered what happened XD. Problem resides in Satoshi correcting all of the changes I already corrected, that's why I told you to update, since another mod may come and make the same error. Anyways, update will come when I get out of school.

EDIT: Wait, didn't I mentioned my hitsound update came with some self modding included? XD. The hitsound update has some repatterning on my diff to make things easier for newbies, and the hitsounds XD.
Topic Starter
Kruzon
k, i'll update it later :)
Kaito-kun
When dealing with Testplays/Mods, I use this format: Bold letters means that it's disputable or partially accepted. It's currently my opinion, but it may diverge in the future with more feedback. Green letters means accepted/applied. Red letters means rejected.

Satoshi Kazuki wrote:

Mod Requested From M4M Queue

feel free to reject this useless mod
Column:1|2|3|4|5|6|7|8|9

Kaito's Overture
00:57:443 (57443|8) - replace with single note Nope, intention is to follow flute, and that sound is prolonged, so note is also prolonged
00:57:601 - add LN at 8 - 00:58:075 - end here(do that with other same note too) Nope, if I were to change that LN, it would be something like THIS, which is obviously too hard for an Easy diff
01:47:654 - add LN? - 01:47:970 - LN end here also add double note...since it has a cymbal sound No to both of them. If I were to follow that sound, I would follow it all the way until it's not heard, but there's no way of mapping it without either shit-mapping it or increasing difficulty by a lot. And I don't want to add double notes, reason why I don't use any of them through the whole diff
01:59:338 (119338|0) - i doest agree by adding LN(other LN that have same sound too) to ignore these sound like - 01:58:864 (118864|7,119022|1) - That part was fixed a while back, but after a bit of misunderstanding, it never got updated. I agree with you, just that I had solved this issue a long time ago lol
02:20:022 (140022|7) - that LN true start are here - 02:20:180 - hear it correctly Nope, it's actually the same reason as with THIS. There are actually 3 flute sounds in that section, but those are mapped in 1/8 (as shown in the pic), so I simply merged the 3 sounds (the 2 sounds + the prolonged one) into a single LN.
02:40:233 (160233|6) - ^ - 02:40:391 - ^ ^^^

Good Luck Thanks :D
Thanks for checking the map, Satoshi :D.

Hestia- wrote:

1|2|3|4|5|6|7|8|9

[Kaito's Overture]
This is OK Yay! XD

[Kaito's Rhapsody]
-----------------------------------------------------------
01:27:759 - Add 3; I don't like this X X O X chord
01:28:233 - Add 7
01:28:706 - Add 3
01:29:180 - Add 7
01:29:654 - Add 3
03:04:706 (184706|5) - Move to 8
03:05:022 (185022|3) - Move to 2
03:07:233 - Add 7
03:07:548 - Add 3
03:08:022 - Add 7
03:08:496 - Add 3
03:08:970 - Add 7
I actually don't like that section either XD. Chose to make those sounds into doubles (Honestly, that was to increase SR, but I just noticed making them doubles doesn't decrease SR XD)
-----------------------------------------------------------
02:18:759 (138759|4) - Move to 02:18:601 Woops, small error for me, that whole pattern should have been 1/4 down XD
02:37:706 - too many one handed patterns Moved 02:38:180 (158180|1) - to column 7, hopefully that somewhat solves the problem
02:40:233 - too much right hand Moved 02:40:706 (160706|7) - to column 5
The patterns in some other places just don't make sense to me, sorry I can't explain well. Next time, point out where are those senseless patterns, because for me, everything's good (good, but obviously can be better, reason why mods are here :P)
Thanks for the mod Hestia-, you made me notice something regarding that section I wanted to fix so badly XD. Btw, seriously, next time, at least show me where are those senseless patterns, I don't want someone showing them to me when it's already qualified and there's no going back -_-'' (because I have given this countless checks, but I find everything good except for maybe some little mistakes I made here and there).

Kiviman wrote:

Hi! From cute queue again :3 Nya~? :3
Sorry for so long delay, i'll try to avoid this next time T_T It's ok, thing is that mod is finally here, so there's no problem :P

|1|2|3|4|5|6|7|8|9|

Kaito's Rhapsody
Hi, Kaito :3
00:07:233 (7233|2,7233|4,7548|3) - Move 1 column right for some balance. True, applied
00:27:443 (27443|3,27601|5,27759|6,27917|4,28075|7) - Maybe 7-8-9-7-5 for pitch? Did it 6-7-8-6-5 instead, reason is that when the note on column 9 appears, there's a double which uses both pinkies, and I'm sure that would hurt XD
01:03:048 (63048|7,63443|4) - Try 3-4 for comfort. Feels more comfortable, applied
01:05:022 (65022|2,65338|2,65575|7,65812|5,66127|5) - 6-6-3-5-5, same reason. Applied + moved a note to make things more comfortable
01:37:470 - Missed note. Never noticed that, thx for pointing it out lol
02:02:338 (122338|2) - Maybe 7? I would say no because it somewhat doesn't follows pitch, but at the same time it somewhat does lol. Applied it anyways
02:20:101 (140101|4) - 4 for comfort. Applied
03:09:680 - Missed note. I should be more careful next time XD
Nice new diff ^^ Thanks :D

