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DJVI - Can't Let Go [Osu|CatchTheBeat]

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Topic Starter
Aihuro
This beatmap was submitted using in-game submission on 10 December 2015 at 04:57:50 PM

Artist: DJVI
Title: Can't Let Go
Source: Geometry Dash
Tags: piano electro instrumental video game cut version -nya- JBHyperion
BPM: 170
Filesize: 5200kb
Play Time: 01:09
Difficulties Available:
  1. Easy (1.39 stars, 69 notes)
  2. Hard (3.3 stars, 214 notes)
  3. Hyperion's Platter (3.24 stars, 232 notes)
  4. Hyperion's Salad (2.23 stars, 163 notes)
  5. Nya's Normal (2.27 stars, 152 notes)
Download: DJVI - Can't Let Go
Information: Scores/Beatmap Listing
---------------
#2
Nuolong
I don't think easy can be harder than normal, you might want to switch the difficulty names there.

Hard
00:00:730 (2) - Move this so it is equidistant to the tail of 00:00:025 (1) - and the head of 00:01:083 (3) - . Then, to preserve neatness, you can move 00:01:436 (4) - to the left a bit. (move 2 to x56, y124; move 4 to x132, y168)
00:03:907 (4,5) - I would stack these two and stack these two 00:04:260 (6,7) - to fit the piano more
00:05:672 (1) - I would move this down a bit to match the flow of the previous two circles 00:05:319 (2,3) -
00:06:730 (3,4,5) - You can make these three circles stacked (ew) or make them along an invisible line because they have the same piano sound. Then you can move the 00:07:260 (6) - down a bit, because it makes a lower piano sound.
00:07:613 (7) - Adjust this slider a bit so it does not have an important piano sound on it
00:13:436 (1,2,3,4) - This is the opposite; there are 4 different piano sounds, so you shouldn't stack them as if they were the same sounds. I'll stop pointing this out now, because I think you may get what I mean
00:18:730 (8) - Delete, end of this slider should be a start of a new slider that ends on the head of 00:19:260 (1) -
00:26:848 (1,2) - The sliders on this part should begin here, not as two circles
00:42:730 - There should be a circle here
00:49:436 (1) - I know this was intentional but I really don't hear anything hinting this to happen in the music (I may just be deaf lol)
00:57:554 (1) - Make this equidistant from the next and previous beat
01:00:554 (2) - Maybe move this to form an equilateral triangle (x252,y136)
01:06:201 (2) - ^except move to x56,y160
01:06:378 (1) - Start the long slider here, end it here, 01:06:730, circle here 01:06:907 - , slider beginning 01:07:083 - and ending 01:07:260 .

I can't find anything in the other diffs, it's really well done!
As this is M4M, feel free to only mod like 1 diff, or half a difficulty or something ;w; My map is 2 min lol

Can I make an Insane GD? ;w;
Topic Starter
Aihuro
Thanks for the mod! Fixed most of the stuff.
Updated!~
Sorry, not accepting anymore GD's ;w;
DahplA
M4M

General
  1. Incorrect metadata. Should be:
    Artist: DJVI
    Title: Can't Let Go
    Souce: Geometry Dash

    https://en.wikipedia.org/wiki/Geometry_Dash#Music
Hard
  1. Before I start, there are a few inconsistent NC combos. For example, 00:13:436 (1,2,3,4) - and 00:16:260 (8,1,2,3) - where the second one has its NC misplaced. You should re-check over these.
  2. 00:08:319 (2) - I recommend changing this so that the downbeat is assigned to a clickable object. Right now it sits on a sliderend, which gives it far less emphasis and basically no feedback then if you were to have a sliderstart or circle on the downbeat here. Change this.
  3. 00:32:142 (7) - There is no sound on the blue tick here. This note shares similarities with 00:29:319 (7) - so having an inconsistent rhythm might throw people off, especially considering this follows a basic 1/2 beat.
  4. 00:34:966 (7) - ^
  5. 00:38:142 (1,2,3,4) - Again, same note. It looks like you're just trying to vary things up here, but ignoring what the song calls for will not get this qualified anytime soon. Follow the rhythm of the song, and keep it consistent with the map.
  6. 01:09:201 Kiai should end here instead, as this is where the beat slows down (may apply to other difficulties).
Nya's Normal
  1. 00:27:907 (3) - Change this into two circles for a clickable downbeat on 00:28:260. It's important for to get good feedback especially for newer players.
  2. 00:30:730 (3) - ^
Easy
  1. 00:00:113 I do believe this green line is misplaced. Fix this.
  2. 00:22:613 (1) - The strongest beat in the whole song, and you decide to put a sliderend on it...I've already explained this above, so fix this.

