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Junichi Shimizu - When We Wish a Upon a Star

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Shiranai
Nama diffnya kaya gitu aja yah ga usah diganti hihi :)
makosakata's Normal
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 0
PreviewTime: 79273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon a Star
TitleUnicode:When We Wish a Upon a Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 Mako Sakata
BeatmapID:0
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Additional mod,

[General]
  1. Menurut aku untuk timing kayanya perlu satu lagi deh timing line di sini 00:00:525 - sebagai ketukan pertama, terus baru metronomenya direset di bagian ini 00:02:229 -, lagipula suara musik di 00:00:525 - lumayan mapable, kasian kalo kosong ga dimap
  2. Reminder, berhubung map ini ada skinnya jangan lupa sama beberapa element skin set yang lain sesuain sama https://osu.ppy.sh/wiki/Skinning
  3. Pendapat aja sih, warna combo yang grey kayanya kurang cocok deh menurut aku agak gloomy gimana gitu, kenapa ga coklat aja sesuain sama warna rambutnya
  4. Mungkin tambah AudioLeadIn: 1500~2000?
[Easy]
  1. Mungkin OD -1 deh, lagunya lumayan calm jadi mungkin pengaturan diff rendahnya bisa dibuat agak mudah
  2. 01:13:478 (2) - Kalo ctrl+g bgmn? flownya lebih natural daripada kursornya bergerak zigzag
  3. 02:03:591 (1) - Spinner itu kayanya kependekan deh menurut aku, mungkin ritmenya bisa disusun kaya gini http://puu.sh/j1vp5/df0d1e8e95.png, soalnya kalo ngikutin suara petikan harpanya berasa lebih enak kalo spinnernya mulai dari sini 02:02:228 - terus volume spinnernya di akhir bisa direndahin, kayanya masih terlalu keras deh suaranya

    Sedikit pendapat aja buat Easy kayanya terlalu pelan deh sv nya coba 1.00 mungkin lebih bagus
[Wish]
  1. 00:30:184 (2) - 00:38:365 (2) - Beberapa slider bisa di ctrl+g biar flownya lebih bagus, mirip kaya Easy kasusnya. Ga aku sebutin semuanya, coba deh dicari lagi yang lain siapa tau flownya ada yang bisa diperbagus lagi
  2. 00:48:593 (1,2,3) - 00:43:138 (1,2,3) - Beberapa placing yang kaya gitu kesannya agak maksa deh menurut aku, coba deh sedikit dirapihin lagi, semacam kaya gini mungkin bagus http://puu.sh/j1vZK/ba93a6155e.jpg
  3. 01:16:035 (1,1) - Spinner spam di sana kayanya ga perlu deh, coba dimap aja kan suara piano sama lulabinya masih kedengeran jelas
  4. 01:58:137 (8) - Terlalu plain deh menurut aku kalo di sana cuma diisi satu slider 2/1, kan kalo didengerin baik-baik ada suara piano di sana, coba aja diisi stream circle atau biar mudah sedikit bisa pake slider 1/4, mungkin ritme kaya gini http://puu.sh/j1wrU/5f02d64701.jpg dengan placing kaya gini bagus http://puu.sh/j1wpC/54aaba4797.jpg bisa lebih bagus
  5. 02:03:762 (1) - Volume spinner di akhir bisa direndahin mirip kaya Easy

    Flownya masih banyak yang bisa ditingkatin lagi lit
[]
Tapi overall udah bagus kok, good luck on ranking~
Topic Starter
lit120

Mako Sakata wrote:

Nama diffnya kaya gitu aja yah ga usah diganti hihi :) yiihaa!!! added. dan ganti namany jadi Mako Sakata's Normal aja biar agak rapi nama ny hehehe
makosakata's Normal
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 0
PreviewTime: 79273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon a Star
TitleUnicode:When We Wish a Upon a Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 Mako Sakata
BeatmapID:0
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15865,-100,4,2,1,20,0,0
17229,-100,4,2,1,40,0,0
60184,681.818181818182,3,2,1,45,1,0
65638,681.818181818182,3,2,1,45,1,0
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119500,-100,4,2,1,45,0,0
122228,-100,4,2,1,40,0,0
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123591,-100,4,2,1,30,0,0
124273,-100,4,2,1,25,0,0
124955,-100,4,2,1,20,0,0


[Colours]
Combo1 : 175,176,162
Combo2 : 245,122,233
Combo3 : 255,133,134

[HitObjects]
148,80,525,6,0,L|148:148,1,65,0|2,0:0|0:0,0:0:0:0:
116,224,1206,2,0,P|148:232|180:224,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,1888,1,0,0:0:0:0:
332,156,2229,6,0,P|396:144|460:156,1,130,2|0,0:0|0:0,0:0:0:0:
396,312,3593,2,0,P|332:324|268:312,1,130,2|0,0:0|0:0,0:0:0:0:
188,336,4615,2,0,B|176:292|200:264|200:264|176:212,1,130,2|0,0:0|0:0,0:0:0:0:
148,136,5638,1,2,0:0:0:0:
88,76,5979,2,0,P|148:52|208:76,1,130,2|0,0:0|0:0,0:0:0:0:
284,108,7002,1,2,0:0:0:0:
364,76,7343,1,0,0:0:0:0:
444,108,7684,6,0,B|466:156|466:156|442:184|454:228,1,130,2|0,0:0|0:0,0:0:0:0:
348,360,9047,2,0,B|396:338|396:338|424:362|468:350,1,130,2|0,0:0|0:0,0:0:0:0:
444,268,10070,2,0,P|452:236|444:204,1,65,2|0,0:0|0:0,0:0:0:0:
372,160,10752,2,0,P|340:169|316:192,1,65,2|2,0:0|0:0,0:0:0:0:
316,276,11434,1,2,0:0:0:0:
256,192,13138,12,4,15865,0:0:0:0:
400,320,17229,6,0,P|388:256|400:192,1,130,2|0,0:0|0:0,0:0:0:0:
464,136,18252,2,0,B|400:148|400:148|336:136,1,130,2|0,0:0|0:0,0:0:0:0:
256,108,19275,2,0,B|192:96|192:96|128:108,1,130,2|2,0:0|0:0,0:0:0:0:
375,340,21320,6,0,B|397:291|397:291|373:263|384:216,1,130,0|2,0:0|0:0,0:0:0:0:
364,136,22343,1,2,0:0:0:0:
284,164,22684,2,0,P|220:168|160:140,1,130,2|0,0:0|0:0,0:0:0:0:
84,108,23706,2,0,B|64:156|96:196|96:196|64:236|84:292,1,195,2|2,0:0|0:0,0:0:0:0:
248,256,25411,2,0,P|272:196|248:136,1,130
208,64,26434,2,0,B|256:44|304:68|304:68|352:92|396:64,1,195,2|2,0:0|0:0,0:0:0:0:
476,88,27797,5,2,0:0:0:0:
448,168,28138,2,0,P|438:231|461:293,1,130,2|0,0:0|0:0,0:0:0:0:
416,364,29161,2,0,B|367:342|367:342|339:366|292:355,1,130,2|0,0:0|0:0,0:0:0:0:
320,276,30184,1,0,0:0:0:0:
344,196,30525,2,0,P|300:89|206:155,1,260,2|0,0:0|0:0,0:0:0:0:
148,212,32229,6,0,P|204:240|264:216,1,130,2|0,0:0|0:0,0:0:0:0:
344,196,33252,1,0,0:0:0:0:
424,228,33593,2,0,B|444:180|412:140|412:140|444:100|424:44,1,195,2|0,0:0|0:0,0:0:0:0:
348,84,34956,2,0,P|285:94|223:71,2,130,2|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,37684,6,0,P|132:324|164:316,1,65
132,236,38365,2,0,P|100:228|68:236,1,65,2|2,0:0|0:0,0:0:0:0:
24,164,39047,2,0,B|46:115|46:115|22:87|33:40,1,130,2|0,0:0|0:0,0:0:0:0:
116,64,40070,2,0,P|178:79|242:61,1,130,2|0,0:0|0:0,0:0:0:0:
320,92,41093,2,0,L|312:224,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
484,132,43138,6,0,L|480:196,1,65
396,208,43820,2,0,L|400:144,1,65,2|2,0:0|0:0,0:0:0:0:
332,92,44502,2,0,P|269:107|208:85,1,130,2|0,0:0|0:0,0:0:0:0:
136,44,45525,2,0,B|116:92|140:140|140:140|164:188|136:232,1,195,2|2,0:0|0:0,0:0:0:0:
24,356,47229,2,0,B|73:334|73:334|101:358|148:347,1,130
224,380,48252,2,0,B|244:332|212:292|212:292|244:252|224:196,1,195,2|2,0:0|0:0,0:0:0:0:
148,236,49615,5,2,0:0:0:0:
79,283,49956,2,0,P|65:221|98:167,1,130,2|0,0:0|0:0,0:0:0:0:
148,236,50979,2,0,P|212:228|276:244,1,130,2|0,0:0|0:0,0:0:0:0:
352,280,52002,1,0,0:0:0:0:
424,328,52343,2,0,P|468:336|468:228,1,195,2|0,0:0|0:0,0:0:0:0:
452,60,54047,6,0,B|404:40|364:72|364:72|324:40|268:60,1,195,2|0,0:0|0:0,0:0:0:0:
194,101,55411,2,0,P|241:142|304:136,1,130,2|0,0:0|0:0,0:0:0:0:
388,148,56434,2,0,L|372:344,1,195,2|0,0:0|0:0,0:0:0:0:
288,356,57797,1,0,0:0:0:0:
208,328,58138,2,0,P|144:315|83:336,1,130,2|0,0:0|0:0,0:0:0:0:
28,272,59161,1,2,0:0:0:0:
28,272,60184,6,0,B|55:228|31:180|31:180|7:132|27:84,1,195,6|0,0:0|0:0,0:0:0:0:
96,36,61547,1,2,0:0:0:0:
176,64,61888,1,0,0:0:0:0:
256,40,62229,2,0,P|320:40|368:80,1,130,2|0,0:0|0:0,0:0:0:0:
448,108,63252,2,0,B|434:151|400:163|400:163|408:192|394:217,1,130,2|0,0:0|0:0,0:0:0:0:
316,184,64274,1,0,0:0:0:0:
244,228,64615,1,2,0:0:0:0:
244,228,65638,6,0,P|256:271|149:280,1,195,6|0,0:0|0:0,0:0:0:0:
116,200,67001,1,2,0:0:0:0:
160,128,67342,1,0,0:0:0:0:
240,100,67683,2,0,P|302:113|343:162,1,130,2|0,0:0|0:0,0:0:0:0:
428,164,68706,2,0,P|408:224|348:248,1,130,2|0,0:0|0:0,0:0:0:0:
272,216,69728,2,0,P|264:248|272:280,1,65,0|2,0:0|0:0,0:0:0:0:
240,356,70410,6,0,P|272:364|304:356,1,65
384,332,71091,1,0,0:0:0:0:
464,356,71432,2,0,B|474:311|450:283|450:283|472:234,1,130,2|0,0:0|0:0,0:0:0:0:
456,152,72455,1,0,0:0:0:0:
380,188,72796,2,0,P|316:201|255:180,1,130,2|0,0:0|0:0,0:0:0:0:
188,132,73819,1,0,0:0:0:0:
116,176,74160,2,0,L|108:308,1,130,2|0,0:0|0:0,0:0:0:0:
180,352,75182,1,0,0:0:0:0:
260,328,75523,1,2,0:0:0:0:
340,352,75864,6,0,P|396:368|396:228,1,260,0|2,0:0|0:0,0:0:0:0:
320,260,77569,2,0,P|312:228|320:196,1,65
368,128,78250,1,2,0:0:0:0:
84,312,79614,6,0,P|76:280|84:248,1,65,0|2,0:0|0:0,0:0:0:0:
160,216,80296,2,0,P|168:248|160:280,1,65,0|2,0:0|0:0,0:0:0:0:
208,348,80978,1,0,0:0:0:0:
288,320,81319,6,0,P|352:308|416:320,1,130,6|0,0:0|0:0,0:0:0:0:
484,272,82341,1,0,0:0:0:0:
456,192,82683,2,0,L|464:60,1,130,2|0,0:0|0:0,0:0:0:0:
380,76,83705,2,0,L|373:206,1,130,2|0,0:0|0:0,0:0:0:0:
308,260,84728,1,2,0:0:0:0:
228,232,85069,2,0,P|165:226|109:256,1,130,2|0,0:0|0:0,0:0:0:0:
40,208,86091,2,0,L|44:144,1,65,2|0,0:0|0:0,0:0:0:0:
28,60,86773,6,0,B|73:50|101:74|101:74|120:52|150:52,1,130,2|0,0:0|0:0,0:0:0:0:
232,52,87796,1,0,0:0:0:0:
280,120,88137,2,0,L|273:250,1,130,2|0,0:0|0:0,0:0:0:0:
220,316,89160,2,0,P|276:336|336:304,1,130,2|0,0:0|0:0,0:0:0:0:
404,256,90182,1,2,0:0:0:0:
488,276,90523,2,0,B|498:231|474:203|474:203|496:154,1,130,2|0,0:0|0:0,0:0:0:0:
456,80,91546,1,2,0:0:0:0:
376,108,91887,2,0,L|344:108,1,32.5,2|0,0:0|0:0,0:0:0:0:
308,132,92228,6,0,P|320:196|308:260,1,130,2|0,0:0|0:0,0:0:0:0:
332,340,93250,2,0,B|287:350|259:326|259:326|240:348|210:348,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,296,94955,2,0,L|400:232,1,65,2|0,0:0|0:0,0:0:0:0:
348,164,95637,1,2,0:0:0:0:
268,192,95978,2,0,P|212:212|152:180,1,130,2|0,0:0|0:0,0:0:0:0:
216,124,97000,1,2,0:0:0:0:
84,232,97682,6,0,P|64:176|96:116,1,130,2|2,0:0|0:0,0:0:0:0:
152,180,98705,1,0,0:0:0:0:
216,124,99046,2,0,P|272:104|332:136,1,130,2|2,0:0|0:0,0:0:0:0:
268,192,100069,1,0,0:0:0:0:
324,255,100410,2,0,P|344:311|312:371,1,130,2|2,0:0|0:0,0:0:0:0:
256,307,101432,2,0,P|236:251|268:191,1,130,2|0,0:0|0:0,0:0:0:0:
332,136,102455,1,2,0:0:0:0:
412,164,102796,1,0,0:0:0:0:
496,144,103137,6,0,B|506:189|482:217|482:217|504:236|504:266,1,130,6|0,0:0|0:0,0:0:0:0:
460,336,104160,1,0,0:0:0:0:
380,312,104500,2,0,P|316:300|252:312,1,130,2|0,0:0|0:0,0:0:0:0:
192,252,105523,2,0,L|199:122,1,130,2|0,0:0|0:0,0:0:0:0:
140,60,106546,1,2,0:0:0:0:
68,104,106887,2,0,L|61:234,1,130,2|0,0:0|0:0,0:0:0:0:
28,312,107910,2,0,P|60:320|92:312,1,65,2|0,0:0|0:0,0:0:0:0:
172,288,108591,6,0,P|240:276|296:300,1,130,2|0,0:0|0:0,0:0:0:0:
368,340,109614,1,0,0:0:0:0:
448,312,109955,2,0,L|455:182,1,130,2|0,0:0|0:0,0:0:0:0:
476,100,110978,2,0,B|431:90|403:114|403:114|384:92|354:92,1,130,2|0,0:0|0:0,0:0:0:0:
272,100,112000,1,2,0:0:0:0:
200,144,112341,2,0,P|144:164|84:132,1,130,2|0,0:0|0:0,0:0:0:0:
148,76,113364,1,2,0:0:0:0:
200,144,113705,2,0,L|200:176,1,32.5,2|0,0:0|0:0,0:0:0:0:
224,212,114046,6,0,P|288:200|352:212,1,130,2|2,0:0|0:0,0:0:0:0:
416,265,115069,2,0,L|416:297,1,32.5,2|0,0:0|0:0,0:0:0:0:
416,339,115410,2,0,P|352:351|288:339,1,130,2|2,0:0|0:0,0:0:0:0:
216,296,116432,2,0,L|216:264,1,32.5,2|0,0:0|0:0,0:0:0:0:
216,220,116773,2,0,B|171:230|143:206|143:206|124:228|94:228,1,130,2|2,0:0|0:0,0:0:0:0:
32,284,117796,2,0,P|12:228|40:164,1,130,2|0,0:0|0:0,0:0:0:0:
92,100,118819,1,2,0:0:0:0:
172,128,119160,1,0,0:0:0:0:
252,100,119500,6,0,P|308:84|308:224,1,260,2|2,0:0|0:0,0:0:0:0:
172,128,121546,2,0,P|168:92|176:64,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,122228,12,6,124955,0:0:0:0:
Additional mod,

[General]
  1. Menurut aku untuk timing kayanya perlu satu lagi deh timing line di sini 00:00:525 - sebagai ketukan pertama, terus baru metronomenya direset di bagian ini 00:02:229 -, lagipula suara musik di 00:00:525 - lumayan mapable, kasian kalo kosong ga dimap kek ny ini g perlu lah untuk 2 diff aku
  2. Reminder, berhubung map ini ada skinnya jangan lupa sama beberapa element skin set yang lain sesuain sama https://osu.ppy.sh/wiki/Skinning ahh gapapa Mako. w akan buat beberapa skin element saja, cuma agak malas buat complete set =w=
  3. Pendapat aja sih, warna combo yang grey kayanya kurang cocok deh menurut aku agak gloomy gimana gitu, kenapa ga coklat aja sesuain sama warna rambutnya ok deh klo begitu. Changed the color for all diffs
  4. Mungkin tambah AudioLeadIn: 1500~2000? 1500 aja deh untuk smua diff
[Easy]
  1. Mungkin OD -1 deh, lagunya lumayan calm jadi mungkin pengaturan diff rendahnya bisa dibuat agak mudah boleh
  2. 01:13:478 (2) - Kalo ctrl+g bgmn? flownya lebih natural daripada kursornya bergerak zigzag ganti posisi (2) dan (3)
  3. 02:03:591 (1) - Spinner itu kayanya kependekan deh menurut aku, mungkin ritmenya bisa disusun kaya gini http://puu.sh/j1vp5/df0d1e8e95.png, soalnya kalo ngikutin suara petikan harpanya berasa lebih enak kalo spinnernya mulai dari sini 02:02:228 - terus volume spinnernya di akhir bisa direndahin, kayanya masih terlalu keras deh suaranya dari Niva, ya katanya agak mengkhawatirkan length nya itu, jadi ku ganti aja sperti kata kamu. dan volume ny w ngikut kek punya kamu deh :v

    Sedikit pendapat aja buat Easy kayanya terlalu pelan deh sv nya coba 1.00 mungkin lebih bagus prefer ny 0.9 aja SV ny hehe
[Wish]
  1. 00:30:184 (2) - 00:38:365 (2) - Beberapa slider bisa di ctrl+g biar flownya lebih bagus, mirip kaya Easy kasusnya. Ga aku sebutin semuanya, coba deh dicari lagi yang lain siapa tau flownya ada yang bisa diperbagus lagi boleh lah
  2. 00:48:593 (1,2,3) - 00:43:138 (1,2,3) - Beberapa placing yang kaya gitu kesannya agak maksa deh menurut aku, coba deh sedikit dirapihin lagi, semacam kaya gini mungkin bagus http://puu.sh/j1vZK/ba93a6155e.jpg fixed
  3. 01:16:035 (1,1) - Spinner spam di sana kayanya ga perlu deh, coba dimap aja kan suara piano sama lulabinya masih kedengeran jelas remapped
  4. 01:58:137 (8) - Terlalu plain deh menurut aku kalo di sana cuma diisi satu slider 2/1, kan kalo didengerin baik-baik ada suara piano di sana, coba aja diisi stream circle atau biar mudah sedikit bisa pake slider 1/4, mungkin ritme kaya gini http://puu.sh/j1wrU/5f02d64701.jpg dengan placing kaya gini bagus http://puu.sh/j1wpC/54aaba4797.jpg bisa lebih bagus ohhhhhh kek ny ini boleh juga deh
  5. 02:03:762 (1) - Volume spinner di akhir bisa direndahin mirip kaya Easy ngikut timing + volume kamu aja deh :v (cuma spinner aja)

    Flownya masih banyak yang bisa ditingkatin lagi lit
[]
Tapi overall udah bagus kok, good luck on ranking~
sip, makasi untk mod ny :D

and i fixed the title + added mako_sakata as a tag + added some skin elements + hitsounds
F D Flourite
[General]
  1. I didn't remember if such a thing is allowed that the reverse arrow scales beyond the circle but I think you should fix it because it can be disturbing. Pic:
[Easy]

  • General
  1. The Audio Lead-in of this diff is 15000ms, while others are all 1500ms. Pls fix it.

