updated Mako's diff
ok, remade the hitsounds all by myself. thx for modKaren wrote:
General
- idk if this is correct so better to ask someone for check
• Missing skin files in [Hitobjects] set
{lighting.png} will add it later
• Missing skin files in [Slider] set
{sliderscorepoint.png} ^Easy
- There are a lot of sliders which dont even start on any sound, maybe this is called overmapped, examples: 00:04:956 (3) - 00:10:411 (3) - 00:18:593 (2) - .etc remade some overmapped parts only
- 01:59:502 (3,1) - avoid the stack i don't want to make it more harder for them to search if some users using FL mod, so i have to stack it
- 00:21:320 (1,2) - this flow is really weird in such kind of difficulties did something here
- 00:43:138 (1,2) - ^ welp, i better ctrl+G on 00:44:502 (2) - and 00:47:229 (2,3) - then
- 01:32:229 (1,2) - ^ i'll keep this. if i find another experience modder/BN complaining about this, i will change this
- 01:18:252 - i suggest to start the spinner here nahh
Hard
- 00:04:615 (6) - a slider here will fit much more, you can take the Normal diff as a example. i get it what you mean. remade that
- 00:10:070 (6) - ^ ^
- 00:29:161 (5) - ^ no
- 00:45:525 (4) - ^ no
- 00:48:252 (5) - ^ no
- 01:23:706 - ^ no
- 00:06:320 (3,4,5,1,2,3,4,5,6) - the DS changes make no sense to me remade
- 00:18:252 (3) - a slider fits more, and 00:18:252 (3,1) - this is a reasonable jump, i cant hear any sound 00:18:593 - here yes, there is a sound there. and no change
- 00:16:547 (1,2,3) - use 1.0 DS for consistency with 00:21:320 (1,2,3,4,5) - done
- 00:46:547 (2,3,4,5,1) - reasonable ds change who needs DS on that?
- 00:54:388 (2,3,4) - weird overmapping no change
- 01:06:660 (1,2,3,4,5) - weird ds change to make it more harder, yes
- 01:58:138 (1,2,3,4) - this 1/6 rhythm doesnt fit this diff's difficulty, also, if you want to keep this, add whistle 01:58:138 - here it fits for the piano of course. and about that whistle, there is no xylophone sound there, so nope
maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion i'm trying here to improve my mapping style D:.
FCL wrote:
M4M from your queue
- [Easy]
- 00:05:297 (3,4) - It looks ugly. Make there blanket or something another remade
- 00:07:684 (1) - suggest for better flow move 172;380 ^
- 00:22:684 (2) - imo, This slider should be of the same form as 00:21:320 (1) - mehh
- 00:26:093 (4) - Not that here there was flow of bad, but it is better to move this circle on 36;380 no
- 00:56:775 (1) - why this spinner does not end on 00:59:502? did you hear a note there? i don't think so
- 01:03:934 (4) - this form does not look very good. Make slider it look like a 01:01:206 (2) - no
- 01:24:729 (3,4) - changing the flow there it seems to me illogical keep
- [Wish]
4.5 CS, wow hehehehehehe
- 00:05:979 (3) - sliderwawe would be a better mehh, this one is cool for me
- 00:16:547 (1,2) - imo, it looks weird not really. it's a double blanket though
- 00:49:275 (2,3) - ^ blanket stuff
- 01:02:229 (4,5) - make a blanket there it would be good done
- 01:35:297 (2) - Circle on this place is not very well looked. Sugeest move on 318; 280. 01:35:638 (3) - move on 192;300 bad idea. it will be way harder for that
- 02:02:229 (1) - why not make this slider symmetrical? it is symmetrical. the "Y" is 328 (ctrl+G it), so it's pretty symmetrical, and yeah, i moved it a bit
Beautiful skin! Good luck!dem, thx man
ok, thx for mod guys-BlueSun- wrote:
Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M[Wish]
[Easy]
01:24:729 (3,4) - Make it like this? http://puu.sh/k4XJM/e23089cd1e.jpg no
01:58:138 (1) - Add whistle? nahh, there's no xylophone sound sadly
01:35:638 (4) - ^ well ok
Uhhh.. whats with the CS??? it's a challenge one, so i have to make a CS into 4.5
00:36:320 (3) - Make it like this http://puu.sh/k4YOy/31d2847690.jpg no. totally will ruin the triangle parts
00:02:911 (2) - Add finish? no
00:11:093 (2) - Add whistle? fine
00:58:479 (3) - ^ ^
01:03:934 (1) - ^ no need
01:14:842 (2) - ^ ^
01:24:388 (2) - ^ ^
01:25:752 (5) - ^ ^
01:47:570 (3) - ^ ^
Sorry for the rather short mod, good luck with your map ^^
-BlueSun- wrote:
Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4MSorry for the rather short mod, good luck with your map ^^
- [Mako Sakata's Normal]
01:00:184 (1) - Make this slider neater? It's already neat
00:07:343 (7) - Add whistle? I guess no, the piano sound on that red tick doesn't sounds nice with the rest of hitsound
00:43:138 (1) - Add whistle on slider end. Same
00:58:138 (5) - Remove whistle. Same
FCL wrote:
M4M from your queue
- [makosakata's Normal]
- 00:52:343 (5) - This slider does not interact with the other patterns, because of what he seems to me superfluous The long slider is follow the long piano sound, I already try to have the neatest shape, pattern and flow so our movement when playing not too crampped
- 01:59:502 (1) - ^ though here I'm not sure Same
Beautiful skin! Good luck!