That's all. Geometry dash is a great game, but I could never get good at it. I would love to make a GD Insane if you're happy with that.

Good luck.
Topic Starter
Aihuro
Thanks for the helpful mod :3
Sorry, I don't accept anymore GD's. ;w;

Updated~
henryx
Hard

00:22:260 (1,2) - I would stack 2 on 1
00:28:613 (1,2) - Feels pretty far
00:31:914 (1,2) - Also feels pretty far

Insane

00:40:966 (4) - NC

easy mode looks good to me.
pretty solid set overall, great job :D
Topic Starter
Aihuro
Thanks for the mod~
All fixed :)
Peachtrees
asked for M4M in-game, so here goes my mod

inconsistent combo colours for the Easy and Hard Diff, I don't think that GDs are obligated to be consistent when it comes to colours but these two should be

Easy

00:02:848 (1) - uhhh pretty petty complaint but you could look into making this curve a little more visually pleasing, it looks kinda jagged atm
00:21:201 (2) - perhaps move the red anchor to go along with the piano here? would be pretty neat
00:27:201 (2) - would be cool to have this as a 1/1 I think, could then add another circle on 00:27:907 (3) - , goes along with the song a little better since there is this slight speed up (the du du du du du) in the background and this would catch this more accurately than skipping the strong beat
00:39:201 (4) - meh for having this peak on a tail :c
01:00:730 (1) - de-curve this a little for cosmetic purposes?

not much to say since I don't want to go all yadda yadda on all the blankets and stuff like that :/

Nya's Normal

Disable Letterbox

00:00:554 (2) - no audible beat landing on this so mhh not sure if this calls for something clickable tbh (even the Hard Diff does not map this)
00:15:554 (1) - 207/250 for a nicer curve between 00:14:848 (2,3,1) -
00:26:848 (1,2,3,4,1) - try something like https://osu.ppy.sh/ss/3688572 for the rythm? should be more intuitive to follow
00:29:672 (1,2,3,1) - ^ would suggest doing something simliar for this. I think the long duuu landing on the downbeat reeeeaally goes along well with a slider. There is one more after this one but I don't think I'll have to link that one aswell. 2/3 gap followed by a 1/1 gap is just kinda odd I think, especially with the downbeat not being clickable. 00:39:554 (1,2) - for example works very well too I think so the rythm I suggested is obviously not the only way to go about this
00:33:907 (1,2,3) - spacing between these is a little inconsistent

uuh that's it for me, the only thing that kinda bothered me were the few rythm thingies I pointed out, I'm sure that there are plenty of elegant ways to solve these though and I'm sure that you'll be able to find on with ease B)

Hard

I don't really like the way you've NCd this tbh, it feels pretty off. A few examples 00:08:495 (3,1) - should be swapped, to be follow the song much MUCH better, 00:13:436 (1) - lands on pretty much nothing in the song, nothing that would call for a NC anyways, compare 00:15:554 (6,1) - these two, a NC on 6 would be a lot more fitting.

I don't feel like NCing stuff that is no downbeat is wrong or anything but it just makes the most sense with this song. Not asking you to change asap or anything, keep an eye on this though

00:04:789 (8,1) - could very easily be mistaken for a 1/2 rythm here with how these are spaced out
00:12:554 (4) - very odd to have the peak on the tail here :/
00:16:260 (1,2,3,4) - a jump between 3->4 would be much more appropriate, 1->2 has very little pressure behind it in the song
00:32:142 (7) - I think you're missing a clap here?
00:49:083 (2) - extending a slider like that doesn't really make a lot of sense when it makes you skip over a strong beat in the song :/
01:07:436 (4) - missing a clap here too

Good Luck!
Topic Starter
Aihuro
Thanks Peachtrees for the helpful mod~
Fixed most of your suggestions!


Updated :3
Bara-
M4M as requested by Nya

[General]
• Inconsistency in [ComboColours]
{ Easy} :
Combo1 : [255,128,128] Combo2 : [79,198,255] Combo3 : [205,155,255] Combo4 : [255,255,168]
{ Hard} :
Combo1 : [121,255,188] Combo2 : [79,198,255] Combo3 : [205,155,255] Combo4 : [255,255,168]
{ Nya's Normal} :
Combo1 : [121,255,188] Combo2 : [79,198,255] Combo3 : [205,155,255] Combo4 : [255,255,168]

• Unused hitsounds:
{normal-hitclap3.wav} {normal-hitwhistle.wav} {soft-hitwhistle2.wav} {soft-sliderslide2.wav}