    Rhythm
  2. 00:42:456 - Personally, I think removing this note will be better. Besides, the sound here is soft.
  3. 01:32:228 - to 01:41:773 - This part is the most intense part in this diff, or even in Kiai. Personally, I would use some 2/1 rhythm, just as you did later.

    Placement
  4. I don't know whether you really care about blanket, because I found most blankets in this diff are incomplete. If you don't care, just ignore the blanket advice below.
    Blanket Advice
    1. 00:02:229 (1,2,3) - Blanket. Such long sliders should be more curved to get a nice blanket. For example:
    2. 00:09:729 (2,3) - ^
    3. 00:17:229 (1,3) - ^ (Minor. Moving 00:17:229 (1) - a bit upward works too)
    4. 00:29:502 (3,4) - ^
    5. 00:44:502 (2,1) - ^
    6. 00:47:229 (2,1) - ^ (Not about degree of curve, but the direction of curve)
    7. 01:01:206 (1,2) - ^
    8. 01:26:091 (4,1) - ^
    9. 01:54:046 (1,2) - ^
    10. 01:33:591 (2,3) - ^

    Hitsound
  5. 00:41:775 - I'd like to use finish because piano here is louder. (Not higher, but louder)
  6. 00:55:411 - Finish instead of whistle.
[Mako Sakata's Normal]

  • General
  1. Disable Widescreen Support. No SB or video used.

    Rhythm
  2. Nothing to say.

    Placement
  3. 00:30:525 (5,1) - Not a good blanket.
  4. Nice! Very fluent and beautiful.

    Hitsound
  5. Nice. Even tho I wish you would use more finish to emphasize some heavy noise or beginning/ending places (00:36:320 - for example), you did a good job.
[Wish]

  • General
  1. Disable Widescreen Support. No SB or video used.

    Rhythm
  2. 00:11:434 (2,3) - Noise at 00:11:434 - is obviously louder than the one at 00:11:775 -. So I tend to remove 00:11:775 (3) - since this note is unnoticable. OR, you can swap the whistle so that 00:11:434 (2) - is emphasized and 00:11:775 (3) - is not.

    Placement
  3. Blanket advice
    1. 00:18:593 (1,2) - The same as Easy
    2. 00:30:184 (2,3) - ^
    3. 00:38:365 (2,3) - ^
    4. 00:56:775 (1,2) - ^
    5. 00:58:820 (4,5) - ^
    6. 01:19:955 (2,3) - ^
  4. 01:40:410 (5) - NC?
  5. 01:54:046 - From this on, NCs are messy. For example: NC at 02:00:864 (1) - can be removed; 01:56:432 (1) - can have a NC...

    Hitsound
  6. 00:41:093 (2) - Remove the whistle at tail. This noise is comparatively soft and need no emphasis.
  7. 00:41:775 - Add a finish.
  8. 00:55:411 - The noise here is comparatively heavier and louder than ones around it. I would like to add a whistle.
  9. 01:56:773 - Set a finish here?
If you have any questions about my mod, you can always catch me ingame. ;)
Topic Starter
lit120

F D Flourite wrote:

[General]
  1. I didn't remember if such a thing is allowed that the reverse arrow scales beyond the circle but I think you should fix it because it can be disturbing. Pic: done
[Easy]

  • General
  1. The Audio Lead-in of this diff is 15000ms, while others are all 1500ms. Pls fix it. done

    Rhythm
  2. 00:42:456 - Personally, I think removing this note will be better. Besides, the sound here is soft. nope
  3. 01:32:228 - to 01:41:773 - This part is the most intense part in this diff, or even in Kiai. Personally, I would use some 2/1 rhythm, just as you did later. yep, i'd prefer that

    Placement
  4. I don't know whether you really care about blanket, because I found most blankets in this diff are incomplete. If you don't care, just ignore the blanket advice below. well god damn it grid. i fixed the blanket, but looks like i will ignore this for sure
    Blanket Advice
    1. 00:02:229 (1,2,3) - Blanket. Such long sliders should be more curved to get a nice blanket. For example:
    2. 00:09:729 (2,3) - ^
    3. 00:17:229 (1,3) - ^ (Minor. Moving 00:17:229 (1) - a bit upward works too)
    4. 00:29:502 (3,4) - ^
    5. 00:44:502 (2,1) - ^
    6. 00:47:229 (2,1) - ^ (Not about degree of curve, but the direction of curve)
    7. 01:01:206 (1,2) - ^
    8. 01:26:091 (4,1) - ^
    9. 01:54:046 (1,2) - ^
    10. 01:33:591 (2,3) - ^

    Hitsound
  5. 00:41:775 - I'd like to use finish because piano here is louder. (Not higher, but louder) no
  6. 00:55:411 - Finish instead of whistle. ^
[Wish]

  • General
  1. Disable Widescreen Support. No SB or video used. done

    Rhythm
  2. 00:11:434 (2,3) - Noise at 00:11:434 - is obviously louder than the one at 00:11:775 -. So I tend to remove 00:11:775 (3) - since this note is unnoticable. OR, you can swap the whistle so that 00:11:434 (2) - is emphasized and 00:11:775 (3) - is not. hey, why not? looks like i need to remove whistle on (3)

    Placement looks like i have to ignore this
  3. Blanket advice
    1. 00:18:593 (1,2) - The same as Easy
    2. 00:30:184 (2,3) - ^
    3. 00:38:365 (2,3) - ^
    4. 00:56:775 (1,2) - ^
    5. 00:58:820 (4,5) - ^
    6. 01:19:955 (2,3) - ^
  4. 01:40:410 (5) - NC? no
  5. 01:54:046 - From this on, NCs are messy. For example: NC at 02:00:864 (1) - can be removed; 01:56:432 (1) - can have a NC... did something different for NC

    Hitsound
  6. 00:41:093 (2) - Remove the whistle at tail. This noise is comparatively soft and need no emphasis. ok
  7. 00:41:775 - Add a finish. no
  8. 00:55:411 - The noise here is comparatively heavier and louder than ones around it. I would like to add a whistle. oops
  9. 01:56:773 - Set a finish here? no
If you have any questions about my mod, you can always catch me ingame. ;)
thx for mod :D. looks like i have to think whether i can set the skin as ready or not
Shiranai

F D Flourite wrote:

[Mako Sakata's Normal]

  • General
  1. Disable Widescreen Support. No SB or video used.

    Rhythm
  2. Nothing to say.

    Placement
  3. 00:30:525 (5,1) - Not a good blanket.
  4. Nice! Very fluent and beautiful.

    Hitsound
  5. Nice. Even tho I wish you would use more finish to emphasize some heavy noise or beginning/ending places (00:36:320 - for example), you did a good job.
Fixed all, and add some finish sound, thanks for mod :)
SPOILER
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish Upon a Star
TitleUnicode:When We Wish Upon a Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,40,1,0
60184,681.818181818182,3,2,1,45,1,0
65638,681.818181818182,3,2,1,45,1,0
70410,681.818181818182,4,2,1,45,1,0
79614,-100,4,2,1,40,0,0
79955,-100,4,2,1,42,0,0
80296,-100,4,2,1,44,0,0
80637,-100,4,2,1,46,0,0
80978,-100,4,2,1,48,0,0
81319,-100,4,2,1,50,0,1
119500,-100,4,2,1,45,0,0
122228,-100,4,2,1,40,0,0
122910,-100,4,2,1,35,0,0
123591,-100,4,2,1,30,0,0
124273,-100,4,2,1,25,0,0
124955,-100,4,2,1,20,0,0


[Colours]
Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134

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F D Flourite
kd pls XD
Topic Starter
lit120

F D Flourite wrote:

kd pls XD
Woops, total forgot about that. Thx for reminding me XD
Ciyus Miapah
lol forget to give kd to modder, you're such a grand father /runs


[General]
  1. hell 88bpm, this isnt drumstep at all ._.
  2. put piano , chill, and relaxing song on tags. Yeah because this song makes me want to sleep
  3. add new combo color please yeah this isnt necessary but i recommend you to do this because this song has 4/4 metronome, so for consistency stuff you need 4 combo colors
  4. im not sure of 3 timing points on middle of song, its just not necessary on here, since this song quiet slow and boring maybe you can delete them, its fine with it i think
  5. okay looks clear

[wish]

  • i wish this beatmap ranked
  1. AR7 and OD7 seems hard with CS5 RIP, just put OD6 please
  2. 00:21:320 (1,2) - why you put jump at this super slow part? it looks didnt consistant with other pattern there
  3. 01:04:615 (3) - nice slider, fix shape a bit, make it more symetrical please
  4. 01:18:593 (1) - nazi blanket
  5. 00:55:411 (5,6) - ^
  6. 00:58:479 (3,5) - ^
  7. ah its not okay if im doing blanket mod here
  8. looks fine i think

okay that's it i can tell to you, everything except above it's fine for me.
goodluck with your map! and this map will probably ranked faster because it has good quality

see ya :)
Topic Starter
lit120

Fort wrote:

lol forget to give kd to modder, you're such a grand father /runs wtf?


[General]
  1. hell 88bpm, this isnt drumstep at all ._. what? it's a slow, relaxing song. not a dubstep ._.
  2. put piano , chill, and relaxing song on tags. Yeah because this song makes me want to sleep i'm not pretty sure about this
  3. add new combo color please yeah this isnt necessary but i recommend you to do this because this song has 4/4 metronome, so for consistency stuff you need 4 combo colors nope
  4. im not sure of 3 timing points on middle of song, its just not necessary on here, since this song quiet slow and boring maybe you can delete them, its fine with it i think it is necessary. try to listen to it first on that part
  5. okay looks clear yey

[wish]

  • i wish this beatmap ranked same thing
  1. AR7 and OD7 seems hard with CS5 RIP, just put OD6 please ok
  2. 00:21:320 (1,2) - why you put jump at this super slow part? it looks didnt consistant with other pattern there well, i want that one
  3. 01:04:615 (3) - nice slider, fix shape a bit, make it more symetrical please i'll keep this one
  4. 01:18:593 (1) - nazi blanket it's fine for me
  5. 00:55:411 (5,6) - ^ ^
  6. 00:58:479 (3,5) - ^ ^
  7. ah its not okay if im doing blanket mod here
  8. looks fine i think

okay that's it i can tell to you, everything except above it's fine for me.
goodluck with your map! and this map will probably ranked faster because it has good quality

see ya :)
thx for mod! and here's what i changed by my own:
Wish
  1. 01:15:864 (4) - NC
  2. 01:18:591 (1) - removed NC
  3. 01:19:955 (4) - ctrl + G

added skins
  1. scorebar-bg
  2. scorebar-colour
and the skins are all ready!
Ciyus Miapah

-Hakurei- wrote:

[wish]

  • i wish this beatmap ranked same thing
  1. AR7 and OD7 seems hard with CS5 RIP, just put OD6 please ok
  2. 00:21:320 (1,2) - why you put jump at this super slow part? it looks didnt consistant with other pattern there well, i want that one well i dont think this will be consistant with other pattern like this, when you want add jump dont put on there, just put on kiai time or something. but its okay, Up to you. im just saying that because why not
Topic Starter
lit120

Fort wrote:

-Hakurei- wrote:

[wish]

  • i wish this beatmap ranked same thing
  1. AR7 and OD7 seems hard with CS5 RIP, just put OD6 please ok
  2. 00:21:320 (1,2) - why you put jump at this super slow part? it looks didnt consistant with other pattern there well, i want that one well i dont think this will be consistant with other pattern like this, when you want add jump dont put on there, just put on kiai time or something. but its okay, Up to you. im just saying that because why not
i get your point now. fixed by moving 00:21:320 (1) - only

Additional Change on Wish Diff
  1. 00:32:229 (1,2,1,2,1,2,3) - i better play scale on this (need to check whether it is fit for using DS or not)
  2. 01:35:637 (3) - stack wtih 01:33:250 (4) -
Shurelia
おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- You might want to add "Little Buster!" and "リトルバスターズ!" on the tags but that's just my personal preference of me. (since she's part of the club lol)
- Also add "Kudryavka Noumi" and "能美 クドリャフカ" on the tags because you use her as BG. (another personal preference)
- Add "VisualArt's" to the tags. because it's the name of the publisher of the game (KEY is the game developer.)

[Easy]

  • Using Slider Tick Rate : 2 , would be better because it'll follow the songs well for me. (if you going to apply this, then you should apply to all diffs)
  1. 00:29:502 (3,4) - Blanket would be preferred at here.
  2. 00:44:502 (2,1) - ^^
  3. 00:53:365 (4,1) - This blanket could be improved
  4. 01:18:250 - adding a note at here is good to try. It'll give a good play for the players too.
  5. 01:26:091 (4,1) - nazi blanket.
  6. 01:54:046 (1,2) - Should be blanket imo
  7. 02:01:887 - Just a personal opinion. I would add an object at here because it fit more with the song than the current one also able to give a good ending to the player.

[makosakata's Normal]
  1. Good enough~

[Wish]

  • Try HP : 5.5 ? the current one is a bit too hard to be passed. if you put HR on this diff
  1. 00:02:911 (2,3) - Mmh? a jump at here but not a here 00:07:343 (5,1) - ? it has a same sound tho.
  2. 00:11:775 (3) - Finish at here.
  3. 00:16:547 (2,3) - Blanket can be improved. http://puu.sh/j55d7.jpg
  4. 00:28:138 (4) - Would add a finish on the head.
  5. 00:30:865 (3) - ^^^ and other similiar parts
  6. 00:40:411 (1,2) - Blanket~ . http://puu.sh/j55nY.jpg
  7. 00:49:275 (2,3) - little improvement for blanket could applied at here
  8. 01:18:591 (3) - NC should be here
  9. 01:20:637 (5,1) - How about use this rhythm ? http://puu.sh/j55Gi.jpg . It can follow the bell sounds on the background also it still enjoyable to play. (it use 1/6)
  10. 01:53:023 (3,4) - Why you stacking these but not these 01:54:387 (2,3) - ? i would suggest you to unstack 3,4.

That's all for me, Hope this help. And good luck!
Topic Starter
lit120

Shurelia wrote:

おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- You might want to add "Little Buster!" and "リトルバスターズ!" on the tags but that's just my personal preference of me. (since she's part of the club lol) well i know that, but that's not related with this eroge for me
- Also add "Kudryavka Noumi" and "能美 クドリャフカ" on the tags because you use her as BG. (another personal preference) added for all diffs
- Add "VisualArt's" to the tags. because it's the name of the publisher of the game (KEY is the game developer.) added for all diffs

[Easy]

  • Using Slider Tick Rate : 2 , would be better because it'll follow the songs well for me. (if you going to apply this, then you should apply to all diffs) not pretty sure about this
  1. 00:29:502 (3,4) - Blanket would be preferred at here. done
  2. 00:44:502 (2,1) - ^^ but i stacked it on (1)
  3. 00:53:365 (4,1) - This blanket could be improved fixed
  4. 01:18:250 - adding a note at here is good to try. It'll give a good play for the players too. added note on 01:17:228 - only
  5. 01:26:091 (4,1) - nazi blanket. fixed
  6. 01:54:046 (1,2) - Should be blanket imo done
  7. 02:01:887 - Just a personal opinion. I would add an object at here because it fit more with the song than the current one also able to give a good ending to the player. nope

[Wish]

  • Try HP : 5.5 ? the current one is a bit too hard to be passed. if you put HR on this diff done
  1. 00:02:911 (2,3) - Mmh? a jump at here but not a here 00:07:343 (5,1) - ? it has a same sound tho. that's my preference, so no
  2. 00:11:775 (3) - Finish at here. no
  3. 00:16:547 (2,3) - Blanket can be improved. http://puu.sh/j55d7.jpg fixed
  4. 00:28:138 (4) - Would add a finish on the head. no
  5. 00:30:865 (3) - ^^^ and other similiar parts no
  6. 00:40:411 (1,2) - Blanket~ . http://puu.sh/j55nY.jpg done
  7. 00:49:275 (2,3) - little improvement for blanket could applied at here done
  8. 01:18:591 (3) - NC should be here done
  9. 01:20:637 (5,1) - How about use this rhythm ? http://puu.sh/j55Gi.jpg . It can follow the bell sounds on the background also it still enjoyable to play. (it use 1/6) i will think about this, since this is a good idea for me
  10. 01:53:023 (3,4) - Why you stacking these but not these 01:54:387 (2,3) - ? i would suggest you to unstack 3,4. because on 01:53:023 (3,4) - has a same note, so i have to stack it

That's all for me, Hope this help. And good luck!
thx for mod :D
No_Gu
M4M from my queue

maybe add "one's future" to tags? I heard the rhythm

[Easy]
00:02:229 (1,2,3) - usually I don't want to mention a blanket stuff,but I think I need to have a mention here
00:10:411 (3) - why not copy 00:07:684 (1) - and make a symmetry?
00:17:229 (1) - delete it,the sound here is like an end of last long-sound,which sounds bad with a circle
00:17:911 (2) - in fact we need 4/1 for recovering time in easy,but since it's a slow song...well,whatever,let BAT judge
00:21:320 (1,2) - try sth like this?... https://osu.ppy.sh/ss/3412927 looks better
01:32:228 (1,2,3,4,1,2,3) - feel a liitle bad about this part..

