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Rib - Akaito

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Topic Starter
Yumeko
holy crap what have you done
Battle
New Zealand op
_handholding
hi m4m like we talked about in game

00:03:508 (5) - copy 00:02:802 (3) and rotate it
00:04:214 (2) - curve this slider the other way so it contrast with 00:04:920 (4)
00:20:096 (7) - move to 344x, 312y (or somewhere similar) plox . It looks neater imo and is also much easier to see/read.
00:44:979 (6,7,8) - are these suppose to be like this or did you misclick them? anyways stack them
01:01:214 (4,5) - This jump is a bit too big dont you think? Like nothing in the music makes it feel that it needs a jump
01:04:743 (1) - I think you should increase the SV a (tiny) bit. The vocals on this slider seem to be at a similar tempo to the rest of the section
01:34:567 (1,1,2) - I dont think I've seen that pattern before. Its interesting and plays really well :)
02:27:861 (7,1) - Nazi mod inc - move these 2 apart a tiny bit to avoid touching. Or use the same space between (6) and (7)
02:37:037 (1,2,3) - I think it wouuld be a good idea to use the same DS here or at least reduce 3 a bit
02:42:332 (3) - I think it looks better if you dont hide it so much
02:47:096 (6) - would look and play better if it was curved imo
03:38:096 (1) - ^
04:34:743 (2) - move out a bit?
04:59:802 (1) - (Im not one to talk since my slider art suck) This slider is kkinda unattractive, change it a little?
04:58:567 (2,3,4,5,6,7,8) - o.O
04:58:567 (2,3,4,5,6,7,8) - ^ x8 3.3DS kicksliders is sort of overwhelming. Maybe im just too noob. If no other modder says anythign then ignore this comment by all means.

I tried to keep this nazi free as possible and only mention useful stuff (keyword = tried). I can tell you put a lot of effort into this map so I really do wish you all the luck in getting this ranked :)

PS I noticed some of your curved sliders have 4 points. You can make them neater and quicker if you just use 3
Topic Starter
Yumeko

Hi Im Nathan wrote:

hi m4m like we talked about in game

00:03:508 (5) - copy 00:02:802 (3) and rotate it
yeah I gotta work on how the map is looking visually
00:04:214 (2) - curve this slider the other way so it contrast with 00:04:920 (4)
00:20:096 (7) - move to 344x, 312y (or somewhere similar) plox . It looks neater imo and is also much easier to see/read. ok
00:44:979 (6,7,8) - are these suppose to be like this or did you misclick them? anyways stack them ...they're already a stack?
01:01:214 (4,5) - This jump is a bit too big dont you think? Like nothing in the music makes it feel that it needs a jump You don't it's too big? I don't think so but the jump right could be smaller i suppose
01:04:743 (1) - I think you should increase the SV a (tiny) bit. The vocals on this slider seem to be at a similar tempo to the rest of the section changed to .6
01:34:567 (1,1,2) - I dont think I've seen that pattern before. Its interesting and plays really well :) cool :D everyone else seems to disagree though
02:27:861 (7,1) - Nazi mod inc - move these 2 apart a tiny bit to avoid touching. Or use the same space between (6) and (7) this kind of mod is greatly appreciated. please be more nazi.
02:37:037 (1,2,3) - I think it wouuld be a good idea to use the same DS here or at least reduce 3 a bit agreed
02:42:332 (3) - I think it looks better if you dont hide it so much
I had it that close so people know that it's 1/4 beat after. I guess it was too close?
02:47:096 (6) - would look and play better if it was curved imo
ok
03:38:096 (1) - ^ ok
04:34:743 (2) - move out a bit?
ok
04:59:802 (1) - (Im not one to talk since my slider art suck) This slider is kkinda unattractive, change it a little? I have no idea what i'm doing either.
04:58:567 (2,3,4,5,6,7,8) - o.O
04:58:567 (2,3,4,5,6,7,8) - ^ x8 3.3DS kicksliders is sort of overwhelming. Maybe im just too noob. If no other modder says anythign then ignore this comment by all means. Not overwhelming at all. Some of the jumps in the map is way harder imo

I tried to keep this nazi free as possible and only mention useful stuff (keyword = tried). I can tell you put a lot of effort into this map so I really do wish you all the luck in getting this ranked :)

PS I noticed some of your curved sliders have 4 points. You can make them neater and quicker if you just use 3 gotta find them all
Thanks for the mod!!
Billythekidzz
Greetings :D, first mod so I have no idea how to format soz x.x
00:02:802 (3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - maybe make the sliders a different shape each time, a bit repetitive
00:11:008 (3,4,5,6,7) - change these to triplet jump.
00:16:920 (7) - make the slider end earlier and you can fit another in
00:19:126 (1,2,3,4,5) - space notes a bit wider, it's a bit harder to see when the slider comes
01:21:508 (2) to 01:33:684 (4) - exact same rhythm for the entire bit, try to vary it a bit
01:30:861 (2) - a bit awkwardly spaced, make it fit more in a triangular shape
01:43:743 (1,2,1,2,1,2) - you used this before, maybe try putting each 1,2 at different angles
01:59:802 (3) - space it closer to 01:59:626 (2)
02:00:861 (7,8,9) - the triangle shape is slightly off.
02:03:861 (3) - awkwardly spaced, make it fit with the rest of the pattern
02:20:097 (9) - make it further to the left|
02:24:155 (7,8) - following the voice here, so delete 7 and maybe put 8 where the slider begins
02:38:449 (8) - make it go to the right not left
02:40:567 (3) - make it a single note
02:41:273 (6) - put this note more at the bottom left
02:41:979 (2) - make this a single note
02:54:684 (2,1,2,1,2) - make it same combo
03:01:743 (1) to 03:07:037 (3) - too many of the same linear sliders, make some a different shape
03:13:390 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - start a new combo every 8 notes
03:28:390 (1,1,1,1,1,1) - space these notes equally
03:40:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - could consider making each combo a funky slider :3
03:59:626 (9,1,2,3,4,5,1) - make them jumps
04:14:096 (2,3,4) - make it a triplet jump
04:20:802 (1,2,3,4) - heh 4:20 shape is a bit uneven, even it out
05:02:626 (4) - make the start and ends of the slider a single note
05:04:743 (7) - bit awkwardly placed, make it closer to the 8 slider
05:06:861 (2) - insert 6 jump notes after this in sync with the guitar
Topic Starter
Yumeko

