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My accuracy is s**t, how to improve?

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Topic Starter
Hinpoppo
* Plays Elemental creation, ~91% *
* Plays Haelequin EXH, ~94% *

Simply put..

^ On an average 4.6~5 star map, I can get approx. 90~92%, but I'm still getting low accuracy of ~95% on songs like Werewolf' Howls EXH, that being my best 4.x ~ 4.3 star score. I also can't get anything higher than 96% on 3.5 star songs, as it seems. I'm starting to think my methods are wrong, or need to be fixed. Maybe I need to train my accuracy and consistency? Any ideas?

P.S : I had the "brilliant idea" to PF everything under 2stars. Some maps are making me want to rip my own throat out. (Election Angel)

tl;dr : My accuracy is ass, how to improve?
Evening
You probably need to give details on your scores and performance so that people have an idea on what went wrong when playing:

--

Stuff like
Replays ( F2 on Result screen, the .osr is found in the osu folder under replays ) ( though i don't think many people can be arsed to look at replays )
Screenshots of result screen, ( using shift+f12 ), preferably with your mouse hovering over the performance graph ( so that people can see the extra stats )

--

I personally find shifting hitposition so that my 300g:300 ratio is 2:1 is more effective than that of shifting offset ( though i won't recommend shifting this everyday ), since I follow the rhythm mainly using visual cues. Though i must point out that whilst checking your hitposition and shifting it, it would be important that you play a song with a good offset and is easy enough for you to be consistent in reading and playing.

Changing skin to a more comfortable one can also help, just saying, mainly for the note skin itself, some people read better with bigger notes vice versa

I used to use 26-28 speed and I toned it down to 22-24, which kinda helps me in reading and getting better accuracy, it might work for you, so im just putting this out there
Bobbias
Just a side note, star rating is not a very accurate difficulty calculation.

Make sure you've got a good offset. If you find yourself playing too early or too late consistently on many songs that's a sign you should change your global offset, and that can make a pretty big difference if you're actually pretty accurate but you're just playing too early/late.
Topic Starter
Hinpoppo
Edit/PS: I watched a few replays with a low scroll speed, and I noticed that I miss random notes, and my keys double tap sometimes.. I don't think a mechanical keyboard is supposed to do that. This happens maybe twice a song, and is most seen during hold notes, due to their "score drop" after double tapping. (Key taps twice or will cease to function for a very brief moment)

EDITED 2:
These are the stats with pics
SPOILER
Haelequin EXH, done with 31 scroll speed today

F.K.S GRAV, done with 31 scroll speed about 2 weeks ago

Haelequin EXH, done today with 24 scroll speed and note widthscale

My best Haelequin run, done at 28 scroll speed

Finally, a run of PanicHolic



And as a bonus; a replay of a run of Elemental creation I did just now, and in this run, I found an issue with my keyboard.
A bit in the beginning, you'll find a few random misses, and I KNOW these weren't my mistakes, slow it down if you wish.
https://www.youtube.com/watch?v=eVaf8j98GsA
^ This was played at 24 scroll speed, btw.

-----------------------------------------------------

Bobbias wrote:

Just a side note, star rating is not a very accurate difficulty calculation.

Make sure you've got a good offset. If you find yourself playing too early or too late consistently on many songs that's a sign you should change your global offset, and that can make a pretty big difference if you're actually pretty accurate but you're just playing too early/late.
I've read Drace's post numerous times, but I still haven't noticed a difference in offset or a good offset in general. I might have to check this out again.

Zenx wrote:

I used to use 26-28 speed and I toned it down to 22-24, which kinda helps me in reading and getting better accuracy, it might work for you, so im just putting this out there
This I definitely need to try out, I'm playing at 31 right now, but I go down to 28 when trying for accuracy. I do feel however like my skin might feel cluttered at around 24, but I have yet to try many things relating to my skin.
Full Tablet

DivinityGate wrote:

Edit/PS: I watched a few replays with a low scroll speed, and I noticed that I miss random notes, and my keys double tap sometimes.. I don't think a mechanical keyboard is supposed to do that. This happens maybe twice a song, and is most seen during hold notes, due to their "score drop" after double tapping. (Key taps twice or will cease to function for a very brief moment)
Key chattering is a common problem in mechanical switches.