[Normal]
00:10:070 (3,4) - a 1/1 slider with a 1/2 note sounds better
00:17:229 (1) - same as I said in easy
01:31:887 (8,1) - better not to let 1/4 appear in normal diff
01:53:705 (8,1,2,3,4,5) - ^ and this part especially make the diff hard
good use of slider blanket,nice work

[Hard]
00:17:229 (3) - head sounds odd
01:40:410 (5) - NC
01:58:137 (8,9,10,11) - should be 1/6 here.you can just change them shorter then add a repeat
02:00:864 (1) - remove NC
02:03:762 (1) - spinner is short,better to just put a note in the end
totally ok
Topic Starter
lit120

No_Gu wrote:

M4M from my queue

maybe add "one's future" to tags? I heard the rhythm not pretty sure, but whatever. added for all diffs

[Easy]
00:02:229 (1,2,3) - usually I don't want to mention a blanket stuff,but I think I need to have a mention here done
00:10:411 (3) - why not copy 00:07:684 (1) - and make a symmetry? copied that
00:17:229 (1) - delete it,the sound here is like an end of last long-sound,which sounds bad with a circle done
00:17:911 (2) - in fact we need 4/1 for recovering time in easy,but since it's a slow song...well,whatever,let BAT judge need help here
00:21:320 (1,2) - try sth like this?... https://osu.ppy.sh/ss/3412927 looks better i'll take that, but in a different position
01:32:228 (1,2,3,4,1,2,3) - feel a liitle bad about this part.. hmmm... ok then. looks like that i have to remap this

[Hard]
00:17:229 (3) - head sounds odd not for me
01:40:410 (5) - NC ughh, ok
01:58:137 (8,9,10,11) - should be 1/6 here.you can just change them shorter then add a repeat gonna go for slider
02:00:864 (1) - remove NC ok
02:03:762 (1) - spinner is short,better to just put a note in the end need more opinion
totally ok
thx for mod man :D
Shiranai

No_Gu wrote:

M4M from my queue

[Normal]
00:10:070 (3,4) - a 1/1 slider with a 1/2 note sounds better Fixed
00:17:229 (1) - same as I said in easy Hmm I know it's like an extended sound from the previous big tick, but think about how we should have enough time after the spinner I intended to insert that one there instead, because if I put a note farther than that the break time after that spinner is kinda too long and doesn't seems right to me, so I keep it as is now
01:31:887 (8,1) - better not to let 1/4 appear in normal diff I guess it's probably fine, because the song is on low bpm and most 1/4 note is still easy to read imo and following that piano sound is quite a hint that note is on 1/4, furthermore I use a 1/4 slider not two circles on 1/4 so It'll make the rhythm easier and more readable, so I keep it as is now
01:53:705 (8,1,2,3,4,5) - ^ and this part especially make the diff hard Will be considered, but tbh I want to keep it as is now, like the given reason above
good use of slider blanket,nice work Thank you soo much <3
Thanks for mod No_Gu~
Update
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,40,1,0
60184,681.818181818182,3,2,1,45,1,0
65638,681.818181818182,3,2,1,45,1,0
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81319,-100,4,2,1,50,0,1
119500,-100,4,2,1,45,0,0
122228,-100,4,2,1,40,0,0
122910,-100,4,2,1,35,0,0
123591,-100,4,2,1,30,0,0
124273,-100,4,2,1,25,0,0
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Combo2 : 245,122,233
Combo3 : 255,133,134

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Topic Starter
lit120
updated Mako's normal diff
wcx19911123
m4m here

[General]
skin missing approachcircle
hitnormal sounds a bit too loud imo, try use custom ones instead? with lower volume

[makosakata's Normal]
01:31:887 (8) - this slider is pretty hard for such an easy diff, I strongly suggest to change it into a single note(same to 01:55:069 (2,4) - )
01:53:705 (8) - ^, due to the stack stuffs, this one is more harder to read/play. changing the rhythm is up to you but hope you can remap the part without overlapping at least

[Wish]
00:11:775 (3) - this note sounds too loud imo, try to remove the whistle?
00:16:206 (1) - this note is too far away from the spinner imo
00:58:479 (3,4,5) - try to use little jumps like 01:03:934 (1,2,3) - ?

no much issues, but the quality can be much better
you can try to make blanket better in Easy and Wish diff
good luck
Shiranai

wcx19911123 wrote:

m4m here

[General]
skin missing approachcircle
hitnormal sounds a bit too loud imo, try use custom ones instead? with lower volume

[makosakata's Normal]
01:31:887 (8) - this slider is pretty hard for such an easy diff, I strongly suggest to change it into a single note(same to 01:55:069 (2,4) - ) Fixed
01:53:705 (8) - ^, due to the stack stuffs, this one is more harder to read/play. changing the rhythm is up to you but hope you can remap the part without overlapping at least Fixed

no much issues, but the quality can be much better
you can try to make blanket better in Easy and Wish diff
good luck
Tbh I want to keep those two for being represent of the piano ;( but well those kind of rhythm been fixed for now. Thanks for mod wcx~
Updated!
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79273
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,40,1,0
60184,681.818181818182,3,2,1,45,1,0
65638,681.818181818182,3,2,1,45,1,0
70410,681.818181818182,4,2,1,45,1,0
79614,-100,4,2,1,40,0,0
79955,-100,4,2,1,42,0,0
80296,-100,4,2,1,44,0,0
80637,-100,4,2,1,46,0,0
80978,-100,4,2,1,48,0,0
81319,-100,4,2,1,50,0,1
119500,-100,4,2,1,45,0,0
122228,-100,4,2,1,40,0,0
122910,-100,4,2,1,35,0,0
123591,-100,4,2,1,30,0,0
124273,-100,4,2,1,25,0,0
124955,-100,4,2,1,20,0,0


[Colours]
Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134

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Topic Starter
lit120

wcx19911123 wrote:

m4m here

[General]
skin missing approachcircle gonna add them now
hitnormal sounds a bit too loud imo, try use custom ones instead? with lower volume let me think about this

[Wish]
00:11:775 (3) - this note sounds too loud imo, try to remove the whistle? removed
00:16:206 (1) - this note is too far away from the spinner imo made it close, but no blanket
00:58:479 (3,4,5) - try to use little jumps like 01:03:934 (1,2,3) - ? nope

no much issues, but the quality can be much better
you can try to make blanket better in Easy and Wish diff looks like i need to look at my 2 diffs to check whether it is blanket or not
good luck
thanks for mod :D
Topic Starter
lit120
so, Mako and I had a talk about Easy and Wish diff, and looks like it turns out pretty well

wat
22:35 *-Hakurei- is editing [http://osu.ppy.sh/b/740004 Junichi Shimizu - When We Wish a Upon Star [Easy]]
22:35 -Hakurei-: capek w liat 2 diff w untuk blanket ny minta ampun D:
22:36 Mako Sakata: Semangaaat
22:36 Mako Sakata: Perlu dibantuin?
22:36 -Hakurei-: boleh
22:37 -Hakurei-: baru saja w updatekan stelh cek blanket
22:41 Mako Sakata: Okeee
22:44 Mako Sakata: Diff aku belum diupdate?
22:44 -Hakurei-: bahh?
22:44 -Hakurei-: udah
22:46 Mako Sakata: Ohh dikirain belum
22:47 Mako Sakata: Cuma minor minor aja
22:47 Mako Sakata: Udah bagus kok blanketnya
22:48 -Hakurei-: kalo untuk wish diff?
22:48 Mako Sakata: Kaya ini 00:48:593 (1) - coba node di ekornya x:288 y108
22:48 Mako Sakata: Tapi beda blanketnya ga beda beda bgt
22:48 Mako Sakata: Wishnya belum diperiksa
22:48 -Hakurei-: ok
22:51 -Hakurei-: dan yg kamu mod itu, dah w lakukan tu
22:52 Mako Sakata: Coba yang ini 01:14:841 (3) - di-flip aja deh, dibuat kaya gini posisinya http://puu.sh/j69NC/ea346040b1.jpg
22:52 Mako Sakata: Flownya lebih natural gmn gitu
22:52 -Hakurei-: boleh
22:54 Mako Sakata: Terus bagian ini 01:41:432 - ga ditambahin note aja?
22:54 Mako Sakata: Buat ngising suara lulabinya gitu
22:54 Mako Sakata: Ngisi
22:55 -Hakurei-: 01:41:773 - dari sini, kamu bisa dgr ada suara piano
22:55 -Hakurei-: jdi, w setkan aja note nya sana hehe
22:55 -Hakurei-: so, no additional note
22:56 Mako Sakata: Okeee gpp kok, cuma menurut aku lebih kuat di red tick suara pianonya hihi
22:57 -Hakurei-: tu nanti kita liat kalo ada yg bilang itu
22:57 -Hakurei-: BN slanjutnya nanti akan liat tu (Gaia dan Momochikun)
22:57 Mako Sakata: Easy nya udah kereen
22:58 -Hakurei-: yey
23:01 Mako Sakata: Yang wish, kalo ini 00:30:184 (2) - ctrl+g bgmn?
23:01 -Hakurei-: done
23:03 Mako Sakata: Minor blanket, 00:30:865 (3) - coba node yang di tengah di x:76 y:156 sama node ekornya di x:132 y:244?
23:03 Mako Sakata: Circle berikutnya jangan lupa ngikutin :D
23:04 -Hakurei-: done
23:05 -Hakurei-: non mod: 00:02:229 (1) - ctrl+g
23:07 Mako Sakata: Okee
23:07 -Hakurei-: 00:39:047 (3) - nahh ini msalah ny w dapat
23:08 Mako Sakata: 01:37:682 (1,2,3,4,1) - Bagus sih sebenernya, tapi kayanya terlalu plain kalo cuma diisi circle dengan jarak 1/1
23:09 -Hakurei-: ya w prefer ny itu sihh
23:09 -Hakurei-: nanti w pikirkan apa w perlu remap bagian itu ato g
23:09 Mako Sakata: Oke okee
23:10 Mako Sakata: Untuk yang ini 00:39:047 (3) - bisa coba rotate -40 drajat terus ke x:460 y:196
23:11 -Hakurei-: done
23:12 Mako Sakata: Terus yang ini 00:40:070 (4) - bisa ke x:272 y:208
23:13 Mako Sakata: Overall flownya jadi kaya gini http://puu.sh/j6aYP/1d287bbd0f.jpg
23:13 Mako Sakata: Tapi terserah lit kok
23:14 Mako Sakata: Kalo mau kodenya bisa aku kasih
23:14 -Hakurei-: silahkan aja
23:14 -Hakurei-: ohh wait
23:15 -Hakurei-: kek ny dah slesai w buat
23:15 -Hakurei-: [http://osu.ppy.sh/ss/3416209 sperti ini w buat ny]
23:16 Mako Sakata: http://puu.sh/j6b7T/b28fe0c3d7.png
23:16 -Hakurei-: g perlu deh. barusan w buat sndiri
23:16 Mako Sakata: Iyaaa kurang lebihnya gityu
23:16 Mako Sakata: Okeee
23:19 Mako Sakata: Udah bagusss
23:19 Mako Sakata: Gitu aja mungkin
23:19 -Hakurei-: post ke thread?
23:19 -Hakurei-: mungkin g ada kudosu untuk kamu sihh, soal ny dh kasih ke kamu beberapa hari lalu ._.
23:19 Mako Sakata: Gausah gpp kok :D
23:20 -Hakurei-: ya sudah, w post aja deh kalo gitu (bukti aja)
Gaia
hey m4m

[General]
Normal uses consecutive 1/2 rhythms but easy has only 1/2 sliders near the end// imo spread can be improved by making easy harder with more complex rhythms
~~
also why is there the need for multi red lines? the song plays just fine with 1 to me.

[Easy]
i personally think flow is the most important thing in easy diffs like this, here are some points where i think they can improve
00:02:229 (1) - ctrl+g this
00:21:320 (1,2,3) - maybe this? http://puu.sh/j6SLK/bae1bb8a79.jpg (you'd need to move 00:17:911 (1,2) - a bit tho)
00:26:093 (1) - http://puu.sh/j6SPo/5b79411151.jpg
~~~~just a general thing anyways, it's not that important but good flow is always good to have
00:28:138 (2) - although good flow is great consecutive circle flow isnt, try to have variety like http://puu.sh/j6SZ2/f3366c94c6.jpg (u can curve (3) for the blanket too if u want)
00:39:729 (2,3) - maybe http://puu.sh/j6T2T/074f0ec108.jpg
00:44:502 (2) - same as before
00:48:593 (1) - fix blanket lol
00:51:320 (3) - this is such a great place for symmetry, it'd look a lot better http://puu.sh/j6T82/47dd63e916.jpg
00:56:775 (1) - i recommend ending this at 00:59:161 - cuz currently the gap between this and the next is 1200 ms which is shorter than 1500
01:24:728 (3) - place lower for better flow
01:34:955 (3,4,5) - hmm id say this isnt great flow for an easy diff
01:45:864 (3,4,1) - ^
01:54:046 (1,2,3) - same as what i said above about circle flow

[normal]
id say CS3.5 doesnt fit the calm and slow song like this, i recommend CS3
01:40:410 (5,6) - how about ctrl+h ? flows really nicely! flow into 01:42:455 (7,8) - can be improved if replaced with a slider owo

not gunna be too nazi about this one but other than the 1/2 spam that's killing the spread i think its really cool
also a lot of missed blankets lol

[Wish]
so this is a hard diff.. for starters i say use CS4 because 1. this song is really calm and slow and 2. this is a hard diff, and nowadays CS5 isnt fit for a relatively easier diff like this.

00:03:593 (3) - why is this jump so big?
00:04:956 (1,2) - u should use copy and paste for this stuff, its really noticeable that u didnt use it and it looks messy that way
00:16:206 (1,2,3) - yay try this http://puu.sh/j7OZr/2ca071a5b1.jpg
00:18:593 (1) - blanket uh
00:21:320 (1,2) - this pattern could use some symmetry too imo
00:23:706 (4) - spacing is wrong, blanket is off and flow would be improved a lot if it was ctrl+g'd or something too
00:26:775 (1) - trust me flow is really good if u do this http://puu.sh/j7P8W/7aeb655459.jpg
00:29:502 (1) - o3o http://puu.sh/j7Pfg/d8b23aaadc.jpg
00:38:365 (2) - u can ctrl+g this too and jump into (3) would be nice emphasis and still flow well (it flows better actually)
00:44:502 (3) - blanket is off hmm
00:55:411 (5,6,1) - the problem with this flow is it jerks back to (6) and then still ends up going left with (1), flow gets kinda killed here
00:59:161 (5) - blankets i guess
01:00:184 - this note is really emphaiszed, and a sliderend isnt a great way to show that
01:03:252 - ^ 01:04:615 (3) - ^
01:08:706 (5) - this is good tho
01:10:751 (2) - flow moves right, but this goes left? whyy
01:12:115 (1) - 01:14:842 (1) - unneccessary NCs, pattern isnt unreadable so it just breaks NC consistency. emphasis with repeat sliders is enough
01:17:570 (2) - seems like u like blankets
01:20:638 (3) - i dont get why this jump is so big whereas the jump into (2) is so much smaller
01:22:684 (5) - right now ur flow is circular (square but w/e) but this kills it
01:26:433 (7) - this jump isnt really necessary either
01:36:661 (5,6) - fix spacing, also blanket too if u want

tbh i feel like im just saying the same thing over and over again lol... ur triangle/square spam really kills ur flow sometimes so it really can be improved imo
and also a lot of missed blankets too that i didnt want to point out orz

yeah mm this is pretty much just your koi yuki all over again, just without the star circle jumps lol, i think u'd benefit from getting testplays from people and try to improve ur flow

that's about it, good luck and have fun!
Topic Starter
lit120

Gaia wrote:

hey m4m

[General]
Normal uses consecutive 1/2 rhythms but easy has only 1/2 sliders near the end// imo spread can be improved by making easy harder with more complex rhythms
~~
also why is there the need for multi red lines? the song plays just fine with 1 to me. handled that for all diffs

[Easy]
i personally think flow is the most important thing in easy diffs like this, here are some points where i think they can improve
00:02:229 (1) - ctrl+g this ok
00:21:320 (1,2,3) - maybe this? http://puu.sh/j6SLK/bae1bb8a79.jpg (you'd need to move 00:17:911 (1,2) - a bit tho) no, but i'll move 00:17:911 (1,2) - position
00:26:093 (1) - http://puu.sh/j6SPo/5b79411151.jpg done
~~~~just a general thing anyways, it's not that important but good flow is always good to have
00:28:138 (2) - although good flow is great consecutive circle flow isnt, try to have variety like http://puu.sh/j6SZ2/f3366c94c6.jpg (u can curve (3) for the blanket too if u want) i'll just use (2) only aiming to (3), sadly i won't gonna change the others
00:39:729 (2,3) - maybe http://puu.sh/j6T2T/074f0ec108.jpg no
00:44:502 (2) - same as before no
00:48:593 (1) - fix blanket lol ohh shit lol
00:51:320 (3) - this is such a great place for symmetry, it'd look a lot better http://puu.sh/j6T82/47dd63e916.jpg done and changed other note's position
00:56:775 (1) - i recommend ending this at 00:59:161 - cuz currently the gap between this and the next is 1200 ms which is shorter than 1500 done
01:24:728 (3) - place lower for better flow done + moved 01:22:682 (1,2,3) - position
01:34:955 (3,4,5) - hmm id say this isnt great flow for an easy diff gonna remap this
01:45:864 (3,4,1) - ^ ^
01:54:046 (1,2,3) - same as what i said above about circle flow (3) only and fixed the spacing for others

[Wish]
so this is a hard diff.. for starters i say use CS4 because 1. this song is really calm and slow and 2. this is a hard diff, and nowadays CS5 isnt fit for a relatively easier diff like this. looks like that i need to check all the blankets now since i accepted this one


something came up, I'll come back to finish modding this diff asap!!! (tonight or tomorrow afternoon) i'll be waiting~~~
thx for mod Gaia :D

Additional Change on Easy
  1. 02:00:865 (1) - change the position and made it near with 01:58:137 (5) - to make it more easier
Additional Change on Wish
  1. 00:41:093 (2) - fixed blanket
  2. 01:35:979 (4,5) - changed something
  3. 01:37:684 - from here, i added a note until 01:40:070 -

EDIT: looks like i need to fix the unsnapped and other stuff for this after the timing fix -_- fixed them for all diffs
Shiranai

Gaia wrote:

hey m4m

[General]
Normal uses consecutive 1/2 rhythms but easy has only 1/2 sliders near the end// imo spread can be improved by making easy harder with more complex rhythms
~~
also why is there the need for multi red lines? the song plays just fine with 1 to me. Sure, for now we use single timing point

[normal]
id say CS3.5 doesnt fit the calm and slow song like this, i recommend CS3 Fixed, but use 3.2 instead if use CS 3 kinda tooo big for me. And it's intentional on the first place that I set into CS 3.5 to make it a bit more balance with CS 5 on Wish diff
01:40:410 (5,6) - how about ctrl+h ? flows really nicely! flow into 01:42:455 (7,8) - can be improved if replaced with a slider owo Hmm I prefer the circular flow same as clockwise, so I guess no need to ctrl+h that one, and I prefer circles too on (7,8)

not gunna be too nazi about this one but other than the 1/2 spam that's killing the spread i think its really cool It's nice to play tho :p
also a lot of missed blankets lol Also fixed some blanket here and there
Thank you so much Gaia :)
Update
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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60184,-100,4,2,1,45,0,0
61206,-100,4,2,1,40,0,0
65638,-100,4,2,1,45,0,0
66661,-100,4,2,1,40,0,0
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119502,-100,4,2,1,45,0,0
122229,-100,4,2,1,40,0,0
122911,-100,4,2,1,35,0,0
123593,-100,4,2,1,30,0,0
124275,-100,4,2,1,25,0,0
124956,-100,4,2,1,20,0,0


