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Akemi Kanda - Kagayaku Kimi he (Full Version)

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on jeudi 26 août 2010 at 19:43:47

Artist: Akemi Kanda
Title: Kagayaku Kimi he (Full Version)
Source: Mahou Sensei Negima
Tags: kioukiou DiamondCrash DC
BPM: 144
Filesize: 5520kb
Play Time: 03:25
Difficulties Available:
  1. DC's Normal (2,92 stars, 220 notes)
  2. Easy (1,66 stars, 162 notes)
  3. Insane (4,81 stars, 427 notes)
  4. Kiou2's Hard (4,78 stars, 440 notes)
Download: Akemi Kanda - Kagayaku Kimi he (Full Version)
Information: Scores/Beatmap Listing
---------------
For my 100th post, I was told I should upload a new beatmap, here it is ! REDOWNLOAD IF DOWNLOADED BEFORE 08/23 !
Third map.

Thanks for testplaying:
Tags <3
Ploy ><
Doomsday :)
Sushi (and for the help)
Takuma (and for the help)
my brother <3

08/14: Finished Hard.

08/16: Added kioukiou's Hard.

08/20: Finished Easy.

08/21: Fixes according to Shinde's post.
kioukiou's fixes.
Moved to pending.

08/21: Changes according to Sushi's post.
Changes according to Zetsubou Sensei's post.
Changes according to Bikko's post.
Removed Mutsui from tags.
kioukiou's fixes.
Fixes according to mrtn's post.

08/22: kioukiou's fixes
Renamed Hard to Insane.

08/24: Fix according to DiamondCrash's post.
Fix according to Gens' post.

08/26: Fixes according to Larto's IRC mod.
Added DC's Normal.
Mutsui
Rick Starred~
kioukiou
Ekoro
Star <3
Shinde
General
Yay, nothing~

Hard
00:41:423 (1) - Fade this spinner out more smoothly. It goes from loud! to chirp.. in 0.1 seconds.
I'm fairly sure this crosses into the realm of Insane difficulties. Consider renaming.

Moe KiouKiou
01:56:319 (7,8,9,10) - Personal peeve. (8,9) too far apart.
01:53:819 (1,15) - Maybe a new combo somewhere. Is a bit high.

Easy
01:45:485 (2) - Lol what slider tick?
02:01:944 (3) - ^ Etc.
What is up with the slider ticks? I don't really think you should have them as a non-default hitsound, mostly on an Easy. But that's just my opinion.
I think maybe you went overboard with sliders. Could use a few more notes and less sliders, IMO.

I didn't find any technical issues. All is good IMO. I liked Hard and Kiou's diff.
Yuji Tokaji
Star !
Sushi
Hoi~

[Hard]
02:55:693 (5) - 1 grid right for symetry
02:56:318 (8) - 1 grid down for symetry

[kiou²]
Just a suggestion : put the sound set to soft with no custom and put slider tick 2.

[easy]
slider tick 0,5 = no. But that's only my opinion.
00:15:069 (1) - finish 1/2 beat earlier.
01:40:902 (1) - 1/2 beat earlier + 1repeat
also, I feel a lack of hitsounds on the parts that use only the soft normal hitsounds. try to switch to the non-custom soft set and use the whistle
like 00:01:319 (1) - whistle on the end of slider. things like that.


Good map btw
Zetsubou Sensei
Hey.

-Add a 1 second lead-in

[Easy]
00:15:069 (1) - end this spinner at 00:16:944
01:40:902 (1) - move this slider back 1 tick and add another repeat
Seems fine.

[Kiou2's Hard]
Add Kiai Time
Slider Tick Rate: 2
Circle Size: -1?
02:28:194 (1) - extend this slider to end at 02:30:069

[Hard]
HP Drain Rate: +1
Slider Tick Rate: 2
Seems fine.

~STAR
Bikko
My english is not good. I'm sorry about this but my contury is not english-speaking world. keep in mind please.


Poof! Summoned!

Hi, Odaril

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, NAZI, PERSONAL DISCONTENT
PURPLE : DO NOT TAKE THIS SERIOUSLY


[Easy]

Yeah, Odaril. I already know about your paranoia. grid size 4 lol.

00:19:652 (x) - I want a note from this timing.
01:08:402 (1,2,3,4,5) - how about symmetry from middle of screen? (1,2) are 6 grid down, 2 gird right. (3) is 6 grid down, (5,6) are 14 grid down, 5 grid left. yeah, don't count its grid just move it with distance snap lol.
01:45:485 (2) - I don't like this. This is slow enough. why overlaped? huh? why use this tooooo close distance snap? It's terribly ugly to me. just make it stack. or, don't use this too close beat. or, use more farther distance snap and remap it! yeah~!
01:57:569 (2) - ^ I'll stop point out this. but plz think about it, and if you agree with me, change all.
02:52:985 (2) - move to left a little bit. to center of screen.
02:54:652 (4) - make it align with 02:52:985 (2)
02:56:319 (6) - make it stacked with 02:52:985 (2) If you follow this suggestions, maybe you need to change this part's note postion a little bit. with grid size 4. lol.
03:02:152 (2) - well, default HP bar cover this note a little bit. and this is easy, a diff for noob. so, plz little down.

silly nazi mod with grid size 4, yeah~!