Thank you very much for checking, literally nothing to change sorry, except that slider border on Karen's modKaren wrote:
makosakata's Normal
maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion.
- missing slider border colour Fixed, lit coba tambahin slider border putih 255, 255, 255 di kolom [colours] di semua diff, karena mapsetnya ada skinnya
- 00:16:547 - try map from here I agree with Natsu previous opinion that the rhythm is more appropriate if not start on part that you point out
- 00:43:138 (1) - this slider follows nothing and it's the beginning of a new part so no need to fill up the rhythmi, i suggest to delete it I don't think so, because it's originally following a faint harp sound there, furthermore when I delete that the rhythm kinda somewhat odd
- 00:57:797 - try this rhythm, will fit the music better: I rather to follow long piano sound there, imo the current is already covered the beat on your sugestion
ok, thx for modGray Veyron wrote:
Hello! M4M as we discussed in-game~ i'll handle your map asap, don't worry[> General <][> Easy <]
- - Probably some modders mentioned this previously about the missing "lightning.png" and "sliderscorepoint.png" skin file, and you said you'd add it later... when's this "later"? now XD
- - Well, Everything seems fine!
[> Wish <]
- 01:14:843 (4,1) - This might be optional, the stacking here doesn't seem to be fitting here or sth. Also, it doesn't seem correct when you select (1), unlike the part you've done later on 01:59:502 (3,1) - well, i don't want the others to find this note really hard (in FL mod), so i have to stack it to make it more easier rather than moving around the cursor
- 01:46:206 (4) - I might be wrong or right, but the whistle hitsound on this slider's head is missing. woops
- 01:51:661 (4) - Probably the same as above. ohh boy
- - Impressive diff! The flaws were amazing, with using cs3 in this diff, which makes it more neater. GJ! yeeyyyyy XD
- 00:04:275 (5,1) - I'm sure a little jump fits best here, just as you did previously on 00:02:911 (2,3) - because of intensive snares. Well, can't you try spacing consistency? just a little bit heheh ;p welp, i better want to keep this, since that triangle jump part is like 1.4x DS for that :p
- 00:16:547 (1,2) - Okay, this looks pretty funny. One blankets but the other doesn't. You can just try curving (1) progressively, even though you didn't want to blanket a thing or w/e. well, i don't need the other one into blanket, intentionally
- 00:40:070 (1,2) - I don't really think a downbeat fits here, it feels... unnatural. Try to focus on stressing the downbeats to make the rhythm much tremendous and improved for players to click. Just Ctrl + G these two notes, and It will swap on the timeline and give you a more matching rhythm. Don't forget to remake the pattern...or perhaps you'll swap and keep it for the flow? did something here
- 00:52:002 (2,3) - Okay uhh, these two sliders are flowing really weird due to different sliding positions. One is less curved, but the other is curvier. So, I think you should make their sliding positions equal, to flow more smoother for the player's cursor and playstyle. time for copy paste!
- 01:41:433 (4,5,6) - Try changing some placements here, because staying at just one place in a little bit of long time, stacking in. This might bore some players, since it's a slow song. But it's optional if you'd like to keep it for flow or sth. keep
- - Very good diff, I'm sorry if I was a little picky on slider flaws and positions. I found this really great to play anyway~
A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck!
looks like you have improved your modding skills a bit. thx for mod!KASUM1 wrote:
Hello~! As requested from my queue
[General]
nothing o.o
[Wish]
00:30:184 (2,3) - make it more neat , look at the slider end and approach circle http://puu.sh/k8cur/bd4dbb688f.jpg dem, good catch
00:38:365 (2,3) - fix blanket done
00:40:411 (2,3) - (2) ctrl+g and make blanket better good catch
01:07:342 (3,4) - blanket , look at the approach circle and slider border http://puu.sh/k8cAA/a852c083ba.jpg done
01:44:502 (3) - blanket this maybe? ok
02:00:865 (2,3) - fix blanket nahh, this is ok
that's all , I could find blanket problems only
[Easy]
Nothing wew, interesting
Sorry for that short mod but I told you I can't mod slow diffs but good mapset
I hope my mod even help a little
I wonder why it's not ranked yet still in star icon now. will get it rank soon
Gray Veyron wrote:
Hello! M4M as we discussed in-game~
[> makosakata's Normal <]A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck!