Good luck once more ;) And thanks once more ;)
Thanks for yet another helpful mod Kiviman, you have helped me a lot recently, so thanks XD

Kruzon, here are both diffs updated (Keep in mind that Overture is the only one hitsounded as of now, since you said you'll use a weird program to apply hitsound to all diffs (or maybe I'm forgetting wrong? XD)):

KAITO'S OVERTURE AND RHAPSODY UPDATE~
Topic Starter
Kruzon
Kaito's Overture and Rhapsody has been updated


Preparation before BN check


Metadata Check
Final Modding Session Ended
HS Phase
Mapper's Final Modding
HS Check
Topic Starter
Kruzon

Kiviman wrote:

Hi! From cute queue again :3
Sorry for so long delay, i'll try to avoid this next time T_T

|1|2|3|4|5|6|7|8|9|
Nocturne
00:12:127 (12127|5,12285|3,12601|8,12917|0) - Now about 9-6-3-7? very nice, fixed
00:20:654 - Add note. added, and re-pattern, fixed
00:26:654 (26654|5) - 2 for pitch. fixed
00:30:443 (30443|5) - ^ fixed
00:41:654 (41654|2,41812|7,41970|5,42127|3) - You might add LN from 00:41:654 - (4 column) and from 00:41:970 - (6 column) instead. both ln from the rear end should suffice representing the raising momentum of sound, adding ln around the mid part would complicated the current area
00:51:443 (51443|3,51443|1,51759|4,51917|5,52233|6) - Try 35-2-4-(5/7/9) it would become imbalance and give heavy pressure to the left hands
01:01:706 - Add note. not apparent sound, i decided not to map it
01:13:233 - ^ i will add them on higher difficulty, sankyuu
01:15:759 - ^
01:16:075 - ^
01:20:654 (80654|0,80970|8,81285|1) - Try 5-2-8 to avoid uncomfortable notes on left hand. i agreed + massive repattern
01:21:917 - Add note to 3 for guitar and then 01:21:601 (81601|0,81759|2) - ctrl+j. added note
01:29:022 (89022|3,89180|7,89496|2,89654|6) - Move 2 columns left OR 1 column left and 01:28:075 (88075|3,88233|7,88548|2,88706|6) - right. fixed + repattern
01:35:338 - Add note, 01:35:654 (95654|3) - move 1/4 higher for consistency. it does not belong to these group 01:36:285 (96285|1,96285|6,96759|6,96759|2,97233|6,97233|3) - , the sound is mildly different
01:58:864 (118864|5) - 2 for pitch. fixed + new pattern variation
02:02:654 (122654|5) - ^ fixed + new pattern variation
02:13:864 (133864|2,134022|7,134180|5,134338|3) - Same suggestion as before.
02:20:496 - Add note. i'd like to keep it, i think the two space notes give pressure enough, i input void on that row hoping it would give comfortability
02:51:285 - ^ nice found, fixed
02:58:706 (178706|2) - Delete for consistency, 02:58:864 (178864|5) - move to 3, 02:59:338 (179338|6,179338|2) - 46. all fix
03:07:548 - Add note, 03:07:864 (187864|2) - move 1/4 higher, as before. i only emphasis sound with drum for 2 notes, else i make it 1 notefor the second one, yeah there shouldn't be note there, so i removed it

Good luck once more ;)
Thanks a lot for dropping by and help again in modding, Kiviman, much appreciated :oops:


Nocturne has been updated


Massive Re-map on Afterstory in progress, currently 35%
Xenophilius
Hi! From M4M from my queue.

Layout:

9k: |0|1|2|3|4|5|6|7|8|

Raphsody
  1. 00:05:338 (5338|1,5496|1) - Why this jack? Also I suggest to do this because we are in a simmetrycal keymode:
    00:05:338 (5338|2,5338|1) - to 23 to create a stair with 00:05:022 (5022|5,5022|6,5180|4) - and not that gap.
  2. 00:22:706 (22706|3,22706|5,23022|0,23022|2,23022|6,23022|4) - Those lines have the same sound, why one of them have 4 notes and one 2? The options are 2:
    1- You add 2 notes here 00:22:706 -
    2- You move 00:23:022 (23022|0) - or 00:23:022 (23022|2) - to 00:22:706 -
  3. 00:24:601 (24601|2,24759|1,25075|7) - Why those notes? TO follow song you need to add in 00:24:917 - and in 00:25:233 -
  4. 00:25:391 (25391|4) - I suggest remove and make 00:25:548 (25548|5) - start 00:25:391 -
  5. 00:36:917 (36917|3) - I suggest move to 6 for pitch.
  6. 01:56:812 - Same as 00:24:601 -

That's all for my mod.

