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Akishimai no Naku Koro ni

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Kotone
先拿掉我的Diff吧
秋姉妹BG:
SPOILER
[attachment=1:e669c]1.jpg[/attachment:e669c][attachment=0:e669c]2.jpg[/attachment:e669c]
8-) combo colour也改改吧
Topic Starter
asus10tu

karenying wrote:

先拿掉我的Diff吧
秋姉妹BG:
SPOILER
[attachment=1:8f91f]1.jpg[/attachment:8f91f][attachment=0:8f91f]2.jpg[/attachment:8f91f]
8-) combo colour也改改吧

那GD怎么办.. 还有BG要怎么放... colour改成什么比较好.. = = :cry:
jameskong1
:)
hard gd~
EnakoRin
听……听好了,这个mod可只是义理哦义理!;
——————————
.osb文件在歌曲包内,如果不准备用请删掉之再全部重新上传;
note打了之后就变色好高级啊0.0;
Taiko diff:真不知道怎样去mod= =;
——————————
Easy;
0:18:400(1)和前面的距离大了;
0:19:150(2)加whistle;
0:19:900(3)下移一格,whistle加在最后一个圈上;
0:32:650(3)左移一格;
0:33:400(1)移动到正中间,可以关掉DS;
0:43:900(1)whistle加在最后一个圈上;
0:45:400(4)new combo?;
0:46:900(1)去掉new combo?;
0:48:400(4)new combo?;
0:55:900(3)new combo?;
0:57:400(1)去掉new combo?;
0:58:900(2)new combo?;
01:00:400(1)whitle加在第一个圈上;
01:01:900(4)加whistle 然后new combo?;
01:03:400(1)第一个圈加whistle;
01:06:400(1)加whistle;
01:10:900(4)new combo?;
01:05:400(1)加whistle;
01:16:900(3)加whistle;
01:27:400(5)new combo?;
easy难度没有KIAI time大丈夫?建议在01:27:400这个位置加一个;
——————————
Normal;
有些note没有重叠好,关GD和DS重新拍一下,比如01:25:900(3);
排列有点点陷阱的味道……;

0:19:525(4)加whistle;
0:22:525(2)whitle加在第二个圈上;
0:25:900(4)new combo?;
0:28:90(3)new combo?;
0:43:525(4)加whistle;
0:46:525(4)加whistle;
0:49:150(2)whitle加在第二个圈上;
0:52:900(4)new combo?;
0:55:900(4)new combo?;
0:57:400(7)whitle加在第一个圈上;
0:58:900(2)加whistle;
0:59:275(3)加whistle;
01:00:025(5)加whistle;
01:00:400(1)加whistle;
01:01:900(4)new combo?;
01:03:400(1)加whistle;
01:04:150(1,2,3)不要重叠在一起,不好读图;
01:06:400(1)加whistle;
01:09:400(1)whitle加在第一个圈上;
01:12:400(1)whitle加在第一个圈上;
01:15:400(1)whitle加在第一个圈上;
01:18:400(1)whitle加在第一个圈上;
01:22:150(3)加whistle;
01:22:900(4)new combo?;
01:23:650(5)加whistle;
01:37:900(3)new combo?;
01:46:150(3,4,5)很难读出来……;
没有KIAI time大丈夫?;
——————————
Insane
Nice Ass diff!;
同样有重叠不好的地方,比如02:36:025(2,3)。这种方式的重叠可以关GD,把DS开到0来排;

0:15:025(2)被前面打出的挡住了,移动下?;
0:51:400(1)whitle加在第二个圈上;
0:54:400(1)加whistle;
0:55:900(4)再小声点;
0:57:400(2)whitle加在第一个圈上;
01:00:025(1)whitle加在第二个圈上;
01:03:025(1)whitle加在第二个圈上;
01:09:400(1)加whistle;
01:12:400(1)加whistle;
01:15:025(1)whitle加在第二个圈上;
01:18:025(1)whitle加在第二个圈上;
01:21:025(1)whitle加在第二个圈上;
01:23:275(7)new combo?;
01:58:525(2)new combo?很难读出来,换个方式排(比如2,3重叠,3,4重叠那种);
02:06:400(7)new combo?;
02:15:400(1)whitle加在第一个圈上;
02:21:026(1)whitle加在第二个圈上;
02:43:150(4)new combo?;
02:51:205(1,1,1)连续spinner感觉挺蛋疼的,删掉做break time?前面打了那么久了可以休息下;
03:06:025(4)new combo?;
03:06:775(7)new combo?;
03:15:400(4)new combo?;

STAR
senaya
Wow, nice music :)

[Normal]
Okay, so when the kiai time starts, you're going with the same pattern till the end.
For example, lets take this part 01:30:025 (1,2,3,4,5,6) you put whistles on 2, 3, 5, 6.
What if in next part, at 01:33:400 (1,2,3,4,5) you will remove whistle form 01:35:275 and leave it only at 01:35:650 ? Might add some variety.

