forum

Sawai Miku - Colorful. (Asterisk DnB Remix)

posted
Total Posts
68
Topic Starter
Linada
This beatmap was submitted using in-game submission on mercredi 9 décembre 2015 at 22:41:30

Artist: Sawai Miku
Title: Colorful. (Asterisk DnB Remix)
Source: 冴えない彼女の育てかた
Tags: How to Raise a Boring Girlfriend Saenai Heroine no Sodatekata Megumi drum and bass Saekano
BPM: 175
Filesize: 13653kb
Play Time: 05:11
Difficulties Available:
  1. Heroine (5,15 stars, 1247 notes)
Download: Sawai Miku - Colorful. (Asterisk DnB Remix)
Information: Scores/Beatmap Listing
---------------
Thanks to modders
Kuki
ItsLucas
Kibbleru
Shana Yami
Zeonive
iedesu
FreeSongs
Seto Kousuke
Maakkeli
inspectorscout
Kalibe
Lasse
shurito1sao
eeezzzeee
Raikozen
Boobs
Lethargy
Garven
BetaStar
Moeka
gameuse
MikasaSerket
Lami
Hi Im Nathan
The Fetish
pishifat
-Nya-
Kuki


[Heroine]
00:05:517 (5,1) - Fix overlap.
00:26:260 (6,2) - Fix overlap, this is seen in-game also and doesn't look very nice in my opinion.
00:33:288 (3,4,4) - Stack (4) on (3) or (4).
01:57:803 (3,4,5) - Curve this into a pattern perhaps. Example
03:01:574 (5) - Ctrl+G.
03:06:717 (4,6) - Stack sliderend on (2) here perhaps.
03:47:174 (4,6,1) - Fix blanket.
04:38:260 (3,4,5,6) - Fix spacing by moving (5) down to X=320 Y=348 and then (6) to X=416 Y=280 then (4) to X=204 Y=324.

Topic Starter
Linada
[Heroine]
00:05:517 (5,1) - Fix overlap. done
00:26:260 (6,2) - Fix overlap, this is seen in-game also and doesn't look very nice in my opinion. done
00:33:288 (3,4,4) - Stack (4) on (3) or (4). done on 3
01:57:803 (3,4,5) - Curve this into a pattern perhaps. Example done
03:01:574 (5) - Ctrl+G. done
03:06:717 (4,6) - Stack sliderend on (2) here perhaps. done
03:47:174 (4,6,1) - Fix blanket. done
04:38:260 (3,4,5,6) - Fix spacing by moving (5) down to X=320 Y=348 and then (6) to X=416 Y=280 then (4) to X=204 Y=324. done
Thanks for the mod, very useful !
ItsLucas
02:27:631 (3) - Distance snap problem. Although this is Insane diff I still suggest move this note a little nearer to 2nd one

This is certainly, certainly a well-arranged map. AWESOME!
Topic Starter
Linada

ItsLucas wrote:

02:27:631 (3) - Distance snap problem. Although this is Insane diff I still suggest move this note a little nearer to 2nd one fixed

This is certainly, certainly a well-arranged map. AWESOME! thank you !! ♥
Kibbleru
uuhhh random mod to practice

  1. 00:07:231 (1,2) - swapping nc makes more sense
  2. 00:13:917 - why are you making an sv change here? if its to emphasize the drum, why don't u use an sv change for the other places too? 00:15:288 - 00:16:660 - etc.
  3. 00:19:746 (1) - imo it's better to map out the spinner instead.. but that's just my opinion.
  4. 00:23:174 (4,6) - why not copy paste? it would look neater
  5. 00:38:088 (1) - nc spam isn't necessary imo
  6. 00:47:174 (1,2) - uh how do I explain this.. imo when ur making these sorts of patterns, it's important to be careful that the sliders aren't curving into each other?
  7. 00:53:688 (1,2) - swap nc makes more sense
  8. 01:54:888 (5,1) - give a little more space for the blanket, looks too close atm and doesn't look good
  9. 02:54:717 (1,2,3,1,2,3,1,2,3) - not very well designed. it should be in 2 groups of 4 instead of 3 groups of 3
  10. 03:09:546 (5,6,7) - these streams really need some stronger hitsounds, you can try whistle or clap but if you're going to (sorta) overmap, be sure to put some additive hitsounds
  11. 03:36:546 (3) - how bout ctrl h?
  12. 03:43:403 (1) - tbh I think you can make something interesting with ctrl + hj and placing it appropriately q:
  13. 03:58:831 (2,3) - I almost never make blanketing suggestions but,.. you could try blanketing?
Topic Starter
Linada