For Kuruzon: If you can try to mod LV.38 in my map, if you can't mod another diff.
Kaito-kun
When dealing with Testplays/Mods, I use this format: Bold letters means that it's disputable or partially accepted. It's currently my opinion, but it may diverge in the future with more feedback. Green letters means accepted/applied. Red letters means rejected.

_Xenophilius_ wrote:

Hi! From M4M from my queue.

Layout:

9k: |0|1|2|3|4|5|6|7|8|

Raphsody
  1. 00:05:338 (5338|1,5496|1) - Why this jack? Also I suggest to do this because we are in a simmetrycal keymode:
    00:05:338 (5338|2,5338|1) - to 23 to create a stair with 00:05:022 (5022|5,5022|6,5180|4) - and not that gap.
    First, that is not a jack (it was not intended to be one, and it doesn't even feel like one). THIS is the reason for the so-called "jack". Regarding your other suggestion, it feels more uncomfortable than how it's currently is, and would also break the patterns that I had already set there.
  2. 00:22:706 (22706|3,22706|5,23022|0,23022|2,23022|6,23022|4) - Those lines have the same sound, why one of them have 4 notes and one 2? The options are 2:
    1- You add 2 notes here 00:22:706 -
    2- You move 00:23:022 (23022|0) - or 00:23:022 (23022|2) - to 00:22:706 -
    I use 1 note for guitar and 1 note for flute on 00:22:706 (22706|5,22706|3) -. Meanwhile, in 00:23:022 (23022|4,23022|6,23022|2,23022|0) -, I do the same as last time, but adding 2 more notes for cymbal. Yes both times have the same sounds, but the latest one mentioned has the inclusion of cymbal, hence the inclusion of 2 more notes. I'll thank you for something tho, the next chord needed to be a 4-note chord, but I forgot to add them, so thanks for making me remember I guess lol.
  3. 00:24:601 (24601|2,24759|1,25075|7) - Why those notes? TO follow song you need to add in 00:24:917 - and in 00:25:233 -
    First things first, there is absolutely no sound on 00:25:233 - other than the flute (which is already mapped by the LN), so no reason to add a note. On the other hand, no, I don't need to add a note there to follow song. Even tho there is actually a sound there, I only follow guitar and flute (at least on that section), and I'm pretty sure that's neither a guitar nor a flute sound there.
  4. 00:25:391 (25391|4) - I suggest remove and make 00:25:548 (25548|5) - start 00:25:391 -
    There are 2 completely different sounds, made by 2 completely different instruments, so there is no way both can be interpreted with only a LN
  5. 00:36:917 (36917|3) - I suggest move to 6 for pitch.
    00:36:917 (36917|3) - is lower pitched than 00:37:075 (37075|6) -, so adding them on the same column would break pitch.
  6. 01:56:812 - Same as 00:24:601 -
    Same as 00:24:601 -

That's all for my mod.
LE Tiny RHAPSODY UPDATE

PS: Reminding Kruzon to apply Overture hitsounds for the other diffs :P
Topic Starter
Kruzon
Kaito's Rhapsody has been updated

Prelude has been updated


Massive self modding on Afterstory in progress, currently 85%


# Edit as on October 5th

Sorry for update delay on this, I will apply Kaito's hitsound tonight/ 10 hours from now. Gonna included finishing touch on Afterstory as well

Prelude and Nocturne will undergoes some consistency check and if possible, some nerfing as well


##

October 13th

I''ve had enough of the other map so my focus will be shifted toward this now, I'm very sorry for delaying @ Kaito-kun
NlHIL
why not ranked yet?
Kaito-kun

Kruzon wrote:

I'm very sorry for delaying @ Kaito-kun
I have been busy with some irl stuff (came back today lmao), so don't worry about it, as long as this project we started keeps on going until rank, I'm ok with waiting lol

NlHIL wrote:

why not ranked yet?
Because BNs don't want to ninja-rank this map? XD
Topic Starter
Kruzon
Map Status:


Kaito's Overture - Ready/ Final Stage
Prelude - Ready/ Final Stage
Nocturne - Ready/ Final Stage
Kaito's Rhapsody - Ready/ Final Stage
Afterstory - Improvement in Progress


