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Junichi Shimizu - When We Wish a Upon a Star

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Topic Starter
lit120
updated Mako's diff
Karen

General

  1. idk if this is correct so better to ask someone for check
    • Missing skin files in [Hitobjects] set
    {lighting.png}

    • Missing skin files in [Slider] set
    {sliderscorepoint.png}

Easy

  1. There are a lot of sliders which dont even start on any sound, maybe this is called overmapped, examples: 00:04:956 (3) - 00:10:411 (3) - 00:18:593 (2) - .etc
  2. 01:59:502 (3,1) - avoid the stack
  3. 00:21:320 (1,2) - this flow is really weird in such kind of difficulties
  4. 00:43:138 (1,2) - ^
  5. 01:32:229 (1,2) - ^
  6. 01:18:252 - i suggest to start the spinner here

makosakata's Normal

  1. missing slider border colour
  2. 00:16:547 - try map from here
  3. 00:43:138 (1) - this slider follows nothing and it's the beginning of a new part so no need to fill up the rhythmi, i suggest to delete it
  4. 00:57:797 - try this rhythm, will fit the music better:

Hard

  1. 00:04:615 (6) - a slider here will fit much more, you can take the Normal diff as a example.
  2. 00:10:070 (6) - ^
  3. 00:29:161 (5) - ^
  4. 00:45:525 (4) - ^
  5. 00:48:252 (5) - ^
  6. 01:23:706 - ^
  7. 00:06:320 (3,4,5,1,2,3,4,5,6) - the DS changes make no sense to me
  8. 00:18:252 (3) - a slider fits more, and 00:18:252 (3,1) - this is a reasonable jump, i cant hear any sound 00:18:593 - here
  9. 00:16:547 (1,2,3) - use 1.0 DS for consistency with 00:21:320 (1,2,3,4,5) -
  10. 00:46:547 (2,3,4,5,1) - reasonable ds change
  11. 00:54:388 (2,3,4) - weird overmapping
  12. 01:06:660 (1,2,3,4,5) - weird ds change
  13. 01:58:138 (1,2,3,4) - this 1/6 rhythm doesnt fit this diff's difficulty, also, if you want to keep this, add whistle 01:58:138 - here

maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion.
Topic Starter
lit120

Karen wrote:

General

  1. idk if this is correct so better to ask someone for check
    • Missing skin files in [Hitobjects] set
    {lighting.png} will add it later

    • Missing skin files in [Slider] set
    {sliderscorepoint.png} ^

Easy

  1. There are a lot of sliders which dont even start on any sound, maybe this is called overmapped, examples: 00:04:956 (3) - 00:10:411 (3) - 00:18:593 (2) - .etc remade some overmapped parts only
  2. 01:59:502 (3,1) - avoid the stack i don't want to make it more harder for them to search if some users using FL mod, so i have to stack it
  3. 00:21:320 (1,2) - this flow is really weird in such kind of difficulties did something here
  4. 00:43:138 (1,2) - ^ welp, i better ctrl+G on 00:44:502 (2) - and 00:47:229 (2,3) - then
  5. 01:32:229 (1,2) - ^ i'll keep this. if i find another experience modder/BN complaining about this, i will change this
  6. 01:18:252 - i suggest to start the spinner here nahh

Hard

  1. 00:04:615 (6) - a slider here will fit much more, you can take the Normal diff as a example. i get it what you mean. remade that
  2. 00:10:070 (6) - ^ ^
  3. 00:29:161 (5) - ^ no
  4. 00:45:525 (4) - ^ no
  5. 00:48:252 (5) - ^ no
  6. 01:23:706 - ^ no
  7. 00:06:320 (3,4,5,1,2,3,4,5,6) - the DS changes make no sense to me remade
  8. 00:18:252 (3) - a slider fits more, and 00:18:252 (3,1) - this is a reasonable jump, i cant hear any sound 00:18:593 - here yes, there is a sound there. and no change
  9. 00:16:547 (1,2,3) - use 1.0 DS for consistency with 00:21:320 (1,2,3,4,5) - done
  10. 00:46:547 (2,3,4,5,1) - reasonable ds change who needs DS on that?
  11. 00:54:388 (2,3,4) - weird overmapping no change
  12. 01:06:660 (1,2,3,4,5) - weird ds change to make it more harder, yes
  13. 01:58:138 (1,2,3,4) - this 1/6 rhythm doesnt fit this diff's difficulty, also, if you want to keep this, add whistle 01:58:138 - here it fits for the piano of course. and about that whistle, there is no xylophone sound there, so nope

maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion i'm trying here to improve my mapping style D:.
ok, remade the hitsounds all by myself. thx for mod :D
FCL
M4M from your queue

  • [Easy]
  1. 00:05:297 (3,4) - It looks ugly. Make there blanket or something another
  2. 00:07:684 (1) - suggest for better flow move 172;380
  3. 00:22:684 (2) - imo, This slider should be of the same form as 00:21:320 (1) -
  4. 00:26:093 (4) - Not that here there was flow of bad, but it is better to move this circle on 36;380
  5. 00:56:775 (1) - why this spinner does not end on 00:59:502?
  6. 01:03:934 (4) - this form does not look very good. Make slider it look like a 01:01:206 (2) -
  7. 01:24:729 (3,4) - changing the flow there it seems to me illogical

  • [makosakata's Normal]
  1. 00:52:343 (5) - This slider does not interact with the other patterns, because of what he seems to me superfluous
  2. 01:59:502 (1) - ^ though here I'm not sure

  • [Wish]
    4.5 CS, wow
  1. 00:05:979 (3) - sliderwawe would be a better
  2. 00:16:547 (1,2) - imo, it looks weird
  3. 00:49:275 (2,3) - ^
  4. 01:02:229 (4,5) - make a blanket there it would be good
  5. 01:35:297 (2) - Circle on this place is not very well looked. Sugeest move on 318; 280. 01:35:638 (3) - move on 192;300
  6. 02:02:229 (1) - why not make this slider symmetrical?

Beautiful skin! Good luck!
-BlueSun-
Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M

  • [Mako Sakata's Normal]
    01:00:184 (1) - Make this slider neater?
    00:07:343 (7) - Add whistle?
    00:43:138 (1) - Add whistle on slider end.
    00:58:138 (5) - Remove whistle.
[Wish]
Uhhh.. whats with the CS???
00:36:320 (3) - Make it like this http://puu.sh/k4YOy/31d2847690.jpg
00:02:911 (2) - Add finish?
00:11:093 (2) - Add whistle?
00:58:479 (3) - ^
01:03:934 (1) - ^
01:14:842 (2) - ^
01:24:388 (2) - ^
01:25:752 (5) - ^
01:47:570 (3) - ^

Sorry for the rather short mod, good luck with your map ^^
Topic Starter
lit120

FCL wrote:

M4M from your queue

  • [Easy]
  1. 00:05:297 (3,4) - It looks ugly. Make there blanket or something another remade
  2. 00:07:684 (1) - suggest for better flow move 172;380 ^
  3. 00:22:684 (2) - imo, This slider should be of the same form as 00:21:320 (1) - mehh
  4. 00:26:093 (4) - Not that here there was flow of bad, but it is better to move this circle on 36;380 no
  5. 00:56:775 (1) - why this spinner does not end on 00:59:502? did you hear a note there? i don't think so
  6. 01:03:934 (4) - this form does not look very good. Make slider it look like a 01:01:206 (2) - no
  7. 01:24:729 (3,4) - changing the flow there it seems to me illogical keep

  • [Wish]
    4.5 CS, wow hehehehehehe
  1. 00:05:979 (3) - sliderwawe would be a better mehh, this one is cool for me
  2. 00:16:547 (1,2) - imo, it looks weird not really. it's a double blanket though
  3. 00:49:275 (2,3) - ^ blanket stuff
  4. 01:02:229 (4,5) - make a blanket there it would be good done
  5. 01:35:297 (2) - Circle on this place is not very well looked. Sugeest move on 318; 280. 01:35:638 (3) - move on 192;300 bad idea. it will be way harder for that
  6. 02:02:229 (1) - why not make this slider symmetrical? it is symmetrical. the "Y" is 328 (ctrl+G it), so it's pretty symmetrical, and yeah, i moved it a bit

Beautiful skin! Good luck!dem, thx man :D

-BlueSun- wrote:

Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M


  • [Easy]
    01:24:729 (3,4) - Make it like this? http://puu.sh/k4XJM/e23089cd1e.jpg no
    01:58:138 (1) - Add whistle? nahh, there's no xylophone sound sadly
    01:35:638 (4) - ^ well ok
[Wish]
Uhhh.. whats with the CS??? it's a challenge one, so i have to make a CS into 4.5
00:36:320 (3) - Make it like this http://puu.sh/k4YOy/31d2847690.jpg no. totally will ruin the triangle parts
00:02:911 (2) - Add finish? no
00:11:093 (2) - Add whistle? fine
00:58:479 (3) - ^ ^
01:03:934 (1) - ^ no need
01:14:842 (2) - ^ ^
01:24:388 (2) - ^ ^
01:25:752 (5) - ^ ^
01:47:570 (3) - ^ ^

Sorry for the rather short mod, good luck with your map ^^
ok, thx for mod guys :D
Additional mod on Easy
  • 01:29:843 (3) - changed something similar with 01:51:661 (4) - and remade something
Shiranai
Since creator insist me to answer,

-BlueSun- wrote:

Sorry if my modding is bad, i haven't been doing it long, i'm still learning.
M4M

  • [Mako Sakata's Normal]
    01:00:184 (1) - Make this slider neater? It's already neat
    00:07:343 (7) - Add whistle? I guess no, the piano sound on that red tick doesn't sounds nice with the rest of hitsound
    00:43:138 (1) - Add whistle on slider end. Same
    00:58:138 (5) - Remove whistle. Same
Sorry for the rather short mod, good luck with your map ^^

FCL wrote:

M4M from your queue

  • [makosakata's Normal]
  1. 00:52:343 (5) - This slider does not interact with the other patterns, because of what he seems to me superfluous The long slider is follow the long piano sound, I already try to have the neatest shape, pattern and flow so our movement when playing not too crampped
  2. 01:59:502 (1) - ^ though here I'm not sure Same

Beautiful skin! Good luck!

Karen wrote:

makosakata's Normal

  1. missing slider border colour Fixed, lit coba tambahin slider border putih 255, 255, 255 di kolom [colours] di semua diff, karena mapsetnya ada skinnya
  2. 00:16:547 - try map from here I agree with Natsu previous opinion that the rhythm is more appropriate if not start on part that you point out
  3. 00:43:138 (1) - this slider follows nothing and it's the beginning of a new part so no need to fill up the rhythmi, i suggest to delete it I don't think so, because it's originally following a faint harp sound there, furthermore when I delete that the rhythm kinda somewhat odd
  4. 00:57:797 - try this rhythm, will fit the music better: I rather to follow long piano sound there, imo the current is already covered the beat on your sugestion
maybe your map is rankable but i totally dont like the rhythm and spacing in this mapset, they need a lot of workin my opinion.
Thank you very much for checking, literally nothing to change sorry, except that slider border on Karen's mod :)
Topic Starter
lit120
ok, updated! ohh, i'll update the skin later ASAP
Cerulean Veyron
Hello! M4M as we discussed in-game~

[> General <]
  1. - Probably some modders mentioned this previously about the missing "lightning.png" and "sliderscorepoint.png" skin file, and you said you'd add it later... when's this "later"?
  2. - Well, Everything seems fine!
[> Easy <]
  1. 01:14:843 (4,1) - This might be optional, the stacking here doesn't seem to be fitting here or sth. Also, it doesn't seem correct when you select (1), unlike the part you've done later on 01:59:502 (3,1) -
  2. 01:46:206 (4) - I might be wrong or right, but the whistle hitsound on this slider's head is missing.
  3. 01:51:661 (4) - Probably the same as above.
  4. - Impressive diff! The flaws were amazing, with using cs3 in this diff, which makes it more neater. GJ!
[> makosakata's Normal <]
  1. - What's with the name sticked in? lol xD
  2. 00:45:525 (4) - Well, it looks fine and perfect. I know you're trying to follow sth here, but what I'm worried about is the rhythm between this one and the song track. The slider just slides the ball down curvely, and the song started to change in all of the sudden, on 00:46:036 - . I'm probably curious on what kind of track you're trying to follow, I might think this would be overdone, or done intentionally, I just don't understand. So I'll just say, it's necessary to follow the main metronome/beats of the song, try to think of that.
  3. 00:48:252 (6) - Absolutely the same as above.
  4. 00:58:138 (5) - I prefer this whistle should be on the slider end, instead of the head. Because there's this 'tling' sounds in the track which really fits to whistles just as you did on the previous rhythms. So yeah, try to here this part again and again for the evidence, and swap the whistle hitsound.
  5. 01:26:093 (7,1) - This is seriously one of the most nazi-sh and one of the ridiculous mods ever, this blanket doesn't seem to be correct, as the current one shown below. As far as I could tell, recorrect it;
  6. - Sliders were mapped quite neat, and with good and simple flows. Amazing work!
[> Wish <]
  1. 00:04:275 (5,1) - I'm sure a little jump fits best here, just as you did previously on 00:02:911 (2,3) - because of intensive snares. Well, can't you try spacing consistency? just a little bit heheh ;p
  2. 00:16:547 (1,2) - Okay, this looks pretty funny. One blankets but the other doesn't. You can just try curving (1) progressively, even though you didn't want to blanket a thing or w/e.
  3. 00:40:070 (1,2) - I don't really think a downbeat fits here, it feels... unnatural. Try to focus on stressing the downbeats to make the rhythm much tremendous and improved for players to click. Just Ctrl + G these two notes, and It will swap on the timeline and give you a more matching rhythm. Don't forget to remake the pattern...or perhaps you'll swap and keep it for the flow?
  4. 00:52:002 (2,3) - Okay uhh, these two sliders are flowing really weird due to different sliding positions. One is less curved, but the other is curvier. So, I think you should make their sliding positions equal, to flow more smoother for the player's cursor and playstyle.
  5. 01:41:433 (4,5,6) - Try changing some placements here, because staying at just one place in a little bit of long time, stacking in. This might bore some players, since it's a slow song. But it's optional if you'd like to keep it for flow or sth.
  6. - Very good diff, I'm sorry if I was a little picky on slider flaws and positions. I found this really great to play anyway~