Billythekidzz wrote:

Greetings :D, first mod so I have no idea how to format soz x.x
00:02:802 (3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - maybe make the sliders a different shape each time, a bit repetitive I changed a few of them
00:11:008 (3,4,5,6,7) - change these to triplet jump. i like this
00:16:920 (7) - make the slider end earlier and you can fit another in ....fit what in? another slider? it's fine the way it is right now
00:19:126 (1,2,3,4,5) - space notes a bit wider, it's a bit harder to see when the slider comes ok
01:21:508 (2) to 01:33:684 (4) - exact same rhythm for the entire bit, try to vary it a bit it's a repetitive song, I don't see why I need to change the rhythm when nothing really significant changes.
01:30:861 (2) - a bit awkwardly spaced, make it fit more in a triangular shape whoops. thought i fixed this
01:43:743 (1,2,1,2,1,2) - you used this before, maybe try putting each 1,2 at different angles meant to be like this
01:59:802 (3) - space it closer to 01:59:626 (2) good find
02:00:861 (7,8,9) - the triangle shape is slightly off. fixed
02:03:861 (3) - awkwardly spaced, make it fit with the rest of the pattern remapped
02:20:097 (9) - make it further to the left| ok
02:24:155 (7,8) - following the voice here, so delete 7 and maybe put 8 where the slider begins remapped, but I did this anyways
02:38:449 (8) - make it go to the right not left remapped
02:40:567 (3) - make it a single note i like it the way it is
02:41:273 (6) - put this note more at the bottom left ok
02:41:979 (2) - make this a single note i like it the way it is
02:54:684 (2,1,2,1,2) - make it same combo ok
03:01:743 (1) to 03:07:037 (3) - too many of the same linear sliders, make some a different shape The same instrument/sound plays throughout this part, it's meant to be like this.
03:13:390 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - start a new combo every 8 notes Not every 8 notes, but I add in some NC in here
03:28:390 (1,1,1,1,1,1) - space these notes equally meant to be like this
03:40:920 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - could consider making each combo a funky slider :3 tried that, didn't work out too well. I think I might change this to something though.
03:59:626 (9,1,2,3,4,5,1) - make them jumps meant to be like this
04:14:096 (2,3,4) - make it a triplet jump whats a triplet jump???
04:20:802 (1,2,3,4) - heh 4:20 shape is a bit uneven, even it out good find
05:02:626 (4) - make the start and ends of the slider a single note i like it like this
05:04:743 (7) - bit awkwardly placed, make it closer to the 8 slider i like it like this
05:06:861 (2) - insert 6 jump notes after this in sync with the guitar If i put this here i would have to do the same to the other parts of the map, which I feel doesn't really fit imo
Thanks for the mod!
xenoframium
Hello, I don't feel that there's much to change but:

00:11:979 (2) - This circle seems to be spaced incorrectly (different spacing between 1-2 and 2-3). With 2.0x spacing it fits perfectly between 1 and 3.

01:46:390 (1,2,3) - This part feels slightly awkward to play, change it to this maybe?

02:44:096 (3) - Slider seems like it is pointing in the wrong direction, maybe it would be better like this? It gives less variation though
Topic Starter
Yumeko

xenoframium wrote:

Hello, I don't feel that there's much to change but:

00:11:979 (2) - This circle seems to be spaced incorrectly (different spacing between 1-2 and 2-3). With 2.0x spacing it fits perfectly between 1 and 3. fixed

01:46:390 (1,2,3) - This part feels slightly awkward to play, change it to this maybe?
fixed, that slider is ugly anyways

02:44:096 (3) - Slider seems like it is pointing in the wrong direction, maybe it would be better like this? It gives less variation though
REMAP
thanks for the mod! it was helpful c:
Slayed_old_1
hi
m4m

reducing OD to 8 will be a nice idea. 8.5 for a 5* marathon is hard I guess

change video's format to .avi. osu cant read mp4 files. dont forget to check this in .osu file also

00:04:214 (2,4) - looks strange. these polylines really dont fit much this type of slider will fit much better (also use ctrl +g ctrl +h for the second)

00:05:626 (6,1) - make them similar, using ctrl +g, ctrl +h, ctrl +j

00:08:449 (7,9) - correct the overlap

00:23:273 - this is a big white tick, it should be clickable, otherwise it brokes the rhytm. also here is no sound. so the slider should end here 00:23:449 - or it will be similar overmap

00:26:096 - same ^

00:52:567 (1,1) - there is no reason to spam nc..