@ Kaito-kun,
- when you have free time you might want to recheck your difficulties, as a precaution. I'm doing the same with my difficulties :)
- difficulty names are to be added changes to ensure its rank-able, i planned to added numbering to distinguish range of difficulties by using "chapter"

example, for your easy difficulty, i'd like to name it: Chapter 1: Kaito's Overture / (or would you prefer your name before chapter instead? idk lol you decide)
Fubukicat
nyaho~
de gozaru mod~
Nyaho
[Prelude]
00:06:127 (6127|8) - this note is easier to catch up if you follow the main melody , so I suggest you to move it to here : 00:06:285 -
^ if you do , you might need to move one of them to another collumn , exact oposite collumn should do fine I think
00:35:022 (35022|3) - I suggest removing this one , you didn't emphazise the snare sound before : 00:29:338 - and it's probably better for flow imo
00:40:864 - add another note for cymbal
00:46:548 (46548|2) - I suggest removing this one , I first thought it was all ghost note , but it's the drum right ? in that case I suggest deleting this one to follow your previous rythm just optional thinking tho
00:51:601 (51601|4) - remove (I think it's kinda of instrument , but it's not really audible I think)
00:51:601 (51601|4) - ^in case you remove, add note here
00:51:917 - add note ^
01:30:285 (90285|7) - move one collumn to the left (pattern , and somehow pitch)
01:36:127 - add note ?
01:44:812 (104812|8) - move to 3 (while playing it's kinda flowing better imo)
01:45:443 (105443|0) - move to 7 ^pattern
02:07:233 (127233|2) - At the beginning there is the same pattern scheme , you should remove this note , or add note on the same other part (considering now that you mapped it like this here you can ignore my first statement earlier on ^ lol sorry xD)
02:13:075 - I want so much to follow the melody here ( TA TA TA TA TAAAAAAA TAAAAAA# ) but well it's not fit the diff level I guess xP
02:23:812 (143812|4) - same suggestion as beginning
02:23:970 - add note
02:24:127 - add note desu~ ( ^ all three like beginning part)
03:08:338 - add a note , I think you might add a note here to keep your consistent flow , it's just special that suddenly there is no note here but all the other part before and after does have it

I'll remod for Nocturne when I have some timu~ , this song is cool doe :3
Topic Starter
Kruzon

Eternalie wrote:

nyaho~
de gozaru mod~
Nyaho
[Prelude]
00:06:127 (6127|8) - this note is easier to catch up if you follow the main melody , so I suggest you to move it to here : 00:06:285 -
^ if you do , you might need to move one of them to another collumn , exact oposite collumn should do fine I think
00:35:022 (35022|3) - I suggest removing this one , you didn't emphazise the snare sound before : 00:29:338 - and it's probably better for flow imo
00:40:864 - add another note for cymbal
00:46:548 (46548|2) - I suggest removing this one , I first thought it was all ghost note , but it's the drum right ? in that case I suggest deleting this one to follow your previous rythm just optional thinking tho
00:51:601 (51601|4) - remove (I think it's kinda of instrument , but it's not really audible I think)
00:51:601 (51601|4) - ^in case you remove, add note here
00:51:917 - add note ^
01:30:285 (90285|7) - move one collumn to the left (pattern , and somehow pitch)
01:36:127 - add note ?
01:44:812 (104812|8) - move to 3 (while playing it's kinda flowing better imo)
01:45:443 (105443|0) - move to 7 ^pattern
02:07:233 (127233|2) - At the beginning there is the same pattern scheme , you should remove this note , or add note on the same other part (considering now that you mapped it like this here you can ignore my first statement earlier on ^ lol sorry xD)
02:13:075 - I want so much to follow the melody here ( TA TA TA TA TAAAAAAA TAAAAAA# ) but well it's not fit the diff level I guess xP
02:23:812 (143812|4) - same suggestion as beginning
02:23:970 - add note
02:24:127 - add note desu~ ( ^ all three like beginning part)
03:08:338 - add a note , I think you might add a note here to keep your consistent flow , it's just special that suddenly there is no note here but all the other part before and after does have it

I'll remod for Nocturne when I have some timu~ , this song is cool doe :3
Thank you very much, I accept most of them :) I really appreciate your help, thanks monseur eternyahooo

NlHIL wrote:

...No Kudosu
[Overture]
01:58:391 (118391|2) -delete
01:58:233 - 01:58:548 -add
[Prelude]
01:09:759 (69759|0,70075|1) - delete
01:10:075 (70075|7) -why not LN as 01:05:022 (65022|1) - ?
01:23:180 (83180|7) - delete
01:47:970 (107970|7) - delete
02:55:391 (175391|0) - delete
03:08:496 (188496|2) - move to 6?
[Nocturne]
00:05:654 (5654|0,5654|4,5654|8) - non-PMS... ok, I see
00:45:759 (45759|0,45759|2) - ...move up one?
02:41:970 (161970|0,161970|8,161970|6,161970|2) - ...oh
02:47:812 (167812|2,168127|1,168127|7,168443|5,168443|3,168443|0,168443|8) - 1-2-4 notes....oh...
03:07:233 (187233|6,187233|2) - why 2 notes...
sorry I can't mod it
[Rhapsody]
00:40:864 (40864|1,41338|2,41654|5,41812|4,41970|6,41970|3,42127|4,42285|3,42285|7) - haven't you played 9K?
......

NlHIL dead
*revives NlHIL*
hiii thanks a lot owob


Updated
NlHIL
...No Kudosu
[Overture]
01:58:391 (118391|2) -delete
01:58:233 - 01:58:548 -add
[Prelude]
01:09:759 (69759|0,70075|1) - delete
01:10:075 (70075|7) -why not LN as 01:05:022 (65022|1) - ?
01:23:180 (83180|7) - delete
01:47:970 (107970|7) - delete
02:55:391 (175391|0) - delete
03:08:496 (188496|2) - move to 6?
[Nocturne]
00:05:654 (5654|0,5654|4,5654|8) - non-PMS... ok, I see
00:45:759 (45759|0,45759|2) - ...move up one?
02:41:970 (161970|0,161970|8,161970|6,161970|2) - ...oh
02:47:812 (167812|2,168127|1,168127|7,168443|5,168443|3,168443|0,168443|8) - 1-2-4 notes....oh...
03:07:233 (187233|6,187233|2) - why 2 notes...
sorry I can't mod it
[Rhapsody]
00:40:864 (40864|1,41338|2,41654|5,41812|4,41970|6,41970|3,42127|4,42285|3,42285|7) - haven't you played 9K?
......

NlHIL dead
Kaito-kun

Kruzon wrote:

@ Kaito-kun,
- when you have free time you might want to recheck your difficulties, as a precaution. I'm doing the same with my difficulties :) I'm running a quick check run, just in case, but my map is ready for ranking if you ask me (BNs will be the ones to decide if I'm correct or not lol)
- difficulty names are to be added changes to ensure its rank-able, i planned to added numbering to distinguish range of difficulties by using "chapter"

example, for your easy difficulty, i'd like to name it: Chapter 1: Kaito's Overture / (or would you prefer your name before chapter instead? idk lol you decide) Have you asked a BN/QAT about it? If they told you it needs changing, I'm ok with it, but I think it's ok as it is. Anyways, I also don't mind you adding "Chapter 1" and "Chapter 4" to my Overture and Rhapsody diffs, so it's your call I guess lol.

NlHIL wrote:

...No Kudosu
[Overture]
01:58:391 (118391|2) -delete Not deleted, should actually be on 01:58:233 (118233|2) -, thx for pointing it out
01:58:233 - 01:58:548 -add True, added
[Rhapsody]
00:40:864 (40864|1,41338|2,41654|5,41812|4,41970|6,41970|3,42127|4,42285|3,42285|7) - haven't you played 9K? Yup, I play it very often, and I can say this pattern is not as uncomfortable as it looks. I play this map often, to look for problems with playability, and this is one of the patterns I have never thought about changing everytime I play it. So I'll keep it until a better pattern is reccomended, if no better pattern appears, I'll keep it, since it's not like it's uncomfortable anyways

NlHIL dead How many times have you died on me? XD
Thx for mod N|HIL

@Kruzon: Did some checks for Overture and Rhapsody while I was applying N|HIL's short mod, and I did some small changes, here is the update:

Kaito's Overture
Kaito's Rhapsody
Topic Starter
Kruzon
Updated




- For those who are obligated to mod this map via M4M, kindly wait my modding first before start modding this map
- For every modder, do not mod Afterstory difficulty


JamesHappy
hi, from my queue

as per my rules, only mod 2 diffs

feel free to reject it

below are some suggestions from a 9k beginner POV
[Kaito's Overture]

00:06:443 (6443|8,6601|0,6759|1) - it will be diffucult for some newbies, consider to re-arrange this one

00:07:706 (7706|6,8022|3) - I know you intended this one but, for the sake of beginners, please avoid this one

00:17:812 (17812|5,18127|7) - ouch

01:22:864 (82864|6,83022|5) - :(

01:23:180 see this

I've compared this diff and Prelude diff
i think this diff are harder than Prelude

My Suggestion:

1. Tone down the notes
2. or, Just leave the LN there and delete the other notes


01:39:917 (99917|3,100233|5) - :(
01:50:022 (110022|5,110338|7) - :(

02:54:917 - same suggestion as 01:23:180
comparison between this diff and Prelude diff



[Prelude]

nice diff

00:12:601 (12601|8,13233|0) - ctrl+h? idk pitch

00:21:759 (21759|5,21759|7,22233|8,22233|6) - i think there are same sound

01:11:496 (71496|6) - delete?