This applies to Normal/Hard
• Duplicate timing points(s) at:
00:24:025 {24025}

[Easy]
  1. 00:00:025 (1) - Give the head a finish. It feels weird not having one here, while having one at 00:02:848 (1) -
  2. 00:02:848 (1) - Please redo the slider. It's not ugly, but it can be made better. Especially since the flow (not counting slider leniency) is not that great. It's fine when you remove the last grey slidernode (so you have start, one grey at 192:0 and then the end (the red one))
  3. 00:18:378 (2) - Sliders as these should be used cautiously. They should be there only if the music calls for it. The music is very calm, so such red node feels rather weird. Remove the red node and it's fine
  4. 00:28:260 (3) - minor - Can you please match up the red node so it feels better in combination with the music? Move it to 88:292 to see what I mean
  5. 00:36:730 (3,1) - This plays really awkward due to the 3/2 gap between the sldiers. Consider making (1) a circle, and make a slider at 00:38:142
Neat diff. does need some polishing though, as it has some weird sliders, but it plays nicely :)

[Nya's Normal]
First of all, please read this DQ post. Look at normal. It talks about too low DS so everything overlaps. The same is the case here. There is no need to fix it, as then the DS would be insane (1.6 has no Overlaps) but you might want to consult a QAT about this on whether this is fine or not

  1. 00:02:848 (1) - The red node feels out of place, as there is no sound which supports usage like this
  2. 00:07:613 (2) - ^^
  3. 00:13:083 - Add note for strings
  4. 00:22:613 - Add a 1/1 or 2/1 slider for the FREEEEEE
  5. 00:43:789 (1) - Refer to above
  6. 00:48:378 - Add note for strings
  7. 00:51:201 - ^^
  8. 00:54:025 - ^^ (Applies to all similar things as well)
  9. 01:09:201 (1) - Add a circle here instead of the spinnerstart, instead move the spinnerstart 1/2 later (so the spinner starts at 01:09:378) for more emphasis on the end
Overall, a good diff, except some rhythms feel weird because it's on the red ticks, and the white ticks are unmapped

[Hard]
  1. 00:02:319 (1) - Remove NC. It feels weird for Hard to have a combo of one, while you don't have it in the next (similar) part
  2. 00:02:848 (1,2,3,4,5) - Too much 1/2, make some 1/1, it feels overmapped
  3. 00:04:789 (8,1) - Stack?
  4. 00:08:142 (1) - Quite a random NC, remove the NC
  5. 00:15:554 (1,2) - The tail of (1) and (2) both miss a clap
  6. 00:22:613 (1) - make it a 1/1 or 2/1 slider for the FREEEEEE
  7. 00:40:966 (4) - NC?
  8. 00:46:260 (7,1) - Lower the spacing please, it's 170 BPM
  9. 00:48:907 (1) - Remove NC, doesn't make much sense to have an NC here actually
  10. 00:49:083 (2) - 1/2 fits better
  11. 00:51:907 (1) - Remove NC, doesn't make much sense to have an NC here actually
  12. 00:57:554 (1) - ^^
  13. 01:00:378 (1,2,1) - Remove NC from the first circle, see above. Also, the jump between the next objects is too high, tone it down please
  14. 01:08:848 (1) - Remove NC, ^^
Okay, this diff does need more work
The other 2 diffs are fine with just a few more mods
If you have troubles finding BN after getting 4+ mods on Hard, you can PM me :3