01:10:567 (3,5) - this overlap really doesnt fit the song much.. try a blanket there

01:47:096 (3,5) - stack these notes

01:56:626 (1,1,1) - again useless spam nc. try to do some jumps better, also such sounds start from here 01:56:449 (8)

01:56:979 (1) - suggestion a 1/2 slider here

02:03:684 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these overlap really dont follow anything, its hard to read, jumps must be jumps, but this is just something incorrect.

02:18:509 (8,3,1) - stack the end of this slider with the circle

02:41:449 (1) - this curve is so assymetric, it should not exist

02:43:214 (7,1) - stack the end with the circle

02:56:096 (2) - improve this slider

03:24:332 (1,1,1,1,1,1) - useless NC spaming
04:30:155 (7) - improve this slider

i think thats all, i pointed most mistakes u have

also i want to tell u that ur map need really many improvements, also check nc (i like to put nc on the every big white tick), ur nc is really strange

gl, take my star!
:)
Topic Starter
Yumeko

ohyeahitsjustme wrote:

hi
m4m

reducing OD to 8 will be a nice idea. 8.5 for a 5* marathon is hard I guess

change video's format to .avi. osu cant read mp4 files. dont forget to check this in .osu file also really? I wasn't aware of this. thanks

00:04:214 (2,4) - looks strange. these polylines really dont fit much this type of slider will fit much better (also use ctrl +g ctrl +h for the second) fixed the first one but I moved the 2nd and 3rd slider around abit

00:05:626 (6,1) - make them similar, using ctrl +g, ctrl +h, ctrl +j ^^^^

00:08:449 (7,9) - correct the overlap it is fixed already??

00:23:273 - this is a big white tick, it should be clickable, otherwise it brokes the rhytm. also here is no sound. so the slider should end here 00:23:449 - or it will be similar overmap mapped to the vocals

00:26:096 - same ^ ^

00:52:567 (1,1) - there is no reason to spam nc.. fixed

01:10:567 (3,5) - this overlap really doesnt fit the song much.. try a blanket there i think its fine

01:47:096 (3,5) - stack these notes ok

01:56:626 (1,1,1) - again useless spam nc. try to do some jumps better, also such sounds start from here 01:56:449 (8) fixed

01:56:979 (1) - suggestion a 1/2 slider here its fine the way it is :L

02:03:684 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - these overlap really dont follow anything, its hard to read, jumps must be jumps, but this is just something incorrect. hard to read? sorry but 90% of the map is harder than this. This is also a extra so you could say that to every other 5 stars map. I'm not changing this gave it some thought, remapped. I still don't think that was hard to read

02:18:509 (8,3,1) - stack the end of this slider with the circle plays great. Nice change

02:41:449 (1) - this curve is so assymetric, it should not exist remapped

02:43:214 (7,1) - stack the end with the circle remapped

02:56:096 (2) - improve this slider fixed

03:24:332 (1,1,1,1,1,1) - useless NC spaming fixed
04:30:155 (7) - improve this slider fixed

i think thats all, i pointed most mistakes u have

also i want to tell u that ur map need really many improvements :CCCCCCCCC , also check nc (i like to put nc on the every big white tick), ur nc is really strange ill try my best to fix them

gl, take my star!
:)
Thank you so much for the mod! it helped alot. (stars too x-x omg)
Monstrata
[Red Thread]

  1. 00:02:096 (5,1,2,3) - Not really enjoying the uneven spacing here :P. You could be more consistent about DS's because they really improve the overall visual quality of your map.
  2. 00:01:214 (2,3,4) - Same here, the different spacings don't correlate with anything in the music.
  3. 00:07:743 (5) - This should be NC'ed going by your NC pattern.
  4. 00:09:155 (9) - This too. Also SV changes like this should be marked with NC in general.
  5. 00:15:861 - I really don't get the SV change...
  6. 00:19:567 (6) - Stream or something xP This is just really weird to play honestly...
  7. 00:31:567 (1,2) - Slider is better imo for vocals.
  8. 00:44:449 (3) - This should be your NC> Actually In general, try to NC on the downbeat because that signifies the start of a new measure.
  9. 00:42:861 (2) - This should be an NC too. For parts where the downbeat (large white tick) is mapped to a sliderend, begin the NC on the red tick before it. So in this case yea, NC, and remove the NC from 00:42:508 (1) - .
  10. 00:48:420 (5) - NC (remove from next note etc...)
  11. 00:52:037 (6,7,1,2,3,4,5) - Confusing spacing xPP. I would just se 1/2 sliders instead so the 1/1 gaps are less awkward to play. Again though, the slider velocity change is really odd for me :P.
  12. 01:02:626 (4,5,6,7,8,9) - Move all sliders down 1/2 a beat. Sliders that begin on white ticks will play a lot better 9/10 times. You can hear a clear finish+drum on 01:02:802 - and this emphasis should be met with a click. Same with all the white ticks that follow because white ticks are just more important in music than reds.
  13. 01:10:920 (4,5) - Just doesn't flow well xP.
  14. 01:15:155 (7,1) - You should have a jump here honestly, for cymbal, and because song emphasizes this beat on 1. The jump from 01:14:979 (6,7) - doesn't make much sense to me.
  15. 01:17:802 (4,5,1) - Same idea here.
  16. 01:33:684 (4) - You miss some drum beats by using this SV though... 01:33:861 - and 01:34:214 - can both be made clickable.
  17. 01:40:214 (6) - Some drums on 01:40:390 - you skip with this 1/1 slider xP.
  18. 01:42:332 (1) - Yea its just not working for me xP. You just skip so many interesting drum beats in the background xP.
Work on better note placement. Try to give more meaning to each of your note placements. Why is the spacing how it is? Why is this pattern arranged in such a manner? Always try to have an answer to "why is this circle/slider here?" Also rework your NC pattern. I mentioned in my mod how you should be NC'ing.