- - What's with the name sticked in? lol xD Lool tbh no particular reason about the naming, just want to have diffrent diff name from the rest of my gds, yet that one still can be read and refers to me :p
- 00:45:525 (4) - Well, it looks fine and perfect. I know you're trying to follow sth here, but what I'm worried about is the rhythm between this one and the song track. The slider just slides the ball down curvely, and the song started to change in all of the sudden, on 00:46:036 - . I'm probably curious on what kind of track you're trying to follow, I might think this would be overdone, or done intentionally, I just don't understand. So I'll just say, it's necessary to follow the main metronome/beats of the song, try to think of that. I mostly follow the long "tling" sound there, prety much fine tho. And imo the "tling" rhythm is started to change around here 00:48:934 - instead. So I guess that long wave slider still appropriate to play
- 00:48:252 (6) - Absolutely the same as above. Fixed this one
- 00:58:138 (5) - I prefer this whistle should be on the slider end, instead of the head. Because there's this 'tling' sounds in the track which really fits to whistles just as you did on the previous rhythms. So yeah, try to here this part again and again for the evidence, and swap the whistle hitsound. I try to following the background piano sound there instead and imo the "tling" sound on the slider tail is somewhat weak, yet it's already well covered by this strong "tling" 00:59:161 (6) -
- 01:26:093 (7,1) - This is seriously one of the most nazi-sh and one of the ridiculous mods ever, this blanket doesn't seem to be correct, as the current one shown below. As far as I could tell, recorrect it; Okay
- - Sliders were mapped quite neat, and with good and simple flows. Amazing work! Thank you very much hihi
Thank you very much for both veyron and kasumi for mod~KASUM1 wrote:
Hello~! As requested from my queue
[makosakata's Normal]
01:52:513 (6,7) - fix this blanket Okay
that's all
osu file format v14
[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449
[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1
[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134
SliderBorder : 255,255,255
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308,260,84729,1,2,0:0:0:0:
228,232,85070,2,0,P|165:226|109:256,1,130,2|0,0:0|0:0,0:0:0:0:
36,212,86093,2,0,L|40:148,1,65,2|0,0:0|0:0,0:0:0:0:
20,64,86775,6,0,B|64:56|93:78|93:78|112:56|142:56,1,130,6|0,0:0|0:0,0:0:0:0:
224,60,87797,1,0,0:0:0:0:
281,122,88138,2,0,L|274:252,1,130,2|0,0:0|0:0,0:0:0:0:
221,318,89161,2,0,P|277:338|337:306,1,130,2|0,0:0|0:0,0:0:0:0:
404,256,90184,1,2,0:0:0:0:
488,276,90525,2,0,B|498:231|474:203|474:203|496:154,1,130,2|0,0:0|0:0,0:0:0:0:
456,80,91547,1,2,0:0:0:0:
372,76,91888,1,2,0:0:0:0:
308,132,92229,6,0,P|320:196|308:260,1,130,6|0,0:0|0:0,0:0:0:0:
332,340,93252,2,0,B|287:350|259:326|259:326|240:348|210:348,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,296,94956,2,0,L|400:232,1,65,2|0,0:0|0:0,0:0:0:0:
348,164,95638,1,2,0:0:0:0:
268,192,95979,2,0,P|212:212|152:180,1,130,2|0,0:0|0:0,0:0:0:0:
216,124,97002,1,2,0:0:0:0:
84,232,97684,6,0,P|64:176|96:116,1,130,6|2,0:0|0:0,0:0:0:0:
152,180,98706,1,0,0:0:0:0:
216,124,99047,2,0,P|272:104|332:136,1,130,6|2,0:0|0:0,0:0:0:0:
268,192,100070,1,0,0:0:0:0:
324,255,100411,2,0,P|344:311|312:371,1,130,6|2,0:0|0:0,0:0:0:0:
256,307,101434,2,0,P|236:251|268:191,1,130,2|0,0:0|0:0,0:0:0:0:
332,136,102456,1,2,0:0:0:0:
412,164,102797,1,0,0:0:0:0:
496,144,103138,6,0,B|506:189|482:217|482:217|504:236|504:266,1,130,6|0,0:0|0:0,0:0:0:0:
460,336,104161,1,0,0:0:0:0:
380,312,104502,2,0,P|316:300|252:312,1,130,2|0,0:0|0:0,0:0:0:0:
192,252,105525,2,0,L|199:122,1,130,2|0,0:0|0:0,0:0:0:0:
140,60,106547,1,2,0:0:0:0:
68,104,106888,2,0,L|61:234,1,130,2|0,0:0|0:0,0:0:0:0:
28,312,107911,2,0,P|60:320|92:312,1,65,2|0,0:0|0:0,0:0:0:0:
172,288,108593,6,0,P|240:276|296:300,1,130,6|0,0:0|0:0,0:0:0:0:
368,340,109615,1,0,0:0:0:0:
448,312,109956,2,0,L|455:182,1,130,2|0,0:0|0:0,0:0:0:0:
476,100,110979,2,0,B|431:90|403:114|403:114|384:92|354:92,1,130,2|0,0:0|0:0,0:0:0:0:
272,100,112002,1,2,0:0:0:0:
200,144,112343,2,0,P|144:164|84:132,1,130,2|0,0:0|0:0,0:0:0:0:
148,76,113365,1,2,0:0:0:0:
221,33,113706,1,2,0:0:0:0:
272,100,114047,6,0,P|336:112|400:100,1,130,6|2,0:0|0:0,0:0:0:0:
472,144,115070,1,2,0:0:0:0:
444,224,115411,2,0,B|432:272|432:272|452:308|432:352,1,130,6|2,0:0|0:0,0:0:0:0:
356,312,116434,1,2,0:0:0:0:
284,268,116775,2,0,B|239:258|211:282|211:282|192:260|162:260,1,130,6|2,0:0|0:0,0:0:0:0:
100,316,117797,2,0,P|80:260|108:196,1,130,2|0,0:0|0:0,0:0:0:0:
160,132,118820,1,2,0:0:0:0:
240,160,119161,1,0,0:0:0:0:
320,132,119502,6,0,P|376:116|376:256,1,260,6|2,0:0|0:0,0:0:0:0:
240,160,121547,2,0,P|236:124|244:96,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,122229,12,6,124956,0:0:0:0:
LMAOOkoratu wrote:
i wished that guy knew how english to
thx manKASUM1 wrote:
Congratulations dude ♥
ga lagi akawkwakkwaakwakwSurono wrote:
gz enam sembliman!! D:
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.Okoratu wrote:
i wished that guy knew how english to
LMAO to this XDGray Veyron wrote:
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.Okoratu wrote:
i wished that guy knew how english to
Okay nvm, gratz :U
shit. it looks like the site is totally useless ehh? ok, now i even get it. changing them nowFycho wrote:
Hello!
We have found some potential issues that we feel are important enough to address before continuing:General
Metadata
Actually the song's title is When We Wish a Upon a Star.
Screenshot of kud wafter game: http://puu.sh/kkiW2/ab47f6b837.jpg, from CD scan: http://puu.sh/klf5s/a45d68e5e5.jpg
The title on website: http://key.soundslabel.com/discography. ... 57/ksl0057 has less priority than the game itself because the song is from the game which has the most priority, and amazon is not official so please don't follow them.
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
###B
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.Okoratu wrote:
i wished that guy knew how english to
no need to add. i'll just edit from mako sakata to mako_sakata insteadFycho wrote:
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.Okoratu wrote:
i wished that guy knew how english to
ulang lagi deh... fixed the tags. againMako Sakata wrote:
I'm sorry but most of my gds is written on mako sakata on tags, not mako_sakata
http://puu.sh/kln2i/c650a366e4.jpg
So using mako sakata is the best way to finding my other works here, thanks
Okoratu wrote:
i wished that guy knew how to english to
awkwakawkawkawkFort wrote:
knp mentioned gue njir
that's all i can doTari wrote:
Hello!
I have found some potential issues that I feel are important enough to address before continuing:Easy
Unacceptable Gameplay ElementsInsufficient Recovery Time
- 02:00:865 (1) - This slider appears suddenly after the previous note ends(or around), and is stacked could cause beginner players to click too soon. To prevent less confusion, I'd recommend you regularly space this slider apart, so newer players could better approach this. (Generally make more beginner-friendly) actually, i made this one for FL users not to move the cursor around when it comes to this. oh well, did something here
- 01:00:184 (1) - This note appears too soon after the spinner, as a general rule of thumb you should have a full measure or 1500 m.s of recovery time. either shorten the spinner or increase the recovery time between the note and spinner
here's something that you need to know. 00:56:775 (1) - on this spinner right here, i ended the spinner at 00:59:161 - because the note stops there, and then there is an additional right on 01:00:184 (1) - here. if you think that this is still bad or something, i need to know how it's done for surenvm. talked to a former QAT about this. deleted that circle
If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.
Otherwise, please reply to this thread when these issues are resolved.
Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!
###CE
HAHAHAHAHAHHAASurono wrote:
iya Sembliman, gigi simbah nyangkut di lidah. makanya ntar aku maen taiko pake DT biar dpt acc 69%
annadine mana... buset kirain #indonesian chanel