Good luck!
Del05
A little irc mod for hard diff

irc
22:05 Del05: hi :D
22:06 Aihuro: Haii~ :3
22:06 Del05: for check your map
22:06 Del05: i think better to use irc
22:06 Aihuro: Sure
22:06 Del05: since i cant find many issues on this diff :D
22:07 Del05: first about NC, you use NC every one big stanza (big white tick)
22:07 Aihuro: Yeah, not good in NC at all -.-
22:07 Del05: 00:12:554 (4) - change to circle (if can dont make big stanza for slider end)
22:08 Del05: yeah
22:08 Del05: very messy for NC XD
22:08 Aihuro: Lol XD
22:08 Del05: 00:19:613 (2) - this too big white tick as slider end xD
22:08 Del05: 00:25:083 (4) - ^^
22:09 Del05: 00:29:495 - you map it different with 00:25:613 even they are have same rhythm
22:09 Del05: 00:25:613 (5) - better delete this i think or add circle at00:29:495
22:11 Del05: hm.. i think better delete 00:25:613 (5)
22:11 Del05: 01:00:378 (1,2) - this kind flow i think it is not good for hard xD
22:12 Del05: try to move 01:00:554 (2) -
22:13 Aihuro: Okay ;w; I just tried to make it fun
22:13 Aihuro: :P
22:13 Del05: 00:46:260 (7,1) - too far for hard xD
22:13 Del05: hm.. about 01:00:378 (1,2) - you can try to ask BN first cause it is just my personal opinion xD
22:14 Aihuro: Lol, it's okay~
22:14 Aihuro: Many people also complained about it
22:14 Del05: ah... xD
22:18 Aihuro: Okay~ Fixed some stuff you mentioned~
22:18 Aihuro: :3
22:18 Del05: okay :D
22:18 Del05: wait let me see more
22:19 Aihuro: Okii
22:23 Del05: 00:15:378 (5,1) - do you think better reverse jump ?? i mean 4 to 5 use constant ds and 5 to 1 use jump
22:26 Aihuro: Yeah, sure ^^
22:26 Aihuro: Fixed
22:26 Del05: okay :D
22:26 Aihuro: Can you maybe help me with NC or are you too busy?
22:27 Del05: i think i can
22:27 Del05: but maybe long delay reply xD
22:27 Del05: cause i still discuss about GD
22:27 Del05: 00:02:319 (1) - delete NC
22:27 Del05: 00:04:260 (6) - NC
22:27 Aihuro: Oh sit! I forgot about the GD
22:28 Aihuro: ;w;
22:28 Del05: 00:05:142 (1,2,3) - delete NC
22:28 Del05: ah.. yes i forgot too xD
22:28 Del05: anemone right xD
22:28 Del05: i forgot since you change your name xD
22:28 Aihuro: Yeah :P
22:28 Aihuro: XD
22:28 Del05: 00:07:083 (5) - NC
22:28 Del05: 00:08:142 (1,2) - delete NC
22:29 Del05: 00:09:907 (6) - NC
22:29 Del05: 00:10:789 (4,5,6) - delete NC
22:29 Del05: 00:12:907 (5) - NC
22:29 Del05: 00:18:378 (6) - NC
22:29 Del05: 00:19:260 (1,2) - delete NC
22:30 Del05: 00:21:201 (6) - NC
22:30 Del05: 00:22:083 (1,2) - delete NC
22:30 Del05: 00:25:613 (5) - NC
22:30 Del05: 00:28:260 (5) - NC
22:30 Del05: 00:31:436 (5) - NC
22:30 Del05: 00:33:907 (5) - NC
22:31 Del05: 00:37:083 (5) - NC
22:31 Del05: 00:40:966 (4) - NC
22:31 Del05: 00:42:730 (5) - NC
22:31 Del05: 00:45:201 (5) - NC
22:32 Del05: 00:48:025 (5) - NC
22:32 Del05: 00:48:907 (1) - delete NC
22:32 Del05: 00:50:848 (7) - NC
22:32 Del05: 00:51:907 (1) - delete NC
22:33 Del05: 00:53:672 (7) - NC
22:33 Del05: `00:54:730 (1) - delete NC
22:33 Del05: 00:56:495 (5) - NC
22:35 Aihuro: Gomen. . my internet suck
22:36 Del05: 00:56:495 (5) - NC
22:36 Del05: no prob :D
22:36 Del05: i still have chat with sotarks too xD
22:36 Aihuro: Did you say anything after this 00:45:201 (1) -
22:37 Aihuro: Are you also busy talking to him?
22:37 Del05: uah many thing xD
22:37 Del05: wait let me capture it then xD
22:37 Aihuro: Hahaha, sowwy ;w;
22:37 Del05: no not so busy
22:38 Del05: http://puu.sh/klqbe/5d8445f15a.png
22:38 Del05: and then after that is
22:38 Del05: 00:56:495 (5) - NC
22:39 Del05: 00:56:495 (5) -
22:39 Del05: NC
22:40 Del05: 00:57:554 (1) - delete NC
22:41 Aihuro: Okay~
22:42 Del05: 00:59:319 (5) - NC
22:43 Del05: 01:00:378 (1) - delete NC
22:44 Del05: 01:02:142 (4) - NC
22:44 Del05: 01:03:025 (1) - delete NC
22:44 Del05: 01:04:966 (5) - NC
22:45 Del05: 01:06:025 (1) - delete NC
22:45 Del05: 01:07:789 (1) - NC
22:45 Del05: 01:08:848 (1) - delete NC
22:48 Del05: DC again xD
22:48 Aihuro: Mm. .
22:48 Aihuro: :P
22:48 Aihuro: Yea
22:48 Del05: http://puu.sh/klqLf/c26d800241.jpg
Topic Starter
Aihuro
Updated!