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Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134

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Topic Starter
lit120
updated Mako's normal diff

and Gaia's mod PART 2

Gaia wrote:

[Wish]
so this is a hard diff.. for starters i say use CS4 because 1. this song is really calm and slow and 2. this is a hard diff, and nowadays CS5 isnt fit for a relatively easier diff like this. already before

00:03:593 (3) - why is this jump so big? made it close a bit
00:04:956 (1,2) - u should use copy and paste for this stuff, its really noticeable that u didnt use it and it looks messy that way ok then. looks like i need to make it only for this part
00:16:206 (1,2,3) - yay try this http://puu.sh/j7OZr/2ca071a5b1.jpg done
00:18:593 (1) - blanket uh done
00:21:320 (1,2) - this pattern could use some symmetry too imo i did that before, but whatever
00:23:706 (4) - spacing is wrong, blanket is off and flow would be improved a lot if it was ctrl+g'd or something too ctrl+G only and fixed
00:26:775 (1) - trust me flow is really good if u do this http://puu.sh/j7P8W/7aeb655459.jpg well ok
00:29:502 (1) - o3o http://puu.sh/j7Pfg/d8b23aaadc.jpg nahh, i want this one
00:38:365 (2) - u can ctrl+g this too and jump into (3) would be nice emphasis and still flow well (it flows better actually) done
00:44:502 (3) - blanket is off hmm ohhh god why?
00:55:411 (5,6,1) - the problem with this flow is it jerks back to (6) and then still ends up going left with (1), flow gets kinda killed here fixed that
00:59:161 (5) - blankets i guess skip to below
01:00:184 - this note is really emphaiszed, and a sliderend isnt a great way to show that done
01:03:252 - ^ 01:04:615 (3) - ^ ^
01:08:706 (5) - this is good tho ayyy
01:10:751 (2) - flow moves right, but this goes left? whyy fixed
01:12:115 (1) - 01:14:842 (1) - unneccessary NCs, pattern isnt unreadable so it just breaks NC consistency. emphasis with repeat sliders is enough done, but don't know about the other one
01:17:570 (2) - seems like u like blankets ayy, noticed that. fixed!
01:20:638 (3) - i dont get why this jump is so big whereas the jump into (2) is so much smaller ctrl+G that
01:22:684 (5) - right now ur flow is circular (square but w/e) but this kills it fixed that
01:26:433 (7) - this jump isnt really necessary either fixed
01:36:661 (5,6) - fix spacing, also blanket too if u want ok

tbh i feel like im just saying the same thing over and over again lol... ur triangle/square spam really kills ur flow sometimes so it really can be improved imo
and also a lot of missed blankets too that i didnt want to point out orz i'm just trying really hard to improve my mapping style orz. and when i changed the CS to 4, looks like i have to recheck my diff again for the blanket orz

yeah mm this is pretty much just your koi yuki all over again, just without the star circle jumps lol, i think u'd benefit from getting testplays from people and try to improve ur flow ikr? i don't want to add star jumps on this map tbh

that's about it, good luck and have fun!
thx for mod again!
Backstep
Hi m4m as you want

General

- soft-hitfinish.wav have a bit delay so use this please ;w; http://puu.sh/j9SEb/0745d34f97.wav
- Re-size your sliderb0.png to 118x118 pixel
- About CS... since this song is very slow song, so I suggest you increase CS a bit specific in N and H

Easy

00:28:138 (2) - I feel weird in this slider since previous and next slider you use curve pattern why only this straight slider?
01:29:502 (3) - Use simple shape would be better like this and make more flow with (1) too? https://osu.ppy.sh/ss/3430084

Mako's Normal

CS 3.2 -> 3.5
00:25:411 (5) - Just my suggestion, start slider you can add whistle to follow high pitch piano sound.
00:47:229 (5) - Same above suggestion.
01:52:343 (6) - Rotate this note with clockwise section centre 7 or 8 degree.
01:53:365 (7,8) - If you fix above move this note to 156:68 for square symmetry shape :3

Wish

CS 4 -> 4.2 or 4.5 would be better because slow song it's suitable for small CS like fast song with large CS :P
00:04:871 (?) - You can put some note here with 15 or 20% volume if you want some overmapping, however it's follow rhythm too. (but so softy...)
00:10:326 (?) - Same above.
00:17:229 (3) - Make end slider to cover with (1) please ;w;
00:32:229 (1) - Make it stack slider end.
00:40:411 (1) - Ctrl+G here to make more flow and make a bit jump here imo.
00:49:275 (2) - Make this note distance around 0.99x or 1.00x by spacing...
00:58:820 (4) - Look this note and spacing to make same distance between (3) and (5) <for now it 0.96x, make it 1.02x please.>
01:02:229 (4) - Since all previous note you use 1.26x - 1.27x distance why don't make 01:02:911 (5) - with same distance too? o.o
01:19:956 (2) - You can make it better by move your 2nd waypoint to 312:128 and last waypoint is 320:168
01:20:638 (3) - Ctrl+G will make more flow here imo :3
01:44:502 (3) - Stack this note to cover 01:43:138 (1) - end slider.

Good luck with your map!
Topic Starter
lit120

Backstep wrote:

Hi m4m as you want

General

- soft-hitfinish.wav have a bit delay so use this please ;w; http://puu.sh/j9SEb/0745d34f97.wav done
- Re-size your sliderb0.png to 118x118 pixel i think it's fine for me, but whatever but it's not 118x118 anymore. it's 128x128
- About CS... since this song is very slow song, so I suggest you increase CS a bit specific in N and H

Easy

00:28:138 (2) - I feel weird in this slider since previous and next slider you use curve pattern why only this straight slider? woops
01:29:502 (3) - Use simple shape would be better like this and make more flow with (1) too? https://osu.ppy.sh/ss/3430084 nahh, i prefer heart =w=

Wish

CS 4 -> 4.2 or 4.5 would be better because slow song it's suitable for small CS like fast song with large CS :P 4.5 will do
00:04:871 (?) - You can put some note here with 15 or 20% volume if you want some overmapping, however it's follow rhythm too. (but so softy...) not gonna add that
00:10:326 (?) - Same above. ^
00:17:229 (3) - Make end slider to cover with (1) please ;w; aye ok
00:32:229 (1) - Make it stack slider end. it is stacked ._.
00:40:411 (1) - Ctrl+G here to make more flow and make a bit jump here imo. why not?
00:49:275 (2) - Make this note distance around 0.99x or 1.00x by spacing... it is DS 1x and using Grid
00:58:820 (4) - Look this note and spacing to make same distance between (3) and (5) <for now it 0.96x, make it 1.02x please.> kk
01:02:229 (4) - Since all previous note you use 1.26x - 1.27x distance why don't make 01:02:911 (5) - with same distance too? o.o nahhhh
01:19:956 (2) - You can make it better by move your 2nd waypoint to 312:128 and last waypoint is 320:168 fixed that using my way
01:20:638 (3) - Ctrl+G will make more flow here imo :3 it will be more easier to get 01:21:320 (1) -
01:44:502 (3) - Stack this note to cover 01:43:138 (1) - end slider. but it is stack when i checked it ._.

Good luck with your map!
thx for mod :D
Shiranai

Backstep wrote:

Hi m4m as you want

Mako's Normal

CS 3.2 -> 3.5 Use 3.3 instead
00:25:411 (5) - Just my suggestion, start slider you can add whistle to follow high pitch piano sound. Fixed
00:47:229 (5) - Same above suggestion. Fixed
01:52:343 (6) - Rotate this note with clockwise section centre 7 or 8 degree. Not sure, kinda fine for imo. I keep the curent
01:53:365 (7,8) - If you fix above move this note to 156:68 for square symmetry shape :3 Same as above, thanks for your concern~

Good luck with your map!
Thanks backstep for mod :)
Updated
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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60184,-100,4,2,1,45,0,0
61206,-100,4,2,1,40,0,0
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122229,-100,4,2,1,40,0,0
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123593,-100,4,2,1,30,0,0
124275,-100,4,2,1,25,0,0
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Combo2 : 245,122,233
Combo3 : 255,133,134

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Leorda
Halo

[General]
* Would be nice if the repeating arrow is smaller to make fit to hitcircle. Having large seems ugly to me
* The HP gauge doesn't fit to HP Bar, you should move left and down a bit. Look here for proof : https://osu.ppy.sh/ss/3434844

[Easy]
01:06:661 (2) - Could be more blanket'd here~
01:26:775 (1) - ^
01:58:138 (4) - ^

[Wish]
01:20:638 (3) - Reverse this slider to make a circular flow?
01:58:138 (8) - Add new combo for new pattern

Semoga sukses~
Topic Starter
lit120

Leorda wrote:

Halo

[General]
* Would be nice if the repeating arrow is smaller to make fit to hitcircle. Having large seems ugly to me fixed
* The HP gauge doesn't fit to HP Bar, you should move left and down a bit. Look here for proof : https://osu.ppy.sh/ss/3434844 huh? it's fine for me. maybe you have scorebar-marker in your personal skin or something :/

[Easy]
01:06:661 (2) - Could be more blanket'd here~ ok
01:26:775 (1) - ^ ok
01:58:138 (4) - ^ fixed

[Wish]
01:20:638 (3) - Reverse this slider to make a circular flow? fine...
01:58:138 (8) - Add new combo for new pattern ok

Semoga sukses~
makasi untuk mod nya Leorda :D
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 01:24:729 (3) - Make this into a 1/1 slider instead?

Normal:
  1. 00:56:434 (3) - maybe curve this so it will fit with the rhythm

Sorry for a really short mod. I didn't find any issue on your mapset. Great work! :) I'm sure I'll see this in the ranking section.
Topic Starter
lit120

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Easy:
  1. 01:24:729 (3) - Make this into a 1/1 slider instead?i'm following the xylophone sound, so i have to set it there

Sorry for a really short mod. I didn't find any issue on your mapset. Great work! :) I'm sure I'll see this in the ranking section.
thx for mod :D
Shiranai

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Normal:
  1. 00:56:434 (3) - maybe curve this so it will fit with the rhythm Fixed make it curve

Sorry for a really short mod. I didn't find any issue on your mapset. Great work! :) I'm sure I'll see this in the ranking section.
Thanks for mod :)
SPOILER
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako_sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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60184,-100,4,2,1,45,0,0
61206,-100,4,2,1,40,0,0
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81320,-100,4,2,1,50,0,1
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123593,-100,4,2,1,30,0,0
124275,-100,4,2,1,25,0,0
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[Colours]
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Combo2 : 245,122,233
Combo3 : 255,133,134

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Natsu
Hi

  1. Unrankable issues
  2. Personal criteria, something that I believe should be changed
  3. Normal suggestions
Wish

  1. your map don't have jumps, fast sliders or overlaps, also BPM is really low, so reduce AR to 6 seems more appropiate, OD5 and HP5 as well
  2. 00:04:956 (1,2,3) - Blankets are a bit off, if you care about desing, move 00:05:638 (2) - to x 216 y 216
  3. 00:11:434 (2,3) - a slider will fit better the song, actually 3 doesn't have a prominent beat so feel really weird to hit it after 2.
  4. 00:16:206 (1) - too close after spinner for a hard diff, since we can consider this one as a normal diff tho, just remove this object
  5. 01:37:685 (1) - unsnapped by 1 ms, just snap manually it should be at 01:37:684 -
  6. 00:18:593 (1,2) - blanket again, overall all the diff has bad blankets, a easy to way to archive a blanket is by using the approach circle of a previous/next object, so yeah maybe you want to go over this and improve them
  7. 00:21:320 (1,2) - this doesn't play nicely and the flow looks really bad tbh, is low bpm, but that doesn't mean that the connection between objects can be random, something like you did at 00:04:956 (1,2) - can work better.
  8. 00:23:706 (4) - remove finish from tail it doesn't fit the song at this moment.
  9. 00:29:502 (1,2,3) - similar case as 00:18:593 -
  10. 00:37:684 (1) - slider is starting in an almost inaudible beat, delete the slider and add a single circle at 00:38:025 -, Also adding a finish in 00:37:684 - doesn't help using your own rhythm and ignoring the song rhythm isn't cool at all
  11. 00:40:411 (1) - similar as above, use something like this instead:
  12. 00:43:138 (1) - well basically you are mapping strong beats as slider tails and weak beats as slider heads, if you were following something in special that should be ok, but since is a piano song, you should follow the strong hits such as 00:43:479 - as slider heads or circles
  13. 01:58:138 (1,2,3,4) - rhythm is so wrong here, my suggestion:
Normal:

  1. weird circle size, I'll suggest you to use 3,5 (since is a common usage for CS in normal diffs atm and 3,3 seems like a random number tbh)
  2. 00:37:684 (1) - same as normal diff
  3. 00:56:434 (3) - this one is ending basically in nothing in the music, to improve the rhythm I'll suggest you this:
Easy:

  1. 01:14:843 (3,4) - a Little spacing error
  2. well lets being honest with this diff, ¨Overall is fine¨ but my Issues with this one are:
    1. Seems that you are mapping just at the white ticks and that make the rhythm really bad, since this is a piano song and the mainly strong beats are at the redticks, for example what you did in 01:01:206 (2,3,4) - was awesome fit the rhythm of the song and keep the diff as an easy, but almost 90% of the diff is mapped like 01:29:502 (3) - probably starting at nothing, even if you see that it is a stanza listen first before adding an object, a good rhyhm for it will be:

    so basically go again at this diff and improve your rhythms

    2. Spread with Normal diff is bad, normal diff is mapping almost everything in the song (full of 1/2) and your easy don't use even a 1/2 transition, at this bpm is ok if you use some 1/2 patterns from slider to sliders, for example:


    3. polarity issues, for example: 01:24:729 (3,4) - hitting 4 is a luck thing for new players since you are making them change the 1/1 rhythm to a red to white one, an easy solution is to use sliders to change polaritys, for example your current rhythm is:

    As you can see the gameplay will turn really confused for a new player, but if you improve your transitions like:

    I hope you get the idea, my english isn't really good lol

    4. same blankets issues in all this diff, not really ¨ a must to fix¨ but design is really important when mapping.

Anyways GL with this
Topic Starter
lit120

Natsu wrote:

Hi sup

  1. Unrankable issues
  2. Personal criteria, something that I believe should be changed
  3. Normal suggestions
Wish

  1. your map don't have jumps, fast sliders or overlaps, also BPM is really low, so reduce AR to 6 seems more appropiate, OD5 and HP5 as well well ok
  2. 00:04:956 (1,2,3) - Blankets are a bit off, if you care about desing, move 00:05:638 (2) - to x 216 y 216 woops
  3. 00:11:434 (2,3) - a slider will fit better the song, actually 3 doesn't have a prominent beat so feel really weird to hit it after 2. fixed that
  4. 00:16:206 (1) - too close after spinner for a hard diff, since we can consider this one as a normal diff tho, just remove this object i followed the sound from the xylophone, but i'll remove that sadly D:
  5. 01:37:685 (1) - unsnapped by 1 ms, just snap manually it should be at 01:37:684 - you noticed it, finally... fixed that
  6. 00:18:593 (1,2) - blanket again, overall all the diff has bad blankets, a easy to way to archive a blanket is by using the approach circle of a previous/next object, so yeah maybe you want to go over this and improve them i'll check them again whether i have time to check the blankets
  7. 00:21:320 (1,2) - this doesn't play nicely and the flow looks really bad tbh, is low bpm, but that doesn't mean that the connection between objects can be random, something like you did at 00:04:956 (1,2) - can work better. hmmm... looks like i need to do something on this in a different way
  8. 00:23:706 (4) - remove finish from tail it doesn't fit the song at this moment. well fine
  9. 00:29:502 (1,2,3) - similar case as 00:18:593 - fixed that
  10. 00:37:684 (1) - slider is starting in an almost inaudible beat, delete the slider and add a single circle at 00:38:025 -, Also adding a finish in 00:37:684 - doesn't help using your own rhythm and ignoring the song rhythm isn't cool at all umm, ok
  11. 00:40:411 (1) - similar as above, use something like this instead: wew ok
  12. 00:43:138 (1) - well basically you are mapping strong beats as slider tails and weak beats as slider heads, if you were following something in special that should be ok, but since is a piano song, you should follow the strong hits such as 00:43:479 - as slider heads or circles hmm... ok
  13. 01:58:138 (1,2,3,4) - rhythm is so wrong here, my suggestion: ok, i'm not gonna change this one. on 01:58:138 - you can hear that the piano starts here, so i have to set it there rather than using a note on it
Easy:

  1. 01:14:843 (3,4) - a Little spacing error woops
  2. well lets being honest with this diff, ¨Overall is fine¨ but my Issues with this one are:
    1. Seems that you are mapping just at the white ticks and that make the rhythm really bad, since this is a piano song and the mainly strong beats are at the redticks, for example what you did in 01:01:206 (2,3,4) - was awesome git the rhythm of the song and keep the diff as an easy, but almost 90% of the diff is mapped like 01:29:502 (3) - probably starting at nothing, even if you see that it is a stanza listen first before adding an object, a good rhyhm for it will be: did something here

    so basically go again at this diff and improve your rhythms looks like i have to go over again for this

    2. Spread with Normal diff is bad, normal diff is mapping almost everything in the song (full of 1/2) and your easy don't use even a 1/2 transition, at this bpm is ok if you use some 1/2 patterns from slider to sliders, for example: i'll take a look on this diff to fix this one later


    3. polarity issues, for example: 01:24:729 (3,4) - hitting 4 is a luck think for new players since you are making them change the 1/1 rhythm to a red to white one, an easy solution is to use sliders to change polaritys, for example your current rhythm is:

    As you can see the gameplay will turn really confused for a new player, but if you improve your transitions like: handled that

    I hope you get the idea, my english isn't really good lol huh? there's nothing wrong with your english though. at least that i get it what you meant \o/

    4. same blankets issues in all this diff, not really ¨ a must to fix¨ but design is really important when mapping. i'll take a look at this diff soon for checking blankets

Anyways GL with this
thx for useful mod Natsu :D. and remapped some parts on Easy diff
Sky Trias
will check this later..
*fufu*

[General]
  1. Nothing
[Easy]
  1. 00:28:138 (2) - middle point move to 112|80
  2. 00:40:411 (3) - 128|104 for better flow
  3. 01:11:093 (5,1) - swap NC here
  4. 01:13:479 (2,3) - better make blanket over here
  5. 01:17:229 (4) - NC here same like you give NC on 02:00:865 (1)
  6. 01:28:138 (2,3) - blanket over here or move 01:29:843 (3) - 392|192
  7. 01:45:184 (3) - better change to not instead and follow 1/1 beat , and don't forget to add whistle on that
  8. 01:49:956 (2) - 276|252 for blanket with 01:48:593 (1)
  9. 01:56:775 (1) - 400|292
  10. 01:56:775 (1) - remove NC here same like before you use 2 big tick for new combos
[Mako]
  1. 00:30:184 (4) - check DS
  2. 00:30:525 (5,1) - blanket over here? 1st point to 144|204 and 2nd point to 204|232
  3. 01:11:434 (3) - for spacing , make same like 01:30:184 (5,6)
  4. looks nice..
[Wish]
  1. HP+1
  2. 00:29:502 (1,3) - stack
  3. 00:30:865 (3,1) - ^
  4. 00:48:593 (1,3) - ^
  5. 01:41:774 (5,1) - ^
  6. 00:56:775 (1,2) - blanket over here?
  7. 00:43:479 (1,2) - same spacing blanket like 00:38:025 (1,2)
  8. 01:13:479 (6) - NC over here
  9. 01:51:320 (1,2) - better blanket this
  10. 01:57:115 (5) - NC same like you give NC on 01:55:411 (1)
Topic Starter
lit120