A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)
Topic Starter
lit120

Gray Veyron wrote:

Hello! M4M as we discussed in-game~ i'll handle your map asap, don't worry

[> General <]
  1. - Probably some modders mentioned this previously about the missing "lightning.png" and "sliderscorepoint.png" skin file, and you said you'd add it later... when's this "later"? now XD
  2. - Well, Everything seems fine!
[> Easy <]
  1. 01:14:843 (4,1) - This might be optional, the stacking here doesn't seem to be fitting here or sth. Also, it doesn't seem correct when you select (1), unlike the part you've done later on 01:59:502 (3,1) - well, i don't want the others to find this note really hard (in FL mod), so i have to stack it to make it more easier rather than moving around the cursor
  2. 01:46:206 (4) - I might be wrong or right, but the whistle hitsound on this slider's head is missing. woops
  3. 01:51:661 (4) - Probably the same as above. ohh boy
  4. - Impressive diff! The flaws were amazing, with using cs3 in this diff, which makes it more neater. GJ! yeeyyyyy XD
[> Wish <]
  1. 00:04:275 (5,1) - I'm sure a little jump fits best here, just as you did previously on 00:02:911 (2,3) - because of intensive snares. Well, can't you try spacing consistency? just a little bit heheh ;p welp, i better want to keep this, since that triangle jump part is like 1.4x DS for that :p
  2. 00:16:547 (1,2) - Okay, this looks pretty funny. One blankets but the other doesn't. You can just try curving (1) progressively, even though you didn't want to blanket a thing or w/e. well, i don't need the other one into blanket, intentionally
  3. 00:40:070 (1,2) - I don't really think a downbeat fits here, it feels... unnatural. Try to focus on stressing the downbeats to make the rhythm much tremendous and improved for players to click. Just Ctrl + G these two notes, and It will swap on the timeline and give you a more matching rhythm. Don't forget to remake the pattern...or perhaps you'll swap and keep it for the flow? did something here
  4. 00:52:002 (2,3) - Okay uhh, these two sliders are flowing really weird due to different sliding positions. One is less curved, but the other is curvier. So, I think you should make their sliding positions equal, to flow more smoother for the player's cursor and playstyle. time for copy paste!
  5. 01:41:433 (4,5,6) - Try changing some placements here, because staying at just one place in a little bit of long time, stacking in. This might bore some players, since it's a slow song. But it's optional if you'd like to keep it for flow or sth. keep
  6. - Very good diff, I'm sorry if I was a little picky on slider flaws and positions. I found this really great to play anyway~

A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)
ok, thx for mod :D

Added 2 skin elements now:
  1. lighting
  2. sliderscorepoint
and also, i added some notes for hitsound though
KASUM1
Hello~! As requested from my queue

[General]
nothing o.o

[Wish]
00:30:184 (2,3) - make it more neat , look at the slider end and approach circle http://puu.sh/k8cur/bd4dbb688f.jpg
00:38:365 (2,3) - fix blanket
00:40:411 (2,3) - (2) ctrl+g and make blanket better
01:07:342 (3,4) - blanket , look at the approach circle and slider border http://puu.sh/k8cAA/a852c083ba.jpg :(
01:44:502 (3) - blanket this maybe?
02:00:865 (2,3) - fix blanket

that's all , I could find blanket problems only :(

[makosakata's Normal]
01:52:513 (6,7) - fix this blanket

that's all

[Easy]
Nothing

Sorry for that short mod but I told you I can't mod slow diffs but good mapset

I hope my mod even help a little

I wonder why it's not ranked yet
Topic Starter
lit120

KASUM1 wrote:

Hello~! As requested from my queue

[General]
nothing o.o

[Wish]
00:30:184 (2,3) - make it more neat , look at the slider end and approach circle http://puu.sh/k8cur/bd4dbb688f.jpg dem, good catch
00:38:365 (2,3) - fix blanket done
00:40:411 (2,3) - (2) ctrl+g and make blanket better good catch
01:07:342 (3,4) - blanket , look at the approach circle and slider border http://puu.sh/k8cAA/a852c083ba.jpg :( done
01:44:502 (3) - blanket this maybe? ok
02:00:865 (2,3) - fix blanket nahh, this is ok

that's all , I could find blanket problems only :(

[Easy]
Nothing wew, interesting

Sorry for that short mod but I told you I can't mod slow diffs but good mapset

I hope my mod even help a little

I wonder why it's not ranked yet still in star icon now. will get it rank soon
looks like you have improved your modding skills a bit. thx for mod!
Shiranai

Gray Veyron wrote:

Hello! M4M as we discussed in-game~

[> makosakata's Normal <]
  1. - What's with the name sticked in? lol xD Lool tbh no particular reason about the naming, just want to have diffrent diff name from the rest of my gds, yet that one still can be read and refers to me :p
  2. 00:45:525 (4) - Well, it looks fine and perfect. I know you're trying to follow sth here, but what I'm worried about is the rhythm between this one and the song track. The slider just slides the ball down curvely, and the song started to change in all of the sudden, on 00:46:036 - . I'm probably curious on what kind of track you're trying to follow, I might think this would be overdone, or done intentionally, I just don't understand. So I'll just say, it's necessary to follow the main metronome/beats of the song, try to think of that. I mostly follow the long "tling" sound there, prety much fine tho. And imo the "tling" rhythm is started to change around here 00:48:934 - instead. So I guess that long wave slider still appropriate to play
  3. 00:48:252 (6) - Absolutely the same as above. Fixed this one
  4. 00:58:138 (5) - I prefer this whistle should be on the slider end, instead of the head. Because there's this 'tling' sounds in the track which really fits to whistles just as you did on the previous rhythms. So yeah, try to here this part again and again for the evidence, and swap the whistle hitsound. I try to following the background piano sound there instead and imo the "tling" sound on the slider tail is somewhat weak, yet it's already well covered by this strong "tling" 00:59:161 (6) -
  5. 01:26:093 (7,1) - This is seriously one of the most nazi-sh and one of the ridiculous mods ever, this blanket doesn't seem to be correct, as the current one shown below. As far as I could tell, recorrect it; Okay
  6. - Sliders were mapped quite neat, and with good and simple flows. Amazing work! Thank you very much hihi :)
A prospective map, and wisely potential. You've got yourself really lucky! I'll let your map hold this icon, and call me back once everything is ready for my recheck! :)

KASUM1 wrote:

Hello~! As requested from my queue

[makosakata's Normal]
01:52:513 (6,7) - fix this blanket Okay

that's all
Thank you very much for both veyron and kasumi for mod~
Update
osu file format v14