[Insane]
Just beautiful, great work with everything!
01:36:962 (1,2,3,4,5,6) - wonderful. Usually distance is increasing, but you did it the other way around. Awesome.
Topic Starter
asus10tu

senaya wrote:

Wow, nice music :)

[Normal]
Okay, so when the kiai time starts, you're going with the same pattern till the end.
For example, lets take this part 01:30:025 (1,2,3,4,5,6) you put whistles on 2, 3, 5, 6.
What if in next part, at 01:33:400 (1,2,3,4,5) you will remove whistle form 01:35:275 and leave it only at 01:35:650 ? Might add some variety.

[Insane]
Just beautiful, great work with everything!
01:36:962 (1,2,3,4,5,6) - wonderful. Usually distance is increasing, but you did it the other way around. Awesome.
thx ...~>_> you mod is quickly
ytcompany18a
star!awesome map
mirror99_old
i like this song =)
Starbreeze
star.....要好好学习哟
Aleks719
Insane
Where Kiai time?
If I were you, I add 3 notes here :
00:09:118 (x) -
00:09:212 (x) -
00:09:306 (x) - As for me, this stream fits the music.

03:01:525 (7) - add note + fix distance ?

Normal
Where Kiai time again? ^^ As for me, ~1 sec is too little)
01:20:650 (4) - add whistle
01:38:275 (4,1) - too close
01:48:400 (1) - add whistle

Easy
Ohh... I see kiai here))) But It more than 1/2 of map)) fix it please
01:10:150 (3,1) - too far
Make the end of Easy diff like in Normal ? I think, It will be better

Star~
Topic Starter
asus10tu

Aleks719 wrote:

Insane
Where Kiai time?
If I were you, I add 3 notes here :
00:09:118 (x) -
00:09:212 (x) -
00:09:306 (x) - As for me, this stream fits the music.

03:01:525 (7) - add note + fix distance ?

Normal
Where Kiai time again? ^^ As for me, ~1 sec is too little)
01:20:650 (4) - add whistle
01:38:275 (4,1) - too close
01:48:400 (1) - add whistle

Easy
Ohh... I see kiai here))) But It more than 1/2 of map)) fix it please
01:10:150 (3,1) - too far
Make the end of Easy diff like in Normal ? I think, It will be better

Star~
thx.for mod >_<
Kotone
tag delete my name plz orz
Topic Starter
asus10tu

karenying wrote:

tag delete my name plz orz
我忘记了……周末去弄
Nakagawa-Kanon
Topic Starter
asus10tu

dksslqj wrote:

a
Great.!!! thx for GD~!!XD
cacipan
:oops:
Yusu Aoi
Hi^^
I tried to find anything out and I just found something in Insane,
but I don't think it has a big weight ;)
00:15:212 (3) it is a little hidden by the slider 10 (00:13:900)
01:53:134 (5,6,7,8) unsnapped, even with Beat Snap Divisor 1/8, I think, there could be more sections like this..
and something's wrong with the distance here too, though.


Cool work on Insane with hitsounds!! Love it! :)
Star! And GL on getting this ranked:))
Topic Starter
asus10tu

ShiroKitty wrote:

Hi^^
I tried to find anything out and I just found something in Insane,
but I don't think it has a big weight ;)
00:15:212 (3) it is a little hidden by the slider 10 (00:13:900)
01:53:134 (5,6,7,8) unsnapped, even with Beat Snap Divisor 1/8, I think, there could be more sections like this..
and something's wrong with the distance here too, though.