Sky Trias wrote:

will check this later..
*fufu*

[General]
  1. Nothing
[Easy]
  1. 00:28:138 (2) - middle point move to 112|80 i didn't plan to make it similar like 00:26:775 (1) -
  2. 00:40:411 (3) - 128|104 for better flow done
  3. 01:11:093 (5,1) - swap NC here done
  4. 01:13:479 (2,3) - better make blanket over here i noticed that
  5. 01:17:229 (4) - NC here same like you give NC on 02:00:865 (1) made it stack at the slider end to make it more easier + NC
  6. 01:28:138 (2,3) - blanket over here or move 01:29:843 (3) - 392|192 i don't focus on blanket on this part
  7. 01:45:184 (3) - better change to not instead and follow 1/1 beat , and don't forget to add whistle on that i asked a BN and this seems looks fine
  8. 01:49:956 (2) - 276|252 for blanket with 01:48:593 (1) done
  9. 01:56:775 (1) - 400|292 done
  10. 01:56:775 (1) - remove NC here same like before you use 2 big tick for new combos listen at the piano part. that's the reason why i have to NC it
[Wish]
  1. HP+1 umm no
  2. 00:29:502 (1,3) - stack fixed
  3. 00:30:865 (3,1) - ^ it is stacked
  4. 00:48:593 (1,3) - ^ ^
  5. 01:41:774 (5,1) - ^ done
  6. 00:56:775 (1,2) - blanket over here? it's fine
  7. 00:43:479 (1,2) - same spacing blanket like 00:38:025 (1,2) total different for that, so no
  8. 01:13:479 (6) - NC over here done
  9. 01:51:320 (1,2) - better blanket this it's fine
  10. 01:57:115 (5) - NC same like you give NC on 01:55:411 (1) woops
thx for mod :D
Shiranai

Natsu wrote:

Hi

  1. Unrankable issues
  2. Personal criteria, something that I believe should be changed
  3. Normal suggestions
Normal:

  1. weird circle size, I'll suggest you to use 3,5 (since is a common usage for CS in normal diffs atm and 3,3 seems like a random number tbh) Sure, make it back to 3.5
  2. 00:37:684 (1) - same as normal diff Uhm this is Normal, so I assume you mistype that lol. Maybe you want to mention something same as Wish diff, anyway fixed if that's what your mean to
  3. 00:56:434 (3) - this one is ending basically in nothing in the music, to improve the rhythm I'll suggest you this: I'd rather want to keep the rhythm simple here, furthermore that (3) will become somewhat too long based on your sugestion rhythm and I want to have a stop moment on this 00:59:161 - tbh, so I keep it as it is now
Anyways GL with this

Sky Trias wrote:

will check this later..
*fufu*

[Mako]
  1. 00:30:184 (4) - check DS Prety much fine, as the DS difrent is not exceed 0.05x
  2. 00:30:525 (5,1) - blanket over here? 1st point to 144|204 and 2nd point to 204|232 Fixed
  3. 01:11:434 (3) - for spacing , make same like 01:30:184 (5,6) Same
  4. looks nice..
Thank you soo much for both Natsu and Sky Trias for the mod :)
Lit nama aku di tags ga usah pake underscore, pake spasi biasa aja
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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424,228,33593,2,0,B|444:180|412:140|412:140|444:100|424:44,1,195,2|0,0:0|0:0,0:0:0:0:
348,84,34956,2,0,P|285:94|223:71,2,130,2|0|2,0:0|0:0|0:0,0:0:0:0:
36,372,38025,5,0,0:0:0:0:
72,296,38365,2,0,P|80:264|72:232,1,65,2|2,0:0|0:0,0:0:0:0:
24,164,39047,2,0,B|46:115|46:115|22:87|33:40,1,130,2|0,0:0|0:0,0:0:0:0:
116,64,40070,2,0,P|178:79|242:61,1,130,2|0,0:0|0:0,0:0:0:0:
320,92,41093,2,0,L|312:224,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
484,132,43138,6,0,L|480:196,1,65
396,208,43820,2,0,L|400:144,1,65,2|2,0:0|0:0,0:0:0:0:
332,92,44502,2,0,P|269:107|208:85,1,130,2|0,0:0|0:0,0:0:0:0:
136,44,45525,2,0,B|116:92|140:140|140:140|164:188|136:232,1,195,2|2,0:0|0:0,0:0:0:0:
24,356,47229,2,0,B|73:334|73:334|101:358|148:347,1,130,2|0,0:0|0:0,0:0:0:0:
224,380,48252,2,0,B|244:332|212:292|212:292|244:252|224:196,1,195,2|2,0:0|0:0,0:0:0:0:
148,236,49615,5,2,0:0:0:0:
79,283,49956,2,0,P|65:221|98:167,1,130,2|0,0:0|0:0,0:0:0:0:
148,236,50979,2,0,P|212:228|276:244,1,130,2|0,0:0|0:0,0:0:0:0:
352,280,52002,1,0,0:0:0:0:
424,328,52343,2,0,P|468:336|468:228,1,195,2|0,0:0|0:0,0:0:0:0:
452,60,54047,6,0,B|404:40|364:72|364:72|324:40|268:60,1,195,2|0,0:0|0:0,0:0:0:0:
194,101,55411,2,0,P|241:142|304:136,1,130,2|0,0:0|0:0,0:0:0:0:
388,147,56434,2,0,P|391:245|371:340,1,195,2|0,0:0|0:0,0:0:0:0:
288,356,57797,1,0,0:0:0:0:
208,328,58138,2,0,P|144:315|83:336,1,130,2|0,0:0|0:0,0:0:0:0:
28,272,59161,1,2,0:0:0:0:
28,272,60184,6,0,B|55:228|31:180|31:180|7:132|27:84,1,195,6|0,0:0|0:0,0:0:0:0:
96,36,61547,1,2,0:0:0:0:
176,64,61888,1,0,0:0:0:0:
256,40,62229,2,0,P|320:40|368:80,1,130,2|0,0:0|0:0,0:0:0:0:
448,108,63252,2,0,B|434:151|400:163|400:163|408:192|394:217,1,130,2|0,0:0|0:0,0:0:0:0:
316,184,64274,1,0,0:0:0:0:
244,228,64615,1,2,0:0:0:0:
244,228,65638,6,0,P|256:271|149:280,1,195,6|0,0:0|0:0,0:0:0:0:
116,200,67001,1,2,0:0:0:0:
160,128,67342,1,0,0:0:0:0:
240,100,67683,2,0,P|302:113|343:162,1,130,2|0,0:0|0:0,0:0:0:0:
428,164,68706,2,0,P|408:224|348:248,1,130,2|0,0:0|0:0,0:0:0:0:
272,216,69729,2,0,P|264:248|272:280,1,65,0|2,0:0|0:0,0:0:0:0:
240,356,70411,6,0,P|272:364|304:356,1,65,4|0,0:0|0:0,0:0:0:0:
384,332,71093,1,0,0:0:0:0:
464,356,71434,2,0,B|474:311|450:283|450:283|472:234,1,130,2|0,0:0|0:0,0:0:0:0:
456,152,72456,1,0,0:0:0:0:
380,188,72797,2,0,P|316:201|255:180,1,130,2|0,0:0|0:0,0:0:0:0:
188,132,73820,1,0,0:0:0:0:
116,176,74161,2,0,L|108:308,1,130,2|0,0:0|0:0,0:0:0:0:
180,352,75184,1,0,0:0:0:0:
260,328,75525,1,2,0:0:0:0:
340,352,75865,6,0,P|396:368|396:228,1,260,0|2,0:0|0:0,0:0:0:0:
320,260,77570,2,0,P|312:228|320:196,1,65
368,128,78252,1,2,0:0:0:0:
84,312,79615,6,0,P|76:280|84:248,1,65,0|2,0:0|0:0,0:0:0:0:
160,216,80297,2,0,P|168:248|160:280,1,65,0|2,0:0|0:0,0:0:0:0:
208,348,80979,1,0,0:0:0:0:
288,320,81320,6,0,P|352:308|416:320,1,130,6|0,0:0|0:0,0:0:0:0:
484,272,82343,1,0,0:0:0:0:
456,192,82684,2,0,L|464:60,1,130,2|0,0:0|0:0,0:0:0:0:
380,76,83706,2,0,L|373:206,1,130,2|0,0:0|0:0,0:0:0:0:
308,260,84729,1,2,0:0:0:0:
228,232,85070,2,0,P|165:226|109:256,1,130,2|0,0:0|0:0,0:0:0:0:
40,208,86093,2,0,L|44:144,1,65,2|0,0:0|0:0,0:0:0:0:
28,60,86775,6,0,B|73:50|101:74|101:74|120:52|150:52,1,130,6|0,0:0|0:0,0:0:0:0:
232,52,87797,1,0,0:0:0:0:
280,120,88138,2,0,L|273:250,1,130,2|0,0:0|0:0,0:0:0:0:
220,316,89161,2,0,P|276:336|336:304,1,130,2|0,0:0|0:0,0:0:0:0:
404,256,90184,1,2,0:0:0:0:
488,276,90525,2,0,B|498:231|474:203|474:203|496:154,1,130,2|0,0:0|0:0,0:0:0:0:
456,80,91547,1,2,0:0:0:0:
372,76,91888,1,2,0:0:0:0:
308,132,92229,6,0,P|320:196|308:260,1,130,6|0,0:0|0:0,0:0:0:0:
332,340,93252,2,0,B|287:350|259:326|259:326|240:348|210:348,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,296,94956,2,0,L|400:232,1,65,2|0,0:0|0:0,0:0:0:0:
348,164,95638,1,2,0:0:0:0:
268,192,95979,2,0,P|212:212|152:180,1,130,2|0,0:0|0:0,0:0:0:0:
216,124,97002,1,2,0:0:0:0:
84,232,97684,6,0,P|64:176|96:116,1,130,6|2,0:0|0:0,0:0:0:0:
152,180,98706,1,0,0:0:0:0:
216,124,99047,2,0,P|272:104|332:136,1,130,6|2,0:0|0:0,0:0:0:0:
268,192,100070,1,0,0:0:0:0:
324,255,100411,2,0,P|344:311|312:371,1,130,6|2,0:0|0:0,0:0:0:0:
256,307,101434,2,0,P|236:251|268:191,1,130,2|0,0:0|0:0,0:0:0:0:
332,136,102456,1,2,0:0:0:0:
412,164,102797,1,0,0:0:0:0:
496,144,103138,6,0,B|506:189|482:217|482:217|504:236|504:266,1,130,6|0,0:0|0:0,0:0:0:0:
460,336,104161,1,0,0:0:0:0:
380,312,104502,2,0,P|316:300|252:312,1,130,2|0,0:0|0:0,0:0:0:0:
192,252,105525,2,0,L|199:122,1,130,2|0,0:0|0:0,0:0:0:0:
140,60,106547,1,2,0:0:0:0:
68,104,106888,2,0,L|61:234,1,130,2|0,0:0|0:0,0:0:0:0:
28,312,107911,2,0,P|60:320|92:312,1,65,2|0,0:0|0:0,0:0:0:0:
172,288,108593,6,0,P|240:276|296:300,1,130,6|0,0:0|0:0,0:0:0:0:
368,340,109615,1,0,0:0:0:0:
448,312,109956,2,0,L|455:182,1,130,2|0,0:0|0:0,0:0:0:0:
476,100,110979,2,0,B|431:90|403:114|403:114|384:92|354:92,1,130,2|0,0:0|0:0,0:0:0:0:
272,100,112002,1,2,0:0:0:0:
200,144,112343,2,0,P|144:164|84:132,1,130,2|0,0:0|0:0,0:0:0:0:
148,76,113365,1,2,0:0:0:0:
221,33,113706,1,2,0:0:0:0:
272,100,114047,6,0,P|336:112|400:100,1,130,6|2,0:0|0:0,0:0:0:0:
472,144,115070,1,2,0:0:0:0:
444,224,115411,2,0,B|432:272|432:272|452:308|432:352,1,130,6|2,0:0|0:0,0:0:0:0:
356,312,116434,1,2,0:0:0:0:
284,268,116775,2,0,B|239:258|211:282|211:282|192:260|162:260,1,130,6|2,0:0|0:0,0:0:0:0:
100,316,117797,2,0,P|80:260|108:196,1,130,2|0,0:0|0:0,0:0:0:0:
160,132,118820,1,2,0:0:0:0:
240,160,119161,1,0,0:0:0:0:
320,132,119502,6,0,P|376:116|376:256,1,260,6|2,0:0|0:0,0:0:0:0:
240,160,121547,2,0,P|236:124|244:96,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,122229,12,6,124956,0:0:0:0:
Topic Starter
lit120
updated + fixed tags
Sc4v4ng3r
Hello~ M4M request as made in-game~

  1. My opinion which I highly recommend changing it
  2. Just small suggestions/nazi :/

[Easy]
  1. 00:28:138 (2) - I would make this curve bit bigger since the previous one was a bigger curve.
  2. 00:35:638 - There is a big piano sound here, therefore I think it should be mapped.
  3. 00:43:138 (1) - Maybe make this go below (4) for better flow, I guess...
  4. 01:28:138 (2,3) - Tail of (3) is slightly touching (2), maybe make (3)'s tail blanket with (2).
  5. 01:45:865 (4,4) - For the first slider, you started it on the white tick, but the second one you started it at the red tick. I think the red tick is much more a stronger beat, and these sliders can also confuse beginners since both of them are in a similar part and they are starting on a different time.
[Normal]
  1. Don't you think the hit-normal sound is too loud? Considering this is a very soft piano song.
  2. 00:26:434 (6) - Maybe NC here instead of 00:27:797 (1) - .
  3. 00:30:184 (4) - A whistle here would sound good imo.
  4. 01:12:797 (5) - The combo is getting too long, I think you can NC here.
[Wish]
  1. 00:19:956 (3,1) - I think you can create a trap here.
  2. 01:40:411 (1,2,3) - (3)'s sound is lot louder than the rest of the notes, maybe increase the distance between (2) and (3).
  3. Other than that, nice difficulty!
GL! Have a star, I love this song :D
Shiranai

[Sc4v4ng3r] wrote:

Hello~ M4M request as made in-game~

  1. My opinion which I highly recommend changing it
  2. Just small suggestions/nazi :/

[Normal]
  1. Don't you think the hit-normal sound is too loud? Considering this is a very soft piano song. It's intentional, so players have enough feedback furthermore I don't want sound too quite
  2. 00:26:434 (6) - Maybe NC here instead of 00:27:797 (1) - . So far so good, match with the measurement
  3. 00:30:184 (4) - A whistle here would sound good imo. Hmm for consistency I guess no need
  4. 01:12:797 (5) - The combo is getting too long, I think you can NC here. It follow the measurement so it's probably fine imo
GL! Have a star, I love this song :D
Thank you so much for checking, but no update from me :)
Topic Starter
lit120

[Sc4v4ng3r] wrote:

Hello~ M4M request as made in-game~

  1. My opinion which I highly recommend changing it
  2. Just small suggestions/nazi :/

[Easy]
  1. 00:28:138 (2) - I would make this curve bit bigger since the previous one was a bigger curve. nope
  2. 00:35:638 - There is a big piano sound here, therefore I think it should be mapped. no. i prefer white tick for this and i prefer xylophone sound since this is easy
  3. 00:43:138 (1) - Maybe make this go below (4) for better flow, I guess... no
  4. 01:28:138 (2,3) - Tail of (3) is slightly touching (2), maybe make (3)'s tail blanket with (2). it looks fine + not gonna go for blanket
  5. 01:45:865 (4,4) - For the first slider, you started it on the white tick, but the second one you started it at the red tick. I think the red tick is much more a stronger beat, and these sliders can also confuse beginners since both of them are in a similar part and they are starting on a different time. fixed 01:45:865 (4) - only
[Wish]
  1. 00:19:956 (3,1) - I think you can create a trap here. why would i?
  2. 01:40:411 (1,2,3) - (3)'s sound is lot louder than the rest of the notes, maybe increase the distance between (2) and (3). this one is enough
  3. Other than that, nice difficulty! yeyyy
GL! Have a star, I love this song :D where's the star :3?
thx for mod :D
Sc4v4ng3r

-Hakurei- wrote:

[Sc4v4ng3r] wrote:

GL! Have a star, I love this song :D where's the star :3?
R.I.P internet lols, shot it just now ;-;
Aihuro
:)
-Nya-
M4M~

General:
  1. There are a few skinfiles that are missing:
    scorebar-ki.png
    scorebar-kidanger.png
    scorebar-kidanger2.png
    scorebar-marker.png
    hitcircleselect.png
    lighting.png
    sliderpoint10.png
    sliderpoint30.png
    sliderscorepoint.png
    To be honest, I’m not 100% sure which files adsolutely has to be there and maybe I have missed one or two, so please just ask another user to doublecheck your skin, because there are definitely a lot of files that are missing. This forum will help you: https://osu.ppy.sh/wiki/Skinning
  2. The correct artist is 清水淳一 Read this:

Easy:
  1. I suggest trying to spice up your slidershapes a bit. You used a lot of normal curved sliders and imo an Easy can benefit a lot out of creative slidershapes.
  2. 00:28:138 (2) –Ctrl+J and then Ctrl+H and then Ctrl+G that slider. Imo that flow will work better.
  3. 00:33:593 (2) – I suggest removing the finish on this circle since the piano sound is not that intense like on these: 00:32:229 (1,3,4) –
  4. 00:56:775 (1,1) –The reaction time between the spinner and the next note feels too short to me. I suggest ending the spinner here: 00:58:820 –
  5. 01:02:911 (3) –Rather not use these kind of short sliders in Easy diffs. A map had been DQ in the past because of them. Perhaps something like this instead:
  6. 01:08:365 (3) -^
  7. 01:11:093 (1) -^
  8. 01:24:729 (3,4) -^
  9. 01:41:093 (4,5) -^
  10. 01:45:184 (3,5) -^
  11. 01:50:638 (3,5) -^. I guess if you really, really don’t want to change it, you can ask a QAT/GMT user if those sliders are acceptable, but I’m not going to take any chances, cuz imo those sliders are fine in a Normal but not in an Easy.
  12. 01:25:752 (4,2) –I know you stacked the head of (2) on the tail of (4), but I don’t like the overlapping, since (2) is overlapping the head of (4). I suggest you try to avoid the stack there.
  13. 01:29:843 (3) –The placement of this slider is really really bad, since its tail is slightly touching 01:28:138 (2) – and it could be shaped and placed on a much better place.
  14. 01:36:320 (5) –Rather place this slider like this:
    The reason for this is to avoid the slider’s tail from going right into this slider: 01:33:593 (2) – making it look crowded, and also to spread the pattern out a bit more since 01:33:593 (2,5,1) – looks a bit crammed into one space.

makosakata’s Normal:
  1. Personally, I would name the diff “Mako’s Normal” or “Sakata’s Normal” cuz “makosakata” is pretty long and “Mako” or “Sakata” sounds way cooler. :P
  2. The volume at the beginning of the diff is a bit too loud imo. Try lowering it to 30% or 25% or something, like Hakurei did in the Easy. Imo the Easy’s volumes are better.
  3. 00:09:047 (2) –Try doing something like this instead:
    The reason for the above suggestion is because 00:10:070 (3) – overlaps 00:07:684 (1) – badly and it looks crammed. Always try to space your patterns out and use the entire grid.
  4. 00:50:979 (3) –I would place this slider like this to avoid the overlap with 00:48:252 (6) – and space the pattern out more.
  5. 01:37:684 (1) –Not the best placement for flow purposes. I would place it here:

Wish:
  1. 00:04:275 (5,2) –Ugly overlap. Please try to avoid it cuz it’s unnecessary.
  2. 00:09:729 (5,6,2) -^. It may seem silly, but remember that tidyness and organization of notes are also very important, and even though it’s not really noticable during game-play, it’s still important to map with a good structure.
  3. 00:16:547 (1,3) –They are slightly touching which can easily be avoided. I suggest stacking (3) on top of the head of (1)
  4. 00:54:729 (3,4,1) –Avoid this overlap please. By placing (1) in between (3) and (4) the pattern looks very crammed.
  5. 01:00:184 (1,4) –Unnecessary overlap. I suggest placing this entire pattern: 01:01:206 (1,2,3,4,5) – on the left side of the grid to space the pattern out more.
  6. 01:11:434 (4,1) –Why not stack the head of (1) on top of (4).
  7. 01:35:297 (2,5,6) –Stack please. The overlapping looks bad if you don’t.
  8. 01:41:774 (5) –Remove this note since there’s no beat there.