Kibbleru wrote:

uuhhh random mod to practice

[list=]
[*]00:07:231 (1,2) - swapping nc makes more sense done
[*]00:13:917 - why are you making an sv change here? if its to emphasize the drum, why don't u use an sv change for the other places too? 00:15:288 - 00:16:660 - etc. deleted the sv change and new slider
[*]00:19:746 (1) - imo it's better to map out the spinner instead.. but that's just my opinion. i let it, because this it's just after a slow part
[*]00:23:174 (4,6) - why not copy paste? it would look neater done
[*]00:38:088 (1) - nc spam isn't necessary imo ^^
[*]00:47:174 (1,2) - uh how do I explain this.. imo when ur making these sorts of patterns, it's important to be careful that the sliders aren't curving into each other? ok
[*]00:53:688 (1,2) - swap nc makes more sense done
[*]01:54:888 (5,1) - give a little more space for the blanket, looks too close atm and doesn't look good done
[*]02:54:717 (1,2,3,1,2,3,1,2,3) - not very well designed. it should be in 2 groups of 4 instead of 3 groups of 3 done, remmaped
[*]03:09:546 (5,6,7) - these streams really need some stronger hitsounds, you can try whistle or clap but if you're going to (sorta) overmap, be sure to put some additive hitsounds done, higher volume set, i don't know if i'll put new hitsounds
[*]03:36:546 (3) - how bout ctrl h? i let it like this
[*]03:43:403 (1) - tbh I think you can make something interesting with ctrl + hj and placing it appropriately q: nice idea, it looks much more interesting
[*]03:58:831 (2,3) - I almost never make blanketing suggestions but,.. you could try blanketing? done
[/list]
Yamicchi
Quick mod from #modreqs
~Please note: I'm not a professional mapper, so I may made some mistakes in the mods. Please tell me so I can learn for the next mods okay? Thanks :D
00:02:946 (1) - stacking it with 00:02:603
00:03:974 (4) - same
00:08:431 (1) - same, and try to avoid overlap please.
00:15:803 (7) - NC
00:15:631 (1) - no NC
00:33:974 (2) - further to the left a bit.
00:47:174 (1) - Ctrl + J.
00:49:574 (1) - You place it here, you will make lots of players goes 0x combo from here. Move it elsewhere
02:15:974 (2,1,2,3) - ^
00:51:460 (4) - fix overlap. Keep the distance between 4 and 5, then move 4 to the same place as the slider end of 6.
00:52:146 (1,2,3,4) - this seems a little weird, cause the distance is a little hard to read.
00:54:031 (1,2,3,4) - distance between 1,2 and 3 should be larger then 4. Fix this.
00:58:831 (1) - stacking it with 4.
01:12:546 (2,3,1) - the distance between them is different. Fix it.
02:05:346 (4,5) - these kind of sliders is not so pretty. Change 4 to two objects, 1 there, and 1 on top of 02:06:203 (1) - (sorry I can't take screenshot)
02:09:803 (1) - this should place near the 2 than the 3. Replace it.
02:10:317 (1) - ^
02:15:288 (11) - place this under (1), avoid overlap
02:22:403 (1) - this spinner is really hard to get x300. Change it to a cool slider instead.
02:34:060 (1) - ^
02:24:203 (6) - draw this slider as it cover the outside of 5 for better look.
04:37:917 (2) - ^
04:41:346 (4) - ^
02:24:888 (3) - move it further from 1.
02:25:574 (3,4,1,2,1,2) - The music is not stronger or faster, don't put the 1/4 sliders here like that.
02:27:974 (1) - the anti-jump is not very good. Stacking it with 3.
03:06:717 (4) - place it further from 6
03:52:317 (6,1,2) - overlap
03:55:574 (6) - ^
04:02:946 (3) - ^
04:03:803 (4) - ^
04:47:003 (6) - ^
That's all I can say. Good luck with your map. Great map I see.
Topic Starter
Linada

[ Shana Yami ] wrote:

Quick mod from #modreqs

red = ok blue = not ok

~Please note: I'm not a professional mapper, so I may made some mistakes in the mods. Please tell me so I can learn for the next mods okay? Thanks :D
00:02:946 (1) - stacking it with 00:02:603 I did that on purpose
00:03:974 (4) - same same
00:08:431 (1) - same, and try to avoid overlap please. same
00:15:803 (7) - NC mhh ok, done
00:15:631 (1) - no NC ^
00:33:974 (2) - further to the left a bit. a little bit
00:47:174 (1) - Ctrl + J. i let it like this
00:49:574 (1) - You place it here, you will make lots of players goes 0x combo from here. Move it elsewhere moved this section a bit
02:15:974 (2,1,2,3) - ^ i think it fit better on that section
00:51:460 (4) - fix overlap. Keep the distance between 4 and 5, then move 4 to the same place as the slider end of 6. the section moved a bit, it would be weird if i move 00:51:460 (4) - to the slider end
00:52:146 (1,2,3,4) - this seems a little weird, cause the distance is a little hard to read. reduced
00:54:031 (1,2,3,4) - distance between 1,2 and 3 should be larger then 4. Fix this. done
00:58:831 (1) - stacking it with 4. ok
01:12:546 (2,3,1) - the distance between them is different. Fix it. i made 01:12:888 (3) - this one "jumpy" cause of vocal, next slider doesnt have vocal
02:05:346 (4,5) - these kind of sliders is not so pretty. Change 4 to two objects, 1 there, and 1 on top of 02:06:203 (1) - (sorry I can't take screenshot) i think a slider fit more than 2 circle, i prefer like this, i changed slider direction
02:09:803 (1) - this should place near the 2 than the 3. Replace it. done
02:10:317 (1) - ^ ^
02:15:288 (11) - place this under (1), avoid overlap overlap avoided, different way
02:22:403 (1) - this spinner is really hard to get x300. Change it to a cool slider instead. done
02:34:060 (1) - ^ ^
02:24:203 (6) - draw this slider as it cover the outside of 5 for better look. the jump is way too large
04:37:917 (2) - ^ i let it
04:41:346 (4) - ^ the way the player need to take the sliders with this change is too weird
02:24:888 (3) - move it further from 1. it look gr8 like this
02:25:574 (3,4,1,2,1,2) - The music is not stronger or faster, don't put the 1/4 sliders here like that. i'll move them only if more poeple ask me to but i don't want to >.<
02:27:974 (1) - the anti-jump is not very good. Stacking it with 3. it don't look good with stacking
03:06:717 (4) - place it further from 6 done
03:52:317 (6,1,2) - overlap done
03:55:574 (6) - ^ done on 03:54:374 (6) -
04:02:946 (3) - ^ i let it
04:03:803 (4) - ^ it make a cool jump
04:47:003 (6) - ^ i think this will be a lot (?) harder to take the next jump
That's all I can say. Good luck with your map. Great map I see.
long mod, thanks ! <3
Zeonive
[Heroine]