Good luck!
Topic Starter
Yumeko

monstrata wrote:

[Red Thread]

  1. 00:02:096 (5,1,2,3) - Not really enjoying the uneven spacing here :P. You could be more consistent about DS's because they really improve the overall visual quality of your map. They're even though? I tidy them up regardless
  2. 00:01:214 (2,3,4) - Same here, the different spacings don't correlate with anything in the music. ^^^
  3. 00:07:743 (5) - This should be NC'ed going by your NC pattern. fixed
  4. 00:09:155 (9) - This too. Also SV changes like this should be marked with NC in general. I got told off for spamming NC >_> fixed
  5. 00:15:861 - I really don't get the SV change... was meant to be 1.15x I thought i fixed this :L
  6. 00:19:567 (6) - Stream or something xP This is just really weird to play honestly... I think it's fine as is. It was a stream early on but many mods suggested otherwise
  7. 00:31:567 (1,2) - Slider is better imo for vocals. it does too
  8. 00:44:449 (3) - This should be your NC> Actually In general, try to NC on the downbeat because that signifies the start of a new measure. okey I will try to apply this throughout the map
  9. 00:42:861 (2) - This should be an NC too. For parts where the downbeat (large white tick) is mapped to a sliderend, begin the NC on the red tick before it. So in this case yea, NC, and remove the NC from 00:42:508 (1) - . ^^^^^^^ seems like this map has NC problems, I'll try my best to fix them
  10. 00:48:420 (5) - NC (remove from next note etc...) fixed
  11. 00:52:037 (6,7,1,2,3,4,5) - Confusing spacing xPP. I would just se 1/2 sliders instead so the 1/1 gaps are less awkward to play. Again though, the slider velocity change is really odd for me :P. fixed
  12. 01:02:626 (4,5,6,7,8,9) - Move all sliders down 1/2 a beat. Sliders that begin on white ticks will play a lot better 9/10 times. You can hear a clear finish+drum on 01:02:802 - and this emphasis should be met with a click. Same with all the white ticks that follow because white ticks are just more important in music than reds. While I think mapping sliders on white tick is great and should be followed 9/10 times, I don't feel like this is one of those 9/10 times. Half the sliders are mapped to a red tick (annoyingly it's where most of the strong vocal cues are). Me trying to apply that to the rest of the map will just end up being a unrecognizable mess that I'm not happy with. I'm inclined to apply all mods from someone who is regarded highly in the community such as you, but the map has already changed so much from my original ideals and it will just be another map that is trying to appeal to the majority than my own map.. That being said, I remapped this part since those slider sucked after many testplay. /rant
  13. 01:10:920 (4,5) - Just doesn't flow well xP. its fine imo
  14. 01:15:155 (7,1) - You should have a jump here honestly, for cymbal, and because song emphasizes this beat on 1. The jump from 01:14:979 (6,7) - doesn't make much sense to me. increased jump
  15. 01:17:802 (4,5,1) - Same idea here. increased jump
  16. 01:33:684 (4) - You miss some drum beats by using this SV though... 01:33:861 - and 01:34:214 - can both be made clickable. I had this before but earlier mods told me to change this. Reverted
  17. 01:40:214 (6) - Some drums on 01:40:390 - you skip with this 1/1 slider xP. fixed
  18. 01:42:332 (1) - Yea its just not working for me xP. You just skip so many interesting drum beats in the background xP.
    Not my style
Work on better note placement. Try to give more meaning to each of your note placements. Why is the spacing how it is? Why is this pattern arranged in such a manner? Always try to have an answer to "why is this circle/slider here?" I must've spent over 200 hours on this. Time to spend another 200 hours looking at each circle #rant

Also rework your NC pattern. I mentioned in my mod how you should be NC'ing. ill try my best

Good luck!
thanks for the mod. I've learned a lot of things.

edit :
SPOILER
learnt a few things, not the ignorant idiot i used to be
moph
Hi Yumeko o/
[Red Thread]
  • NC
  1. First thing that definitely needs to be worked on is your NCs as there doesn't seem to be any consistently. Generally speaking it is best to NC either at the start of every new stanza OR to help with reading if there is a drastic change in rhythm, spacing or SV change. For example your first NC should be here 00:03:508 (5) - to indicate the beginning of the new stanza. The following one should be here 00:06:332 (1) - and 00:09:155 (1) -. You have it right untill here 00:15:861 (1) - where it should be 00:16:214 (3) -. 00:20:449 (1,2) - The NC use here is fine as you're indicating the 1/1 gaps. 00:26:802 (4) - this needs to be removed and placed here 00:27:508 (3) -. 00:28:743 (9) - NC here and remove this 00:29:273 (1) - and 00:29:979 (1) - . You probably get the picture by now, good general guideline to follow is to NC whatever is on the large white tick not the smaller one.