[General]
AudioFilename: 08.When We Wish a Upon a Star.mp3
AudioLeadIn: 1500
PreviewTime: 79275
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:When We Wish a Upon Star
TitleUnicode:When We Wish a Upon Star
Artist:Junichi Shimizu
ArtistUnicode:清水準一
Creator:-Hakurei-
Version:makosakata's Normal
Source:クドわふたー
Tags:key sound label eroge visual novel kud wafter original soundtrack lit120 mako sakata kudryavka noumi 能美 クドリャフカ VisualArt's one's future
BeatmapID:742587
BeatmapSetID:334449

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2229.63483146067,681.818181818182,4,2,1,30,1,0
60184,-100,4,2,1,35,0,0
61206,-100,4,2,1,30,0,0
65638,-100,4,2,1,35,0,0
66661,-100,4,2,1,30,0,0
70411,-100,4,2,1,35,0,0
79615,-100,4,2,1,30,0,0
79956,-100,4,2,1,32,0,0
80297,-100,4,2,1,34,0,0
80638,-100,4,2,1,36,0,0
80979,-100,4,2,1,38,0,0
81320,-100,4,2,1,40,0,1
119502,-100,4,2,1,35,0,0
122229,-100,4,2,1,30,0,0
122911,-100,4,2,1,25,0,0
123593,-100,4,2,1,20,0,0
124275,-100,4,2,1,15,0,0
124956,-100,4,2,1,10,0,0


[Colours]
Combo1 : 184,145,116
Combo2 : 245,122,233
Combo3 : 255,133,134
SliderBorder : 255,255,255