Fixed most of your suggestions Baraatje123~
Thanks Delo for the helpful NC mod :3
-Nya-
@Baraatje: Thanks for the mod~ Made a few changes.
Take note that the DS is fine. Overlapping objects are a very normal thing in Normals, since 1/2 rhythms are being used which is pretty fast. I think overlapping objects would be a problem in a diff where the rhythm is simplistic like in an Easy.
JBHyperion
Was asked for a mod on this a while ago, so this is that.

Damn this song is catchy - I'd be more than happy to map and get some quick mods for a CtB diff so are you sure you don't want some GDs? (^:

General Comments:
  1. Song Folder: mp3 is a really weird cut, even though you're not mapping to the end of the song. On top of this, the audio quality of 128kps is (although rankable) kinda bad. HERE is a 192kbps version that I cut to the same length and faded from 01:10:613 where you currently finish mapping. I feel a spinner would fit nicely during the fade out, but that's totally up to you
  2. Song Setup: Consider adding some tags to make the mapset easier to search - "piano", "electro", "instrumental", "video game", "cut version" (or some alternative) and of course "-Nya-" since you have a GD from them on this mapset
  3. Metadata: No issues
  4. Timing: There's still a duplicate timing point in Nya's Normal at 00:24:025 - not strictly a problem since they both do the exact same thing (SV, sampleset, volume and kiai), but it would be good to remove one anyway in case anything weird happens later
  5. Hitsounds: I'd reduce the volume on the intro (until 00:11:319 -) to around 30%, as the music is really calm here
  6. AImod: No issues
Difficulty-Specific Comments:

Easy
  1. 00:06:025 (2) - Blanket with the tail of 00:05:672 (1) could be improved here, try moving the central grey node to [261,77] and tail to [323,74]
  2. 00:08:495 (1) - ^ 2nd to last grey node to [96,245] for the blanket with the head of 00:09:907 (2) - if you do this, be sure to restack 00:11:319 (1) with the tail
  3. 00:12:730 (3,1,2,3) - Flows ok, but aesthetics could be improved by curving the sliders towards each other a little I think. How about something like this?
  4. 00:31:083 (2) - Nothing wrong with a vertical slider here, I just feel it's a little plain. Perhaps give it a slight anticlockwise curve?
  5. 00:37:789 (1,2,3,4,5,6) - Strange rhythm choice, since you map the weak beat (3) with it's own circle, but choose to map the strong, held note on the tail of (4). Also, there's a heavy usage of 1/2 beats here which feels out of place given the rest of the patterns in the diff. I feel a simpler rhythm would be more welcome here; something like you did at 00:24:025 (1,2,3) - or if you want to keep some of the difficulty and variety, perhaps try something like this:
  6. 00:40:966 (1) - There's no strong beat on the red tick to warrant the direction change here. Although it pains me to break the nice symmetry, a different shape with the direction change at on the white tick at 00:41:672 would fit the music better here. Alternatively, swap with 00:42:378 (2) since there's a strong beat on the 1/2 at 00:42:907
  7. 00:59:319 (2) - I'd rotate this clockwise a little, so the flow between 00:57:907 (1,2,1) is more even
  8. 01:00:730 (1,2,3) - Flow change is a little sharp here compared to your other patterns, so I would try smoothing it out a little for consistency. Perhaps rotate (1) anticlockwise a little and move 01:01:789 (2,1) down and right slightly like this
Nya's Normal
  1. 00:15:554 (1,2) - I have no issue with how this plays, but it bugs me that there's a reasonably strong beat at 00:16:436 unmapped, and a very strong beat on the slider tail (rather than clickable). I'd remove the repeat from (1), add a note at 00:16:436 and then make a 1/2 slider at 00:16:613 - you use similar patterns at 00:21:730 (3,1,2) etc. though so I guess you probably won't change this for consistency. It's your style, so feel free to keep it.
  2. 01:06:025 (3,4,1) - Change in direction feels a little sharp to me, perhaps try something with a more curved flow like this? (It's not visible in the image, but I made (2) parallel with (1))
Honestly couldn't find anything else to suggest that wasn't super subjective. Nice diff (:

Hard
  1. 00:01:083 (3,4,5) - Can't say I'm a fan of these sharp direction changes here, since the start of the song is pretty calm. A smoother flow would fit better here IMO
  2. 00:09:907 (6) - NC here to keep the combo length down please as you have done for similar measures such as at 00:07:083 (1) - this will also make the stack more apparent to the player
  3. 00:16:436 (4) - Move this to [294,327] to make the triangle between this and the two stacks neater
  4. 00:16:789 (6,1) - Flow is kinda weird here - I think you were trying to offset it with a reduced spacing but for me it actually had the opposite effect as I read it as a jump instead of an anti-jump. I feel moving to the left and rotating anticlockwise would play better here. Something like this anyway. If you do this, you'll obviuosly need to move the next combo around, but before you do...
  5. 00:19:260 (5,6,1) - Ending the slider (6) on the downbeat plays pretty weirdly IMO, so you might want to replace these with a 1/2 repeating slider and 1/2 slider starting at 00:19:789
  6. 00:22:260 (5,6) - Pretty awkward flow combined with a jump. If you really want to keep this, at least NC (6), but I feel it would be much better to keep the jump with a smoother flow
  7. 00:29:495 - Prominent beat is missing here. Adding a circle stacked with the head of 00:28:789 (2) creates an interesting circular flow and jump, but you may want to do something different here
  8. 00:36:378 (4,1) - Slider ending on downbeat again, consider replacing these with 1/2 slider and 1/1 slider on the downbeat like you do at 00:40:613 (3,1)
  9. 00:42:025 (4) - Similar to the above, but this time 00:42:730 (1) is prominent enough for it's own circle, so just use 1/2 slider and circle.
  10. 00:54:907 (4,1) - Blanket is nice, but it creates a weird flow for me. Moving to [160,64] for a smoother flow would fit better IMO
  11. 01:08:848 (3,1) - I know you can create a nicer blanket here ):
This is all from me. Hopefully you find this mod helpful, but if you have any questions, feel free to get back to me and I'll do what I can to help.

Good luck! (:

Edit: Forgot to mention, but offset for the new mp3 should be 150ms.
Topic Starter
Aihuro
Thanks JB for the helpful mod! :3

Note: I changed the mp3 and the offset.
JBHyperion
CtB diff - Just extract and drop everything into the song folder, let me know if there are any problems.

On a side note, I mapped to the end of the mp3 (about an extra 9 seconds total) with notes until 01:14:797 and then a spinner from 01:14:973 until 01:19:208 - I don't know what the rules are regarding mapping consistency for GDs; maybe they do or don't have to all end in the same place... I personally think it would be good to map to the end of the song, but if you'd rather not map the extra few seconds and we all have to be consistent, I'll remove some notes from the end of my diff.

Once you've updated to include it in the download, expect plenty of mods (^:

Also, don't forget to include me in tags when I post my next update pretty please \:D/
Riari
Lazy IRC mod and stuff