You mapped different instruments in the song. The problem with that is that the switches between these instruments are not predictable which concludes that the players get confused which instrument they're playing to and think that the objects don't follow the music. In some parts of the map I had some problems figuring out to which instrument you mapped, even in the editor. Also there are some overmapping issues and comboing issues of which I will only point out these that don't play well. Unfortunately I can't help you with hitsounding because I'm not experienced with that.

First example of the problem mentioned above: 00:06:546 (2,3) - Replace these with a circle - slider - circle pattern
00:13:403 - The pause doesn't make sense rhythmically looking at how you placed the objects before. I suggest you to add a circle
00:19:746 (1) - Spinner doesn't fit for the same reason
00:23:688 (6) - The slider end is on a new beat. This should be emphasized by playing a clickable obejct. Switch the slider to two circles
00:24:031 (1,2,1,2,1,2) - These sliders might come unexpected because you didn't map this instrument before. Make them less spaced and give them more linear flow so you don't have to snap to each one
00:25:060 (1) - ^
00:25:403 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump
00:30:546 (1,2,3) - ^
00:31:917 (7,1,2,3,4) - This rhythm also doesn't fit because there's an emphasized note on the 7. You might want to change it to a rhythm like slider - circle - circle - slider - cirlce
00:33:460 (5,1) - The 5 is also a heavy emphasized note which actually ends where the current 1 starts change it to slider - circle
00:34:146 (4,5) - A slider would fit more here
00:38:946 (2) - A circle would make more sense here
00:39:974 (1) - ^
00:44:774 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump
00:45:631 (2,3,4) - ^

About here I lost about an hour of modding progress so please understand if I don't explain everything in depth.