01:28:548 (88548|8,89022|0,89496|8) - imo, it would play better if you remove these (same suggestion as 03:00:759 (180759|0,181233|0,181706|0) - )

that's all
Akary
heya~ Kruzon :3

1|2|3|4|5|6|7|8|9 x_x

Kaito's Overture
00:25:548 (25548|5) - move to 7
00:25:864 (25864|4) - move to 1
00:26:022 (26022|3) - move to 3
00:26:338 (26338|6) - move to 5
00:26:654 (26654|1) - move to 7
00:26:812 (26812|2) - move to 9
00:31:548 (31548|5) - move to 8
00:31:706 (31706|6) - move to 6
00:32:022 (32022|2) - move to 5
00:32:338 (32338|4) - move to 4
00:32:496 (32496|3) - move to 2
00:34:233 (34233|4) - move to 1
00:34:391 (34391|5) - move to 9
00:33:443 (33443|1) - move to 5
01:41:970 (101970|3) - move to 1
01:42:601 (102601|5) - move to 9
01:44:338 (104338|3) - move to 1
01:44:812 (104812|5) - move to 8
01:45:127 (105127|7) - move to 2
02:30:443 (150443|3) - move to 3
02:30:601 (150601|2) - move to 5
Done~

other tomorrow, i want to sleep ;w;
Topic Starter
Kruzon

JamesHappy wrote:

hi, from my queue

as per my rules, only mod 2 diffs

feel free to reject it

below are some suggestions from a 9k beginner POV
[Prelude]

nice diff

00:12:601 (12601|8,13233|0) - ctrl+h? idk pitch

00:21:759 (21759|5,21759|7,22233|8,22233|6) - i think there are same sound

01:11:496 (71496|6) - delete?

01:28:548 (88548|8,89022|0,89496|8) - imo, it would play better if you remove these (same suggestion as 03:00:759 (180759|0,181233|0,181706|0) - )

that's all
thank you very much, most of them are accepted, i greatly appreciate your helps :)
Kaito-kun

JamesHappy wrote:

hi, from my queue

below are some suggestions from a 9k beginner POV
[Kaito's Overture]

00:06:443 (6443|8,6601|0,6759|1) - it will be diffucult for some newbies, consider to re-arrange this one If your suggestion comes from the idea that most players use pinkies in those columns, you are somewhat right. Moved 00:06:443 (6443|8) - to 00:06:443 (6443|5) -, so that only one pinky is used instead of both simultaneously

00:07:706 (7706|6,8022|3) - I know you intended this one but, for the sake of beginners, please avoid this one That's one thing I can't and won't do. I can try to make the pattern as comfortable as possible, but I won't delete them. They follow flute, which is my very main focus on this map. Unless you show me a method in which I can be coherent while making the map easier than it already is, I won't change this. (I will accept a change of patterns tho, as long as pitch is ok too lol)

00:17:812 (17812|5,18127|7) - ouch ^^^

01:22:864 (82864|6,83022|5) - :( ^^^

01:23:180 see this

I've compared this diff and Prelude diff
i think this diff are harder than Prelude

My Suggestion:

1. Tone down the notes
2. or, Just leave the LN there and delete the other notes

Went with the latter one, removed all notes surrounding the LN and the notes pop up again when the drums' intensity increases. And the reason my diff may be harder than Kruzon's is because our mapping styles are too different, and such, our focus is too. Kruzon focused on guitar, while I focused on flute to make it easier to follow rhythm, anyways, this should make my diff easier at least

01:39:917 (99917|3,100233|5) - :( Same as before
01:50:022 (110022|5,110338|7) - :( ^^^

02:54:917 - same suggestion as 01:23:180 Same answer as before
comparison between this diff and Prelude diff

that's all
Thanks for the mod, but I'll keep those small stairs as they are. Only exception I made regarding ignoring rhythm was the sections before kiai, where it was either to follow background sound or to make a huge stream, which is way worse than what you see now.