    RHYTHM

  2. 00:11:008 (2,3,4,5,6,7) - this stream should really start here 00:11:273 (5) - as that's where the 1/4s really starts to kick off. Alternatively you can start it here 00:10:920 - but shorted this 00:10:567 (1) - by 1/4 as 00:10:920 - is a pretty strong beat and should be clickable imo so starting the stream here would be better. Secondly the stream needs to be extended as the 1/4s last until here 00:11:802 - as it sounds weird ending early. Here is my recommendation for rhythm here 00:10:567 (1,2,3,4,5,6,7,1,2,3) - .
  3. 00:13:390 (1) - this slider shouldn't be a 1/1. I recommend to change it to 2 1/2 sliders. There is a beat here 00:13:567 - that is completely skipped over and 00:13:743 - is a strong beat that should be clickable, avoid ending sliders on dominant beats where possible. The reason for two sliders over slider + circle is so that 00:14:096 (3,4,5) - these three notes can be accentuated as 00:13:920 (2) - is now a slider end.
  4. 00:14:626 (1) - this btw is correct usage of a 1/1 slider as it doesn't ignore any main beats.
  5. 00:16:920 (7) - same as before except this time 1/2 slider + single.
  6. 00:17:449 (1) - this needs to be shortened by 1/2 as again there's a beat here 00:17:802 - and 00:17:979 - should be clickable
  7. 00:19:037 (7,1,2,3,4,5,6) - overmapped, I cant hear any 1/4s in the music. If you're trying to emphasize the increase in pitch maybe try singles with increasing spacing or something? There shouldn't be a stream here tho imo.
  8. 00:23:096 (1) - just a suggestion but this would be nice as a 1/1 slider instead, would fit the vocals as 00:23:273 - atm doesn't seem to me mapped to anything.
  9. 00:23:979 (4) - optional but this should be 2 singles instead, see how there on drums on 00:24:155 - as well, you should differentiate this from these two 00:23:626 (3,5) - which only have drums on the white tick. This will make things more interesting as your highlighting the changes in the music.
  10. 00:24:684 (1) - same thing here as above, maybe instead make 00:25:037 (2) - a 1/2 slider?
  11. 00:25:390 (4) - I think this should be a 1/2 slider instead and add a single here 00:25:743 -
  12. 00:34:390 (5) - like before maybe a 1/1 slider instead?
  13. 00:32:449 (1,2,3) - this triple doesn't fit, should be fine with just a single + slider, if you want to keep that triple move the whole thing back by 1/2. In most cases overmapping like this is to emphasis the last note which in your case is 00:32:626 - where as the emphasis should be here 00:32:449 as its following the main beat.
  14. 00:34:214 (3,4,5) - the triple use here is a lot better as you're emphasizing the start of the vocals, 00:34:390 (5) - should be a 1/1 imo
  15. 00:36:508 (8,9) - incorrect use of an extended slider, reduce slider length by 1/4 pls. The slider end 00:36:773 - is mapped to nothing which alone is not a big deal but its the fact you're skipping 00:36:684 - which is where there are drums and where the vocals seem to end as well. Skipping main beats plays awkwardly.
  16. 00:38:802 (4,5) - swap these two around so its slider then single, I think it fits the vocals and drums better
  17. 00:40:214 (1,2,3) - again unnecessary triple, in this case if you want to keep it move it down by 1/2, i think it fits a lot better
  18. 00:41:626 (1,2,3) - probably better off just with just 1/2 here, I don't see any reason for a triple
  19. 00:49:920 (1) - this really should just be a 1/1 slider, try this for these two 00:49:743 (6,1) -
  20. 00:57:861 (1,1,2,3,4,5) - this section is undermapped, the song got more intense from the previous part but is rhythmically more simple.
  21. 01:01:390 (5) - I don't think this gap fits, 01:01:743 - at least add something here so you're not skipping over the main beat.
  22. 01:06:155 (1,2,1,2,1,2,1,2) - I feel this is way more intense than the music is, especially the last three notes.
  23. 01:18:155 (1,2,3,4,5) - rhythm here can be improved as (2) kinda feels off, try this
  24. 01:21:508 (2) - the rest of the kiai is kinda just all 1/2s which is kinda boring. 01:23:802 (12,1) - this can be a 1/1 or even an 3/4 slider + single which follows the vocals and drums nicely
  25. 01:25:214 (1,2,3,4,5,6) - don't like the use of red tick sliders here as all the ends are covering the main beat, so many in a row isn't a good idea. Try something like this, also adds more diversity to the rhythm.
  26. 01:29:449 (3,4,5) - try this here
  27. 01:31:743 (1,2,3,1,2) - consider adding a stream here to go with the violin, would be more interesting than just 1/2 singles
  28. 01:35:979 (4,5) - swap these two around, slider ends on a main beat
  29. 01:36:684 (1) - you should probably just change this to a slider + single like before, 01:36:861 - this drum beat should be mapped
  30. 01:39:155 (1) - same here
  31. 01:42:332 (1) - don't think this fits, just mapping this part normally would be better imo as things are rather intense here then is a really long slow slider.
  32. I'm gonna stop here. The rest of the map has the same rhythm issues essentially as the ones I've already mentioned, I hope my explanations make sense orz. Try listening to the song more carefully and figure out what should be emphasized over others. Feel free to disagree but I think you shouldn't follow purely the vocals as at times it will result in the main beat being ignored which can make things play awkwardly.