I don’t think this mapset is quite ready for ranking yet. The hardest diff can still do with improving imo.
You may call me back after getting a few more mods, fixing your skin and assisting help from another user with the skin, and fixing those short sliders in Easy or making sure about them with a QAT/GMT member.

GL~ :D
Topic Starter
lit120

-Nya- wrote:

M4M~

General:
  1. There are a few skinfiles that are missing:
    scorebar-ki.png wait, what?
    scorebar-kidanger.png ^
    scorebar-kidanger2.png ^
    scorebar-marker.png nope
    hitcircleselect.png i don't need this
    lighting.png ^
    sliderpoint10.png ^
    sliderpoint30.png ^
    sliderscorepoint.png ^
    To be honest, I’m not 100% sure which files adsolutely has to be there and maybe I have missed one or two, so please just ask another user to doublecheck your skin, because there are definitely a lot of files that are missing. This forum will help you: https://osu.ppy.sh/wiki/Skinning
  2. The correct artist is 清水淳一 Read this: umm, i don't know about this... looks like i need to figure something about it

Easy:
  1. I suggest trying to spice up your slidershapes a bit. You used a lot of normal curved sliders and imo an Easy can benefit a lot out of creative slidershapes. well, i'll try to improve it
  2. 00:28:138 (2) –Ctrl+J and then Ctrl+H and then Ctrl+G that slider. Imo that flow will work better. well ok
  3. 00:33:593 (2) – I suggest removing the finish on this circle since the piano sound is not that intense like on these: 00:32:229 (1,3,4) – this one is ok
  4. 00:56:775 (1,1) –The reaction time between the spinner and the next note feels too short to me. I suggest ending the spinner here: 00:58:820 –
  5. 01:02:911 (3) –Rather not use these kind of short sliders in Easy diffs. A map had been DQ in the past because of them. Perhaps something like this instead: i asked a former QAT and this one is fine
  6. 01:08:365 (3) -^ ^
  7. 01:11:093 (1) -^ ^
  8. 01:24:729 (3,4) -^ ^
  9. 01:41:093 (4,5) -^ ^
  10. 01:45:184 (3,5) -^ ^
  11. 01:50:638 (3,5) -^. I guess if you really, really don’t want to change it, you can ask a QAT/GMT user if those sliders are acceptable, but I’m not going to take any chances, cuz imo those sliders are fine in a Normal but not in an Easy. ^
  12. 01:25:752 (4,2) –I know you stacked the head of (2) on the tail of (4), but I don’t like the overlapping, since (2) is overlapping the head of (4). I suggest you try to avoid the stack there. well this is ok for me
  13. 01:29:843 (3) –The placement of this slider is really really bad, since its tail is slightly touching 01:28:138 (2) – and it could be shaped and placed on a much better place. fixed that + remade
  14. 01:36:320 (5) –Rather place this slider like this: i remade that from above
    The reason for this is to avoid the slider’s tail from going right into this slider: 01:33:593 (2) – making it look crowded, and also to spread the pattern out a bit more since 01:33:593 (2,5,1) – looks a bit crammed into one space. remade that already

Wish:
  1. 00:04:275 (5,2) –Ugly overlap. Please try to avoid it cuz it’s unnecessary. ok
  2. 00:09:729 (5,6,2) -^. It may seem silly, but remember that tidyness and organization of notes are also very important, and even though it’s not really noticable during game-play, it’s still important to map with a good structure. remade
  3. 00:16:547 (1,3) –They are slightly touching which can easily be avoided. I suggest stacking (3) on top of the head of (1) fine...
  4. 00:54:729 (3,4,1) –Avoid this overlap please. By placing (1) in between (3) and (4) the pattern looks very crammed. well this seems ok
  5. 01:00:184 (1,4) –Unnecessary overlap. I suggest placing this entire pattern: 01:01:206 (1,2,3,4,5) – on the left side of the grid to space the pattern out more. ummm, this seems fine for me
  6. 01:11:434 (4,1) –Why not stack the head of (1) on top of (4). ok
  7. 01:35:297 (2,5,6) –Stack please. The overlapping looks bad if you don’t. (5) and (6) needs a neat blanket, and i gotta need more opinion about this
  8. 01:41:774 (5) –Remove this note since there’s no beat there. listen to the piano here

I don’t think this mapset is quite ready for ranking yet. The hardest diff can still do with improving imo.
You may call me back after getting a few more mods, fixing your skin and assisting help from another user with the skin, and fixing those short sliders in Easy or making sure about them with a QAT/GMT member.

GL~ :D
thx for mod!
Shiranai

-Nya- wrote:

M4M~

makosakata’s Normal:
  1. Personally, I would name the diff “Mako’s Normal” or “Sakata’s Normal” cuz “makosakata” is pretty long and “Mako” or “Sakata” sounds way cooler. :P It's intentional~ leave no comment :p
  2. The volume at the beginning of the diff is a bit too loud imo. Try lowering it to 30% or 25% or something, like Hakurei did in the Easy. Imo the Easy’s volumes are better. Fixed, lowered by 10% all
  3. 00:09:047 (2) –Try doing something like this instead:
    The reason for the above suggestion is because 00:10:070 (3) – overlaps 00:07:684 (1) – badly and it looks crammed. Always try to space your patterns out and use the entire grid. Fixed, did something similliar
  4. 00:50:979 (3) –I would place this slider like this to avoid the overlap with 00:48:252 (6) – and space the pattern out more. So far so good imo, because that overlapping is not happen when playing
  5. 01:37:684 (1) –Not the best placement for flow purposes. I would place it here: Intentional, for the sake of next pattern on 01:37:684 (1,2,3,4,5,6,7,8,1) - I don't want to flip-flap anything there tbh

GL~ :D
Thank you for mod :)
SPOILER
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,30,1,0
60184,-100,4,2,1,35,0,0
61206,-100,4,2,1,30,0,0
65638,-100,4,2,1,35,0,0
66661,-100,4,2,1,30,0,0
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122229,-100,4,2,1,30,0,0
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123593,-100,4,2,1,20,0,0
124275,-100,4,2,1,15,0,0
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[Colours]
Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134

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Topic Starter
lit120
updated Mako's diff
Karen

General

  1. idk if this is correct so better to ask someone for check
    • Missing skin files in [Hitobjects] set
    {lighting.png}

    • Missing skin files in [Slider] set
    {sliderscorepoint.png}

Easy

  1. There are a lot of sliders which dont even start on any sound, maybe this is called overmapped, examples: 00:04:956 (3) - 00:10:411 (3) - 00:18:593 (2) - .etc
  2. 01:59:502 (3,1) - avoid the stack
  3. 00:21:320 (1,2) - this flow is really weird in such kind of difficulties
  4. 00:43:138 (1,2) - ^
  5. 01:32:229 (1,2) - ^
  6. 01:18:252 - i suggest to start the spinner here

makosakata's Normal

  1. missing slider border colour
  2. 00:16:547 - try map from here
  3. 00:43:138 (1) - this slider follows nothing and it's the beginning of a new part so no need to fill up the rhythmi, i suggest to delete it
  4. 00:57:797 - try this rhythm, will fit the music better:

Hard

  1. 00:04:615 (6) - a slider here will fit much more, you can take the Normal diff as a example.
  2. 00:10:070 (6) - ^
  3. 00:29:161 (5) - ^
  4. 00:45:525 (4) - ^
  5. 00:48:252 (5) - ^
  6. 01:23:706 - ^
  7. 00:06:320 (3,4,5,1,2,3,4,5,6) - the DS changes make no sense to me
  8. 00:18:252 (3) - a slider fits more, and 00:18:252 (3,1) - this is a reasonable jump, i cant hear any sound 00:18:593 - here
  9. 00:16:547 (1,2,3) - use 1.0 DS for consistency with 00:21:320 (1,2,3,4,5) -
  10. 00:46:547 (2,3,4,5,1) - reasonable ds change
  11. 00:54:388 (2,3,4) - weird overmapping
  12. 01:06:660 (1,2,3,4,5) - weird ds change
  13. 01:58:138 (1,2,3,4) - this 1/6 rhythm doesnt fit this diff's difficulty, also, if you want to keep this, add whistle 01:58:138 - here

maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion.
Topic Starter
lit120

Karen wrote:

General

  1. idk if this is correct so better to ask someone for check
    • Missing skin files in [Hitobjects] set
    {lighting.png} will add it later

    • Missing skin files in [Slider] set
    {sliderscorepoint.png} ^

Easy

  1. There are a lot of sliders which dont even start on any sound, maybe this is called overmapped, examples: 00:04:956 (3) - 00:10:411 (3) - 00:18:593 (2) - .etc remade some overmapped parts only
  2. 01:59:502 (3,1) - avoid the stack i don't want to make it more harder for them to search if some users using FL mod, so i have to stack it
  3. 00:21:320 (1,2) - this flow is really weird in such kind of difficulties did something here
  4. 00:43:138 (1,2) - ^ welp, i better ctrl+G on 00:44:502 (2) - and 00:47:229 (2,3) - then
  5. 01:32:229 (1,2) - ^ i'll keep this. if i find another experience modder/BN complaining about this, i will change this
  6. 01:18:252 - i suggest to start the spinner here nahh

Hard

  1. 00:04:615 (6) - a slider here will fit much more, you can take the Normal diff as a example. i get it what you mean. remade that
  2. 00:10:070 (6) - ^ ^
  3. 00:29:161 (5) - ^ no
  4. 00:45:525 (4) - ^ no
  5. 00:48:252 (5) - ^ no
  6. 01:23:706 - ^ no
  7. 00:06:320 (3,4,5,1,2,3,4,5,6) - the DS changes make no sense to me remade
  8. 00:18:252 (3) - a slider fits more, and 00:18:252 (3,1) - this is a reasonable jump, i cant hear any sound 00:18:593 - here yes, there is a sound there. and no change
  9. 00:16:547 (1,2,3) - use 1.0 DS for consistency with 00:21:320 (1,2,3,4,5) - done
  10. 00:46:547 (2,3,4,5,1) - reasonable ds change who needs DS on that?
  11. 00:54:388 (2,3,4) - weird overmapping no change
  12. 01:06:660 (1,2,3,4,5) - weird ds change to make it more harder, yes
  13. 01:58:138 (1,2,3,4) - this 1/6 rhythm doesnt fit this diff's difficulty, also, if you want to keep this, add whistle 01:58:138 - here it fits for the piano of course. and about that whistle, there is no xylophone sound there, so nope

maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion i'm trying here to improve my mapping style D:.
ok, remade the hitsounds all by myself. thx for mod :D
FCL
M4M from your queue

  • [Easy]
  1. 00:05:297 (3,4) - It looks ugly. Make there blanket or something another
  2. 00:07:684 (1) - suggest for better flow move 172;380
  3. 00:22:684 (2) - imo, This slider should be of the same form as 00:21:320 (1) -
  4. 00:26:093 (4) - Not that here there was flow of bad, but it is better to move this circle on 36;380
  5. 00:56:775 (1) - why this spinner does not end on 00:59:502?
  6. 01:03:934 (4) - this form does not look very good. Make slider it look like a 01:01:206 (2) -
  7. 01:24:729 (3,4) - changing the flow there it seems to me illogical

  • [makosakata's Normal]
  1. 00:52:343 (5) - This slider does not interact with the other patterns, because of what he seems to me superfluous
  2. 01:59:502 (1) - ^ though here I'm not sure

  • [Wish]
    4.5 CS, wow
  1. 00:05:979 (3) - sliderwawe would be a better
  2. 00:16:547 (1,2) - imo, it looks weird
  3. 00:49:275 (2,3) - ^
  4. 01:02:229 (4,5) - make a blanket there it would be good
  5. 01:35:297 (2) - Circle on this place is not very well looked. Sugeest move on 318; 280. 01:35:638 (3) - move on 192;300
  6. 02:02:229 (1) - why not make this slider symmetrical?

Beautiful skin! Good luck!
-BlueSun-
Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M

  • [Mako Sakata's Normal]
    01:00:184 (1) - Make this slider neater?
    00:07:343 (7) - Add whistle?
    00:43:138 (1) - Add whistle on slider end.
    00:58:138 (5) - Remove whistle.
[Wish]
Uhhh.. whats with the CS???
00:36:320 (3) - Make it like this http://puu.sh/k4YOy/31d2847690.jpg
00:02:911 (2) - Add finish?
00:11:093 (2) - Add whistle?
00:58:479 (3) - ^
01:03:934 (1) - ^
01:14:842 (2) - ^
01:24:388 (2) - ^
01:25:752 (5) - ^
01:47:570 (3) - ^

Sorry for the rather short mod, good luck with your map ^^
Topic Starter
lit120

FCL wrote:

M4M from your queue

  • [Easy]
  1. 00:05:297 (3,4) - It looks ugly. Make there blanket or something another remade
  2. 00:07:684 (1) - suggest for better flow move 172;380 ^
  3. 00:22:684 (2) - imo, This slider should be of the same form as 00:21:320 (1) - mehh
  4. 00:26:093 (4) - Not that here there was flow of bad, but it is better to move this circle on 36;380 no
  5. 00:56:775 (1) - why this spinner does not end on 00:59:502? did you hear a note there? i don't think so
  6. 01:03:934 (4) - this form does not look very good. Make slider it look like a 01:01:206 (2) - no
  7. 01:24:729 (3,4) - changing the flow there it seems to me illogical keep

  • [Wish]
    4.5 CS, wow hehehehehehe
  1. 00:05:979 (3) - sliderwawe would be a better mehh, this one is cool for me
  2. 00:16:547 (1,2) - imo, it looks weird not really. it's a double blanket though
  3. 00:49:275 (2,3) - ^ blanket stuff
  4. 01:02:229 (4,5) - make a blanket there it would be good done
  5. 01:35:297 (2) - Circle on this place is not very well looked. Sugeest move on 318; 280. 01:35:638 (3) - move on 192;300 bad idea. it will be way harder for that
  6. 02:02:229 (1) - why not make this slider symmetrical? it is symmetrical. the "Y" is 328 (ctrl+G it), so it's pretty symmetrical, and yeah, i moved it a bit

Beautiful skin! Good luck!dem, thx man :D

-BlueSun- wrote:

Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M


  • [Easy]
    01:24:729 (3,4) - Make it like this? http://puu.sh/k4XJM/e23089cd1e.jpg no
    01:58:138 (1) - Add whistle? nahh, there's no xylophone sound sadly
    01:35:638 (4) - ^ well ok
[Wish]
Uhhh.. whats with the CS??? it's a challenge one, so i have to make a CS into 4.5
00:36:320 (3) - Make it like this http://puu.sh/k4YOy/31d2847690.jpg no. totally will ruin the triangle parts
00:02:911 (2) - Add finish? no
00:11:093 (2) - Add whistle? fine
00:58:479 (3) - ^ ^
01:03:934 (1) - ^ no need
01:14:842 (2) - ^ ^
01:24:388 (2) - ^ ^
01:25:752 (5) - ^ ^
01:47:570 (3) - ^ ^

Sorry for the rather short mod, good luck with your map ^^
ok, thx for mod guys :D
Additional mod on Easy
  • 01:29:843 (3) - changed something similar with 01:51:661 (4) - and remade something
Shiranai
Since creator insist me to answer,

-BlueSun- wrote:

Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M

  • [Mako Sakata's Normal]
    01:00:184 (1) - Make this slider neater? It's already neat
    00:07:343 (7) - Add whistle? I guess no, the piano sound on that red tick doesn't sounds nice with the rest of hitsound
    00:43:138 (1) - Add whistle on slider end. Same
    00:58:138 (5) - Remove whistle. Same
Sorry for the rather short mod, good luck with your map ^^

FCL wrote:

M4M from your queue

  • [makosakata's Normal]
  1. 00:52:343 (5) - This slider does not interact with the other patterns, because of what he seems to me superfluous The long slider is follow the long piano sound, I already try to have the neatest shape, pattern and flow so our movement when playing not too crampped
  2. 01:59:502 (1) - ^ though here I'm not sure Same

Beautiful skin! Good luck!