Cool work on Insane with hitsounds!! Love it! :)
Star! And GL on getting this ranked:))
tank you~:D
Shiki
8-) star~
Shinki
go go as(u)s10tu
indyinyou
:shock:
Saten
General

I suggest you have kiai time from 01:27:400 to 01:49:900 & 02:27:400 to 02:49:900 & 02:51:400 to 03:13:900

Like this:


uuuu, I can't mod symmetrical maps >.<

Normal

00:22:900 (3) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)
00:30:400 (4) - ^
00:49:150 (2,3) - ^
01:01:150 (2) - ^
01:03:025 (3) - ^
01:05:275 (4) - ^
01:16:150 (2) - ^
01:25:900 (3) - ^ (Temporarily remove the previous repeat to fix it)
01:30:775 (2) - ^
01:44:650 (6) - ^


dksslqj's Hard

01:20:462 (4) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)

Insane

Why use so short kiai's? If it's for the fountains only, I suggest that you Story Board something instead~ (kiai shouldn't be used for that purpose only)
00:14:837 (1) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)
01:21:775 (2) - ^
01:52:337 (1) - ^
02:03:587 (6) - ^
02:36:400 (3) - ^
02:40:525 (7) - ^
02:42:400 (1) - ^

Nice song, it reminds me of "Dear you" and another song that I can't remember~
Have my star~
Topic Starter
asus10tu

Saten-san wrote:

General

I suggest you have kiai time from 01:27:400 to 01:49:900 & 02:27:400 to 02:49:900 & 02:51:400 to 03:13:900

Like this:


uuuu, I can't mod symmetrical maps >.<

Normal

00:22:900 (3) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)
00:30:400 (4) - ^
00:49:150 (2,3) - ^
01:01:150 (2) - ^
01:03:025 (3) - ^
01:05:275 (4) - ^
01:16:150 (2) - ^
01:25:900 (3) - ^ (Temporarily remove the previous repeat to fix it)
01:30:775 (2) - ^
01:44:650 (6) - ^


dksslqj's Hard

01:20:462 (4) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)

Insane

Why use so short kiai's? If it's for the fountains only, I suggest that you Story Board something instead~ (kiai shouldn't be used for that purpose only)
00:14:837 (1) - Stack properly? (Distance Spacing 0,0x and disable Grid snapping)
01:21:775 (2) - ^
01:52:337 (1) - ^
02:03:587 (6) - ^
02:36:400 (3) - ^
02:40:525 (7) - ^
02:42:400 (1) - ^

Nice song, it reminds me of "Dear you" and another song that I can't remember~
Have my star~
thank you~! so fast
Snowflakes
star~ ^^
lucyfly
Star~~~~~
直接Rank!直接Rank!
AngelHoney
fighto~ :3
Topic Starter
asus10tu
thank for mod@@@
Amainya
真的很美><
Kami
:)
JoJo
Nice map~ >.<//
wcx19911123
0.0

[Easy]
01:09:400 (2) - 1 gird right , 1 gird up
01:10:150 (3) - 1 gird right

[Normal]
00:21:400 (1,2,3) - nice sliders
00:54:400 (1,2,3,1) - 0.0
00:57:400 (4,5,1,2,3,4,5) - too many stack here , it kills noob

[dksslqj's Hard]
01:27:400 - clap feels mess
01:29:837 (8,1) - not parallel
02:29:275 (8) - repeat ?
03:07:525 - circle ?

[Insane]
02:25:525 (4) - newcombo
02:34:525 (7,8,9,10,11) - pentagon better

nice BG
Topic Starter
asus10tu

wcx19911123 wrote:

0.0

[Easy]
01:09:400 (2) - 1 gird right , 1 gird up
01:10:150 (3) - 1 gird right

[Normal]
00:21:400 (1,2,3) - nice sliders
00:54:400 (1,2,3,1) - 0.0
00:57:400 (4,5,1,2,3,4,5) - too many stack here , it kills noob

[dksslqj's Hard]
01:27:400 - clap feels mess
01:29:837 (8,1) - not parallel
02:29:275 (8) - repeat ?
03:07:525 - circle ?