I think you should just focus on improving the rhythm for now, feel free to call me back to mod gameplay when you're done. I hope this was helpful and didn't seem too nazi. This map has a lot of potential and the song is soooo gooood, also somewhat nostalgic as it reminds me of my mapping way back. Didn't proof read so ask if something doesn't make sense.
Good luck!
Topic Starter
Yumeko
SPOILER
lacking motivation, will finish the mod later ayy

moph wrote:

Hi Yumeko o/
[Red Thread]
  • NC
  1. First thing that definitely needs to be worked on is your NCs as there doesn't seem to be any consistently. Generally speaking it is best to NC either at the start of every new stanza OR to help with reading if there is a drastic change in rhythm, spacing or SV change. For example your first NC should be here 00:03:508 (5) - to indicate the beginning of the new stanza. The following one should be here 00:06:332 (1) - and 00:09:155 (1) -. You have it right untill here 00:15:861 (1) - where it should be 00:16:214 (3) -. 00:20:449 (1,2) - The NC use here is fine as you're indicating the 1/1 gaps. 00:26:802 (4) - this needs to be removed and placed here 00:27:508 (3) -. 00:28:743 (9) - NC here and remove this 00:29:273 (1) - and 00:29:979 (1) - . You probably get the picture by now, good general guideline to follow is to NC whatever is on the large white tick not the smaller one.

    RHYTHM

  2. 00:11:008 (2,3,4,5,6,7) - this stream should really start here 00:11:273 (5) - as that's where the 1/4s really starts to kick off. Alternatively you can start it here 00:10:920 - but shorted this 00:10:567 (1) - by 1/4 as 00:10:920 - is a pretty strong beat and should be clickable imo so starting the stream here would be better. Secondly the stream needs to be extended as the 1/4s last until here 00:11:802 - as it sounds weird ending early. Here is my recommendation for rhythm here 00:10:567 (1,2,3,4,5,6,7,1,2,3) - . yep, this is much better. Applied your rhythm suggestion
  3. 00:13:390 (1) - this slider shouldn't be a 1/1. I recommend to change it to 2 1/2 sliders. There is a beat here 00:13:567 - that is completely skipped over and 00:13:743 - is a strong beat that should be clickable, avoid ending sliders on dominant beats where possible. The reason for two sliders over slider + circle is so that 00:14:096 (3,4,5) - these three notes can be accentuated as 00:13:920 (2) - is now a slider end. fixed
  4. 00:14:626 (1) - this btw is correct usage of a 1/1 slider as it doesn't ignore any main beats. fixed
  5. 00:16:920 (7) - same as before except this time 1/2 slider + single. fixed
  6. 00:17:449 (1) - this needs to be shortened by 1/2 as again there's a beat here 00:17:802 - and 00:17:979 - should be clickable fixed
  7. 00:19:037 (7,1,2,3,4,5,6) - overmapped, I cant hear any 1/4s in the music. If you're trying to emphasize the increase in pitch maybe try singles with increasing spacing or something? There shouldn't be a stream here tho imo. remapped, not sure if i fixed it though. Need some thoughts on this part
  8. 00:23:096 (1) - just a suggestion but this would be nice as a 1/1 slider instead, would fit the vocals as 00:23:273 - atm doesn't seem to me mapped to anything. 2 is mapped to the 'ra' but I do like the 1/1 slider better
  9. 00:23:979 (4) - optional but this should be 2 singles instead, see how there on drums on 00:24:155 - as well, you should differentiate this from these two 00:23:626 (3,5) - which only have drums on the white tick. This will make things more interesting as your highlighting the changes in the music. fixed
  10. 00:24:684 (1) - same thing here as above, maybe instead make 00:25:037 (2) - a 1/2 slider? fixed
  11. 00:25:390 (4) - I think this should be a 1/2 slider instead and add a single here 00:25:743 - fixed
  12. 00:34:390 (5) - like before maybe a 1/1 slider instead? fixed
  13. 00:32:449 (1,2,3) - this triple doesn't fit, should be fine with just a single + slider, if you want to keep that triple move the whole thing back by 1/2. In most cases overmapping like this is to emphasis the last note which in your case is 00:32:626 - where as the emphasis should be here 00:32:449 as its following the main beat. i wasnt going to change this but the map pattern became too stale. fixed
  14. 00:34:214 (3,4,5) - the triple use here is a lot better as you're emphasizing the start of the vocals, 00:34:390 (5) - should be a 1/1 imo fixed
  15. 00:36:508 (8,9) - incorrect use of an extended slider, reduce slider length by 1/4 pls. The slider end 00:36:773 - is mapped to nothing which alone is not a big deal but its the fact you're skipping 00:36:684 - which is where there are drums and where the vocals seem to end as well. Skipping main beats plays awkwardly. idk if you have the wrong version, dont see anything here?
  16. 00:38:802 (4,5) - swap these two around so its slider then single, I think it fits the vocals and drums better fixed
  17. 00:40:214 (1,2,3) - again unnecessary triple, in this case if you want to keep it move it down by 1/2, i think it fits a lot better does too
  18. 00:41:626 (1,2,3) - probably better off just with just 1/2 here, I don't see any reason for a triple i thought the triples was nice :L
  19. 00:49:920 (1) - this really should just be a 1/1 slider, try this for these two 00:49:743 (6,1) - applied
  20. 00:57:861 (1,1,2,3,4,5) - this section is undermapped, the song got more intense from the previous part but is rhythmically more simple. turned those singles into 1/2 sliders
  21. 01:01:390 (5) - I don't think this gap fits, 01:01:743 - at least add something here so you're not skipping over the main beat. fixed
  22. 01:06:155 (1,2,1,2,1,2,1,2) - I feel this is way more intense than the music is, especially the last three notes. remapped. changed them all to 1/2 slider
  23. 01:18:155 (1,2,3,4,5) - rhythm here can be improved as (2) kinda feels off, try this good find, remapped
  24. 01:21:508 (2) - the rest of the kiai is kinda just all 1/2s which is kinda boring. 01:23:802 (12,1) - this can be a 1/1 or even an 3/4 slider + single which follows the vocals and drums nicely fixed
  25. 01:25:214 (1,2,3,4,5,6) - don't like the use of red tick sliders here as all the ends are covering the main beat, so many in a row isn't a good idea. Try something like this, also adds more diversity to the rhythm. remapped
  26. 01:29:449 (3,4,5) - try this here remapped
  27. 01:31:743 (1,2,3,1,2) - consider adding a stream here to go with the violin, would be more interesting than just 1/2 singles im digging the stream
  28. 01:35:979 (4,5) - swap these two around, slider ends on a main beat fixed
  29. 01:36:684 (1) - you should probably just change this to a slider + single like before, 01:36:861 - this drum beat should be mapped ^
  30. 01:39:155 (1) - same here ^
  31. 01:42:332 (1) - don't think this fits, just mapping this part normally would be better imo as things are rather intense here then is a really long slow slider. fixed
  32. I'm gonna stop here. The rest of the map has the same rhythm issues essentially as the ones I've already mentioned, I hope my explanations make sense orz. Try listening to the song more carefully and figure out what should be emphasized over others. Feel free to disagree but I think you shouldn't follow purely the vocals as at times it will result in the main beat being ignored which can make things play awkwardly.