00:46:146 (5,1,2,3,4) - Also doesn't fit and is overmapped, delete the notes on the blue tick and change it to a circle - slider - circle pattern
00:48:546 (2,3) - A slider - circle pattern would make more sense
00:54:717 - This gap doesn't fit because you mapped these instruments before, add a circle
00:55:060 (2) - Shorten this slider and add a circle at the current end of the slider to emphasize the start of the new beat
01:00:888 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Overmap heaven, delete everything that starts or end on a blue tick. Accelerating jumps would nicely fit here
01:04:917 (1) - Why is there even a spinner? It would make more sense to just map the vocals here
01:06:374 (2) - A 1/1 slider would fit really nicely
01:07:746 (5) - Change this to a reverse slider or add a new circle here 01:08:088
01:08:260 (1,2) - This change of playing to different instruments is really unexpected, delete these and add a circle - slider pattern here 01:08:603
01:10:488 (1) - Shorten this slider by 1/2 and add a circle at the current end to emphasize the vocals
01:11:517 (3) - Shorten this slider by 1/4 and add a circle at the current end to emphasize the vocals and to keep consistent
01:14:603 (3) - Changing this to a reverse slider would fit pretty good
01:16:660 (5) - Change this to two circles to keep the following two circles consistent
01:20:088 (3) - Shorten this slider by 1/4 or 1/2 and add circle at the current end to emphasize the vocals
01:20:946 (1,2,3,4,5) - Overmapped, delete the notes on the blue tick and change it to two jumps
01:30:374 (5,6,7,8) - If you really want overmapped streams, let the triplet start where the 5 is to keep at least a bit rhythmically logical and delete the current 7
01:30:888 (1) - Change this to two circles to emphasize the start of the new beat
01:34:317 (3) - Doesn't follow anything, shorten it by 1/2 and let it start 1/2 later and add a circle at the current start
01:43:060 (4) - In my opinion these vocal parts are that important that a reverse slider doesn't emphasize them enough, change it to three circles
01:43:746 (6) - ^
01:44:603 (1) - Let this slider start 1/2 later and add a circle at the current start of the slider
01:44:946 (1) - Change this to a circle that is here 01:45:117
02:05:174 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump
02:07:917 (1,2) - Let these sliders start 1/2 later and a a circle at the start
02:10:488 (2) - A single circle would fit better
02:13:917 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump
02:16:574 (1,2) - ^
02:16:917 (1,2) - ^
02:17:260 (1,2) - ^
02:25:403 (1,2,3,4,1,2,1,2) - ^, just add jumps
02:27:974 (1) - Much more spacing to emphasize this properly
02:30:031 (1,2,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1) - There are no notes on the blue ticks yet to overmap even reverse sliders of which the notes don't even have to be clicked which adds overmapped hitsounds, just do normal jumps
02:35:517 (2) - A 1/1 slider would fit nicely instead
02:36:717 (4) - Change it to a reverse slider to emphasize all of the vocals
02:37:917 (1) - Why do you suddenly change to not mapping the vocals, just keep mapping to them because it confuses the players make a circle - slider - circle pattern starting here 02:37:746
02:38:946 (4) - It would be much more nice if you made this a slider and deleted this note 02:39:288 (1)
02:48:888 (5) - Shorten it by 1/2 and add a circle at the current end
02:49:574 (2) - Make this slider start 1/2 later and add a circle at the current start
02:49:917 (3,4,5) - Just do 2 jumps instead
03:00:546 (4,5,6,1,2,3) - Overmapped, delete the notes on the blue tick and change it to a slider
03:01:574 (5) - Overmapped, delete the note on the blue tick and change it to a slider
03:03:288 (4,5,6) - ^
03:09:117 (3) - ^
03:11:517 (1,1) - ^
03:13:231 (3,4,5,6,1) - ^
03:44:774 (5) - ^
03:45:803 (4,5,6,7,8,9) - ^
03:50:431 (3,4,5) - ^, make them normal jumps
03:54:031 (5) - ^, make it a normal slider
03:54:888 (3) - ^ this is ridiculous
03:55:574 (6) - Make this slider start 1/2 later and add a circle at the current start
03:57:460 (1,2,3) - Overmapped, delete the note on the blue tick and change it to a jump
03:57:631 (3) - Change this slider to two circles to emphasize the start of the new beat
03:58:146 (5,6,7) - overmapped + ^
04:00:203 (9) - Shorten the slider by 1/2 and add a circle at the current end
04:00:717 (1,2) - Change this to a circle - slider pattern
04:01:746 (4,5,6) - Overmapped, delete the note on the blue tick and change it to a slider
04:06:888 (6,7,8) - ^
04:07:231 (1) - Change it so there's a circle at the start of the new beat to emphasize it
04:10:403 (3,4) - Overmapped, delete the note on the blue tick and change it to a jump
04:14:260 (5,6,7) - ^
04:14:774 (2,3,4) - ^
04:15:974 (1) - ^
04:17:517 (2,3,4) - ^
04:19:060 (6,7,8) - ^
04:31:231 (5) - ^
04:42:546 (1,2,3) - ^
04:43:231 (5,6,7) - ^
05:09:374 (2) - This doesn't make much sense, make it start 1/4 earlier if you really want this 1/4 slider
05:10:831 (2) - Shorten this slider by 1/4 and make it start 1/4 later

You have got a massive problem with the comboing, just go with a new combo every 4 beats regurarly


I hope this helped a bit. I might add some object placement issues later.
Topic Starter
Linada

Zeonive wrote:

[Heroine]

red = change
blue = no change

You mapped different instruments in the song. The problem with that is that the switches between these instruments are not predictable which concludes that the players get confused which instrument they're playing to and think that the objects don't follow the music. In some parts of the map I had some problems figuring out to which instrument you mapped, even in the editor. Also there are some overmapping issues and comboing issues of which I will only point out these that don't play well. Unfortunately I can't help you with hitsounding because I'm not experienced with that.

First example of the problem mentioned above: 00:06:546 (2,3) - Replace these with a circle - slider - circle pattern done
00:13:403 - The pause doesn't make sense rhythmically looking at how you placed the objects before. I suggest you to add a circle done different way
00:19:746 (1) - Spinner doesn't fit for the same reason remapped
00:23:688 (6) - The slider end is on a new beat. This should be emphasized by playing a clickable obejct. Switch the slider to two circles done
00:24:031 (1,2,1,2,1,2) - These sliders might come unexpected because you didn't map this instrument before. Make them less spaced and give them more linear flow so you don't have to snap to each one i don't think any change is needed here, the sliders are easy to aim without any effort
00:25:060 (1) - ^ theses one are a little bit easier
00:25:403 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump deleted the note, but no jump
00:30:546 (1,2,3) - ^ ^
00:31:917 (7,1,2,3,4) - This rhythm also doesn't fit because there's an emphasized note on the 7. You might want to change it to a rhythm like slider - circle - circle - slider - cirlce done
00:33:460 (5,1) - The 5 is also a heavy emphasized note which actually ends where the current 1 starts change it to slider - circle done
00:34:146 (4,5) - A slider would fit more here no change
00:38:946 (2) - A circle would make more sense here done
00:39:974 (1) - ^ ^
00:44:774 (2,3,4) - Overmapped and doesn't suit the rhythm at all, delete the note on the blue tick and change it to a jump done
00:45:631 (2,3,4) - ^ ^ but no jump

About here I lost about an hour of modding progress so please understand if I don't explain everything in depth.