Akary wrote:

heya~ Kruzon :3

1|2|3|4|5|6|7|8|9 x_x

Kaito's Overture
00:25:548 (25548|5) - move to 7
00:25:864 (25864|4) - move to 1
00:26:022 (26022|3) - move to 3
00:26:338 (26338|6) - move to 5
00:26:654 (26654|1) - move to 7
00:26:812 (26812|2) - move to 9
I see what you tried to do with this, barely accepted these suggestions, but made some changes with the same idea
00:31:548 (31548|5) - move to 8
00:31:706 (31706|6) - move to 6
00:32:022 (32022|2) - move to 5
00:32:338 (32338|4) - move to 4
00:32:496 (32496|3) - move to 2
I'll keep it as they are
00:34:233 (34233|4) - move to 1
00:34:391 (34391|5) - move to 9
Now that's bound to make pinkies hurt as firetruck
00:33:443 (33443|1) - move to 5 I'll keep it as it is
01:41:970 (101970|3) - move to 1
01:42:601 (102601|5) - move to 9
01:44:338 (104338|3) - move to 1
Nope, destroys pitch
01:44:812 (104812|5) - move to 8
01:45:127 (105127|7) - move to 2
Rejected suggestions, but moved these 2 notes
02:30:443 (150443|3) - move to 3
02:30:601 (150601|2) - move to 5
Mirrored the pattern instead, didn't liked the way you suggested
Done~

other tomorrow, i want to sleep ;w; Good Night
Thx for mod Akary. (Cats that have modded my diff: 2)

Overture Update
Kamikaze
Post reserved for my mod (it's not done yet, but I've started it)


Incoming Anti-Meta™ Mod!

Holy fuc, a real 5-diff 9K spread. This is what I hoped to spark with my 9K maps haha

[General]
Those diffnames are really awkward and I have no idea which one should be harder if I'm not looking at sr/note count. Either add [EZ] [NM] and so in or change them to something simpler

Diff settings are also weirdly done because all are same apart from one diff (the easiest one), suggesting either doing all 8 or this:
Overture - OD7 HP7
Prelude - OD 7,5 HP 7,5
Nocturne - OD 7,8 HP 7,8
Rhapsody - OD 8 HP 8
Afterstory - OD 8 HP 9/8,5 (High number of LNs)

All timing sections have a volume below 5%. - is what AIMod said on Prelude, not sure how others are

[Prelude]
Columns: |1-9|

00:06:127 (6127|8) - Move to 7, it doesn't make much sense to make it on the same lane as next one, this lane wasn't used yet, and it gives a nicer pattern
00:06:759 (6759|7,7233|7) - I would like to see those notes on the other hand, so it isn't going 9-8-8 which is meh to play
00:07:548 - You should map this 1/4 here, lowest diff of the set has it mapped while a harder one doesn't
00:07:548 (7548|0) - Move to 3, too little variation on left hand
00:08:496 (8496|0) - Same, but move to 2
00:11:654 - Accent percussion with another note (it's faint, but it's still there)
00:14:022 - You could add a note on 5 here, quite obvious 1/4 rhythm and nice stair pattern
00:14:496 (14496|3,14654|3) - Move to 2
00:19:391 - Accent percussion with another note maybe?
00:22:233 (22233|6,22233|8) - This should be on same lanes as 00:21:759 (21759|7,21759|5) - because of pitch
00:24:127 (24127|1,24285|7) - Move to 35
00:32:812 (32812|7,33127|1) - You could double those notes, stronger sound
If you're accenting an instrument here 00:35:654 (35654|1) - then you should do it from here 00:34:706 - as well
00:36:917 (36917|3) - You might want to turn this into LN until 00:37:233 - to mark all those sounds happening
00:41:338 - Mark those 1/2 instrument sounds with notes on left hand
00:49:233 (49233|5,49391|3,49548|8) - Make it a 962 or similar pattern
00:51:917 (51917|3,52075|2) - Move 1 right
00:57:759 (57759|3) - This seems better suited on 2nd
01:11:970 (71970|7,72285|7) - You have a missing 1/4 inbetween those notes that you accented in other places and it'd be better if you'd layer it like you did before (I mean pattern wise)
01:19:233 (79233|8,79864|8) - Move those to left hand maybe?
01:21:917 - Add a note, will play more natural rhythmically
01:23:180 (83180|1,83180|7) - Why this is 2 notes when next notes are single?
01:27:443 (87443|6) - Move to 8 or 9, that anchor is not needed and pitch changes a bit
01:35:022 (95022|6) - ^ (not sure about the pitch, but not needed anchor)
Most of the suggestions repeat themselves in the next part so not gonna say them again, generally, less anchors and more variety in patterns
02:01:864 (121864|1,122022|1) - Reverse this pattern and the next one to alternate minijacks between hands (hand ballance and stuff)
02:05:022 (125022|6,125338|2) - Double those notes, seems fitting here
02:05:654 (125654|2,125654|6,125812|6) - I don't like how that's connected to the notes before where there's next to no similarity in how they sound and stuff, change columns of that
02:07:864 (127864|1) - Move 1 right, really not fitting/too weak sound for a minijack
02:28:233 - Add a note for percussion
It's really hard to mod anything here to be honest, because it has really rigid structure rhythm-wise, it just needs more pattern polishing, more variety and less anchors. Also some clearer rhythms here and there. Good luck!
Topic Starter
Kruzon
kamikaze's le modding

-Kamikaze- wrote:

Post reserved for my mod (it's not done yet, but I've started it)


Incoming Anti-Meta™ Mod!