[HitObjects]
148,80,525,6,0,L|148:148,1,65,0|2,0:0|0:0,0:0:0:0:
116,224,1206,2,0,P|148:232|180:224,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,1888,1,0,0:0:0:0:
332,156,2229,6,0,P|396:144|460:156,1,130,6|0,0:0|0:0,0:0:0:0:
396,312,3593,2,0,P|332:324|268:312,1,130,2|0,0:0|0:0,0:0:0:0:
188,336,4615,2,0,B|176:292|200:264|200:264|176:212,1,130,2|0,0:0|0:0,0:0:0:0:
148,136,5638,1,2,0:0:0:0:
88,76,5979,2,0,P|148:52|208:76,1,130,2|0,0:0|0:0,0:0:0:0:
284,108,7002,1,2,0:0:0:0:
364,76,7343,1,0,0:0:0:0:
444,108,7684,6,0,B|466:156|466:156|442:184|454:228,1,130,6|0,0:0|0:0,0:0:0:0:
351,359,9047,2,0,B|303:337|303:337|272:360|227:347,1,130,2|0,0:0|0:0,0:0:0:0:
255,267,10070,2,0,P|267:203|255:139,1,130,2|0,0:0|0:0,0:0:0:0:
299,67,11093,2,0,L|363:75,1,65,2|2,0:0|0:0,0:0:0:0:
256,192,13138,12,4,15865,0:0:0:0:
400,320,17229,6,0,P|388:256|400:192,1,130,2|0,0:0|0:0,0:0:0:0:
464,136,18252,2,0,B|400:148|400:148|336:136,1,130,2|0,0:0|0:0,0:0:0:0:
256,108,19275,2,0,B|192:96|192:96|128:108,1,130,2|2,0:0|0:0,0:0:0:0:
375,340,21320,6,0,B|397:291|397:291|373:263|384:216,1,130,0|2,0:0|0:0,0:0:0:0:
364,136,22343,1,2,0:0:0:0:
284,164,22684,2,0,P|220:168|160:140,1,130,2|0,0:0|0:0,0:0:0:0:
84,108,23706,2,0,B|64:156|96:196|96:196|64:236|84:292,1,195,2|2,0:0|0:0,0:0:0:0:
248,256,25411,2,0,P|272:196|248:136,1,130,2|0,0:0|0:0,0:0:0:0:
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476,88,27797,5,2,0:0:0:0:
448,168,28138,2,0,P|438:231|461:293,1,130,2|0,0:0|0:0,0:0:0:0:
416,364,29161,2,0,B|367:342|367:342|339:366|292:355,1,130,2|0,0:0|0:0,0:0:0:0:
320,276,30184,1,0,0:0:0:0:
344,196,30525,2,0,P|300:89|206:155,1,260,2|0,0:0|0:0,0:0:0:0:
144,208,32229,6,0,P|201:235|261:217,1,130,2|0,0:0|0:0,0:0:0:0:
344,196,33252,1,0,0:0:0:0:
424,228,33593,2,0,B|444:180|412:140|412:140|444:100|424:44,1,195,2|0,0:0|0:0,0:0:0:0:
348,84,34956,2,0,P|285:94|223:71,2,130,2|0|2,0:0|0:0|0:0,0:0:0:0:
36,372,38025,5,0,0:0:0:0:
72,296,38365,2,0,P|80:264|72:232,1,65,2|2,0:0|0:0,0:0:0:0:
24,164,39047,2,0,B|46:115|46:115|22:87|33:40,1,130,2|0,0:0|0:0,0:0:0:0:
116,64,40070,2,0,P|178:79|242:61,1,130,2|0,0:0|0:0,0:0:0:0:
320,92,41093,2,0,L|312:224,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
484,132,43138,6,0,L|480:196,1,65
396,208,43820,2,0,L|400:144,1,65,2|2,0:0|0:0,0:0:0:0:
332,92,44502,2,0,P|269:107|208:85,1,130,2|0,0:0|0:0,0:0:0:0:
136,44,45525,2,0,B|116:92|140:140|140:140|164:188|136:232,1,195,2|2,0:0|0:0,0:0:0:0:
24,356,47229,2,0,B|73:334|73:334|101:358|148:347,1,130,2|0,0:0|0:0,0:0:0:0:
224,380,48252,2,0,B|236:332|216:304|216:304|244:261,1,130,2|0,0:0|0:0,0:0:0:0:
212,184,49275,6,0,L|148:188,1,65,2|2,0:0|0:0,0:0:0:0:
64,208,49956,2,0,B|54:163|78:136|78:136|56:115|56:86,1,130,2|0,0:0|0:0,0:0:0:0:
140,76,50979,2,0,P|200:52|259:76,1,130,2|0,0:0|0:0,0:0:0:0:
300,148,52002,1,0,0:0:0:0:
264,224,52343,2,0,B|312:244|352:212|352:212|392:244|448:224,1,195,2|0,0:0|0:0,0:0:0:0:
440,56,54047,6,0,B|392:36|352:68|352:68|312:36|256:56,1,195,2|0,0:0|0:0,0:0:0:0:
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376,144,56434,2,0,P|392:239|369:333,1,195,2|0,0:0|0:0,0:0:0:0:
288,356,57797,1,0,0:0:0:0:
208,328,58138,2,0,P|144:315|83:336,1,130,2|0,0:0|0:0,0:0:0:0:
28,272,59161,1,2,0:0:0:0:
28,272,60184,6,0,B|55:228|31:180|31:180|7:132|27:84,1,195,6|0,0:0|0:0,0:0:0:0:
96,36,61547,1,2,0:0:0:0:
176,64,61888,1,0,0:0:0:0:
256,40,62229,2,0,P|320:40|368:80,1,130,2|0,0:0|0:0,0:0:0:0:
448,108,63252,2,0,B|434:151|400:163|400:163|408:192|394:217,1,130,2|0,0:0|0:0,0:0:0:0:
316,184,64274,1,0,0:0:0:0:
244,228,64615,1,2,0:0:0:0:
244,228,65638,6,0,P|256:271|149:280,1,195,6|0,0:0|0:0,0:0:0:0:
116,200,67001,1,2,0:0:0:0:
160,128,67342,1,0,0:0:0:0:
240,100,67683,2,0,P|302:113|343:162,1,130,2|0,0:0|0:0,0:0:0:0:
428,164,68706,2,0,P|408:224|348:248,1,130,2|0,0:0|0:0,0:0:0:0:
272,216,69729,2,0,P|264:248|272:280,1,65,0|2,0:0|0:0,0:0:0:0:
240,356,70411,6,0,P|272:364|304:356,1,65,4|0,0:0|0:0,0:0:0:0:
384,332,71093,1,0,0:0:0:0:
464,356,71434,2,0,B|474:311|450:283|450:283|472:234,1,130,2|0,0:0|0:0,0:0:0:0:
456,152,72456,1,0,0:0:0:0:
380,188,72797,2,0,P|316:201|255:180,1,130,2|0,0:0|0:0,0:0:0:0:
188,132,73820,1,0,0:0:0:0:
116,176,74161,2,0,L|108:308,1,130,2|0,0:0|0:0,0:0:0:0:
180,352,75184,1,0,0:0:0:0:
260,328,75525,1,2,0:0:0:0:
340,352,75865,6,0,P|396:368|396:228,1,260,0|2,0:0|0:0,0:0:0:0:
320,260,77570,2,0,P|312:228|320:196,1,65
368,128,78252,1,2,0:0:0:0:
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160,216,80297,2,0,P|168:248|160:280,1,65,0|2,0:0|0:0,0:0:0:0:
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288,320,81320,6,0,P|352:308|416:320,1,130,6|0,0:0|0:0,0:0:0:0:
484,272,82343,1,0,0:0:0:0:
456,192,82684,2,0,L|464:60,1,130,2|0,0:0|0:0,0:0:0:0:
380,76,83706,2,0,L|373:206,1,130,2|0,0:0|0:0,0:0:0:0:
308,260,84729,1,2,0:0:0:0:
228,232,85070,2,0,P|165:226|109:256,1,130,2|0,0:0|0:0,0:0:0:0:
36,212,86093,2,0,L|40:148,1,65,2|0,0:0|0:0,0:0:0:0:
20,64,86775,6,0,B|64:56|93:78|93:78|112:56|142:56,1,130,6|0,0:0|0:0,0:0:0:0:
224,60,87797,1,0,0:0:0:0:
281,122,88138,2,0,L|274:252,1,130,2|0,0:0|0:0,0:0:0:0:
221,318,89161,2,0,P|277:338|337:306,1,130,2|0,0:0|0:0,0:0:0:0:
404,256,90184,1,2,0:0:0:0:
488,276,90525,2,0,B|498:231|474:203|474:203|496:154,1,130,2|0,0:0|0:0,0:0:0:0:
456,80,91547,1,2,0:0:0:0:
372,76,91888,1,2,0:0:0:0:
308,132,92229,6,0,P|320:196|308:260,1,130,6|0,0:0|0:0,0:0:0:0:
332,340,93252,2,0,B|287:350|259:326|259:326|240:348|210:348,2,130,2|2|0,0:0|0:0|0:0,0:0:0:0:
404,296,94956,2,0,L|400:232,1,65,2|0,0:0|0:0,0:0:0:0:
348,164,95638,1,2,0:0:0:0:
268,192,95979,2,0,P|212:212|152:180,1,130,2|0,0:0|0:0,0:0:0:0:
216,124,97002,1,2,0:0:0:0:
84,232,97684,6,0,P|64:176|96:116,1,130,6|2,0:0|0:0,0:0:0:0:
152,180,98706,1,0,0:0:0:0:
216,124,99047,2,0,P|272:104|332:136,1,130,6|2,0:0|0:0,0:0:0:0:
268,192,100070,1,0,0:0:0:0:
324,255,100411,2,0,P|344:311|312:371,1,130,6|2,0:0|0:0,0:0:0:0:
256,307,101434,2,0,P|236:251|268:191,1,130,2|0,0:0|0:0,0:0:0:0:
332,136,102456,1,2,0:0:0:0:
412,164,102797,1,0,0:0:0:0:
496,144,103138,6,0,B|506:189|482:217|482:217|504:236|504:266,1,130,6|0,0:0|0:0,0:0:0:0:
460,336,104161,1,0,0:0:0:0:
380,312,104502,2,0,P|316:300|252:312,1,130,2|0,0:0|0:0,0:0:0:0:
192,252,105525,2,0,L|199:122,1,130,2|0,0:0|0:0,0:0:0:0:
140,60,106547,1,2,0:0:0:0:
68,104,106888,2,0,L|61:234,1,130,2|0,0:0|0:0,0:0:0:0:
28,312,107911,2,0,P|60:320|92:312,1,65,2|0,0:0|0:0,0:0:0:0:
172,288,108593,6,0,P|240:276|296:300,1,130,6|0,0:0|0:0,0:0:0:0:
368,340,109615,1,0,0:0:0:0:
448,312,109956,2,0,L|455:182,1,130,2|0,0:0|0:0,0:0:0:0:
476,100,110979,2,0,B|431:90|403:114|403:114|384:92|354:92,1,130,2|0,0:0|0:0,0:0:0:0:
272,100,112002,1,2,0:0:0:0:
200,144,112343,2,0,P|144:164|84:132,1,130,2|0,0:0|0:0,0:0:0:0:
148,76,113365,1,2,0:0:0:0:
221,33,113706,1,2,0:0:0:0:
272,100,114047,6,0,P|336:112|400:100,1,130,6|2,0:0|0:0,0:0:0:0:
472,144,115070,1,2,0:0:0:0:
444,224,115411,2,0,B|432:272|432:272|452:308|432:352,1,130,6|2,0:0|0:0,0:0:0:0:
356,312,116434,1,2,0:0:0:0:
284,268,116775,2,0,B|239:258|211:282|211:282|192:260|162:260,1,130,6|2,0:0|0:0,0:0:0:0:
100,316,117797,2,0,P|80:260|108:196,1,130,2|0,0:0|0:0,0:0:0:0:
160,132,118820,1,2,0:0:0:0:
240,160,119161,1,0,0:0:0:0:
320,132,119502,6,0,P|376:116|376:256,1,260,6|2,0:0|0:0,0:0:0:0:
240,160,121547,2,0,P|236:124|244:96,1,65,0|2,0:0|0:0,0:0:0:0:
256,192,122229,12,6,124956,0:0:0:0:
Topic Starter
lit120
updated!