Karen wrote:

makosakata's Normal

  1. missing slider border colour Fixed, lit coba tambahin slider border putih 255, 255, 255 di kolom [colours] di semua diff, karena mapsetnya ada skinnya
  2. 00:16:547 - try map from here I agree with Natsu previous opinion that the rhythm is more appropriate if not start on part that you point out
  3. 00:43:138 (1) - this slider follows nothing and it's the beginning of a new part so no need to fill up the rhythmi, i suggest to delete it I don't think so, because it's originally following a faint harp sound there, furthermore when I delete that the rhythm kinda somewhat odd
  4. 00:57:797 - try this rhythm, will fit the music better: I rather to follow long piano sound there, imo the current is already covered the beat on your sugestion
maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion.
Thank you very much for checking, literally nothing to change sorry, except that slider border on Karen's mod :)
Topic Starter
lit120
ok, updated! ohh, i'll update the skin later ASAP
Cerulean Veyron
Hello! M4M as we discussed in-game~

[> General <]
  1. - Probably some modders mentioned this previously about the missing "lightning.png" and "sliderscorepoint.png" skin file, and you said you'd add it later... when's this "later"?
  2. - Well, Everything seems fine!
[> Easy <]
  1. 01:14:843 (4,1) - This might be optional, the stacking here doesn't seem to be fitting here or sth. Also, it doesn't seem correct when you select (1), unlike the part you've done later on 01:59:502 (3,1) -
  2. 01:46:206 (4) - I might be wrong or right, but the whistle hitsound on this slider's head is missing.
  3. 01:51:661 (4) - Probably the same as above.
  4. - Impressive diff! The flaws were amazing, with using cs3 in this diff, which makes it more neater. GJ!
[> makosakata's Normal <]
  1. - What's with the name sticked in? lol xD
  2. 00:45:525 (4) - Well, it looks fine and perfect. I know you're trying to follow sth here, but what I'm worried about is the rhythm between this one and the song track. The slider just slides the ball down curvely, and the song started to change in all of the sudden, on 00:46:036 - . I'm probably curious on what kind of track you're trying to follow, I might think this would be overdone, or done intentionally, I just don't understand. So I'll just say, it's necessary to follow the main metronome/beats of the song, try to think of that.
  3. 00:48:252 (6) - Absolutely the same as above.
  4. 00:58:138 (5) - I prefer this whistle should be on the slider end, instead of the head. Because there's this 'tling' sounds in the track which really fits to whistles just as you did on the previous rhythms. So yeah, try to here this part again and again for the evidence, and swap the whistle hitsound.
  5. 01:26:093 (7,1) - This is seriously one of the most nazi-sh and one of the ridiculous mods ever, this blanket doesn't seem to be correct, as the current one shown below. As far as I could tell, recorrect it;
  6. - Sliders were mapped quite neat, and with good and simple flows. Amazing work!
[> Wish <]
  1. 00:04:275 (5,1) - I'm sure a little jump fits best here, just as you did previously on 00:02:911 (2,3) - because of intensive snares. Well, can't you try spacing consistency? just a little bit heheh ;p
  2. 00:16:547 (1,2) - Okay, this looks pretty funny. One blankets but the other doesn't. You can just try curving (1) progressively, even though you didn't want to blanket a thing or w/e.
  3. 00:40:070 (1,2) - I don't really think a downbeat fits here, it feels... unnatural. Try to focus on stressing the downbeats to make the rhythm much tremendous and improved for players to click. Just Ctrl + G these two notes, and It will swap on the timeline and give you a more matching rhythm. Don't forget to remake the pattern...or perhaps you'll swap and keep it for the flow?
  4. 00:52:002 (2,3) - Okay uhh, these two sliders are flowing really weird due to different sliding positions. One is less curved, but the other is curvier. So, I think you should make their sliding positions equal, to flow more smoother for the player's cursor and playstyle.
  5. 01:41:433 (4,5,6) - Try changing some placements here, because staying at just one place in a little bit of long time, stacking in. This might bore some players, since it's a slow song. But it's optional if you'd like to keep it for flow or sth.
  6. - Very good diff, I'm sorry if I was a little picky on slider flaws and positions. I found this really great to play anyway~

A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)
Topic Starter
lit120

Gray Veyron wrote:

Hello! M4M as we discussed in-game~ i'll handle your map asap, don't worry

[> General <]
  1. - Probably some modders mentioned this previously about the missing "lightning.png" and "sliderscorepoint.png" skin file, and you said you'd add it later... when's this "later"? now XD
  2. - Well, Everything seems fine!
[> Easy <]
  1. 01:14:843 (4,1) - This might be optional, the stacking here doesn't seem to be fitting here or sth. Also, it doesn't seem correct when you select (1), unlike the part you've done later on 01:59:502 (3,1) - well, i don't want the others to find this note really hard (in FL mod), so i have to stack it to make it more easier rather than moving around the cursor
  2. 01:46:206 (4) - I might be wrong or right, but the whistle hitsound on this slider's head is missing. woops
  3. 01:51:661 (4) - Probably the same as above. ohh boy
  4. - Impressive diff! The flaws were amazing, with using cs3 in this diff, which makes it more neater. GJ! yeeyyyyy XD
[> Wish <]
  1. 00:04:275 (5,1) - I'm sure a little jump fits best here, just as you did previously on 00:02:911 (2,3) - because of intensive snares. Well, can't you try spacing consistency? just a little bit heheh ;p welp, i better want to keep this, since that triangle jump part is like 1.4x DS for that :p
  2. 00:16:547 (1,2) - Okay, this looks pretty funny. One blankets but the other doesn't. You can just try curving (1) progressively, even though you didn't want to blanket a thing or w/e. well, i don't need the other one into blanket, intentionally
  3. 00:40:070 (1,2) - I don't really think a downbeat fits here, it feels... unnatural. Try to focus on stressing the downbeats to make the rhythm much tremendous and improved for players to click. Just Ctrl + G these two notes, and It will swap on the timeline and give you a more matching rhythm. Don't forget to remake the pattern...or perhaps you'll swap and keep it for the flow? did something here
  4. 00:52:002 (2,3) - Okay uhh, these two sliders are flowing really weird due to different sliding positions. One is less curved, but the other is curvier. So, I think you should make their sliding positions equal, to flow more smoother for the player's cursor and playstyle. time for copy paste!
  5. 01:41:433 (4,5,6) - Try changing some placements here, because staying at just one place in a little bit of long time, stacking in. This might bore some players, since it's a slow song. But it's optional if you'd like to keep it for flow or sth. keep
  6. - Very good diff, I'm sorry if I was a little picky on slider flaws and positions. I found this really great to play anyway~

A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)
ok, thx for mod :D

Added 2 skin elements now:
  1. lighting
  2. sliderscorepoint
and also, i added some notes for hitsound though
KASUM1
Hello~! As requested from my queue

[General]
nothing o.o

[Wish]
00:30:184 (2,3) - make it more neat , look at the slider end and approach circle http://puu.sh/k8cur/bd4dbb688f.jpg
00:38:365 (2,3) - fix blanket
00:40:411 (2,3) - (2) ctrl+g and make blanket better
01:07:342 (3,4) - blanket , look at the approach circle and slider border http://puu.sh/k8cAA/a852c083ba.jpg :(
01:44:502 (3) - blanket this maybe?
02:00:865 (2,3) - fix blanket

that's all , I could find blanket problems only :(

[makosakata's Normal]
01:52:513 (6,7) - fix this blanket

that's all

[Easy]
Nothing

Sorry for that short mod but I told you I can't mod slow diffs but good mapset

I hope my mod even help a little

I wonder why it's not ranked yet
Topic Starter
lit120

KASUM1 wrote:

Hello~! As requested from my queue

[General]
nothing o.o

[Wish]
00:30:184 (2,3) - make it more neat , look at the slider end and approach circle http://puu.sh/k8cur/bd4dbb688f.jpg dem, good catch
00:38:365 (2,3) - fix blanket done
00:40:411 (2,3) - (2) ctrl+g and make blanket better good catch
01:07:342 (3,4) - blanket , look at the approach circle and slider border http://puu.sh/k8cAA/a852c083ba.jpg :( done
01:44:502 (3) - blanket this maybe? ok
02:00:865 (2,3) - fix blanket nahh, this is ok

that's all , I could find blanket problems only :(

[Easy]
Nothing wew, interesting

Sorry for that short mod but I told you I can't mod slow diffs but good mapset

I hope my mod even help a little

I wonder why it's not ranked yet still in star icon now. will get it rank soon
looks like you have improved your modding skills a bit. thx for mod!
Shiranai

Gray Veyron wrote:

Hello! M4M as we discussed in-game~

[> makosakata's Normal <]
  1. - What's with the name sticked in? lol xD Lool tbh no particular reason about the naming, just want to have diffrent diff name from the rest of my gds, yet that one still can be read and refers to me :p
  2. 00:45:525 (4) - Well, it looks fine and perfect. I know you're trying to follow sth here, but what I'm worried about is the rhythm between this one and the song track. The slider just slides the ball down curvely, and the song started to change in all of the sudden, on 00:46:036 - . I'm probably curious on what kind of track you're trying to follow, I might think this would be overdone, or done intentionally, I just don't understand. So I'll just say, it's necessary to follow the main metronome/beats of the song, try to think of that. I mostly follow the long "tling" sound there, prety much fine tho. And imo the "tling" rhythm is started to change around here 00:48:934 - instead. So I guess that long wave slider still appropriate to play
  3. 00:48:252 (6) - Absolutely the same as above. Fixed this one
  4. 00:58:138 (5) - I prefer this whistle should be on the slider end, instead of the head. Because there's this 'tling' sounds in the track which really fits to whistles just as you did on the previous rhythms. So yeah, try to here this part again and again for the evidence, and swap the whistle hitsound. I try to following the background piano sound there instead and imo the "tling" sound on the slider tail is somewhat weak, yet it's already well covered by this strong "tling" 00:59:161 (6) -
  5. 01:26:093 (7,1) - This is seriously one of the most nazi-sh and one of the ridiculous mods ever, this blanket doesn't seem to be correct, as the current one shown below. As far as I could tell, recorrect it; Okay
  6. - Sliders were mapped quite neat, and with good and simple flows. Amazing work! Thank you very much hihi :)
A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)

KASUM1 wrote:

Hello~! As requested from my queue

[makosakata's Normal]
01:52:513 (6,7) - fix this blanket Okay

that's all
Thank you very much for both veyron and kasumi for mod~
Update
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,30,1,0
60184,-100,4,2,1,35,0,0
61206,-100,4,2,1,30,0,0
65638,-100,4,2,1,35,0,0
66661,-100,4,2,1,30,0,0
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79615,-100,4,2,1,30,0,0
79956,-100,4,2,1,32,0,0
80297,-100,4,2,1,34,0,0
80638,-100,4,2,1,36,0,0
80979,-100,4,2,1,38,0,0
81320,-100,4,2,1,40,0,1
119502,-100,4,2,1,35,0,0
122229,-100,4,2,1,30,0,0
122911,-100,4,2,1,25,0,0
123593,-100,4,2,1,20,0,0
124275,-100,4,2,1,15,0,0
124956,-100,4,2,1,10,0,0


[Colours]
Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134
SliderBorder : 255,255,255

[HitObjects]
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24,356,47229,2,0,B|73:334|73:334|101:358|148:347,1,130,2|0,0:0|0:0,0:0:0:0:
224,380,48252,2,0,B|236:332|216:304|216:304|244:261,1,130,2|0,0:0|0:0,0:0:0:0:
212,184,49275,6,0,L|148:188,1,65,2|2,0:0|0:0,0:0:0:0:
64,208,49956,2,0,B|54:163|78:136|78:136|56:115|56:86,1,130,2|0,0:0|0:0,0:0:0:0:
140,76,50979,2,0,P|200:52|259:76,1,130,2|0,0:0|0:0,0:0:0:0:
300,148,52002,1,0,0:0:0:0:
264,224,52343,2,0,B|312:244|352:212|352:212|392:244|448:224,1,195,2|0,0:0|0:0,0:0:0:0:
440,56,54047,6,0,B|392:36|352:68|352:68|312:36|256:56,1,195,2|0,0:0|0:0,0:0:0:0:
182,97,55411,2,0,P|229:138|292:132,1,130,2|0,0:0|0:0,0:0:0:0:
376,144,56434,2,0,P|392:239|369:333,1,195,2|0,0:0|0:0,0:0:0:0:
288,356,57797,1,0,0:0:0:0:
208,328,58138,2,0,P|144:315|83:336,1,130,2|0,0:0|0:0,0:0:0:0:
28,272,59161,1,2,0:0:0:0:
28,272,60184,6,0,B|55:228|31:180|31:180|7:132|27:84,1,195,6|0,0:0|0:0,0:0:0:0:
96,36,61547,1,2,0:0:0:0:
176,64,61888,1,0,0:0:0:0:
256,40,62229,2,0,P|320:40|368:80,1,130,2|0,0:0|0:0,0:0:0:0:
448,108,63252,2,0,B|434:151|400:163|400:163|408:192|394:217,1,130,2|0,0:0|0:0,0:0:0:0:
316,184,64274,1,0,0:0:0:0:
244,228,64615,1,2,0:0:0:0:
244,228,65638,6,0,P|256:271|149:280,1,195,6|0,0:0|0:0,0:0:0:0:
116,200,67001,1,2,0:0:0:0:
160,128,67342,1,0,0:0:0:0:
240,100,67683,2,0,P|302:113|343:162,1,130,2|0,0:0|0:0,0:0:0:0:
428,164,68706,2,0,P|408:224|348:248,1,130,2|0,0:0|0:0,0:0:0:0:
272,216,69729,2,0,P|264:248|272:280,1,65,0|2,0:0|0:0,0:0:0:0:
240,356,70411,6,0,P|272:364|304:356,1,65,4|0,0:0|0:0,0:0:0:0:
384,332,71093,1,0,0:0:0:0:
464,356,71434,2,0,B|474:311|450:283|450:283|472:234,1,130,2|0,0:0|0:0,0:0:0:0:
456,152,72456,1,0,0:0:0:0:
380,188,72797,2,0,P|316:201|255:180,1,130,2|0,0:0|0:0,0:0:0:0:
188,132,73820,1,0,0:0:0:0:
116,176,74161,2,0,L|108:308,1,130,2|0,0:0|0:0,0:0:0:0:
180,352,75184,1,0,0:0:0:0:
260,328,75525,1,2,0:0:0:0:
340,352,75865,6,0,P|396:368|396:228,1,260,0|2,0:0|0:0,0:0:0:0:
320,260,77570,2,0,P|312:228|320:196,1,65
368,128,78252,1,2,0:0:0:0:
84,312,79615,6,0,P|76:280|84:248,1,65,0|2,0:0|0:0,0:0:0:0:
160,216,80297,2,0,P|168:248|160:280,1,65,0|2,0:0|0:0,0:0:0:0:
208,348,80979,1,0,0:0:0:0:
288,320,81320,6,0,P|352:308|416:320,1,130,6|0,0:0|0:0,0:0:0:0:
484,272,82343,1,0,0:0:0:0:
456,192,82684,2,0,L|464:60,1,130,2|0,0:0|0:0,0:0:0:0:
380,76,83706,2,0,L|373:206,1,130,2|0,0:0|0:0,0:0:0:0:
308,260,84729,1,2,0:0:0:0:
228,232,85070,2,0,P|165:226|109:256,1,130,2|0,0:0|0:0,0:0:0:0:
36,212,86093,2,0,L|40:148,1,65,2|0,0:0|0:0,0:0:0:0:
20,64,86775,6,0,B|64:56|93:78|93:78|112:56|142:56,1,130,6|0,0:0|0:0,0:0:0:0:
224,60,87797,1,0,0:0:0:0:
281,122,88138,2,0,L|274:252,1,130,2|0,0:0|0:0,0:0:0:0:
221,318,89161,2,0,P|277:338|337:306,1,130,2|0,0:0|0:0,0:0:0:0:
404,256,90184,1,2,0:0:0:0:
488,276,90525,2,0,B|498:231|474:203|474:203|496:154,1,130,2|0,0:0|0:0,0:0:0:0:
456,80,91547,1,2,0:0:0:0:
372,76,91888,1,2,0:0:0:0:
308,132,92229,6,0,P|320:196|308:260,1,130,6|0,0:0|0:0,0:0:0:0:
332,340,93252,2,0,B|287:350|259:326|259:326|240:348|210:348,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,296,94956,2,0,L|400:232,1,65,2|0,0:0|0:0,0:0:0:0:
348,164,95638,1,2,0:0:0:0:
268,192,95979,2,0,P|212:212|152:180,1,130,2|0,0:0|0:0,0:0:0:0:
216,124,97002,1,2,0:0:0:0:
84,232,97684,6,0,P|64:176|96:116,1,130,6|2,0:0|0:0,0:0:0:0:
152,180,98706,1,0,0:0:0:0:
216,124,99047,2,0,P|272:104|332:136,1,130,6|2,0:0|0:0,0:0:0:0:
268,192,100070,1,0,0:0:0:0:
324,255,100411,2,0,P|344:311|312:371,1,130,6|2,0:0|0:0,0:0:0:0:
256,307,101434,2,0,P|236:251|268:191,1,130,2|0,0:0|0:0,0:0:0:0:
332,136,102456,1,2,0:0:0:0:
412,164,102797,1,0,0:0:0:0:
496,144,103138,6,0,B|506:189|482:217|482:217|504:236|504:266,1,130,6|0,0:0|0:0,0:0:0:0:
460,336,104161,1,0,0:0:0:0:
380,312,104502,2,0,P|316:300|252:312,1,130,2|0,0:0|0:0,0:0:0:0:
192,252,105525,2,0,L|199:122,1,130,2|0,0:0|0:0,0:0:0:0:
140,60,106547,1,2,0:0:0:0:
68,104,106888,2,0,L|61:234,1,130,2|0,0:0|0:0,0:0:0:0:
28,312,107911,2,0,P|60:320|92:312,1,65,2|0,0:0|0:0,0:0:0:0:
172,288,108593,6,0,P|240:276|296:300,1,130,6|0,0:0|0:0,0:0:0:0:
368,340,109615,1,0,0:0:0:0:
448,312,109956,2,0,L|455:182,1,130,2|0,0:0|0:0,0:0:0:0:
476,100,110979,2,0,B|431:90|403:114|403:114|384:92|354:92,1,130,2|0,0:0|0:0,0:0:0:0:
272,100,112002,1,2,0:0:0:0:
200,144,112343,2,0,P|144:164|84:132,1,130,2|0,0:0|0:0,0:0:0:0:
148,76,113365,1,2,0:0:0:0:
221,33,113706,1,2,0:0:0:0:
272,100,114047,6,0,P|336:112|400:100,1,130,6|2,0:0|0:0,0:0:0:0:
472,144,115070,1,2,0:0:0:0:
444,224,115411,2,0,B|432:272|432:272|452:308|432:352,1,130,6|2,0:0|0:0,0:0:0:0:
356,312,116434,1,2,0:0:0:0:
284,268,116775,2,0,B|239:258|211:282|211:282|192:260|162:260,1,130,6|2,0:0|0:0,0:0:0:0:
100,316,117797,2,0,P|80:260|108:196,1,130,2|0,0:0|0:0,0:0:0:0:
160,132,118820,1,2,0:0:0:0:
240,160,119161,1,0,0:0:0:0:
320,132,119502,6,0,P|376:116|376:256,1,260,6|2,0:0|0:0,0:0:0:0:
240,160,121547,2,0,P|236:124|244:96,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,122229,12,6,124956,0:0:0:0:
Topic Starter
lit120
updated!