00:46:146 (5,1,2,3,4) - Also doesn't fit and is overmapped, delete the notes on the blue tick and change it to a circle - slider - circle pattern done
00:48:546 (2,3) - A slider - circle pattern would make more sense i'd like to not change this, it would break the jump :(
00:54:717 - This gap doesn't fit because you mapped these instruments before, add a circle changed 4 into a slider
00:55:060 (2) - Shorten this slider and add a circle at the current end of the slider to emphasize the start of the new beat done
01:00:888 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Overmap heaven, delete everything that starts or end on a blue tick. Accelerating jumps would nicely fit here
01:04:917 (1) - Why is there even a spinner? It would make more sense to just map the vocals here ok
01:06:374 (2) - A 1/1 slider would fit really nicely done
01:07:746 (5) - Change this to a reverse slider or add a new circle here 01:08:088 done
01:08:260 (1,2) - This change of playing to different instruments is really unexpected, delete these and add a circle - slider pattern here 01:08:603 slider 1/1 to 1/2 reverse fit more imo
01:10:488 (1) - Shorten this slider by 1/2 and add a circle at the current end to emphasize the vocals done
01:11:517 (3) - Shorten this slider by 1/4 and add a circle at the current end to emphasize the vocals and to keep consistent done
01:14:603 (3) - Changing this to a reverse slider would fit pretty good done
01:16:660 (5) - Change this to two circles to keep the following two circles consistent i let it to emphasize the two huge claps
01:20:088 (3) - Shorten this slider by 1/4 or 1/2 and add circle at the current end to emphasize the vocals done
01:20:946 (1,2,3,4,5) - Overmapped, delete the notes on the blue tick and change it to two jumps done
01:30:374 (5,6,7,8) - If you really want overmapped streams, let the triplet start where the 5 is to keep at least a bit rhythmically logical and delete the current 7 7 deleted
01:30:888 (1) - Change this to two circles to emphasize the start of the new beat ok
01:34:317 (3) - Doesn't follow anything, shorten it by 1/2 and let it start 1/2 later and add a circle at the current start done
01:43:060 (4) - In my opinion these vocal parts are that important that a reverse slider doesn't emphasize them enough, change it to three circles done
01:43:746 (6) - ^ ^
01:44:603 (1) - Let th :oops: is slider start 1/2 later and add a circle at the current start of the slider done
01:44:946 (1) - Change this to a circle that is here 01:45:117 ^
02:05:174 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
02:07:917 (1,2) :P - Let these sliders start 1/2 later and a a circle at the start done on 1st slider
02:10:488 (2) - A single circle would fit better done, added jump
02:13:917 (2,3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
02:16:574 (1,2) - ^ done and ctrl-g all sliders to make cool jumps
02:16:917 (1,2) - ^
02:17:260 (1,2) - ^
02:25:403 (1,2,3,4,1,2,1,2) - ^, just add jumps i liked thoses sliders, just replaced them with circles
02:27:974 (1) - Much more spacing to emphasize this properly replaced
02:30:031 (1,2,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1) - There are no notes on the blue ticks yet to overmap even reverse sliders of which the notes don't even have to be clicked which adds overmapped hitsounds, just do normal jumps remapped
02:35:517 (2) - A 1/1 slider would fit nicely instead done
02:36:717 (4) - Change it to a reverse slider to emphasize all of the vocals done
02:37:917 (1) - Why do you suddenly change to not mapping the vocals, just keep mapping to them because it confuses the players make a circle - slider - circle pattern starting here 02:37:746 done
02:38:946 (4) - It would be much more nice if you made this a slider and deleted this note 02:39:288 (1) done
02:48:888 (5) - Shorten it by 1/2 and add a circle at the current end i think this is good like this
02:49:574 (2) - Make this slider start 1/2 later and add a circle at the current start done
02:49:917 (3,4,5) - Just do 2 jumps instead done
03:00:546 (4,5,6,1,2,3) - Overmapped, delete the notes on the blue tick and change it to a slider done
03:01:574 (5) - Overmapped, delete the note on the blue tick and change it to a slider i let this reverse
03:03:288 (4,5,6) - ^ done
03:09:117 (3) - ^ done
03:11:517 (1,1) - ^ done but not sliders
03:13:231 (3,4,5,6,1) - ^ i let 3,4,5 but changed 6 and moved a little bit 03:13:746 (1) -
03:44:774 (5) - ^ done
03:45:803 (4,5,6,7,8,9) - ^ done
03:50:431 (3,4,5) - ^, make them normal jumps just replaced sliders
03:54:031 (5) - ^, make it a normal slider done
03:54:888 (3) - ^ this is ridiculous done
03:55:574 (6) - Make this slider start 1/2 later and add a circle at the current start done
03:57:460 (1,2,3) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
03:57:631 (3) - Change this slider to two circles to emphasize the start of the new beat done
03:58:146 (5,6,7) - overmapped + ^ done
04:00:203 (9) - Shorten the slider by 1/2 and add a circle at the current end i let it
04:00:717 (1,2) - Change this to a circle - slider pattern done
04:01:746 (4,5,6) - Overmapped, delete the note on the blue tick and change it to a slider done
04:06:888 (6,7,8) - ^ done
04:07:231 (1) - Change it so there's a circle at the start of the new beat to emphasize it done
04:10:403 (3,4) - Overmapped, delete the note on the blue tick and change it to a jump done but no jump
04:14:260 (5,6,7) - ^ ^
04:14:774 (2,3,4) - ^ ^
04:15:974 (1) - ^ ^
04:17:517 (2,3,4) - ^ removed blue tick
04:19:060 (6,7,8) - ^ done but no jump
04:31:231 (5) - ^ ^
04:42:546 (1,2,3) - ^ done
04:43:231 (5,6,7) - ^ ^
05:09:374 (2) - This doesn't make much sense, make it start 1/4 earlier if you really want this 1/4 slider replaced by circle
05:10:831 (2) - Shorten this slider by 1/4 and make it start 1/4 later i let it