!summon Gray Veyron
Cerulean Veyron
Everything looks really fine now, let's get this ready to go! ~

Next BN: CHECK THE FLOW STRUCTURE :V I cried because of that, thnx
Okoayu
afjdkl;sjd
16:47 -Hakurei-: i think that you forgot about the M4M deal though
16:49 Okoratu: oh it's bubbled
16:49 Okoratu: let's see if i'll qual that
16:49 -Hakurei-: yeah
16:49 Okoratu: wait
16:49 Okoratu: gray veyron said check flow and structure
16:49 Okoratu: and still bubbled
16:49 Okoratu: ??
16:49 -Hakurei-: idk
16:49 -Hakurei-: he said that
16:49 Okoratu: tthis guy xd
16:50 -Hakurei-: lololol
16:52 Okoratu: what came out of the thing nya said about the artist btw
16:53 -Hakurei-: well, i asked alacat for the artist check
16:53 -Hakurei-: and it looks like that it is correct from what alacat said
16:54 -Hakurei-: if i want to confirm it one more time, i'll ask Guy
16:54 Okoratu: alacat said it's fine
16:54 Okoratu: ok then
16:55 Okoratu: tbh i don't really get the density differences in some parts of wish
16:56 -Hakurei-: which part?
16:56 Okoratu: 01:26:775 (1,2) - for example
16:56 -Hakurei-: Wish diff?
16:57 Okoratu: "tbh i don't really get the density differences in some parts of wish"
16:57 -Hakurei-: idk
16:57 -Hakurei-: but i prefer to follow the xylophone sound
16:57 -Hakurei-: only
16:57 Okoratu: 01:40:751 (2) -
16:57 Okoratu: why is this a circle then
16:58 -Hakurei-: added it from piano without any additional hitsound
16:58 -Hakurei-: so yeah
16:58 -Hakurei-: but...
16:58 Okoratu: but you said you wanted to follow xylophone
16:59 -Hakurei-: sheesh, should i even add 1 more note from 01:26:775 (1,2) - ?
16:59 Okoratu: of did you jsut want to follow what you think to be most prominent
16:59 -Hakurei-: yeah
16:59 Okoratu: then just say that ... xd
17:00 Okoratu: 01:48:593 (1,2) - you';re kinda consistent about it so
17:00 Okoratu: 00:09:047 (3) - why tho
17:00 Okoratu: talking about spacing
17:00 -Hakurei-: shit
17:00 -Hakurei-: hold on, let me remade stuff
17:00 Okoratu: 00:40:752 -
17:01 Okoratu: i think this is much better if you can click it
17:01 Okoratu: lol
17:01 -Hakurei-: well, i'll think about that
17:02 -Hakurei-: ok, i remade that
17:02 -Hakurei-: the intro
17:02 -Hakurei-: the clickable one, i guess i have to do it
17:03 Okoratu: idk all is up to you
17:03 Okoratu: it's your diff but i think it'd be more straightforward
17:03 -Hakurei-: well, i made up my mind
17:03 -Hakurei-: i better keep that for more easier, so i better use slider
17:04 Okoratu: just like i think 00:52:002 (2,3) - should be something like http://puu.sh/kdlFb/4f17a91fe7.jpg because that would focus that xylophonelike instrument a bit better
17:04 Okoratu: 01:02:229 (4,5) - 01:07:683 (4,5) - why are these so different :v
17:05 -Hakurei-: 1. i heard a piano sound, so keep
17:05 -Hakurei-: 2. FUCK!!!
17:06 Okoratu: yes i know about the piano sounds but i think it's not significant at all but that's up to you xd
17:07 -Hakurei-: [http://puu.sh/kdlPq/cb68f9a34e.jpg how about this?]
17:07 Okoratu: it's still your map, you don't have to impress me to bubble it or something you should be statisfied with your changes XDDD
17:08 -Hakurei-: nahh, i just need to make sure about that D:
17:08 -Hakurei-: done
17:08 Okoratu: i doublecheck everything anyways so i won't really say anything useful about screenshots other than "looks usable"
17:08 Okoratu: xd
17:08 -Hakurei-: pffttt
17:10 Okoratu: i guess the slight differences in 1/2 spacing are intended
17:10 Okoratu: but can i still know why
17:11 -Hakurei-: huh?
17:11 Okoratu: like 01:01:206 (1,2,3) - 1.25 01:03:934 (1,2,3) - 1.35~ish 01:06:660 (1,2,3) - 1.2
17:12 Okoratu: because then you consequently do 1.1x in kiai
17:12 -Hakurei-: btw, 01:09:388 (6) - i make this slider similar like the one that i changed from 01:02:229 (4) -
17:12 Okoratu: sure
17:12 -Hakurei-: ohh god
17:12 -Hakurei-: let's see...
17:12 Okoratu: you know it's something that caught my interest but
17:13 Okoratu: i can't make that much sense out of it most times
17:13 Okoratu: i recommend doing that stuff in kiai as well from time to time
17:13 -Hakurei-: welp, i better go for 1.2 then for those 2
17:13 Okoratu: 01:25:751 (5,6,7) - for these for example
17:14 Okoratu: as well as 01:47:570 (3,4,5) -
17:14 Okoratu: do you get the idea i just had ? xd
17:14 -Hakurei-: lol
17:15 -Hakurei-: but i used DS on that (1.1), so no need :p
17:15 Okoratu: what i said is
17:15 Okoratu: that you used higher ds out of kiai in order to stress some sounds i guess
17:15 Okoratu: so you could do that for certain patterns in kiai as well?
17:16 -Hakurei-: so
17:16 -Hakurei-: for those 2, i have to use higher DS, right?
17:19 Okoratu: it's
17:19 Okoratu: just an i d e a
17:20 -Hakurei-: i know
17:20 Okoratu: you did that for things that are stressed out of kiai like 01:03:934 (1,2,3) -
17:20 Okoratu: so idea was you could do that in kiai if you want to stress some things more
17:20 Okoratu: than others
17:20 -Hakurei-: i did a smaller spacing for that :p
17:20 -Hakurei-: but, let me higher it a bit
17:21 Okoratu: for 00:03:593 (3,4,5) - as well ? xd
17:21 -Hakurei-: no D:
17:23 Okoratu: btw you tagged eroge so what kind of game is that if it uses that music
17:23 Okoratu: xD
17:23 -Hakurei-: [https://www.youtube.com/watch?v=NSqykWhxh2k you will get it if you watch this]
17:23 -Hakurei-: hue
17:23 Okoratu: 32 mins
17:24 -Hakurei-: nahh
17:24 -Hakurei-: intro only
17:24 Okoratu: still 32 mins xd
17:24 -Hakurei-: pffttt
17:24 Okoratu: it's just the intro for the game
17:24 Okoratu: ok then
17:24 -Hakurei-: yes
17:24 -Hakurei-: cuz i like the song. made me sleepier than your map /runs
17:27 Okoratu: i like how you said map instead of song
17:27 -Hakurei-: shit *song
17:27 -Hakurei-: hahaha
17:27 Okoratu: so i think i said the main things i noticed in your diff
17:28 -Hakurei-: ok
17:28 -Hakurei-: how about Easy diff?
17:34 Okoratu: 01:05:638 (1) - this is suspension pure because u actually need rhythm to play it XD
17:34 Okoratu: also please 01:14:843 (4,1) - don';t
17:34 Okoratu: do this
17:34 -Hakurei-: 1. lol i prefer that
17:34 -Hakurei-: 2. provide a reason why?
17:35 Okoratu: out of the limited things i know about easies is that stacks under sliderends are meh
17:36 -Hakurei-: i accidently put the circle under the slider end, so it will be easier for the user who uses FL mod to find it rather than moving around the cursor
17:36 -Hakurei-: same thing like 01:59:502 (3,1) - , but it's a circle before slider
17:37 -Hakurei-: ohh well, 01:17:229 (1) - moved
17:39 Okoratu: well the only thing that is a bit odd to me is 00:17:911 (1,2) -
17:39 Okoratu: because combination of very long pause and very low spacing
17:39 -Hakurei-: 00:17:229 - welp, i should add this note
17:40 -Hakurei-: and yeah, i remade or moved stuff
17:41 -Hakurei-: done
17:42 Okoratu: the rest is stuff i don't care about enough
17:43 -Hakurei-: ok
17:43 -Hakurei-: so, good to go now?
17:48 Okoratu: i wanted to redl
17:49 Okoratu: so i deleted your map but i accidentally deleted wonderful wonder world as well xd
17:49 Okoratu: btw
17:49 Okoratu: is
17:49 Okoratu: the actual title
17:49 Okoratu: of this really
17:49 Okoratu: When We Wish a Upon Star
17:50 Okoratu: or When We Wish Upon a Star
17:50 Okoratu: which would make 3000% more sense
17:50 Okoratu: with everything i know about english.
17:51 -Hakurei-: wew
17:52 -Hakurei-: Wonderful Wonder World --> need to remap
17:52 -Hakurei-: and the title, yeah, i confirmed that already by Lantrun
17:52 -Hakurei-: *Lanturn
17:54 Okoratu: http://www.amazon.co.jp/Key-Sounds-Labe ... B0064ID1PI
17:54 -Hakurei-: gotta update it now
17:54 -Hakurei-: ohh later
17:54 Okoratu: maaan they suck
17:54 Okoratu: maaaan
17:54 -Hakurei-: HAHAHAHA
17:55 Okoratu: http://key.soundslabel.com/discography. ... 57/ksl0057
17:55 Okoratu: the fuck.
17:55 -Hakurei-: "When We Wish a Upon Star"
17:55 -Hakurei-: told ya
17:55 Okoratu: THEY ARE JUST RETARDED
17:55 Okoratu: WHEN IT COMES TO ENGLISH
17:55 Okoratu: MAAAN
17:55 -Hakurei-: "japan" stuff
17:56 Okoratu: At The Mountain Behind
17:56 Okoratu: ye
17:56 -Hakurei-: LOL
17:56 Okoratu: same
17:56 -Hakurei-: LMAO
17:56 Okoratu: wh
17:56 Okoratu: Close to Edge
17:58 -Hakurei-: LOL
17:58 -Hakurei-: welp, that's "japanese" work of course XD
17:58 Okoratu: can i get a source saying that Junichi Shimizu is the creator of this
17:58 Okoratu: lol
17:58 -Hakurei-: LOL WTF
17:58 -Hakurei-: go ahead HAHAHAHA
17:59 Okoratu: no i mean
17:59 Okoratu: i can't find anything saying he made that song
17:59 Okoratu: xd
17:59 -Hakurei-: i should update the map now
17:59 -Hakurei-: LOL
18:00 -Hakurei-: actually, Junichi dit it by himself
18:00 -Hakurei-: rate 10/10 english
18:00 -Hakurei-: so, end for mod?
18:00 Okoratu: i guesesesese
18:00 Okoratu: im so done with this title
18:01 -Hakurei-: LMAO HAHAHAHHAA
18:01 -Hakurei-: and updated
18:01 Okoratu: i usually map weird happy instrumentals like that with nozhomi from time to time
18:01 Okoratu: xd
18:02 -Hakurei-: pfftttt HAHAHA
18:04 Okoratu: so u left the kiai as is
18:05 -Hakurei-: ?
18:05 Okoratu: in regards to the jump things i suggested
18:05 Okoratu: im just looking at it and not seeing much of a difference there
18:05 Okoratu: so i assume you didn't want to do that
18:05 Okoratu: which is fine
18:05 Okoratu: lol
18:05 -Hakurei-: nahh, i'll just keep that
18:06 Okoratu: i can see thatt xd
18:06 -Hakurei-: wtf haha
18:06 -Hakurei-: btw, i updated it (reminder)
18:07 -Hakurei-: i better do skinning tutorial for a while soon
18:08 Okoratu: ayy lmao some snapping tool caught 01:39:728 (5) - bein 1ms unsnapped xd
18:09 Okoratu: on wish
18:09 -Hakurei-: FUCK!!!!!!!!!!!!!!
18:09 Okoratu: and 01:24:046 (2) - on easy xd
18:09 Okoratu: xd
18:09 Okoratu: that doesn't matter at all
18:09 Okoratu: hahaha
18:10 Okoratu: so do u wanna fix that or no
18:10 Okoratu: xD
18:10 -Hakurei-: i just did LMAO
18:10 -Hakurei-: and just updated
18:10 -Hakurei-: again becuz of that HAHAHAHAAHA
18:12 Okoratu: god i hate
18:12 Okoratu: qualifying
18:13 Okoratu: maps
18:13 Okoratu: so much
Okoayu
i wished that guy knew how english to
Surono
meps with english tutor, dem hakulewd.
Topic Starter
lit120