In about 1 year of playing osu!mania, I had 4 keys failing with key chattering, I fixed them by buying new switches and soldering them to the keyboard (it's cheaper than buying a new keyboard).
Shoegazer
(initially wrote a huge post on ways to improve timing but I fucked up and managed to delete it)

Wanted to write a guide on the osu!mania metagame (which included ways to improve timing, keyboard selection and other things) but I hate myself too much to write it completely and I don't really have the time to really write all of it. I guess I'll write down some of it here.

Getting good accuracy is basically being able to find the area where you'll be able to land good judgements all the time and containing their hits into that small enough area for the game to register as the best judgements possible. For most players (particularly for top-tier play), the only good judgement is a rainbow 300. For you though, normal 300s also apply.

SPOILER
Finding that one area is not easy by any means, especially for maps that you can't full combo all the time. It's better to start with an easier map first, since the window should be at the same position - just different sizes because of the difference in Overall Difficulty. Avoid any maps with long notes because this will skew the timing error unnecessarily. Hit completely naturally, as if the judgements weren't there at all and you're just playing as if you found the area. There's no point in trying hopelessly to find that area for now. Check your performance graph and see what was your timing error.

If your timing error is something like:
-12.00ms - +25.00ms: Increase your HitPosition by increments of 2 and try again. Repeat until your timing error is about balanced, by 2-3ms difference.
-25.00ms - +12.00ms: Decrease your HitPosition by increments of 2 and try again. Same thing as above.
-18.00ms - +18.00ms: You're probably playing a map that's too hard to find the area accurately. Play something easier and more constant. If you can easily full combo the map you're playing, then I'm not quite sure how to help. Either that, or that is already your "area" and you'll just need to learn how to sustain those hits.

I would like to note that HitPosition is not a be-all end-all way of finding the area where you can land judgements on. For most cases, the area wouldn't be perfectly aligned with the HitPosition, because the HitPosition is limited (the number the HitPosition is based on is the height of the receptors in a 640x480 window of osu!mania). You can get close though, so try your best to find that position and modify accordingly. The gap between where that area should be and the area you're hitting comfortably in should be about 4-5ms at best.

That's the hard part for most people, the easier part is actually sustaining those hits. Sustaining hits is definitely more aural-based more than anything else, though there are many times where visual play is more predominant, like in charts with very unorthodox rhythms and are not constant at all (none in o!m comes to mind, but there are many SM converts like this like Quatre Mains). You don't really need to pay attention to the sync, you just need to be able to follow the tempo well enough to ensure that your hits will be registered as good judgements. That's where the practice makes perfect part comes in, familiarise yourself with tempos of certain speeds and you'll be able to do it easily. Unpredictable rhythms are hard to do and honestly I don't even know how to improve on those myself other than memorisation. I'll find out how to do them sooner or later.

Just two more things when it comes to timing that could help:
- If you naturally hit early (which is easy to do and I'd imagine hitting early is more common than not), after you find that area, decrease your HitPosition by 1. This should move you to the middle-late area, and it is easier to notice that you're not in that timing area both visually and aurally. People also tend to rush more easily as well, so it's better to compensate that by forcing yourself to hit slightly earlier than you should be.

- Increase your speedmod gradually. As players get better, they are able to process information faster. Increasing your speedmod will help players process information better because the spaces between notes visually are more noticeable and they also have a lower chance of rushing. In addition to that, it gives the illusion that the windows are larger than they really are, compared to a lower speedmod. This is because with a higher speedmod, the notes move at a higher speed (duh) and thus there is less time needed to travel from the bottom or top of the screen to the receptors. Thus, the percentage of the time the arrows are in your vision (i.e. distance between receptors and bottom of the screen) is higher, giving the illusion that timing is easier, despite the timing window being the same.

There's probably some others, but I probably forgot. Hope this helps to some extent.
Topic Starter
Hinpoppo

Full Tablet wrote:

Snip
Hm. This is interesting, but unfortunately this is a new keyboard, only about a month old. (Corsair K70 RGB)
I'll look into possibly replacing the switch with browns.