You have got a massive problem with the comboing, just go with a new combo every 4 beats regurarly


I hope this helped a bit. I might add some object placement issues later.
WOW thanks for that really huge mod, helped a lot !!! :)
Zeonive
[Heroine]

Here comes the promised addition with special regard to note placement. No kudosu please because that's pretty much just a completion of my mod.

00:05:688 (6,1) - Increase the spacing to emphasize the new beat
00:06:546 (2) - Let the slider point to the right to decrease the angle so the slider gets less emphasized
00:07:060 (4,1) - Increase the spacing a bit to emphasize the new beat
00:09:288 (3) - This is really unexpected, change it at least so that the 4 is near the 3
00:10:146 (2) - Increase the spacing a bit and make a sharper angle, this note is especially important because the vocals start here
00:10:831 (1) - CTRL + G would fit here so you have sharp angles to emphasizes this build up even more
00:12:031 (3,4,5,6,7) - Not enough spacing because you don't have to follow the sliders
00:13:917 (3,1) - Add a bit more spacing and rotate anti-clockwise to get a sharper angle to emphasize the new beat
00:14:946 (3,4,5,6,1,2,3,4,5,6,7) - All the angles are very obtuse which doesn't fit, also the motion is counter-clockwise until here 00:19:403 (4), try to add some sharp angles and changing the movement
00:19:746 (1,2,3,4,5,6) - Not enough spacing for this kind of important part
00:28:317 (3,1) - Too much spacing for such an unimportant part of the song, reduce it (The idea of this pattern is nice though)
00:30:546 (1,2) - Increase the spacing to emphasize the new beat
00:31:746 (5,6) - ^
00:33:374 (4,5) - A sharper angle would be more appropriate
00:36:203 (2) - ^ or an increased spacing would emphasize this way better
00:44:774 (2,3) - This 360° angle really doesn't fit
00:46:146 (4,5) - Increase the spacing to emphasize the new beat

For the section you didn't remap I thought it would be appropriate to make accelerating jumps like shown in the following pictures (they might be too hard for this map, but that's only a suggestion and you can scale everything down):

http://puu.sh/jka3G/7e0d784691.jpg
http://puu.sh/jka4O/c084f13256.jpg
http://puu.sh/jka6z/e164996cff.jpg
http://puu.sh/jka7x/ba4f931f53.jpg

01:18:717 (1) - Increase the spacing to emphasize the new beat
01:40:660 (1) - ^
01:42:717 (1,2,3,4) - Add spacing because this is a kind of buildup
01:44:431 (6,1,2,3) - The spacing here doesn't fit, there should be a lot less spacing between 1 and 2 than between 6 and 1
02:07:917 (1,2) - Increase the spacing to emphasize the new beat
02:15:117 (9,10,1) - The angle to the 1 doesn't fit, it would be better place it nearer to the bottom
02:18:546 (11,12,1,2) - The spacing here doesn't fit, there should be a lot less spacing between 11 and 12 than between 1 and 2
02:20:603 (1) - Was confusing to read, either do no spacing or normal spacing
02:46:488 (3,4,5) - The angle to the doesn't fit, it would be better place it nearer to the top
03:55:574 (6,7) - No spacing is not fitting here
03:56:774 (6,7) - It's really unexpected that there's only 1/4 between these notes, make a more obtuse angle or move 7 nearer to 6
04:17:003 (7) - A sharp angle would be much more appropriate to emphasize the new beat
04:17:517 (2,3) - Increase the spacing to emphasize this properly
04:37:917 (2,3,4,5,6,1) - All the angles are very obtuse which doesn't fit, make them a bit more sharp
Topic Starter
Linada

Zeonive wrote:

[Heroine]

Here comes the promised addition with special regard to note placement. No kudosu please because that's pretty much just a completion of my mod.