!summon Gray Veyron
Cerulean Veyron
Everything looks really fine now, let's get this ready to go! ~

Next BN: CHECK THE FLOW STRUCTURE :V I cried because of that, thnx
Okoayu
afjdkl;sjd
16:47 -Hakurei-: i think that you forgot about the M4M deal though
16:49 Okoratu: oh it's bubbled
16:49 Okoratu: let's see if i'll qual that
16:49 -Hakurei-: yeah
16:49 Okoratu: wait
16:49 Okoratu: gray veyron said check flow and structure
16:49 Okoratu: and still bubbled
16:49 Okoratu: ??
16:49 -Hakurei-: idk
16:49 -Hakurei-: he said that
16:49 Okoratu: tthis guy xd
16:50 -Hakurei-: lololol
16:52 Okoratu: what came out of the thing nya said about the artist btw
16:53 -Hakurei-: well, i asked alacat for the artist check
16:53 -Hakurei-: and it looks like that it is correct from what alacat said
16:54 -Hakurei-: if i want to confirm it one more time, i'll ask Guy
16:54 Okoratu: alacat said it's fine
16:54 Okoratu: ok then
16:55 Okoratu: tbh i don't really get the density differences in some parts of wish
16:56 -Hakurei-: which part?
16:56 Okoratu: 01:26:775 (1,2) - for example
16:56 -Hakurei-: Wish diff?
16:57 Okoratu: "tbh i don't really get the density differences in some parts of wish"
16:57 -Hakurei-: idk
16:57 -Hakurei-: but i prefer to follow the xylophone sound
16:57 -Hakurei-: only
16:57 Okoratu: 01:40:751 (2) -
16:57 Okoratu: why is this a circle then
16:58 -Hakurei-: added it from piano without any additional hitsound
16:58 -Hakurei-: so yeah
16:58 -Hakurei-: but...
16:58 Okoratu: but you said you wanted to follow xylophone
16:59 -Hakurei-: sheesh, should i even add 1 more note from 01:26:775 (1,2) - ?
16:59 Okoratu: of did you jsut want to follow what you think to be most prominent
16:59 -Hakurei-: yeah
16:59 Okoratu: then just say that ... xd
17:00 Okoratu: 01:48:593 (1,2) - you';re kinda consistent about it so
17:00 Okoratu: 00:09:047 (3) - why tho
17:00 Okoratu: talking about spacing
17:00 -Hakurei-: shit
17:00 -Hakurei-: hold on, let me remade stuff
17:00 Okoratu: 00:40:752 -
17:01 Okoratu: i think this is much better if you can click it
17:01 Okoratu: lol
17:01 -Hakurei-: well, i'll think about that
17:02 -Hakurei-: ok, i remade that
17:02 -Hakurei-: the intro
17:02 -Hakurei-: the clickable one, i guess i have to do it
17:03 Okoratu: idk all is up to you
17:03 Okoratu: it's your diff but i think it'd be more straightforward
17:03 -Hakurei-: well, i made up my mind
17:03 -Hakurei-: i better keep that for more easier, so i better use slider
17:04 Okoratu: just like i think 00:52:002 (2,3) - should be something like http://puu.sh/kdlFb/4f17a91fe7.jpg because that would focus that xylophonelike instrument a bit better
17:04 Okoratu: 01:02:229 (4,5) - 01:07:683 (4,5) - why are these so different :v
17:05 -Hakurei-: 1. i heard a piano sound, so keep
17:05 -Hakurei-: 2. FUCK!!!
17:06 Okoratu: yes i know about the piano sounds but i think it's not significant at all but that's up to you xd
17:07 -Hakurei-: [http://puu.sh/kdlPq/cb68f9a34e.jpg how about this?]
17:07 Okoratu: it's still your map, you don't have to impress me to bubble it or something you should be statisfied with your changes XDDD
17:08 -Hakurei-: nahh, i just need to make sure about that D:
17:08 -Hakurei-: done
17:08 Okoratu: i doublecheck everything anyways so i won't really say anything useful about screenshots other than "looks usable"
17:08 Okoratu: xd
17:08 -Hakurei-: pffttt
17:10 Okoratu: i guess the slight differences in 1/2 spacing are intended
17:10 Okoratu: but can i still know why
17:11 -Hakurei-: huh?
17:11 Okoratu: like 01:01:206 (1,2,3) - 1.25 01:03:934 (1,2,3) - 1.35~ish 01:06:660 (1,2,3) - 1.2
17:12 Okoratu: because then you consequently do 1.1x in kiai
17:12 -Hakurei-: btw, 01:09:388 (6) - i make this slider similar like the one that i changed from 01:02:229 (4) -
17:12 Okoratu: sure
17:12 -Hakurei-: ohh god
17:12 -Hakurei-: let's see...
17:12 Okoratu: you know it's something that caught my interest but
17:13 Okoratu: i can't make that much sense out of it most times
17:13 Okoratu: i recommend doing that stuff in kiai as well from time to time
17:13 -Hakurei-: welp, i better go for 1.2 then for those 2
17:13 Okoratu: 01:25:751 (5,6,7) - for these for example
17:14 Okoratu: as well as 01:47:570 (3,4,5) -
17:14 Okoratu: do you get the idea i just had ? xd
17:14 -Hakurei-: lol
17:15 -Hakurei-: but i used DS on that (1.1), so no need :p
17:15 Okoratu: what i said is
17:15 Okoratu: that you used higher ds out of kiai in order to stress some sounds i guess
17:15 Okoratu: so you could do that for certain patterns in kiai as well?
17:16 -Hakurei-: so
17:16 -Hakurei-: for those 2, i have to use higher DS, right?
17:19 Okoratu: it's
17:19 Okoratu: just an i d e a
17:20 -Hakurei-: i know
17:20 Okoratu: you did that for things that are stressed out of kiai like 01:03:934 (1,2,3) -
17:20 Okoratu: so idea was you could do that in kiai if you want to stress some things more
17:20 Okoratu: than others
17:20 -Hakurei-: i did a smaller spacing for that :p
17:20 -Hakurei-: but, let me higher it a bit
17:21 Okoratu: for 00:03:593 (3,4,5) - as well ? xd
17:21 -Hakurei-: no D:
17:23 Okoratu: btw you tagged eroge so what kind of game is that if it uses that music
17:23 Okoratu: xD
17:23 -Hakurei-: [https://www.youtube.com/watch?v=NSqykWhxh2k you will get it if you watch this]
17:23 -Hakurei-: hue
17:23 Okoratu: 32 mins
17:24 -Hakurei-: nahh
17:24 -Hakurei-: intro only
17:24 Okoratu: still 32 mins xd
17:24 -Hakurei-: pffttt
17:24 Okoratu: it's just the intro for the game
17:24 Okoratu: ok then
17:24 -Hakurei-: yes
17:24 -Hakurei-: cuz i like the song. made me sleepier than your map /runs
17:27 Okoratu: i like how you said map instead of song
17:27 -Hakurei-: shit *song
17:27 -Hakurei-: hahaha
17:27 Okoratu: so i think i said the main things i noticed in your diff
17:28 -Hakurei-: ok
17:28 -Hakurei-: how about Easy diff?
17:34 Okoratu: 01:05:638 (1) - this is suspension pure because u actually need rhythm to play it XD
17:34 Okoratu: also please 01:14:843 (4,1) - don';t
17:34 Okoratu: do this
17:34 -Hakurei-: 1. lol i prefer that
17:34 -Hakurei-: 2. provide a reason why?
17:35 Okoratu: out of the limited things i know about easies is that stacks under sliderends are meh
17:36 -Hakurei-: i accidently put the circle under the slider end, so it will be easier for the user who uses FL mod to find it rather than moving around the cursor
17:36 -Hakurei-: same thing like 01:59:502 (3,1) - , but it's a circle before slider
17:37 -Hakurei-: ohh well, 01:17:229 (1) - moved
17:39 Okoratu: well the only thing that is a bit odd to me is 00:17:911 (1,2) -
17:39 Okoratu: because combination of very long pause and very low spacing
17:39 -Hakurei-: 00:17:229 - welp, i should add this note
17:40 -Hakurei-: and yeah, i remade or moved stuff
17:41 -Hakurei-: done
17:42 Okoratu: the rest is stuff i don't care about enough
17:43 -Hakurei-: ok
17:43 -Hakurei-: so, good to go now?
17:48 Okoratu: i wanted to redl
17:49 Okoratu: so i deleted your map but i accidentally deleted wonderful wonder world as well xd
17:49 Okoratu: btw
17:49 Okoratu: is
17:49 Okoratu: the actual title
17:49 Okoratu: of this really
17:49 Okoratu: When We Wish a Upon Star
17:50 Okoratu: or When We Wish Upon a Star
17:50 Okoratu: which would make 3000% more sense
17:50 Okoratu: with everything i know about english.
17:51 -Hakurei-: wew
17:52 -Hakurei-: Wonderful Wonder World --> need to remap
17:52 -Hakurei-: and the title, yeah, i confirmed that already by Lantrun
17:52 -Hakurei-: *Lanturn
17:54 Okoratu: http://www.amazon.co.jp/Key-Sounds-Labe ... B0064ID1PI
17:54 -Hakurei-: gotta update it now
17:54 -Hakurei-: ohh later
17:54 Okoratu: maaan they suck
17:54 Okoratu: maaaan
17:54 -Hakurei-: HAHAHAHA
17:55 Okoratu: http://key.soundslabel.com/discography. ... 57/ksl0057
17:55 Okoratu: the fuck.
17:55 -Hakurei-: "When We Wish a Upon Star"
17:55 -Hakurei-: told ya
17:55 Okoratu: THEY ARE JUST RETARDED
17:55 Okoratu: WHEN IT COMES TO ENGLISH
17:55 Okoratu: MAAAN
17:55 -Hakurei-: "japan" stuff
17:56 Okoratu: At The Mountain Behind
17:56 Okoratu: ye
17:56 -Hakurei-: LOL
17:56 Okoratu: same
17:56 -Hakurei-: LMAO
17:56 Okoratu: wh
17:56 Okoratu: Close to Edge
17:58 -Hakurei-: LOL
17:58 -Hakurei-: welp, that's "japanese" work of course XD
17:58 Okoratu: can i get a source saying that Junichi Shimizu is the creator of this
17:58 Okoratu: lol
17:58 -Hakurei-: LOL WTF
17:58 -Hakurei-: go ahead HAHAHAHA
17:59 Okoratu: no i mean
17:59 Okoratu: i can't find anything saying he made that song
17:59 Okoratu: xd
17:59 -Hakurei-: i should update the map now
17:59 -Hakurei-: LOL
18:00 -Hakurei-: actually, Junichi dit it by himself
18:00 -Hakurei-: rate 10/10 english
18:00 -Hakurei-: so, end for mod?
18:00 Okoratu: i guesesesese
18:00 Okoratu: im so done with this title
18:01 -Hakurei-: LMAO HAHAHAHHAA
18:01 -Hakurei-: and updated
18:01 Okoratu: i usually map weird happy instrumentals like that with nozhomi from time to time
18:01 Okoratu: xd
18:02 -Hakurei-: pfftttt HAHAHA
18:04 Okoratu: so u left the kiai as is
18:05 -Hakurei-: ?
18:05 Okoratu: in regards to the jump things i suggested
18:05 Okoratu: im just looking at it and not seeing much of a difference there
18:05 Okoratu: so i assume you didn't want to do that
18:05 Okoratu: which is fine
18:05 Okoratu: lol
18:05 -Hakurei-: nahh, i'll just keep that
18:06 Okoratu: i can see thatt xd
18:06 -Hakurei-: wtf haha
18:06 -Hakurei-: btw, i updated it (reminder)
18:07 -Hakurei-: i better do skinning tutorial for a while soon
18:08 Okoratu: ayy lmao some snapping tool caught 01:39:728 (5) - bein 1ms unsnapped xd
18:09 Okoratu: on wish
18:09 -Hakurei-: FUCK!!!!!!!!!!!!!!
18:09 Okoratu: and 01:24:046 (2) - on easy xd
18:09 Okoratu: xd
18:09 Okoratu: that doesn't matter at all
18:09 Okoratu: hahaha
18:10 Okoratu: so do u wanna fix that or no
18:10 Okoratu: xD
18:10 -Hakurei-: i just did LMAO
18:10 -Hakurei-: and just updated
18:10 -Hakurei-: again becuz of that HAHAHAHAAHA
18:12 Okoratu: god i hate
18:12 Okoratu: qualifying
18:13 Okoratu: maps
18:13 Okoratu: so much
Okoayu
i wished that guy knew how english to
Surono
meps with english tutor, dem hakulewd.
Topic Starter
lit120

Okoratu wrote:

i wished that guy knew how english to
LMAO
KASUM1
Congratulations dude ♥ :D
Surono
gz enam sembliman!! D: :D
Topic Starter
lit120

KASUM1 wrote:

Congratulations dude ♥ :D
thx man :D

Surono wrote:

gz enam sembliman!! D: :D
ga lagi akawkwakkwaakwakw
Shiranai
🎉🎉
Cerulean Veyron

Okoratu wrote:

i wished that guy knew how english to
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.

Okay nvm, gratz :U
Topic Starter
lit120

Gray Veyron wrote:

Okoratu wrote:

i wished that guy knew how english to
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.

Okay nvm, gratz :U
LMAO to this XD

anyway, thx man :U
Okoayu
Guys i have no idea what's going on anymore
Fycho
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Metadata

Actually the song's title is When We Wish a Upon a Star.
Screenshot of kud wafter game: http://puu.sh/kkiW2/ab47f6b837.jpg, from CD scan: http://puu.sh/klf5s/a45d68e5e5.jpg
The title on website: http://key.soundslabel.com/discography. ... 57/ksl0057 has less priority than the game itself because the song is from the game which has the most priority, and amazon is not official so please don't follow them.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

###B
Okoayu
xDDDD I thought the title couldn't become more stupid
boy i was mistaken here lmao

but why is the thing that Key Soundlabel lists incorrect? I don't see how it's supposed to be a mistake if
http://key.soundslabel.com/discography. ... 57/ksl0057
http://key.soundslabel.com/ksl_html/ksl ... l0077.html
both list it as it is written here so I assumed they were sure about their retarded english

not saying i disagree with the dq or anything, firstly I disagree with the whole shitty english used in this song's title LOL
but i kinda assumed Key knew what they're doing and if you bought the song from there why would you have to follow a cd scan of a CD you don't even have?
just my opinion though lmao

so i guess make the title more stupid than it already is and we'll go again Hakurei xd
Topic Starter
lit120

Fycho wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Metadata

Actually the song's title is When We Wish a Upon a Star.
Screenshot of kud wafter game: http://puu.sh/kkiW2/ab47f6b837.jpg, from CD scan: http://puu.sh/klf5s/a45d68e5e5.jpg
The title on website: http://key.soundslabel.com/discography. ... 57/ksl0057 has less priority than the game itself because the song is from the game which has the most priority, and amazon is not official so please don't follow them.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

###B
shit. it looks like the site is totally useless ehh? ok, now i even get it. changing them now
Fycho

Okoratu wrote:

i wished that guy knew how english to
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.
Cerulean Veyron
Disqualified just for adding a small single letter at the near edge of the ranked list niceeeeee
/me vomits
Topic Starter
lit120

Fycho wrote:

Okoratu wrote:

i wished that guy knew how english to
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.
no need to add. i'll just edit from mako sakata to mako_sakata instead
Shiranai
I'm sorry but most of my gds is written on mako sakata on tags, not mako_sakata
http://puu.sh/kln2i/c650a366e4.jpg
So using mako sakata is the best way to finding my other works here, thanks
Topic Starter
lit120

Mako Sakata wrote:

I'm sorry but most of my gds is written on mako sakata on tags, not mako_sakata
http://puu.sh/kln2i/c650a366e4.jpg
So using mako sakata is the best way to finding my other works here, thanks
ulang lagi deh... fixed the tags. again
Okoayu

Okoratu wrote:

i wished that guy knew how to english to
Surono
wew regatz. ngeri issuenya heuehe

6th happens dong. biar gereget.s *ciyus miapa fort ni*

EDIT: ampun om, kan gw ngetik serius pake baahasa layangan, kan konfirmed ada situ :'D gg
Ciyus Miapah
knp mentioned gue njir
Topic Starter
lit120

Fort wrote:

knp mentioned gue njir
awkwakawkawkawk
Tari
Hello!

I have found some potential issues that I feel are important enough to address before continuing:

Easy

Unacceptable Gameplay Elements

  1. 02:00:865 (1) - This slider appears suddenly after the previous note ends(or around), and is stacked could cause beginner players to click too soon. To prevent less confusion, I'd recommend you regularly space this slider apart, so newer players could better approach this. (Generally make more beginner-friendly)
Insufficient Recovery Time

  1. 01:00:184 (1) - This note appears too soon after the spinner, as a general rule of thumb you should have a full measure or 1500 m.s of recovery time. either shorten the spinner or increase the recovery time between the note and spinner

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CE
Okoayu
uh ok i missed the spinner thing
actually reconsidering:

But Tari have you actually tried to click it too soon?
like the hitwindow doesn't even allow you to click that soon, in fact you won't really be able to combobreak this easily (in fact i haven't managed to combobreak this without spamming both keys above the slider, if you just click once or twice in a panic or something you will eventually get it and won't even break

so uhh there's that

and about the spinner, this is 88 bpm, the circle is close to the center and i fail to see how this lacks time on an 88 bpm song
Tari
@Okoratu : Even then, new players adapt to playing according to Distance snap. At the same time, the distance snap helps creates their sense of rhythm.
Okoayu
I don't see how any of your statement answers any of my statement.

the way you word this would completely disallow any spacing variety in easy and normal diffs which doesn't make any sense
this way we will just continue babysitting everyone without introducing them to anything they may need when trying to progress in this game.

and the time between those objects is fairly large, they have different colors and their hitwindow doesn't allow you to hit astronomically early so please explain your point further or I'll just disregard that point.
Tari
@Okoratu : I just wanted mapper to regular space them after if he wants to keep it stacked its okay., stacking notes is fine in certain situations. I never said anything about "disallowing any spacing variety". In this case stacking could be fine but it would be better to space them because players could use the distance between that note and the note before to guide them, and not just play the watch the "approach circle" game.

So again, its all up to the mapper. However, the spinner recovery time should be fixed. Lets leave the discussion at there, Thanks.

In Short, Your free to disregard, just better to fix it.
Okoayu
thanks for explaining that in more detail instead of just throwing one sentence at me and expecting me to get the rest of that statement on my own :D
Topic Starter
lit120
Let me handle that later on Friday due to my mid semester exam stuff going on here

While I'm doing my own homework (remedial stuff), looks like I have my time for fixing this one...

Tari wrote:

Hello!

I have found some potential issues that I feel are important enough to address before continuing:

Easy

Unacceptable Gameplay Elements

  1. 02:00:865 (1) - This slider appears suddenly after the previous note ends(or around), and is stacked could cause beginner players to click too soon. To prevent less confusion, I'd recommend you regularly space this slider apart, so newer players could better approach this. (Generally make more beginner-friendly) actually, i made this one for FL users not to move the cursor around when it comes to this. oh well, did something here
Insufficient Recovery Time

  1. 01:00:184 (1) - This note appears too soon after the spinner, as a general rule of thumb you should have a full measure or 1500 m.s of recovery time. either shorten the spinner or increase the recovery time between the note and spinner here's something that you need to know. 00:56:775 (1) - on this spinner right here, i ended the spinner at 00:59:161 - because the note stops there, and then there is an additional right on 01:00:184 (1) - here. if you think that this is still bad or something, i need to know how it's done for sure nvm. talked to a former QAT about this. deleted that circle

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CE
that's all i can do
Okoayu
Your message is too short.
Cerulean Veyron
idk what to say buuuuut take the heart loool

~
Surono
iya Sembliman, gigi simbah nyangkut di lidah. makanya ntar aku maen taiko pake DT biar dpt acc 69%
annadine mana... buset kirain #indonesian chanel


regazt.. kek nama genk sekolah gw
mana SS game mu yg :^) itu
Topic Starter
lit120

Surono wrote:

iya Sembliman, gigi simbah nyangkut di lidah. makanya ntar aku maen taiko pake DT biar dpt acc 69%
annadine mana... buset kirain #indonesian chanel
HAHAHAHAHAHHAA

Anyway, let's hope that there won't be DQ anymore
Surono
Aladine

wew :^) dq fast is ngeh. so not hope nw afugjawbhgnmwag *rip en r
-BlueSun-
Gratz on the rank! ;)
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