Shoegazer wrote:

Really big snip, unfortunate that you lost such a wonderful post.
I've tried playing with hit position but have never thought of doing it in such small increments, and I'll probably make another skin and/or diversify my skins, but what really interested me is the part about finding an area judgement. I feel like playing with FL on (as insane as it may sound) with my hit position a little out of the visible area could help familiarize myself with the window of judgement relatively, no? I see an issue with it being hard to go back to default hit position and move that area to where my judgement line is.

Aside from that, when I wake up, I'll definitely give this info some thought and experiment with it. Thank you.
Shoegazer
FL only helps when you feel that you have way too much space to read and Hidden/Fade In still give too much space. You're basically adding an additional delay time (from the FL area to the receptors), which would require additional time to get used to (since you still need to find that area to begin with, it's just harder because you need to delay yourself a little more). I don't know how much it works in terms of timing, but I'd imagine it being more of a negative more than anything else unless you really have issues timing with that much space. A better alternative would be Hidden, but it is faulty because it covers more and more of the screen as your combo gets higher.

I'd personally recommend against it, I think using Hidden/Flashlight/Fade In is only necessary if you have significant issues reading because of the fact that there's too much space for you to find a focus point. I have an issue like this because I came from another rhythm game which had less space overall, I compensate with it a screencut (with Task Manager). If this is your first rhythm game, this shouldn't be an issue.

Do experiment if you want, though. It's your gameplay.
Full Tablet

DivinityGate wrote:

Full Tablet wrote:

Snip
Hm. This is interesting, but unfortunately this is a new keyboard, only about a month old. (Corsair K70 RGB)
I'll look into possibly replacing the switch with browns.
If the keyboard is that new, you should be able to RMA the keyboard to get a new one.
Bobbias
I play FL full time. And yeah, the main thing is just finding the amount of time lag there is between the bottom of the FL area and your receptor location. I learned this mostly by sticking to the same scroll speed for a very long time and ensuring that my hitsounds (which are not the default ones, but some ones from standard that are short and have no offset in the file) are decently loud.

Also, I feel like changing the hitposition is effectively the same as changing global offset.
-Maus-
Stepmania
Topic Starter
Hinpoppo

Transformau5 wrote:

Stepmania
* Can't read upscroll *

Bobbias wrote:

Also, I feel like changing the hitposition is effectively the same as changing global offset.
Thank god. I can't ever get a good offset.


Shoegazer wrote:

focus point
I can't focus on one point when I'm doing streams. I should probably play with a few settings until I find a set I'm comfortable with and stick with it from here on.

Edit: Using this program(https://elitekeyboards.com/switchhitter.php), I found that most of my keys chatter at around a 30ms threshold, and some at as low as 6. I was wondering if anyone knows at what threshold it's possible to miss a note due to chatter, if that's even a suitable question. My K key seems too chatter at -10ms every ~200 key presses, and more frequently as I increase the threshold. So basically, if I'd miss a note on a 30MS threshold, I'm screwed and need to replace this KB asap.
-Maus-
Downscroll stepmania
Full Tablet

DivinityGate wrote:

Edit: Using this program(https://elitekeyboards.com/switchhitter.php), I found that most of my keys chatter at around a 30ms threshold, and some at as low as 6. I was wondering if anyone knows at what threshold it's possible to miss a note due to chatter, if that's even a suitable question. My K key seems too chatter at -10ms every ~200 key presses, and more frequently as I increase the threshold. So basically, if I'd miss a note on a 30MS threshold, I'm screwed and need to replace this KB asap.
At any of those threshold values, the game would detect input incorrectly (detecting a key release at the start of a hold note when there isn't, or detecting an extra keypress). Note that when using that program to test with a 30ms threshold it is easy to trigger a false positive by pressing a key very quickly (so the keys that only trigger the alert at that threshold might not have any issue, if you tested pressing the keys very quickly; if you only pressed the key once, or you tested several times waiting between each keypress, and the alert was triggered, it is very likely there is really an issue). Testing with lower threshold values decreases the chances of false positives, but also increases the chances of false negatives.
Topic Starter
Hinpoppo

Full Tablet wrote:

easy to trigger a false positive
I have a few questions, if you don't mind asking. How can I effectively check for chattering? Also, can having multiple keyboards (In this case a wireless on my bed) cause this chattering? Also, how common is this? I've went through 2 different Razer KBs that had a problem with holding keys down occasionally (Which is why I got this one in the first place). My last question would be, can having an excessive amount of dog hair in the keyboard cause this? (Doubt it, but might as well give it a desperate try.)