[Insane]
02:25:525 (4) - newcombo
02:34:525 (7,8,9,10,11) - pentagon better

nice BG
万分感谢..
Daiguren
Easy
fine

Normal
00:27:400 (1) - 中间的sliderpoint向下一格
00:29:650 (3) - 中间的sliderpoint向右一格
00:49:900 (3) - 最后一个hit加whistle
01:01:525 (3,1) - spacing
01:09:400 (1) - 上一格
00:54:400 - 01:03:025 这一段放得很乱,因为是NM ,建议不要这样放

dksslqj's Hard
kiai time 和其他的 diff不一样

03:10:900 (3) - 出格了

其他都很好


Insane
kiai time 不一样
02:50:650 (5) - 为什么全曲的高潮居然是break =.= .把这段map了吧

其他很好

good map~star
Shiro
General
  1. Source isn't Touhou. I did some research and couldn't find a source though, but this is not a touhou song (it's a remix between Dear You and a touhou theme).
  2. I'm sure I've already seen this hitcircle before. If you took it from an existing skin or a submitted map, you need to ask the uploader his permission to use the skin (and credit them in the main post).
  3. You need to add a score-comma, score-percent, score-dot and score-x to the folder to complete the skin.
dksslqj's Hard
  1. 03:17:671 - I find this to be a better end point, but your call.
  2. I'm really not a big fan of the 1/8 kick sliders, the combojumps and the jumps in the end. :/ Also I find the claps to be too harsh for that song, so if you could replace them with soft whistles ? ;~;
  3. 00:27:400 (1,2,3,1,2,3,1,2,3,1,2,3) - Make the different patterns rotate (that is, the second one should be horizontal, the third one vertical going up...) ?
  4. 00:33:400 (1,2,3,1,2,3,1,2,3,1,2,3) - Same suggestion
  5. 01:20:462 (4,5) - The stack looks bad ingame - unstack these ?
  6. 02:26:837 (1,2,3,4) - Same
Insane
  1. 00:06:400 (3,4,5,6,7) - These jumps are surprising. Moreover, the 1/6 rhythm isn't really expected, so having jumps here might be confusing and make the rhythm unclear.
  2. 00:12:650 (5,6,7,8,9,10) - These aren't spaced evenly despite having the same time difference.
  3. 00:53:462 (2,3,4,5) - These jumps are rather unexpected.
  4. 00:57:962 (3,4,5,1) - Same.
  5. The two jumps above are inconsistent with that part of the map. Either use jumps for all the times, either never. Using jumps half of the time leaves an inconsistency feeling. The same problem appears later in the map 01:17:275 (2,3,4,5) - are jumps while 01:21:775 (2,3,4,5) - aren't
  6. 01:36:962 (1,2,3,4,5,6) - Why a decreasing spacing here ?
  7. 01:53:150 (5,6,7,8,9,10) - These aren't spaced evenly despite having the same time difference.
  8. 01:58:525 (2,3,4,5,6,7) - I find this pattern to be quite confusing, because it goes back on itself in an unexpected manner.
  9. 02:13:900 (5,6) - To stay consistent with your spacing, move these further away from (4)...
  10. 02:15:025 (7) - ... then move this one to have a 2.00x spacing as well
  11. 02:19:525 (4) - The pattern would look better if this was stacked under (2)
  12. 02:19:900 (5) - The pattern would look better if this was stacked under (3)
  13. 02:31:150 (1,2,3,4,5) - The accelerated spacing here isn't consistent with the rest of the map, that had regularly spaced patterns for this melody
  14. 02:33:400 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is confusing and inconsistent with the rest of the map
  15. 02:37:525 (3,4) - Due to the stack leniency, this stack looks bad ingame. Best way to fix is to move them away from (2).
  16. 02:42:400 (1,2,3,1,2,3,1,2,3) - Extremely confusing pattern due to all the back-and-forth, and it is all the more confusing because it is hidden by a slider.
Wmf's Taiko
  1. Rename to Wmf's Taiko Oni ? :/
  2. The hitsounds are way too low. I couldn't even hear them when playing. Also avoid silencing them, as it will be extremely weird in-game, hitting something without getting the hitsound from it.
  3. 00:06:712 (15,16,17,18,19,20) - These aren't snapped correctly.
Mapper promised to map Easy and Normal to the end, so I'll wait for them to be done. Remember to call me back !
Topic Starter
asus10tu
[quote="Daigurenhyourinmaru"]Easy
fine