Okoratu wrote:

i wished that guy knew how english to
LMAO
KASUM1
Congratulations dude ♥ :D
Surono
gz enam sembliman!! D: :D
Topic Starter
lit120

KASUM1 wrote:

Congratulations dude ♥ :D
thx man :D

Surono wrote:

gz enam sembliman!! D: :D
ga lagi akawkwakkwaakwakw
Shiranai
🎉🎉
Cerulean Veyron

Okoratu wrote:

i wished that guy knew how english to
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.

Okay nvm, gratz :U
Topic Starter
lit120

Gray Veyron wrote:

Okoratu wrote:

i wished that guy knew how english to
waaaat, engrish isn't allowed?! Sir, If you're being a diversion, you'll be facing a problem between me and you.

Okay nvm, gratz :U
LMAO to this XD

anyway, thx man :U
Okoayu
Guys i have no idea what's going on anymore
Fycho
Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Metadata

Actually the song's title is When We Wish a Upon a Star.
Screenshot of kud wafter game: http://puu.sh/kkiW2/ab47f6b837.jpg, from CD scan: http://puu.sh/klf5s/a45d68e5e5.jpg
The title on website: http://key.soundslabel.com/discography. ... 57/ksl0057 has less priority than the game itself because the song is from the game which has the most priority, and amazon is not official so please don't follow them.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

###B
Okoayu
xDDDD I thought the title couldn't become more stupid
boy i was mistaken here lmao

but why is the thing that Key Soundlabel lists incorrect? I don't see how it's supposed to be a mistake if
http://key.soundslabel.com/discography. ... 57/ksl0057
http://key.soundslabel.com/ksl_html/ksl ... l0077.html
both list it as it is written here so I assumed they were sure about their retarded english

not saying i disagree with the dq or anything, firstly I disagree with the whole shitty english used in this song's title LOL
but i kinda assumed Key knew what they're doing and if you bought the song from there why would you have to follow a cd scan of a CD you don't even have?
just my opinion though lmao

so i guess make the title more stupid than it already is and we'll go again Hakurei xd
Topic Starter
lit120

Fycho wrote:

Hello!