Platter Mod
20:55 *Riari is editing [http://osu.ppy.sh/b/790131 DJVI - Can't Let Go [Hyperion's Platter]]
20:55 Riari: 00:02:091 (4) -
20:57 Riari: Timeline it like [https://osu.ppy.sh/ss/3726791 this] maybe?
20:57 Riari: 00:02:444 (1,2) - sounds better than your old 00:02:091 (4) -
20:58 JBHyperion: would have to change a lot of stuff to be similar, so keeping it in mind
20:58 Riari: also like the cheeky nc i did 8)
20:58 JBHyperion: B)
20:58 Riari: 00:04:915 (5,6) - similar here but your pairing is different so 1/2 1/2 circle maybe
20:59 JBHyperion: if I do 1/2 1/2 circle the strongest note is on the second slider end which feels kinda odd
20:59 Riari: 00:06:502 (2) - split into two circles or something like that, small jump would be nice to fit the song and you can pair the end white tick better with 00:07:032 (3) - tbh fam
21:00 Riari: I think it sounds nice, moving heavy into the circle
21:00 JBHyperion: dash between white tick and 00:07:032 (3) - ?
21:01 Riari: prefferably
21:01 Riari: stacking white tick onto 00:06:503 (2) - or something idk
21:01 JBHyperion: then I have double dash with 00:07:208 (5) -
21:01 Riari: doing gameplay isn't my thing
21:01 JBHyperion: I'll use a direction change instead of a jump I think
21:01 Riari: 00:07:208 (4) - ctrl h this then so its facing the other way?
21:01 Riari: I don't think 00:07:208 (4) - should dash into 00:07:738 (5) -
21:02 Riari: but i like to stack and stop movement personal preference
21:04 Riari: 00:24:150 (1) - this isnt sound voltex
21:04 JBHyperion: I like to dash to the strong note, which is why I have that dash there
21:04 JBHyperion: hey it's awesome k
21:04 Riari: 00:24:150 (1) - double circle 1/2 slider?
21:04 JBHyperion: every song needs a 5s finish hitsound
21:05 JBHyperion: I think with the triple that would make the note density too high for a Platter
21:06 Riari: mkay
21:06 Riari: 00:26:973 (1) - triplet this? sounds better and fits with 00:27:503 (3,4,5) -
21:06 Riari: wait no scratch that
21:07 Riari: 00:30:326 (2,3) - move these two back 1/4
21:08 Riari: nvm im wrong again zzz
21:08 JBHyperion: the cymbal starts on the red tick though, I don't hear anything at 00:30:238 - :/
21:08 JBHyperion: oh nvm xD
21:08 Riari: 00:46:738 (1) - pls stop the sound voltex
21:09 Riari: 00:53:444 (6,7) - slider is more consistent with your other sections and shite
21:10 JBHyperion: mkay, there's a drum sound here though so I kinda wanted a jump
21:11 JBHyperion: it's fainter though so maybe I can ignore it
21:11 JBHyperion: and it's not much of a jump anyway
21:11 JBHyperion: I might just up the SV a bit
21:12 Riari: 01:10:032 (2) - replace this with 2 circles, drop the distance very slightly and I think it has a better effect
21:13 JBHyperion: it's currently consistent with the start 00:00:150 (1,2) -
21:13 JBHyperion: same suggestion there?
21:13 Riari: i think its fine because its fading
21:14 Riari: 01:14:973 (1) - Don't like the spinner, the song is still going on so it feels a bit odd
21:14 Riari: also conflicting drain times
21:15 JBHyperion: I'm talking to the uploader about the drain
21:15 JBHyperion: not sure whether it's acceptable or not
21:15 JBHyperion: GDs have weird rules :/
21:15 Riari: i think you'd get away with it but it just sounds wrong
21:15 Riari: the fade is a nice thing for the map to go into when finishing
21:16 JBHyperion: so you think it should be mapped to the end, or finish where the Std diffs finish?
21:16 Riari: i like it where the std diff finishes
21:16 JBHyperion: mmkay
21:16 Riari: its awkward to map the deeper fade there
21:17 Riari: well GATE still isn't subbed
21:17 Riari: zzz
21:18 JBHyperion: so you think a spinner from 01:09:326 - like in the Normal GD?
21:19 JBHyperion: until 01:10:738 -
21:21 Riari: no spinner at all
21:23 JBHyperion: oooh but I like me some score differentiation
21:23 Riari: doesn't mean there is a leaderboard differentiation
21:23 Riari: its just awkward to have a small spinner because its not really leaving on anything
21:23 Riari: and a long spinner is boring because you're missing actual song
21:24 Riari: the no spinner option gives some sort of ambience to the end of the map, feels quite nice
21:26 Riari: postan for that dank kudosu tho
Tyrell
Mod for the platter.

platter
00:34:032 (1,2,3) - I feel hypers to (2) and (3) would be wonderful here
00:47:444 (4,5,6) - I feel this is a bit too tight and you could probably fix this by shortening the distance from 00:47:444 (4) - to 00:47:620 (5) - where dash isn't needed. move 00:47:620 (5) - to x:212 (there are also similar patterns to this later, i suggest doing the same thing there was well)
01:09:326 (1) - This feels awkward to me. Would suggest making this a slightly angled vertical slider although it should be fine as is, so feel free to reject this

Looks like a great yet challenging diff. :D
JBHyperion

Tyrell wrote:

Mod for the platter.

platter
00:34:032 (1,2,3) - I feel hypers to (2) and (3) would be wonderful here I feel this would create too many hypers and spike the difficulty - if it were a Rain, sure, but it feels too much in a Platter for me. I tried to offset this with some slider movement though, which I feel adds some nice variety
00:47:444 (4,5,6) - I feel this is a bit too tight and you could probably fix this by shortening the distance from 00:47:444 (4) - to 00:47:620 (5) - where dash isn't needed. move 00:47:620 (5) - to x:212 (there are also similar patterns to this later, i suggest doing the same thing there was well) Fixed slightly differently by moving 00:47:267 (2,3,4) slightly to the left. Also improved similar pattern at 00:58:561 (2,3,4,5)
01:09:326 (1) - This feels awkward to me. Would suggest making this a slightly angled vertical slider although it should be fine as is, so feel free to reject this Two options here: I place a long slider for the synth like in the Std diffs, which is possible but might feel a little weird, or a short slider to follow the piano, which feels even more weird if I stop after just one note. Probably gonna keep as a circle for now but will consider with more suggestions

Looks like a great yet challenging diff. :D
Thanks for the mod!