Edit: I am not ruling out the possibility of my fingers chattering when I'm holding a note. Are red switches known to be hyper-sensitive?
Full Tablet

DivinityGate wrote:

I have a few questions, if you don't mind asking. How can I effectively check for chattering? Also, can having multiple keyboards (In this case a wireless on my bed) cause this chattering? Also, how common is this? I've went through 2 different Razer KBs that had a problem with holding keys down occasionally (Which is why I got this one in the first place). My last question would be, can having an excessive amount of dog hair in the keyboard cause this? (Doubt it, but might as well give it a desperate try.)

Edit: I am not ruling out the possibility of my fingers chattering when I'm holding a note. Are red switches known to be hyper-sensitive?
The software you used can be used to check for chattering. Use that program not repeating keypresses quickly to not trigger false positives.

Googling the issue, it seems like several people have chattering issues with the K70 RGB; the issue is common with mechanical keyboards in general, but not with keyboards that are so new. Key chattering can be caused by dirt that gets stuck inside the switch, so the dog hair could be the cause. For the key chattering I had with my keyboard, the chattering was caused by metal fatigue (the metal leafs inside the switches were cracked from excessive use).
Topic Starter
Hinpoppo

Full Tablet wrote:

DivinityGate wrote:

I have a few questions, if you don't mind asking. How can I effectively check for chattering? Also, can having multiple keyboards (In this case a wireless on my bed) cause this chattering? Also, how common is this? I've went through 2 different Razer KBs that had a problem with holding keys down occasionally (Which is why I got this one in the first place). My last question would be, can having an excessive amount of dog hair in the keyboard cause this? (Doubt it, but might as well give it a desperate try.)

Edit: I am not ruling out the possibility of my fingers chattering when I'm holding a note. Are red switches known to be hyper-sensitive?
The software you used can be used to check for chattering. Use that program not repeating keypresses quickly to not trigger false positives.

Googling the issue, it seems like several people have chattering issues with the K70 RGB; the issue is common with mechanical keyboards in general, but not with keyboards that are so new. Key chattering can be caused by dirt that gets stuck inside the switch, so the dog hair could be the cause. For the key chattering I had with my keyboard, the chattering was caused by metal fatigue (the metal leafs inside the switches were cracked from excessive use).
I tried cleaning out my mania keys, and so far it hasn't combo broken me yet on a long note.. Though I've only played 5 songs. I'll check to see once I wake up tomorrow. (Haven't slept yet, haha...)

Maybe I should try playing things above 3 stars so I can actually see if chattering is affecting my regular note presses. Thanks for the guidance haha, I hope this stays positive.

My only curiosities are that I only cleaned out around the switches, and when I first got the keyboard, I felt something wrong with it but shrugged it off.. I don't see how that would change the outcome.
Bobbias

DivinityGate wrote:

I can't focus on one point when I'm doing streams. I should probably play with a few settings until I find a set I'm comfortable with and stick with it from here on.
It's incredibly hard to get out of the habit of moving where you look, but depending on exactly how you're moving your focus point, it can cause problems. I found that I had a habit of moving my focus point down closer to the receptors when playing harder songs. I turned on hidden and played with that for several months and found that not only did it help keep me from looking too close to the receptors, I actually played better when forced to focus higher up on the screen. I played better with a 400-500 combo with hidden than I did when hidden was at it's low point.
Topic Starter
Hinpoppo

Bobbias wrote:

DivinityGate wrote:

I can't focus on one point when I'm doing streams. I should probably play with a few settings until I find a set I'm comfortable with and stick with it from here on.
It's incredibly hard to get out of the habit of moving where you look, but depending on exactly how you're moving your focus point, it can cause problems. I found that I had a habit of moving my focus point down closer to the receptors when playing harder songs. I turned on hidden and played with that for several months and found that not only did it help keep me from looking too close to the receptors, I actually played better when forced to focus higher up on the screen. I played better with a 400-500 combo with hidden than I did when hidden was at it's low point.
I think I might try this, but I wonder if I'd be able to play without it after some time. I have problems with Shinsekai (https://osu.ppy.sh/b/477978), mostly after a small break in the middle when the pattern changes, which is when I think I change my focus point. I guess I'll need to observe these patterns.
Bobbias
I did find it hard to play without hidden after playing with it for a while, but that was nothing compared to how stuck I am with FL. With hidden, the main reason I kept playing hidden was because my scores nomod began getting worse than my hidden scores pretty noticeably, and I had no problem just sticking with hidden. With FL however, I literally cannot read nomod any more.

I just figured it might be something worth looking into, because focus location can have an effect on things when you play.
ggsnipess

DivinityGate wrote:

Transformau5 wrote:

Stepmania
* Can't read upscroll *
I downscroll has been in the game for eons zzzzzzzzzzzzzzzzzzzzzzz
Topic Starter
Hinpoppo

peroperoplayer wrote:

Go download stepmania right now
UWAH COOL

Stepmania 5??
Bobbias
SM5 is fine. Go download the most up to date version.

There's a link to the theme that was being used in peroperoplayer's screenshot if you want it here.

If you're looking for song packs, this thread on the smo forums has a massive list of song packs with downloads.
ggsnipess

DivinityGate wrote:

peroperoplayer wrote:

Go download stepmania right now
UWAH COOL

Stepmania 5??
Using 5, 3 and 3.95 also have reverse scroll. Notebar noteskin somewhere if you can't use arrows.
Topic Starter
Hinpoppo

Bobbias wrote:

Snip.
Thanks \:D/

peroperoplayer wrote:

Stepmania 5??
Using 5, 3 and 3.95 also have reverse scroll. Notebar noteskin somewhere if you can't use arrows.[/quote]
The notebar skins for SM aren't really my type, I suppose.. Sorta had the same view with FFR. I guess I'll learn to read arrows, not like it's too bad.

Now.. About my keyboard. I've noticed the chattering is getting way worse, or atleast I'm noticing it more. On really fast songs, it seems to chatter constantly when I burst or something. Burst aside, since that might just be me sucking, it's not only chattering, but also not registering some inputs. I actually "rented" a brown switch logitech kb and I don't seem to have problems with it aside from my speed lowering due to me being unfamiliar with it. My question is, does anyone else have these blatant issues, notably with red switches? Also, would exchanging only mean I'm to get another one that will deteriorate in less than a month? It seems like every damn kb I get, except for the one I'm not keeping, has a minuscule defect that ends up being a detriment to perfection in rhythm games.
-Maus-
Rubber dome keyboards for life
Topic Starter
Hinpoppo

Transformau5 wrote:

Rubber dome keyboards for life
What about them?
Bobbias
Honestly, keyboards are much more personal preference than anything. I play on a laptop keyboard and do just fine.

I mean, it's always possible that certain switches might be best for you, but there's no magic that suddenly makes you better when you use mech kbs.
Topic Starter
Hinpoppo

Bobbias wrote:

Honestly, keyboards are much more personal preference than anything. I play on a laptop keyboard and do just fine.

I mean, it's always possible that certain switches might be best for you, but there's no magic that suddenly makes you better when you use mech kbs.
Just lf> a keyboard that wouldn't die immediately. I don't trust anything anymore lol.
Im thinking of getting rubber caps for my new kb when it comes, though. Im liking the logitech feel.

Aside from that, what would a good accuracy be for most songs, depending on your level in general?
-Maus-
98% at the very least

jk

I'm pretty sure it depends on the map, just based on my personal experience
Bobbias
I don't believe in there being some specific target score/acc to aim for. Just aim to be better than you were last time you played it. This probably doesn't work so well for people who retry maps tons though.
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