We have found some potential issues that we feel are important enough to address before continuing:

General

Metadata

Actually the song's title is When We Wish a Upon a Star.
Screenshot of kud wafter game: http://puu.sh/kkiW2/ab47f6b837.jpg, from CD scan: http://puu.sh/klf5s/a45d68e5e5.jpg
The title on website: http://key.soundslabel.com/discography. ... 57/ksl0057 has less priority than the game itself because the song is from the game which has the most priority, and amazon is not official so please don't follow them.

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

###B
shit. it looks like the site is totally useless ehh? ok, now i even get it. changing them now
Fycho

Okoratu wrote:

i wished that guy knew how english to
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.
Cerulean Veyron
Disqualified just for adding a small single letter at the near edge of the ranked list niceeeeee
/me vomits
Topic Starter
lit120

Fycho wrote:

Okoratu wrote:

i wished that guy knew how english to
Rebubbled, you may add mako_sakata to tags for better credit before it gets requalfiied, just a mention.
no need to add. i'll just edit from mako sakata to mako_sakata instead
Shiranai
I'm sorry but most of my gds is written on mako sakata on tags, not mako_sakata
http://puu.sh/kln2i/c650a366e4.jpg
So using mako sakata is the best way to finding my other works here, thanks
Topic Starter
lit120

Mako Sakata wrote:

I'm sorry but most of my gds is written on mako sakata on tags, not mako_sakata
http://puu.sh/kln2i/c650a366e4.jpg
So using mako sakata is the best way to finding my other works here, thanks
ulang lagi deh... fixed the tags. again
Okoayu

Okoratu wrote:

i wished that guy knew how to english to
Surono
wew regatz. ngeri issuenya heuehe

6th happens dong. biar gereget.s *ciyus miapa fort ni*

EDIT: ampun om, kan gw ngetik serius pake baahasa layangan, kan konfirmed ada situ :'D gg
Ciyus Miapah
knp mentioned gue njir
Topic Starter
lit120

Fort wrote:

knp mentioned gue njir
awkwakawkawkawk
Tari
Hello!

I have found some potential issues that I feel are important enough to address before continuing:

Easy

Unacceptable Gameplay Elements

  1. 02:00:865 (1) - This slider appears suddenly after the previous note ends(or around), and is stacked could cause beginner players to click too soon. To prevent less confusion, I'd recommend you regularly space this slider apart, so newer players could better approach this. (Generally make more beginner-friendly)
Insufficient Recovery Time

  1. 01:00:184 (1) - This note appears too soon after the spinner, as a general rule of thumb you should have a full measure or 1500 m.s of recovery time. either shorten the spinner or increase the recovery time between the note and spinner

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CE
Okoayu
uh ok i missed the spinner thing
actually reconsidering:

But Tari have you actually tried to click it too soon?
like the hitwindow doesn't even allow you to click that soon, in fact you won't really be able to combobreak this easily (in fact i haven't managed to combobreak this without spamming both keys above the slider, if you just click once or twice in a panic or something you will eventually get it and won't even break

so uhh there's that

and about the spinner, this is 88 bpm, the circle is close to the center and i fail to see how this lacks time on an 88 bpm song
Tari
@Okoratu : Even then, new players adapt to playing according to Distance snap. At the same time, the distance snap helps creates their sense of rhythm.
Okoayu
I don't see how any of your statement answers any of my statement.

the way you word this would completely disallow any spacing variety in easy and normal diffs which doesn't make any sense
this way we will just continue babysitting everyone without introducing them to anything they may need when trying to progress in this game.

and the time between those objects is fairly large, they have different colors and their hitwindow doesn't allow you to hit astronomically early so please explain your point further or I'll just disregard that point.
Tari
@Okoratu : I just wanted mapper to regular space them after if he wants to keep it stacked its okay., stacking notes is fine in certain situations. I never said anything about "disallowing any spacing variety". In this case stacking could be fine but it would be better to space them because players could use the distance between that note and the note before to guide them, and not just play the watch the "approach circle" game.

So again, its all up to the mapper. However, the spinner recovery time should be fixed. Lets leave the discussion at there, Thanks.

In Short, Your free to disregard, just better to fix it.
Okoayu
thanks for explaining that in more detail instead of just throwing one sentence at me and expecting me to get the rest of that statement on my own :D
Topic Starter
lit120
Let me handle that later on Friday due to my mid semester exam stuff going on here

While I'm doing my own homework (remedial stuff), looks like I have my time for fixing this one...

Tari wrote:

Hello!

I have found some potential issues that I feel are important enough to address before continuing:

Easy

Unacceptable Gameplay Elements

  1. 02:00:865 (1) - This slider appears suddenly after the previous note ends(or around), and is stacked could cause beginner players to click too soon. To prevent less confusion, I'd recommend you regularly space this slider apart, so newer players could better approach this. (Generally make more beginner-friendly) actually, i made this one for FL users not to move the cursor around when it comes to this. oh well, did something here
Insufficient Recovery Time

  1. 01:00:184 (1) - This note appears too soon after the spinner, as a general rule of thumb you should have a full measure or 1500 m.s of recovery time. either shorten the spinner or increase the recovery time between the note and spinner here's something that you need to know. 00:56:775 (1) - on this spinner right here, i ended the spinner at 00:59:161 - because the note stops there, and then there is an additional right on 01:00:184 (1) - here. if you think that this is still bad or something, i need to know how it's done for sure nvm. talked to a former QAT about this. deleted that circle

If you disagree with these suggestions, please reply to this thread justifying why so we can discuss alternatives.

Otherwise, please reply to this thread when these issues are resolved.

Thanks for working with us towards higher quality beatmaps, we hope to see your beatmap ranked soon!

###CE
that's all i can do
Okoayu
Your message is too short.
Cerulean Veyron
idk what to say buuuuut take the heart loool

~
Surono
iya Sembliman, gigi simbah nyangkut di lidah. makanya ntar aku maen taiko pake DT biar dpt acc 69%
annadine mana... buset kirain #indonesian chanel


regazt.. kek nama genk sekolah gw
mana SS game mu yg :^) itu
Topic Starter
lit120

Surono wrote:

iya Sembliman, gigi simbah nyangkut di lidah. makanya ntar aku maen taiko pake DT biar dpt acc 69%
annadine mana... buset kirain #indonesian chanel
HAHAHAHAHAHHAA

Anyway, let's hope that there won't be DQ anymore
Surono
Aladine

wew :^) dq fast is ngeh. so not hope nw afugjawbhgnmwag *rip en r
-BlueSun-
Gratz on the rank! ;)
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