I think you should just focus on improving the rhythm for now, feel free to call me back to mod gameplay when you're done. I hope this was helpful and didn't seem too nazi. This map has a lot of potential and the song is soooo gooood, also somewhat nostalgic as it reminds me of my mapping way back. Didn't proof read so ask if something doesn't make sense.
Good luck!
Ayachi Meme
hi yumeko senpai

great map! love it :) hope it gets ranked!
it will
Intervention
your map has been fuk'd
Topic Starter
Yumeko
QAQ noooo
Shohei Ohtani
better dead than red

Diff:
00:00:685 - So I know that these hitsounds were recently added so I'm gonna go ahead and be a little more critical than usual. anyways, there's no drums in this part. While I'm happy that you have claps on 2 and 4, they should ALWAYS be relevant to what's happening in the background.
00:02:802 (8) - Same with the finish here. The cymbal doesn't come in until the next slider (the big white tick on (1))
I think overall for your hitsounds, you're trying a little too hard to be creative. You should be focusing on what the drummer does in the background, rather than trying to add things. You can add little ornamentations, but in order for those ornamentations to be effective, you have to have a solid foundation.

I'm being wordy here since I'm the first one to look at these hitsounds and because for the first time in like 30 years I have free time.

Anyways, it's a concept that I learned during my Percussion Techniques class back when I was still studying to be a music teacher. In the world of Jazz Drumming (or any drumset world in general), your focus is on the high hat (or ride cymbal, depending on the style). Every beat, you hit the high hat. You can do little fills outside of that, but no matter what you do, you try your best to keep that high hat on every beat. This can be applied to osu! hitsounding. You can ornament, but no matter what, you have to keep your foundation consistent (or as consistent as it is in the backing drum track in the music). That's the difference that separates effective hitsounding from superfluous hitsounding. I'm not going to point out more because I hate making my mod posts longer than they should be, but go through the map and work hitsounds with that mindset.
00:19:743 (5,6,7) - a
00:31:920 (7) - Would prefer this to more directly be in the path that (6) is going in rather than to the side, especially since you're placing a pretty large jump here.
00:43:390 (7) - This is weird because there's like no reason to have a 1/4 jump here since I don't hear 1/4 in the music.
00:52:214 (1,2,3,4,5) - Linear patterns like this are fine for a bit but after a while they just make the map look blocky.
01:01:743 (1,2,3) - It's things like this that I think you should really look at. What is the reasoning behind this spacing? What in the music is calling for the spacing to be different here?
02:15:155 (4,5,6) - Patterns that fall back on each other generally just look messy unless there is a part of the music that makes it relevant
02:24:861 (9) - antijump why whywh yhwhyhwhywhyh
03:46:567 (1) - If you're gonna have a break, let the player break, don't force him to just tap shit.

Like I'm not gonna keep on writing out things because I get lazy easily and it's not effective for me to wall post, but here's the main issues that you should look at

1) Hitsounding. Already explained before
2) Note placement. Notes should be placed with some sort of consistency and reasoning. It's fine to have jumps, but the jumps have to be relatively consistent and you have to have a reason why you're placing larger jumps in certain areas
3) Following the music. Right now it feels sometimes that the map isn't really in sync with the music. This is apparent both in note placement and in hitsounding. You really have to listen to the music in order to be able to effectively map a good map that fits with it.