Platter
osu file format v14

[General]
AudioFilename: oHrZnCdjZ0Hd.128.mp3
AudioLeadIn: 0
PreviewTime: 24149
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Can't Let Go
TitleUnicode:Can't Let Go
Artist:DJVI
ArtistUnicode:DJVI
Creator:Aihuro
Version:Hyperion's Platter
Source:Geometry Dash
Tags:piano electro instrumental video game cut version -nya- JBHyperion
BeatmapID:790131
BeatmapSetID:335813

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BGCtB.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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332,228,47444,1,2,0:0:0:0:
180,228,47620,1,2,0:0:0:0:
372,228,47797,2,0,L|456:276,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
216,360,48150,6,0,L|112:360,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
292,236,48503,2,0,L|396:236,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
216,200,49032,1,2,0:0:0:0:
48,200,49208,2,0,L|136:152,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
292,154,49561,6,0,L|216:94,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
24,96,49914,1,8,0:0:0:0:
158,94,50091,1,0,0:0:0:0:
216,94,50179,1,0,0:0:0:0:
158,94,50267,1,2,0:0:0:0:
40,168,50444,1,2,0:0:0:0:
212,168,50620,2,0,L|308:168,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
156,244,50973,5,2,0:0:0:0:
276,244,51150,2,0,L|356:304,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
160,324,51503,1,2,0:0:0:0:
384,204,51855,1,2,0:0:0:0:
120,204,52032,2,0,L|24:204,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
288,128,52385,6,0,L|384:128,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
212,72,52738,1,8,0:0:0:0:
336,24,52914,1,0,0:0:0:0:
400,24,53003,1,0,0:0:0:0:
464,24,53091,2,0,P|500:56|496:100,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
304,128,53444,2,0,L|424:128,1,120.000004577637,8|8,0:0|0:0,0:0:0:0:
152,192,53797,6,0,L|56:192,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
248,268,54150,2,0,L|352:268,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
132,352,54679,1,2,0:0:0:0:
304,352,54855,2,0,L|408:352,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
240,192,55208,6,0,L|160:136,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
352,140,55561,1,8,0:0:0:0:
228,68,55738,1,0,0:0:0:0:
172,68,55826,1,0,0:0:0:0:
116,68,55914,2,0,L|40:132,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
224,192,56267,2,0,L|116:192,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
320,264,56620,6,0,L|416:264,2,95.9999970703126,2|0|8,0:0|0:0|0:0,0:0:0:0:
128,264,57150,1,2,0:0:0:0:
388,344,57503,1,2,0:0:0:0:
236,344,57679,1,8,0:0:0:0:
84,344,57855,1,2,0:0:0:0:
464,256,58032,6,0,P|500:200|412:140,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
280,140,58561,1,0,0:0:0:0:
224,140,58649,1,0,0:0:0:0:
168,140,58738,1,2,0:0:0:0:
320,140,58914,1,2,0:0:0:0:
128,140,59091,2,0,L|44:92,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
284,24,59444,6,0,L|388:24,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
208,132,59797,2,0,L|104:132,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
316,168,60326,1,2,0:0:0:0:
480,168,60502,2,0,L|392:216,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
228,214,60855,6,0,L|304:274,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
496,272,61208,1,8,0:0:0:0:
362,274,61385,1,0,0:0:0:0:
304,274,61473,1,0,0:0:0:0:
362,274,61561,1,2,0:0:0:0:
480,200,61738,1,2,0:0:0:0:
308,200,61914,2,0,L|212:200,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
364,124,62267,5,2,0:0:0:0:
244,124,62444,2,0,L|164:64,1,95.9999970703126,2|8,0:0|0:0,0:0:0:0:
360,44,62797,1,2,0:0:0:0:
136,164,63149,1,2,0:0:0:0:
400,164,63326,2,0,L|496:164,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
232,240,63679,6,0,L|136:240,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
308,296,64032,1,8,0:0:0:0:
184,344,64208,1,0,0:0:0:0:
120,344,64297,1,0,0:0:0:0:
56,344,64385,2,0,P|20:312|24:268,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
216,240,64738,1,8,0:0:0:0:
96,240,64914,1,8,0:0:0:0:
368,176,65091,6,0,L|464:176,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
280,100,65444,2,0,L|176:100,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
408,16,65973,1,2,0:0:0:0:
216,16,66149,2,0,L|112:16,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,176,66502,6,0,L|360:232,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
168,228,66855,1,8,0:0:0:0:
292,300,67032,1,0,0:0:0:0:
348,300,67120,1,0,0:0:0:0:
404,300,67208,2,0,L|480:236,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
294,176,67561,2,0,L|186:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
350,104,67914,6,0,L|446:104,2,95.9999970703126,2|0|8,0:0|0:0|0:0,0:0:0:0:
154,104,68444,1,2,0:0:0:0:
436,24,68797,1,2,0:0:0:0:
254,24,68973,1,8,0:0:0:0:
72,24,69149,1,2,0:0:0:0:
328,192,69326,5,4,0:0:0:0:
Topic Starter
Aihuro
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