Normal
00:27:400 (1) - 中间的sliderpoint向下一格
00:29:650 (3) - 中间的sliderpoint向右一格
00:49:900 (3) - 最后一个hit加whistle
01:01:525 (3,1) - spacing
01:09:400 (1) - 上一格
00:54:400 - 01:03:025 这一段放得很乱,因为是NM ,建议不要这样放

dksslqj's Hard
kiai time 和其他的 diff不一样

03:10:900 (3) - 出格了

其他都很好


Insane
kiai time 不一样
02:50:650 (5) - 为什么全曲的高潮居然是break =.= .把这段map了吧

其他很好

good map~star[/qtuote]
thx you mod.~
Topic Starter
asus10tu

Odaril wrote:

General
  1. Source isn't Touhou. I did some research and couldn't find a source though, but this is not a touhou song (it's a remix between Dear You and a touhou theme).
  2. I'm sure I've already seen this hitcircle before. If you took it from an existing skin or a submitted map, you need to ask the uploader his permission to use the skin (and credit them in the main post).
  3. You need to add a score-comma, score-percent, score-dot and score-x to the folder to complete the skin.
dksslqj's Hard
  1. 03:17:671 - I find this to be a better end point, but your call.
  2. I'm really not a big fan of the 1/8 kick sliders, the combojumps and the jumps in the end. :/ Also I find the claps to be too harsh for that song, so if you could replace them with soft whistles ? ;~;
  3. 00:27:400 (1,2,3,1,2,3,1,2,3,1,2,3) - Make the different patterns rotate (that is, the second one should be horizontal, the third one vertical going up...) ?
  4. 00:33:400 (1,2,3,1,2,3,1,2,3,1,2,3) - Same suggestion
  5. 01:20:462 (4,5) - The stack looks bad ingame - unstack these ?
  6. 02:26:837 (1,2,3,4) - Same
Insane
  1. 00:06:400 (3,4,5,6,7) - These jumps are surprising. Moreover, the 1/6 rhythm isn't really expected, so having jumps here might be confusing and make the rhythm unclear.
  2. 00:12:650 (5,6,7,8,9,10) - These aren't spaced evenly despite having the same time difference.
  3. 00:53:462 (2,3,4,5) - These jumps are rather unexpected.
  4. 00:57:962 (3,4,5,1) - Same.
  5. The two jumps above are inconsistent with that part of the map. Either use jumps for all the times, either never. Using jumps half of the time leaves an inconsistency feeling. The same problem appears later in the map 01:17:275 (2,3,4,5) - are jumps while 01:21:775 (2,3,4,5) - aren't
  6. 01:36:962 (1,2,3,4,5,6) - Why a decreasing spacing here ?
  7. 01:53:150 (5,6,7,8,9,10) - These aren't spaced evenly despite having the same time difference.
  8. 01:58:525 (2,3,4,5,6,7) - I find this pattern to be quite confusing, because it goes back on itself in an unexpected manner.
  9. 02:13:900 (5,6) - To stay consistent with your spacing, move these further away from (4)...
  10. 02:15:025 (7) - ... then move this one to have a 2.00x spacing as well
  11. 02:19:525 (4) - The pattern would look better if this was stacked under (2)
  12. 02:19:900 (5) - The pattern would look better if this was stacked under (3)
  13. 02:31:150 (1,2,3,4,5) - The accelerated spacing here isn't consistent with the rest of the map, that had regularly spaced patterns for this melody
  14. 02:33:400 (1,2,3,4,5,6,7,8,9,10,11) - This pattern is confusing and inconsistent with the rest of the map
  15. 02:37:525 (3,4) - Due to the stack leniency, this stack looks bad ingame. Best way to fix is to move them away from (2).
  16. 02:42:400 (1,2,3,1,2,3,1,2,3) - Extremely confusing pattern due to all the back-and-forth, and it is all the more confusing because it is hidden by a slider.
Wmf's Taiko
  1. Rename to Wmf's Taiko Oni ? :/
  2. The hitsounds are way too low. I couldn't even hear them when playing. Also avoid silencing them, as it will be extremely weird in-game, hitting something without getting the hitsound from it.
  3. 00:06:712 (15,16,17,18,19,20) - These aren't snapped correctly.
Mapper promised to map Easy and Normal to the end, so I'll wait for them to be done. Remember to call me back !
thank you for moding...XDXDXD
Kurai
Timing
- You need two new timing sections, because at the end of the song, there is a decrescendo, so the timing change, in dksslqj's Hard, the mapper has use 1/4 and 1/8, it sounds almost good but you can't do that, it's unrankable (Even if you don't use them in the other difficulties, add them in each difficulties). Here is the timing sections you need to add :
  1. Offset : 204493ms ~ BPM : 135
  2. Offset : 206330ms ~ BPM : 115

- Don't forget to resnap the notes at the end in dksslqj's Hard after fix.