Holy fuc, a real 5-diff 9K spread. This is what I hoped to spark with my 9K maps haha

[General]
Those diffnames are really awkward and I have no idea which one should be harder if I'm not looking at sr/note count. Either add [EZ] [NM] and so in or change them to something simpler

Diff settings are also weirdly done because all are same apart from one diff (the easiest one), suggesting either doing all 8 or this:
Overture - OD7 HP7
Prelude - OD 7,5 HP 7,5
Nocturne - OD 7,8 HP 7,8
Rhapsody - OD 8 HP 8
Afterstory - OD 8 HP 9/8,5 (High number of LNs)

All timing sections have a volume below 5%. - is what AIMod said on Prelude, not sure how others are

[Prelude]
Columns: |1-9|

00:06:127 (6127|8) - Move to 7, it doesn't make much sense to make it on the same lane as next one, this lane wasn't used yet, and it gives a nicer pattern
00:06:759 (6759|7,7233|7) - I would like to see those notes on the other hand, so it isn't going 9-8-8 which is meh to play
00:07:548 - You should map this 1/4 here, lowest diff of the set has it mapped while a harder one doesn't
00:07:548 (7548|0) - Move to 3, too little variation on left hand
00:08:496 (8496|0) - Same, but move to 2
00:11:654 - Accent percussion with another note (it's faint, but it's still there)
00:14:022 - You could add a note on 5 here, quite obvious 1/4 rhythm and nice stair pattern
00:14:496 (14496|3,14654|3) - Move to 2
00:19:391 - Accent percussion with another note maybe?
00:22:233 (22233|6,22233|8) - This should be on same lanes as 00:21:759 (21759|7,21759|5) - because of pitch
00:24:127 (24127|1,24285|7) - Move to 35
00:32:812 (32812|7,33127|1) - You could double those notes, stronger sound
If you're accenting an instrument here 00:35:654 (35654|1) - then you should do it from here 00:34:706 - as well
00:36:917 (36917|3) - You might want to turn this into LN until 00:37:233 - to mark all those sounds happening
00:41:338 - Mark those 1/2 instrument sounds with notes on left hand
00:49:233 (49233|5,49391|3,49548|8) - Make it a 962 or similar pattern
00:51:917 (51917|3,52075|2) - Move 1 right
00:57:759 (57759|3) - This seems better suited on 2nd
01:11:970 (71970|7,72285|7) - You have a missing 1/4 inbetween those notes that you accented in other places and it'd be better if you'd layer it like you did before (I mean pattern wise)
01:19:233 (79233|8,79864|8) - Move those to left hand maybe?
01:21:917 - Add a note, will play more natural rhythmically
01:23:180 (83180|1,83180|7) - Why this is 2 notes when next notes are single?
01:27:443 (87443|6) - Move to 8 or 9, that anchor is not needed and pitch changes a bit
01:35:022 (95022|6) - ^ (not sure about the pitch, but not needed anchor)
Most of the suggestions repeat themselves in the next part so not gonna say them again, generally, less anchors and more variety in patterns
02:01:864 (121864|1,122022|1) - Reverse this pattern and the next one to alternate minijacks between hands (hand ballance and stuff)
02:05:022 (125022|6,125338|2) - Double those notes, seems fitting here
02:05:654 (125654|2,125654|6,125812|6) - I don't like how that's connected to the notes before where there's next to no similarity in how they sound and stuff, change columns of that
02:07:864 (127864|1) - Move 1 right, really not fitting/too weak sound for a minijack
02:28:233 - Add a note for percussion
It's really hard to mod anything here to be honest, because it has really rigid structure rhythm-wise, it just needs more pattern polishing, more variety and less anchors. Also some clearer rhythms here and there. Good luck!

Thank you very much for very details mod, most of them are accepted, I really appreciate your helps :)
Topic Starter
Kruzon
Updated



Hitsound not ready for check, I'm reworking them


Every difficulty is ready for mod, however Kaito's Rhapsody and Afterstory needs some love ww
Cra Dow
This map is pure love, lets go 3* 9K map 8-)
Topic Starter
Kruzon

Cra Dow wrote:

This map is pure love, lets go 3* 9K map 8-)
thanks a lot, that made my day! :)
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