If my question wasn't clear..."
SBE:
Compose:
As you may have noticed, the hitobjects in SBE don't appear in the same location as the Compose Tab. I understand that SBE operates on 640x480 while play area is 512x384, but after trying a multiplication of 1.25, I noticed that my fake circles still appear to the left of where the actual hitobject was supposedly. This then makes me sure that there's a certain horizontal displacement, but I would want to know the exact displacement in pixels.
Something like, to place an image element exactly where the circle is, the formula would be:
(x * 1.25) + y
Where x is the x-dimension of the hitobject as seen in the HitObjects portion of the .osu , and y is what I would want to find out.
I figured that if I wanted to use osq to easily incorporate the fake circles, it wouldn't be much different if I didn't know this displacement since I'd still be playing a guessing game.
SBE:
Compose:
As you may have noticed, the hitobjects in SBE don't appear in the same location as the Compose Tab. I understand that SBE operates on 640x480 while play area is 512x384, but after trying a multiplication of 1.25, I noticed that my fake circles still appear to the left of where the actual hitobject was supposedly. This then makes me sure that there's a certain horizontal displacement, but I would want to know the exact displacement in pixels.
Something like, to place an image element exactly where the circle is, the formula would be:
(x * 1.25) + y
Where x is the x-dimension of the hitobject as seen in the HitObjects portion of the .osu , and y is what I would want to find out.
I figured that if I wanted to use osq to easily incorporate the fake circles, it wouldn't be much different if I didn't know this displacement since I'd still be playing a guessing game.