[Kiou2's Hard]

As I heard, Kiou is a moe girl. Is it true?
No Kioukiai time? hm.
as a result, Fine

[Hard]

Guess what. I can't play your map. I can't read your note while I play the map. Why? I don't know. I just try some your ranked maps, but I give up FC that. really strange.

OD -1

00:16:318 (1) - 2 grid up
00:16:943 (4) - 2 grid down. yeah, half hexagon.
00:18:610 (2) - I already said about this discussion.
00:29:652 (1) - move it to center, I mean, make it perfect symmetry with screen center line.
00:54:652 (2) - 1 gird down
01:11:527 (1,2,3,4,5,6,7,8) - IMO, This kind of shuffled pattern can not associate with your style.
01:21:319 (1,2) - little ugly, make it perfect.
01:24:027 (7) - move it slightly and make it symmetry with screen center
01:27:985 (1,2) - same as 01:21:319
01:30:694 (7) - same as 01:24:027
01:32:152 (3) - This curve is little looks sharp, make it more smooth.
02:03:610 (4,5) - move it to right slightly
02:44:860 (2,3) - This is anti-touchscreen pattern. I often find this kind of pattern in your map. I can't see 3 because of my hand cover it while I grab 2. I must memorize this part before I play the map :P don't take it seriously.
02:49:652 (6) - move to left slightly
03:08:193 (1,2,3,4,5,6,7,8) - same as 01:11:527

Almost all discussion is just silly nazi mod or personal preference. as a result, I can not found any critical flaw of this mapset. I believe it can be ranked soon. maybe even you don't need my star :P


well, + star
kioukiou

Sushi wrote:

[kiou²]
Just a suggestion : put the sound set to soft with no custom and put slider tick 2.
Sorry, I feel slider tick 1 is better for me.

And thanks for modding.


Zetsubou Sensei wrote:

[Kiou2's Hard]
Add Kiai Time
Slider Tick Rate: 2
Circle Size: -1?
02:28:194 (1) - extend this slider to end at 02:30:069
I don't use kiai time, sorry.

02:28:194 (1) - extend this slider to end at 02:30:069

you mean it's a spinner,right?

I wont change it,the end point is fine.

Thanks for modding.


Bikko wrote:

[Kiou2's Hard]
As I heard, Kiou is a moe girl. Is it true?
No Kioukiai time? hm.
as a result, Fine
kioukiou is a boy. D:

Yes, no kiai time. :)
Topic Starter
Shiro
Oh shit 3 mod posts.

Sushi wrote:

Hoi~

[Hard]
02:55:693 (5) - 1 grid right for symetry symmetry* oups my bad how dare I be corrected about symmetry
02:56:318 (8) - 1 grid down for symetry D: twice !

[easy]
slider tick 0,5 = no. But that's only my opinion. Seems fine the way it is.
00:15:069 (1) - finish 1/2 beat earlier. Ok.
01:40:902 (1) - 1/2 beat earlier + 1repeat No.
also, I feel a lack of hitsounds on the parts that use only the soft normal hitsounds. try to switch to the non-custom soft set and use the whistle The custom set doesn't have a custom whistle. I'll do that though.
like 00:01:319 (1) - whistle on the end of slider. things like that. The parts with the lyrics don't have hitsounds on purpose.


Good map btw Thanks.

Zetsubou Sensei wrote:

Hey.

-Add a 1 second lead-in Done.

[Easy]
00:15:069 (1) - end this spinner at 00:16:944 Same comment as Sushi haha, done.
01:40:902 (1) - move this slider back 1 tick and add another repeat Same comment as Sushi again, but no.
Seems fine.

[Hard]
HP Drain Rate: +1 I don't like it but fine.
Slider Tick Rate: 2 No.
Seems fine.

Bikko wrote:

RED : IMPORTANT
ORANGE : I RECOMMEND IT STRONGLY
BLUE : SUGGESTION, NAZI, PERSONAL DISCONTENT
PURPLE : DO NOT TAKE THIS SERIOUSLY


[Easy]

Yeah, Odaril. I already know about your paranoia. grid size 4 lol.

00:19:652 (x) - I want a note from this timing. No.
01:08:402 (1,2,3,4,5) - how about symmetry from middle of screen? (1,2) are 6 grid down, 2 gird right. (3) is 6 grid down, (5,6) are 14 grid down, 5 grid left. yeah, don't count its grid just move it with distance snap lol. I made (1) and (2) symmetrical but I won't make (4) and (5) symmetrical.
01:45:485 (2) - I don't like this. This is slow enough. why overlaped? huh? why use this tooooo close distance snap? It's terribly ugly to me. just make it stack. or, don't use this too close beat. or, use more farther distance snap and remap it! yeah~! Looks just fine to me.
01:57:569 (2) - ^ I'll stop point out this. but plz think about it, and if you agree with me, change all. It looks fine by me, I'm not changing that.
02:52:985 (2) - move to left a little bit. to center of screen. No.
02:54:652 (4) - make it align with 02:52:985 (2) Ok.
02:56:319 (6) - make it stacked with 02:52:985 (2) If you follow this suggestions, maybe you need to change this part's note postion a little bit. with grid size 4. lol. Done.
03:02:152 (2) - well, default HP bar cover this note a little bit. and this is easy, a diff for noob. so, plz little down. Changed.

silly nazi mod with grid size 4, yeah~!