00:05:688 (6,1) - Increase the spacing to emphasize the new beat done
00:06:546 (2) - Let the slider point to the right to decrease the angle so the slider gets less emphasized done
00:07:060 (4,1) - Increase the spacing a bit to emphasize the new beat mved whole section
00:09:288 (3) - This is really unexpected, change it at least so that the 4 is near the 3 done
00:10:146 (2) - Increase the spacing a bit and make a sharper angle, this note is especially important because the vocals start here done
00:10:831 (1) - CTRL + G would fit here so you have sharp angles to emphasizes this build up even more just changed angle
00:12:031 (3,4,5,6,7) - Not enough spacing because you don't have to follow the sliders done
00:13:917 (3,1) - Add a bit more spacing and rotate anti-clockwise to get a sharper angle to emphasize the new beat changed something else
00:14:946 (3,4,5,6,1,2,3,4,5,6,7) - All the angles are very obtuse which doesn't fit, also the motion is counter-clockwise until here 00:19:403 (4), try to add some sharp angles and changing the movement did ctrl+G and moved notes
00:19:746 (1,2,3,4,5,6) - Not enough spacing for this kind of important part spaced a bit but don't want to do is as hard as the others one
00:28:317 (3,1) - Too much spacing for such an unimportant part of the song, reduce it (The idea of this pattern is nice though) done
00:30:546 (1,2) - Increase the spacing to emphasize the new beat done + moved section
00:31:746 (5,6) - ^ done
00:33:374 (4,5) - A sharper angle would be more appropriate done
00:36:203 (2) - ^ or an increased spacing would emphasize this way better done both
00:44:774 (2,3) - This 360° angle really doesn't fit stacked
00:46:146 (4,5) - Increase the spacing to emphasize the new beat done

For the section you didn't remap I thought it would be appropriate to make accelerating jumps like shown in the following pictures (they might be too hard for this map, but that's only a suggestion and you can scale everything down): Done with 1 triple and scaled a little bit down

http://puu.sh/jka3G/7e0d784691.jpg
http://puu.sh/jka4O/c084f13256.jpg
http://puu.sh/jka6z/e164996cff.jpg
http://puu.sh/jka7x/ba4f931f53.jpg

01:18:717 (1) - Increase the spacing to emphasize the new beat ok
01:40:660 (1) - ^ done (too spaced ?)
01:42:717 (1,2,3,4) - Add spacing because this is a kind of buildup done
01:44:431 (6,1,2,3) - The spacing here doesn't fit, there should be a lot less spacing between 1 and 2 than between 6 and 1 done both
02:07:917 (1,2) - Increase the spacing to emphasize the new beat done
02:15:117 (9,10,1) - The angle to the 1 doesn't fit, it would be better place it nearer to the bottom spaced into a jump
02:18:546 (11,12,1,2) - The spacing here doesn't fit, there should be a lot less spacing between 11 and 12 than between 1 and 2 done
02:20:603 (1) - Was confusing to read, either do no spacing or normal spacing stacked on 6
02:46:488 (3,4,5) - The angle to the doesn't fit, it would be better place it nearer to the top done but lookugly, will need fix
03:55:574 (6,7) - No spacing is not fitting here spaced
03:56:774 (6,7) - It's really unexpected that there's only 1/4 between these notes, make a more obtuse angle or move 7 nearer to 6 fixed
04:17:003 (7) - A sharp angle would be much more appropriate to emphasize the new beat a little bit more curved
04:17:517 (2,3) - Increase the spacing to emphasize this properly done
04:37:917 (2,3,4,5,6,1) - All the angles are very obtuse which doesn't fit, make them a bit more sharp i think it fit well but rotated a little bit
Again, thank you so much you for the 2 long mods helped so much :)
Alexia-
Hey, nice map c:

Just wanted to say that 04:54:031 (1,2) - In the hitsounds you can hear the sliders 'drag' (I guess you could call it that) Idk if it's intentional but it doesn't sound too great, try to make it less or inaudible
The same for:
04:59:346 (1) -
05:00:031 (1) -
05:05:774 (3) -
05:09:888 (4,1,2,3,4) -
Topic Starter
Linada

Alexia-Chan wrote:

Hey, nice map c: thanks <3 :)