Skin
  1. As Odaril said, You need to add a score-comma, score-percent, score-dot and score-x to the folder to complete the skin.
Easy
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:47:275 (4) - The end of this slider sounds very bad, this part would be nicer if you remove the slider and if you put a circle at the spot where the slider begun. Like that :
Normal
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:16:900 (5) - This slider doesn't have to have a reverse because with a reverse, the slider ends on nothing clearly hearable, it's kinda unpleasant while playing, so remove the reverse.
  3. 00:22:900 (3) - Same remark as previous
  4. 00:34:525 (2) - This circle is doesn't fit the music, it is on nothing, in Hards and Insanes difficulties it's nice, but in a normal, it's overmapping, so remove this circle
  5. 00:36:025 (5) - Same remark as previous
  6. 00:40:900 (5) - As 00:16:900 (5), This slider doesn't have to have a reverse for the same reason.
  7. 00:47:275 (6) - The end of this slider sounds very bad, this part would be nicer if you remove the slider and if you put a circle at the spot where the slider begun. Like that :
  8. 01:10:900 (4,5,6,1,2,3,4) - What is this sudden spacing change o_o You can just use spacing change when it's appropriate, and it's very unusual in Normal difficulties, don't forget normal difficulties are for non-experimented players and this kind of spacing change is kinda unreadable for them, So use the same spacing as before for this part (1.0x)
Insane
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:12:400 (4) - A new combo would be appreciated here because of the rythme change and the spacing change.
  3. 02:34:525 (7) - Add a new combo here because of the jump and the new pattern
Overall, it's a good map, you did a great job on it ;)
KanaRin
做得很好:p
Topic Starter
asus10tu

KuraiPettan wrote:

Timing
- You need two new timing sections, because at the end of the song, there is a decrescendo, so the timing change, in dksslqj's Hard, the mapper has use 1/4 and 1/8, it sounds almost good but you can't do that, it's unrankable (Even if you don't use them in the other difficulties, add them in each difficulties). Here is the timing sections you need to add :
  1. Offset : 204493ms ~ BPM : 135
  2. Offset : 206330ms ~ BPM : 115

- Don't forget to resnap the notes at the end in dksslqj's Hard after fix.

Skin
  1. As Odaril said, You need to add a score-comma, score-percent, score-dot and score-x to the folder to complete the skin.
Easy
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:47:275 (4) - The end of this slider sounds very bad, this part would be nicer if you remove the slider and if you put a circle at the spot where the slider begun. Like that :
Normal
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:16:900 (5) - This slider doesn't have to have a reverse because with a reverse, the slider ends on nothing clearly hearable, it's kinda unpleasant while playing, so remove the reverse.
  3. 00:22:900 (3) - Same remark as previous
  4. 00:34:525 (2) - This circle is doesn't fit the music, it is on nothing, in Hards and Insanes difficulties it's nice, but in a normal, it's overmapping, so remove this circle
  5. 00:36:025 (5) - Same remark as previous
  6. 00:40:900 (5) - As 00:16:900 (5), This slider doesn't have to have a reverse for the same reason.
  7. 00:47:275 (6) - The end of this slider sounds very bad, this part would be nicer if you remove the slider and if you put a circle at the spot where the slider begun. Like that :
  8. 01:10:900 (4,5,6,1,2,3,4) - What is this sudden spacing change o_o You can just use spacing change when it's appropriate, and it's very unusual in Normal difficulties, don't forget normal difficulties are for non-experimented players and this kind of spacing change is kinda unreadable for them, So use the same spacing as before for this part (1.0x)
Insane
  1. 00:03:400 (1) - Add a whistle here to be in harmony with the piano
  2. 00:12:400 (4) - A new combo would be appreciated here because of the rythme change and the spacing change.
  3. 02:34:525 (7) - Add a new combo here because of the jump and the new pattern
Overall, it's a good map, you did a great job on it ;)
thank you for mod!! thx~!!
Topic Starter
asus10tu

KanaRin wrote:

做得很好:p
....呃不给mod T_T :cry: XDXDXD
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