It's a good start. PM me if you have questions.
Topic Starter
Yumeko

Reditum wrote:

better dead than red

Diff:
00:00:685 - So I know that these hitsounds were recently added so I'm gonna go ahead and be a little more critical than usual. anyways, there's no drums in this part. While I'm happy that you have claps on 2 and 4, they should ALWAYS be relevant to what's happening in the background. Thank you for the great advice, I admittedly rush through the hitsounding process a little bit (was my first time too, the two dont go well together). This is very helpful
00:02:802 (8) - Same with the finish here. The cymbal doesn't come in until the next slider (the big white tick on (1)) ^^^^^^^^^^^
I think overall for your hitsounds, you're trying a little too hard to be creative. You should be focusing on what the drummer does in the background, rather than trying to add things. You can add little ornamentations, but in order for those ornamentations to be effective, you have to have a solid foundation.

I'm being wordy here since I'm the first one to look at these hitsounds and because for the first time in like 30 years I have free time.

Anyways, it's a concept that I learned during my Percussion Techniques class back when I was still studying to be a music teacher. In the world of Jazz Drumming (or any drumset world in general), your focus is on the high hat (or ride cymbal, depending on the style). Every beat, you hit the high hat. You can do little fills outside of that, but no matter what you do, you try your best to keep that high hat on every beat. This can be applied to osu! hitsounding. You can ornament, but no matter what, you have to keep your foundation consistent (or as consistent as it is in the backing drum track in the music). That's the difference that separates effective hitsounding from superfluous hitsounding. I'm not going to point out more because I hate making my mod posts longer than they should be, but go through the map and work hitsounds with that mindset.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I will probably have to rework the hitsounds later on when I get more experience, so I shall leave the hitsounds (for the most part) as is.

00:19:743 (5,6,7) - a
00:31:920 (7) - Would prefer this to more directly be in the path that (6) is going in rather than to the side, especially since you're placing a pretty large jump here. fixed
00:43:390 (7) - This is weird because there's like no reason to have a 1/4 jump here since I don't hear 1/4 in the music. but there's no 1/4 jump here?
00:52:214 (1,2,3,4,5) - Linear patterns like this are fine for a bit but after a while they just make the map look blocky. This pattern is actually inspired by the lyrics of the song
"We've become unable to face each other" which is why the flow here is back and forth and why it's placed that way e.g 00:53:802 (1,2) - buut
I'm sure most people don't even care about these kind of things so...gonna need more opinions on this before changing it. I guess playability/visual > being artsy for the majority

01:01:743 (1,2,3) - It's things like this that I think you should really look at. What is the reasoning behind this spacing? What in the music is calling for the spacing to be different here? Just my style of preferring to map to the intensity of the vocals instead of anything else. 3 is mapped to the ni which to me sounded like it warrants a increase in jump. 1 and 2 though, fixed, I was sure I changed this but guess not
02:15:155 (4,5,6) - Patterns that fall back on each other generally just look messy unless there is a part of the music that makes it relevant fixed so the whole thing doesn't overlap with 3
02:24:861 (9) - antijump why whywh yhwhyhwhywhyh This is considered a antijump? Move it to 02:25:214 (11) -
03:46:567 (1) - If you're gonna have a break, let the player break, don't force him to just tap shit. I think the 3 seconds break between each one is plenty enough of time to rest. Previous testplays suggest I should map to the drums on 03:46:567 - and 03:49:390 - . Leaving it as is unless more people suggest I should remove them.

Like I'm not gonna keep on writing out things because I get lazy easily and it's not effective for me to wall post, but here's the main issues that you should look at

1) Hitsounding. Already explained before
2) Note placement. Notes should be placed with some sort of consistency and reasoning. It's fine to have jumps, but the jumps have to be relatively consistent and you have to have a reason why you're placing larger jumps in certain areas
3) Following the music. Right now it feels sometimes that the map isn't really in sync with the music. This is apparent both in note placement and in hitsounding. You really have to listen to the music in order to be able to effectively map a good map that fits with it.

It's a good start. PM me if you have questions.
thank you!
cihy
Red Thread:
  1. 00:52:037 (3,4,5,1,2,3,4) - they don't have to not face each other directly and horizontaly. you can play with the angle and it still will be "back and forth".
  2. 01:06:155 (3,4) - Since the 1 and 3 are the same angle it would be better if they would be the same as well.
  3. 01:56:273 (9,1,2,3,4) - i hate silent circles and imho it would be better to make them just quiet.
  4. 02:08:537 (6) - this hitsound feels weird if it is just by itself. change sampleset to normal.
  5. 03:17:449 (4) - too weird slider. i'd make him more "clean".
Topic Starter
Yumeko

cihy wrote:

Red Thread:
  1. 00:52:037 (3,4,5,1,2,3,4) - they don't have to not face each other directly and horizontaly. you can play with the angle and it still will be "back and forth". sick
  2. 01:06:155 (3,4) - Since the 1 and 3 are the same angle it would be better if they would be the same as well. remapped
  3. 01:56:273 (9,1,2,3,4) - i hate silent circles and imho it would be better to make them just quiet. experimented a bit, settled with 20%
  4. 02:08:537 (6) - this hitsound feels weird if it is just by itself. change sampleset to normal. redid hitsound for the whole map.
  5. 03:17:449 (4) - too weird slider. i'd make him more "clean". i gave him a makeover...and he looks uglier
sorry for the late reply, been busy :P thank you!

edit: waiting for one of my pending spot to free up so i can revive
Kyuukai
+2 Star, love that map
WITH LUV <3
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