Just wanted to say that 04:54:031 (1,2) - In the hitsounds you can hear the sliders 'drag' (I guess you could call it that) Idk if it's intentional but it doesn't sound too great, try to make it less or inaudible
The same for:
04:59:346 (1) -
05:00:031 (1) -
05:05:774 (3) -
05:09:888 (4,1,2,3,4) -
I just had a hitsounding problem that they all dissapeared, but i forget to re-add this one, thanks for noticing
Acylica
00:02:946 (1) - stack its head with 00:02:603 (3)
00:04:660 (1) - https://osu.ppy.sh/ss/3476197
00:30:717 (2) - keep ds with 00:29:517 (1,2,1,2,1,2,1)
00:37:403 (7) - stack with 00:37:574 (1)'s tail
01:29:346 (1) - blanket obviously
02:02:260 (1,2,3,4,5) - Each stream's ds is different
02:18:717 (12) - stack with 02:17:688 (7) nice
yes, this map was generally nice! :P
But your map starts too fast,
so go to editor>file>open .osu in notepad>find 'audioLeadIn and remove 0 to 2000.
Topic Starter
Linada

iedesu wrote:

00:02:946 (1) - stack its head with 00:02:603 (3) i did same space for the next ones
00:04:660 (1) - https://osu.ppy.sh/ss/3476197 done
00:30:717 (2) - keep ds with 00:29:517 (1,2,1,2,1,2,1) done
00:37:403 (7) - stack with 00:37:574 (1)'s tail done
01:29:346 (1) - blanket obviously done
02:02:260 (1,2,3,4,5) - Each stream's ds is different did that on purpose but reduced the last note spacing a little bit
02:18:717 (12) - stack with 02:17:688 (7) done
nice yes, this map was generally nice! :P thanks you <3
But your map starts too fast,
so go to editor>file>open .osu in notepad>find 'audioLeadIn and remove 0 to 2000.
ok, thanks :D
Thanks for the mod !
FreeSongs
Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - )
00:38:774 (1) - remove NC
00:38:946 (2) - add NC
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo
03:48:203 - miss a strong beat here? I think you should map this beat out
03:59:003 (3) - , 04:20:946 (3) - ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable)

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ), the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><).

Sorry for the short mod ;_;
Take my star and good luck on ranking this map!! ;w;
Topic Starter
Linada

FreeSongs wrote:

Hi, Linada~
from in-game pm

00:25:060 (1) - feel like this should also be a 1/4 slider or a single circle like you did here 00:30:546 (1) - (and starts another slider here 00:25:231 - ) done
00:38:774 (1) - remove NC yes
00:38:946 (2) - add NC ^
00:39:288 (2) - this is a little bit two close to 00:38:946 (1) - . Consider to move it away a little bit moved the singles to snap them all
01:26:946 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - It'd better to move all your new combos to white lines imo done
03:48:203 - miss a strong beat here? I think you should map this beat out i think the full vocal here is important too
03:59:003 (3) - , 04:20:946 (3) - ^ ^
04:22:317 (1) - avoid hiding the reverse under another slider. (Might be unrankable) replaced

generally speaking, although there are still some minor issues like imperfect blankets (e.g. 02:21:974 (2,1) - , 03:13:746 (1,2) - 03:47:174 (4,6,1) - , 03:58:831 (2,3) - ) tried my best to adjust them, the map is good in quality(I love the hitsounds!! especially the piano part and the part after the last kiai ><). thanks to Skystar for the piano hitsounds ^.^

Sorry for the short mod ;_; it's still greatly appreciated ! <3
Take my star and good luck on ranking this map!! ;w; arigato >w<
Seto Kousuke
Heya from pm m4m <3

[Heroine]

  • Note: I noticed a huge amount of overlaps with circular sliders, sometimes i felt like some of them could have a better shape or position, consider looking at some of them and try to represent it in a different way ^^ I spent some time playing with the sliders but simply didn't know how to exactly explain my point without spamming prints and I thought that I would be interfering too much on your mapping style x] so this will be a small mod with the advice i just said :?
  1. 00:02:946 (1) - I think this slider could feel better if you move it down because it makes a weird jump to 00:03:288 (2) -
  2. 00:07:060 (4) - This overlap plays a little too much forced in my opinion, try placing it at x:170 y:186
  3. 00:19:403 (4,5,1,2,3,4,5,6) - The rythm of those notes seems a little ''off'' with actually is happenning in the song, imo it should have more singles or more sliders, the ''single-slider-single-slider'' is too weak compared to the song
  4. 00:35:003 (1,2,1,2,1,2,1) - These patterns looks a little confusing, try changing it for ''single-slider-slider-single-single''
  5. 00:37:574 (1,2) - The second slider is a litte weird in this part...maybe changing it for 2 singles and blanket the first one ?
  6. 00:53:174 (1,2) - Same ^
  7. 01:38:946 (6,1) - Unecessary overlap, try moving it just a little to the right
  8. 01:38:946 (6,1) - I think this note will play better if you move it to x:469 y:237
  9. 02:51:974 (1,2) - This overlap is intentional? the rest of the sliders aren't like this, so I think it'll fit better if you separate this
  10. 03:45:803 (4,5,6,7) - These 2 stacks doesn't fit in this jumpy part that was hyped
  11. 04:15:288 (2,3,4,5,6) - I think you can draw this stream better, try making something like... up->down instead of this right->left followed by a really circular slider...this looks a little weird compared to all the rest

Beautiful song and fun mapping, really nice <3 Looking foward to it <3
show more
Please sign in to reply.

New reply