[Hard]

Guess what. I can't play your map. I can't read your note while I play the map. Why? I don't know. I just try some your ranked maps, but I give up FC that. really strange. You're the only one who has this problem...

OD -1 No.

00:16:318 (1) - 2 grid up No.
00:16:943 (4) - 2 grid down. yeah, half hexagon. No.
00:18:610 (2) - I already said about this discussion. And you get the same answer.
00:29:652 (1) - move it to center, I mean, make it perfect symmetry with screen center line. Doesn't sound really good but ok.
00:54:652 (2) - 1 gird down I just changed the first point of the slider.
01:11:527 (1,2,3,4,5,6,7,8) - IMO, This kind of shuffled pattern can not associate with your style. I have a style ? I love this pattern and I'm not changing it.
01:21:319 (1,2) - little ugly, make it perfect. hm, how is that ugly ?
01:24:027 (7) - move it slightly and make it symmetry with screen center Ok.
01:27:985 (1,2) - same as 01:21:319 Same answer.
01:30:694 (7) - same as 01:24:027 Ok.
01:32:152 (3) - This curve is little looks sharp, make it more smooth. Ok.
02:03:610 (4,5) - move it to right slightly Ok.
02:44:860 (2,3) - This is anti-touchscreen pattern. I often find this kind of pattern in your map. I can't see 3 because of my hand cover it while I grab 2. I must memorize this part before I play the map :P don't take it seriously.
02:49:652 (6) - move to left slightly derp
03:08:193 (1,2,3,4,5,6,7,8) - same as 01:11:527 Same answer.

Almost all discussion is just silly nazi mod or personal preference. as a result, I can not found any critical flaw of this mapset. I believe it can be ranked soon. maybe even you don't need my star :P Indeed, I don't need star, though I need mod posts.
Thanks for the mods.
mrtn
The background is a jpg image renamed to png. So rename it to .jpg and fix it in the maps ;).

[kiuou's hard]
00:39:652 (6) - new combo here maybe?
00:46:318 (5) - ^
00:52:985 (6) - ^
00:54:652 (9) - ^
02:06:319 (5) - ^

[hard]
01:08:193 (1,2,1,2) - I'm not a fan of those, although I don't think that they are techinically illegal. I think you would be better off changing them though :$
01:42:985 (1,2,3,4) - I think the spacing change between this combo and the previous one is too big. (Because the previous combo was 0.5x bpm and this is a 1x jump)
01:59:652 (4) - new combo maybe?
02:01:319 (7) - ^
03:04:860 (1,2,1,2) - I'm not a fan of those, although I don't think that they are techinically illegal. I think you would be better off changing them though :$
03:09:652 (8,9,10) - jump is hard to read because it's 3/4.
kioukiou

mrtn wrote:

[kiuou's hard]
00:39:652 (6) - new combo here maybe?
00:46:318 (5) - ^
00:52:985 (6) - ^ - Changed.
00:54:652 (9) - ^ - Changed.
02:06:319 (5) - ^
Changed some new combo mark.

Thanks for your mod. :)

Download: Akemi Kanda - Kagayaku Kimi he (Full Version) (Odaril) [Kiou2's Hard].osu
aRiskOfRain
First, thanks for restoring my faith in the mapping abilities of the community at large.
Increase hitsound volume during the chorus?
02:58:194 - This section goes...
02:57:985 - ...here.
I would like hitsounds to be consistant throughout the diffs... for example, Insane uses custom hitsounds all the way through, but Easy only does it for the choruses...
Could you make the "white" more off white?

Hard;

Why no kiai?

You have my love.
kioukiou

DiamondCrash wrote:

Hard;

Why no kiai?
i don't like kiai time. :o

so i don't use kiai time in my diff.
Gens
[Insane]

03:04:756 (1,2) - I'm sure this is a mistake. It isn't supposed to be on blue ticks.

Yeah.
Topic Starter
Shiro
Indeed -_- I don't know how they got here.
Gens
Can't see anything else wrong, so bubbled.
Larto
IRC modding. Can't quite provide a proper log, but it involved fixing of new combos, changing the timing of a spinner end on Easy, Respacing/-mapping some weirdly spaced patterns in Hard and a change in the placement of the Kiai.

Not rebubbling since this map is waiting for DiamondCrash's Normal =p
aRiskOfRain
Larto
Some unsnapped notes were snapped.
Boohoo, you'll NEVER get this map ranked this month!
Alace
oneesama <3
Yuji Tokaji
Congratz !
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